Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e33196d4e7 
							
						 
					 
					
						
						
							
							Merge pull request  #3612  from ReinUsesLisp/red  
						
						... 
						
						
						
						shader/memory: Implement RED.E.ADD and minor changes to ATOM 
						
					 
					
						2020-04-15 15:03:49 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fefe7f18f9 
							
						 
					 
					
						
						
							
							shader/arithmetic: Add FCMP_CR variant  
						
						... 
						
						
						
						Adds another variant of FCMP. 
						
					 
					
						2020-04-14 19:11:04 -03:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7b62212461 
							
						 
					 
					
						
						
							
							Merge pull request  #3619  from ReinUsesLisp/i2i  
						
						... 
						
						
						
						shader/conversion: Implement I2I sign extension, saturation and selection 
						
					 
					
						2020-04-13 10:17:07 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							47036859eb 
							
						 
					 
					
						
						
							
							Merge pull request  #3633  from ReinUsesLisp/clean-texdec  
						
						... 
						
						
						
						shader/texture: Remove type mismatches management from shader decoder 
						
					 
					
						2020-04-13 10:13:05 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3d91dbb21d 
							
						 
					 
					
						
						
							
							Merge pull request  #3578  from ReinUsesLisp/vmnmx  
						
						... 
						
						
						
						shader/video: Partially implement VMNMX 
						
					 
					
						2020-04-12 10:44:03 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							76f178ba6e 
							
						 
					 
					
						
						
							
							shader/video: Partially implement VMNMX  
						
						... 
						
						
						
						Implements the common usages for VMNMX. Inputs with a different size
than 32 bits are not supported and sign mismatches aren't supported
either.
VMNMX works as follows:
It grabs Ra and Rb and applies a maximum/minimum on them (this is
defined by .MX), having in mind the input sign. This result can then be
saturated. After the intermediate result is calculated, it applies
another operation on it using Rc. These operations are merges,
accumulations or another min/max pass.
This instruction allows to implement with a more flexible approach GCN's
min3 and max3 instructions (for instance). 
						
					 
					
						2020-04-12 00:34:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a87b16da9a 
							
						 
					 
					
						
						
							
							shader/texture: Remove type mismatches management from shader decoder  
						
						... 
						
						
						
						Since commit e22816a5bb 
						
					 
					
						2020-04-10 00:57:32 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b96fd0bd0e 
							
						 
					 
					
						
						
							
							Merge pull request  #3601  from ReinUsesLisp/some-shader-encodings  
						
						... 
						
						
						
						video_core/shader: Add some instruction and S2R encodings 
						
					 
					
						2020-04-09 00:17:39 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							487f9ba525 
							
						 
					 
					
						
						
							
							Merge pull request  #3489  from namkazt/patch-2  
						
						... 
						
						
						
						shader: implement SULD.D bits32/64 
						
					 
					
						2020-04-07 16:21:09 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							935648ffa9 
							
						 
					 
					
						
						
							
							address nit.  
						
						
						
					 
					
						2020-04-07 18:29:30 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							da706cad25 
							
						 
					 
					
						
						
							
							shader/conversion: Implement I2I sign extension, saturation and selection  
						
						... 
						
						
						
						Reimplements I2I adding sign extension, saturation (clamp source value
to the destination), selection and destination sizes that are not 32
bits wide.
It doesn't implement CC yet. 
						
					 
					
						2020-04-07 02:19:44 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf1174c114 
							
						 
					 
					
						
						
							
							Apply suggestions from code review  
						
						... 
						
						
						
						Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc> 
						
					 
					
						2020-04-07 07:55:49 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							2c98e14d13 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D using std::pair instead of out parameter  
						
						
						
					 
					
						2020-04-06 13:46:55 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							9efa51311f 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D avoid duplicate code block.  
						
						
						
					 
					
						2020-04-06 13:34:06 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							7f5696513f 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D fix conversion error.  
						
						
						
					 
					
						2020-04-06 13:26:58 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							2906372ba1 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.  
						
						
						
					 
					
						2020-04-06 13:09:19 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3185245845 
							
						 
					 
					
						
						
							
							shader/memory: Implement RED.E.ADD  
						
						... 
						
						
						
						Implements a reduction operation. It's an atomic operation that doesn't
return a value.
This commit introduces another primitive because some shading languages
might have a primitive for reduction operations. 
						
					 
					
						2020-04-06 02:24:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fd0a2b5151 
							
						 
					 
					
						
						
							
							shader/memory: Add "using std::move"  
						
						
						
					 
					
						2020-04-06 02:18:14 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							79970c9174 
							
						 
					 
					
						
						
							
							shader/memory: Minor fixes in ATOM  
						
						
						
					 
					
						2020-04-06 00:54:22 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							69277de29d 
							
						 
					 
					
						
						
							
							Merge pull request  #3592  from ReinUsesLisp/ipa  
						
						... 
						
						
						
						shader_decompiler: Remove FragCoord.w hack and change IPA implementation 
						
					 
					
						2020-04-05 19:29:40 -04:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							730f9b55b3 
							
						 
					 
					
						
						
							
							silent warning (conversion error)  
						
						
						
					 
					
						2020-04-05 16:02:07 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							9f6ebccf06 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D -> SINT actually same as UNORM.  
						
						
						
					 
					
						2020-04-05 15:18:42 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							6f2b7087c2 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D fix decode SNORM component  
						
						
						
					 
					
						2020-04-05 14:46:43 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							69657ff19c 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-04-05 12:57:50 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							24cc64c5b3 
							
						 
					 
					
						
						
							
							shader_decode: get sampler descriptor from registry.  
						
						
						
					 
					
						2020-04-05 12:54:48 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							acd3f0ab37 
							
						 
					 
					
						
						
							
							tweaking.  
						
						
						
					 
					
						2020-04-05 10:31:32 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							3e3afa9be6 
							
						 
					 
					
						
						
							
							cleanup unuse params  
						
						
						
					 
					
						2020-04-05 10:31:31 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							5cd5857000 
							
						 
					 
					
						
						
							
							cleanup debug code.  
						
						
						
					 
					
						2020-04-05 10:31:30 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							658112783d 
							
						 
					 
					
						
						
							
							reimplement get component type, uncomment mistaken code  
						
						
						
					 
					
						2020-04-05 10:31:30 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							3ad06e9b2b 
							
						 
					 
					
						
						
							
							remove disable optimize  
						
						
						
					 
					
						2020-04-05 10:31:30 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							f24c2e1103 
							
						 
					 
					
						
						
							
							[wip] reimplement SULD.D  
						
						
						
					 
					
						2020-04-05 10:31:29 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							58bcb86af5 
							
						 
					 
					
						
						
							
							add shader stage when init shader ir  
						
						
						
					 
					
						2020-04-05 10:31:29 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							2cefdd92bd 
							
						 
					 
					
						
						
							
							clang-fix  
						
						
						
					 
					
						2020-04-05 10:31:28 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							1f3d142875 
							
						 
					 
					
						
						
							
							shader: image - import PredCondition  
						
						
						
					 
					
						2020-04-05 10:31:27 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							08db60392d 
							
						 
					 
					
						
						
							
							shader: SULD.D bits32 implement more complexer method.  
						
						
						
					 
					
						2020-04-05 10:31:27 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							ed1d8beb13 
							
						 
					 
					
						
						
							
							shader: SULD.D import StoreType  
						
						
						
					 
					
						2020-04-05 10:31:26 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							6d235b8631 
							
						 
					 
					
						
						
							
							shader: implement SULD.D bits32  
						
						
						
					 
					
						2020-04-05 10:31:26 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							60106531b4 
							
						 
					 
					
						
						
							
							shader/other: Add error message for some S2R registers  
						
						
						
					 
					
						2020-04-04 03:46:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8b719e9e1d 
							
						 
					 
					
						
						
							
							shader_bytecode: Rename MOV_SYS to S2R  
						
						
						
					 
					
						2020-04-04 03:37:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							16ae98dbb3 
							
						 
					 
					
						
						
							
							shader_ir: Add error message for EXIT.FCSM_TR  
						
						
						
					 
					
						2020-04-04 03:34:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e1bd89e1c2 
							
						 
					 
					
						
						
							
							shader/memory: Silence no return value warning  
						
						... 
						
						
						
						Silences a warning about control paths not all returning a value. 
						
					 
					
						2020-04-02 03:34:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2339fe199f 
							
						 
					 
					
						
						
							
							shader_decompiler: Remove FragCoord.w hack and change IPA implementation  
						
						... 
						
						
						
						Credits go to gdkchan and Ryujinx. The pull request used for this can
be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 
yuzu was already using the header for interpolation, but it was missing
the FragCoord.w multiplication described in the linked pull request.
This commit finally removes the FragCoord.w == 1.0f hack from the shader
decompiler.
While we are at it, this commit renames some enumerations to match
Nvidia's documentation (linked below) and fixes component declaration
order in the shader program header (z and w were swapped).
https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html  
						
					 
					
						2020-04-01 21:48:55 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b03c0536ce 
							
						 
					 
					
						
						
							
							Merge pull request  #3561  from ReinUsesLisp/f2f-conversion  
						
						... 
						
						
						
						shader/conversion: Fix F2F rounding operations with different sizes 
						
					 
					
						2020-03-31 14:45:02 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5b95a01463 
							
						 
					 
					
						
						
							
							Merge pull request  #3577  from ReinUsesLisp/lea  
						
						... 
						
						
						
						shader/lea: Fix LEA implementation 
						
					 
					
						2020-03-31 14:36:07 -04:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							238c35b2c9 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-03-31 08:08:06 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							defb9642da 
							
						 
					 
					
						
						
							
							shader_decode: fix by suggestion  
						
						
						
					 
					
						2020-03-31 08:02:44 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							cb0a4151f8 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-03-30 20:46:21 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							4f7bea403a 
							
						 
					 
					
						
						
							
							shader_decode: ATOM/ATOMS: add function to avoid code repetition  
						
						
						
					 
					
						2020-03-30 18:47:50 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							972485ff18 
							
						 
					 
					
						
						
							
							shader_decode: implement ATOM operation for S32 and U32  
						
						
						
					 
					
						2020-03-30 17:44:48 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							93cac0d294 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-03-30 17:44:48 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							3dc09a6250 
							
						 
					 
					
						
						
							
							shader_decode: implement ATOMS instr partial.  
						
						
						
					 
					
						2020-03-30 17:44:46 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							2c780db5b9 
							
						 
					 
					
						
						
							
							shader: node - update correct comment  
						
						
						
					 
					
						2020-03-30 17:44:44 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							c119473c40 
							
						 
					 
					
						
						
							
							shader_decode: add Atomic op for common usage  
						
						
						
					 
					
						2020-03-30 17:44:44 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5300a918c6 
							
						 
					 
					
						
						
							
							shader/lea: Simplify generated LEA code  
						
						
						
					 
					
						2020-03-28 03:55:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							523a709bf1 
							
						 
					 
					
						
						
							
							shader/lea: Fix op_a and op_b usages  
						
						... 
						
						
						
						They were swapped. 
						
					 
					
						2020-03-27 18:37:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							796b3319e6 
							
						 
					 
					
						
						
							
							shader/lea: Remove const and use move when possible  
						
						
						
					 
					
						2020-03-27 18:36:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							46791c464a 
							
						 
					 
					
						
						
							
							shader/conversion: Fix F2F rounding operations with different sizes  
						
						... 
						
						
						
						Rounding operations only matter when the conversion size of source and
destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64.
When there is a mismatch (.F16.F32), these bits are used for IEEE
rounding, we don't emulate this because GLSL and SPIR-V don't support
configuring it per operation. 
						
					 
					
						2020-03-26 01:58:49 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							23c7dda710 
							
						 
					 
					
						
						
							
							Merge pull request  #3544  from makigumo/myfork/patch-2  
						
						... 
						
						
						
						xmad: fix clang build error 
						
					 
					
						2020-03-25 19:29:16 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e6aff11057 
							
						 
					 
					
						
						
							
							Merge pull request  #3520  from ReinUsesLisp/legacy-varyings  
						
						... 
						
						
						
						gl_shader_decompiler: Implement legacy varyings 
						
					 
					
						2020-03-25 19:27:51 -04:00 
						 
				 
			
				
					
						
							
							
								makigumo 
							
						 
					 
					
						
						
						
						
							
						
						
							5a5c6d4ed8 
							
						 
					 
					
						
						
							
							xmad: fix clang build error  
						
						
						
					 
					
						2020-03-23 00:09:31 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bdddbe2daa 
							
						 
					 
					
						
						
							
							Merge pull request  #3505  from namkazt/patch-8  
						
						... 
						
						
						
						shader_decode: implement XMAD mode CSfu 
						
					 
					
						2020-03-19 17:41:01 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ddafc99776 
							
						 
					 
					
						
						
							
							Merge pull request  #3502  from namkazt/patch-3  
						
						... 
						
						
						
						shader_decode: Reimplement BFE instructions 
						
					 
					
						2020-03-15 21:23:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6442e02c5d 
							
						 
					 
					
						
						
							
							shader/shader_ir: Track usage in input attribute and of legacy varyings  
						
						
						
					 
					
						2020-03-15 21:01:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8e6e55d6f8 
							
						 
					 
					
						
						
							
							shader/shader_ir: Fix clip distance usage stores  
						
						
						
					 
					
						2020-03-15 20:53:14 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							464bd5fad7 
							
						 
					 
					
						
						
							
							shader/shader_ir: Change declare output attribute to a switch  
						
						
						
					 
					
						2020-03-15 20:49:35 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3287b1247d 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-03-14 10:07:40 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							240d45830d 
							
						 
					 
					
						
						
							
							nit  
						
						
						
					 
					
						2020-03-14 09:57:24 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ae6189d7c2 
							
						 
					 
					
						
						
							
							shader/transform_feedback: Expose buffer stride  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3dcaa84ba4 
							
						 
					 
					
						
						
							
							shader/transform_feedback: Add host API friendly TFB builder  
						
						
						
					 
					
						2020-03-13 18:33:04 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							829f424618 
							
						 
					 
					
						
						
							
							nit & remove some optional param  
						
						
						
					 
					
						2020-03-13 20:47:38 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a166217480 
							
						 
					 
					
						
						
							
							shader_decode: implement XMAD mode CSfu  
						
						
						
					 
					
						2020-03-13 19:01:49 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							00607fe1e0 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-03-13 15:38:57 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							325977c0c6 
							
						 
					 
					
						
						
							
							Apply suggestions from code review  
						
						... 
						
						
						
						Co-Authored-By: Mat M. <mathew1800@gmail.com> 
						
					 
					
						2020-03-13 15:35:15 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							70ff82f72d 
							
						 
					 
					
						
						
							
							shader_decode: BFE add ref of reverse parallel method.  
						
						
						
					 
					
						2020-03-13 14:20:18 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							96a4abe12d 
							
						 
					 
					
						
						
							
							shader_decode: implement BREV on BFE  
						
						... 
						
						
						
						Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel  
						
					 
					
						2020-03-13 14:13:31 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							911c56ccef 
							
						 
					 
					
						
						
							
							node_helper: add IBitfieldExtract case  
						
						
						
					 
					
						2020-03-13 12:50:32 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							465ba30d08 
							
						 
					 
					
						
						
							
							shader_decode: Reimplement BFE instructions  
						
						
						
					 
					
						2020-03-13 12:48:01 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							eb5861e0a2 
							
						 
					 
					
						
						
							
							engines/maxwell_3d: Add TFB registers and store them in shader registry  
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b1acb4f73f 
							
						 
					 
					
						
						
							
							shader/registry: Address feedback  
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							66a8a3e887 
							
						 
					 
					
						
						
							
							shader/registry: Cache tessellation state  
						
						
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0528be5c92 
							
						 
					 
					
						
						
							
							shader/registry: Store graphics and compute metadata  
						
						... 
						
						
						
						Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size). 
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e8efd5a901 
							
						 
					 
					
						
						
							
							video_core: Rename "const buffer locker" to "registry"  
						
						
						
					 
					
						2020-03-09 18:40:06 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bd8b9bbcee 
							
						 
					 
					
						
						
							
							gl_shader_cache: Rework shader cache and remove post-specializations  
						
						... 
						
						
						
						Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it. 
						
					 
					
						2020-03-09 18:40:06 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0361aa1915 
							
						 
					 
					
						
						
							
							Merge pull request  #3451  from ReinUsesLisp/indexed-textures  
						
						... 
						
						
						
						vk_shader_decompiler: Implement indexed textures 
						
					 
					
						2020-03-05 11:42:46 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							85a4222a8c 
							
						 
					 
					
						
						
							
							nit: move comment to right place.  
						
						
						
					 
					
						2020-02-29 13:50:10 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							6c0c2dfabc 
							
						 
					 
					
						
						
							
							shader_decode: Fix LD, LDG when track constant buffer  
						
						
						
					 
					
						2020-02-28 13:11:19 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							db2f547434 
							
						 
					 
					
						
						
							
							shader: FMUL switch to using LUT ( #3441 )  
						
						... 
						
						
						
						* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com> 
						
					 
					
						2020-02-27 11:14:25 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1f57f679a4 
							
						 
					 
					
						
						
							
							Merge pull request  #3440  from namkazt/patch-6  
						
						... 
						
						
						
						shader: implement LOP3 fast replace for old function 
						
					 
					
						2020-02-26 10:24:35 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1dda77d392 
							
						 
					 
					
						
						
							
							shader: Simplify indexed sampler usages  
						
						
						
					 
					
						2020-02-24 01:26:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7dc488a375 
							
						 
					 
					
						
						
							
							shader/texture: Fix illegal 3D texture assert  
						
						... 
						
						
						
						Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures. 
						
					 
					
						2020-02-21 15:57:27 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							10d8afb302 
							
						 
					 
					
						
						
							
							nit: add const to where it need.  
						
						
						
					 
					
						2020-02-21 21:16:45 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1956a34ee5 
							
						 
					 
					
						
						
							
							shader: implement LOP3 fast replace for old function  
						
						... 
						
						
						
						ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/  
						
					 
					
						2020-02-21 19:08:07 +07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf0c929d4c 
							
						 
					 
					
						
						
							
							Merge pull request  #3415  from ReinUsesLisp/texture-code  
						
						... 
						
						
						
						shader/texture: Allow 2D shadow arrays and simplify code 
						
					 
					
						2020-02-19 20:06:14 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1b6308727c 
							
						 
					 
					
						
						
							
							shader_conversion: I2F : add Assert for case src_size is Short  
						
						
						
					 
					
						2020-02-19 11:40:35 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a2c2c5768f 
							
						 
					 
					
						
						
							
							fix warning  
						
						
						
					 
					
						2020-02-19 11:10:26 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a8508f2bc0 
							
						 
					 
					
						
						
							
							clang-format fix  
						
						
						
					 
					
						2020-02-19 11:02:59 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							556f3a6e9a 
							
						 
					 
					
						
						
							
							shader_conversion: add conversion I2F for Short  
						
						
						
					 
					
						2020-02-19 10:54:37 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6910ade146 
							
						 
					 
					
						
						
							
							shader/texture: Allow 2D shadow arrays and simplify code  
						
						... 
						
						
						
						Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes. 
						
					 
					
						2020-02-15 02:36:28 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							63a59b9935 
							
						 
					 
					
						
						
							
							Merge pull request  #3379  from ReinUsesLisp/cbuf-offset  
						
						... 
						
						
						
						shader/decode: Fix constant buffer offsets 
						
					 
					
						2020-02-14 13:22:53 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							90df4b8e2b 
							
						 
					 
					
						
						
							
							Merge pull request  #3369  from ReinUsesLisp/shf  
						
						... 
						
						
						
						shader/shift: Implement SHF 
						
					 
					
						2020-02-07 22:06:57 -05:00