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	Merge pull request #2142 from lioncash/relocate
service/nvflinger: Relocate definitions of Layer and Display to the vi service
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						ef559f5741
					
				| @ -400,6 +400,10 @@ add_library(core STATIC | ||||
|     hle/service/time/time.h | ||||
|     hle/service/usb/usb.cpp | ||||
|     hle/service/usb/usb.h | ||||
|     hle/service/vi/display/vi_display.cpp | ||||
|     hle/service/vi/display/vi_display.h | ||||
|     hle/service/vi/layer/vi_layer.cpp | ||||
|     hle/service/vi/layer/vi_layer.h | ||||
|     hle/service/vi/vi.cpp | ||||
|     hle/service/vi/vi.h | ||||
|     hle/service/vi/vi_m.cpp | ||||
|  | ||||
| @ -14,11 +14,12 @@ | ||||
| #include "core/core_timing_util.h" | ||||
| #include "core/hle/kernel/kernel.h" | ||||
| #include "core/hle/kernel/readable_event.h" | ||||
| #include "core/hle/kernel/writable_event.h" | ||||
| #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h" | ||||
| #include "core/hle/service/nvdrv/nvdrv.h" | ||||
| #include "core/hle/service/nvflinger/buffer_queue.h" | ||||
| #include "core/hle/service/nvflinger/nvflinger.h" | ||||
| #include "core/hle/service/vi/display/vi_display.h" | ||||
| #include "core/hle/service/vi/layer/vi_layer.h" | ||||
| #include "core/perf_stats.h" | ||||
| #include "video_core/renderer_base.h" | ||||
| 
 | ||||
| @ -27,7 +28,9 @@ namespace Service::NVFlinger { | ||||
| constexpr std::size_t SCREEN_REFRESH_RATE = 60; | ||||
| constexpr u64 frame_ticks = static_cast<u64>(Core::Timing::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE); | ||||
| 
 | ||||
| NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_timing} { | ||||
| NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) | ||||
|     : displays{{0, "Default"}, {1, "External"}, {2, "Edid"}, {3, "Internal"}, {4, "Null"}}, | ||||
|       core_timing{core_timing} { | ||||
|     // Schedule the screen composition events
 | ||||
|     composition_event = | ||||
|         core_timing.RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) { | ||||
| @ -53,7 +56,7 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) { | ||||
|     ASSERT(name == "Default"); | ||||
| 
 | ||||
|     const auto itr = std::find_if(displays.begin(), displays.end(), | ||||
|                                   [&](const Display& display) { return display.name == name; }); | ||||
|                                   [&](const VI::Display& display) { return display.name == name; }); | ||||
|     if (itr == displays.end()) { | ||||
|         return {}; | ||||
|     } | ||||
| @ -106,9 +109,10 @@ std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const { | ||||
|     return *itr; | ||||
| } | ||||
| 
 | ||||
| Display* NVFlinger::FindDisplay(u64 display_id) { | ||||
|     const auto itr = std::find_if(displays.begin(), displays.end(), | ||||
|                                   [&](const Display& display) { return display.id == display_id; }); | ||||
| VI::Display* NVFlinger::FindDisplay(u64 display_id) { | ||||
|     const auto itr = | ||||
|         std::find_if(displays.begin(), displays.end(), | ||||
|                      [&](const VI::Display& display) { return display.id == display_id; }); | ||||
| 
 | ||||
|     if (itr == displays.end()) { | ||||
|         return nullptr; | ||||
| @ -117,9 +121,10 @@ Display* NVFlinger::FindDisplay(u64 display_id) { | ||||
|     return &*itr; | ||||
| } | ||||
| 
 | ||||
| const Display* NVFlinger::FindDisplay(u64 display_id) const { | ||||
|     const auto itr = std::find_if(displays.begin(), displays.end(), | ||||
|                                   [&](const Display& display) { return display.id == display_id; }); | ||||
| const VI::Display* NVFlinger::FindDisplay(u64 display_id) const { | ||||
|     const auto itr = | ||||
|         std::find_if(displays.begin(), displays.end(), | ||||
|                      [&](const VI::Display& display) { return display.id == display_id; }); | ||||
| 
 | ||||
|     if (itr == displays.end()) { | ||||
|         return nullptr; | ||||
| @ -128,7 +133,7 @@ const Display* NVFlinger::FindDisplay(u64 display_id) const { | ||||
|     return &*itr; | ||||
| } | ||||
| 
 | ||||
| Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) { | ||||
| VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) { | ||||
|     auto* const display = FindDisplay(display_id); | ||||
| 
 | ||||
|     if (display == nullptr) { | ||||
| @ -136,7 +141,7 @@ Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) { | ||||
|     } | ||||
| 
 | ||||
|     const auto itr = std::find_if(display->layers.begin(), display->layers.end(), | ||||
|                                   [&](const Layer& layer) { return layer.id == layer_id; }); | ||||
|                                   [&](const VI::Layer& layer) { return layer.id == layer_id; }); | ||||
| 
 | ||||
|     if (itr == display->layers.end()) { | ||||
|         return nullptr; | ||||
| @ -145,7 +150,7 @@ Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) { | ||||
|     return &*itr; | ||||
| } | ||||
| 
 | ||||
| const Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const { | ||||
| const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const { | ||||
|     const auto* const display = FindDisplay(display_id); | ||||
| 
 | ||||
|     if (display == nullptr) { | ||||
| @ -153,7 +158,7 @@ const Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const { | ||||
|     } | ||||
| 
 | ||||
|     const auto itr = std::find_if(display->layers.begin(), display->layers.end(), | ||||
|                                   [&](const Layer& layer) { return layer.id == layer_id; }); | ||||
|                                   [&](const VI::Layer& layer) { return layer.id == layer_id; }); | ||||
| 
 | ||||
|     if (itr == display->layers.end()) { | ||||
|         return nullptr; | ||||
| @ -174,7 +179,7 @@ void NVFlinger::Compose() { | ||||
|         // TODO(Subv): Support more than 1 layer.
 | ||||
|         ASSERT_MSG(display.layers.size() == 1, "Max 1 layer per display is supported"); | ||||
| 
 | ||||
|         Layer& layer = display.layers[0]; | ||||
|         VI::Layer& layer = display.layers[0]; | ||||
|         auto& buffer_queue = layer.buffer_queue; | ||||
| 
 | ||||
|         // Search for a queued buffer and acquire it
 | ||||
| @ -207,15 +212,4 @@ void NVFlinger::Compose() { | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {} | ||||
| Layer::~Layer() = default; | ||||
| 
 | ||||
| Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) { | ||||
|     auto& kernel = Core::System::GetInstance().Kernel(); | ||||
|     vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky, | ||||
|                                                          fmt::format("Display VSync Event {}", id)); | ||||
| } | ||||
| 
 | ||||
| Display::~Display() = default; | ||||
| 
 | ||||
| } // namespace Service::NVFlinger
 | ||||
|  | ||||
| @ -4,7 +4,6 @@ | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <array> | ||||
| #include <memory> | ||||
| #include <optional> | ||||
| #include <string> | ||||
| @ -26,31 +25,17 @@ class WritableEvent; | ||||
| 
 | ||||
| namespace Service::Nvidia { | ||||
| class Module; | ||||
| } | ||||
| } // namespace Service::Nvidia
 | ||||
| 
 | ||||
| namespace Service::VI { | ||||
| struct Display; | ||||
| struct Layer; | ||||
| } // namespace Service::VI
 | ||||
| 
 | ||||
| namespace Service::NVFlinger { | ||||
| 
 | ||||
| class BufferQueue; | ||||
| 
 | ||||
| struct Layer { | ||||
|     Layer(u64 id, std::shared_ptr<BufferQueue> queue); | ||||
|     ~Layer(); | ||||
| 
 | ||||
|     u64 id; | ||||
|     std::shared_ptr<BufferQueue> buffer_queue; | ||||
| }; | ||||
| 
 | ||||
| struct Display { | ||||
|     Display(u64 id, std::string name); | ||||
|     ~Display(); | ||||
| 
 | ||||
|     u64 id; | ||||
|     std::string name; | ||||
| 
 | ||||
|     std::vector<Layer> layers; | ||||
|     Kernel::EventPair vsync_event; | ||||
| }; | ||||
| 
 | ||||
| class NVFlinger final { | ||||
| public: | ||||
|     explicit NVFlinger(Core::Timing::CoreTiming& core_timing); | ||||
| @ -88,26 +73,20 @@ public: | ||||
| 
 | ||||
| private: | ||||
|     /// Finds the display identified by the specified ID.
 | ||||
|     Display* FindDisplay(u64 display_id); | ||||
|     VI::Display* FindDisplay(u64 display_id); | ||||
| 
 | ||||
|     /// Finds the display identified by the specified ID.
 | ||||
|     const Display* FindDisplay(u64 display_id) const; | ||||
|     const VI::Display* FindDisplay(u64 display_id) const; | ||||
| 
 | ||||
|     /// Finds the layer identified by the specified ID in the desired display.
 | ||||
|     Layer* FindLayer(u64 display_id, u64 layer_id); | ||||
|     VI::Layer* FindLayer(u64 display_id, u64 layer_id); | ||||
| 
 | ||||
|     /// Finds the layer identified by the specified ID in the desired display.
 | ||||
|     const Layer* FindLayer(u64 display_id, u64 layer_id) const; | ||||
|     const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const; | ||||
| 
 | ||||
|     std::shared_ptr<Nvidia::Module> nvdrv; | ||||
| 
 | ||||
|     std::array<Display, 5> displays{{ | ||||
|         {0, "Default"}, | ||||
|         {1, "External"}, | ||||
|         {2, "Edid"}, | ||||
|         {3, "Internal"}, | ||||
|         {4, "Null"}, | ||||
|     }}; | ||||
|     std::vector<VI::Display> displays; | ||||
|     std::vector<std::shared_ptr<BufferQueue>> buffer_queues; | ||||
| 
 | ||||
|     /// Id to use for the next layer that is created, this counter is shared among all displays.
 | ||||
|  | ||||
							
								
								
									
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								src/core/hle/service/vi/display/vi_display.cpp
									
									
									
									
									
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								src/core/hle/service/vi/display/vi_display.cpp
									
									
									
									
									
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							| @ -0,0 +1,22 @@ | ||||
| // Copyright 2019 yuzu emulator team
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <fmt/format.h> | ||||
| 
 | ||||
| #include "core/core.h" | ||||
| #include "core/hle/kernel/readable_event.h" | ||||
| #include "core/hle/service/vi/display/vi_display.h" | ||||
| #include "core/hle/service/vi/layer/vi_layer.h" | ||||
| 
 | ||||
| namespace Service::VI { | ||||
| 
 | ||||
| Display::Display(u64 id, std::string name) : id{id}, name{std::move(name)} { | ||||
|     auto& kernel = Core::System::GetInstance().Kernel(); | ||||
|     vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky, | ||||
|                                                          fmt::format("Display VSync Event {}", id)); | ||||
| } | ||||
| 
 | ||||
| Display::~Display() = default; | ||||
| 
 | ||||
| } // namespace Service::VI
 | ||||
							
								
								
									
										28
									
								
								src/core/hle/service/vi/display/vi_display.h
									
									
									
									
									
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								src/core/hle/service/vi/display/vi_display.h
									
									
									
									
									
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							| @ -0,0 +1,28 @@ | ||||
| // Copyright 2019 yuzu emulator team
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <string> | ||||
| #include <vector> | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| #include "core/hle/kernel/writable_event.h" | ||||
| 
 | ||||
| namespace Service::VI { | ||||
| 
 | ||||
| struct Layer; | ||||
| 
 | ||||
| struct Display { | ||||
|     Display(u64 id, std::string name); | ||||
|     ~Display(); | ||||
| 
 | ||||
|     u64 id; | ||||
|     std::string name; | ||||
| 
 | ||||
|     std::vector<Layer> layers; | ||||
|     Kernel::EventPair vsync_event; | ||||
| }; | ||||
| 
 | ||||
| } // namespace Service::VI
 | ||||
							
								
								
									
										14
									
								
								src/core/hle/service/vi/layer/vi_layer.cpp
									
									
									
									
									
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								src/core/hle/service/vi/layer/vi_layer.cpp
									
									
									
									
									
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							| @ -0,0 +1,14 @@ | ||||
| // Copyright 2019 yuzu emulator team
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "core/hle/service/vi/layer/vi_layer.h" | ||||
| 
 | ||||
| namespace Service::VI { | ||||
| 
 | ||||
| Layer::Layer(u64 id, std::shared_ptr<NVFlinger::BufferQueue> queue) | ||||
|     : id{id}, buffer_queue{std::move(queue)} {} | ||||
| 
 | ||||
| Layer::~Layer() = default; | ||||
| 
 | ||||
| } // namespace Service::VI
 | ||||
							
								
								
									
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								src/core/hle/service/vi/layer/vi_layer.h
									
									
									
									
									
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								src/core/hle/service/vi/layer/vi_layer.h
									
									
									
									
									
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							| @ -0,0 +1,25 @@ | ||||
| // Copyright 2019 yuzu emulator team
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <memory> | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| namespace Service::NVFlinger { | ||||
| class BufferQueue; | ||||
| } | ||||
| 
 | ||||
| namespace Service::VI { | ||||
| 
 | ||||
| struct Layer { | ||||
|     Layer(u64 id, std::shared_ptr<NVFlinger::BufferQueue> queue); | ||||
|     ~Layer(); | ||||
| 
 | ||||
|     u64 id; | ||||
|     std::shared_ptr<NVFlinger::BufferQueue> buffer_queue; | ||||
| }; | ||||
| 
 | ||||
| } // namespace Service::VI
 | ||||
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