bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e9af70eaf3 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:29 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							afbef52516 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement diffuse component of HW fragment lighting.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:29 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b003075570 
							
						 
					 
					
						
						
							
							pica: Implement decoding of basic fragment lighting components.  
						
						 
						
						... 
						
						
						
						- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output 
						
					 
					
						2016-02-05 17:17:28 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							281bc90ad2 
							
						 
					 
					
						
						
							
							pica: Implement fragment lighting LUTs.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:27 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4369767c72 
							
						 
					 
					
						
						
							
							pica: Add decodings for distance attenuation and LUT registers.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:26 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							38c7b20475 
							
						 
					 
					
						
						
							
							pica: Add pica_types module and move float24 definition.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:26 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							a15f4d1590 
							
						 
					 
					
						
						
							
							hwrasterizer: Use proper cached fb addr/size  
						
						 
						
						
						
					 
					
						2016-02-03 15:52:34 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							05356543d9 
							
						 
					 
					
						
						
							
							OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level  
						
						 
						
						... 
						
						
						
						The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless. 
						
					 
					
						2016-02-02 22:44:13 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a43f8d2fb7 
							
						 
					 
					
						
						
							
							Merge pull request  #1367  from yuriks/jit-jmp  
						
						 
						
						... 
						
						
						
						Shader JIT: Fix off-by-one error when compiling JMPs 
						
					 
					
						2016-01-27 09:19:28 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c407b6ce2f 
							
						 
					 
					
						
						
							
							Merge pull request  #1369  from yuriks/jmpu-inverted  
						
						 
						
						... 
						
						
						
						Shader: Implement "invert condition" feature of IFU instruction 
						
					 
					
						2016-01-26 09:58:16 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d01d1f7e01 
							
						 
					 
					
						
						
							
							Debugger: Use 3dbrew names for GPU registers  
						
						 
						
						... 
						
						
						
						This list was imported from the 3dbrew wiki page and is pretty much
complete. 
						
					 
					
						2016-01-24 20:29:44 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							083d2d89a5 
							
						 
					 
					
						
						
							
							Shader: Implement "invert condition" feature of IFU instruction  
						
						 
						
						... 
						
						
						
						If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true. 
						
					 
					
						2016-01-24 20:29:06 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c1071c1ff7 
							
						 
					 
					
						
						
							
							Shader JIT: Fix off-by-one error when compiling JMPs  
						
						 
						
						... 
						
						
						
						There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future. 
						
					 
					
						2016-01-24 02:15:56 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0b6cc0592d 
							
						 
					 
					
						
						
							
							Merge pull request  #1334  from tfarley/hw-depth-modifiers  
						
						 
						
						... 
						
						
						
						hwrasterizer: Use depth offset 
						
					 
					
						2016-01-20 22:27:33 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							f53dbafdae 
							
						 
					 
					
						
						
							
							hwrasterizer: Use depth offset  
						
						 
						
						
						
					 
					
						2016-01-20 21:57:59 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4966568076 
							
						 
					 
					
						
						
							
							command_processor: Get rid of variable shadowing  
						
						 
						
						
						
					 
					
						2016-01-17 02:22:51 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6a261e825c 
							
						 
					 
					
						
						
							
							Merge pull request  #1196  from linkmauve/khr_debug  
						
						 
						
						... 
						
						
						
						Add optional GL_KHR_debug support 
						
					 
					
						2016-01-12 22:54:52 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							5e17a586da 
							
						 
					 
					
						
						
							
							video_core: Make the renderer global a unique_ptr  
						
						 
						
						
						
					 
					
						2015-12-30 08:52:01 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							97dc9634a2 
							
						 
					 
					
						
						
							
							swrasterizer: Add missing override specifier  
						
						 
						
						
						
					 
					
						2015-12-29 18:35:38 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							015d7b9779 
							
						 
					 
					
						
						
							
							VideoCore: Sync state after changing rasterizers  
						
						 
						
						... 
						
						
						
						This fixes various bugs that appear in the HW rasterizer after switching
between it and the SW one during emulation. 
						
					 
					
						2015-12-20 17:37:15 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							402692c08d 
							
						 
					 
					
						
						
							
							Merge pull request  #1267  from yuriks/flipped-framebuffer  
						
						 
						
						... 
						
						
						
						OpenGL: Flip framebuffers during transfer rather than when rendering 
						
					 
					
						2015-12-09 20:35:15 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3013f26d70 
							
						 
					 
					
						
						
							
							Merge pull request  #1269  from Subv/triangle_fan  
						
						 
						
						... 
						
						
						
						GPU/PrimitiveAssembler: Fixed drawing triangle fans. 
						
					 
					
						2015-12-08 10:27:40 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							195fedccf0 
							
						 
					 
					
						
						
							
							VideoCore: Unify interface to OpenGL and SW rasterizers  
						
						 
						
						... 
						
						
						
						This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations. 
						
					 
					
						2015-12-07 20:20:38 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							03835d04f4 
							
						 
					 
					
						
						
							
							VideoCore: Rename HWRasterizer methods to be less confusing  
						
						 
						
						
						
					 
					
						2015-12-06 19:08:37 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							da80ece8b9 
							
						 
					 
					
						
						
							
							OpenGL: Rename cache functions to better match what they actually do  
						
						 
						
						
						
					 
					
						2015-12-06 17:02:52 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7b33e163b9 
							
						 
					 
					
						
						
							
							GPU/PrimitiveAssembler: Fixed drawing triangle fans.  
						
						 
						
						... 
						
						
						
						It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle. 
						
					 
					
						2015-12-06 10:48:05 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							cf81e08389 
							
						 
					 
					
						
						
							
							OpenGL: Flip framebuffers during transfer rather than when rendering  
						
						 
						
						
						
					 
					
						2015-12-04 22:23:39 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							95dbc6eb0e 
							
						 
					 
					
						
						
							
							OpenGL: Add support for glFrontFace in the state tracker  
						
						 
						
						
						
					 
					
						2015-12-04 21:58:26 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e9c209ccc8 
							
						 
					 
					
						
						
							
							PICA: Properly emulate 1-stage delay in the combiner buffer  
						
						 
						
						... 
						
						
						
						This was discovered and verified by @fincs. The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.
Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes  #1140 . 
						
					 
					
						2015-11-30 22:45:18 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f008dfbaca 
							
						 
					 
					
						
						
							
							renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.  
						
						 
						
						
						
					 
					
						2015-11-25 22:33:24 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre de La Morinerie 
							
						 
					 
					
						
						
						
						
							
						
						
							0735630744 
							
						 
					 
					
						
						
							
							Use regular uniform location  
						
						 
						
						... 
						
						
						
						The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location ).
This fix the shader compilation on Intel HD 4000 (#1222 ). 
						
					 
					
						2015-11-25 11:56:11 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							823ce62f2f 
							
						 
					 
					
						
						
							
							FragShader: Use an UBO instead of several individual uniforms  
						
						 
						
						
						
					 
					
						2015-11-18 21:03:56 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7a37dba75b 
							
						 
					 
					
						
						
							
							GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).  
						
						 
						
						... 
						
						
						
						Related to #1170  
						
					 
					
						2015-11-09 21:16:11 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							53df67376d 
							
						 
					 
					
						
						
							
							OpenGL: Log GL_KHR_debug messages we receive  
						
						 
						
						... 
						
						
						
						This allows the driver to communicate errors, warnings and improvement
suggestions about our usage of the API. 
						
					 
					
						2015-10-24 02:30:51 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							74186a5f01 
							
						 
					 
					
						
						
							
							gl_shader_gen: Use explicit locations for vertex shader attributes.  
						
						 
						
						
						
					 
					
						2015-10-21 22:29:56 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e663f5c914 
							
						 
					 
					
						
						
							
							gl_shader_gen: Optimize code for AppendAlphaTestCondition.  
						
						 
						
						... 
						
						
						
						- Also add a comment to AppendColorCombiner. 
						
					 
					
						2015-10-21 22:29:56 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e7b1f2ae0a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Define enum types for each vertex texcoord attribute.  
						
						 
						
						
						
					 
					
						2015-10-21 21:59:47 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0ebcff710e 
							
						 
					 
					
						
						
							
							gl_shader_gen: Various cleanups to shader generation.  
						
						 
						
						
						
					 
					
						2015-10-21 21:59:44 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							240a3b80d9 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use MMH3 hash for shader cache hey.  
						
						 
						
						... 
						
						
						
						- Includes a check to confirm no hash collisions. 
						
					 
					
						2015-10-21 21:58:59 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							71edb55114 
							
						 
					 
					
						
						
							
							gl_shader_gen: Require explicit uniform locations.  
						
						 
						
						... 
						
						
						
						- Fixes uniform issue on AMD. 
						
					 
					
						2015-10-21 21:54:56 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5ef2df056d 
							
						 
					 
					
						
						
							
							gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:19 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c2c4faef4c 
							
						 
					 
					
						
						
							
							gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:18 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bd833b8dd8 
							
						 
					 
					
						
						
							
							gl_shader_gen: Fix bug where TEV stage outputs should be clamped.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:18 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f2e7f7e101 
							
						 
					 
					
						
						
							
							gl_rasterizer: Add documentation to ShaderCacheKey.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:17 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4b5141954e 
							
						 
					 
					
						
						
							
							gl_shader_gen: Add additional function documentation.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:17 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2a0a86f629 
							
						 
					 
					
						
						
							
							gl_shader_util: Cleanup header file + add docstring.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:16 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a74774257e 
							
						 
					 
					
						
						
							
							gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:16 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c86b9d4242 
							
						 
					 
					
						
						
							
							renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:14 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3c057bd3d8 
							
						 
					 
					
						
						
							
							gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:05 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b02a533d94 
							
						 
					 
					
						
						
							
							gl_shader_util: Use vec3 constants for AppendColorCombiner.  
						
						 
						
						
						
					 
					
						2015-10-21 21:51:24 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							37b0aa5af7 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix typo in uploading TEV const color uniforms.  
						
						 
						
						
						
					 
					
						2015-10-21 21:51:24 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							82f3e6dc69 
							
						 
					 
					
						
						
							
							gl_shader_util: Fix precision bug with alpha testing.  
						
						 
						
						... 
						
						
						
						- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer. 
						
					 
					
						2015-10-21 21:51:23 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e3f4233cef 
							
						 
					 
					
						
						
							
							Initial implementation of fragment shader generation with caching.  
						
						 
						
						
						
					 
					
						2015-10-21 21:51:23 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							14af5919ba 
							
						 
					 
					
						
						
							
							CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.  
						
						 
						
						... 
						
						
						
						The LOG_* function itself already appends one. 
						
					 
					
						2015-10-09 22:14:56 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rohit Nirmal 
							
						 
					 
					
						
						
						
						
							
						
						
							32391cffdd 
							
						 
					 
					
						
						
							
							Silence -Wsign-compare warnings.  
						
						 
						
						
						
					 
					
						2015-10-06 22:16:15 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Martin Lindhe 
							
						 
					 
					
						
						
						
						
							
						
						
							bafb7afba2 
							
						 
					 
					
						
						
							
							fix some xcode 7.0 warnings  
						
						 
						
						
						
					 
					
						2015-09-29 23:11:09 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							751fbfdcc3 
							
						 
					 
					
						
						
							
							general: Silence some warnings when using clang  
						
						 
						
						
						
					 
					
						2015-09-16 08:51:53 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							aec28ed91e 
							
						 
					 
					
						
						
							
							video_core: Reorganize headers  
						
						 
						
						
						
					 
					
						2015-09-11 07:31:15 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1fa772393b 
							
						 
					 
					
						
						
							
							video_core: Remove unnecessary includes from headers  
						
						 
						
						
						
					 
					
						2015-09-11 00:10:03 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a008b28659 
							
						 
					 
					
						
						
							
							Merge pull request  #1133  from lioncash/emplace-back  
						
						 
						
						... 
						
						
						
						gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle 
						
					 
					
						2015-09-10 15:07:06 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0d5604fdcb 
							
						 
					 
					
						
						
							
							Merge pull request  #1136  from lioncash/proto  
						
						 
						
						... 
						
						
						
						renderer_opengl: Remove unimplemented function declaration 
						
					 
					
						2015-09-10 11:29:33 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8a3428f16c 
							
						 
					 
					
						
						
							
							renderer_opengl: Remove unimplemented function declaration  
						
						 
						
						
						
					 
					
						2015-09-10 10:45:44 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							526eb33d1e 
							
						 
					 
					
						
						
							
							video_core: Remove unused variables  
						
						 
						
						
						
					 
					
						2015-09-10 10:26:21 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							7b72b71605 
							
						 
					 
					
						
						
							
							gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle  
						
						 
						
						
						
					 
					
						2015-09-10 00:20:30 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							1484a23530 
							
						 
					 
					
						
						
							
							Shader JIT: Use SCALE constant from emitter  
						
						 
						
						
						
					 
					
						2015-09-07 16:50:28 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							87e3b9ffc0 
							
						 
					 
					
						
						
							
							Shader: Fix size_t to int casts of register offsets  
						
						 
						
						
						
					 
					
						2015-09-07 16:50:28 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							b044c047c4 
							
						 
					 
					
						
						
							
							OpenGL: Use Sampler Objects to decouple sampler config from textures  
						
						 
						
						... 
						
						
						
						Fixes  #978  
						
					 
					
						2015-09-03 15:09:51 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							466e608c19 
							
						 
					 
					
						
						
							
							OpenGL: Remove ugly and endian-unsafe color pointer casts  
						
						 
						
						
						
					 
					
						2015-09-03 15:09:51 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ec28f037e6 
							
						 
					 
					
						
						
							
							OpenGL: Add support for Sampler Objects to state tracker  
						
						 
						
						
						
					 
					
						2015-09-03 15:09:50 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							cc19a76656 
							
						 
					 
					
						
						
							
							Merge pull request  #1087  from yuriks/opengl-glad  
						
						 
						
						... 
						
						
						
						Replace the previous OpenGL loader with a glad-generated 3.3 one 
						
					 
					
						2015-09-03 15:07:01 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							918ca40c68 
							
						 
					 
					
						
						
							
							Merge pull request  #1088  from aroulin/x64-emitter-abi-call  
						
						 
						
						... 
						
						
						
						x64: Proper stack alignment in shader JIT function calls 
						
					 
					
						2015-09-02 08:46:58 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							ba998b85a1 
							
						 
					 
					
						
						
							
							video_core: Fix format specifiers warnings  
						
						 
						
						
						
					 
					
						2015-09-02 08:20:00 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							179ad35c2e 
							
						 
					 
					
						
						
							
							x64: Proper stack alignment in shader JIT function calls  
						
						 
						
						... 
						
						
						
						Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files 
						
					 
					
						2015-09-01 23:39:52 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							071510b367 
							
						 
					 
					
						
						
							
							Merge pull request  #1092  from Subv/vertex_offset  
						
						 
						
						... 
						
						
						
						Pica: Add the vertex_offset register to the Pica registers map. 
						
					 
					
						2015-08-31 18:17:59 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							58a04c0776 
							
						 
					 
					
						
						
							
							Pica: Added the primitive_restart register (0x25f) to the registers map.  
						
						 
						
						
						
					 
					
						2015-08-31 09:14:18 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							149ea561a6 
							
						 
					 
					
						
						
							
							Pica: Add the vertex_offset register to the Pica registers map.  
						
						 
						
						
						
					 
					
						2015-08-31 07:02:30 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							84959be150 
							
						 
					 
					
						
						
							
							Shader JIT: Fix SGE/SGEI NaN behavior  
						
						 
						
						... 
						
						
						
						SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT 
						
					 
					
						2015-08-31 08:16:15 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e77dc4e9d2 
							
						 
					 
					
						
						
							
							Merge pull request  #1059  from Subv/vertex_offset  
						
						 
						
						... 
						
						
						
						GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET 
						
					 
					
						2015-08-30 17:12:33 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							12a11472f1 
							
						 
					 
					
						
						
							
							GPU: Implemented register 0x22A.  
						
						 
						
						... 
						
						
						
						This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.
Register 0x22A doesn't affect indexed rendering. 
						
					 
					
						2015-08-30 15:46:22 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							a1a5570e97 
							
						 
					 
					
						
						
							
							Replace the previous OpenGL loader with a glad-generated 3.3 one  
						
						 
						
						... 
						
						
						
						The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES. 
						
					 
					
						2015-08-30 08:45:56 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							58e9f78844 
							
						 
					 
					
						
						
							
							Merge pull request  #1049  from Subv/stencil  
						
						 
						
						... 
						
						
						
						Rasterizer: Corrected the stencil implementation. 
						
					 
					
						2015-08-29 20:06:25 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c5a4025b65 
							
						 
					 
					
						
						
							
							Merge pull request  #1065  from yuriks/shader-fp  
						
						 
						
						... 
						
						
						
						Shader FP compliance fixes 
						
					 
					
						2015-08-27 16:34:13 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f3cef178e3 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.  
						
						 
						
						
						
					 
					
						2015-08-27 19:07:53 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							f52d8c1a9b 
							
						 
					 
					
						
						
							
							Shader JIT: Fix float to integer rounding in MOVA  
						
						 
						
						... 
						
						
						
						MOVA converts new address register values from floats to integers using truncation 
						
					 
					
						2015-08-27 15:26:41 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							dd0e1061ef 
							
						 
					 
					
						
						
							
							Shader JIT: ifdef out reference to ifdef'd out shader_map  
						
						 
						
						... 
						
						
						
						shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built. 
						
					 
					
						2015-08-26 22:28:19 +00:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							0fcabd2b11 
							
						 
					 
					
						
						
							
							Integrate the MicroProfile profiling library  
						
						 
						
						... 
						
						
						
						This brings goodies such as a configurable user interface and
multi-threaded timeline view. 
						
					 
					
						2015-08-24 22:16:28 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							afd45d1d7f 
							
						 
					 
					
						
						
							
							Merge pull request  #1063  from Subv/hw_renderer_debug_fb  
						
						 
						
						... 
						
						
						
						HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint 
						
					 
					
						2015-08-24 13:02:44 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							583d777b1a 
							
						 
					 
					
						
						
							
							HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.  
						
						 
						
						... 
						
						
						
						Reported here https://communities.intel.com/message/324464  
						
					 
					
						2015-08-24 11:28:28 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							eff10959de 
							
						 
					 
					
						
						
							
							fixup! Shaders: Fix multiplications between 0.0 and inf  
						
						 
						
						
						
					 
					
						2015-08-24 02:10:11 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d8ef20c856 
							
						 
					 
					
						
						
							
							Shader JIT: Tiny micro-optimization in DPH  
						
						 
						
						
						
					 
					
						2015-08-24 01:48:37 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							630a850d4d 
							
						 
					 
					
						
						
							
							Shaders: Fix multiplications between 0.0 and inf  
						
						 
						
						... 
						
						
						
						The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes  #1024  (missing OoT interface items) 
						
					 
					
						2015-08-24 01:48:15 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							082b74fa24 
							
						 
					 
					
						
						
							
							Shaders: Explicitly conform to PICA semantics in MAX/MIN  
						
						 
						
						
						
					 
					
						2015-08-24 01:46:58 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							76247170df 
							
						 
					 
					
						
						
							
							Shader JIT: Add name to second scratch register (XMM4)  
						
						 
						
						
						
					 
					
						2015-08-24 01:46:10 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							fa5076eb9b 
							
						 
					 
					
						
						
							
							shader_jit: Replace two MDisp usages with MatR  
						
						 
						
						
						
					 
					
						2015-08-24 00:39:50 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							455147ee95 
							
						 
					 
					
						
						
							
							Shader JIT: Fix CMP NaN behavior to match hardware  
						
						 
						
						
						
					 
					
						2015-08-24 01:29:40 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							83c214f6d8 
							
						 
					 
					
						
						
							
							Merge pull request  #1062  from aroulin/shader-rcp-rsq  
						
						 
						
						... 
						
						
						
						Shader: RCP and RSQ computes only the 1st component 
						
					 
					
						2015-08-23 17:56:35 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							d1b9383d86 
							
						 
					 
					
						
						
							
							HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.  
						
						 
						
						
						
					 
					
						2015-08-23 15:26:17 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							03c5cfead4 
							
						 
					 
					
						
						
							
							Shader: Use std::sqrt for float instead of sqrt  
						
						 
						
						
						
					 
					
						2015-08-23 22:03:07 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							fa552f11ef 
							
						 
					 
					
						
						
							
							Shader: RCP and RSQ computes only the 1st component  
						
						 
						
						
						
					 
					
						2015-08-23 22:01:17 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2f1514b904 
							
						 
					 
					
						
						
							
							Shader: implement DPH/DPHI in JIT  
						
						 
						
						
						
					 
					
						2015-08-22 11:09:53 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2e7cf2f6cf 
							
						 
					 
					
						
						
							
							Shader: implement DPH/DPHI in interpreter  
						
						 
						
						... 
						
						
						
						Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew. 
						
					 
					
						2015-08-22 11:09:53 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							0c7da9b815 
							
						 
					 
					
						
						
							
							HWRasterizer: Implemented stencil ops 6 and 7.  
						
						 
						
						
						
					 
					
						2015-08-21 11:05:56 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7c1f84a92b 
							
						 
					 
					
						
						
							
							SWRasterizer: Implemented stencil ops 6 and 7.  
						
						 
						
						... 
						
						
						
						IncrementWrap and DecrementWrap, verified with hwtests. 
						
					 
					
						2015-08-21 11:01:42 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e43eb130d4 
							
						 
					 
					
						
						
							
							HWRasterizer: Implemented stencil op 1 (GL_ZERO)  
						
						 
						
						
						
					 
					
						2015-08-21 10:59:49 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							fef1462371 
							
						 
					 
					
						
						
							
							SWRasterizer: Implemented stencil action 1 (GL_ZERO).  
						
						 
						
						... 
						
						
						
						Verified with hwtests. 
						
					 
					
						2015-08-21 10:35:25 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b3e530d005 
							
						 
					 
					
						
						
							
							SWRasterizer: Removed a todo. Verified with hwtests.  
						
						 
						
						
						
					 
					
						2015-08-21 10:09:15 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8e6336d96b 
							
						 
					 
					
						
						
							
							SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.  
						
						 
						
						... 
						
						
						
						The HW renderer already did this. 
						
					 
					
						2015-08-21 09:48:43 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e74825e3d0 
							
						 
					 
					
						
						
							
							Rasterizer: Abstract duplicated stencil code into a lambda.  
						
						 
						
						
						
					 
					
						2015-08-21 09:45:36 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							46f660a789 
							
						 
					 
					
						
						
							
							GLRasterizer: Implemented stencil testing in the hw renderer.  
						
						 
						
						
						
					 
					
						2015-08-20 10:11:09 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							186873420f 
							
						 
					 
					
						
						
							
							GPU/Rasterizer: Corrected the stencil implementation.  
						
						 
						
						... 
						
						
						
						Verified the behavior with hardware tests. 
						
					 
					
						2015-08-20 10:10:35 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							f3e8f42718 
							
						 
					 
					
						
						
							
							Shader: implement SGE, SGEI and SLT in JIT  
						
						 
						
						
						
					 
					
						2015-08-19 14:29:39 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							863730f6a7 
							
						 
					 
					
						
						
							
							Shader: implement SGE, SGEI in interpreter  
						
						 
						
						
						
					 
					
						2015-08-19 14:29:39 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3c5ff418ca 
							
						 
					 
					
						
						
							
							Merge pull request  #1047  from aroulin/shader-ex2-lg2  
						
						 
						
						... 
						
						
						
						Shader: Save caller-saved registers in JIT before a CALL 
						
					 
					
						2015-08-18 22:02:25 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2f9eb98f03 
							
						 
					 
					
						
						
							
							Shader: Save caller-saved registers in JIT before a CALL  
						
						 
						
						
						
					 
					
						2015-08-19 03:40:07 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							026379ed55 
							
						 
					 
					
						
						
							
							Merge pull request  #1037  from aroulin/shader-ex2-lg2  
						
						 
						
						... 
						
						
						
						Shader: Implement EX2 and LG2 in interpreter/JIT 
						
					 
					
						2015-08-18 19:42:32 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1f18c9f8dd 
							
						 
					 
					
						
						
							
							Merge pull request  #1034  from yuriks/rg8-textures  
						
						 
						
						... 
						
						
						
						videocore: Added RG8 texture support 
						
					 
					
						2015-08-16 22:17:12 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							7d3a6016d6 
							
						 
					 
					
						
						
							
							Shader: implement EX2 and LG2 in JIT  
						
						 
						
						
						
					 
					
						2015-08-17 01:12:34 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								LittleWhite 
							
						 
					 
					
						
						
						
						
							
						
						
							9d6748fa94 
							
						 
					 
					
						
						
							
							Fix Linux GCC 4.9 build (complaining about undeclared memset)  
						
						 
						
						
						
					 
					
						2015-08-16 17:21:08 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							638e47c04d 
							
						 
					 
					
						
						
							
							Shader: implement EX2 and LG2 in interpreter  
						
						 
						
						
						
					 
					
						2015-08-16 15:54:30 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							96820ae42a 
							
						 
					 
					
						
						
							
							Build fix for Debug configurations.  
						
						 
						
						
						
					 
					
						2015-08-16 15:14:54 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							f5144e6c10 
							
						 
					 
					
						
						
							
							Merge pull request  #997  from Lectem/cmdlist_full_debug  
						
						 
						
						... 
						
						
						
						citra-qt: Improve pica command list widget (add mask, fix some issues) 
						
					 
					
						2015-08-16 13:34:45 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							33ba604fd9 
							
						 
					 
					
						
						
							
							Introduce a shader tracer to allow inspection of input/output values for each processed instruction.  
						
						 
						
						
						
					 
					
						2015-08-16 14:12:11 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							2e3601f415 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Include uniform information into shader dumps.  
						
						 
						
						
						
					 
					
						2015-08-16 13:22:01 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							4cb302c8ae 
							
						 
					 
					
						
						
							
							citra-qt: Improve shader debugger.  
						
						 
						
						... 
						
						
						
						Now supports dumping the current shader and recognizes a larger number of output semantics. 
						
					 
					
						2015-08-16 13:22:00 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patrick Martin 
							
						 
					 
					
						
						
						
						
							
						
						
							5b65d95310 
							
						 
					 
					
						
						
							
							videocore: Added RG8 texture support  
						
						 
						
						
						
					 
					
						2015-08-16 02:21:50 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							db97090cad 
							
						 
					 
					
						
						
							
							Shader: Use a POD struct for registers.  
						
						 
						
						
						
					 
					
						2015-08-15 18:03:27 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b39c053785 
							
						 
					 
					
						
						
							
							Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.  
						
						 
						
						
						
					 
					
						2015-08-15 18:03:27 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0ee00861f6 
							
						 
					 
					
						
						
							
							Common: Cleanup CPU capability detection code.  
						
						 
						
						
						
					 
					
						2015-08-15 18:03:26 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a1942238f5 
							
						 
					 
					
						
						
							
							Common: Move cpu_detect to x64 directory.  
						
						 
						
						
						
					 
					
						2015-08-15 18:03:26 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bd7e691f78 
							
						 
					 
					
						
						
							
							x64: Refactor to remove fake interfaces and general cleanups.  
						
						 
						
						
						
					 
					
						2015-08-15 18:03:25 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							cfb354f11f 
							
						 
					 
					
						
						
							
							JIT: Support negative address offsets.  
						
						 
						
						
						
					 
					
						2015-08-15 18:01:22 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							094ae6fadb 
							
						 
					 
					
						
						
							
							Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.  
						
						 
						
						... 
						
						
						
						- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT. 
						
					 
					
						2015-08-15 18:01:07 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d67e2f78b7 
							
						 
					 
					
						
						
							
							Common: Added MurmurHash3 hash function for general-purpose use.  
						
						 
						
						
						
					 
					
						2015-08-15 17:33:46 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3f69c2039d 
							
						 
					 
					
						
						
							
							Shader: Define a common interface for running vertex shader programs.  
						
						 
						
						
						
					 
					
						2015-08-15 17:33:44 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							18527b9e21 
							
						 
					 
					
						
						
							
							Shader: Move shader code to its own subdirectory, "shader".  
						
						 
						
						
						
					 
					
						2015-08-15 17:33:42 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							642b9b5030 
							
						 
					 
					
						
						
							
							GPU: Refactor "VertexShader" namespace to "Shader".  
						
						 
						
						... 
						
						
						
						- Also renames "vertex_shader.*" to "shader_interpreter.*" 
						
					 
					
						2015-08-15 17:33:41 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							35f3360663 
							
						 
					 
					
						
						
							
							Merge pull request  #893  from linkmauve/remove-uint._t-int._t  
						
						 
						
						... 
						
						
						
						Replace standard uint*_t and int*_t with CommonTypes’ u* and s* types 
						
					 
					
						2015-08-11 17:55:24 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							5115d0177e 
							
						 
					 
					
						
						
							
							ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.  
						
						 
						
						
						
					 
					
						2015-08-11 22:38:44 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							254582aa35 
							
						 
					 
					
						
						
							
							OpenGL: Fix state tracking in situations with reused object handles  
						
						 
						
						... 
						
						
						
						If an OpenGL object is created, bound to a binding using the state
tracker, and then destroyed, a newly created object can be assigned the
same numeric handle by OpenGL. However, even though it is a new object,
and thus needs to be bound to the binding again, the state tracker
compared the current and previous handles and concluded that no change
needed to be made, leading to failure to bind objects in certain cases.
This manifested as broken text in VVVVVV, which this commit fixes along
with similar texturing problems in other games. 
						
					 
					
						2015-08-06 00:59:37 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ff68db61bc 
							
						 
					 
					
						
						
							
							OpenGL: Remove redundant texture.enable_2d field from OpenGLState  
						
						 
						
						... 
						
						
						
						All uses of this field where it's false can just set the texture id to 0
instead. 
						
					 
					
						2015-08-05 22:55:22 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							a96502edd3 
							
						 
					 
					
						
						
							
							Videocore: Implement simple vertex caching  
						
						 
						
						... 
						
						
						
						This gives a ~2/3 reduction in the amount of vertices that need to be
processed through the vertex loaders and the vertex shader, yielding a
good speedup. 
						
					 
					
						2015-08-04 23:41:47 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bb7eb5c574 
							
						 
					 
					
						
						
							
							Merge pull request  #1006  from yuriks/fb-commit-profile  
						
						 
						
						... 
						
						
						
						OpenGL: Add a profiler category measuring framebuffer readback 
						
					 
					
						2015-07-30 10:39:38 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							31c1bb901b 
							
						 
					 
					
						
						
							
							Merge pull request  #963  from yuriks/gpu-fixes  
						
						 
						
						... 
						
						
						
						Misc. GPU vertex loading fixes 
						
					 
					
						2015-07-29 16:45:17 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							428154da45 
							
						 
					 
					
						
						
							
							OpenGL: Add a profiler category measuring framebuffer readback  
						
						 
						
						
						
					 
					
						2015-07-28 17:37:46 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e1a3fed6ff 
							
						 
					 
					
						
						
							
							Merge pull request  #991  from yuriks/globjects  
						
						 
						
						... 
						
						
						
						OpenGL: Make OpenGL object resource wrappers fully inline 
						
					 
					
						2015-07-26 16:37:33 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							cb76453ec4 
							
						 
					 
					
						
						
							
							Merge pull request  #992  from yuriks/hot-path-debug  
						
						 
						
						... 
						
						
						
						VideoCore: #ifdef out some debugging routines 
						
					 
					
						2015-07-26 11:45:51 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lectem 
							
						 
					 
					
						
						
						
						
							
						
						
							facb2555a9 
							
						 
					 
					
						
						
							
							citra-qt/debug_utils: Use lock_guard everywhere  
						
						 
						
						... 
						
						
						
						unique_lock were being used as lock_guards.
Also replaced manual lock/unlock by lock_guard for harmonization. 
						
					 
					
						2015-07-26 16:28:44 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lectem 
							
						 
					 
					
						
						
						
						
							
						
						
							e663751f8b 
							
						 
					 
					
						
						
							
							citra-qt/command list: Add mask column  
						
						 
						
						
						
					 
					
						2015-07-26 16:23:12 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							1762267de4 
							
						 
					 
					
						
						
							
							OpenGL: Make OpenGL object resource wrappers fully inline  
						
						 
						
						... 
						
						
						
						The functions are so simple that having them separate only bloats the
code and hinders optimization. 
						
					 
					
						2015-07-26 10:58:58 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							72237a9305 
							
						 
					 
					
						
						
							
							Merge pull request  #987  from yuriks/regnames  
						
						 
						
						... 
						
						
						
						Videocore: Don't reinitialize register name map on every query. 
						
					 
					
						2015-07-26 15:56:56 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e130dac7de 
							
						 
					 
					
						
						
							
							Videocore: Don't reinitialize register name map on every query  
						
						 
						
						... 
						
						
						
						This greatly speeds up the command list debug widget. 
						
					 
					
						2015-07-26 10:10:10 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							4909a1486e 
							
						 
					 
					
						
						
							
							Videocore: Simplify variables in vertex shader interpreter  
						
						 
						
						... 
						
						
						
						Simplifies the code and gives a tiny speed-up. 
						
					 
					
						2015-07-26 08:49:35 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							877d2a0e48 
							
						 
					 
					
						
						
							
							Videocore: Replace std::stack in shader interpreter with static_vector  
						
						 
						
						... 
						
						
						
						Shaves off 1/3rd of the vertex shader time in Fire Emblem 
						
					 
					
						2015-07-26 08:49:35 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							13347997ba 
							
						 
					 
					
						
						
							
							VideoCore: #ifdef out some debugging routines  
						
						 
						
						... 
						
						
						
						Some disabled debugging functionality was being called from rendering
routines in VideoCore. Although disabled, many of them still allocated
memory or did some extra work that was enough to show up in a profiler.
Gives a slight (~2ms) speedup. 
						
					 
					
						2015-07-26 06:55:47 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							00529c71d4 
							
						 
					 
					
						
						
							
							Address error that remained in last merge  
						
						 
						
						
						
					 
					
						2015-07-25 16:54:51 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							9a0f9f12cd 
							
						 
					 
					
						
						
							
							Merge pull request  #892  from zawata/another-warning-fixes  
						
						 
						
						... 
						
						
						
						Yet More Warning Fixes 
						
					 
					
						2015-07-25 12:50:32 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							1760eb5ca6 
							
						 
					 
					
						
						
							
							Merge pull request  #980  from Subv/more_breakpoints  
						
						 
						
						... 
						
						
						
						Qt/GPU Breakpoints: Added three more breakpoint types. 
						
					 
					
						2015-07-24 01:58:11 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							1fe9b0b82e 
							
						 
					 
					
						
						
							
							VideoCore: Fix values of unset components in input attribute arrays  
						
						 
						
						... 
						
						
						
						If an input attribute array had a field with less than 4 components, the
remaining components were left unset if not specified by a default
vertex attribute. If neither mechanism would set a component, it would
assume a garbage value.
It has been verified that the hardware behavior is to instead to set the
missing components from the fixed default of (0 0 0 1). The default
vertex attribute values aren't used at all if a vertex array is
specified for that attribute.
Fixes UI graphics on Fire Emblem: Awakening, a small texturing glitch
when selecting a character in Cubic Ninja, as well as eliminating the
unset-W hack which was required for Ocarina of Time to not have
garbled triangles.
This change has been tested against hardware. 
						
					 
					
						2015-07-23 16:51:25 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							4e09202226 
							
						 
					 
					
						
						
							
							VideoCore: Saturate vertex colors before interpolating  
						
						 
						
						... 
						
						
						
						During testing, it was discovered that hardware does not interpolate
colors output by the vertex shader as-is. Rather, it drops the sign and
saturates the value to 1.0. This is done before interpolation, such that
(e.g.) interpolating outputs 1.5 and -0.5 is equivalent to as if the
shader had output the values 1.0 and 0.5 instead, with the interpolated
value never crossing 0.0.
This change has been tested against hardware. 
						
					 
					
						2015-07-23 16:51:24 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							6c0ea5f5e8 
							
						 
					 
					
						
						
							
							Qt/GPU Breakpoints: Added three more breakpoint types:  
						
						 
						
						... 
						
						
						
						* IncomingDisplayTransfer: Triggered just before a display transfer is performed.
* GSPCommandProcessed: Triggered right after a GSP command is processed.
* BufferSwapped: Triggered when the frames flip 
						
					 
					
						2015-07-23 11:47:34 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							cea45af64d 
							
						 
					 
					
						
						
							
							Merge pull request  #977  from yuriks/glenable-tex2d  
						
						 
						
						... 
						
						
						
						GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls 
						
					 
					
						2015-07-23 10:07:35 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7b4961e968 
							
						 
					 
					
						
						
							
							Rasterizer/GL: Set the border color when binding a texture.  
						
						 
						
						
						
					 
					
						2015-07-22 18:41:37 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e5c4fe0098 
							
						 
					 
					
						
						
							
							GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls  
						
						 
						
						... 
						
						
						
						In OpenGL 3, texturing is always enabled, and this call is invalid.
While it produced no effect in the rest of the execution, it wouldn't
have the intended effect of disabling texturing for that unit. Instead
bind a null texture to the unit. 
						
					 
					
						2015-07-22 01:22:09 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3a5352baf8 
							
						 
					 
					
						
						
							
							Merge pull request  #968  from Subv/texture_filtering  
						
						 
						
						... 
						
						
						
						GPU: Added registers for min and mag texture filters 
						
					 
					
						2015-07-21 18:27:50 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							009e34f08a 
							
						 
					 
					
						
						
							
							GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.  
						
						 
						
						
						
					 
					
						2015-07-21 16:26:09 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							aa6dfdb827 
							
						 
					 
					
						
						
							
							Merge pull request  #929  from neobrain/geoshader_definitions  
						
						 
						
						... 
						
						
						
						Pica/Shader: Add geometry shader definitions. 
						
					 
					
						2015-07-21 15:24:48 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9a3b21bcf9 
							
						 
					 
					
						
						
							
							Merge pull request  #944  from Subv/spam  
						
						 
						
						... 
						
						
						
						GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist. 
						
					 
					
						2015-07-19 22:40:57 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ae985bf500 
							
						 
					 
					
						
						
							
							Pica: Correct switched S/T texture wrapping registers  
						
						 
						
						... 
						
						
						
						This was found and hwtested by Lectem 
						
					 
					
						2015-07-19 19:27:23 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							5a75cf8fd2 
							
						 
					 
					
						
						
							
							Pica: Fix DP3 instruction, which wasn't assigning to the w component  
						
						 
						
						
						
					 
					
						2015-07-19 19:01:59 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							a694caeee0 
							
						 
					 
					
						
						
							
							GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.  
						
						 
						
						
						
					 
					
						2015-07-19 14:09:23 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							3600c32483 
							
						 
					 
					
						
						
							
							Rasterizer/Textures: Fixed a bug where the I4 format would get twice the real stride.  
						
						 
						
						... 
						
						
						
						Also added its name to the texture viewer widget 
						
					 
					
						2015-07-19 13:15:23 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								zawata 
							
						 
					 
					
						
						
						
						
							
						
						
							6933a50aeb 
							
						 
					 
					
						
						
							
							Vertex Shader : Undo casting  
						
						 
						
						
						
					 
					
						2015-07-19 04:12:42 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								zawata 
							
						 
					 
					
						
						
						
						
							
						
						
							04756bdaf6 
							
						 
					 
					
						
						
							
							Video_Core : Type fixes  
						
						 
						
						
						
					 
					
						2015-07-19 04:12:40 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								zawata 
							
						 
					 
					
						
						
						
						
							
						
						
							f7050021de 
							
						 
					 
					
						
						
							
							Video_Core: Finally fix pesky warning  
						
						 
						
						
						
					 
					
						2015-07-19 04:08:44 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								zawata 
							
						 
					 
					
						
						
						
						
							
						
						
							017437e8d7 
							
						 
					 
					
						
						
							
							Video_Core : Change Tabs to Spaces  
						
						 
						
						... 
						
						
						
						This really should be universalized, I keep getting errors creating
commits because lines I've edited use tabs instead of spaces(and yes I
did read the contributing guide and i know they are supposed to be
spaces) 
						
					 
					
						2015-07-19 03:59:50 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								zawata 
							
						 
					 
					
						
						
						
						
							
						
						
							716120da3d 
							
						 
					 
					
						
						
							
							Video_Core : Fix Conversion Warnings  
						
						 
						
						
						
					 
					
						2015-07-19 03:59:49 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							33568494af 
							
						 
					 
					
						
						
							
							Pica/Shader: Add geometry shader definitions.  
						
						 
						
						
						
					 
					
						2015-07-15 17:31:57 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							0ea2319f3c 
							
						 
					 
					
						
						
							
							Merge pull request  #931  from neobrain/move_default_attr_handler  
						
						 
						
						... 
						
						
						
						Pica/CommandProcessor: Move default attribute setup to the proper position. 
						
					 
					
						2015-07-15 17:22:50 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							aeec12dc33 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Move default attribute setup to the proper position.  
						
						 
						
						
						
					 
					
						2015-07-15 17:56:38 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							d2c3ecc8d8 
							
						 
					 
					
						
						
							
							Pica/Clipper: Output proper number of triangles in debugging logs.  
						
						 
						
						
						
					 
					
						2015-07-15 18:01:43 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lectem 
							
						 
					 
					
						
						
						
						
							
						
						
							d08e9b29e2 
							
						 
					 
					
						
						
							
							VideoCore: Implement the DOT3_RGB combiner  
						
						 
						
						
						
					 
					
						2015-07-14 02:16:10 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							5e79706db2 
							
						 
					 
					
						
						
							
							Pica: Implement stencil testing.  
						
						 
						
						
						
					 
					
						2015-07-13 23:54:39 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							0799b40caa 
							
						 
					 
					
						
						
							
							Clean up command_processor.cpp.  
						
						 
						
						
						
					 
					
						2015-07-13 22:27:21 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							902fa4da52 
							
						 
					 
					
						
						
							
							Add CiTrace recording support.  
						
						 
						
						... 
						
						
						
						This is exposed in the GUI as a new "CiTrace Recording" widget.
Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still). 
						
					 
					
						2015-07-13 22:27:20 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							ae7120f5d9 
							
						 
					 
					
						
						
							
							Merge pull request  #907  from Lectem/clamp_to_border  
						
						 
						
						... 
						
						
						
						Add GL_CLAMP_TO_BORDER support. 
						
					 
					
						2015-07-12 03:19:46 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lectem 
							
						 
					 
					
						
						
						
						
							
						
						
							58d1c6398e 
							
						 
					 
					
						
						
							
							Added GL_CLAMP_TO_BORDER support  
						
						 
						
						
						
					 
					
						2015-07-09 22:23:26 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							4964a359e1 
							
						 
					 
					
						
						
							
							Core: Cleanup hw includes.  
						
						 
						
						
						
					 
					
						2015-06-28 00:46:39 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							f48b28ad27 
							
						 
					 
					
						
						
							
							Core, VideoCore: Replace or fix exit() calls.  
						
						 
						
						
						
					 
					
						2015-06-28 00:36:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							45c4781544 
							
						 
					 
					
						
						
							
							CitraQt: Cleanup includes.  
						
						 
						
						
						
					 
					
						2015-06-28 00:36:54 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							22ae87530b 
							
						 
					 
					
						
						
							
							Common: Cleanup emu_window includes.  
						
						 
						
						
						
					 
					
						2015-06-28 00:36:54 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							596b7c4f63 
							
						 
					 
					
						
						
							
							Common: Cleanup key_map includes.  
						
						 
						
						
						
					 
					
						2015-06-28 00:36:54 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								zawata 
							
						 
					 
					
						
						
						
						
							
						
						
							92bfec0566 
							
						 
					 
					
						
						
							
							VideoCore: Fix floating point warning  
						
						 
						
						
						
					 
					
						2015-06-26 21:38:04 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							94fc644430 
							
						 
					 
					
						
						
							
							VideoCore: Log the GL driver’s vendor and renderer.  
						
						 
						
						
						
					 
					
						2015-06-16 00:02:23 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							9b7d85a4f5 
							
						 
					 
					
						
						
							
							video_core: add extra braces around initializer  
						
						 
						
						... 
						
						
						
						Trivial change and fixes several warnings in the clang build. 
						
					 
					
						2015-06-14 00:33:08 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							26bc816d7a 
							
						 
					 
					
						
						
							
							Renderer formatting edits  
						
						 
						
						
						
					 
					
						2015-06-08 19:19:15 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							66b0d799ee 
							
						 
					 
					
						
						
							
							Render-to-texture flush, interval math fix  
						
						 
						
						
						
					 
					
						2015-06-08 19:18:20 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							5025b35563 
							
						 
					 
					
						
						
							
							Liberal texture unbind (clout menu)  
						
						 
						
						
						
					 
					
						2015-06-08 19:18:19 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							fa2c92a3ac 
							
						 
					 
					
						
						
							
							Depth format fix (crush3d intro/black screens)  
						
						 
						
						
						
					 
					
						2015-06-08 19:18:18 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							d42275f11c 
							
						 
					 
					
						
						
							
							Implemented glColorMask  
						
						 
						
						
						
					 
					
						2015-06-08 19:18:17 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							0414ad20cb 
							
						 
					 
					
						
						
							
							Merge pull request  #811  from archshift/commonify  
						
						 
						
						... 
						
						
						
						Commonify video_core utility headers 
						
					 
					
						2015-05-31 09:55:29 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							33b9abb91e 
							
						 
					 
					
						
						
							
							Pica: Use zero for the SecondaryFragmentColor source.  
						
						 
						
						... 
						
						
						
						- This is a workaround until we support fragment lighting. 
						
					 
					
						2015-05-31 01:52:42 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							dcbc653b90 
							
						 
					 
					
						
						
							
							rasterizer: Remove unnecessary 'using' for BlendEquation.  
						
						 
						
						
						
					 
					
						2015-05-31 01:52:42 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e6ace38815 
							
						 
					 
					
						
						
							
							Pica: Implement LogicOp function.  
						
						 
						
						
						
					 
					
						2015-05-31 01:52:41 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3b5ff61201 
							
						 
					 
					
						
						
							
							rasterizer: Implement AddSigned combiner function for alpha channel.  
						
						 
						
						
						
					 
					
						2015-05-31 01:52:40 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1574c44586 
							
						 
					 
					
						
						
							
							vertex_shader: Use address offset on src2 in inverted mode.  
						
						 
						
						
						
					 
					
						2015-05-31 01:52:40 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							02c9fe202c 
							
						 
					 
					
						
						
							
							Pica: Implement command buffer execution registers.  
						
						 
						
						
						
					 
					
						2015-05-31 01:52:39 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4ac6c1a3b5 
							
						 
					 
					
						
						
							
							vertex_shader: Implement SLT/SLTI instructions.  
						
						 
						
						
						
					 
					
						2015-05-31 01:27:50 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							875bd29766 
							
						 
					 
					
						
						
							
							vertex_shader: Implement MIN instruction.  
						
						 
						
						
						
					 
					
						2015-05-31 01:27:49 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							76690392bf 
							
						 
					 
					
						
						
							
							Move video_core/color.h to common/color.h  
						
						 
						
						
						
					 
					
						2015-05-30 11:17:37 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							5df2d1b5f7 
							
						 
					 
					
						
						
							
							Move video_core/math.h to common/vector_math.h  
						
						 
						
						... 
						
						
						
						The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core. 
						
					 
					
						2015-05-30 11:17:36 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							b1503b2020 
							
						 
					 
					
						
						
							
							Remove every trailing whitespace from the project (but externals).  
						
						 
						
						
						
					 
					
						2015-05-29 21:59:29 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							951353558e 
							
						 
					 
					
						
						
							
							gl_state: Remove unnecessary const specifier on Apply  
						
						 
						
						
						
					 
					
						2015-05-23 00:58:32 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							dc587fa295 
							
						 
					 
					
						
						
							
							video_core/utils: Remove unused variables in GetMortonOffset  
						
						 
						
						
						
					 
					
						2015-05-23 00:38:37 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1b42d55a9d 
							
						 
					 
					
						
						
							
							Pica: Create 'State' structure and move state memory there.  
						
						 
						
						
						
					 
					
						2015-05-22 22:59:42 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							23d5df9d9c 
							
						 
					 
					
						
						
							
							gl_state: Fix a condition typo in Apply  
						
						 
						
						
						
					 
					
						2015-05-22 19:49:12 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							05dc633a8c 
							
						 
					 
					
						
						
							
							OpenGL renderer  
						
						 
						
						
						
					 
					
						2015-05-22 15:51:18 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f0365f28c2 
							
						 
					 
					
						
						
							
							Merge pull request  #772  from lioncash/warn  
						
						 
						
						... 
						
						
						
						core/video_core: Fix a few warnings when compiling on MSVC. 
						
					 
					
						2015-05-18 08:08:49 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							24d9416930 
							
						 
					 
					
						
						
							
							GPU/DefaultAttributes: Clear up a comment in command_processor  
						
						 
						
						
						
					 
					
						2015-05-17 14:13:11 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							658c44af5c 
							
						 
					 
					
						
						
							
							GPU/DefaultAttributes: Let the attribute data from the loaders overwrite the default attributes, if set.  
						
						 
						
						... 
						
						
						
						closes  #735  
						
					 
					
						2015-05-17 11:52:17 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							7ada357b2d 
							
						 
					 
					
						
						
							
							Memmap: Re-organize memory function in two files  
						
						 
						
						... 
						
						
						
						memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory. 
						
					 
					
						2015-05-15 00:04:38 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							497f4bee0c 
							
						 
					 
					
						
						
							
							pica: Add the ULL specifier in IsDefaultAttribute  
						
						 
						
						... 
						
						
						
						This is necessary otherwise there are warnings about a 32-bit result being casted to a 64-bit value. 
						
					 
					
						2015-05-14 14:23:23 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							def5913d19 
							
						 
					 
					
						
						
							
							GPU: Add more fine grained profiling for vertex shader and rasterization  
						
						 
						
						
						
					 
					
						2015-05-12 15:59:52 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							40310e2132 
							
						 
					 
					
						
						
							
							Implement I4 texture format  
						
						 
						
						... 
						
						
						
						@neobrain, could you confirm that this is correct?
It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D. 
						
					 
					
						2015-05-10 18:59:22 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							23e8be573e 
							
						 
					 
					
						
						
							
							rasterizer: Implemented combiner output scaling.  
						
						 
						
						
						
					 
					
						2015-05-09 22:26:17 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ff767eeb40 
							
						 
					 
					
						
						
							
							rasterizer: Implemented AddSigned combiner op.  
						
						 
						
						
						
					 
					
						2015-05-09 22:12:39 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							547da374b8 
							
						 
					 
					
						
						
							
							rasterizer: Fixed a depth testing bug.  
						
						 
						
						
						
					 
					
						2015-05-09 22:12:38 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a806b420a6 
							
						 
					 
					
						
						
							
							rasterizer: Implement combiner buffer input.  
						
						 
						
						
						
					 
					
						2015-05-09 22:12:36 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							44927f0306 
							
						 
					 
					
						
						
							
							rasterizer: Return zero'd vectors on error conditions.  
						
						 
						
						
						
					 
					
						2015-05-09 22:12:35 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							692a74c09e 
							
						 
					 
					
						
						
							
							vertex_shader: Implement FLR instruction.  
						
						 
						
						
						
					 
					
						2015-05-09 22:12:34 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f935130a0f 
							
						 
					 
					
						
						
							
							vertex_shader: Implement MADI instruction.  
						
						 
						
						... 
						
						
						
						nihstro: Update submodule to latest upstream/master to support MADI instruction decoding. 
						
					 
					
						2015-05-09 22:12:34 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							17a8cae003 
							
						 
					 
					
						
						
							
							Memory: Add GetPhysicalPointer helper function  
						
						 
						
						
						
					 
					
						2015-05-09 04:02:32 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							28a9e4c1d5 
							
						 
					 
					
						
						
							
							Memory: Support more regions in the VAddr-PAddr translation functions  
						
						 
						
						... 
						
						
						
						Also adds better documentation and removes the one-off reimplementation
of the function in pica.h. 
						
					 
					
						2015-05-09 03:08:11 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							1c0b87edc2 
							
						 
					 
					
						
						
							
							Memory: Re-organize and rename memory area address constants  
						
						 
						
						
						
					 
					
						2015-05-09 01:29:52 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							4f4d230dac 
							
						 
					 
					
						
						
							
							Merge pull request  #721  from yuriks/more-cleanups  
						
						 
						
						... 
						
						
						
						More cleanups 
						
					 
					
						2015-05-07 11:45:45 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e1fbac3ca1 
							
						 
					 
					
						
						
							
							Common: Remove common.h  
						
						 
						
						
						
					 
					
						2015-05-07 15:45:22 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							337f1e1b96 
							
						 
					 
					
						
						
							
							Merge pull request  #695  from Subv/crash_f  
						
						 
						
						... 
						
						
						
						GPU: Implemented default vertex shader attributes. 
						
					 
					
						2015-05-06 19:33:03 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							0e5ca080a8 
							
						 
					 
					
						
						
							
							GPU: Implemented default vertex shader attributes.  
						
						 
						
						... 
						
						
						
						Fixes some games crashing. 
						
					 
					
						2015-05-06 18:11:46 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							36b48082d5 
							
						 
					 
					
						
						
							
							VideoCore: Remove a superfluous auto variable declaration in debug_utils.  
						
						 
						
						
						
					 
					
						2015-04-29 13:37:12 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rohit Nirmal 
							
						 
					 
					
						
						
						
						
							
						
						
							f15c142c5e 
							
						 
					 
					
						
						
							
							Silence some -Wsign-compare warnings.  
						
						 
						
						
						
					 
					
						2015-04-09 18:55:01 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Gareth Higgins 
							
						 
					 
					
						
						
						
						
							
						
						
							8060c519a6 
							
						 
					 
					
						
						
							
							Changed occurences of colour to color for consistency  
						
						 
						
						
						
					 
					
						2015-04-05 02:36:43 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							cae89fb315 
							
						 
					 
					
						
						
							
							Allow the user to set the background clear color during emulation  
						
						 
						
						... 
						
						
						
						The background color can be seen at the sides of the bottom screen or when the window is wider than normal. 
						
					 
					
						2015-04-03 15:35:51 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c1f5cb7dd5 
							
						 
					 
					
						
						
							
							Merge pull request  #652  from neobrain/shader_output_fix  
						
						 
						
						... 
						
						
						
						Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables. 
						
					 
					
						2015-03-16 18:35:34 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							92fd2a1ee3 
							
						 
					 
					
						
						
							
							VideoCore: Add static_cast around expressions where the compiler doesn’t deduce the right type.  
						
						 
						
						
						
					 
					
						2015-03-16 15:14:04 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							e4f5ec6272 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.  
						
						 
						
						... 
						
						
						
						We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future. 
						
					 
					
						2015-03-12 14:18:46 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b56829df02 
							
						 
					 
					
						
						
							
							Merge pull request  #629  from archshift/lcdfb  
						
						 
						
						... 
						
						
						
						Implement SetLcdForceBlack and add implementation for color filling in the GPU code 
						
					 
					
						2015-03-10 18:08:55 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ec5bc54575 
							
						 
					 
					
						
						
							
							Merge pull request  #643  from Subv/dem_feels  
						
						 
						
						... 
						
						
						
						GPU: Implemented more depth buffer formats. 
						
					 
					
						2015-03-09 22:06:30 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							1248e291f0 
							
						 
					 
					
						
						
							
							GPU: Added the stencil test structure to the Pica Regs struct.  
						
						 
						
						
						
					 
					
						2015-03-09 20:13:21 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							414b0741c4 
							
						 
					 
					
						
						
							
							GPU: Implemented more depth buffer formats.  
						
						 
						
						... 
						
						
						
						This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others 
						
					 
					
						2015-03-09 20:12:39 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							041e99b613 
							
						 
					 
					
						
						
							
							Added LCD registers, and implementation for color filling in OGL code.  
						
						 
						
						
						
					 
					
						2015-03-09 15:51:41 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							5742367341 
							
						 
					 
					
						
						
							
							Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order.  
						
						 
						
						
						
					 
					
						2015-03-09 21:49:49 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							7d43aef4d0 
							
						 
					 
					
						
						
							
							Update nihstro submodule to the initial release version.  
						
						 
						
						... 
						
						
						
						Includes more opcodes to implement in the future. 
						
					 
					
						2015-03-08 13:52:38 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							06bf471581 
							
						 
					 
					
						
						
							
							Merge pull request  #636  from bunnei/refactor-screen-win  
						
						 
						
						... 
						
						
						
						Set framebuffer layout from EmuWindow. 
						
					 
					
						2015-03-07 18:18:40 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9960c49c21 
							
						 
					 
					
						
						
							
							Set framebuffer layout from EmuWindow.  
						
						 
						
						
						
					 
					
						2015-03-07 17:21:19 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							4b8d4d0ed5 
							
						 
					 
					
						
						
							
							GPU/Textures: Fixed ETC texture decoding.  
						
						 
						
						
						
					 
					
						2015-03-07 16:21:54 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							93e32bce72 
							
						 
					 
					
						
						
							
							Merge pull request  #538  from yuriks/perf-stat  
						
						 
						
						... 
						
						
						
						Add profiling infrastructure and widget 
						
					 
					
						2015-03-07 15:30:40 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							34c31db14a 
							
						 
					 
					
						
						
							
							GPU: Added RGB565/RGB8 framebuffer support and various cleanups.  
						
						 
						
						... 
						
						
						
						- Centralizes color format encode/decode functions.
- Fixes endianness issues.
- Implements remaining framebuffer formats in the debugger. 
						
					 
					
						2015-03-03 18:26:03 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							cd1fbfcf1b 
							
						 
					 
					
						
						
							
							Add profiling infrastructure and widget  
						
						 
						
						
						
					 
					
						2015-03-01 21:47:13 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							7f9ee69a2b 
							
						 
					 
					
						
						
							
							Added RGBA5551 compatibility in the rasterizer  
						
						 
						
						... 
						
						
						
						This allows Virtual Console games to display properly. 
						
					 
					
						2015-02-27 19:15:08 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c564c21668 
							
						 
					 
					
						
						
							
							GPU: Implemented bits 3 and 1 from the display transfer flags.  
						
						 
						
						... 
						
						
						
						Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA.
Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa. 
						
					 
					
						2015-02-26 21:17:14 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ea3c99f3a2 
							
						 
					 
					
						
						
							
							Video core: Fix A4 texture decoding  
						
						 
						
						... 
						
						
						
						It was trying to take the LSB from `coarse_x`, which would always be 0
and thus would always return the same texel from each byte. To add
insult to the injury, the conditional was actually the wrong way around
too.
Fixes blocky text in OoT. 
						
					 
					
						2015-02-25 23:05:14 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							3c50da6fc0 
							
						 
					 
					
						
						
							
							Video core: Fix pixelation/blockiness in textures.  
						
						 
						
						... 
						
						
						
						This was caused during morton decoding by me not masking the bits of
each coordinate before merging them, so the bits from x could set bits
in y if it was >255. 
						
					 
					
						2015-02-25 22:16:01 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ed255ebaec 
							
						 
					 
					
						
						
							
							Rasterizer: Add support for RGBA4 framebuffer format.  
						
						 
						
						
						
					 
					
						2015-02-24 19:58:33 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							733c19ddd3 
							
						 
					 
					
						
						
							
							Rasterize with the correct color component order.  
						
						 
						
						... 
						
						
						
						- Fixes a regression with #594 . 
						
					 
					
						2015-02-22 13:57:24 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							34f21334ad 
							
						 
					 
					
						
						
							
							Merge pull request  #593  from Subv/search_problem  
						
						 
						
						... 
						
						
						
						Pica/VertexShader: Fixed LOOP with more than one iteration. 
						
					 
					
						2015-02-22 15:51:12 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							9a03e9c61d 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Fixed LOOP with more than one iteration.  
						
						 
						
						... 
						
						
						
						Previously it wouldn't jump back to the start of the loop code once it reached the end of the block.
Fixes the texture problems in a lot of games. 
						
					 
					
						2015-02-21 12:52:21 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5f9939070e 
							
						 
					 
					
						
						
							
							Merge pull request  #588  from archshift/somebranch  
						
						 
						
						... 
						
						
						
						Sweeping cleanup of Common 
						
					 
					
						2015-02-20 11:41:30 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							302f0b32f5 
							
						 
					 
					
						
						
							
							Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.h  
						
						 
						
						
						
					 
					
						2015-02-19 22:26:25 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							5410367ebf 
							
						 
					 
					
						
						
							
							Rasterizer: Fixed a warning in GetWrappedTexCoord.  
						
						 
						
						... 
						
						
						
						Redeclaring the variable inside the switch was causing weird behavior. 
						
					 
					
						2015-02-18 23:52:47 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ec8f2210e3 
							
						 
					 
					
						
						
							
							Merge pull request  #580  from lioncash/emplace  
						
						 
						
						... 
						
						
						
						core/video_core: Use in-place construction where possible 
						
					 
					
						2015-02-18 17:36:34 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							2eee3a87f9 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Replace exit() calls with UNIMPLEMENTED().  
						
						 
						
						
						
					 
					
						2015-02-18 14:52:27 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							6e5a903286 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Make some local lambdas static.  
						
						 
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							1561204342 
							
						 
					 
					
						
						
							
							Pica/BlendUnit: Implement separate color/alpha blend equations.  
						
						 
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							81ebb4d682 
							
						 
					 
					
						
						
							
							Pica/TextureEnvironment: Add a note.  
						
						 
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							e11fb96408 
							
						 
					 
					
						
						
							
							Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.  
						
						 
						
						... 
						
						
						
						Not really sure where the difference is, but some applications seem to use this 1:1 the same way... 
						
					 
					
						2015-02-18 14:50:28 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							04cd06d5c2 
							
						 
					 
					
						
						
							
							Pica/TextureEnvironment: Add support for the MAD-like texture combiners and clean up texture environment logic.  
						
						 
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							087edcfbec 
							
						 
					 
					
						
						
							
							Pica/OutputMerger: Fix flipped framebuffers.  
						
						 
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							6ca752ccbc 
							
						 
					 
					
						
						
							
							Pica/TextureUnit: Implement mirrored repeating texture wrapping.  
						
						 
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							8bd7a896ea 
							
						 
					 
					
						
						
							
							Pica: Fix a bug in the register definitions, relating to texture wrapping.  
						
						 
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							aaf30ca4ee 
							
						 
					 
					
						
						
							
							Pica/OutputMerger: Implement color format checking.  
						
						 
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							3b5710bae6 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Rasterize actual pixel centers instead of pixel corners.  
						
						 
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							3cb22d31a7 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Fix garbage pixels at triangle borders.  
						
						 
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							638b370fb5 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Clean up and fix backface culling.  
						
						 
						
						
						
					 
					
						2015-02-18 14:50:28 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							365236fa4c 
							
						 
					 
					
						
						
							
							Pica: Cleanup clipping code and change screenspace z to range from -1..0.  
						
						 
						
						... 
						
						
						
						The change in depth range seems to reflect better to what applications are expecting, and makes for cleaner code overall (hence is more likely to reflect hardware behavior). 
						
					 
					
						2015-02-18 14:50:03 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							70a764d992 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Implement the LOOP instruction.  
						
						 
						
						
						
					 
					
						2015-02-18 14:02:59 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							6c26ec72a5 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Properly implement shader load destination offset registers.  
						
						 
						
						
						
					 
					
						2015-02-18 14:02:59 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							67120270f2 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Work around initialized vertex attributes some more.  
						
						 
						
						
						
					 
					
						2015-02-18 14:02:59 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							5d2366e1e9 
							
						 
					 
					
						
						
							
							core/video_core: Use in-place construction where possible  
						
						 
						
						
						
					 
					
						2015-02-17 17:57:23 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							8a1c08a0af 
							
						 
					 
					
						
						
							
							VideoCore: Fix a typo in Vec4 MakeVec(T, Vec3<T>), where the second argument was Vec2<T> instead.  
						
						 
						
						
						
					 
					
						2015-02-16 21:51:37 +00:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							c439b3074d 
							
						 
					 
					
						
						
							
							video_core: Implement the remaining framebuffer formats in the OpenGL renderer.  
						
						 
						
						
						
					 
					
						2015-02-15 14:08:12 +00:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							12181c8a64 
							
						 
					 
					
						
						
							
							Merge pull request  #529  from Subv/master  
						
						 
						
						... 
						
						
						
						Build: Fixed some warnings 
						
					 
					
						2015-02-14 15:50:26 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8e2b248e05 
							
						 
					 
					
						
						
							
							Build: Fixed some warnings  
						
						 
						
						
						
					 
					
						2015-02-12 09:25:35 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Darius Goad 
							
						 
					 
					
						
						
						
						
							
						
						
							5db62cc758 
							
						 
					 
					
						
						
							
							Fix Min and Max blend equations  
						
						 
						
						
						
					 
					
						2015-02-11 15:33:44 -06:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							ef24e72b26 
							
						 
					 
					
						
						
							
							Asserts: break/crash program, fit to style guide; log.h->assert.h  
						
						 
						
						... 
						
						
						
						Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)
Also removed some GEKKO cruft. 
						
					 
					
						2015-02-10 18:30:31 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Darius Goad 
							
						 
					 
					
						
						
						
						
							
						
						
							536958fb29 
							
						 
					 
					
						
						
							
							Add more blend equations from 3dbrew  
						
						 
						
						
						
					 
					
						2015-02-09 20:41:06 -06:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1eb591d6fd 
							
						 
					 
					
						
						
							
							Rasterizer: Implement the other color and alpha modifiers.  
						
						 
						
						
						
					 
					
						2015-02-04 22:15:51 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8c93a28fed 
							
						 
					 
					
						
						
							
							VideoCore: Added same-component swizzlers to math utility functions.  
						
						 
						
						
						
					 
					
						2015-02-04 22:15:44 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							72cc512b1e 
							
						 
					 
					
						
						
							
							Pica: Implement blend factors.  
						
						 
						
						
						
					 
					
						2015-01-31 01:40:05 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b522cf4e6a 
							
						 
					 
					
						
						
							
							Pica: Implement color/alpha channel enable.  
						
						 
						
						
						
					 
					
						2015-01-27 22:03:34 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b2c55bf772 
							
						 
					 
					
						
						
							
							Rasterizer: Implemented alpha testing.  
						
						 
						
						
						
					 
					
						2015-01-27 14:39:17 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ff83d23ed5 
							
						 
					 
					
						
						
							
							GPU: Implement the remaining depth testing functions.  
						
						 
						
						
						
					 
					
						2015-01-25 23:34:14 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							5961a2852d 
							
						 
					 
					
						
						
							
							GSP: Update framebuffer info on all interrupts  
						
						 
						
						... 
						
						
						
						Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.
This also reverts the hack introduced in #404 . It made a few games
behave better, but I believe it's incorrect and also breaks other games. 
						
					 
					
						2015-01-14 05:20:12 -02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							93f36c49f7 
							
						 
					 
					
						
						
							
							Merge pull request  #473  from archshift/pp3ports  
						
						 
						
						... 
						
						
						
						Pica/Rasterizer: Add ETC1 texture decompression support. 
						
					 
					
						2015-01-13 18:11:18 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							f2b74b4fb3 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Add ETC1 texture decompression support.  
						
						 
						
						
						
					 
					
						2015-01-13 14:42:40 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							99c0716d4d 
							
						 
					 
					
						
						
							
							Merge pull request  #478  from archshift/pp3ports4  
						
						 
						
						... 
						
						
						
						Pica/VertexShader: Implement the MAD instruction. 
						
					 
					
						2015-01-12 21:55:35 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							2b9a9a45b7 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU.  
						
						 
						
						
						
					 
					
						2015-01-12 15:47:21 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							e02db3904b 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Implement the MAD instruction.  
						
						 
						
						
						
					 
					
						2015-01-12 15:34:36 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f7a3f45f1e 
							
						 
					 
					
						
						
							
							GSP: Toggle active framebuffer each frame  
						
						 
						
						
						
					 
					
						2015-01-07 18:06:00 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							bc187be0c1 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Remove some redundant casts.  
						
						 
						
						
						
					 
					
						2014-12-31 16:32:56 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							9675d19b47 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea.  
						
						 
						
						
						
					 
					
						2014-12-31 16:32:56 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							47543d62cf 
							
						 
					 
					
						
						
							
							Pica: Cleanup color conversion.  
						
						 
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							614baa39d1 
							
						 
					 
					
						
						
							
							VideoCore: Remove some unused functions.  
						
						 
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							d13bd327ba 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.  
						
						 
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							195d73a385 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Clean up long code lines.  
						
						 
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							40c7200841 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Coding style fixes.  
						
						 
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							323a56f898 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Cleanups.  
						
						 
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							b2d461020d 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Workaround games not setting the input position's w component.  
						
						 
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							0f49424022 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Implement backface culling.  
						
						 
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							3b78af904e 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Textures seem to be laid out flipped vertically.  
						
						 
						
						... 
						
						
						
						Not sure if this is a correct fix. Probably should instead change the decoding logic itself. 
						
					 
					
						2014-12-31 16:32:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							3da52ead9b 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.  
						
						 
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							a7ae0330b1 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Implement alpha blending.  
						
						 
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							e229ff8c83 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Implement depth testing.  
						
						 
						
						
						
					 
					
						2014-12-31 16:32:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							77bb58afeb 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Further enhance Tev support.  
						
						 
						
						
						
					 
					
						2014-12-31 15:35:54 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							36291bc3f6 
							
						 
					 
					
						
						
							
							Pica: Add output merger definitions.  
						
						 
						
						
						
					 
					
						2014-12-31 15:35:54 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							632655e292 
							
						 
					 
					
						
						
							
							Pica: Fix A4, IA4 and IA8 texture formats.  
						
						 
						
						... 
						
						
						
						Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel. 
						
					 
					
						2014-12-31 15:35:24 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							b7a48c422a 
							
						 
					 
					
						
						
							
							Pica/CommandProcessor: Add support for integer uniforms.  
						
						 
						
						
						
					 
					
						2014-12-31 15:33:09 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							8369ee5803 
							
						 
					 
					
						
						
							
							Rasterizer: Pre-divide vertex attributes by W  
						
						 
						
						... 
						
						
						
						Execute the division-by-W for perspective-correct interpolation of
values in the clipper, moving them out of the rasterization inner loop. 
						
					 
					
						2014-12-29 02:08:11 -02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							fe186d3a59 
							
						 
					 
					
						
						
							
							GPU: Bitwise texture swizzling  
						
						 
						
						... 
						
						
						
						Replace the loop-based texture address swizzling code by a bit-twiddling
implementation, providing a very small speed up. Also simplify
addressing code. 
						
					 
					
						2014-12-29 02:08:11 -02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							2012e1420f 
							
						 
					 
					
						
						
							
							Rasterizer: Common sub-expression elimination  
						
						 
						
						... 
						
						
						
						Move the computation of some values out of loops so that they're not
constantly recalculated even when they don't change. 
						
					 
					
						2014-12-29 02:08:10 -02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							7e9bc85cc8 
							
						 
					 
					
						
						
							
							Clipper: Compact buffers on each clipping pass  
						
						 
						
						... 
						
						
						
						Use a new buffer management scheme in the clipper that allows using a
bounded minimal amount of buffer space. Even though it copies more data
it is still slightly faster likely due to using less cache. 
						
					 
					
						2014-12-29 02:08:10 -02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							a320d1a5b4 
							
						 
					 
					
						
						
							
							Clipper: Avoid dynamic allocations  
						
						 
						
						... 
						
						
						
						The triangle clipper was allocating its temporary input, output and work
buffers using a std::vector. Since this is a hot path, it's desirable to
use stack allocation instead. 
						
					 
					
						2014-12-29 02:08:09 -02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d151d797b1 
							
						 
					 
					
						
						
							
							Vertex Shader: Zero OutputVertex to avoid denormals  
						
						 
						
						... 
						
						
						
						Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros. 
						
					 
					
						2014-12-29 02:08:09 -02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3b9d181b8e 
							
						 
					 
					
						
						
							
							GPU: Implement frameskip and remove forced framebuffer swap hack.  
						
						 
						
						
						
					 
					
						2014-12-28 22:14:05 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							01c675685e 
							
						 
					 
					
						
						
							
							Merge pull request  #327  from Apology11/master  
						
						 
						
						... 
						
						
						
						Fix visual studio ambiguous symbol error 
						
					 
					
						2014-12-26 21:43:59 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2188af4a65 
							
						 
					 
					
						
						
							
							Merge pull request  #322  from chinhodado/master  
						
						 
						
						... 
						
						
						
						More warning cleanups 
						
					 
					
						2014-12-22 00:12:43 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0de6a08d75 
							
						 
					 
					
						
						
							
							Merge pull request  #291  from purpasmart96/license  
						
						 
						
						... 
						
						
						
						License change 
						
					 
					
						2014-12-21 16:05:44 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Apology11 
							
						 
					 
					
						
						
						
						
							
						
						
							8d81e23d6e 
							
						 
					 
					
						
						
							
							Fix visual studio ambiguous symbol error  
						
						 
						
						
						
					 
					
						2014-12-21 18:34:20 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Chin 
							
						 
					 
					
						
						
						
						
							
						
						
							0199a7d9ef 
							
						 
					 
					
						
						
							
							More warning cleanups  
						
						 
						
						
						
					 
					
						2014-12-21 10:58:55 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								purpasmart96 
							
						 
					 
					
						
						
						
						
							
						
						
							ebfd831ccb 
							
						 
					 
					
						
						
							
							License change  
						
						 
						
						
						
					 
					
						2014-12-20 21:20:24 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							08f42c2b8c 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Promote a log message to critical status.  
						
						 
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							17f31de364 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Small optimization.  
						
						 
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							a664574ecb 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Be robust against invalid inputs.  
						
						 
						
						... 
						
						
						
						More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that. 
						
					 
					
						2014-12-20 18:06:56 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							ad5db467d7 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Clarify a comment.  
						
						 
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							871418e62b 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Further cleanups to LookupTexture.  
						
						 
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							88e9efe4b8 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Fix two warnings.  
						
						 
						
						
						
					 
					
						2014-12-20 18:06:56 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							6e275778c9 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Better document LookupTexture.  
						
						 
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							e4e9710d18 
							
						 
					 
					
						
						
							
							Pica/Rasterizer: Get rid of C-style casts.  
						
						 
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							d81370682f 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Make a number of variables static.  
						
						 
						
						... 
						
						
						
						Makes for cleaner and faster code. 
						
					 
					
						2014-12-20 18:06:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							6bd41de276 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU instructions.  
						
						 
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							22afb9d830 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Run instruction handlers according to the effective opcode.  
						
						 
						
						... 
						
						
						
						This allows for proper emulation of the different CMP/LRP/MAD instructions. 
						
					 
					
						2014-12-20 18:06:55 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							cd163fb59a 
							
						 
					 
					
						
						
							
							Pica/VertexShader: Implement MAX instructions.  
						
						 
						
						
						
					 
					
						2014-12-20 18:06:55 +01:00