mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	Merge pull request #1079 from aroulin/albw-jit-bug
Shader JIT: Fix float to integer rounding in MOVA
This commit is contained in:
		
						commit
						f1ad4332ad
					
				@ -485,8 +485,8 @@ void JitCompiler::Compile_MOVA(Instruction instr) {
 | 
			
		||||
 | 
			
		||||
    Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
 | 
			
		||||
 | 
			
		||||
    // Convert floats to integers (only care about X and Y components)
 | 
			
		||||
    CVTPS2DQ(SRC1, R(SRC1));
 | 
			
		||||
    // Convert floats to integers using truncation (only care about X and Y components)
 | 
			
		||||
    CVTTPS2DQ(SRC1, R(SRC1));
 | 
			
		||||
 | 
			
		||||
    // Get result
 | 
			
		||||
    MOVQ_xmm(R(RAX), SRC1);
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user