namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							9efa51311f 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D avoid duplicate code block.  
						
						
						
					 
					
						2020-04-06 13:34:06 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							7f5696513f 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D fix conversion error.  
						
						
						
					 
					
						2020-04-06 13:26:58 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							2906372ba1 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.  
						
						
						
					 
					
						2020-04-06 13:09:19 +07:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							69277de29d 
							
						 
					 
					
						
						
							
							Merge pull request  #3592  from ReinUsesLisp/ipa  
						
						... 
						
						
						
						shader_decompiler: Remove FragCoord.w hack and change IPA implementation 
						
					 
					
						2020-04-05 19:29:40 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1633fbf99a 
							
						 
					 
					
						
						
							
							Merge pull request  #3589  from ReinUsesLisp/fix-clears  
						
						... 
						
						
						
						gl_rasterizer: Mark cleared textures as dirty 
						
					 
					
						2020-04-05 19:29:26 -04:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							730f9b55b3 
							
						 
					 
					
						
						
							
							silent warning (conversion error)  
						
						
						
					 
					
						2020-04-05 16:02:07 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							9f6ebccf06 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D -> SINT actually same as UNORM.  
						
						
						
					 
					
						2020-04-05 15:18:42 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							6f2b7087c2 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D fix decode SNORM component  
						
						
						
					 
					
						2020-04-05 14:46:43 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							69657ff19c 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-04-05 12:57:50 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							24cc64c5b3 
							
						 
					 
					
						
						
							
							shader_decode: get sampler descriptor from registry.  
						
						
						
					 
					
						2020-04-05 12:54:48 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							acd3f0ab37 
							
						 
					 
					
						
						
							
							tweaking.  
						
						
						
					 
					
						2020-04-05 10:31:32 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							8370188b3c 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-04-05 10:31:31 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							3e3afa9be6 
							
						 
					 
					
						
						
							
							cleanup unuse params  
						
						
						
					 
					
						2020-04-05 10:31:31 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							5cd5857000 
							
						 
					 
					
						
						
							
							cleanup debug code.  
						
						
						
					 
					
						2020-04-05 10:31:30 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							658112783d 
							
						 
					 
					
						
						
							
							reimplement get component type, uncomment mistaken code  
						
						
						
					 
					
						2020-04-05 10:31:30 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							3ad06e9b2b 
							
						 
					 
					
						
						
							
							remove disable optimize  
						
						
						
					 
					
						2020-04-05 10:31:30 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							f24c2e1103 
							
						 
					 
					
						
						
							
							[wip] reimplement SULD.D  
						
						
						
					 
					
						2020-04-05 10:31:29 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							58bcb86af5 
							
						 
					 
					
						
						
							
							add shader stage when init shader ir  
						
						
						
					 
					
						2020-04-05 10:31:29 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							2cefdd92bd 
							
						 
					 
					
						
						
							
							clang-fix  
						
						
						
					 
					
						2020-04-05 10:31:28 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							1f3d142875 
							
						 
					 
					
						
						
							
							shader: image - import PredCondition  
						
						
						
					 
					
						2020-04-05 10:31:27 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							08db60392d 
							
						 
					 
					
						
						
							
							shader: SULD.D bits32 implement more complexer method.  
						
						
						
					 
					
						2020-04-05 10:31:27 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							ed1d8beb13 
							
						 
					 
					
						
						
							
							shader: SULD.D import StoreType  
						
						
						
					 
					
						2020-04-05 10:31:26 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							6d235b8631 
							
						 
					 
					
						
						
							
							shader: implement SULD.D bits32  
						
						
						
					 
					
						2020-04-05 10:31:26 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							60106531b4 
							
						 
					 
					
						
						
							
							shader/other: Add error message for some S2R registers  
						
						
						
					 
					
						2020-04-04 03:46:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8b719e9e1d 
							
						 
					 
					
						
						
							
							shader_bytecode: Rename MOV_SYS to S2R  
						
						
						
					 
					
						2020-04-04 03:37:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9d15feb892 
							
						 
					 
					
						
						
							
							shader_bytecode: Add encoding for BAR  
						
						
						
					 
					
						2020-04-04 03:36:21 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							16ae98dbb3 
							
						 
					 
					
						
						
							
							shader_ir: Add error message for EXIT.FCSM_TR  
						
						
						
					 
					
						2020-04-04 03:34:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c02a2dc24a 
							
						 
					 
					
						
						
							
							shader_bytecode: Add encoding for VOTE.VTG  
						
						
						
					 
					
						2020-04-04 03:28:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							80c4fee4ec 
							
						 
					 
					
						
						
							
							Revert "Merge pull request  #3499  from ReinUsesLisp/depth-2d-array"  
						
						... 
						
						
						
						This reverts commit 41905ee46735145bd529 
						
					 
					
						2020-04-04 00:02:26 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e1bd89e1c2 
							
						 
					 
					
						
						
							
							shader/memory: Silence no return value warning  
						
						... 
						
						
						
						Silences a warning about control paths not all returning a value. 
						
					 
					
						2020-04-02 03:34:27 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							825a6e2615 
							
						 
					 
					
						
						
							
							Merge pull request  #3552  from jroweboy/single-context  
						
						... 
						
						
						
						Refactor Context management (Fixes renderdoc on opengl issues) 
						
					 
					
						2020-04-02 01:38:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2339fe199f 
							
						 
					 
					
						
						
							
							shader_decompiler: Remove FragCoord.w hack and change IPA implementation  
						
						... 
						
						
						
						Credits go to gdkchan and Ryujinx. The pull request used for this can
be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 
yuzu was already using the header for interpolation, but it was missing
the FragCoord.w multiplication described in the linked pull request.
This commit finally removes the FragCoord.w == 1.0f hack from the shader
decompiler.
While we are at it, this commit renames some enumerations to match
Nvidia's documentation (linked below) and fixes component declaration
order in the shader program header (z and w were swapped).
https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html  
						
					 
					
						2020-04-01 21:48:55 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dd1232755b 
							
						 
					 
					
						
						
							
							gl_texture_cache: Fix software ASTC fallback  
						
						
						
					 
					
						2020-04-01 01:44:15 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2f0da10dc3 
							
						 
					 
					
						
						
							
							vk_device: Add missing ASTC queries  
						
						
						
					 
					
						2020-04-01 01:14:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b6571ca9f0 
							
						 
					 
					
						
						
							
							video_core: Use native ASTC when available  
						
						
						
					 
					
						2020-04-01 01:14:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							16270dcfe4 
							
						 
					 
					
						
						
							
							gl_device: Detect if ASTC is reported and expose it  
						
						
						
					 
					
						2020-04-01 01:14:04 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							baf91c920c 
							
						 
					 
					
						
						
							
							Merge pull request  #3591  from ReinUsesLisp/vk-wrapper-part2  
						
						... 
						
						
						
						renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2) 
						
					 
					
						2020-03-31 22:14:26 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f22f6b72c3 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper  
						
						
						
					 
					
						2020-03-31 21:32:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							27dd542c60 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add command buffer handle  
						
						
						
					 
					
						2020-03-31 21:32:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5c90d060d8 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add physical device handle  
						
						
						
					 
					
						2020-03-31 21:32:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0eb37de98f 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add device handle  
						
						
						
					 
					
						2020-03-31 21:32:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							11774308d3 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add swapchain handle  
						
						
						
					 
					
						2020-03-31 21:32:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7fe52ef77f 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add fence handle  
						
						
						
					 
					
						2020-03-31 21:32:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3a63ae0658 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add device memory handle  
						
						
						
					 
					
						2020-03-31 21:32:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							397f53dea1 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add pool handles  
						
						
						
					 
					
						2020-03-31 21:32:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							affee77b70 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add buffer and image handles  
						
						
						
					 
					
						2020-03-31 21:32:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d85ca0ab33 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add queue handle  
						
						
						
					 
					
						2020-03-31 21:32:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							151ddcf419 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add instance handle  
						
						
						
					 
					
						2020-03-31 21:32:07 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b03c0536ce 
							
						 
					 
					
						
						
							
							Merge pull request  #3561  from ReinUsesLisp/f2f-conversion  
						
						... 
						
						
						
						shader/conversion: Fix F2F rounding operations with different sizes 
						
					 
					
						2020-03-31 14:45:02 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5b95a01463 
							
						 
					 
					
						
						
							
							Merge pull request  #3577  from ReinUsesLisp/lea  
						
						... 
						
						
						
						shader/lea: Fix LEA implementation 
						
					 
					
						2020-03-31 14:36:07 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1c5e2b60a7 
							
						 
					 
					
						
						
							
							gl_rasterizer: Mark cleared textures as dirty  
						
						... 
						
						
						
						Fixes a potential edge case where cleared textures read from the CPU
were not flushed. 
						
					 
					
						2020-03-31 05:51:56 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c19425ed69 
							
						 
					 
					
						
						
							
							Merge pull request  #3506  from namkazt/patch-9  
						
						... 
						
						
						
						shader_decode: Implement partial ATOM/ATOMS instr 
						
					 
					
						2020-03-31 00:56:28 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							238c35b2c9 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-03-31 08:08:06 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							defb9642da 
							
						 
					 
					
						
						
							
							shader_decode: fix by suggestion  
						
						
						
					 
					
						2020-03-31 08:02:44 +07:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							69728e8ad5 
							
						 
					 
					
						
						
							
							Merge pull request  #3566  from ReinUsesLisp/vk-wrapper-part1  
						
						... 
						
						
						
						renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2) 
						
					 
					
						2020-03-30 21:57:36 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4c72190a06 
							
						 
					 
					
						
						
							
							Merge pull request  #3560  from ReinUsesLisp/fix-stencil  
						
						... 
						
						
						
						gl_rasterizer: Synchronize stencil testing on clears 
						
					 
					
						2020-03-30 17:03:07 -04:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							cb0a4151f8 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-03-30 20:46:21 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							c2665ec9c2 
							
						 
					 
					
						
						
							
							gl_decompiler: min/max op not implement yet  
						
						
						
					 
					
						2020-03-30 18:48:22 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							4f7bea403a 
							
						 
					 
					
						
						
							
							shader_decode: ATOM/ATOMS: add function to avoid code repetition  
						
						
						
					 
					
						2020-03-30 18:47:50 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							c8f6d9effd 
							
						 
					 
					
						
						
							
							shader_decode: merge GlobalAtomicOp to AtomicOp  
						
						
						
					 
					
						2020-03-30 18:47:00 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							972485ff18 
							
						 
					 
					
						
						
							
							shader_decode: implement ATOM operation for S32 and U32  
						
						
						
					 
					
						2020-03-30 17:44:48 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							93cac0d294 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-03-30 17:44:48 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							3dc09a6250 
							
						 
					 
					
						
						
							
							shader_decode: implement ATOMS instr partial.  
						
						
						
					 
					
						2020-03-30 17:44:46 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							a2cc80b605 
							
						 
					 
					
						
						
							
							vk_decompiler: add atomic op and handler function.  
						
						
						
					 
					
						2020-03-30 17:44:45 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							552f0ff267 
							
						 
					 
					
						
						
							
							gl_decompiler: add atomic op  
						
						
						
					 
					
						2020-03-30 17:44:45 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							2c780db5b9 
							
						 
					 
					
						
						
							
							shader: node - update correct comment  
						
						
						
					 
					
						2020-03-30 17:44:44 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							c119473c40 
							
						 
					 
					
						
						
							
							shader_decode: add Atomic op for common usage  
						
						
						
					 
					
						2020-03-30 17:44:44 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							08470d261d 
							
						 
					 
					
						
						
							
							shader_bytecode: Fix I2I_IMM encoding  
						
						
						
					 
					
						2020-03-28 18:49:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b6c9fba81c 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Address feedback  
						
						
						
					 
					
						2020-03-28 04:09:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5300a918c6 
							
						 
					 
					
						
						
							
							shader/lea: Simplify generated LEA code  
						
						
						
					 
					
						2020-03-28 03:55:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							523a709bf1 
							
						 
					 
					
						
						
							
							shader/lea: Fix op_a and op_b usages  
						
						... 
						
						
						
						They were swapped. 
						
					 
					
						2020-03-27 18:37:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							796b3319e6 
							
						 
					 
					
						
						
							
							shader/lea: Remove const and use move when possible  
						
						
						
					 
					
						2020-03-27 18:36:38 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7a2f60df26 
							
						 
					 
					
						
						
							
							Merge pull request  #3565  from ReinUsesLisp/image-format  
						
						... 
						
						
						
						engines/const_buffer_engine_interface: Store image format and types 
						
					 
					
						2020-03-27 14:08:54 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2694552b7f 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add owning handles  
						
						
						
					 
					
						2020-03-27 03:21:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7413b30923 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add pool allocations owning templated class  
						
						
						
					 
					
						2020-03-27 03:21:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d8d392b39a 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add owning handle templated class  
						
						
						
					 
					
						2020-03-27 03:21:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							60f351084a 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add destroy and free overload set  
						
						
						
					 
					
						2020-03-27 03:21:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a9e4528d10 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add dispatch table and loaders  
						
						
						
					 
					
						2020-03-27 03:21:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3f0b7673f0 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add exception class  
						
						
						
					 
					
						2020-03-27 03:21:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f5cee0e885 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add ToString function for VkResult  
						
						
						
					 
					
						2020-03-27 03:21:03 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							92c8d783b3 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add Vulakn wrapper and a span helper  
						
						... 
						
						
						
						The intention behind a Vulkan wrapper is to drop Vulkan-Hpp.
The issues with Vulkan-Hpp are:
- Regular breaks of the API.
- Copy constructors that do the same as the aggregates (fixed recently)
- External dynamic dispatch that is hard to remove
- Alias KHR handles with non-KHR handles making it impossible to use
smart handles on Vulkan 1.0 instances with extensions that were included
on Vulkan 1.1.
- Dynamic dispatchers silently change size depending on preprocessor
definitions. Different files will have different dispatch definitions,
generating all kinds of hard to debug memory issues.
In other words, Vulkan-Hpp is not "production ready" for our needs and
this wrapper aims to replace it without losing RAII and exception
safety. 
						
					 
					
						2020-03-27 03:13:18 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cedbe925cd 
							
						 
					 
					
						
						
							
							engines/const_buffer_engine_interface: Store image format type  
						
						... 
						
						
						
						This information is required to properly implement SULD.B. It might also
be handy for all image operations, since it would allow us to implement
them on devices that require the image format to be specified (on
desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan). 
						
					 
					
						2020-03-27 00:36:22 -03:00 
						 
				 
			
				
					
						
							
							
								Dan 
							
						 
					 
					
						
						
						
						
							
						
						
							744b207d92 
							
						 
					 
					
						
						
							
							maxwell_to_vk: implement signedscaled vertex formats  
						
						
						
					 
					
						2020-03-27 00:14:19 +01:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							cf9c94d401 
							
						 
					 
					
						
						
							
							Address review and fix broken yuzu-tester build  
						
						
						
					 
					
						2020-03-25 23:32:42 -06:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							46791c464a 
							
						 
					 
					
						
						
							
							shader/conversion: Fix F2F rounding operations with different sizes  
						
						... 
						
						
						
						Rounding operations only matter when the conversion size of source and
destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64.
When there is a mismatch (.F16.F32), these bits are used for IEEE
rounding, we don't emulate this because GLSL and SPIR-V don't support
configuring it per operation. 
						
					 
					
						2020-03-26 01:58:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7617e88fb2 
							
						 
					 
					
						
						
							
							gl_rasterizer: Update stencil test regardless of it being disabled  
						
						
						
					 
					
						2020-03-26 01:08:14 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c310cef615 
							
						 
					 
					
						
						
							
							gl_rasterizer: Synchronize stencil testing on clears  
						
						
						
					 
					
						2020-03-26 00:51:47 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							23c7dda710 
							
						 
					 
					
						
						
							
							Merge pull request  #3544  from makigumo/myfork/patch-2  
						
						... 
						
						
						
						xmad: fix clang build error 
						
					 
					
						2020-03-25 19:29:16 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e6aff11057 
							
						 
					 
					
						
						
							
							Merge pull request  #3520  from ReinUsesLisp/legacy-varyings  
						
						... 
						
						
						
						gl_shader_decompiler: Implement legacy varyings 
						
					 
					
						2020-03-25 19:27:51 -04:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							282adfc70b 
							
						 
					 
					
						
						
							
							Frontend/GPU: Refactor context management  
						
						... 
						
						
						
						Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).
This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.
Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc
Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result 
						
					 
					
						2020-03-24 21:03:42 -06:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							497f593525 
							
						 
					 
					
						
						
							
							Merge pull request  #3543  from ReinUsesLisp/gl-depth-range  
						
						... 
						
						
						
						gl_rasterizer: Use transformed viewport for depth ranges 
						
					 
					
						2020-03-23 12:00:21 -04:00 
						 
				 
			
				
					
						
							
							
								makigumo 
							
						 
					 
					
						
						
						
						
							
						
						
							5a5c6d4ed8 
							
						 
					 
					
						
						
							
							xmad: fix clang build error  
						
						
						
					 
					
						2020-03-23 00:09:31 +01:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							fc37672f26 
							
						 
					 
					
						
						
							
							apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs)  
						
						
						
					 
					
						2020-03-22 22:25:44 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							f66743cd0c 
							
						 
					 
					
						
						
							
							maxwell_3d: change declaration order  
						
						
						
					 
					
						2020-03-22 13:41:16 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							d4e93cf38c 
							
						 
					 
					
						
						
							
							maxwell_3d: init shadow_state  
						
						
						
					 
					
						2020-03-22 13:35:11 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bdcedc8506 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use transformed viewport for depth ranges  
						
						... 
						
						
						
						Implement depth ranges using the transformed viewport instead of the
generic one. This matches the current Vulkan implementation but doesn't
support negative depth ranges. An update to glad is required for this. 
						
					 
					
						2020-03-22 03:26:07 -03:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							22f4268c2f 
							
						 
					 
					
						
						
							
							maxwell_3d: this seem more correct.  
						
						
						
					 
					
						2020-03-22 12:02:54 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							7051dc1902 
							
						 
					 
					
						
						
							
							maxwell_3d: update comments for shadow ram usage  
						
						
						
					 
					
						2020-03-22 11:35:26 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							01af036c1f 
							
						 
					 
					
						
						
							
							marco_interpreter: write hw value when shadow ram requested  
						
						
						
					 
					
						2020-03-22 10:53:41 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							63c2635e6f 
							
						 
					 
					
						
						
							
							maxwell_3d: track shadow ram ctrl and hw reg value  
						
						
						
					 
					
						2020-03-22 10:53:41 +07:00