Sam Spilsbury 
							
						 
					 
					
						
						
						
						
							
						
						
							bbffa6ad69 
							
						 
					 
					
						
						
							
							shader: Format string must be provided inline and not as a variable  
						
						 
						
						
						
					 
					
						2016-04-24 23:40:52 +08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Henrik Rydgard 
							
						 
					 
					
						
						
						
						
							
						
						
							01a1555b5d 
							
						 
					 
					
						
						
							
							Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.  
						
						 
						
						
						
					 
					
						2016-04-24 14:19:49 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sam Spilsbury 
							
						 
					 
					
						
						
						
						
							
						
						
							39d4994c15 
							
						 
					 
					
						
						
							
							pica: Handle default lighting case  
						
						 
						
						
						
					 
					
						2016-04-23 11:54:02 +08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							562f36a144 
							
						 
					 
					
						
						
							
							HWRasterizer: reorder declarations to match defs  
						
						 
						
						
						
					 
					
						2016-04-22 10:52:02 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							3268cab26b 
							
						 
					 
					
						
						
							
							HWRasterizer: sync specular uniform for new shaders  
						
						 
						
						
						
					 
					
						2016-04-22 10:48:00 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bab30bcd6e 
							
						 
					 
					
						
						
							
							Merge pull request  #1436  from tfarley/hw-tex-forwarding  
						
						 
						
						... 
						
						
						
						Hardware Renderer Texture Forwarding 
						
					 
					
						2016-04-22 08:15:51 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							22f3a7e94c 
							
						 
					 
					
						
						
							
							HWRasterizer: Texture forwarding  
						
						 
						
						
						
					 
					
						2016-04-21 17:27:56 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							e46d086189 
							
						 
					 
					
						
						
							
							Config: Add scaled resolution option  
						
						 
						
						
						
					 
					
						2016-04-21 17:27:48 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							14cc1ed911 
							
						 
					 
					
						
						
							
							Merge pull request  #1655  from JayFoxRox/hw-dot3  
						
						 
						
						... 
						
						
						
						OpenGL: Implement color combiner Operation::Dot3_RGB 
						
					 
					
						2016-04-21 16:39:36 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							142a5dc3f5 
							
						 
					 
					
						
						
							
							Merge pull request  #1625  from JayFoxRox/sw-blend-func  
						
						 
						
						... 
						
						
						
						Rasterizer: Allow all blend factors for alpha blend-func 
						
					 
					
						2016-04-17 20:20:15 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							e2b63a2dd7 
							
						 
					 
					
						
						
							
							Rasterizer: Allow all blend factors for alpha blend-func  
						
						 
						
						
						
					 
					
						2016-04-17 22:44:24 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4501a9eb50 
							
						 
					 
					
						
						
							
							debug_utils: use std::make_unique for initializing PicaTrace  
						
						 
						
						
						
					 
					
						2016-04-14 22:05:28 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							aff35d3e58 
							
						 
					 
					
						
						
							
							Merge pull request  #1665  from lioncash/file  
						
						 
						
						... 
						
						
						
						IOFile: Minor API changes 
						
					 
					
						2016-04-14 16:28:15 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d7fe2784cc 
							
						 
					 
					
						
						
							
							shader_jit_x64: Rename RuntimeAssert to Compile_Assert.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:53 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3f623b2561 
							
						 
					 
					
						
						
							
							shader_jit_x64.cpp: Rename JitCompiler to JitShader.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:53 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							847fb951e2 
							
						 
					 
					
						
						
							
							shader_jit_x64: Free memory that's no longer needed after compilation.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:52 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							60aa72e117 
							
						 
					 
					
						
						
							
							shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:52 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							60749f2cda 
							
						 
					 
					
						
						
							
							shader_jit_x64: Use CALL/RET instead of JMP for subroutines.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:52 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1d45b57939 
							
						 
					 
					
						
						
							
							shader_jit_x64: Separate initialization and code generation for readability.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:50 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6e0319eec9 
							
						 
					 
					
						
						
							
							shader_jit_x64: Get rid of unnecessary last_program_counter variable.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:49 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f3afe24594 
							
						 
					 
					
						
						
							
							shader_jit_x64: Execute certain asserts at runtime.  
						
						 
						
						... 
						
						
						
						- This is because we compile the full shader code space, and therefore its common to compile malformed instructions. 
						
					 
					
						2016-04-13 23:04:49 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ffcf7ecee9 
							
						 
					 
					
						
						
							
							shader: Remove unused 'state' argument from 'Setup' function.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:48 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a5a74eb121 
							
						 
					 
					
						
						
							
							shader_jit_x64: Specify shader main offset at runtime.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:47 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c9d10de644 
							
						 
					 
					
						
						
							
							shader_jit_x64: Allocate each program independently and persist for emu session.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:47 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4632791a40 
							
						 
					 
					
						
						
							
							shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:44 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							135aec7bea 
							
						 
					 
					
						
						
							
							shader_jit_x64: Fix strict memory aliasing issues.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:43 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a4120ca66c 
							
						 
					 
					
						
						
							
							file_util: Don't expose IOFile internals through the API  
						
						 
						
						
						
					 
					
						2016-04-13 20:17:17 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							ff7c798d86 
							
						 
					 
					
						
						
							
							Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)  
						
						 
						
						
						
					 
					
						2016-04-10 22:07:06 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							0ad050f85d 
							
						 
					 
					
						
						
							
							OpenGL: Implement color combiner Operation::Dot3_RGB  
						
						 
						
						
						
					 
					
						2016-04-10 15:31:24 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							35a92b4097 
							
						 
					 
					
						
						
							
							OpenGL: Respect buffer-write allow registers  
						
						 
						
						
						
					 
					
						2016-04-08 22:57:11 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							c6bbc41984 
							
						 
					 
					
						
						
							
							OpenGL: Split buffer-write mask sync into seperate functions  
						
						 
						
						
						
					 
					
						2016-04-08 22:42:44 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							fa24df7340 
							
						 
					 
					
						
						
							
							Rasterizer: Respect buffer-write allow registers  
						
						 
						
						
						
					 
					
						2016-04-08 22:35:22 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							d47605b2ed 
							
						 
					 
					
						
						
							
							OpenGL: Keep stencil-test and framebuffer.depth_format in sync  
						
						 
						
						
						
					 
					
						2016-04-08 22:35:17 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6e750ae12d 
							
						 
					 
					
						
						
							
							Merge pull request  #1639  from linkmauve/fix-double-framebuffer-check  
						
						 
						
						... 
						
						
						
						OpenGL: Fix a double framebuffer completeness checks. 
						
					 
					
						2016-04-07 19:52:02 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mathew Maidment 
							
						 
					 
					
						
						
						
						
							
						
						
							aa6380e5bc 
							
						 
					 
					
						
						
							
							Merge pull request  #1643  from MerryMage/make_unique  
						
						 
						
						... 
						
						
						
						Common: Remove Common::make_unique, use std::make_unique 
						
					 
					
						2016-04-05 20:10:11 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							a06dcfeb61 
							
						 
					 
					
						
						
							
							Common: Remove Common::make_unique, use std::make_unique  
						
						 
						
						
						
					 
					
						2016-04-05 13:31:17 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							3219be8ee0 
							
						 
					 
					
						
						
							
							OpenGL: Fix a double framebuffer completeness checks.  
						
						 
						
						
						
					 
					
						2016-04-03 17:00:44 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							693cbc1f8f 
							
						 
					 
					
						
						
							
							OpenGL: Check for framebuffer completeness  
						
						 
						
						
						
					 
					
						2016-04-03 17:06:05 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							c26b141407 
							
						 
					 
					
						
						
							
							Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons  
						
						 
						
						
						
					 
					
						2016-04-01 02:14:43 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							81004211dd 
							
						 
					 
					
						
						
							
							Pica: Improve accuracy of immediate-mode support  
						
						 
						
						... 
						
						
						
						This partially fixes Etrian Odyssey IV. 
						
					 
					
						2016-03-23 20:18:40 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							0c447e0a06 
							
						 
					 
					
						
						
							
							OpenGL: Don't attempt to draw empty triangle batches  
						
						 
						
						... 
						
						
						
						Our code did not handle this well, causing random crashes in some
situations. 
						
					 
					
						2016-03-23 20:02:05 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ebbba0d381 
							
						 
					 
					
						
						
							
							Merge pull request  #1508  from JayFoxRox/vs-output-map  
						
						 
						
						... 
						
						
						
						Respect vs output map 
						
					 
					
						2016-03-22 11:59:12 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							784c5539ea 
							
						 
					 
					
						
						
							
							Merge pull request  #1538  from lioncash/dot  
						
						 
						
						... 
						
						
						
						shader_interpreter: use std::inner_product for the dot product 
						
					 
					
						2016-03-20 00:35:06 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							58852bedbf 
							
						 
					 
					
						
						
							
							Merge pull request  #1535  from JayFoxRox/fix-align  
						
						 
						
						... 
						
						
						
						PICA: Alignment happens locally in vertex 
						
					 
					
						2016-03-17 20:00:00 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							63e956cc7a 
							
						 
					 
					
						
						
							
							video_core: Don't cast away const  
						
						 
						
						
						
					 
					
						2016-03-17 02:01:38 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4d89df8df2 
							
						 
					 
					
						
						
							
							shader_interpreter: use std::inner_product for the dot product  
						
						 
						
						... 
						
						
						
						Same thing, less code. 
						
					 
					
						2016-03-17 01:00:30 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c928b04eee 
							
						 
					 
					
						
						
							
							core/video_core: Make NumIds functions constexpr  
						
						 
						
						
						
					 
					
						2016-03-17 00:29:47 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							39baad9926 
							
						 
					 
					
						
						
							
							core/video_core: Don't cast away const in subscript operators  
						
						 
						
						... 
						
						
						
						Not to say these subscript operators aren't totally ugly as is. 
						
					 
					
						2016-03-17 00:27:15 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							7eef9ebc3b 
							
						 
					 
					
						
						
							
							PICA: Alignment happens locally in vertex  
						
						 
						
						
						
					 
					
						2016-03-17 02:24:20 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							55f24e1cf4 
							
						 
					 
					
						
						
							
							Merge pull request  #1519  from JayFoxRox/vp-offset-fix  
						
						 
						
						... 
						
						
						
						PICA: Fix viewport offset 
						
					 
					
						2016-03-16 14:19:53 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							96cafbe4cc 
							
						 
					 
					
						
						
							
							Merge pull request  #1503  from bunnei/clear-jit-cache  
						
						 
						
						... 
						
						
						
						Clear JIT cache 
						
					 
					
						2016-03-16 13:18:51 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							9aad2f29bb 
							
						 
					 
					
						
						
							
							PICA: Fix MAD/MADI encoding  
						
						 
						
						
						
					 
					
						2016-03-15 20:01:25 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							964cfaea47 
							
						 
					 
					
						
						
							
							PICA: Fix viewport offset  
						
						 
						
						
						
					 
					
						2016-03-14 18:37:33 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							f746a00964 
							
						 
					 
					
						
						
							
							Respect vs output map  
						
						 
						
						
						
					 
					
						2016-03-14 13:03:34 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							a66c186e81 
							
						 
					 
					
						
						
							
							PICA: Align vertex attributes  
						
						 
						
						
						
					 
					
						2016-03-13 04:54:23 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6efb710b28 
							
						 
					 
					
						
						
							
							shader_jit_x64: Clear cache after code space fills up.  
						
						 
						
						
						
					 
					
						2016-03-12 12:15:49 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c103759cdc 
							
						 
					 
					
						
						
							
							shader_jit_x64: Make assert outputs more useful & cleanup formatting.  
						
						 
						
						
						
					 
					
						2016-03-12 12:06:28 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							46f78b7f19 
							
						 
					 
					
						
						
							
							shader: Update log message to use proper log class.  
						
						 
						
						
						
					 
					
						2016-03-12 12:03:32 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							305e63d9ea 
							
						 
					 
					
						
						
							
							Merge pull request  #1475  from lioncash/align  
						
						 
						
						... 
						
						
						
						Common: Get rid of alignment macros 
						
					 
					
						2016-03-09 20:08:38 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4a2d1571bc 
							
						 
					 
					
						
						
							
							Merge pull request  #1474  from lioncash/renderer  
						
						 
						
						... 
						
						
						
						renderer_base: Minor changes 
						
					 
					
						2016-03-09 10:57:38 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							88d604383e 
							
						 
					 
					
						
						
							
							Common: Get rid of alignment macros  
						
						 
						
						... 
						
						
						
						The gl rasterizer already uses alignas,
so we may as well move everything over. 
						
					 
					
						2016-03-09 01:31:14 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8530a2d7df 
							
						 
					 
					
						
						
							
							Merge pull request  #1344  from LittleWhite-tb/error-output  
						
						 
						
						... 
						
						
						
						Output errors in GUI 
						
					 
					
						2016-03-08 23:12:04 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4b5b32e721 
							
						 
					 
					
						
						
							
							renderer_base: In-class initialize variables  
						
						 
						
						
						
					 
					
						2016-03-08 21:46:47 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							be913040a8 
							
						 
					 
					
						
						
							
							render_base: Clarify/normalize getter functions  
						
						 
						
						
						
					 
					
						2016-03-08 21:45:24 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							bf76afc68d 
							
						 
					 
					
						
						
							
							renderer_base: Don't directly expose the rasterizer unique_ptr  
						
						 
						
						... 
						
						
						
						There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer. 
						
					 
					
						2016-03-08 21:31:44 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								LittleWhite 
							
						 
					 
					
						
						
						
						
							
						
						
							4be68dddfb 
							
						 
					 
					
						
						
							
							Improve error report from Init() functions  
						
						 
						
						... 
						
						
						
						Add error popup when citra initialization failed 
						
					 
					
						2016-03-08 22:05:25 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c58bc25d5b 
							
						 
					 
					
						
						
							
							Pica: Write depth value even when depth test is disabled  
						
						 
						
						... 
						
						
						
						This has been confirmed on hardware. Fixes Etrian Odyssey IV. 
						
					 
					
						2016-03-05 20:16:20 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Dwayne Slater 
							
						 
					 
					
						
						
						
						
							
						
						
							6b775034dd 
							
						 
					 
					
						
						
							
							Add immediate mode vertex submission  
						
						 
						
						
						
					 
					
						2016-03-02 22:16:38 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2b00bdec1f 
							
						 
					 
					
						
						
							
							Merge pull request  #1424  from MerryMage/lut_init  
						
						 
						
						... 
						
						
						
						renderer_opengl: Initalise fragment shader LUT textures 
						
					 
					
						2016-02-25 19:36:27 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							0801363840 
							
						 
					 
					
						
						
							
							renderer_opengl: Initalise fragment shader LUT textures  
						
						 
						
						
						
					 
					
						2016-02-26 00:12:38 +00:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e04e6aabbc 
							
						 
					 
					
						
						
							
							Merge pull request  #1395  from ds84182/padding-attributes  
						
						 
						
						... 
						
						
						
						Add support for padding vertex attributes 
						
					 
					
						2016-02-24 18:15:16 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Dwayne Slater 
							
						 
					 
					
						
						
						
						
							
						
						
							ed8072b48b 
							
						 
					 
					
						
						
							
							Fix out of bounds array access when loading a component >= 12  
						
						 
						
						
						
					 
					
						2016-02-20 19:03:14 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Dwayne Slater 
							
						 
					 
					
						
						
						
						
							
						
						
							82fc075ff6 
							
						 
					 
					
						
						
							
							Add support for padding vertex attributes  
						
						 
						
						
						
					 
					
						2016-02-20 19:00:31 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							6c71858c5c 
							
						 
					 
					
						
						
							
							BitField: Make trivially copyable and remove assignment operator  
						
						 
						
						
						
					 
					
						2016-02-12 19:51:16 +00:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							19557aaab3 
							
						 
					 
					
						
						
							
							pica: Cleanup lighting register definitions and documentation.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:25 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c4d318f691 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use alignas(16) instead of explicit padding.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:24 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							aaa7beeda8 
							
						 
					 
					
						
						
							
							renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:23 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8e9318f20a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix issue with interpolation of opposite quaternions.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:23 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b694423d09 
							
						 
					 
					
						
						
							
							pica_types: Fix typo in docstring.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:22 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a949fd5f25 
							
						 
					 
					
						
						
							
							pica_types: Replace float24/20/16 with a template class.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:22 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d171822dce 
							
						 
					 
					
						
						
							
							command_processor: Add an assertion to ensure LUTs are not written past their boundaries.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:20 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							310a1c30ca 
							
						 
					 
					
						
						
							
							gl_rasterizer: Remove unnecessary casts.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:19 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c229503f4a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix PicaShaderConfig on GCC.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:19 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9dfb223d26 
							
						 
					 
					
						
						
							
							gl_rasterizer: Initial implementation of bump mapping.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:19 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							449902b558 
							
						 
					 
					
						
						
							
							gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:17 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							348c9c9ff3 
							
						 
					 
					
						
						
							
							gl_shader_gen: Implement lighting red, green, and blue reflection.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:16 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							01b407638c 
							
						 
					 
					
						
						
							
							gl_shader_gen: View should be normalized.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:15 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c37de30cfc 
							
						 
					 
					
						
						
							
							gl_shader_gen: Implement fragment lighting fresnel effect.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:13 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0e67c21c9e 
							
						 
					 
					
						
						
							
							gl_shader_gen: Implement fragment lighting specular 1 component.  
						
						 
						
						
						
					 
					
						2016-02-05 17:19:16 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							781b046579 
							
						 
					 
					
						
						
							
							gl_shader_gen: Add support for D0 LUT scaling.  
						
						 
						
						
						
					 
					
						2016-02-05 17:18:36 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3d89dacd56 
							
						 
					 
					
						
						
							
							gl_shader_gen: Refactor lighting config to match Pica register naming.  
						
						 
						
						... 
						
						
						
						- Also implement D0 LUT enable. 
						
					 
					
						2016-02-05 17:17:35 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6307999116 
							
						 
					 
					
						
						
							
							pica: Cleanup and add some comments to lighting registers.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:34 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6878ba7608 
							
						 
					 
					
						
						
							
							gl_rasterizer: Minor naming refactor on Pica register naming.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:33 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							76f303538b 
							
						 
					 
					
						
						
							
							gl_shader_gen: Reorganize and cleanup lighting code.  
						
						 
						
						... 
						
						
						
						- No functional difference. 
						
					 
					
						2016-02-05 17:17:33 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5f3bad8fb1 
							
						 
					 
					
						
						
							
							gl_shader_gen: Fix directional lights.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:32 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bdc72d0904 
							
						 
					 
					
						
						
							
							gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:32 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							603b619cbe 
							
						 
					 
					
						
						
							
							gl_shader_gen: View vector needs to be normalized when computing half angle vector.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:31 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							021cb0bced 
							
						 
					 
					
						
						
							
							renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.  
						
						 
						
						... 
						
						
						
						- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs. 
						
					 
					
						2016-02-05 17:17:31 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bf89870437 
							
						 
					 
					
						
						
							
							renderer_opengl: Initial implementation of basic specular lighting.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:30 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e34fa6365f 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement HW fragment lighting distance attenuation.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:30 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e9af70eaf3 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:29 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							afbef52516 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement diffuse component of HW fragment lighting.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:29 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b003075570 
							
						 
					 
					
						
						
							
							pica: Implement decoding of basic fragment lighting components.  
						
						 
						
						... 
						
						
						
						- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output 
						
					 
					
						2016-02-05 17:17:28 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							281bc90ad2 
							
						 
					 
					
						
						
							
							pica: Implement fragment lighting LUTs.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:27 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4369767c72 
							
						 
					 
					
						
						
							
							pica: Add decodings for distance attenuation and LUT registers.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:26 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							38c7b20475 
							
						 
					 
					
						
						
							
							pica: Add pica_types module and move float24 definition.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:26 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							a15f4d1590 
							
						 
					 
					
						
						
							
							hwrasterizer: Use proper cached fb addr/size  
						
						 
						
						
						
					 
					
						2016-02-03 15:52:34 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							05356543d9 
							
						 
					 
					
						
						
							
							OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level  
						
						 
						
						... 
						
						
						
						The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless. 
						
					 
					
						2016-02-02 22:44:13 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a43f8d2fb7 
							
						 
					 
					
						
						
							
							Merge pull request  #1367  from yuriks/jit-jmp  
						
						 
						
						... 
						
						
						
						Shader JIT: Fix off-by-one error when compiling JMPs 
						
					 
					
						2016-01-27 09:19:28 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c407b6ce2f 
							
						 
					 
					
						
						
							
							Merge pull request  #1369  from yuriks/jmpu-inverted  
						
						 
						
						... 
						
						
						
						Shader: Implement "invert condition" feature of IFU instruction 
						
					 
					
						2016-01-26 09:58:16 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d01d1f7e01 
							
						 
					 
					
						
						
							
							Debugger: Use 3dbrew names for GPU registers  
						
						 
						
						... 
						
						
						
						This list was imported from the 3dbrew wiki page and is pretty much
complete. 
						
					 
					
						2016-01-24 20:29:44 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							083d2d89a5 
							
						 
					 
					
						
						
							
							Shader: Implement "invert condition" feature of IFU instruction  
						
						 
						
						... 
						
						
						
						If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true. 
						
					 
					
						2016-01-24 20:29:06 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c1071c1ff7 
							
						 
					 
					
						
						
							
							Shader JIT: Fix off-by-one error when compiling JMPs  
						
						 
						
						... 
						
						
						
						There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future. 
						
					 
					
						2016-01-24 02:15:56 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0b6cc0592d 
							
						 
					 
					
						
						
							
							Merge pull request  #1334  from tfarley/hw-depth-modifiers  
						
						 
						
						... 
						
						
						
						hwrasterizer: Use depth offset 
						
					 
					
						2016-01-20 22:27:33 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							f53dbafdae 
							
						 
					 
					
						
						
							
							hwrasterizer: Use depth offset  
						
						 
						
						
						
					 
					
						2016-01-20 21:57:59 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4966568076 
							
						 
					 
					
						
						
							
							command_processor: Get rid of variable shadowing  
						
						 
						
						
						
					 
					
						2016-01-17 02:22:51 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6a261e825c 
							
						 
					 
					
						
						
							
							Merge pull request  #1196  from linkmauve/khr_debug  
						
						 
						
						... 
						
						
						
						Add optional GL_KHR_debug support 
						
					 
					
						2016-01-12 22:54:52 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							5e17a586da 
							
						 
					 
					
						
						
							
							video_core: Make the renderer global a unique_ptr  
						
						 
						
						
						
					 
					
						2015-12-30 08:52:01 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							97dc9634a2 
							
						 
					 
					
						
						
							
							swrasterizer: Add missing override specifier  
						
						 
						
						
						
					 
					
						2015-12-29 18:35:38 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							015d7b9779 
							
						 
					 
					
						
						
							
							VideoCore: Sync state after changing rasterizers  
						
						 
						
						... 
						
						
						
						This fixes various bugs that appear in the HW rasterizer after switching
between it and the SW one during emulation. 
						
					 
					
						2015-12-20 17:37:15 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							402692c08d 
							
						 
					 
					
						
						
							
							Merge pull request  #1267  from yuriks/flipped-framebuffer  
						
						 
						
						... 
						
						
						
						OpenGL: Flip framebuffers during transfer rather than when rendering 
						
					 
					
						2015-12-09 20:35:15 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3013f26d70 
							
						 
					 
					
						
						
							
							Merge pull request  #1269  from Subv/triangle_fan  
						
						 
						
						... 
						
						
						
						GPU/PrimitiveAssembler: Fixed drawing triangle fans. 
						
					 
					
						2015-12-08 10:27:40 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							195fedccf0 
							
						 
					 
					
						
						
							
							VideoCore: Unify interface to OpenGL and SW rasterizers  
						
						 
						
						... 
						
						
						
						This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations. 
						
					 
					
						2015-12-07 20:20:38 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							03835d04f4 
							
						 
					 
					
						
						
							
							VideoCore: Rename HWRasterizer methods to be less confusing  
						
						 
						
						
						
					 
					
						2015-12-06 19:08:37 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							da80ece8b9 
							
						 
					 
					
						
						
							
							OpenGL: Rename cache functions to better match what they actually do  
						
						 
						
						
						
					 
					
						2015-12-06 17:02:52 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7b33e163b9 
							
						 
					 
					
						
						
							
							GPU/PrimitiveAssembler: Fixed drawing triangle fans.  
						
						 
						
						... 
						
						
						
						It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle. 
						
					 
					
						2015-12-06 10:48:05 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							cf81e08389 
							
						 
					 
					
						
						
							
							OpenGL: Flip framebuffers during transfer rather than when rendering  
						
						 
						
						
						
					 
					
						2015-12-04 22:23:39 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							95dbc6eb0e 
							
						 
					 
					
						
						
							
							OpenGL: Add support for glFrontFace in the state tracker  
						
						 
						
						
						
					 
					
						2015-12-04 21:58:26 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e9c209ccc8 
							
						 
					 
					
						
						
							
							PICA: Properly emulate 1-stage delay in the combiner buffer  
						
						 
						
						... 
						
						
						
						This was discovered and verified by @fincs. The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.
Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes  #1140 . 
						
					 
					
						2015-11-30 22:45:18 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f008dfbaca 
							
						 
					 
					
						
						
							
							renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.  
						
						 
						
						
						
					 
					
						2015-11-25 22:33:24 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre de La Morinerie 
							
						 
					 
					
						
						
						
						
							
						
						
							0735630744 
							
						 
					 
					
						
						
							
							Use regular uniform location  
						
						 
						
						... 
						
						
						
						The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location ).
This fix the shader compilation on Intel HD 4000 (#1222 ). 
						
					 
					
						2015-11-25 11:56:11 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							823ce62f2f 
							
						 
					 
					
						
						
							
							FragShader: Use an UBO instead of several individual uniforms  
						
						 
						
						
						
					 
					
						2015-11-18 21:03:56 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7a37dba75b 
							
						 
					 
					
						
						
							
							GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).  
						
						 
						
						... 
						
						
						
						Related to #1170  
						
					 
					
						2015-11-09 21:16:11 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							53df67376d 
							
						 
					 
					
						
						
							
							OpenGL: Log GL_KHR_debug messages we receive  
						
						 
						
						... 
						
						
						
						This allows the driver to communicate errors, warnings and improvement
suggestions about our usage of the API. 
						
					 
					
						2015-10-24 02:30:51 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							74186a5f01 
							
						 
					 
					
						
						
							
							gl_shader_gen: Use explicit locations for vertex shader attributes.  
						
						 
						
						
						
					 
					
						2015-10-21 22:29:56 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e663f5c914 
							
						 
					 
					
						
						
							
							gl_shader_gen: Optimize code for AppendAlphaTestCondition.  
						
						 
						
						... 
						
						
						
						- Also add a comment to AppendColorCombiner. 
						
					 
					
						2015-10-21 22:29:56 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e7b1f2ae0a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Define enum types for each vertex texcoord attribute.  
						
						 
						
						
						
					 
					
						2015-10-21 21:59:47 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0ebcff710e 
							
						 
					 
					
						
						
							
							gl_shader_gen: Various cleanups to shader generation.  
						
						 
						
						
						
					 
					
						2015-10-21 21:59:44 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							240a3b80d9 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use MMH3 hash for shader cache hey.  
						
						 
						
						... 
						
						
						
						- Includes a check to confirm no hash collisions. 
						
					 
					
						2015-10-21 21:58:59 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							71edb55114 
							
						 
					 
					
						
						
							
							gl_shader_gen: Require explicit uniform locations.  
						
						 
						
						... 
						
						
						
						- Fixes uniform issue on AMD. 
						
					 
					
						2015-10-21 21:54:56 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5ef2df056d 
							
						 
					 
					
						
						
							
							gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:19 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c2c4faef4c 
							
						 
					 
					
						
						
							
							gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:18 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bd833b8dd8 
							
						 
					 
					
						
						
							
							gl_shader_gen: Fix bug where TEV stage outputs should be clamped.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:18 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f2e7f7e101 
							
						 
					 
					
						
						
							
							gl_rasterizer: Add documentation to ShaderCacheKey.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:17 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4b5141954e 
							
						 
					 
					
						
						
							
							gl_shader_gen: Add additional function documentation.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:17 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2a0a86f629 
							
						 
					 
					
						
						
							
							gl_shader_util: Cleanup header file + add docstring.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:16 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a74774257e 
							
						 
					 
					
						
						
							
							gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:16 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c86b9d4242 
							
						 
					 
					
						
						
							
							renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:14 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3c057bd3d8 
							
						 
					 
					
						
						
							
							gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:05 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b02a533d94 
							
						 
					 
					
						
						
							
							gl_shader_util: Use vec3 constants for AppendColorCombiner.  
						
						 
						
						
						
					 
					
						2015-10-21 21:51:24 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							37b0aa5af7 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix typo in uploading TEV const color uniforms.  
						
						 
						
						
						
					 
					
						2015-10-21 21:51:24 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							82f3e6dc69 
							
						 
					 
					
						
						
							
							gl_shader_util: Fix precision bug with alpha testing.  
						
						 
						
						... 
						
						
						
						- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer. 
						
					 
					
						2015-10-21 21:51:23 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e3f4233cef 
							
						 
					 
					
						
						
							
							Initial implementation of fragment shader generation with caching.  
						
						 
						
						
						
					 
					
						2015-10-21 21:51:23 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							14af5919ba 
							
						 
					 
					
						
						
							
							CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.  
						
						 
						
						... 
						
						
						
						The LOG_* function itself already appends one. 
						
					 
					
						2015-10-09 22:14:56 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rohit Nirmal 
							
						 
					 
					
						
						
						
						
							
						
						
							32391cffdd 
							
						 
					 
					
						
						
							
							Silence -Wsign-compare warnings.  
						
						 
						
						
						
					 
					
						2015-10-06 22:16:15 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Martin Lindhe 
							
						 
					 
					
						
						
						
						
							
						
						
							bafb7afba2 
							
						 
					 
					
						
						
							
							fix some xcode 7.0 warnings  
						
						 
						
						
						
					 
					
						2015-09-29 23:11:09 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							751fbfdcc3 
							
						 
					 
					
						
						
							
							general: Silence some warnings when using clang  
						
						 
						
						
						
					 
					
						2015-09-16 08:51:53 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							aec28ed91e 
							
						 
					 
					
						
						
							
							video_core: Reorganize headers  
						
						 
						
						
						
					 
					
						2015-09-11 07:31:15 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1fa772393b 
							
						 
					 
					
						
						
							
							video_core: Remove unnecessary includes from headers  
						
						 
						
						
						
					 
					
						2015-09-11 00:10:03 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a008b28659 
							
						 
					 
					
						
						
							
							Merge pull request  #1133  from lioncash/emplace-back  
						
						 
						
						... 
						
						
						
						gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle 
						
					 
					
						2015-09-10 15:07:06 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0d5604fdcb 
							
						 
					 
					
						
						
							
							Merge pull request  #1136  from lioncash/proto  
						
						 
						
						... 
						
						
						
						renderer_opengl: Remove unimplemented function declaration 
						
					 
					
						2015-09-10 11:29:33 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8a3428f16c 
							
						 
					 
					
						
						
							
							renderer_opengl: Remove unimplemented function declaration  
						
						 
						
						
						
					 
					
						2015-09-10 10:45:44 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							526eb33d1e 
							
						 
					 
					
						
						
							
							video_core: Remove unused variables  
						
						 
						
						
						
					 
					
						2015-09-10 10:26:21 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							7b72b71605 
							
						 
					 
					
						
						
							
							gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle  
						
						 
						
						
						
					 
					
						2015-09-10 00:20:30 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							1484a23530 
							
						 
					 
					
						
						
							
							Shader JIT: Use SCALE constant from emitter  
						
						 
						
						
						
					 
					
						2015-09-07 16:50:28 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							87e3b9ffc0 
							
						 
					 
					
						
						
							
							Shader: Fix size_t to int casts of register offsets  
						
						 
						
						
						
					 
					
						2015-09-07 16:50:28 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							b044c047c4 
							
						 
					 
					
						
						
							
							OpenGL: Use Sampler Objects to decouple sampler config from textures  
						
						 
						
						... 
						
						
						
						Fixes  #978  
						
					 
					
						2015-09-03 15:09:51 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							466e608c19 
							
						 
					 
					
						
						
							
							OpenGL: Remove ugly and endian-unsafe color pointer casts  
						
						 
						
						
						
					 
					
						2015-09-03 15:09:51 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ec28f037e6 
							
						 
					 
					
						
						
							
							OpenGL: Add support for Sampler Objects to state tracker  
						
						 
						
						
						
					 
					
						2015-09-03 15:09:50 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							cc19a76656 
							
						 
					 
					
						
						
							
							Merge pull request  #1087  from yuriks/opengl-glad  
						
						 
						
						... 
						
						
						
						Replace the previous OpenGL loader with a glad-generated 3.3 one 
						
					 
					
						2015-09-03 15:07:01 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							918ca40c68 
							
						 
					 
					
						
						
							
							Merge pull request  #1088  from aroulin/x64-emitter-abi-call  
						
						 
						
						... 
						
						
						
						x64: Proper stack alignment in shader JIT function calls 
						
					 
					
						2015-09-02 08:46:58 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							ba998b85a1 
							
						 
					 
					
						
						
							
							video_core: Fix format specifiers warnings  
						
						 
						
						
						
					 
					
						2015-09-02 08:20:00 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							179ad35c2e 
							
						 
					 
					
						
						
							
							x64: Proper stack alignment in shader JIT function calls  
						
						 
						
						... 
						
						
						
						Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files 
						
					 
					
						2015-09-01 23:39:52 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							071510b367 
							
						 
					 
					
						
						
							
							Merge pull request  #1092  from Subv/vertex_offset  
						
						 
						
						... 
						
						
						
						Pica: Add the vertex_offset register to the Pica registers map. 
						
					 
					
						2015-08-31 18:17:59 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							58a04c0776 
							
						 
					 
					
						
						
							
							Pica: Added the primitive_restart register (0x25f) to the registers map.  
						
						 
						
						
						
					 
					
						2015-08-31 09:14:18 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							149ea561a6 
							
						 
					 
					
						
						
							
							Pica: Add the vertex_offset register to the Pica registers map.  
						
						 
						
						
						
					 
					
						2015-08-31 07:02:30 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							84959be150 
							
						 
					 
					
						
						
							
							Shader JIT: Fix SGE/SGEI NaN behavior  
						
						 
						
						... 
						
						
						
						SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT 
						
					 
					
						2015-08-31 08:16:15 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e77dc4e9d2 
							
						 
					 
					
						
						
							
							Merge pull request  #1059  from Subv/vertex_offset  
						
						 
						
						... 
						
						
						
						GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET 
						
					 
					
						2015-08-30 17:12:33 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							12a11472f1 
							
						 
					 
					
						
						
							
							GPU: Implemented register 0x22A.  
						
						 
						
						... 
						
						
						
						This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.
Register 0x22A doesn't affect indexed rendering. 
						
					 
					
						2015-08-30 15:46:22 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							a1a5570e97 
							
						 
					 
					
						
						
							
							Replace the previous OpenGL loader with a glad-generated 3.3 one  
						
						 
						
						... 
						
						
						
						The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES. 
						
					 
					
						2015-08-30 08:45:56 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							58e9f78844 
							
						 
					 
					
						
						
							
							Merge pull request  #1049  from Subv/stencil  
						
						 
						
						... 
						
						
						
						Rasterizer: Corrected the stencil implementation. 
						
					 
					
						2015-08-29 20:06:25 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c5a4025b65 
							
						 
					 
					
						
						
							
							Merge pull request  #1065  from yuriks/shader-fp  
						
						 
						
						... 
						
						
						
						Shader FP compliance fixes 
						
					 
					
						2015-08-27 16:34:13 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f3cef178e3 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.  
						
						 
						
						
						
					 
					
						2015-08-27 19:07:53 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							f52d8c1a9b 
							
						 
					 
					
						
						
							
							Shader JIT: Fix float to integer rounding in MOVA  
						
						 
						
						... 
						
						
						
						MOVA converts new address register values from floats to integers using truncation 
						
					 
					
						2015-08-27 15:26:41 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							dd0e1061ef 
							
						 
					 
					
						
						
							
							Shader JIT: ifdef out reference to ifdef'd out shader_map  
						
						 
						
						... 
						
						
						
						shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built. 
						
					 
					
						2015-08-26 22:28:19 +00:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							0fcabd2b11 
							
						 
					 
					
						
						
							
							Integrate the MicroProfile profiling library  
						
						 
						
						... 
						
						
						
						This brings goodies such as a configurable user interface and
multi-threaded timeline view. 
						
					 
					
						2015-08-24 22:16:28 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							afd45d1d7f 
							
						 
					 
					
						
						
							
							Merge pull request  #1063  from Subv/hw_renderer_debug_fb  
						
						 
						
						... 
						
						
						
						HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint 
						
					 
					
						2015-08-24 13:02:44 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							583d777b1a 
							
						 
					 
					
						
						
							
							HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.  
						
						 
						
						... 
						
						
						
						Reported here https://communities.intel.com/message/324464  
						
					 
					
						2015-08-24 11:28:28 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							eff10959de 
							
						 
					 
					
						
						
							
							fixup! Shaders: Fix multiplications between 0.0 and inf  
						
						 
						
						
						
					 
					
						2015-08-24 02:10:11 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d8ef20c856 
							
						 
					 
					
						
						
							
							Shader JIT: Tiny micro-optimization in DPH  
						
						 
						
						
						
					 
					
						2015-08-24 01:48:37 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							630a850d4d 
							
						 
					 
					
						
						
							
							Shaders: Fix multiplications between 0.0 and inf  
						
						 
						
						... 
						
						
						
						The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes  #1024  (missing OoT interface items) 
						
					 
					
						2015-08-24 01:48:15 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							082b74fa24 
							
						 
					 
					
						
						
							
							Shaders: Explicitly conform to PICA semantics in MAX/MIN  
						
						 
						
						
						
					 
					
						2015-08-24 01:46:58 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							76247170df 
							
						 
					 
					
						
						
							
							Shader JIT: Add name to second scratch register (XMM4)  
						
						 
						
						
						
					 
					
						2015-08-24 01:46:10 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							fa5076eb9b 
							
						 
					 
					
						
						
							
							shader_jit: Replace two MDisp usages with MatR  
						
						 
						
						
						
					 
					
						2015-08-24 00:39:50 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							455147ee95 
							
						 
					 
					
						
						
							
							Shader JIT: Fix CMP NaN behavior to match hardware  
						
						 
						
						
						
					 
					
						2015-08-24 01:29:40 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							83c214f6d8 
							
						 
					 
					
						
						
							
							Merge pull request  #1062  from aroulin/shader-rcp-rsq  
						
						 
						
						... 
						
						
						
						Shader: RCP and RSQ computes only the 1st component 
						
					 
					
						2015-08-23 17:56:35 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							d1b9383d86 
							
						 
					 
					
						
						
							
							HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.  
						
						 
						
						
						
					 
					
						2015-08-23 15:26:17 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							03c5cfead4 
							
						 
					 
					
						
						
							
							Shader: Use std::sqrt for float instead of sqrt  
						
						 
						
						
						
					 
					
						2015-08-23 22:03:07 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							fa552f11ef 
							
						 
					 
					
						
						
							
							Shader: RCP and RSQ computes only the 1st component  
						
						 
						
						
						
					 
					
						2015-08-23 22:01:17 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2f1514b904 
							
						 
					 
					
						
						
							
							Shader: implement DPH/DPHI in JIT  
						
						 
						
						
						
					 
					
						2015-08-22 11:09:53 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2e7cf2f6cf 
							
						 
					 
					
						
						
							
							Shader: implement DPH/DPHI in interpreter  
						
						 
						
						... 
						
						
						
						Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew. 
						
					 
					
						2015-08-22 11:09:53 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							0c7da9b815 
							
						 
					 
					
						
						
							
							HWRasterizer: Implemented stencil ops 6 and 7.  
						
						 
						
						
						
					 
					
						2015-08-21 11:05:56 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7c1f84a92b 
							
						 
					 
					
						
						
							
							SWRasterizer: Implemented stencil ops 6 and 7.  
						
						 
						
						... 
						
						
						
						IncrementWrap and DecrementWrap, verified with hwtests. 
						
					 
					
						2015-08-21 11:01:42 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e43eb130d4 
							
						 
					 
					
						
						
							
							HWRasterizer: Implemented stencil op 1 (GL_ZERO)  
						
						 
						
						
						
					 
					
						2015-08-21 10:59:49 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							fef1462371 
							
						 
					 
					
						
						
							
							SWRasterizer: Implemented stencil action 1 (GL_ZERO).  
						
						 
						
						... 
						
						
						
						Verified with hwtests. 
						
					 
					
						2015-08-21 10:35:25 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b3e530d005 
							
						 
					 
					
						
						
							
							SWRasterizer: Removed a todo. Verified with hwtests.  
						
						 
						
						
						
					 
					
						2015-08-21 10:09:15 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8e6336d96b 
							
						 
					 
					
						
						
							
							SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.  
						
						 
						
						... 
						
						
						
						The HW renderer already did this. 
						
					 
					
						2015-08-21 09:48:43 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e74825e3d0 
							
						 
					 
					
						
						
							
							Rasterizer: Abstract duplicated stencil code into a lambda.  
						
						 
						
						
						
					 
					
						2015-08-21 09:45:36 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							46f660a789 
							
						 
					 
					
						
						
							
							GLRasterizer: Implemented stencil testing in the hw renderer.  
						
						 
						
						
						
					 
					
						2015-08-20 10:11:09 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							186873420f 
							
						 
					 
					
						
						
							
							GPU/Rasterizer: Corrected the stencil implementation.  
						
						 
						
						... 
						
						
						
						Verified the behavior with hardware tests. 
						
					 
					
						2015-08-20 10:10:35 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							f3e8f42718 
							
						 
					 
					
						
						
							
							Shader: implement SGE, SGEI and SLT in JIT  
						
						 
						
						
						
					 
					
						2015-08-19 14:29:39 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							863730f6a7 
							
						 
					 
					
						
						
							
							Shader: implement SGE, SGEI in interpreter  
						
						 
						
						
						
					 
					
						2015-08-19 14:29:39 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3c5ff418ca 
							
						 
					 
					
						
						
							
							Merge pull request  #1047  from aroulin/shader-ex2-lg2  
						
						 
						
						... 
						
						
						
						Shader: Save caller-saved registers in JIT before a CALL 
						
					 
					
						2015-08-18 22:02:25 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2f9eb98f03 
							
						 
					 
					
						
						
							
							Shader: Save caller-saved registers in JIT before a CALL  
						
						 
						
						
						
					 
					
						2015-08-19 03:40:07 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							026379ed55 
							
						 
					 
					
						
						
							
							Merge pull request  #1037  from aroulin/shader-ex2-lg2  
						
						 
						
						... 
						
						
						
						Shader: Implement EX2 and LG2 in interpreter/JIT 
						
					 
					
						2015-08-18 19:42:32 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1f18c9f8dd 
							
						 
					 
					
						
						
							
							Merge pull request  #1034  from yuriks/rg8-textures  
						
						 
						
						... 
						
						
						
						videocore: Added RG8 texture support 
						
					 
					
						2015-08-16 22:17:12 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							7d3a6016d6 
							
						 
					 
					
						
						
							
							Shader: implement EX2 and LG2 in JIT  
						
						 
						
						
						
					 
					
						2015-08-17 01:12:34 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								LittleWhite 
							
						 
					 
					
						
						
						
						
							
						
						
							9d6748fa94 
							
						 
					 
					
						
						
							
							Fix Linux GCC 4.9 build (complaining about undeclared memset)  
						
						 
						
						
						
					 
					
						2015-08-16 17:21:08 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							638e47c04d 
							
						 
					 
					
						
						
							
							Shader: implement EX2 and LG2 in interpreter  
						
						 
						
						
						
					 
					
						2015-08-16 15:54:30 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							96820ae42a 
							
						 
					 
					
						
						
							
							Build fix for Debug configurations.  
						
						 
						
						
						
					 
					
						2015-08-16 15:14:54 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							f5144e6c10 
							
						 
					 
					
						
						
							
							Merge pull request  #997  from Lectem/cmdlist_full_debug  
						
						 
						
						... 
						
						
						
						citra-qt: Improve pica command list widget (add mask, fix some issues) 
						
					 
					
						2015-08-16 13:34:45 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							33ba604fd9 
							
						 
					 
					
						
						
							
							Introduce a shader tracer to allow inspection of input/output values for each processed instruction.  
						
						 
						
						
						
					 
					
						2015-08-16 14:12:11 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							2e3601f415 
							
						 
					 
					
						
						
							
							Pica/DebugUtils: Include uniform information into shader dumps.  
						
						 
						
						
						
					 
					
						2015-08-16 13:22:01 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							4cb302c8ae 
							
						 
					 
					
						
						
							
							citra-qt: Improve shader debugger.  
						
						 
						
						... 
						
						
						
						Now supports dumping the current shader and recognizes a larger number of output semantics. 
						
					 
					
						2015-08-16 13:22:00 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patrick Martin 
							
						 
					 
					
						
						
						
						
							
						
						
							5b65d95310 
							
						 
					 
					
						
						
							
							videocore: Added RG8 texture support  
						
						 
						
						
						
					 
					
						2015-08-16 02:21:50 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							db97090cad 
							
						 
					 
					
						
						
							
							Shader: Use a POD struct for registers.  
						
						 
						
						
						
					 
					
						2015-08-15 18:03:27 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b39c053785 
							
						 
					 
					
						
						
							
							Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.  
						
						 
						
						
						
					 
					
						2015-08-15 18:03:27 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0ee00861f6 
							
						 
					 
					
						
						
							
							Common: Cleanup CPU capability detection code.  
						
						 
						
						
						
					 
					
						2015-08-15 18:03:26 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a1942238f5 
							
						 
					 
					
						
						
							
							Common: Move cpu_detect to x64 directory.  
						
						 
						
						
						
					 
					
						2015-08-15 18:03:26 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bd7e691f78 
							
						 
					 
					
						
						
							
							x64: Refactor to remove fake interfaces and general cleanups.  
						
						 
						
						
						
					 
					
						2015-08-15 18:03:25 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							cfb354f11f 
							
						 
					 
					
						
						
							
							JIT: Support negative address offsets.  
						
						 
						
						
						
					 
					
						2015-08-15 18:01:22 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							094ae6fadb 
							
						 
					 
					
						
						
							
							Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.  
						
						 
						
						... 
						
						
						
						- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT. 
						
					 
					
						2015-08-15 18:01:07 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d67e2f78b7 
							
						 
					 
					
						
						
							
							Common: Added MurmurHash3 hash function for general-purpose use.  
						
						 
						
						
						
					 
					
						2015-08-15 17:33:46 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3f69c2039d 
							
						 
					 
					
						
						
							
							Shader: Define a common interface for running vertex shader programs.  
						
						 
						
						
						
					 
					
						2015-08-15 17:33:44 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							18527b9e21 
							
						 
					 
					
						
						
							
							Shader: Move shader code to its own subdirectory, "shader".  
						
						 
						
						
						
					 
					
						2015-08-15 17:33:42 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							642b9b5030 
							
						 
					 
					
						
						
							
							GPU: Refactor "VertexShader" namespace to "Shader".  
						
						 
						
						... 
						
						
						
						- Also renames "vertex_shader.*" to "shader_interpreter.*" 
						
					 
					
						2015-08-15 17:33:41 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							35f3360663 
							
						 
					 
					
						
						
							
							Merge pull request  #893  from linkmauve/remove-uint._t-int._t  
						
						 
						
						... 
						
						
						
						Replace standard uint*_t and int*_t with CommonTypes’ u* and s* types 
						
					 
					
						2015-08-11 17:55:24 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							5115d0177e 
							
						 
					 
					
						
						
							
							ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.  
						
						 
						
						
						
					 
					
						2015-08-11 22:38:44 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							254582aa35 
							
						 
					 
					
						
						
							
							OpenGL: Fix state tracking in situations with reused object handles  
						
						 
						
						... 
						
						
						
						If an OpenGL object is created, bound to a binding using the state
tracker, and then destroyed, a newly created object can be assigned the
same numeric handle by OpenGL. However, even though it is a new object,
and thus needs to be bound to the binding again, the state tracker
compared the current and previous handles and concluded that no change
needed to be made, leading to failure to bind objects in certain cases.
This manifested as broken text in VVVVVV, which this commit fixes along
with similar texturing problems in other games. 
						
					 
					
						2015-08-06 00:59:37 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ff68db61bc 
							
						 
					 
					
						
						
							
							OpenGL: Remove redundant texture.enable_2d field from OpenGLState  
						
						 
						
						... 
						
						
						
						All uses of this field where it's false can just set the texture id to 0
instead. 
						
					 
					
						2015-08-05 22:55:22 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							a96502edd3 
							
						 
					 
					
						
						
							
							Videocore: Implement simple vertex caching  
						
						 
						
						... 
						
						
						
						This gives a ~2/3 reduction in the amount of vertices that need to be
processed through the vertex loaders and the vertex shader, yielding a
good speedup. 
						
					 
					
						2015-08-04 23:41:47 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bb7eb5c574 
							
						 
					 
					
						
						
							
							Merge pull request  #1006  from yuriks/fb-commit-profile  
						
						 
						
						... 
						
						
						
						OpenGL: Add a profiler category measuring framebuffer readback 
						
					 
					
						2015-07-30 10:39:38 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							31c1bb901b 
							
						 
					 
					
						
						
							
							Merge pull request  #963  from yuriks/gpu-fixes  
						
						 
						
						... 
						
						
						
						Misc. GPU vertex loading fixes 
						
					 
					
						2015-07-29 16:45:17 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							428154da45 
							
						 
					 
					
						
						
							
							OpenGL: Add a profiler category measuring framebuffer readback  
						
						 
						
						
						
					 
					
						2015-07-28 17:37:46 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e1a3fed6ff 
							
						 
					 
					
						
						
							
							Merge pull request  #991  from yuriks/globjects  
						
						 
						
						... 
						
						
						
						OpenGL: Make OpenGL object resource wrappers fully inline 
						
					 
					
						2015-07-26 16:37:33 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							cb76453ec4 
							
						 
					 
					
						
						
							
							Merge pull request  #992  from yuriks/hot-path-debug  
						
						 
						
						... 
						
						
						
						VideoCore: #ifdef out some debugging routines 
						
					 
					
						2015-07-26 11:45:51 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lectem 
							
						 
					 
					
						
						
						
						
							
						
						
							facb2555a9 
							
						 
					 
					
						
						
							
							citra-qt/debug_utils: Use lock_guard everywhere  
						
						 
						
						... 
						
						
						
						unique_lock were being used as lock_guards.
Also replaced manual lock/unlock by lock_guard for harmonization. 
						
					 
					
						2015-07-26 16:28:44 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lectem 
							
						 
					 
					
						
						
						
						
							
						
						
							e663751f8b 
							
						 
					 
					
						
						
							
							citra-qt/command list: Add mask column  
						
						 
						
						
						
					 
					
						2015-07-26 16:23:12 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							1762267de4 
							
						 
					 
					
						
						
							
							OpenGL: Make OpenGL object resource wrappers fully inline  
						
						 
						
						... 
						
						
						
						The functions are so simple that having them separate only bloats the
code and hinders optimization. 
						
					 
					
						2015-07-26 10:58:58 -03:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							72237a9305 
							
						 
					 
					
						
						
							
							Merge pull request  #987  from yuriks/regnames  
						
						 
						
						... 
						
						
						
						Videocore: Don't reinitialize register name map on every query. 
						
					 
					
						2015-07-26 15:56:56 +02:00