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	gl_shader_decompiler: Fix decompilation of condition codes
Use Visit instead of reimplementing it. Fixes unimplemented negations for condition codes.
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				@ -2313,7 +2313,7 @@ public:
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    explicit ExprDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
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    void operator()(const ExprAnd& expr) {
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        inner += "( ";
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        inner += '(';
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        std::visit(*this, *expr.operand1);
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        inner += " && ";
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        std::visit(*this, *expr.operand2);
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@ -2321,7 +2321,7 @@ public:
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    }
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    void operator()(const ExprOr& expr) {
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        inner += "( ";
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        inner += '(';
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        std::visit(*this, *expr.operand1);
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        inner += " || ";
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        std::visit(*this, *expr.operand2);
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@ -2339,28 +2339,7 @@ public:
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    }
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    void operator()(const ExprCondCode& expr) {
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        const Node cc = decomp.ir.GetConditionCode(expr.cc);
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        std::string target;
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        if (const auto pred = std::get_if<PredicateNode>(&*cc)) {
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            const auto index = pred->GetIndex();
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            switch (index) {
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            case Tegra::Shader::Pred::NeverExecute:
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                target = "false";
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                break;
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            case Tegra::Shader::Pred::UnusedIndex:
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                target = "true";
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                break;
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            default:
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                target = decomp.GetPredicate(index);
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                break;
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            }
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        } else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
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            target = decomp.GetInternalFlag(flag->GetFlag());
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        } else {
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            UNREACHABLE();
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        }
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        inner += target;
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        inner += decomp.Visit(decomp.ir.GetConditionCode(expr.cc)).AsBool();
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    }
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    void operator()(const ExprVar& expr) {
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@ -2372,8 +2351,7 @@ public:
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    }
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    void operator()(VideoCommon::Shader::ExprGprEqual& expr) {
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        inner +=
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            "( ftou(" + decomp.GetRegister(expr.gpr) + ") == " + std::to_string(expr.value) + ')';
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        inner += fmt::format("(ftou({}) == {})", decomp.GetRegister(expr.gpr), expr.value);
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    }
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    const std::string& GetResult() const {
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@ -2381,8 +2359,8 @@ public:
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    }
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private:
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    std::string inner;
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    GLSLDecompiler& decomp;
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    std::string inner;
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};
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class ASTDecompiler {
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