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	Merge pull request #4570 from german77/motionInput
input_common: Add a basic class for motion devices
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				| @ -36,6 +36,36 @@ public: | ||||
|         T length = std::sqrt(xyz.Length2() + w * w); | ||||
|         return {xyz / length, w / length}; | ||||
|     } | ||||
| 
 | ||||
|     [[nodiscard]] std::array<decltype(-T{}), 16> ToMatrix() const { | ||||
|         const T x2 = xyz[0] * xyz[0]; | ||||
|         const T y2 = xyz[1] * xyz[1]; | ||||
|         const T z2 = xyz[2] * xyz[2]; | ||||
| 
 | ||||
|         const T xy = xyz[0] * xyz[1]; | ||||
|         const T wz = w * xyz[2]; | ||||
|         const T xz = xyz[0] * xyz[2]; | ||||
|         const T wy = w * xyz[1]; | ||||
|         const T yz = xyz[1] * xyz[2]; | ||||
|         const T wx = w * xyz[0]; | ||||
| 
 | ||||
|         return {1.0f - 2.0f * (y2 + z2), | ||||
|                 2.0f * (xy + wz), | ||||
|                 2.0f * (xz - wy), | ||||
|                 0.0f, | ||||
|                 2.0f * (xy - wz), | ||||
|                 1.0f - 2.0f * (x2 + z2), | ||||
|                 2.0f * (yz + wx), | ||||
|                 0.0f, | ||||
|                 2.0f * (xz + wy), | ||||
|                 2.0f * (yz - wx), | ||||
|                 1.0f - 2.0f * (x2 + y2), | ||||
|                 0.0f, | ||||
|                 0.0f, | ||||
|                 0.0f, | ||||
|                 0.0f, | ||||
|                 1.0f}; | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| template <typename T> | ||||
|  | ||||
| @ -7,6 +7,8 @@ add_library(input_common STATIC | ||||
|     main.h | ||||
|     motion_emu.cpp | ||||
|     motion_emu.h | ||||
|     motion_input.cpp | ||||
|     motion_input.h | ||||
|     settings.cpp | ||||
|     settings.h | ||||
|     touch_from_button.cpp | ||||
|  | ||||
							
								
								
									
										176
									
								
								src/input_common/motion_input.cpp
									
									
									
									
									
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										176
									
								
								src/input_common/motion_input.cpp
									
									
									
									
									
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							| @ -0,0 +1,176 @@ | ||||
| #include "input_common/motion_input.h" | ||||
| 
 | ||||
| namespace InputCommon { | ||||
| 
 | ||||
| MotionInput::MotionInput(f32 new_kp, f32 new_ki, f32 new_kd) | ||||
|     : kp(new_kp), ki(new_ki), kd(new_kd), quat{{0, 0, -1}, 0} {} | ||||
| 
 | ||||
| void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) { | ||||
|     accel = acceleration; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) { | ||||
|     gyro = gyroscope - gyro_drift; | ||||
|     if (gyro.Length2() < gyro_threshold) { | ||||
|         gyro = {}; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) { | ||||
|     quat = quaternion; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::SetGyroDrift(const Common::Vec3f& drift) { | ||||
|     gyro_drift = drift; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::SetGyroThreshold(f32 threshold) { | ||||
|     gyro_threshold = threshold; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::EnableReset(bool reset) { | ||||
|     reset_enabled = reset; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::ResetRotations() { | ||||
|     rotations = {}; | ||||
| } | ||||
| 
 | ||||
| bool MotionInput::IsMoving(f32 sensitivity) const { | ||||
|     return gyro.Length() >= sensitivity || accel.Length() <= 0.9f || accel.Length() >= 1.1f; | ||||
| } | ||||
| 
 | ||||
| bool MotionInput::IsCalibrated(f32 sensitivity) const { | ||||
|     return real_error.Length() < sensitivity; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::UpdateRotation(u64 elapsed_time) { | ||||
|     const f32 sample_period = elapsed_time / 1000000.0f; | ||||
|     if (sample_period > 0.1f) { | ||||
|         return; | ||||
|     } | ||||
|     rotations += gyro * sample_period; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::UpdateOrientation(u64 elapsed_time) { | ||||
|     if (!IsCalibrated(0.1f)) { | ||||
|         ResetOrientation(); | ||||
|     } | ||||
|     // Short name local variable for readability
 | ||||
|     f32 q1 = quat.w; | ||||
|     f32 q2 = quat.xyz[0]; | ||||
|     f32 q3 = quat.xyz[1]; | ||||
|     f32 q4 = quat.xyz[2]; | ||||
|     const f32 sample_period = elapsed_time / 1000000.0f; | ||||
| 
 | ||||
|     // ignore invalid elapsed time
 | ||||
|     if (sample_period > 0.1f) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     const auto normal_accel = accel.Normalized(); | ||||
|     auto rad_gyro = gyro * 3.1415926535f * 2; | ||||
|     const f32 swap = rad_gyro.x; | ||||
|     rad_gyro.x = rad_gyro.y; | ||||
|     rad_gyro.y = -swap; | ||||
|     rad_gyro.z = -rad_gyro.z; | ||||
| 
 | ||||
|     // Ignore drift correction if acceleration is not reliable
 | ||||
|     if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) { | ||||
|         const f32 ax = -normal_accel.x; | ||||
|         const f32 ay = normal_accel.y; | ||||
|         const f32 az = -normal_accel.z; | ||||
| 
 | ||||
|         // Estimated direction of gravity
 | ||||
|         const f32 vx = 2.0f * (q2 * q4 - q1 * q3); | ||||
|         const f32 vy = 2.0f * (q1 * q2 + q3 * q4); | ||||
|         const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; | ||||
| 
 | ||||
|         // Error is cross product between estimated direction and measured direction of gravity
 | ||||
|         const Common::Vec3f new_real_error = {az * vx - ax * vz, ay * vz - az * vy, | ||||
|                                               ax * vy - ay * vx}; | ||||
| 
 | ||||
|         derivative_error = new_real_error - real_error; | ||||
|         real_error = new_real_error; | ||||
| 
 | ||||
|         // Prevent integral windup
 | ||||
|         if (ki != 0.0f && !IsCalibrated(0.05f)) { | ||||
|             integral_error += real_error; | ||||
|         } else { | ||||
|             integral_error = {}; | ||||
|         } | ||||
| 
 | ||||
|         // Apply feedback terms
 | ||||
|         rad_gyro += kp * real_error; | ||||
|         rad_gyro += ki * integral_error; | ||||
|         rad_gyro += kd * derivative_error; | ||||
|     } | ||||
| 
 | ||||
|     const f32 gx = rad_gyro.y; | ||||
|     const f32 gy = rad_gyro.x; | ||||
|     const f32 gz = rad_gyro.z; | ||||
| 
 | ||||
|     // Integrate rate of change of quaternion
 | ||||
|     const f32 pa = q2; | ||||
|     const f32 pb = q3; | ||||
|     const f32 pc = q4; | ||||
|     q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period); | ||||
|     q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period); | ||||
|     q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period); | ||||
|     q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period); | ||||
| 
 | ||||
|     quat.w = q1; | ||||
|     quat.xyz[0] = q2; | ||||
|     quat.xyz[1] = q3; | ||||
|     quat.xyz[2] = q4; | ||||
|     quat = quat.Normalized(); | ||||
| } | ||||
| 
 | ||||
| std::array<Common::Vec3f, 3> MotionInput::GetOrientation() const { | ||||
|     const Common::Quaternion<float> quad{ | ||||
|         .xyz = {-quat.xyz[1], -quat.xyz[0], -quat.w}, | ||||
|         .w = -quat.xyz[2], | ||||
|     }; | ||||
|     const std::array<float, 16> matrix4x4 = quad.ToMatrix(); | ||||
| 
 | ||||
|     return {Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]), | ||||
|             Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]), | ||||
|             Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10])}; | ||||
| } | ||||
| 
 | ||||
| Common::Vec3f MotionInput::GetAcceleration() const { | ||||
|     return accel; | ||||
| } | ||||
| 
 | ||||
| Common::Vec3f MotionInput::GetGyroscope() const { | ||||
|     return gyro; | ||||
| } | ||||
| 
 | ||||
| Common::Quaternion<f32> MotionInput::GetQuaternion() const { | ||||
|     return quat; | ||||
| } | ||||
| 
 | ||||
| Common::Vec3f MotionInput::GetRotations() const { | ||||
|     return rotations; | ||||
| } | ||||
| 
 | ||||
| void MotionInput::ResetOrientation() { | ||||
|     if (!reset_enabled) { | ||||
|         return; | ||||
|     } | ||||
|     if (!IsMoving(0.5f) && accel.z <= -0.9f) { | ||||
|         ++reset_counter; | ||||
|         if (reset_counter > 900) { | ||||
|             // TODO: calculate quaternion from gravity vector
 | ||||
|             quat.w = 0; | ||||
|             quat.xyz[0] = 0; | ||||
|             quat.xyz[1] = 0; | ||||
|             quat.xyz[2] = -1; | ||||
|             integral_error = {}; | ||||
|             reset_counter = 0; | ||||
|         } | ||||
|     } else { | ||||
|         reset_counter = 0; | ||||
|     } | ||||
| } | ||||
| } // namespace InputCommon
 | ||||
							
								
								
									
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								src/input_common/motion_input.h
									
									
									
									
									
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								src/input_common/motion_input.h
									
									
									
									
									
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							| @ -0,0 +1,68 @@ | ||||
| // Copyright 2014 Dolphin Emulator Project
 | ||||
| // Licensed under GPLv2+
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| #include "common/quaternion.h" | ||||
| #include "common/vector_math.h" | ||||
| 
 | ||||
| namespace InputCommon { | ||||
| 
 | ||||
| class MotionInput { | ||||
| public: | ||||
|     MotionInput(f32 new_kp, f32 new_ki, f32 new_kd); | ||||
| 
 | ||||
|     MotionInput(const MotionInput&) = default; | ||||
|     MotionInput& operator=(const MotionInput&) = default; | ||||
| 
 | ||||
|     MotionInput(MotionInput&&) = default; | ||||
|     MotionInput& operator=(MotionInput&&) = default; | ||||
| 
 | ||||
|     void SetAcceleration(const Common::Vec3f& acceleration); | ||||
|     void SetGyroscope(const Common::Vec3f& acceleration); | ||||
|     void SetQuaternion(const Common::Quaternion<f32>& quaternion); | ||||
|     void SetGyroDrift(const Common::Vec3f& drift); | ||||
|     void SetGyroThreshold(f32 threshold); | ||||
| 
 | ||||
|     void EnableReset(bool reset); | ||||
|     void ResetRotations(); | ||||
| 
 | ||||
|     void UpdateRotation(u64 elapsed_time); | ||||
|     void UpdateOrientation(u64 elapsed_time); | ||||
| 
 | ||||
|     std::array<Common::Vec3f, 3> GetOrientation() const; | ||||
|     Common::Vec3f GetAcceleration() const; | ||||
|     Common::Vec3f GetGyroscope() const; | ||||
|     Common::Vec3f GetRotations() const; | ||||
|     Common::Quaternion<f32> GetQuaternion() const; | ||||
| 
 | ||||
|     bool IsMoving(f32 sensitivity) const; | ||||
|     bool IsCalibrated(f32 sensitivity) const; | ||||
| 
 | ||||
| private: | ||||
|     void ResetOrientation(); | ||||
| 
 | ||||
|     // PID constants
 | ||||
|     const f32 kp; | ||||
|     const f32 ki; | ||||
|     const f32 kd; | ||||
| 
 | ||||
|     // PID errors
 | ||||
|     Common::Vec3f real_error; | ||||
|     Common::Vec3f integral_error; | ||||
|     Common::Vec3f derivative_error; | ||||
| 
 | ||||
|     Common::Quaternion<f32> quat; | ||||
|     Common::Vec3f rotations; | ||||
|     Common::Vec3f accel; | ||||
|     Common::Vec3f gyro; | ||||
|     Common::Vec3f gyro_drift; | ||||
| 
 | ||||
|     f32 gyro_threshold = 0.0f; | ||||
|     u32 reset_counter = 0; | ||||
|     bool reset_enabled = true; | ||||
| }; | ||||
| 
 | ||||
| } // namespace InputCommon
 | ||||
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