linkmauve 
							
						 
					 
					
						
						
						
						
							
						
						
							f40fabd688 
							
						 
					 
					
						
						
							
							Merge pull request  #1787  from JayFoxRox/refactor-jit  
						
						 
						
						... 
						
						
						
						Refactor JIT 
						
					 
					
						2016-05-16 17:54:45 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							5389dedfa1 
							
						 
					 
					
						
						
							
							OpenGL: Only update depth uniforms if the depth changed  
						
						 
						
						
						
					 
					
						2016-05-14 10:31:18 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							f8a11a664f 
							
						 
					 
					
						
						
							
							OpenGL: value-initialize variables which cause uninitialised access otherwise  
						
						 
						
						
						
					 
					
						2016-05-14 10:16:11 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							1308afe2c2 
							
						 
					 
					
						
						
							
							Use new shader-jit signature for interpreter  
						
						 
						
						
						
					 
					
						2016-05-13 09:41:55 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							4e01e9ffc5 
							
						 
					 
					
						
						
							
							Refactor access to state in shader-jit  
						
						 
						
						
						
					 
					
						2016-05-13 09:20:14 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							5864cb7e00 
							
						 
					 
					
						
						
							
							OpenGL: Support blend equation  
						
						 
						
						
						
					 
					
						2016-05-12 22:57:40 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							7e756faaba 
							
						 
					 
					
						
						
							
							Move program_counter and call_stack from UnitState to interpreter  
						
						 
						
						
						
					 
					
						2016-05-12 19:05:42 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							6c6d99ca51 
							
						 
					 
					
						
						
							
							Move default_attributes into Pica state  
						
						 
						
						
						
					 
					
						2016-05-12 19:05:41 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f6eb62d062 
							
						 
					 
					
						
						
							
							Merge pull request  #1690  from JayFoxRox/tex-type-3  
						
						 
						
						... 
						
						
						
						Pica: Implement texture type 3 (Projection2D) 
						
					 
					
						2016-05-11 21:47:08 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							ae7a82fa1c 
							
						 
					 
					
						
						
							
							Turn ShaderSetup into struct  
						
						 
						
						
						
					 
					
						2016-05-11 23:48:24 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							5a7306d6df 
							
						 
					 
					
						
						
							
							OpenGL: Implement texture type 3  
						
						 
						
						
						
					 
					
						2016-05-11 08:07:37 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							4311297eb1 
							
						 
					 
					
						
						
							
							Rasterizer: Implement texture type 3  
						
						 
						
						
						
					 
					
						2016-05-11 08:07:36 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							2f8e8e1455 
							
						 
					 
					
						
						
							
							Pica: Add tc0.w to OutputVertex  
						
						 
						
						
						
					 
					
						2016-05-11 08:07:36 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							9cfebb9334 
							
						 
					 
					
						
						
							
							Pica: Add texture type to state  
						
						 
						
						
						
					 
					
						2016-05-11 08:07:36 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							86ecbdfa4d 
							
						 
					 
					
						
						
							
							Merge pull request  #1621  from JayFoxRox/w-buffer  
						
						 
						
						... 
						
						
						
						Implement W-buffer and fix depth-mapping 
						
					 
					
						2016-05-10 23:00:40 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							75e5d0a6a0 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix compilation for debug builds  
						
						 
						
						
						
					 
					
						2016-05-10 09:22:02 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							fc9cc21024 
							
						 
					 
					
						
						
							
							OpenGL: Implement W-Buffers and fix depth-mapping  
						
						 
						
						
						
					 
					
						2016-05-10 08:58:52 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							4c98113b57 
							
						 
					 
					
						
						
							
							Pica: Implement W-Buffer in SW rasterizer  
						
						 
						
						
						
					 
					
						2016-05-10 08:58:52 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								linkmauve 
							
						 
					 
					
						
						
						
						
							
						
						
							006fe5fc0f 
							
						 
					 
					
						
						
							
							Merge pull request  #1704  from JayFoxRox/pod-config  
						
						 
						
						... 
						
						
						
						Pica: PicaShaderConfig is TC and cleared before use 
						
					 
					
						2016-05-10 01:16:53 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6d5f2a3cff 
							
						 
					 
					
						
						
							
							vertex_loader: Correct forward declaration of InputVertex  
						
						 
						
						... 
						
						
						
						It's actually a struct, not a class. 
						
					 
					
						2016-05-08 23:08:18 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							5587383eb7 
							
						 
					 
					
						
						
							
							vertex_loader: Provide an assertion for ensuring the loader has been setup  
						
						 
						
						... 
						
						
						
						Also adds an assert to ensure that Setup is not called more than once
during a VertexLoader's lifetime. 
						
					 
					
						2016-05-08 23:08:12 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1357724cd9 
							
						 
					 
					
						
						
							
							vertex_loader: Add constructors to facilitate immediate and two-step initialization  
						
						 
						
						
						
					 
					
						2016-05-08 23:03:32 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							769f4a7018 
							
						 
					 
					
						
						
							
							vertex_loader: initialize_num_total_attributes.  
						
						 
						
						... 
						
						
						
						Keeps the public API sane. 
						
					 
					
						2016-05-08 23:03:32 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8ea5e7dfb5 
							
						 
					 
					
						
						
							
							vertex_loader: Use std::array instead of raw C arrays  
						
						 
						
						
						
					 
					
						2016-05-08 23:03:32 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a286b61f75 
							
						 
					 
					
						
						
							
							vertex_loader: Correct header ordering  
						
						 
						
						
						
					 
					
						2016-05-08 23:01:26 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Alexander Laties 
							
						 
					 
					
						
						
						
						
							
						
						
							0a31e373f1 
							
						 
					 
					
						
						
							
							fixup simple type conversions where possible  
						
						 
						
						
						
					 
					
						2016-05-07 11:41:55 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							aa4d4ff23c 
							
						 
					 
					
						
						
							
							Frontends, VideoCore: Move glad initialisation to the frontend  
						
						 
						
						... 
						
						
						
						On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader. 
						
					 
					
						2016-05-06 03:10:14 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							7a77b8356c 
							
						 
					 
					
						
						
							
							Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation  
						
						 
						
						
						
					 
					
						2016-05-04 10:21:51 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							f74652d2fe 
							
						 
					 
					
						
						
							
							Pica: Use a union for PicaShaderConfig  
						
						 
						
						
						
					 
					
						2016-05-03 15:06:49 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							5fc8eb227a 
							
						 
					 
					
						
						
							
							Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)  
						
						 
						
						
						
					 
					
						2016-05-03 15:06:46 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							f3f7018c9e 
							
						 
					 
					
						
						
							
							Pica: Make PicaShaderConfig trivially_copyable and clear it before use  
						
						 
						
						
						
					 
					
						2016-05-03 14:10:11 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							5ec1140f8b 
							
						 
					 
					
						
						
							
							OpenGL: Don't copy const_color (Reverts  #1745 )  
						
						 
						
						
						
					 
					
						2016-05-03 12:34:52 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							696cb197a5 
							
						 
					 
					
						
						
							
							Pica: Replace logic in shader.cpp with loop  
						
						 
						
						
						
					 
					
						2016-05-03 01:40:47 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							15d0e98267 
							
						 
					 
					
						
						
							
							Merge pull request  #1741  from linkmauve/iwyu-video_core  
						
						 
						
						... 
						
						
						
						Fix video_core includes (and dependencies) using include-what-you-use 
						
					 
					
						2016-05-01 17:44:57 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							7e0d6903ff 
							
						 
					 
					
						
						
							
							OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied  
						
						 
						
						
						
					 
					
						2016-05-01 16:35:54 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							aab41604f7 
							
						 
					 
					
						
						
							
							OpenGL: border_color was never set. Fixed. ( #1740 )  
						
						 
						
						
						
					 
					
						2016-04-30 12:20:23 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							691a42fe98 
							
						 
					 
					
						
						
							
							VideoCore: Run include-what-you-use and fix most includes.  
						
						 
						
						
						
					 
					
						2016-04-30 17:02:41 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							49bfe9bf91 
							
						 
					 
					
						
						
							
							Remove TGA dumper  
						
						 
						
						
						
					 
					
						2016-04-30 09:43:59 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							90243c56fb 
							
						 
					 
					
						
						
							
							Merge pull request  #1730  from hrydgard/vertex-loader  
						
						 
						
						... 
						
						
						
						* Remove late accesses to attribute_config
* Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
* Move "&" to their proper place, add missing includes and make some properly relative.
* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
* Optimize the vertex loader, nearly doubling its speed.
* Debugger fix
* Move and rename the MemoryAccesses class to MemoryAccessTracker. 
						
					 
					
						2016-04-29 09:42:47 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e3a8292495 
							
						 
					 
					
						
						
							
							Common: Remove section measurement from profiler ( #1731 )  
						
						 
						
						... 
						
						
						
						This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI. 
						
					 
					
						2016-04-29 00:07:10 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Henrik Rydgard 
							
						 
					 
					
						
						
						
						
							
						
						
							a86d7cacc1 
							
						 
					 
					
						
						
							
							Move and rename the MemoryAccesses class to MemoryAccessTracker.  
						
						 
						
						
						
					 
					
						2016-04-29 08:50:21 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Henrik Rydgard 
							
						 
					 
					
						
						
						
						
							
						
						
							a442ee07f4 
							
						 
					 
					
						
						
							
							Debugger fix  
						
						 
						
						
						
					 
					
						2016-04-28 22:30:01 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Henrik Rydgard 
							
						 
					 
					
						
						
						
						
							
						
						
							251f29dd7f 
							
						 
					 
					
						
						
							
							Optimize the vertex loader, nearly doubling its speed.  
						
						 
						
						
						
					 
					
						2016-04-28 22:21:39 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Henrik Rydgard 
							
						 
					 
					
						
						
						
						
							
						
						
							2403e86cbb 
							
						 
					 
					
						
						
							
							Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).  
						
						 
						
						
						
					 
					
						2016-04-28 20:17:35 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Henrik Rydgard 
							
						 
					 
					
						
						
						
						
							
						
						
							d00e2340c6 
							
						 
					 
					
						
						
							
							Move "&" to their proper place, add missing includes and make some properly relative.  
						
						 
						
						
						
					 
					
						2016-04-28 19:40:11 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Henrik Rydgard 
							
						 
					 
					
						
						
						
						
							
						
						
							47ff008817 
							
						 
					 
					
						
						
							
							Refactor: Extract VertexLoader from command_processor.cpp.  
						
						 
						
						... 
						
						
						
						Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached. 
						
					 
					
						2016-04-28 19:05:55 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Henrik Rydgard 
							
						 
					 
					
						
						
						
						
							
						
						
							0cf15f64ef 
							
						 
					 
					
						
						
							
							Remove late accesses to attribute_config  
						
						 
						
						
						
					 
					
						2016-04-28 18:07:34 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							15c907317c 
							
						 
					 
					
						
						
							
							Merge pull request  #1710  from hrydgard/optimize-event-breakpoints  
						
						 
						
						... 
						
						
						
						Replace std::map with std::array for graphics event breakpoints 
						
					 
					
						2016-04-25 21:37:43 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sam Spilsbury 
							
						 
					 
					
						
						
						
						
							
						
						
							656a442433 
							
						 
					 
					
						
						
							
							shader: Shader size is long uint, not uint.  
						
						 
						
						
						
					 
					
						2016-04-25 00:40:03 +08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sam Spilsbury 
							
						 
					 
					
						
						
						
						
							
						
						
							c6709d97bc 
							
						 
					 
					
						
						
							
							shader: Handle non-CALL opcodes with a break  
						
						 
						
						
						
					 
					
						2016-04-25 00:39:54 +08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sam Spilsbury 
							
						 
					 
					
						
						
						
						
							
						
						
							bbffa6ad69 
							
						 
					 
					
						
						
							
							shader: Format string must be provided inline and not as a variable  
						
						 
						
						
						
					 
					
						2016-04-24 23:40:52 +08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Henrik Rydgard 
							
						 
					 
					
						
						
						
						
							
						
						
							01a1555b5d 
							
						 
					 
					
						
						
							
							Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.  
						
						 
						
						
						
					 
					
						2016-04-24 14:19:49 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sam Spilsbury 
							
						 
					 
					
						
						
						
						
							
						
						
							39d4994c15 
							
						 
					 
					
						
						
							
							pica: Handle default lighting case  
						
						 
						
						
						
					 
					
						2016-04-23 11:54:02 +08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							562f36a144 
							
						 
					 
					
						
						
							
							HWRasterizer: reorder declarations to match defs  
						
						 
						
						
						
					 
					
						2016-04-22 10:52:02 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							3268cab26b 
							
						 
					 
					
						
						
							
							HWRasterizer: sync specular uniform for new shaders  
						
						 
						
						
						
					 
					
						2016-04-22 10:48:00 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bab30bcd6e 
							
						 
					 
					
						
						
							
							Merge pull request  #1436  from tfarley/hw-tex-forwarding  
						
						 
						
						... 
						
						
						
						Hardware Renderer Texture Forwarding 
						
					 
					
						2016-04-22 08:15:51 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							22f3a7e94c 
							
						 
					 
					
						
						
							
							HWRasterizer: Texture forwarding  
						
						 
						
						
						
					 
					
						2016-04-21 17:27:56 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							e46d086189 
							
						 
					 
					
						
						
							
							Config: Add scaled resolution option  
						
						 
						
						
						
					 
					
						2016-04-21 17:27:48 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							14cc1ed911 
							
						 
					 
					
						
						
							
							Merge pull request  #1655  from JayFoxRox/hw-dot3  
						
						 
						
						... 
						
						
						
						OpenGL: Implement color combiner Operation::Dot3_RGB 
						
					 
					
						2016-04-21 16:39:36 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							142a5dc3f5 
							
						 
					 
					
						
						
							
							Merge pull request  #1625  from JayFoxRox/sw-blend-func  
						
						 
						
						... 
						
						
						
						Rasterizer: Allow all blend factors for alpha blend-func 
						
					 
					
						2016-04-17 20:20:15 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							e2b63a2dd7 
							
						 
					 
					
						
						
							
							Rasterizer: Allow all blend factors for alpha blend-func  
						
						 
						
						
						
					 
					
						2016-04-17 22:44:24 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4501a9eb50 
							
						 
					 
					
						
						
							
							debug_utils: use std::make_unique for initializing PicaTrace  
						
						 
						
						
						
					 
					
						2016-04-14 22:05:28 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							aff35d3e58 
							
						 
					 
					
						
						
							
							Merge pull request  #1665  from lioncash/file  
						
						 
						
						... 
						
						
						
						IOFile: Minor API changes 
						
					 
					
						2016-04-14 16:28:15 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d7fe2784cc 
							
						 
					 
					
						
						
							
							shader_jit_x64: Rename RuntimeAssert to Compile_Assert.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:53 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3f623b2561 
							
						 
					 
					
						
						
							
							shader_jit_x64.cpp: Rename JitCompiler to JitShader.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:53 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							847fb951e2 
							
						 
					 
					
						
						
							
							shader_jit_x64: Free memory that's no longer needed after compilation.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:52 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							60aa72e117 
							
						 
					 
					
						
						
							
							shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:52 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							60749f2cda 
							
						 
					 
					
						
						
							
							shader_jit_x64: Use CALL/RET instead of JMP for subroutines.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:52 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1d45b57939 
							
						 
					 
					
						
						
							
							shader_jit_x64: Separate initialization and code generation for readability.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:50 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6e0319eec9 
							
						 
					 
					
						
						
							
							shader_jit_x64: Get rid of unnecessary last_program_counter variable.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:49 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f3afe24594 
							
						 
					 
					
						
						
							
							shader_jit_x64: Execute certain asserts at runtime.  
						
						 
						
						... 
						
						
						
						- This is because we compile the full shader code space, and therefore its common to compile malformed instructions. 
						
					 
					
						2016-04-13 23:04:49 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ffcf7ecee9 
							
						 
					 
					
						
						
							
							shader: Remove unused 'state' argument from 'Setup' function.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:48 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a5a74eb121 
							
						 
					 
					
						
						
							
							shader_jit_x64: Specify shader main offset at runtime.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:47 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c9d10de644 
							
						 
					 
					
						
						
							
							shader_jit_x64: Allocate each program independently and persist for emu session.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:47 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4632791a40 
							
						 
					 
					
						
						
							
							shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:44 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							135aec7bea 
							
						 
					 
					
						
						
							
							shader_jit_x64: Fix strict memory aliasing issues.  
						
						 
						
						
						
					 
					
						2016-04-13 23:04:43 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a4120ca66c 
							
						 
					 
					
						
						
							
							file_util: Don't expose IOFile internals through the API  
						
						 
						
						
						
					 
					
						2016-04-13 20:17:17 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							ff7c798d86 
							
						 
					 
					
						
						
							
							Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)  
						
						 
						
						
						
					 
					
						2016-04-10 22:07:06 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							0ad050f85d 
							
						 
					 
					
						
						
							
							OpenGL: Implement color combiner Operation::Dot3_RGB  
						
						 
						
						
						
					 
					
						2016-04-10 15:31:24 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							35a92b4097 
							
						 
					 
					
						
						
							
							OpenGL: Respect buffer-write allow registers  
						
						 
						
						
						
					 
					
						2016-04-08 22:57:11 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							c6bbc41984 
							
						 
					 
					
						
						
							
							OpenGL: Split buffer-write mask sync into seperate functions  
						
						 
						
						
						
					 
					
						2016-04-08 22:42:44 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							fa24df7340 
							
						 
					 
					
						
						
							
							Rasterizer: Respect buffer-write allow registers  
						
						 
						
						
						
					 
					
						2016-04-08 22:35:22 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							d47605b2ed 
							
						 
					 
					
						
						
							
							OpenGL: Keep stencil-test and framebuffer.depth_format in sync  
						
						 
						
						
						
					 
					
						2016-04-08 22:35:17 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6e750ae12d 
							
						 
					 
					
						
						
							
							Merge pull request  #1639  from linkmauve/fix-double-framebuffer-check  
						
						 
						
						... 
						
						
						
						OpenGL: Fix a double framebuffer completeness checks. 
						
					 
					
						2016-04-07 19:52:02 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mathew Maidment 
							
						 
					 
					
						
						
						
						
							
						
						
							aa6380e5bc 
							
						 
					 
					
						
						
							
							Merge pull request  #1643  from MerryMage/make_unique  
						
						 
						
						... 
						
						
						
						Common: Remove Common::make_unique, use std::make_unique 
						
					 
					
						2016-04-05 20:10:11 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							a06dcfeb61 
							
						 
					 
					
						
						
							
							Common: Remove Common::make_unique, use std::make_unique  
						
						 
						
						
						
					 
					
						2016-04-05 13:31:17 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							3219be8ee0 
							
						 
					 
					
						
						
							
							OpenGL: Fix a double framebuffer completeness checks.  
						
						 
						
						
						
					 
					
						2016-04-03 17:00:44 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							693cbc1f8f 
							
						 
					 
					
						
						
							
							OpenGL: Check for framebuffer completeness  
						
						 
						
						
						
					 
					
						2016-04-03 17:06:05 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							c26b141407 
							
						 
					 
					
						
						
							
							Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons  
						
						 
						
						
						
					 
					
						2016-04-01 02:14:43 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							81004211dd 
							
						 
					 
					
						
						
							
							Pica: Improve accuracy of immediate-mode support  
						
						 
						
						... 
						
						
						
						This partially fixes Etrian Odyssey IV. 
						
					 
					
						2016-03-23 20:18:40 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							0c447e0a06 
							
						 
					 
					
						
						
							
							OpenGL: Don't attempt to draw empty triangle batches  
						
						 
						
						... 
						
						
						
						Our code did not handle this well, causing random crashes in some
situations. 
						
					 
					
						2016-03-23 20:02:05 -07:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ebbba0d381 
							
						 
					 
					
						
						
							
							Merge pull request  #1508  from JayFoxRox/vs-output-map  
						
						 
						
						... 
						
						
						
						Respect vs output map 
						
					 
					
						2016-03-22 11:59:12 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							784c5539ea 
							
						 
					 
					
						
						
							
							Merge pull request  #1538  from lioncash/dot  
						
						 
						
						... 
						
						
						
						shader_interpreter: use std::inner_product for the dot product 
						
					 
					
						2016-03-20 00:35:06 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							58852bedbf 
							
						 
					 
					
						
						
							
							Merge pull request  #1535  from JayFoxRox/fix-align  
						
						 
						
						... 
						
						
						
						PICA: Alignment happens locally in vertex 
						
					 
					
						2016-03-17 20:00:00 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							63e956cc7a 
							
						 
					 
					
						
						
							
							video_core: Don't cast away const  
						
						 
						
						
						
					 
					
						2016-03-17 02:01:38 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4d89df8df2 
							
						 
					 
					
						
						
							
							shader_interpreter: use std::inner_product for the dot product  
						
						 
						
						... 
						
						
						
						Same thing, less code. 
						
					 
					
						2016-03-17 01:00:30 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c928b04eee 
							
						 
					 
					
						
						
							
							core/video_core: Make NumIds functions constexpr  
						
						 
						
						
						
					 
					
						2016-03-17 00:29:47 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							39baad9926 
							
						 
					 
					
						
						
							
							core/video_core: Don't cast away const in subscript operators  
						
						 
						
						... 
						
						
						
						Not to say these subscript operators aren't totally ugly as is. 
						
					 
					
						2016-03-17 00:27:15 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							7eef9ebc3b 
							
						 
					 
					
						
						
							
							PICA: Alignment happens locally in vertex  
						
						 
						
						
						
					 
					
						2016-03-17 02:24:20 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							55f24e1cf4 
							
						 
					 
					
						
						
							
							Merge pull request  #1519  from JayFoxRox/vp-offset-fix  
						
						 
						
						... 
						
						
						
						PICA: Fix viewport offset 
						
					 
					
						2016-03-16 14:19:53 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							96cafbe4cc 
							
						 
					 
					
						
						
							
							Merge pull request  #1503  from bunnei/clear-jit-cache  
						
						 
						
						... 
						
						
						
						Clear JIT cache 
						
					 
					
						2016-03-16 13:18:51 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							9aad2f29bb 
							
						 
					 
					
						
						
							
							PICA: Fix MAD/MADI encoding  
						
						 
						
						
						
					 
					
						2016-03-15 20:01:25 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							964cfaea47 
							
						 
					 
					
						
						
							
							PICA: Fix viewport offset  
						
						 
						
						
						
					 
					
						2016-03-14 18:37:33 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							f746a00964 
							
						 
					 
					
						
						
							
							Respect vs output map  
						
						 
						
						
						
					 
					
						2016-03-14 13:03:34 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							a66c186e81 
							
						 
					 
					
						
						
							
							PICA: Align vertex attributes  
						
						 
						
						
						
					 
					
						2016-03-13 04:54:23 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6efb710b28 
							
						 
					 
					
						
						
							
							shader_jit_x64: Clear cache after code space fills up.  
						
						 
						
						
						
					 
					
						2016-03-12 12:15:49 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c103759cdc 
							
						 
					 
					
						
						
							
							shader_jit_x64: Make assert outputs more useful & cleanup formatting.  
						
						 
						
						
						
					 
					
						2016-03-12 12:06:28 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							46f78b7f19 
							
						 
					 
					
						
						
							
							shader: Update log message to use proper log class.  
						
						 
						
						
						
					 
					
						2016-03-12 12:03:32 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							305e63d9ea 
							
						 
					 
					
						
						
							
							Merge pull request  #1475  from lioncash/align  
						
						 
						
						... 
						
						
						
						Common: Get rid of alignment macros 
						
					 
					
						2016-03-09 20:08:38 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4a2d1571bc 
							
						 
					 
					
						
						
							
							Merge pull request  #1474  from lioncash/renderer  
						
						 
						
						... 
						
						
						
						renderer_base: Minor changes 
						
					 
					
						2016-03-09 10:57:38 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							88d604383e 
							
						 
					 
					
						
						
							
							Common: Get rid of alignment macros  
						
						 
						
						... 
						
						
						
						The gl rasterizer already uses alignas,
so we may as well move everything over. 
						
					 
					
						2016-03-09 01:31:14 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8530a2d7df 
							
						 
					 
					
						
						
							
							Merge pull request  #1344  from LittleWhite-tb/error-output  
						
						 
						
						... 
						
						
						
						Output errors in GUI 
						
					 
					
						2016-03-08 23:12:04 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4b5b32e721 
							
						 
					 
					
						
						
							
							renderer_base: In-class initialize variables  
						
						 
						
						
						
					 
					
						2016-03-08 21:46:47 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							be913040a8 
							
						 
					 
					
						
						
							
							render_base: Clarify/normalize getter functions  
						
						 
						
						
						
					 
					
						2016-03-08 21:45:24 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							bf76afc68d 
							
						 
					 
					
						
						
							
							renderer_base: Don't directly expose the rasterizer unique_ptr  
						
						 
						
						... 
						
						
						
						There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer. 
						
					 
					
						2016-03-08 21:31:44 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								LittleWhite 
							
						 
					 
					
						
						
						
						
							
						
						
							4be68dddfb 
							
						 
					 
					
						
						
							
							Improve error report from Init() functions  
						
						 
						
						... 
						
						
						
						Add error popup when citra initialization failed 
						
					 
					
						2016-03-08 22:05:25 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c58bc25d5b 
							
						 
					 
					
						
						
							
							Pica: Write depth value even when depth test is disabled  
						
						 
						
						... 
						
						
						
						This has been confirmed on hardware. Fixes Etrian Odyssey IV. 
						
					 
					
						2016-03-05 20:16:20 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Dwayne Slater 
							
						 
					 
					
						
						
						
						
							
						
						
							6b775034dd 
							
						 
					 
					
						
						
							
							Add immediate mode vertex submission  
						
						 
						
						
						
					 
					
						2016-03-02 22:16:38 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2b00bdec1f 
							
						 
					 
					
						
						
							
							Merge pull request  #1424  from MerryMage/lut_init  
						
						 
						
						... 
						
						
						
						renderer_opengl: Initalise fragment shader LUT textures 
						
					 
					
						2016-02-25 19:36:27 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							0801363840 
							
						 
					 
					
						
						
							
							renderer_opengl: Initalise fragment shader LUT textures  
						
						 
						
						
						
					 
					
						2016-02-26 00:12:38 +00:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e04e6aabbc 
							
						 
					 
					
						
						
							
							Merge pull request  #1395  from ds84182/padding-attributes  
						
						 
						
						... 
						
						
						
						Add support for padding vertex attributes 
						
					 
					
						2016-02-24 18:15:16 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Dwayne Slater 
							
						 
					 
					
						
						
						
						
							
						
						
							ed8072b48b 
							
						 
					 
					
						
						
							
							Fix out of bounds array access when loading a component >= 12  
						
						 
						
						
						
					 
					
						2016-02-20 19:03:14 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Dwayne Slater 
							
						 
					 
					
						
						
						
						
							
						
						
							82fc075ff6 
							
						 
					 
					
						
						
							
							Add support for padding vertex attributes  
						
						 
						
						
						
					 
					
						2016-02-20 19:00:31 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							6c71858c5c 
							
						 
					 
					
						
						
							
							BitField: Make trivially copyable and remove assignment operator  
						
						 
						
						
						
					 
					
						2016-02-12 19:51:16 +00:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							19557aaab3 
							
						 
					 
					
						
						
							
							pica: Cleanup lighting register definitions and documentation.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:25 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c4d318f691 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use alignas(16) instead of explicit padding.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:24 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							aaa7beeda8 
							
						 
					 
					
						
						
							
							renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:23 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8e9318f20a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix issue with interpolation of opposite quaternions.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:23 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b694423d09 
							
						 
					 
					
						
						
							
							pica_types: Fix typo in docstring.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:22 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a949fd5f25 
							
						 
					 
					
						
						
							
							pica_types: Replace float24/20/16 with a template class.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:22 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d171822dce 
							
						 
					 
					
						
						
							
							command_processor: Add an assertion to ensure LUTs are not written past their boundaries.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:20 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							310a1c30ca 
							
						 
					 
					
						
						
							
							gl_rasterizer: Remove unnecessary casts.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:19 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c229503f4a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix PicaShaderConfig on GCC.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:19 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9dfb223d26 
							
						 
					 
					
						
						
							
							gl_rasterizer: Initial implementation of bump mapping.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:19 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							449902b558 
							
						 
					 
					
						
						
							
							gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:17 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							348c9c9ff3 
							
						 
					 
					
						
						
							
							gl_shader_gen: Implement lighting red, green, and blue reflection.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:16 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							01b407638c 
							
						 
					 
					
						
						
							
							gl_shader_gen: View should be normalized.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:15 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c37de30cfc 
							
						 
					 
					
						
						
							
							gl_shader_gen: Implement fragment lighting fresnel effect.  
						
						 
						
						
						
					 
					
						2016-02-05 17:20:13 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0e67c21c9e 
							
						 
					 
					
						
						
							
							gl_shader_gen: Implement fragment lighting specular 1 component.  
						
						 
						
						
						
					 
					
						2016-02-05 17:19:16 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							781b046579 
							
						 
					 
					
						
						
							
							gl_shader_gen: Add support for D0 LUT scaling.  
						
						 
						
						
						
					 
					
						2016-02-05 17:18:36 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3d89dacd56 
							
						 
					 
					
						
						
							
							gl_shader_gen: Refactor lighting config to match Pica register naming.  
						
						 
						
						... 
						
						
						
						- Also implement D0 LUT enable. 
						
					 
					
						2016-02-05 17:17:35 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6307999116 
							
						 
					 
					
						
						
							
							pica: Cleanup and add some comments to lighting registers.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:34 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6878ba7608 
							
						 
					 
					
						
						
							
							gl_rasterizer: Minor naming refactor on Pica register naming.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:33 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							76f303538b 
							
						 
					 
					
						
						
							
							gl_shader_gen: Reorganize and cleanup lighting code.  
						
						 
						
						... 
						
						
						
						- No functional difference. 
						
					 
					
						2016-02-05 17:17:33 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5f3bad8fb1 
							
						 
					 
					
						
						
							
							gl_shader_gen: Fix directional lights.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:32 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bdc72d0904 
							
						 
					 
					
						
						
							
							gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:32 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							603b619cbe 
							
						 
					 
					
						
						
							
							gl_shader_gen: View vector needs to be normalized when computing half angle vector.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:31 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							021cb0bced 
							
						 
					 
					
						
						
							
							renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.  
						
						 
						
						... 
						
						
						
						- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs. 
						
					 
					
						2016-02-05 17:17:31 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bf89870437 
							
						 
					 
					
						
						
							
							renderer_opengl: Initial implementation of basic specular lighting.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:30 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e34fa6365f 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement HW fragment lighting distance attenuation.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:30 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e9af70eaf3 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:29 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							afbef52516 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement diffuse component of HW fragment lighting.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:29 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b003075570 
							
						 
					 
					
						
						
							
							pica: Implement decoding of basic fragment lighting components.  
						
						 
						
						... 
						
						
						
						- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output 
						
					 
					
						2016-02-05 17:17:28 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							281bc90ad2 
							
						 
					 
					
						
						
							
							pica: Implement fragment lighting LUTs.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:27 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4369767c72 
							
						 
					 
					
						
						
							
							pica: Add decodings for distance attenuation and LUT registers.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:26 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							38c7b20475 
							
						 
					 
					
						
						
							
							pica: Add pica_types module and move float24 definition.  
						
						 
						
						
						
					 
					
						2016-02-05 17:17:26 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							a15f4d1590 
							
						 
					 
					
						
						
							
							hwrasterizer: Use proper cached fb addr/size  
						
						 
						
						
						
					 
					
						2016-02-03 15:52:34 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							05356543d9 
							
						 
					 
					
						
						
							
							OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level  
						
						 
						
						... 
						
						
						
						The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless. 
						
					 
					
						2016-02-02 22:44:13 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a43f8d2fb7 
							
						 
					 
					
						
						
							
							Merge pull request  #1367  from yuriks/jit-jmp  
						
						 
						
						... 
						
						
						
						Shader JIT: Fix off-by-one error when compiling JMPs 
						
					 
					
						2016-01-27 09:19:28 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c407b6ce2f 
							
						 
					 
					
						
						
							
							Merge pull request  #1369  from yuriks/jmpu-inverted  
						
						 
						
						... 
						
						
						
						Shader: Implement "invert condition" feature of IFU instruction 
						
					 
					
						2016-01-26 09:58:16 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d01d1f7e01 
							
						 
					 
					
						
						
							
							Debugger: Use 3dbrew names for GPU registers  
						
						 
						
						... 
						
						
						
						This list was imported from the 3dbrew wiki page and is pretty much
complete. 
						
					 
					
						2016-01-24 20:29:44 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							083d2d89a5 
							
						 
					 
					
						
						
							
							Shader: Implement "invert condition" feature of IFU instruction  
						
						 
						
						... 
						
						
						
						If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true. 
						
					 
					
						2016-01-24 20:29:06 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c1071c1ff7 
							
						 
					 
					
						
						
							
							Shader JIT: Fix off-by-one error when compiling JMPs  
						
						 
						
						... 
						
						
						
						There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future. 
						
					 
					
						2016-01-24 02:15:56 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0b6cc0592d 
							
						 
					 
					
						
						
							
							Merge pull request  #1334  from tfarley/hw-depth-modifiers  
						
						 
						
						... 
						
						
						
						hwrasterizer: Use depth offset 
						
					 
					
						2016-01-20 22:27:33 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tfarley 
							
						 
					 
					
						
						
						
						
							
						
						
							f53dbafdae 
							
						 
					 
					
						
						
							
							hwrasterizer: Use depth offset  
						
						 
						
						
						
					 
					
						2016-01-20 21:57:59 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4966568076 
							
						 
					 
					
						
						
							
							command_processor: Get rid of variable shadowing  
						
						 
						
						
						
					 
					
						2016-01-17 02:22:51 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6a261e825c 
							
						 
					 
					
						
						
							
							Merge pull request  #1196  from linkmauve/khr_debug  
						
						 
						
						... 
						
						
						
						Add optional GL_KHR_debug support 
						
					 
					
						2016-01-12 22:54:52 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							5e17a586da 
							
						 
					 
					
						
						
							
							video_core: Make the renderer global a unique_ptr  
						
						 
						
						
						
					 
					
						2015-12-30 08:52:01 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							97dc9634a2 
							
						 
					 
					
						
						
							
							swrasterizer: Add missing override specifier  
						
						 
						
						
						
					 
					
						2015-12-29 18:35:38 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							015d7b9779 
							
						 
					 
					
						
						
							
							VideoCore: Sync state after changing rasterizers  
						
						 
						
						... 
						
						
						
						This fixes various bugs that appear in the HW rasterizer after switching
between it and the SW one during emulation. 
						
					 
					
						2015-12-20 17:37:15 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							402692c08d 
							
						 
					 
					
						
						
							
							Merge pull request  #1267  from yuriks/flipped-framebuffer  
						
						 
						
						... 
						
						
						
						OpenGL: Flip framebuffers during transfer rather than when rendering 
						
					 
					
						2015-12-09 20:35:15 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3013f26d70 
							
						 
					 
					
						
						
							
							Merge pull request  #1269  from Subv/triangle_fan  
						
						 
						
						... 
						
						
						
						GPU/PrimitiveAssembler: Fixed drawing triangle fans. 
						
					 
					
						2015-12-08 10:27:40 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							195fedccf0 
							
						 
					 
					
						
						
							
							VideoCore: Unify interface to OpenGL and SW rasterizers  
						
						 
						
						... 
						
						
						
						This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations. 
						
					 
					
						2015-12-07 20:20:38 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							03835d04f4 
							
						 
					 
					
						
						
							
							VideoCore: Rename HWRasterizer methods to be less confusing  
						
						 
						
						
						
					 
					
						2015-12-06 19:08:37 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							da80ece8b9 
							
						 
					 
					
						
						
							
							OpenGL: Rename cache functions to better match what they actually do  
						
						 
						
						
						
					 
					
						2015-12-06 17:02:52 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7b33e163b9 
							
						 
					 
					
						
						
							
							GPU/PrimitiveAssembler: Fixed drawing triangle fans.  
						
						 
						
						... 
						
						
						
						It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle. 
						
					 
					
						2015-12-06 10:48:05 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							cf81e08389 
							
						 
					 
					
						
						
							
							OpenGL: Flip framebuffers during transfer rather than when rendering  
						
						 
						
						
						
					 
					
						2015-12-04 22:23:39 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							95dbc6eb0e 
							
						 
					 
					
						
						
							
							OpenGL: Add support for glFrontFace in the state tracker  
						
						 
						
						
						
					 
					
						2015-12-04 21:58:26 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e9c209ccc8 
							
						 
					 
					
						
						
							
							PICA: Properly emulate 1-stage delay in the combiner buffer  
						
						 
						
						... 
						
						
						
						This was discovered and verified by @fincs. The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.
Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes  #1140 . 
						
					 
					
						2015-11-30 22:45:18 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f008dfbaca 
							
						 
					 
					
						
						
							
							renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.  
						
						 
						
						
						
					 
					
						2015-11-25 22:33:24 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre de La Morinerie 
							
						 
					 
					
						
						
						
						
							
						
						
							0735630744 
							
						 
					 
					
						
						
							
							Use regular uniform location  
						
						 
						
						... 
						
						
						
						The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location ).
This fix the shader compilation on Intel HD 4000 (#1222 ). 
						
					 
					
						2015-11-25 11:56:11 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							823ce62f2f 
							
						 
					 
					
						
						
							
							FragShader: Use an UBO instead of several individual uniforms  
						
						 
						
						
						
					 
					
						2015-11-18 21:03:56 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7a37dba75b 
							
						 
					 
					
						
						
							
							GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).  
						
						 
						
						... 
						
						
						
						Related to #1170  
						
					 
					
						2015-11-09 21:16:11 -05:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							53df67376d 
							
						 
					 
					
						
						
							
							OpenGL: Log GL_KHR_debug messages we receive  
						
						 
						
						... 
						
						
						
						This allows the driver to communicate errors, warnings and improvement
suggestions about our usage of the API. 
						
					 
					
						2015-10-24 02:30:51 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							74186a5f01 
							
						 
					 
					
						
						
							
							gl_shader_gen: Use explicit locations for vertex shader attributes.  
						
						 
						
						
						
					 
					
						2015-10-21 22:29:56 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e663f5c914 
							
						 
					 
					
						
						
							
							gl_shader_gen: Optimize code for AppendAlphaTestCondition.  
						
						 
						
						... 
						
						
						
						- Also add a comment to AppendColorCombiner. 
						
					 
					
						2015-10-21 22:29:56 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e7b1f2ae0a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Define enum types for each vertex texcoord attribute.  
						
						 
						
						
						
					 
					
						2015-10-21 21:59:47 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0ebcff710e 
							
						 
					 
					
						
						
							
							gl_shader_gen: Various cleanups to shader generation.  
						
						 
						
						
						
					 
					
						2015-10-21 21:59:44 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							240a3b80d9 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use MMH3 hash for shader cache hey.  
						
						 
						
						... 
						
						
						
						- Includes a check to confirm no hash collisions. 
						
					 
					
						2015-10-21 21:58:59 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							71edb55114 
							
						 
					 
					
						
						
							
							gl_shader_gen: Require explicit uniform locations.  
						
						 
						
						... 
						
						
						
						- Fixes uniform issue on AMD. 
						
					 
					
						2015-10-21 21:54:56 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5ef2df056d 
							
						 
					 
					
						
						
							
							gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:19 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c2c4faef4c 
							
						 
					 
					
						
						
							
							gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:18 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bd833b8dd8 
							
						 
					 
					
						
						
							
							gl_shader_gen: Fix bug where TEV stage outputs should be clamped.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:18 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f2e7f7e101 
							
						 
					 
					
						
						
							
							gl_rasterizer: Add documentation to ShaderCacheKey.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:17 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4b5141954e 
							
						 
					 
					
						
						
							
							gl_shader_gen: Add additional function documentation.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:17 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2a0a86f629 
							
						 
					 
					
						
						
							
							gl_shader_util: Cleanup header file + add docstring.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:16 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a74774257e 
							
						 
					 
					
						
						
							
							gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:16 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c86b9d4242 
							
						 
					 
					
						
						
							
							renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:14 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3c057bd3d8 
							
						 
					 
					
						
						
							
							gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.  
						
						 
						
						
						
					 
					
						2015-10-21 21:53:05 -04:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b02a533d94 
							
						 
					 
					
						
						
							
							gl_shader_util: Use vec3 constants for AppendColorCombiner.  
						
						 
						
						
						
					 
					
						2015-10-21 21:51:24 -04:00