MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							01d199965a 
							
						 
					 
					
						
						
							
							audio_renderer: samples_remaining counts frames, not samples  
						
						
						
					 
					
						2018-08-13 11:26:50 +01:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							4b44b8b4fb 
							
						 
					 
					
						
						
							
							audio_core: Interpolate  
						
						
						
					 
					
						2018-08-13 11:26:50 +01:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							56300f2928 
							
						 
					 
					
						
						
							
							audio_core: Implement low-pass filter  
						
						
						
					 
					
						2018-08-13 11:26:50 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							68c44ca0ee 
							
						 
					 
					
						
						
							
							Merge pull request  #1028  from ogniK5377/aoa  
						
						... 
						
						
						
						Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount 
						
					 
					
						2018-08-12 13:33:08 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e858a72a22 
							
						 
					 
					
						
						
							
							Merge pull request  #1034  from lioncash/hid  
						
						... 
						
						
						
						hid: Stub DisconnectNpad() 
						
					 
					
						2018-08-12 13:15:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4db8acd30a 
							
						 
					 
					
						
						
							
							Merge pull request  #1030  from bunnei/sdl2-2.0.8  
						
						... 
						
						
						
						externals: Update to SDL2-2.0.8. 
						
					 
					
						2018-08-12 13:15:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b8c1dca62f 
							
						 
					 
					
						
						
							
							Merge pull request  #1006  from degasus/stream_buffer  
						
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						GL renderer: Pick the streambuffer from citra and use them. 
						
					 
					
						2018-08-12 13:14:42 -04:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							0eb39922f6 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use a shared helper to upload from CPU memory.  
						
						
						
					 
					
						2018-08-12 16:10:26 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							0af7e93763 
							
						 
					 
					
						
						
							
							gl_state: Don't track constant buffer mappings.  
						
						
						
					 
					
						2018-08-12 16:10:26 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							6ff7906ddc 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use the stream buffer for constant buffers.  
						
						
						
					 
					
						2018-08-12 16:10:26 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							ce722e317b 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use the streaming buffer itself for the constant buffer.  
						
						... 
						
						
						
						Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead. 
						
					 
					
						2018-08-12 15:48:59 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							6f6bba3ff1 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use a helper for aligning the buffer.  
						
						
						
					 
					
						2018-08-12 15:47:35 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							d7298ec262 
							
						 
					 
					
						
						
							
							Update the stream_buffer helper from Citra.  
						
						... 
						
						
						
						Please see https://github.com/citra-emu/citra/pull/3666  for more details. 
						
					 
					
						2018-08-12 15:47:35 +02:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							63a70c253e 
							
						 
					 
					
						
						
							
							hid: disable clang-format around tables  
						
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						Prevents clang-format from butchering them. 
						
					 
					
						2018-08-12 05:57:33 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9e74d6238e 
							
						 
					 
					
						
						
							
							hid: Stub DisconnectNpad()  
						
						... 
						
						
						
						This is required by ARMS. 
						
					 
					
						2018-08-12 05:56:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5926fbd3d7 
							
						 
					 
					
						
						
							
							Merge pull request  #1029  from bunnei/fix-out-attrib  
						
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						gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. 
						
					 
					
						2018-08-12 04:09:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							eb2633f3ef 
							
						 
					 
					
						
						
							
							externals: Update to SDL2-2.0.8.  
						
						
						
					 
					
						2018-08-12 02:42:10 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							639ebb39f6 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.  
						
						
						
					 
					
						2018-08-12 02:22:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cb3c50eacc 
							
						 
					 
					
						
						
							
							Merge pull request  #922  from lioncash/cmake  
						
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						CMakeLists: Change MSVC14 variable to MSVC_VERSION 
						
					 
					
						2018-08-12 01:18:32 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							094f6003e0 
							
						 
					 
					
						
						
							
							Pushed the requested sample rate instead of our fixed sample rate  
						
						
						
					 
					
						2018-08-12 14:58:36 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							e5ee0afe6f 
							
						 
					 
					
						
						
							
							Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount  
						
						... 
						
						
						
						GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time 
						
					 
					
						2018-08-12 14:46:12 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a70ad9b5bb 
							
						 
					 
					
						
						
							
							Merge pull request  #1026  from ogniK5377/retro-city-rampage  
						
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						Stub UpdateUserPresence 
						
					 
					
						2018-08-12 00:25:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3f81c38c6d 
							
						 
					 
					
						
						
							
							Merge pull request  #1027  from bunnei/fix-kil  
						
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						gl_shader_decompiler: Fix GLSL compiler error with KIL instruction. 
						
					 
					
						2018-08-12 00:25:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c68aa65226 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.  
						
						
						
					 
					
						2018-08-12 00:06:48 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							ecfbe7d9c8 
							
						 
					 
					
						
						
							
							Stub UpdateUserPresence  
						
						... 
						
						
						
						Needed for Retro City Rampage to go in game 
						
					 
					
						2018-08-12 14:00:44 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a921d22545 
							
						 
					 
					
						
						
							
							Merge pull request  #1022  from bunnei/fix-splat  
						
						... 
						
						
						
						Several Friend service fixes 
						
					 
					
						2018-08-11 22:42:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ee07041b3a 
							
						 
					 
					
						
						
							
							Merge pull request  #1020  from lioncash/namespace  
						
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						core: Namespace EmuWindow 
						
					 
					
						2018-08-11 22:40:08 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9c977d2215 
							
						 
					 
					
						
						
							
							Merge pull request  #1021  from lioncash/warn  
						
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						gl_rasterizer: Silence implicit truncation warning in SetupShaders() 
						
					 
					
						2018-08-11 22:39:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f2c7b5dcd6 
							
						 
					 
					
						
						
							
							Merge pull request  #1024  from Subv/blend_gl  
						
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						GPU/Maxwell3D: Implemented an alternative set of blend factors. 
						
					 
					
						2018-08-11 22:39:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d37da52cb3 
							
						 
					 
					
						
						
							
							Merge pull request  #1023  from Subv/invalid_attribs  
						
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						RasterizerGL: Ignore invalid/unset vertex attributes. 
						
					 
					
						2018-08-11 22:18:40 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							969326bd58 
							
						 
					 
					
						
						
							
							GPU/Maxwell3D: Implemented an alternative set of blend factors.  
						
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						These are used by nouveau and some games like SMO. 
						
					 
					
						2018-08-11 20:57:16 -05:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							224071a652 
							
						 
					 
					
						
						
							
							Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )  
						
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						- Used by Go Vacation 
						
					 
					
						2018-08-11 21:44:42 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							2dad1204e8 
							
						 
					 
					
						
						
							
							RasterizerGL: Ignore invalid/unset vertex attributes.  
						
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						This should make the es2gears example not crash anymore. 
						
					 
					
						2018-08-11 20:36:40 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							249341d08f 
							
						 
					 
					
						
						
							
							friend: Stub DeclareCloseOnlinePlaySession.  
						
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						- Used by Splatoon 2. 
						
					 
					
						2018-08-11 21:34:14 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							261a4f0311 
							
						 
					 
					
						
						
							
							friend: Fix CreateFriendService to return an IFriendService interface.  
						
						
						
					 
					
						2018-08-11 21:29:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ca4bf671ce 
							
						 
					 
					
						
						
							
							server_session: Provide more useful information and don't crash on bad IPC request.  
						
						
						
					 
					
						2018-08-11 21:15:24 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							28e90fa0e0 
							
						 
					 
					
						
						
							
							gl_rasterizer: Silence implicit truncation warning in SetupShaders()  
						
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						Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers. 
						
					 
					
						2018-08-11 20:32:03 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							0a93b45b6a 
							
						 
					 
					
						
						
							
							core: Namespace EmuWindow  
						
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						Gets the class out of the global namespace. 
						
					 
					
						2018-08-11 20:20:21 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							403dfd68fc 
							
						 
					 
					
						
						
							
							Merge pull request  #1010  from bunnei/unk-vert-attrib-shader  
						
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						gl_shader_decompiler: Improve handling of unknown input/output attributes. 
						
					 
					
						2018-08-11 19:56:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c519354506 
							
						 
					 
					
						
						
							
							Merge pull request  #1009  from bunnei/rg8-rgba8-snorm  
						
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						Implement render target formats RGBA8_SNORM and RG8_SNORM. 
						
					 
					
						2018-08-11 19:55:41 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3d486fffed 
							
						 
					 
					
						
						
							
							CMakeLists: lowercase find_library usage  
						
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						The rest of the CMake script uses lowercase for commands (which is the
general CMake style), making it more consistent with surrounding code. 
						
					 
					
						2018-08-11 19:36:43 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							436acbb630 
							
						 
					 
					
						
						
							
							CMakeLists: Change MSVC14 variable to MSVC_VERSION  
						
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						Use of the MSVC14 variable is discouraged in the CMake documentation
(which makes sense, since MSVC_VERSION is the more general appliable
variable). 
						
					 
					
						2018-08-11 19:36:21 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0b668d5ff3 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Improve handling of unknown input/output attributes.  
						
						
						
					 
					
						2018-08-11 19:26:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bc286c169f 
							
						 
					 
					
						
						
							
							Merge pull request  #970  from DarkLordZach/loader-errors  
						
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						loader: Add more descriptive errors 
						
					 
					
						2018-08-11 19:25:30 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							670a2c1f80 
							
						 
					 
					
						
						
							
							Merge pull request  #1018  from Subv/ssy_sync  
						
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						GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair. 
						
					 
					
						2018-08-11 19:10:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							88ffa422d4 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement render target format RG8_SNORM.  
						
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						- Used by Super Mario Odyssey. 
						
					 
					
						2018-08-11 19:06:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0471976b48 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement render target format RGBA8_SNORM.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey. 
						
					 
					
						2018-08-11 18:59:14 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c1ad973881 
							
						 
					 
					
						
						
							
							GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).  
						
						
						
					 
					
						2018-08-11 16:00:14 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							305a05f820 
							
						 
					 
					
						
						
							
							GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.  
						
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						SSY sets the target label to jump to when the SYNC instruction is executed. 
						
					 
					
						2018-08-11 15:55:11 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d64303d185 
							
						 
					 
					
						
						
							
							Merge pull request  #1016  from lioncash/video  
						
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						video_core: Get rid of global variable g_toggle_framelimit_enabled 
						
					 
					
						2018-08-11 14:10:55 -04:00