ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							287ae2b9e8 
							
						 
					 
					
						
						
							
							gl_shader_cache: Specialize local memory size for compute shaders  
						
						... 
						
						
						
						Local memory size in compute shaders was stubbed with an arbitary size.
This commit specializes local memory size from guest GPU parameters. 
						
					 
					
						2019-11-22 21:28:48 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dbeb523879 
							
						 
					 
					
						
						
							
							gl_shader_cache: Specialize shared memory size  
						
						... 
						
						
						
						Shared memory was being declared with an undefined size. Specialize from
guest GPU parameters the compute shader's shared memory size. 
						
					 
					
						2019-11-22 21:28:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4f5d8e4342 
							
						 
					 
					
						
						
							
							gl_shader_cache: Specialize shader workgroup  
						
						... 
						
						
						
						Drop the usage of ARB_compute_variable_group_size and specialize compute
shaders instead. This permits compute to run on AMD and Intel
proprietary drivers. 
						
					 
					
						2019-11-22 21:28:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dc9961f341 
							
						 
					 
					
						
						
							
							shader/texture: Handle TLDS texture type mismatches  
						
						... 
						
						
						
						Some games like "Fire Emblem: Three Houses" bind 2D textures to offsets
used by instructions of 1D textures. To handle the discrepancy this
commit uses the the texture type from the binding and modifies the
emitted code IR to build a valid backend expression.
E.g.: Bound texture is 2D and instruction is 1D, the emitted IR samples
a 2D texture in the coordinate ivec2(X, 0). 
						
					 
					
						2019-11-22 21:28:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							32c1bc6a67 
							
						 
					 
					
						
						
							
							shader/texture: Deduce texture buffers from locker  
						
						... 
						
						
						
						Instead of specializing shaders to separate texture buffers from 1D
textures, use the locker to deduce them while they are being decoded. 
						
					 
					
						2019-11-22 21:28:47 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bedc903c65 
							
						 
					 
					
						
						
							
							Merge pull request  #3140  from FearlessTobi/port-4953  
						
						... 
						
						
						
						Port citra-emu/citra#4953 : "citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory..."" 
						
					 
					
						2019-11-21 15:32:24 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							eedb048585 
							
						 
					 
					
						
						
							
							Merge pull request  #3112  from lioncash/skip  
						
						... 
						
						
						
						service/am: Remove unnecessary Skip calls 
						
					 
					
						2019-11-21 15:30:01 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d7953b8ee5 
							
						 
					 
					
						
						
							
							Merge pull request  #3111  from lioncash/query  
						
						... 
						
						
						
						am: Stub QueryApplicationPlayStatistics 
						
					 
					
						2019-11-21 15:29:34 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							46bb609981 
							
						 
					 
					
						
						
							
							Kernel: Optimize condition variable threads management.  
						
						
						
					 
					
						2019-11-21 11:13:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2ab41ceff4 
							
						 
					 
					
						
						
							
							Kernel: Correct SignalProcessWideKey  
						
						... 
						
						
						
						When the target is 0, all threads must be processed. 
						
					 
					
						2019-11-21 10:46:55 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2d16507f9f 
							
						 
					 
					
						
						
							
							Kernel: Correct behavior of Condition Variables to be more similar to real hardware.  
						
						... 
						
						
						
						This commit ensures cond var threads act exactly as they do in the real
console. The original implementation uses an RBTree and the behavior of
cond var threads is that at the same priority level they act like a
FIFO. 
						
					 
					
						2019-11-21 10:46:55 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							73aaf365e7 
							
						 
					 
					
						
						
							
							buffer_cache: Remove brace initialized for objects with default constructor  
						
						
						
					 
					
						2019-11-20 16:00:40 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							cc81c0ce64 
							
						 
					 
					
						
						
							
							Texture_Cache: Redo invalid Surfaces handling.  
						
						... 
						
						
						
						This commit aims to redo the full setup of invalid textures and
guarantee correct behavior across backends in the case of finding one by
using black dummy textures that match the target of the expected
texture. 
						
					 
					
						2019-11-20 14:59:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							24f4198cee 
							
						 
					 
					
						
						
							
							shader/other: Reduce DEPBAR log severity  
						
						... 
						
						
						
						While DEPBAR is stubbed it doesn't change anything from our end. Shading
languages handle what this instruction does implicitly. We are not
getting anything out fo this log except noise. 
						
					 
					
						2019-11-19 21:26:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bc10714dcf 
							
						 
					 
					
						
						
							
							gl_shader_gen: Apply default value to gl_Position  
						
						... 
						
						
						
						Nvidia has sane default output values for varyings, but the other
vendors don't apply these. To properly emulate this we would have to
analyze the shader header. For the time being, apply the same default
Nvidia applies so we get the same behaviour on non-Nvidia drivers. 
						
					 
					
						2019-11-19 20:32:01 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b0819e2ffb 
							
						 
					 
					
						
						
							
							Merge pull request  #3086  from ReinUsesLisp/format-lookups  
						
						... 
						
						
						
						texture_cache: Use a flat table instead of switch for texture format lookups 
						
					 
					
						2019-11-19 18:29:17 -05:00 
						 
				 
			
				
					
						
							
							
								Tobias 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f9d7a6bec6 
							
						 
					 
					
						
						
							
							citra_qt/main.ui: remove unused actions "Load Symbol Map..." and...  
						
						... 
						
						
						
						..."Select Game Directory..."
Co-authored-by: vvanelslande <vvanelslandedev@gmail.com> 
						
					 
					
						2019-11-19 16:39:58 +01:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c8473f399e 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback  
						
						
						
					 
					
						2019-11-18 07:34:34 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7d16b2d2dd 
							
						 
					 
					
						
						
							
							Kernel: Correct Cancel Synchronization.  
						
						... 
						
						
						
						This commit corrects the behavior of cancel synchronization when the
thread is running/ready and ensures the next wait is cancelled as it's
suppose to. 
						
					 
					
						2019-11-16 12:41:51 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2ac834c722 
							
						 
					 
					
						
						
							
							common/logging: Silence no return value warnings  
						
						
						
					 
					
						2019-11-15 18:43:35 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a8295d2c53 
							
						 
					 
					
						
						
							
							Merge pull request  #3047  from ReinUsesLisp/clip-control  
						
						... 
						
						
						
						gl_rasterizer: Emulate viewport flipping with ARB_clip_control 
						
					 
					
						2019-11-15 12:09:19 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3e0e4f146b 
							
						 
					 
					
						
						
							
							Merge pull request  #3091  from lioncash/core-conversion  
						
						... 
						
						
						
						core: Make most implicit type conversion warnings errors on MSVC 
						
					 
					
						2019-11-15 12:08:50 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4681381a34 
							
						 
					 
					
						
						
							
							format_lookup_table: Address feedback  
						
						... 
						
						
						
						format_lookup_table: Drop bitfields
format_lookup_table: Use std::array for definition table
format_lookup_table: Include <limits> instead of <numeric> 
						
					 
					
						2019-11-14 20:57:30 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							80eacdf89b 
							
						 
					 
					
						
						
							
							texture_cache: Use a table instead of switch for texture formats  
						
						... 
						
						
						
						Use a large flat array to look up texture formats. This allows us to
properly implement formats with different component types. It should
also be faster. 
						
					 
					
						2019-11-14 20:57:10 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bb31df62bb 
							
						 
					 
					
						
						
							
							Merge pull request  #3113  from lioncash/semi  
						
						... 
						
						
						
						common_funcs: Remove semicolons from INSERT_PADDING_* macros 
						
					 
					
						2019-11-14 20:29:51 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f2e34efcbb 
							
						 
					 
					
						
						
							
							common_funcs: Remove semicolons from INSERT_PADDING_* macros  
						
						... 
						
						
						
						Makes code that uses the macros consistent by requiring the lines to be
terminated with a semicolon. 
						
					 
					
						2019-11-14 17:05:27 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							2c4c2b5eee 
							
						 
					 
					
						
						
							
							service/am: Remove unnecessary Skip calls  
						
						... 
						
						
						
						We can simplify these by wrapping the necessary members in structs and
then simply reading out the whole struct. 
						
					 
					
						2019-11-14 16:31:52 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							48a1687f51 
							
						 
					 
					
						
						
							
							texture_cache: Drop abstracted ComponentType  
						
						... 
						
						
						
						Abstracted ComponentType was not being used in a meaningful way.
This commit drops its usage.
There is one place where it was being used to test compatibility between
two cached surfaces, but this one is implied in the pixel format.
Removing the component type test doesn't change the behaviour. 
						
					 
					
						2019-11-14 18:21:42 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1cd8637bf0 
							
						 
					 
					
						
						
							
							am: Stub QueryApplicationPlayStatistics  
						
						... 
						
						
						
						Maintains implementation parity between QueryApplicationPlayStatistics
and QueryApplicationPlayStatisticsByUid.
These function the same behaviorally underneath the hood, with the only
difference being that one allows specifying a UID. 
						
					 
					
						2019-11-14 16:02:39 -05:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							c6bc13d0aa 
							
						 
					 
					
						
						
							
							correct the implementation of RGBA16UI  
						
						
						
					 
					
						2019-11-14 21:37:39 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							885d88825e 
							
						 
					 
					
						
						
							
							Merge pull request  #3089  from SciresM/play_statistics  
						
						... 
						
						
						
						Implement stub for IApplicationFunctions::QueryApplicationPlayStatisticsByUid 
						
					 
					
						2019-11-14 13:54:29 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							360b0d1b30 
							
						 
					 
					
						
						
							
							Merge pull request  #3093  from lioncash/mbedtls  
						
						... 
						
						
						
						core: Migrate off deprecated mbedtls functions 
						
					 
					
						2019-11-14 13:47:23 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							02880a8195 
							
						 
					 
					
						
						
							
							Merge pull request  #3092  from lioncash/util  
						
						... 
						
						
						
						key_manager: Make use of IOFile in WriteKeyToFile() 
						
					 
					
						2019-11-14 13:46:55 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							cd0f5dfc17 
							
						 
					 
					
						
						
							
							Shader_IR: Implement TXD instruction.  
						
						
						
					 
					
						2019-11-14 11:15:27 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f3d1b370aa 
							
						 
					 
					
						
						
							
							Shader_IR: Implement FLO instruction.  
						
						
						
					 
					
						2019-11-14 11:15:27 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							95137a04e1 
							
						 
					 
					
						
						
							
							Shader_Bytecode: Add encodings for FLO, SHF and TXD  
						
						
						
					 
					
						2019-11-14 11:15:26 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b6f6733131 
							
						 
					 
					
						
						
							
							Merge pull request  #3081  from ReinUsesLisp/fswzadd-shuffles  
						
						... 
						
						
						
						shader: Implement FSWZADD and reimplement SHFL 
						
					 
					
						2019-11-14 10:27:27 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7f424d0f60 
							
						 
					 
					
						
						
							
							Merge pull request  #3107  from lioncash/hashable  
						
						... 
						
						
						
						common/hash: Remove unused HashableStruct 
						
					 
					
						2019-11-13 17:30:30 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ebb30cbefb 
							
						 
					 
					
						
						
							
							Merge pull request  #3104  from lioncash/xts  
						
						... 
						
						
						
						xts_archive: Remove redundant std::string constructor 
						
					 
					
						2019-11-13 17:00:02 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c5c89a4d5c 
							
						 
					 
					
						
						
							
							common/hash: Remove unused HashableStruct  
						
						... 
						
						
						
						This is unused, so it can be removed. There's better ways of ensuring
zeroed out padding bits, like using zero-initialization, anyhow. 
						
					 
					
						2019-11-13 14:58:43 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7990220df7 
							
						 
					 
					
						
						
							
							maxwell_3d: Fix stencil_back_func_mask offset  
						
						... 
						
						
						
						stencil_back_func_mask and stencil_back_mask were misplaced. This commit
addresses that issue. 
						
					 
					
						2019-11-13 16:35:17 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cc9e682021 
							
						 
					 
					
						
						
							
							Merge pull request  #3103  from lioncash/cfunc  
						
						... 
						
						
						
						common_funcs: silence sign-conversion warnings in MakeMagic() 
						
					 
					
						2019-11-13 16:26:34 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							03b73aa575 
							
						 
					 
					
						
						
							
							xts_archive: Remove redundant std::string constructor  
						
						... 
						
						
						
						We can just call the .data() member of path instead of constructing a
completely new string. 
						
					 
					
						2019-11-13 10:02:10 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							61f6eaad45 
							
						 
					 
					
						
						
							
							common_funcs: silence sign-conversion warnings in MakeMagic()  
						
						... 
						
						
						
						We can trivially resolve these by casting the characters to unsigned
values and then shifting the bits. 
						
					 
					
						2019-11-13 06:53:19 -05:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cf770a68a5 
							
						 
					 
					
						
						
							
							Merge pull request  #3084  from ReinUsesLisp/cast-warnings  
						
						... 
						
						
						
						video_core: Treat implicit conversions as errors 
						
					 
					
						2019-11-13 02:16:22 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e21b6ff79d 
							
						 
					 
					
						
						
							
							service: Update function tables  
						
						... 
						
						
						
						Keeps the function tables up to date.
Updated based off information from Switchbrew. 
						
					 
					
						2019-11-12 10:32:56 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							64cbebc58f 
							
						 
					 
					
						
						
							
							key_manager: Make use of IOFile in WriteKeyToFile()  
						
						... 
						
						
						
						This properly handles unicode-based paths on Windows, while opening a
raw stream doesn't out-of-the-box.
Prevents file creation from potentially failing on Windows PCs that make
use of unicode characters in their save paths (e.g. writing to a user's
AppData folder, where the user has a name with non-ASCII characters). 
						
					 
					
						2019-11-12 08:52:18 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e0c46e6879 
							
						 
					 
					
						
						
							
							core: Migrate off deprecated mbedtls functions  
						
						... 
						
						
						
						These functions are marked for deprecation and it's recommended that the
*_ret variants be used instead. 
						
					 
					
						2019-11-12 08:45:56 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							47a6bb2d5b 
							
						 
					 
					
						
						
							
							externals: Update httplib  
						
						... 
						
						
						
						Since the introduction of this library, numerous improvements have been
made. Notably, many of the warnings we would get by simply including the
library header have now been fixed. This makes it much easier to make
conversion warning an error. 
						
					 
					
						2019-11-12 08:31:27 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f11b87ebf1 
							
						 
					 
					
						
						
							
							service: Resolve sign conversion errors  
						
						... 
						
						
						
						These are fairly trivial to resolve and most of the changes entail
using RESULT_UNKNOWN over ResultCode(-1). 
						
					 
					
						2019-11-12 07:55:39 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							75dec14f21 
							
						 
					 
					
						
						
							
							perf_stats: Resolve implicit int to double conversion error  
						
						... 
						
						
						
						We simply need to turn the literal argument to std::accumulate into a
double, rather than an int. 
						
					 
					
						2019-11-12 07:55:39 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							23878bf360 
							
						 
					 
					
						
						
							
							loader; Resolve sign conversion/truncation errors  
						
						
						
					 
					
						2019-11-12 07:55:39 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							86a1eb7789 
							
						 
					 
					
						
						
							
							gdbstub: Resolve sign conversion errors  
						
						
						
					 
					
						2019-11-12 07:55:39 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							12dc918937 
							
						 
					 
					
						
						
							
							kernel: Resolve sign conversion warnings  
						
						... 
						
						
						
						Uncovered a bug within Thread's SetCoreAndAffinityMask() where an
unsigned variable (ideal_core) was being compared against "< 0", which
would always be a false condition.
We can also get rid of an unused function (GetNextProcessorId) which contained a sign
mismatch warning. 
						
					 
					
						2019-11-12 07:55:39 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							86c397dd6e 
							
						 
					 
					
						
						
							
							file_sys: Resolve sign conversion warnings  
						
						... 
						
						
						
						Resolves a few trivial sign conversion/mismatch errors. 
						
					 
					
						2019-11-12 07:55:39 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							ef060ed40c 
							
						 
					 
					
						
						
							
							result: Add default error code for the ResultCode(-1) case  
						
						... 
						
						
						
						Will be used to reduce the overall duplication of the same magic value
all over the codebase in following changes. 
						
					 
					
						2019-11-12 07:55:38 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							581d2e36e5 
							
						 
					 
					
						
						
							
							crypto: Resolve sign-conversion warnings  
						
						
						
					 
					
						2019-11-12 07:55:22 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							27ab99490e 
							
						 
					 
					
						
						
							
							result: Resolve sign-coversion warnings  
						
						... 
						
						
						
						The constructor was implicitly using signed->unsigned conversions to
produce 0xFFFFFFFF. We can just specify this explicitly with UINT32_MAX. 
						
					 
					
						2019-11-12 07:06:48 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							19a0abc19b 
							
						 
					 
					
						
						
							
							arm_unicorn: Resolve sign conversion warnings  
						
						... 
						
						
						
						While we're at it, this also resolves a type truncation warning as well,
given the code was truncating from a 64-bit value to a 32-bit one. 
						
					 
					
						2019-11-12 07:06:48 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							96d677bef0 
							
						 
					 
					
						
						
							
							CMakeLists: Make most implicit type conversion warnings errors on MSVC  
						
						... 
						
						
						
						Quite frequently there have been cases where code has been merged into
the core that produces warning. In order to prevent this from occurring,
we can make the compiler flag these cases and allow our CI to flag down
any code that would generate these warnings.
This is beneficial given silent conversions from signed/unsigned can
result in logic bugs. This forces one writing changes to be explicit
about when signedness conversions are desirable, rather than leaving it
up to readers' interpretation.
Currently the codebase isn't in a state where it will build successfully
with this change applied, but this will be addressed in subsequent
follow-up changes. This set of changes will focus on making it build
properly with these changes for MSVC as a starting point for basic
coverage. 
						
					 
					
						2019-11-12 07:06:25 -05:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fb9418798d 
							
						 
					 
					
						
						
							
							video_core: Enable sign conversion warnings  
						
						... 
						
						
						
						Enable sign conversion warnings but don't treat them as errors. 
						
					 
					
						2019-11-11 18:00:37 -03:00 
						 
				 
			
				
					
						
							
							
								Michael Scire 
							
						 
					 
					
						
						
						
						
							
						
						
							b0b0786493 
							
						 
					 
					
						
						
							
							Implement stub for QueryApplicationPlayStatisticsByUid  
						
						
						
					 
					
						2019-11-11 07:32:47 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8714d40a77 
							
						 
					 
					
						
						
							
							Merge pull request  #3085  from bunnei/web-token-b64  
						
						... 
						
						
						
						yuzu: configure_web: Use Base64 encoded token 
						
					 
					
						2019-11-09 14:50:31 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8dc9f35baf 
							
						 
					 
					
						
						
							
							web-service: Port citra's updated web_backend code.  
						
						
						
					 
					
						2019-11-09 14:00:44 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							883eb1a1a1 
							
						 
					 
					
						
						
							
							yuzu: configure_web: Use Base64 encoded token for simplifying user experience.  
						
						
						
					 
					
						2019-11-09 14:00:44 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0fc596de6e 
							
						 
					 
					
						
						
							
							Merge pull request  #3082  from ReinUsesLisp/fix-lockers  
						
						... 
						
						
						
						gl_shader_cache: Fix locker constructors 
						
					 
					
						2019-11-09 13:58:36 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							18c1cb68fd 
							
						 
					 
					
						
						
							
							video_core: Treat implicit conversions as errors  
						
						
						
					 
					
						2019-11-08 22:49:39 +00:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							096f339a2a 
							
						 
					 
					
						
						
							
							video_core: Silence implicit conversion warnings  
						
						
						
					 
					
						2019-11-08 22:48:50 +00:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a056d8de16 
							
						 
					 
					
						
						
							
							Merge pull request  #3080  from FernandoS27/glsl-fix  
						
						... 
						
						
						
						GLSLDecompiler: Correct Texture Gather Offset. 
						
					 
					
						2019-11-08 15:56:29 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bfa973a62b 
							
						 
					 
					
						
						
							
							gl_shader_cache: Fix locker constructors  
						
						... 
						
						
						
						Properly pass engine when a shader is being constructed from memory. 
						
					 
					
						2019-11-07 20:43:31 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3ab0514698 
							
						 
					 
					
						
						
							
							gl_shader_cache: Enable extensions only when available  
						
						... 
						
						
						
						Silence GLSL compilation warnings. 
						
					 
					
						2019-11-07 20:08:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cd66395944 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available  
						
						
						
					 
					
						2019-11-07 20:08:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							56e237d1f9 
							
						 
					 
					
						
						
							
							shader_ir/warp: Implement FSWZADD  
						
						
						
					 
					
						2019-11-07 20:08:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							08b2b1080a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics  
						
						
						
					 
					
						2019-11-07 20:08:41 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3d7c284e0f 
							
						 
					 
					
						
						
							
							GLSLDecompiler: Correct Texture Gather Offset.  
						
						... 
						
						
						
						This commit corrects the argument ordering in textureGatherOffset. 
						
					 
					
						2019-11-07 11:43:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b6ae48966d 
							
						 
					 
					
						
						
							
							Merge pull request  #3032  from ReinUsesLisp/simplify-control-flow-brx  
						
						... 
						
						
						
						shader/control_flow: Abstract repeated code chunks in BRX tracking 
						
					 
					
						2019-11-07 01:30:01 -05:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
						
						
							
						
						
							0e8a3bf3e5 
							
						 
					 
					
						
						
							
							buffer_cache: Add missing includes ( #3079 )  
						
						... 
						
						
						
						`boost::make_iterator_range` is available when `boost/range/iterator_range.hpp` is included.
Also include `boost/icl/interval_map.hpp` and `boost/icl/interval_set.hpp`. 
						
					 
					
						2019-11-07 06:25:53 +00:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							344d15f61e 
							
						 
					 
					
						
						
							
							Merge pull request  #3070  from ReinUsesLisp/shader-warnings  
						
						... 
						
						
						
						shader_ir: Reduce severity of warnings 
						
					 
					
						2019-11-07 00:47:24 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e9d2fad984 
							
						 
					 
					
						
						
							
							gl_rasterizer: Remove front facing hack  
						
						
						
					 
					
						2019-11-07 01:52:18 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f1facaeaef 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix typo "y_negate"->"y_direction"  
						
						
						
					 
					
						2019-11-07 01:52:18 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e2ea0c3e11 
							
						 
					 
					
						
						
							
							gl_shader_manager: Remove unused variable in SetFromRegs  
						
						
						
					 
					
						2019-11-07 01:52:18 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							028b1a34a9 
							
						 
					 
					
						
						
							
							yuzu_cmd: Use string_view instead of string for extensions  
						
						... 
						
						
						
						Avoids potential allocations due to the usage of std::string on strings
that we know at compile time. Most of these might fit in SSO, but it
adds complexity that can be easily avoided with string views. 
						
					 
					
						2019-11-07 01:52:18 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f019817f8f 
							
						 
					 
					
						
						
							
							gl_rasterizer: Emulate viewport flipping with ARB_clip_control  
						
						... 
						
						
						
						Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified). 
						
					 
					
						2019-11-07 01:52:18 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ff5a0f370c 
							
						 
					 
					
						
						
							
							shader/control_flow: Specify constness on caller lambdas  
						
						... 
						
						
						
						Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com> 
						
					 
					
						2019-11-07 01:44:09 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7b069252f8 
							
						 
					 
					
						
						
							
							shader/control_flow: Use callable template instead of std::function  
						
						
						
					 
					
						2019-11-07 01:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							46c3047283 
							
						 
					 
					
						
						
							
							shader/control_flow: Abstract repeated code chunks in BRX tracking  
						
						... 
						
						
						
						Remove copied and pasted for cycles into a common templated function. 
						
					 
					
						2019-11-07 01:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ae7dfa93be 
							
						 
					 
					
						
						
							
							shader/control_flow: Silence Intellisense cast warnings  
						
						
						
					 
					
						2019-11-07 01:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							deb1b54eed 
							
						 
					 
					
						
						
							
							shader/control_flow: Remove brace initializer in std containers  
						
						... 
						
						
						
						These containers have a default constructor. 
						
					 
					
						2019-11-07 01:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							39c66abd91 
							
						 
					 
					
						
						
							
							shader/decode: Reduce severity of arithmetic rounding warnings  
						
						
						
					 
					
						2019-11-07 01:43:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c4374d0d41 
							
						 
					 
					
						
						
							
							shader/arithmetic: Reduce RRO stub severity  
						
						
						
					 
					
						2019-11-07 01:43:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							35d40b74b3 
							
						 
					 
					
						
						
							
							shader/texture: Remove NODEP warnings  
						
						... 
						
						
						
						These warnings don't offer meaningful information while decoding
shaders. Remove them. 
						
					 
					
						2019-11-07 01:43:38 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							468576284d 
							
						 
					 
					
						
						
							
							Merge pull request  #3057  from ReinUsesLisp/buffer-sub-data  
						
						... 
						
						
						
						gl_rasterizer: Upload constant buffers with glNamedBufferSubData 
						
					 
					
						2019-11-06 10:08:55 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4d66ca97e5 
							
						 
					 
					
						
						
							
							Merge pull request  #3076  from DarkLordZach/telem-names  
						
						... 
						
						
						
						ci: Populate build repository from Azure environment 
						
					 
					
						2019-11-06 10:08:27 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c1a3d19897 
							
						 
					 
					
						
						
							
							Merge pull request  #3062  from bunnei/event-improve  
						
						... 
						
						
						
						kernel: Improve events 
						
					 
					
						2019-11-06 10:05:50 -05:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							654b77d2ec 
							
						 
					 
					
						
						
							
							Merge pull request  #3039  from ReinUsesLisp/cleanup-samplers  
						
						... 
						
						
						
						shader/node: Unpack bindless texture encoding 
						
					 
					
						2019-11-06 04:54:11 +00:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							0c8b6b0351 
							
						 
					 
					
						
						
							
							ci: Populate build repository from Azure environment  
						
						
						
					 
					
						2019-11-05 21:37:27 -05:00 
						 
				 
			
				
					
						
							
							
								David 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0e34f648f4 
							
						 
					 
					
						
						
							
							Merge pull request  #2859  from Morph1984/hid  
						
						... 
						
						
						
						hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode 
						
					 
					
						2019-11-06 12:48:07 +11:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							21e07df7b7 
							
						 
					 
					
						
						
							
							Merge pull request  #2914  from FernandoS27/fermi-fix  
						
						... 
						
						
						
						Fermi2D: limit blit area to only available area 
						
					 
					
						2019-11-05 20:45:24 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1bdae0fe29 
							
						 
					 
					
						
						
							
							common_func: Use std::array for INSERT_PADDING_* macros.  
						
						... 
						
						
						
						- Zero initialization here is useful for determinism. 
						
					 
					
						2019-11-03 22:22:41 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ae6eb61892 
							
						 
					 
					
						
						
							
							Merge pull request  #3059  from FearlessTobi/stub-am-commands  
						
						... 
						
						
						
						core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility 
						
					 
					
						2019-11-03 05:26:33 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ece5287843 
							
						 
					 
					
						
						
							
							kernel: readable_event: Signal only once.  
						
						
						
					 
					
						2019-11-03 04:25:41 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b0ab803ce8 
							
						 
					 
					
						
						
							
							kernel: events: Remove ResetType::Automatic.  
						
						... 
						
						
						
						- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
#	src/core/hle/service/am/applets/applets.cpp
#	src/core/hle/service/filesystem/fsp_srv.cpp 
						
					 
					
						2019-11-03 04:22:45 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							28bb248db6 
							
						 
					 
					
						
						
							
							kernel: readable_event: Initialize members.  
						
						
						
					 
					
						2019-11-03 04:18:39 -05:00 
						 
				 
			
				
					
						
							
							
								Tobias 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a81987a7cb 
							
						 
					 
					
						
						
							
							common/bit_field: Remove FORCE_INLINE calls  
						
						... 
						
						
						
						See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167 .
They were supposed to be removed by him, but he missed them. 
						
					 
					
						2019-11-03 08:25:37 +01:00 
						 
				 
			
				
					
						
							
							
								FearlessTobi 
							
						 
					 
					
						
						
						
						
							
						
						
							832c138eff 
							
						 
					 
					
						
						
							
							core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility  
						
						... 
						
						
						
						These commands require Screenshots to be implemented anyway, so they are safe to stub for now. 
						
					 
					
						2019-11-03 07:37:38 +01:00 
						 
				 
			
				
					
						
							
							
								FearlessTobi 
							
						 
					 
					
						
						
						
						
							
						
						
							727ba2f2d0 
							
						 
					 
					
						
						
							
							citra_qt: add amiibo drag and drop support  
						
						... 
						
						
						
						Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com> 
						
					 
					
						2019-11-03 05:24:47 +01:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							442a1cc021 
							
						 
					 
					
						
						
							
							gl_rasterizer: Re-enable stream buffer memory due to global memory  
						
						... 
						
						
						
						Global memory is still using the stream buffer when it shouldn't. As a
temporary fix re-enable the stream buffer on compute. 
						
					 
					
						2019-11-02 13:19:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							76ca2a5f82 
							
						 
					 
					
						
						
							
							gl_rasterizer: Upload constant buffers with glNamedBufferSubData  
						
						... 
						
						
						
						Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements
to a fast. This path has an extra memcpy but updates the buffer without
orphaning or waiting for previous calls. It can be seen as a better
model for "push constants" that can upload a whole UBO instead of 256
bytes.
This path has some requirements established here:
http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24 
Instead of using the stream buffer, this commits moves constant buffers
uploads to calls of glNamedBufferSubData and from my testing it brings a
performance improvement. This is disabled when the vendor is not Nvidia
since it brings performance regressions. 
						
					 
					
						2019-11-02 05:05:34 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							23cabc98db 
							
						 
					 
					
						
						
							
							Shader_IR: Fix regression on TLD4  
						
						... 
						
						
						
						Originally on the last commit I thought TLD4 acted the same as TLD4S and 
didn't have a mask. It actually does have a component mask. This commit 
corrects that. 
						
					 
					
						2019-10-30 21:14:57 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							658489ebf7 
							
						 
					 
					
						
						
							
							Merge pull request  #3050  from FernandoS27/fix-tld4  
						
						... 
						
						
						
						shader_ir: Fix TLD4 and add bindless variant 
						
					 
					
						2019-10-30 18:37:17 +00:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							9293c3a0f2 
							
						 
					 
					
						
						
							
							Shader_IR: Fix TLD4 and add Bindless Variant.  
						
						... 
						
						
						
						This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant. 
						
					 
					
						2019-10-30 12:02:03 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							04b838c857 
							
						 
					 
					
						
						
							
							Merge pull request  #3038  from lioncash/docs  
						
						... 
						
						
						
						kernel/scheduler: Minor changes 
						
					 
					
						2019-10-30 03:47:28 +00:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2382bbe3ac 
							
						 
					 
					
						
						
							
							Merge pull request  #3046  from ReinUsesLisp/clean-gl-state  
						
						... 
						
						
						
						gl_state: Miscellaneous clean up 
						
					 
					
						2019-10-29 22:50:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5138f3c35 
							
						 
					 
					
						
						
							
							Merge pull request  #3035  from ReinUsesLisp/rasterizer-accelerated  
						
						... 
						
						
						
						rasterizer_accelerated: Add intermediary for GPU rasterizers 
						
					 
					
						2019-10-29 22:06:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a81bd962ab 
							
						 
					 
					
						
						
							
							Merge pull request  #3007  from DarkLordZach/fsc-regress  
						
						... 
						
						
						
						savedata_factory: Automatically create certain savedata 
						
					 
					
						2019-10-29 22:05:09 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3d0cde6a75 
							
						 
					 
					
						
						
							
							gl_state: Use std::array::fill instead of std::fill  
						
						... 
						
						
						
						Co-Authored-By: Mat M. <mathew1800@gmail.com> 
						
					 
					
						2019-10-30 01:30:31 +00:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ce20ed8e4e 
							
						 
					 
					
						
						
							
							gl_state: Move dirty checks to individual apply calls instead of Apply  
						
						... 
						
						
						
						This requires removing constness from some methods, but for consistency
it's removed in all methods. 
						
					 
					
						2019-10-29 21:27:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3c6557c235 
							
						 
					 
					
						
						
							
							gl_state: Remove ApplyDefaultState  
						
						... 
						
						
						
						OpenGL has defaults values we can trust. Remove these. 
						
					 
					
						2019-10-29 21:27:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d3651b0b82 
							
						 
					 
					
						
						
							
							gl_state: Change SetDefaultViewports to use default constructor  
						
						
						
					 
					
						2019-10-29 21:27:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c7698d0bc8 
							
						 
					 
					
						
						
							
							gl_state: Minor style changes  
						
						
						
					 
					
						2019-10-29 21:27:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a14d202ac2 
							
						 
					 
					
						
						
							
							gl_state: Remove unused Citra TextureUnits  
						
						
						
					 
					
						2019-10-29 21:27:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							28fece8e9b 
							
						 
					 
					
						
						
							
							gl_state: Move initializers from constructor to class declaration  
						
						
						
					 
					
						2019-10-29 21:27:23 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a993df1ee2 
							
						 
					 
					
						
						
							
							shader/node: Unpack bindless texture encoding  
						
						... 
						
						
						
						Bindless textures were using u64 to pack the buffer and offset from
where they come from. Drop this in favor of separated entries in the
struct.
Remove the usage of std::set in favor of std::list (it's not std::vector
to avoid reference invalidations) for samplers and images. 
						
					 
					
						2019-10-29 20:53:48 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2ec5b55ee3 
							
						 
					 
					
						
						
							
							Merge pull request  #3004  from ReinUsesLisp/maxwell3d-cleanup  
						
						... 
						
						
						
						maxwell_3d: Remove unused entries 
						
					 
					
						2019-10-29 23:46:33 +00:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c5d9589942 
							
						 
					 
					
						
						
							
							Merge pull request  #3037  from FernandoS27/new-formats  
						
						... 
						
						
						
						video_core: Implement texture format E5B9G9R9_SHAREDEXP. 
						
					 
					
						2019-10-28 01:36:58 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6c8f28813c 
							
						 
					 
					
						
						
							
							scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as const  
						
						... 
						
						
						
						This is only compared against, so it can be made const. 
						
					 
					
						2019-10-27 23:35:50 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fa31e5b868 
							
						 
					 
					
						
						
							
							maxwell_3d/kepler_compute: Remove unused arguments in GetTexture  
						
						
						
					 
					
						2019-10-28 00:23:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							538ddd220e 
							
						 
					 
					
						
						
							
							video_core/textures: Remove unused index entry in FullTextureInfo  
						
						
						
					 
					
						2019-10-28 00:14:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							961fe4d19b 
							
						 
					 
					
						
						
							
							maxwell_3d: Remove unused method GetStageTextures  
						
						
						
					 
					
						2019-10-28 00:14:29 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f19c1a7cda 
							
						 
					 
					
						
						
							
							scheduler: Silence sign conversion warnings  
						
						
						
					 
					
						2019-10-27 22:44:52 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							2fb0bbff29 
							
						 
					 
					
						
						
							
							scheduler: Initialize class members directly where applicable  
						
						... 
						
						
						
						Reduces the overall amount of code. 
						
					 
					
						2019-10-27 22:13:55 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							2dc469ceba 
							
						 
					 
					
						
						
							
							scheduler: Amend documentation comments  
						
						... 
						
						
						
						Adjusts the formatting of a few of the comments an ensures they get
recognized as proper Doxygen comments. 
						
					 
					
						2019-10-27 22:12:32 -04:00 
						 
				 
			
				
					
						
							
							
								David 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4c5731c34f 
							
						 
					 
					
						
						
							
							Merge pull request  #2971  from FernandoS27/new-scheduler-v2  
						
						... 
						
						
						
						Kernel: Implement a New Thread Scheduler V2 
						
					 
					
						2019-10-28 10:53:27 +11:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3f9262195b 
							
						 
					 
					
						
						
							
							Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.  
						
						... 
						
						
						
						This commit implements the E5B9G9R9 Texture format into the general 
system and OpenGL backend. 
						
					 
					
						2019-10-27 16:44:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6909b2f0f9 
							
						 
					 
					
						
						
							
							Merge pull request  #3034  from ReinUsesLisp/w4244-maxwell3d  
						
						... 
						
						
						
						maxwell_3d: Silence implicit conversion warnings 
						
					 
					
						2019-10-27 15:08:59 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3e469cecc1 
							
						 
					 
					
						
						
							
							maxwell_3d: Silence implicit conversion warnings  
						
						... 
						
						
						
						While we are at it, unify types for dirty reg pointers. 
						
					 
					
						2019-10-27 15:22:17 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bd2aff3e26 
							
						 
					 
					
						
						
							
							rasterizer_accelerated: Add intermediary for GPU rasterizers  
						
						... 
						
						
						
						Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends. 
						
					 
					
						2019-10-27 03:40:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a5aa1bb174 
							
						 
					 
					
						
						
							
							astc: Silence implicit conversion warnings  
						
						
						
					 
					
						2019-10-27 03:04:50 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							26f3e18c5c 
							
						 
					 
					
						
						
							
							Merge pull request  #2976  from FernandoS27/cache-fast-brx-rebased  
						
						... 
						
						
						
						Implement Fast BRX, fix TXQ and addapt the Shader Cache for it 
						
					 
					
						2019-10-26 16:56:13 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							be856a38d6 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback.  
						
						
						
					 
					
						2019-10-26 15:38:30 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a0d79085c4 
							
						 
					 
					
						
						
							
							Merge pull request  #3027  from lioncash/lookup  
						
						... 
						
						
						
						shader_ir: Use std::array with std::pair instead of std::unordered_map 
						
					 
					
						2019-10-26 05:49:15 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d52598173d 
							
						 
					 
					
						
						
							
							Merge pull request  #3013  from FernandoS27/tld4s-fix  
						
						... 
						
						
						
						Shader_Ir: Fix TLD4S from using a component mask. 
						
					 
					
						2019-10-25 20:06:26 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e3afd6595a 
							
						 
					 
					
						
						
							
							Shader_IR: Clang format  
						
						
						
					 
					
						2019-10-25 09:01:32 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							78f3e8a757 
							
						 
					 
					
						
						
							
							gl_shader_cache: Implement locker variants invalidation  
						
						
						
					 
					
						2019-10-25 09:01:32 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ec85648af3 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Store and load fast BRX  
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fa2c297f3e 
							
						 
					 
					
						
						
							
							const_buffer_locker: Minor style changes  
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7b81ba4d8a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Move entries to a separate function  
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1244f2d368 
							
						 
					 
					
						
						
							
							Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.  
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a05120ec0b 
							
						 
					 
					
						
						
							
							Shader_IR: Correct typo in Consistent method.  
						
						
						
					 
					
						2019-10-25 09:01:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							33fcec3502 
							
						 
					 
					
						
						
							
							Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it  
						
						
						
					 
					
						2019-10-25 09:01:30 -04:00