Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							3dc09a6250 
							
						 
					 
					
						
						
							
							shader_decode: implement ATOMS instr partial.  
						
						
						
					 
					
						2020-03-30 17:44:46 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							2c780db5b9 
							
						 
					 
					
						
						
							
							shader: node - update correct comment  
						
						
						
					 
					
						2020-03-30 17:44:44 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							c119473c40 
							
						 
					 
					
						
						
							
							shader_decode: add Atomic op for common usage  
						
						
						
					 
					
						2020-03-30 17:44:44 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5300a918c6 
							
						 
					 
					
						
						
							
							shader/lea: Simplify generated LEA code  
						
						
						
					 
					
						2020-03-28 03:55:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							523a709bf1 
							
						 
					 
					
						
						
							
							shader/lea: Fix op_a and op_b usages  
						
						... 
						
						
						
						They were swapped. 
						
					 
					
						2020-03-27 18:37:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							796b3319e6 
							
						 
					 
					
						
						
							
							shader/lea: Remove const and use move when possible  
						
						
						
					 
					
						2020-03-27 18:36:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							46791c464a 
							
						 
					 
					
						
						
							
							shader/conversion: Fix F2F rounding operations with different sizes  
						
						... 
						
						
						
						Rounding operations only matter when the conversion size of source and
destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64.
When there is a mismatch (.F16.F32), these bits are used for IEEE
rounding, we don't emulate this because GLSL and SPIR-V don't support
configuring it per operation. 
						
					 
					
						2020-03-26 01:58:49 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							23c7dda710 
							
						 
					 
					
						
						
							
							Merge pull request  #3544  from makigumo/myfork/patch-2  
						
						... 
						
						
						
						xmad: fix clang build error 
						
					 
					
						2020-03-25 19:29:16 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e6aff11057 
							
						 
					 
					
						
						
							
							Merge pull request  #3520  from ReinUsesLisp/legacy-varyings  
						
						... 
						
						
						
						gl_shader_decompiler: Implement legacy varyings 
						
					 
					
						2020-03-25 19:27:51 -04:00 
						 
				 
			
				
					
						
							
							
								makigumo 
							
						 
					 
					
						
						
						
						
							
						
						
							5a5c6d4ed8 
							
						 
					 
					
						
						
							
							xmad: fix clang build error  
						
						
						
					 
					
						2020-03-23 00:09:31 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bdddbe2daa 
							
						 
					 
					
						
						
							
							Merge pull request  #3505  from namkazt/patch-8  
						
						... 
						
						
						
						shader_decode: implement XMAD mode CSfu 
						
					 
					
						2020-03-19 17:41:01 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ddafc99776 
							
						 
					 
					
						
						
							
							Merge pull request  #3502  from namkazt/patch-3  
						
						... 
						
						
						
						shader_decode: Reimplement BFE instructions 
						
					 
					
						2020-03-15 21:23:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6442e02c5d 
							
						 
					 
					
						
						
							
							shader/shader_ir: Track usage in input attribute and of legacy varyings  
						
						
						
					 
					
						2020-03-15 21:01:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8e6e55d6f8 
							
						 
					 
					
						
						
							
							shader/shader_ir: Fix clip distance usage stores  
						
						
						
					 
					
						2020-03-15 20:53:14 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							464bd5fad7 
							
						 
					 
					
						
						
							
							shader/shader_ir: Change declare output attribute to a switch  
						
						
						
					 
					
						2020-03-15 20:49:35 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3287b1247d 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-03-14 10:07:40 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							240d45830d 
							
						 
					 
					
						
						
							
							nit  
						
						
						
					 
					
						2020-03-14 09:57:24 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ae6189d7c2 
							
						 
					 
					
						
						
							
							shader/transform_feedback: Expose buffer stride  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3dcaa84ba4 
							
						 
					 
					
						
						
							
							shader/transform_feedback: Add host API friendly TFB builder  
						
						
						
					 
					
						2020-03-13 18:33:04 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							829f424618 
							
						 
					 
					
						
						
							
							nit & remove some optional param  
						
						
						
					 
					
						2020-03-13 20:47:38 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a166217480 
							
						 
					 
					
						
						
							
							shader_decode: implement XMAD mode CSfu  
						
						
						
					 
					
						2020-03-13 19:01:49 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							00607fe1e0 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-03-13 15:38:57 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							325977c0c6 
							
						 
					 
					
						
						
							
							Apply suggestions from code review  
						
						... 
						
						
						
						Co-Authored-By: Mat M. <mathew1800@gmail.com> 
						
					 
					
						2020-03-13 15:35:15 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							70ff82f72d 
							
						 
					 
					
						
						
							
							shader_decode: BFE add ref of reverse parallel method.  
						
						
						
					 
					
						2020-03-13 14:20:18 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							96a4abe12d 
							
						 
					 
					
						
						
							
							shader_decode: implement BREV on BFE  
						
						... 
						
						
						
						Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel  
						
					 
					
						2020-03-13 14:13:31 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							911c56ccef 
							
						 
					 
					
						
						
							
							node_helper: add IBitfieldExtract case  
						
						
						
					 
					
						2020-03-13 12:50:32 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							465ba30d08 
							
						 
					 
					
						
						
							
							shader_decode: Reimplement BFE instructions  
						
						
						
					 
					
						2020-03-13 12:48:01 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							eb5861e0a2 
							
						 
					 
					
						
						
							
							engines/maxwell_3d: Add TFB registers and store them in shader registry  
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b1acb4f73f 
							
						 
					 
					
						
						
							
							shader/registry: Address feedback  
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							66a8a3e887 
							
						 
					 
					
						
						
							
							shader/registry: Cache tessellation state  
						
						
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0528be5c92 
							
						 
					 
					
						
						
							
							shader/registry: Store graphics and compute metadata  
						
						... 
						
						
						
						Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size). 
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e8efd5a901 
							
						 
					 
					
						
						
							
							video_core: Rename "const buffer locker" to "registry"  
						
						
						
					 
					
						2020-03-09 18:40:06 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bd8b9bbcee 
							
						 
					 
					
						
						
							
							gl_shader_cache: Rework shader cache and remove post-specializations  
						
						... 
						
						
						
						Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it. 
						
					 
					
						2020-03-09 18:40:06 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0361aa1915 
							
						 
					 
					
						
						
							
							Merge pull request  #3451  from ReinUsesLisp/indexed-textures  
						
						... 
						
						
						
						vk_shader_decompiler: Implement indexed textures 
						
					 
					
						2020-03-05 11:42:46 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							85a4222a8c 
							
						 
					 
					
						
						
							
							nit: move comment to right place.  
						
						
						
					 
					
						2020-02-29 13:50:10 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							6c0c2dfabc 
							
						 
					 
					
						
						
							
							shader_decode: Fix LD, LDG when track constant buffer  
						
						
						
					 
					
						2020-02-28 13:11:19 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							db2f547434 
							
						 
					 
					
						
						
							
							shader: FMUL switch to using LUT ( #3441 )  
						
						... 
						
						
						
						* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com> 
						
					 
					
						2020-02-27 11:14:25 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1f57f679a4 
							
						 
					 
					
						
						
							
							Merge pull request  #3440  from namkazt/patch-6  
						
						... 
						
						
						
						shader: implement LOP3 fast replace for old function 
						
					 
					
						2020-02-26 10:24:35 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1dda77d392 
							
						 
					 
					
						
						
							
							shader: Simplify indexed sampler usages  
						
						
						
					 
					
						2020-02-24 01:26:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7dc488a375 
							
						 
					 
					
						
						
							
							shader/texture: Fix illegal 3D texture assert  
						
						... 
						
						
						
						Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures. 
						
					 
					
						2020-02-21 15:57:27 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							10d8afb302 
							
						 
					 
					
						
						
							
							nit: add const to where it need.  
						
						
						
					 
					
						2020-02-21 21:16:45 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1956a34ee5 
							
						 
					 
					
						
						
							
							shader: implement LOP3 fast replace for old function  
						
						... 
						
						
						
						ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/  
						
					 
					
						2020-02-21 19:08:07 +07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf0c929d4c 
							
						 
					 
					
						
						
							
							Merge pull request  #3415  from ReinUsesLisp/texture-code  
						
						... 
						
						
						
						shader/texture: Allow 2D shadow arrays and simplify code 
						
					 
					
						2020-02-19 20:06:14 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1b6308727c 
							
						 
					 
					
						
						
							
							shader_conversion: I2F : add Assert for case src_size is Short  
						
						
						
					 
					
						2020-02-19 11:40:35 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a2c2c5768f 
							
						 
					 
					
						
						
							
							fix warning  
						
						
						
					 
					
						2020-02-19 11:10:26 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a8508f2bc0 
							
						 
					 
					
						
						
							
							clang-format fix  
						
						
						
					 
					
						2020-02-19 11:02:59 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							556f3a6e9a 
							
						 
					 
					
						
						
							
							shader_conversion: add conversion I2F for Short  
						
						
						
					 
					
						2020-02-19 10:54:37 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6910ade146 
							
						 
					 
					
						
						
							
							shader/texture: Allow 2D shadow arrays and simplify code  
						
						... 
						
						
						
						Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes. 
						
					 
					
						2020-02-15 02:36:28 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							63a59b9935 
							
						 
					 
					
						
						
							
							Merge pull request  #3379  from ReinUsesLisp/cbuf-offset  
						
						... 
						
						
						
						shader/decode: Fix constant buffer offsets 
						
					 
					
						2020-02-14 13:22:53 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							90df4b8e2b 
							
						 
					 
					
						
						
							
							Merge pull request  #3369  from ReinUsesLisp/shf  
						
						... 
						
						
						
						shader/shift: Implement SHF 
						
					 
					
						2020-02-07 22:06:57 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bf9a822b87 
							
						 
					 
					
						
						
							
							shader/decode: Fix constant buffer offsets  
						
						... 
						
						
						
						Some instances were using cbuf34.offset instead of cbuf34.GetOffset().
This returned the an invalid offset. Address those instances and rename
offset to "shifted_offset" to avoid future bugs. 
						
					 
					
						2020-02-05 12:19:09 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							08c508b1c4 
							
						 
					 
					
						
						
							
							Merge pull request  #3357  from ReinUsesLisp/bfi-rc  
						
						... 
						
						
						
						shader/bfi: Implement register-constant buffer variant 
						
					 
					
						2020-02-04 15:14:13 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf21aacc74 
							
						 
					 
					
						
						
							
							Merge pull request  #3356  from ReinUsesLisp/fcmp  
						
						... 
						
						
						
						shader/arithmetic: Implement FCMP 
						
					 
					
						2020-02-04 11:36:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c31ec00d67 
							
						 
					 
					
						
						
							
							Merge pull request  #3337  from ReinUsesLisp/vulkan-staged  
						
						... 
						
						
						
						yuzu: Implement Vulkan frontend 
						
					 
					
						2020-02-03 16:56:25 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							223a89a19f 
							
						 
					 
					
						
						
							
							shader: Remove curly braces initializers on shared pointers  
						
						
						
					 
					
						2020-02-01 22:52:10 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5bbe7e752 
							
						 
					 
					
						
						
							
							Merge pull request  #3282  from FernandoS27/indexed-samplers  
						
						... 
						
						
						
						Partially implement Indexed samplers in general and specific code in GLSL 
						
					 
					
						2020-02-01 20:41:40 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							729ca120e3 
							
						 
					 
					
						
						
							
							shader/shift: Implement SHIFT_RIGHT_{IMM,R}  
						
						... 
						
						
						
						Shifts a pair of registers to the right and returns the low register. 
						
					 
					
						2020-02-01 21:20:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							017474c3f8 
							
						 
					 
					
						
						
							
							shader/shift: Implement SHF_LEFT_{IMM,R}  
						
						... 
						
						
						
						Shifts a pair of registers to the left and returns the high register. 
						
					 
					
						2020-02-01 21:19:44 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c593e45dbd 
							
						 
					 
					
						
						
							
							Merge pull request  #3347  from ReinUsesLisp/local-mem  
						
						... 
						
						
						
						shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16 
						
					 
					
						2020-01-30 10:59:52 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9f0162e4b5 
							
						 
					 
					
						
						
							
							shader/other: Fix skips for SYNC and BRK  
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							270177f38a 
							
						 
					 
					
						
						
							
							shader/other: Stub S2R LaneId  
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							137a8aa55c 
							
						 
					 
					
						
						
							
							shader/bfi: Implement register-constant buffer variant  
						
						... 
						
						
						
						It's the same as the variant that was implemented, but it takes the
operands from another source. 
						
					 
					
						2020-01-27 01:20:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3fc3459c8 
							
						 
					 
					
						
						
							
							shader/arithmetic: Implement FCMP  
						
						... 
						
						
						
						Compares the third operand with zero, then selects between the first and
second. 
						
					 
					
						2020-01-27 01:15:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d95d4ac843 
							
						 
					 
					
						
						
							
							shader/memory: Implement ATOM.ADD  
						
						... 
						
						
						
						ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition. 
						
					 
					
						2020-01-26 01:54:24 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							bb8eb15d39 
							
						 
					 
					
						
						
							
							Shader_IR: Address feedback.  
						
						
						
					 
					
						2020-01-25 09:04:59 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d26e74f0a3 
							
						 
					 
					
						
						
							
							shader/memory: Implement STL.S16 and STS.S16  
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9a2cdf8520 
							
						 
					 
					
						
						
							
							shader/memory: Implement unaligned LDL.S16 and LDS.S16  
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							531f25a037 
							
						 
					 
					
						
						
							
							shader/memory: Move unaligned load/store to functions  
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							96638f57c9 
							
						 
					 
					
						
						
							
							shader/memory: Implement LDL.S16 and LDS.S16  
						
						
						
					 
					
						2020-01-25 03:15:55 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							806f569143 
							
						 
					 
					
						
						
							
							Shader_IR: Change name of TrackSampler function so it does not confuse with the type.  
						
						
						
					 
					
						2020-01-24 16:44:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3919b7b8a9 
							
						 
					 
					
						
						
							
							Shader_IR: Corrections, styling and extras.  
						
						
						
					 
					
						2020-01-24 16:44:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7c530e0666 
							
						 
					 
					
						
						
							
							Shader_IR: Propagate bindless index into the GL compiler.  
						
						
						
					 
					
						2020-01-24 16:44:47 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3c34678627 
							
						 
					 
					
						
						
							
							Shader_IR: Implement Injectable Custom Variables to the IR.  
						
						
						
					 
					
						2020-01-24 16:43:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							037ea431ce 
							
						 
					 
					
						
						
							
							Shader_IR: deduce size of indexed samplers  
						
						
						
					 
					
						2020-01-24 16:43:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f4603d23c5 
							
						 
					 
					
						
						
							
							Shader_IR: Setup Indexed Samplers on the IR  
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							603c861532 
							
						 
					 
					
						
						
							
							Shader_IR: Implement initial code for tracking indexed samplers.  
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							64496f2456 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback  
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							b97608ca64 
							
						 
					 
					
						
						
							
							Shader_IR: Allow constant access of guest driver.  
						
						
						
					 
					
						2020-01-24 16:43:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							dc5cfa8d28 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback  
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1e4b6bef6f 
							
						 
					 
					
						
						
							
							Shader_IR: Store Bound buffer on Shader Usage  
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c921e496eb 
							
						 
					 
					
						
						
							
							GPU: Implement guest driver profile and deduce texture handler sizes.  
						
						
						
					 
					
						2020-01-24 16:43:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a104b985a8 
							
						 
					 
					
						
						
							
							Merge pull request  #3273  from FernandoS27/txd-array  
						
						... 
						
						
						
						Shader_IR: Implement TXD Array. 
						
					 
					
						2020-01-24 14:02:40 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							63ba41a26d 
							
						 
					 
					
						
						
							
							shader/memory: Implement ATOMS.ADD.U32  
						
						
						
					 
					
						2020-01-16 17:30:55 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a1eee1749e 
							
						 
					 
					
						
						
							
							control_flow: Silence -Wreorder warning for CFGRebuildState  
						
						... 
						
						
						
						Organizes the initializer list in the same order that the variables
would actually be initialized in. 
						
					 
					
						2020-01-14 13:28:48 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							55f95e7f26 
							
						 
					 
					
						
						
							
							Merge pull request  #3287  from ReinUsesLisp/ldg-stg-16  
						
						... 
						
						
						
						shader_ir/memory: Implement u16 and u8 for STG and LDG 
						
					 
					
						2020-01-14 09:57:08 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							13021b534c 
							
						 
					 
					
						
						
							
							shader_ir/texture: Simplify AOFFI code  
						
						
						
					 
					
						2020-01-09 03:50:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e2a2a556b9 
							
						 
					 
					
						
						
							
							shader_ir/memory: Implement u16 and u8 for STG and LDG  
						
						... 
						
						
						
						Using the same technique we used for u8 on LDG, implement u16.
In the case of STG, load memory and insert the value we want to set
into it with bitfieldInsert. Then set that value. 
						
					 
					
						2020-01-09 02:12:29 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cd0a7dfdbc 
							
						 
					 
					
						
						
							
							Merge pull request  #3258  from FernandoS27/shader-amend  
						
						... 
						
						
						
						Shader_IR: add the ability to amend code in the shader ir. 
						
					 
					
						2020-01-04 14:05:17 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3dd6b55851 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback  
						
						
						
					 
					
						2020-01-04 14:40:57 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a1667a7b46 
							
						 
					 
					
						
						
							
							Shader_IR: Implement TXD Array.  
						
						... 
						
						
						
						This commit extends the compilation of TXD to support array samplers on
TXD. 
						
					 
					
						2020-01-04 13:28:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							028b2718ed 
							
						 
					 
					
						
						
							
							Merge pull request  #3239  from ReinUsesLisp/p2r  
						
						... 
						
						
						
						shader/p2r: Implement P2R Pr 
						
					 
					
						2019-12-31 20:37:16 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							b3371ed09e 
							
						 
					 
					
						
						
							
							Shader_IR: add the ability to amend code in the shader ir.  
						
						... 
						
						
						
						This commit introduces a mechanism by which shader IR code can be
amended and extended. This useful for track algorithms where certain
information can derived from before the track such as indexes to array
samplers. 
						
					 
					
						2019-12-30 15:31:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8a76f816a4 
							
						 
					 
					
						
						
							
							Merge pull request  #3228  from ReinUsesLisp/ptp  
						
						... 
						
						
						
						shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S 
						
					 
					
						2019-12-26 21:43:44 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							16dcfacbfc 
							
						 
					 
					
						
						
							
							Merge pull request  #3235  from ReinUsesLisp/ldg-u8  
						
						... 
						
						
						
						shader/memory: Implement LDG.U8 and unaligned U8 loads 
						
					 
					
						2019-12-21 22:50:28 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							38d3a48873 
							
						 
					 
					
						
						
							
							shader/p2r: Implement P2R Pr  
						
						... 
						
						
						
						P2R dumps predicate or condition codes state to a register. This is
useful for unit testing. 
						
					 
					
						2019-12-20 18:02:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cf27b59493 
							
						 
					 
					
						
						
							
							shader/r2p: Refactor P2R to support P2R  
						
						
						
					 
					
						2019-12-20 17:55:42 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7be65c6a68 
							
						 
					 
					
						
						
							
							Merge pull request  #3234  from ReinUsesLisp/i2f-u8-selector  
						
						... 
						
						
						
						shader/conversion: Implement byte selector in I2F 
						
					 
					
						2019-12-19 22:36:26 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ae8d4b6c0c 
							
						 
					 
					
						
						
							
							shader/memory: Implement LDG.U8 and unaligned U8 loads  
						
						... 
						
						
						
						LDG can load single bytes instead of full integers or packs of integers.
These have the advantage of loading bytes that are not aligned to 4
bytes.
To emulate these this commit gets the byte being referenced (by doing
"address & 3" and then using that to extract the byte from the loaded
integer:
result = bitfieldExtract(loaded_integer, (address % 4) * 8, 8) 
						
					 
					
						2019-12-18 01:21:46 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a7d6bd1ef1 
							
						 
					 
					
						
						
							
							shader/conversion: Implement byte selector in I2F  
						
						... 
						
						
						
						I2F's byte selector is used to choose what bytes to convert to float.
e.g. if the input is 0xaabbccdd and the selector is ".B3" it will
convert 0xaa. The default (when it's not shown in nvdisasm) is ".B0", in
that example the default would convert 0xdd to float. 
						
					 
					
						2019-12-18 00:41:22 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							15a753b9a5 
							
						 
					 
					
						
						
							
							shader/texture: Properly shrink unused entries in size mismatches  
						
						... 
						
						
						
						When a image format mismatches we were inserting zeroes to the texture
itself. This was not handling cases were the mismatch uses less
coordinates than the guest shader code. Address that by resizing the
vector. 
						
					 
					
						2019-12-17 23:38:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e09c1fbc1f 
							
						 
					 
					
						
						
							
							shader/texture: Implement TLD4.PTP  
						
						
						
					 
					
						2019-12-16 04:09:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							844e4a297b 
							
						 
					 
					
						
						
							
							shader/texture: Enable arrayed TLD4  
						
						
						
					 
					
						2019-12-16 02:37:21 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3d2c44848b 
							
						 
					 
					
						
						
							
							shader/texture: Implement AOFFI for TLD4S  
						
						
						
					 
					
						2019-12-16 02:06:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3d9fff82c0 
							
						 
					 
					
						
						
							
							shader/texture: Remove unnecesary parenthesis  
						
						
						
					 
					
						2019-12-16 01:52:33 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c0ee0aa1a8 
							
						 
					 
					
						
						
							
							Shader_IR: Correct TLD4S Depth Compare.  
						
						
						
					 
					
						2019-12-11 19:53:17 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							af89723fa3 
							
						 
					 
					
						
						
							
							Shader_Ir: Correct TLD4S encoding and implement f16 flag.  
						
						
						
					 
					
						2019-12-11 19:53:17 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							271a3264f3 
							
						 
					 
					
						
						
							
							Shader_Ir: default failed tracks on bindless samplers to null values.  
						
						
						
					 
					
						2019-12-11 19:53:16 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							425a254fa2 
							
						 
					 
					
						
						
							
							shader: Implement MEMBAR.GL  
						
						... 
						
						
						
						Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V. 
						
					 
					
						2019-12-10 16:45:03 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0b5b93053d 
							
						 
					 
					
						
						
							
							shader_ir/other: Implement S2R InvocationId  
						
						
						
					 
					
						2019-12-09 23:52:28 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9ad6327fbd 
							
						 
					 
					
						
						
							
							shader: Keep track of shaders using warp instructions  
						
						
						
					 
					
						2019-12-09 23:40:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6233b1db08 
							
						 
					 
					
						
						
							
							shader_ir/memory: Implement patch stores  
						
						
						
					 
					
						2019-12-09 23:25:21 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e36814d6d5 
							
						 
					 
					
						
						
							
							Merge pull request  #3109  from FernandoS27/new-instr  
						
						... 
						
						
						
						Implement FLO & TXD Instructions on GPU Shaders 
						
					 
					
						2019-12-06 18:18:16 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9403979c22 
							
						 
					 
					
						
						
							
							video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()  
						
						... 
						
						
						
						Tidies it up a little bit visually. 
						
					 
					
						2019-11-27 05:53:43 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							930e311526 
							
						 
					 
					
						
						
							
							video_core/const_buffer_locker: Remove unused includes  
						
						
						
					 
					
						2019-11-27 05:51:13 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9341ca7979 
							
						 
					 
					
						
						
							
							video_core/const_buffer_locker: Remove #pragma once from cpp file  
						
						... 
						
						
						
						Silences a compiler warning. 
						
					 
					
						2019-11-27 05:50:51 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c8a48aacc0 
							
						 
					 
					
						
						
							
							video_core: Unify ProgramType and ShaderStage into ShaderType  
						
						
						
					 
					
						2019-11-22 21:28:48 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dc9961f341 
							
						 
					 
					
						
						
							
							shader/texture: Handle TLDS texture type mismatches  
						
						... 
						
						
						
						Some games like "Fire Emblem: Three Houses" bind 2D textures to offsets
used by instructions of 1D textures. To handle the discrepancy this
commit uses the the texture type from the binding and modifies the
emitted code IR to build a valid backend expression.
E.g.: Bound texture is 2D and instruction is 1D, the emitted IR samples
a 2D texture in the coordinate ivec2(X, 0). 
						
					 
					
						2019-11-22 21:28:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							32c1bc6a67 
							
						 
					 
					
						
						
							
							shader/texture: Deduce texture buffers from locker  
						
						... 
						
						
						
						Instead of specializing shaders to separate texture buffers from 1D
textures, use the locker to deduce them while they are being decoded. 
						
					 
					
						2019-11-22 21:28:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							24f4198cee 
							
						 
					 
					
						
						
							
							shader/other: Reduce DEPBAR log severity  
						
						... 
						
						
						
						While DEPBAR is stubbed it doesn't change anything from our end. Shading
languages handle what this instruction does implicitly. We are not
getting anything out fo this log except noise. 
						
					 
					
						2019-11-19 21:26:40 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c8473f399e 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback  
						
						
						
					 
					
						2019-11-18 07:34:34 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							cd0f5dfc17 
							
						 
					 
					
						
						
							
							Shader_IR: Implement TXD instruction.  
						
						
						
					 
					
						2019-11-14 11:15:27 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f3d1b370aa 
							
						 
					 
					
						
						
							
							Shader_IR: Implement FLO instruction.  
						
						
						
					 
					
						2019-11-14 11:15:27 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b6f6733131 
							
						 
					 
					
						
						
							
							Merge pull request  #3081  from ReinUsesLisp/fswzadd-shuffles  
						
						... 
						
						
						
						shader: Implement FSWZADD and reimplement SHFL 
						
					 
					
						2019-11-14 10:27:27 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cf770a68a5 
							
						 
					 
					
						
						
							
							Merge pull request  #3084  from ReinUsesLisp/cast-warnings  
						
						... 
						
						
						
						video_core: Treat implicit conversions as errors 
						
					 
					
						2019-11-13 02:16:22 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							096f339a2a 
							
						 
					 
					
						
						
							
							video_core: Silence implicit conversion warnings  
						
						
						
					 
					
						2019-11-08 22:48:50 +00:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							56e237d1f9 
							
						 
					 
					
						
						
							
							shader_ir/warp: Implement FSWZADD  
						
						
						
					 
					
						2019-11-07 20:08:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							08b2b1080a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics  
						
						
						
					 
					
						2019-11-07 20:08:41 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b6ae48966d 
							
						 
					 
					
						
						
							
							Merge pull request  #3032  from ReinUsesLisp/simplify-control-flow-brx  
						
						... 
						
						
						
						shader/control_flow: Abstract repeated code chunks in BRX tracking 
						
					 
					
						2019-11-07 01:30:01 -05:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ff5a0f370c 
							
						 
					 
					
						
						
							
							shader/control_flow: Specify constness on caller lambdas  
						
						... 
						
						
						
						Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com> 
						
					 
					
						2019-11-07 01:44:09 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7b069252f8 
							
						 
					 
					
						
						
							
							shader/control_flow: Use callable template instead of std::function  
						
						
						
					 
					
						2019-11-07 01:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							46c3047283 
							
						 
					 
					
						
						
							
							shader/control_flow: Abstract repeated code chunks in BRX tracking  
						
						... 
						
						
						
						Remove copied and pasted for cycles into a common templated function. 
						
					 
					
						2019-11-07 01:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ae7dfa93be 
							
						 
					 
					
						
						
							
							shader/control_flow: Silence Intellisense cast warnings  
						
						
						
					 
					
						2019-11-07 01:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							deb1b54eed 
							
						 
					 
					
						
						
							
							shader/control_flow: Remove brace initializer in std containers  
						
						... 
						
						
						
						These containers have a default constructor. 
						
					 
					
						2019-11-07 01:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							39c66abd91 
							
						 
					 
					
						
						
							
							shader/decode: Reduce severity of arithmetic rounding warnings  
						
						
						
					 
					
						2019-11-07 01:43:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c4374d0d41 
							
						 
					 
					
						
						
							
							shader/arithmetic: Reduce RRO stub severity  
						
						
						
					 
					
						2019-11-07 01:43:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							35d40b74b3 
							
						 
					 
					
						
						
							
							shader/texture: Remove NODEP warnings  
						
						... 
						
						
						
						These warnings don't offer meaningful information while decoding
shaders. Remove them. 
						
					 
					
						2019-11-07 01:43:38 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							654b77d2ec 
							
						 
					 
					
						
						
							
							Merge pull request  #3039  from ReinUsesLisp/cleanup-samplers  
						
						... 
						
						
						
						shader/node: Unpack bindless texture encoding 
						
					 
					
						2019-11-06 04:54:11 +00:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							23cabc98db 
							
						 
					 
					
						
						
							
							Shader_IR: Fix regression on TLD4  
						
						... 
						
						
						
						Originally on the last commit I thought TLD4 acted the same as TLD4S and 
didn't have a mask. It actually does have a component mask. This commit 
corrects that. 
						
					 
					
						2019-10-30 21:14:57 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							9293c3a0f2 
							
						 
					 
					
						
						
							
							Shader_IR: Fix TLD4 and add Bindless Variant.  
						
						... 
						
						
						
						This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant. 
						
					 
					
						2019-10-30 12:02:03 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a993df1ee2 
							
						 
					 
					
						
						
							
							shader/node: Unpack bindless texture encoding  
						
						... 
						
						
						
						Bindless textures were using u64 to pack the buffer and offset from
where they come from. Drop this in favor of separated entries in the
struct.
Remove the usage of std::set in favor of std::list (it's not std::vector
to avoid reference invalidations) for samplers and images. 
						
					 
					
						2019-10-29 20:53:48 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							26f3e18c5c 
							
						 
					 
					
						
						
							
							Merge pull request  #2976  from FernandoS27/cache-fast-brx-rebased  
						
						... 
						
						
						
						Implement Fast BRX, fix TXQ and addapt the Shader Cache for it 
						
					 
					
						2019-10-26 16:56:13 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							be856a38d6 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback.  
						
						
						
					 
					
						2019-10-26 15:38:30 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a0d79085c4 
							
						 
					 
					
						
						
							
							Merge pull request  #3027  from lioncash/lookup  
						
						... 
						
						
						
						shader_ir: Use std::array with std::pair instead of std::unordered_map 
						
					 
					
						2019-10-26 05:49:15 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d52598173d 
							
						 
					 
					
						
						
							
							Merge pull request  #3013  from FernandoS27/tld4s-fix  
						
						... 
						
						
						
						Shader_Ir: Fix TLD4S from using a component mask. 
						
					 
					
						2019-10-25 20:06:26 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							78f3e8a757 
							
						 
					 
					
						
						
							
							gl_shader_cache: Implement locker variants invalidation  
						
						
						
					 
					
						2019-10-25 09:01:32 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ec85648af3 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Store and load fast BRX  
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fa2c297f3e 
							
						 
					 
					
						
						
							
							const_buffer_locker: Minor style changes  
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7b81ba4d8a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Move entries to a separate function  
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1244f2d368 
							
						 
					 
					
						
						
							
							Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.  
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a05120ec0b 
							
						 
					 
					
						
						
							
							Shader_IR: Correct typo in Consistent method.  
						
						
						
					 
					
						2019-10-25 09:01:30 -04:00