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	Shader JIT: Fix float to integer rounding in MOVA
MOVA converts new address register values from floats to integers using truncation
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				@ -485,8 +485,8 @@ void JitCompiler::Compile_MOVA(Instruction instr) {
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    Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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    // Convert floats to integers (only care about X and Y components)
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    CVTPS2DQ(SRC1, R(SRC1));
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    // Convert floats to integers using truncation (only care about X and Y components)
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    CVTTPS2DQ(SRC1, R(SRC1));
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    // Get result
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    MOVQ_xmm(R(RAX), SRC1);
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