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	shader_jit_x64_compiler: esi and edi should be persistent (#2500)
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				@ -144,6 +144,8 @@ static const BitSet32 persistent_regs = BuildRegSet({
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    ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1,
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    // Constants
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    ONE, NEGBIT,
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    // Loop variables
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    LOOPCOUNT, LOOPINC,
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});
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/// Raw constant for the source register selector that indicates no swizzling is performed
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