ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bf4dfb3ad4 
							
						 
					 
					
						
						
							
							shader: Use shared_ptr to store nodes and move initialization to file  
						
						... 
						
						
						
						Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.
This is a first step to allow code analysis and node generation beyond
the ShaderIR class. 
						
					 
					
						2019-06-05 20:41:52 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e3608578e4 
							
						 
					 
					
						
						
							
							Merge pull request  #2446  from ReinUsesLisp/tid  
						
						... 
						
						
						
						shader: Implement S2R Tid{XYZ} and CtaId{XYZ} 
						
					 
					
						2019-05-29 12:21:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1a2d90ab09 
							
						 
					 
					
						
						
							
							Merge pull request  #2485  from ReinUsesLisp/generic-memory  
						
						... 
						
						
						
						shader/memory: Implement generic memory stores and loads (ST and LD) 
						
					 
					
						2019-05-24 18:24:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b6dcb1ae4d 
							
						 
					 
					
						
						
							
							shader/shader_ir: Make Comment() take a std::string by value  
						
						... 
						
						
						
						This allows for forming comment nodes without making unnecessary copies
of the std::string instance.
e.g. previously:
Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]",
        cbuf->GetIndex(), cbuf_offset));
Would result in a copy of the string being created, as CommentNode()
takes a std::string by value (a const ref passed to a value parameter
results in a copy).
Now, only one instance of the string is ever moved around. (fmt::format
returns a std::string, and since it's returned from a function by value,
this is a prvalue (which can be treated like an rvalue), so it's moved
into Comment's string parameter), we then move it into the CommentNode
constructor, which then moves the string into its member variable). 
						
					 
					
						2019-05-23 03:01:55 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							228e58d0a5 
							
						 
					 
					
						
						
							
							shader/decode/*: Add missing newline to files lacking them  
						
						... 
						
						
						
						Keeps the shader code file endings consistent. 
						
					 
					
						2019-05-23 02:55:52 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							87b4c1ac5e 
							
						 
					 
					
						
						
							
							shader/decode/*: Eliminate indirect inclusions  
						
						... 
						
						
						
						Amends cases where we were using things that were indirectly being
satisfied through other headers. This way, if those headers change and
eliminate dependencies on other headers in the future, we don't have
cascading compilation errors. 
						
					 
					
						2019-05-23 02:55:52 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							195b54602f 
							
						 
					 
					
						
						
							
							shader/decode/memory: Remove left in debug pragma  
						
						
						
					 
					
						2019-05-22 17:08:50 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							75e7b45d69 
							
						 
					 
					
						
						
							
							shader/memory: Implement ST (generic memory)  
						
						
						
					 
					
						2019-05-20 22:41:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f78ef617b6 
							
						 
					 
					
						
						
							
							shader/memory: Implement LD (generic memory)  
						
						
						
					 
					
						2019-05-20 22:38:59 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9c3461604c 
							
						 
					 
					
						
						
							
							shader: Implement S2R Tid{XYZ} and CtaId{XYZ}  
						
						
						
					 
					
						2019-05-20 16:36:49 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d49efbfb4a 
							
						 
					 
					
						
						
							
							Merge pull request  #2441  from ReinUsesLisp/al2p  
						
						... 
						
						
						
						shader: Implement AL2P and ALD.PHYS 
						
					 
					
						2019-05-19 14:02:58 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e310d943b8 
							
						 
					 
					
						
						
							
							shader/shader_ir: Remove unnecessary inline specifiers  
						
						... 
						
						
						
						constexpr internally links by default, so the inline specifier is
unnecessary. 
						
					 
					
						2019-05-19 08:23:15 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							212b148923 
							
						 
					 
					
						
						
							
							shader/shader_ir: Simplify constructors for OperationNode  
						
						... 
						
						
						
						Many of these constructors don't even need to be templated. The only
ones that need to be templated are the ones that actually make use of
the parameter pack.
Even then, since std::vector accepts an initializer list, we can supply
the parameter pack directly to it instead of creating our own copy of
the list, then copying it again into the std::vector. 
						
					 
					
						2019-05-19 08:23:14 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							81e7e63080 
							
						 
					 
					
						
						
							
							shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable  
						
						... 
						
						
						
						These overloads don't actually make use of the parameter pack, so they
can be turned into regular non-template function overloads. 
						
					 
					
						2019-05-19 08:23:14 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e09ee0ff23 
							
						 
					 
					
						
						
							
							shader/shader_ir: Mark tracking functions as const member functions  
						
						... 
						
						
						
						These don't actually modify instance state, so they can be marked as
const member functions 
						
					 
					
						2019-05-19 08:23:09 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							ce04ab38bb 
							
						 
					 
					
						
						
							
							shader/shader_ir: Place implementations of constructor and destructor in cpp file  
						
						... 
						
						
						
						Given the class contains quite a lot of non-trivial types, place the
constructor and destructor within the cpp file to avoid inlining
construction and destruction code everywhere the class is used. 
						
					 
					
						2019-05-19 04:02:02 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e43ba3acd4 
							
						 
					 
					
						
						
							
							video_core/shader/decode/texture: Remove unused variable from GetTld4Code()  
						
						
						
					 
					
						2019-05-09 18:49:56 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9e15193ef8 
							
						 
					 
					
						
						
							
							shader/decode/texture: Remove unused variable  
						
						... 
						
						
						
						This isn't used anywhere, so we can get rid of it. 
						
					 
					
						2019-05-04 02:10:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d4df803b2b 
							
						 
					 
					
						
						
							
							shader_ir/other: Implement IPA.IDX  
						
						
						
					 
					
						2019-05-02 21:46:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							28bffb1ffa 
							
						 
					 
					
						
						
							
							shader_ir/memory: Assert on non-32 bits ALD.PHYS  
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fe700e1856 
							
						 
					 
					
						
						
							
							shader: Add physical attributes commentaries  
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c6f9e651b2 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement GLSL physical attributes  
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							71aa9d0877 
							
						 
					 
					
						
						
							
							shader_ir/memory: Implement physical input attributes  
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							06b363c9b5 
							
						 
					 
					
						
						
							
							shader: Remove unused AbufNode Ipa mode  
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							002ecbea19 
							
						 
					 
					
						
						
							
							shader_ir/memory: Emit AL2P IR  
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							91e239d66f 
							
						 
					 
					
						
						
							
							Merge pull request  #2435  from ReinUsesLisp/misc-vc  
						
						... 
						
						
						
						shader_ir: Miscellaneous fixes 
						
					 
					
						2019-04-28 22:29:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c52233ec8b 
							
						 
					 
					
						
						
							
							Merge pull request  #2322  from ReinUsesLisp/wswitch  
						
						... 
						
						
						
						video_core: Silent -Wswitch warnings 
						
					 
					
						2019-04-28 22:24:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9a3737120d 
							
						 
					 
					
						
						
							
							Merge pull request  #2423  from FernandoS27/half-correct  
						
						... 
						
						
						
						Corrections on Half Float operations: HADD2 HMUL2 and HFMA2 
						
					 
					
						2019-04-28 22:24:22 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2156e52014 
							
						 
					 
					
						
						
							
							shader_ir: Move Sampler index entry in operand< to sort declarations  
						
						
						
					 
					
						2019-04-26 01:13:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b77b4b76bb 
							
						 
					 
					
						
						
							
							shader_ir: Add missing entry to Sampler operand< comparison  
						
						
						
					 
					
						2019-04-26 01:11:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0b91087a1e 
							
						 
					 
					
						
						
							
							shader_ir/texture: Fix sampler const buffer key shift  
						
						
						
					 
					
						2019-04-26 01:09:29 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							623b2e4b8f 
							
						 
					 
					
						
						
							
							Corrections Half Float operations on const buffers and implement saturation.  
						
						
						
					 
					
						2019-04-20 21:11:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							da0c3bc658 
							
						 
					 
					
						
						
							
							Merge pull request  #2407  from FernandoS27/f2f  
						
						... 
						
						
						
						Do some corrections in conversion shader instructions. 
						
					 
					
						2019-04-20 00:42:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							650d9b1044 
							
						 
					 
					
						
						
							
							Merge pull request  #2409  from ReinUsesLisp/half-floats  
						
						... 
						
						
						
						shader_ir/decode: Miscellaneous fixes to half-float decompilation 
						
					 
					
						2019-04-19 21:31:52 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fbe8d1ceaa 
							
						 
					 
					
						
						
							
							video_core: Silent -Wswitch warnings  
						
						
						
					 
					
						2019-04-18 15:54:39 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5bd5140bde 
							
						 
					 
					
						
						
							
							Merge pull request  #2348  from FernandoS27/guest-bindless  
						
						... 
						
						
						
						Implement Bindless Textures on Shader Decompiler and GL backend 
						
					 
					
						2019-04-17 20:59:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0cfbd3325b 
							
						 
					 
					
						
						
							
							Merge pull request  #2315  from ReinUsesLisp/severity-decompiler  
						
						... 
						
						
						
						shader_ir/decode: Reduce the severity of common assertions 
						
					 
					
						2019-04-16 22:21:19 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f43995ec53 
							
						 
					 
					
						
						
							
							shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic  
						
						... 
						
						
						
						Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall. 
						
					 
					
						2019-04-15 21:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							64613db605 
							
						 
					 
					
						
						
							
							shader_ir/decode: Implement half float saturation  
						
						
						
					 
					
						2019-04-15 21:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							90cbf89303 
							
						 
					 
					
						
						
							
							shader_ir/decode: Reduce severity of unimplemented half-float FTZ  
						
						
						
					 
					
						2019-04-15 21:16:09 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							acf618afbc 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement half float NaN comparisons  
						
						
						
					 
					
						2019-04-15 21:13:26 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ae46ad48ed 
							
						 
					 
					
						
						
							
							shader_ir: Avoid using static on heap-allocated objects  
						
						... 
						
						
						
						Using static here might be faster at runtime, but it adds a heap
allocation called before main. 
						
					 
					
						2019-04-15 21:12:43 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							aa471274d9 
							
						 
					 
					
						
						
							
							Do some corrections in conversion shader instructions.  
						
						... 
						
						
						
						Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs. 
						
					 
					
						2019-04-15 19:16:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5c280e6ff0 
							
						 
					 
					
						
						
							
							shader_ir: Implement STG, keep track of global memory usage and flush  
						
						
						
					 
					
						2019-04-14 00:25:32 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							16adc735a5 
							
						 
					 
					
						
						
							
							Correct XMAD mode, psl and high_b on different encodings.  
						
						
						
					 
					
						2019-04-08 13:01:17 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ef8be408d3 
							
						 
					 
					
						
						
							
							Adapt Bindless to work with AOFFI  
						
						
						
					 
					
						2019-04-08 12:07:56 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							492040bd9c 
							
						 
					 
					
						
						
							
							Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.  
						
						
						
					 
					
						2019-04-08 11:36:11 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c60b0b8432 
							
						 
					 
					
						
						
							
							Fix TMML  
						
						
						
					 
					
						2019-04-08 11:35:22 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							fd4e994de3 
							
						 
					 
					
						
						
							
							Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters  
						
						
						
					 
					
						2019-04-08 11:35:18 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							4841440382 
							
						 
					 
					
						
						
							
							Implement TXQ_B  
						
						
						
					 
					
						2019-04-08 11:29:52 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							189bd1980c 
							
						 
					 
					
						
						
							
							Implement TMML_B  
						
						
						
					 
					
						2019-04-08 11:29:49 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ac3ba9a33e 
							
						 
					 
					
						
						
							
							Corrections to TEX_B  
						
						
						
					 
					
						2019-04-08 11:28:44 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7af82ca022 
							
						 
					 
					
						
						
							
							Implement Bindless Handling on SetupTexture  
						
						
						
					 
					
						2019-04-08 11:23:46 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							fe392fff24 
							
						 
					 
					
						
						
							
							Unify both sampler types.  
						
						
						
					 
					
						2019-04-08 11:23:45 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e28fd3d0a5 
							
						 
					 
					
						
						
							
							Implement Bindless Samplers and TEX_B in the IR.  
						
						
						
					 
					
						2019-04-08 11:23:42 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							04979560fb 
							
						 
					 
					
						
						
							
							shader_ir/memory: Reduce severity of LD_L cache management and log it  
						
						
						
					 
					
						2019-04-03 17:12:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							24abeb9a67 
							
						 
					 
					
						
						
							
							shader_ir/memory: Reduce severity of ST_L cache management and log it  
						
						
						
					 
					
						2019-04-03 17:12:44 -03:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							da02946f4f 
							
						 
					 
					
						
						
							
							shader_ir/decode: Silent implicit sign conversion warning  
						
						... 
						
						
						
						Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> 
						
					 
					
						2019-03-31 00:12:54 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cb68ce7c2f 
							
						 
					 
					
						
						
							
							shader_ir/decode: Implement AOFFI for TEX and TLD4  
						
						
						
					 
					
						2019-03-30 02:53:29 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cf4ecc1945 
							
						 
					 
					
						
						
							
							shader_ir: Implement immediate register tracking  
						
						
						
					 
					
						2019-03-30 02:53:16 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5ca63d0675 
							
						 
					 
					
						
						
							
							shader/decode: Remove extras from MetaTexture  
						
						
						
					 
					
						2019-02-26 00:11:30 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							48e6f77c03 
							
						 
					 
					
						
						
							
							shader/decode: Split memory and texture instructions decoding  
						
						
						
					 
					
						2019-02-26 00:11:30 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c1b2e35625 
							
						 
					 
					
						
						
							
							shader/track: Resolve variable shadowing warnings  
						
						
						
					 
					
						2019-02-25 09:10:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c07987dfab 
							
						 
					 
					
						
						
							
							Merge pull request  #2118  from FernandoS27/ipa-improve  
						
						... 
						
						
						
						shader_decompiler: Improve Accuracy of Attribute Interpolation. 
						
					 
					
						2019-02-24 23:04:22 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							10682ad7e0 
							
						 
					 
					
						
						
							
							shader_decompiler: Improve Accuracy of Attribute Interpolation.  
						
						
						
					 
					
						2019-02-14 03:25:07 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e60d4d70bc 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Re-implement TLDS lod  
						
						
						
					 
					
						2019-02-12 17:03:07 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							444231a83d 
							
						 
					 
					
						
						
							
							Merge pull request  #2108  from FernandoS27/fix-cc  
						
						... 
						
						
						
						Fix incorrect value for CC bit in IADD 
						
					 
					
						2019-02-12 10:39:03 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c1accfefde 
							
						 
					 
					
						
						
							
							Merge pull request  #2109  from FernandoS27/fix-f2i  
						
						... 
						
						
						
						Corrected F2I None mode to RoundEven. 
						
					 
					
						2019-02-12 10:20:29 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f5ec165e8c 
							
						 
					 
					
						
						
							
							Corrected F2I None mode to RoundEven.  
						
						
						
					 
					
						2019-02-11 18:46:45 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							edd668047c 
							
						 
					 
					
						
						
							
							Fix incorrect value for CC bit in IADD  
						
						
						
					 
					
						2019-02-11 16:44:43 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							889c646ac0 
							
						 
					 
					
						
						
							
							shader_ir: Remove F4 prefix to texture operations  
						
						... 
						
						
						
						This was originally included because texture operations returned a vec4.
These operations now return a single float and the F4 prefix doesn't
mean anything. 
						
					 
					
						2019-02-07 17:36:46 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d62b0a9e29 
							
						 
					 
					
						
						
							
							shader_ir: Clean texture management code  
						
						... 
						
						
						
						Previous code relied on GLSL parameter order (something that's always
ill-formed on an IR design). This approach passes spatial coordiantes
through operation nodes and array and depth compare values in the the
texture metadata. It still contains an "extra" vector containing generic
nodes for bias and component index (for example) which is still a bit
ill-formed but it should be better than the previous approach. 
						
					 
					
						2019-02-07 00:46:13 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f09d1dffd1 
							
						 
					 
					
						
						
							
							Merge pull request  #2083  from ReinUsesLisp/shader-ir-cbuf-tracking  
						
						... 
						
						
						
						shader/track: Add a more permissive global memory tracking 
						
					 
					
						2019-02-06 21:56:14 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cfb20c4c9d 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Save GLSL and entries into the precompiled file  
						
						
						
					 
					
						2019-02-06 22:23:39 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							72c70d6808 
							
						 
					 
					
						
						
							
							Merge pull request  #2081  from ReinUsesLisp/lmem-64  
						
						... 
						
						
						
						shader_ir/memory: Add LD_L 64 bits loads 
						
					 
					
						2019-02-05 09:17:48 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bb4549a73d 
							
						 
					 
					
						
						
							
							Merge pull request  #2082  from FernandoS27/txq-stl  
						
						... 
						
						
						
						Fix TXQ not using the component mask. 
						
					 
					
						2019-02-04 20:22:32 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							0306c50339 
							
						 
					 
					
						
						
							
							Fix TXQ not using the component mask.  
						
						
						
					 
					
						2019-02-03 18:17:18 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dfa7be5ddf 
							
						 
					 
					
						
						
							
							shader_ir/memory: Add ST_L 64 and 128 bits stores  
						
						
						
					 
					
						2019-02-03 19:08:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0d1d755086 
							
						 
					 
					
						
						
							
							shader/track: Search inside of conditional nodes  
						
						... 
						
						
						
						Some games search conditionally use global memory instructions. This
allows the heuristic to search inside conditional nodes for the source
constant buffer. 
						
					 
					
						2019-02-03 17:21:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							42b75e8be8 
							
						 
					 
					
						
						
							
							shader_ir: Rename BasicBlock to NodeBlock  
						
						... 
						
						
						
						It's not always used as a basic block. Rename it for consistency. 
						
					 
					
						2019-02-03 17:21:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6a6fabea58 
							
						 
					 
					
						
						
							
							shader_ir: Pass decoded nodes as a whole instead of per basic blocks  
						
						... 
						
						
						
						Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.
This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't. 
						
					 
					
						2019-02-03 17:21:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f61c1ed246 
							
						 
					 
					
						
						
							
							shader_ir/memory: Add LD_L 128 bits loads  
						
						
						
					 
					
						2019-02-03 00:35:34 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9feb68085d 
							
						 
					 
					
						
						
							
							shader_bytecode: Rename BytesN enums to BitsN  
						
						
						
					 
					
						2019-02-03 00:25:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0be835132c 
							
						 
					 
					
						
						
							
							shader_ir/memory: Add LD_L 64 bits loads  
						
						
						
					 
					
						2019-02-03 00:25:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							477d616f7d 
							
						 
					 
					
						
						
							
							shader_ir: Unify constant buffer offset values  
						
						... 
						
						
						
						Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries. 
						
					 
					
						2019-01-30 02:45:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3b84e04af1 
							
						 
					 
					
						
						
							
							shader_decode: Implement LDG and basic cbuf tracking  
						
						
						
					 
					
						2019-01-30 00:00:15 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b2b98b2f44 
							
						 
					 
					
						
						
							
							shader/shader_ir: Amend three comment typos  
						
						... 
						
						
						
						Given we're in the area, these are three trivial typos that can be
corrected. 
						
					 
					
						2019-01-28 07:52:04 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							62e08c30b7 
							
						 
					 
					
						
						
							
							shader/shader_ir: Amend constructor initializer ordering for AbufNode  
						
						... 
						
						
						
						Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings. 
						
					 
					
						2019-01-28 07:50:34 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3e1a9a45a6 
							
						 
					 
					
						
						
							
							shader/decode: Avoid a pessimizing std::move within DecodeRange()  
						
						... 
						
						
						
						std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return. 
						
					 
					
						2019-01-28 07:43:23 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a63d7c49fc 
							
						 
					 
					
						
						
							
							shader_ir: Fixup clang build  
						
						
						
					 
					
						2019-01-15 21:06:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1c9c4eefeb 
							
						 
					 
					
						
						
							
							shader_decode: Fixup XMAD  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							170c8212bb 
							
						 
					 
					
						
						
							
							shader_ir: Pass to decoder functions basic block's code  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2d6c064e66 
							
						 
					 
					
						
						
							
							shader_decode: Improve zero flag implementation  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d911740e5d 
							
						 
					 
					
						
						
							
							shader_ir: Remove composite primitives and use temporals instead  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							50195b1704 
							
						 
					 
					
						
						
							
							shader_decode: Use proper primitive names  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2faad9bf23 
							
						 
					 
					
						
						
							
							shader_decode: Use BitfieldExtract instead of shift + and  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							52223313b1 
							
						 
					 
					
						
						
							
							shader_ir: Remove Ipa primitive  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							af5d7e2c49 
							
						 
					 
					
						
						
							
							video_core: Rename glsl_decompiler to gl_shader_decompiler  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d9118d324a 
							
						 
					 
					
						
						
							
							shader_ir: Remove RZ and use Register::ZeroIndex instead  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5af82a8ed4 
							
						 
					 
					
						
						
							
							shader_decode: Implement TEXS.F16  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c68c13e1aa 
							
						 
					 
					
						
						
							
							shader_decode: Fixup R2P  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8b5588e776 
							
						 
					 
					
						
						
							
							glsl_decompiler: Fixup TLDS  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dbed6c6485 
							
						 
					 
					
						
						
							
							glsl_decompiler: Fixup geometry shaders  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ea78c78253 
							
						 
					 
					
						
						
							
							shader_decode: Fixup WriteLogicOperation zero comparison  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ab7f52b279 
							
						 
					 
					
						
						
							
							glsl_decompiler: Fixup permissive member function declarations  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							55a10d02e5 
							
						 
					 
					
						
						
							
							shader_decode: Fixup PSET  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a2e22b4359 
							
						 
					 
					
						
						
							
							shader_decode: Fixup clang-format  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e1fea1e0c5 
							
						 
					 
					
						
						
							
							video_core: Implement IR based geometry shaders  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a1b845b651 
							
						 
					 
					
						
						
							
							shader_decode: Implement VMAD and VSETP  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b11e0b94c7 
							
						 
					 
					
						
						
							
							shader_decode: Implement HSET2  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2df55985b6 
							
						 
					 
					
						
						
							
							shader_decode: Rework HSETP2  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8332482c24 
							
						 
					 
					
						
						
							
							shader_decode: Implement R2P  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3f1136ac6f 
							
						 
					 
					
						
						
							
							shader_decode: Implement CSETP  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7e13e8bfcb 
							
						 
					 
					
						
						
							
							shader_decode: Implement PSET  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dd91650aaf 
							
						 
					 
					
						
						
							
							shader_decode: Implement HFMA2  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d6f76307fe 
							
						 
					 
					
						
						
							
							glsl_decompiler: Remove HNegate inlining  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							027f443e69 
							
						 
					 
					
						
						
							
							shader_decode: Implement POPC  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							55e6786254 
							
						 
					 
					
						
						
							
							shader_decode: Implement TLDS (untested)  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ec98e4d842 
							
						 
					 
					
						
						
							
							shader_decode: Update TLD4 reflecting  #1862  changes  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							03e088a4f4 
							
						 
					 
					
						
						
							
							shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2d9136cec6 
							
						 
					 
					
						
						
							
							shader_decode: Fixup FSET  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							af5c6e4ccb 
							
						 
					 
					
						
						
							
							shader_decode: Implement IADD32I  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fc46ecddb3 
							
						 
					 
					
						
						
							
							video_core: Return safe values after an assert hits  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							148a6418ed 
							
						 
					 
					
						
						
							
							shader_decode: Implement FFMA  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							21aff36459 
							
						 
					 
					
						
						
							
							video_core: Address feedback  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							59b34b1d76 
							
						 
					 
					
						
						
							
							shader_ir: Fixup file inclusions and clang-format  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
						
						
							
						
						
							57a900cc45 
							
						 
					 
					
						
						
							
							shader_ir: Move comment node string  
						
						... 
						
						
						
						Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> 
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d4fae3a699 
							
						 
					 
					
						
						
							
							shader_ir: Address feedback to avoid UB in bit casting  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							946c86f0bb 
							
						 
					 
					
						
						
							
							shader_decode: Fixup clang-format  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c9cf899d18 
							
						 
					 
					
						
						
							
							shader_decode: Implement LEA  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4fd06efeb9 
							
						 
					 
					
						
						
							
							shader_decode: Implement IADD3  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a40fd07516 
							
						 
					 
					
						
						
							
							shader_decode: Implement LOP3  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b184ca9089 
							
						 
					 
					
						
						
							
							shader_decode: Implement ST_L  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8d42feb09b 
							
						 
					 
					
						
						
							
							shader_decode: Implement LD_L  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							21f9e9da09 
							
						 
					 
					
						
						
							
							shader_decode: Implement HSETP2  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							68c99d2597 
							
						 
					 
					
						
						
							
							shader_decode: Implement HADD2 and HMUL2  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cf4a08d950 
							
						 
					 
					
						
						
							
							shader_decode: Implement HADD2_IMM and HMUL2_IMM  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							376a837511 
							
						 
					 
					
						
						
							
							shader_decode: Implement MOV_SYS  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							518a2bd206 
							
						 
					 
					
						
						
							
							shader_decode: Implement IMNMX  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							07944a2345 
							
						 
					 
					
						
						
							
							shader_decode: Implement F2F_C  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e8235c0215 
							
						 
					 
					
						
						
							
							shader_decode: Implement I2I  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6ca31f544a 
							
						 
					 
					
						
						
							
							shader_decode: Implement BRA internal flag  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							210620ff31 
							
						 
					 
					
						
						
							
							shader_decode: Implement ISCADD  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b0e7920838 
							
						 
					 
					
						
						
							
							shader_decode: Implement XMAD  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							becfdb8638 
							
						 
					 
					
						
						
							
							shader_decode: Implement PBK and BRK  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8f37531f8e 
							
						 
					 
					
						
						
							
							shader_decode: Implement LOP  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8486e7f8c8 
							
						 
					 
					
						
						
							
							shader_decode: Implement SEL  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ccb71bece9 
							
						 
					 
					
						
						
							
							shader_decode: Implement IADD  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							faadae5814 
							
						 
					 
					
						
						
							
							shader_decode: Implement ISETP  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							80183de884 
							
						 
					 
					
						
						
							
							shader_decode: Implement BFI  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							078ba28e13 
							
						 
					 
					
						
						
							
							shader_decode: Implement ISET  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							acdbbb8885 
							
						 
					 
					
						
						
							
							shader_decode: Implement LD_C  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d79c462af0 
							
						 
					 
					
						
						
							
							shader_decode: Implement SHL  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a2819c204f 
							
						 
					 
					
						
						
							
							shader_decode: Implement SHR  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							39f1c6246a 
							
						 
					 
					
						
						
							
							shader_decode: Implement LOP32I  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							501284a81a 
							
						 
					 
					
						
						
							
							shader_decode: Implement BFE  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e444a6553f 
							
						 
					 
					
						
						
							
							shader_decode: Implement FSET  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3052eae25e 
							
						 
					 
					
						
						
							
							shader_decode: Implement F2I  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8abe5ba2c8 
							
						 
					 
					
						
						
							
							shader_decode: Implement I2F  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c849b5b320 
							
						 
					 
					
						
						
							
							shader_decode: Implement F2F  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9118deb990 
							
						 
					 
					
						
						
							
							shader_decode: Stub DEPBAR  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							97f33f00cf 
							
						 
					 
					
						
						
							
							shader_decode: Implement SSY and SYNC  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							abdbafbc20 
							
						 
					 
					
						
						
							
							shader_decode: Implement PSETP  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							802c23b8a8 
							
						 
					 
					
						
						
							
							shader_decode: Implement TMML  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2b90637f4b 
							
						 
					 
					
						
						
							
							shader_decode: Implement TEX and TXQ  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							878672f371 
							
						 
					 
					
						
						
							
							shader_decode: Implement TEXS (F32)  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c703f0aee4 
							
						 
					 
					
						
						
							
							shader_decode: Implement FSETP  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8215ae942c 
							
						 
					 
					
						
						
							
							shader_decode: Partially implement BRA  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4f95dc950e 
							
						 
					 
					
						
						
							
							shader_decode: Implement IPA  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cacb934f21 
							
						 
					 
					
						
						
							
							shader_decode: Implement EXIT  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0c049e0a21 
							
						 
					 
					
						
						
							
							shader_decode: Implement ST_A  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3f1233ce1 
							
						 
					 
					
						
						
							
							shader_decode: Implement LD_A  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ea358bd4bf 
							
						 
					 
					
						
						
							
							shader_decode: Implement FADD32I  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c9b2a1b051 
							
						 
					 
					
						
						
							
							shader_decode: Implement FMUL32_IMM  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2edee801ce 
							
						 
					 
					
						
						
							
							shader_decode: Implement MOV32_IMM  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							06cb910c6d 
							
						 
					 
					
						
						
							
							shader_decode: Stub RRO_C, RRO_R and RRO_IMM  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5e6a0a08c1 
							
						 
					 
					
						
						
							
							shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							964ddeeb90 
							
						 
					 
					
						
						
							
							shader_decode: Implement MUFU  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4ccaa1402d 
							
						 
					 
					
						
						
							
							shader_decode: Implement FADD_C, FADD_R and FADD_IMM  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7c192ec43f 
							
						 
					 
					
						
						
							
							shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4c70d5b8eb 
							
						 
					 
					
						
						
							
							shader_decode: Implement MOV_C and MOV_R  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0c6fb456e0 
							
						 
					 
					
						
						
							
							glsl_decompiler: Implementation  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fbc67a0563 
							
						 
					 
					
						
						
							
							shader_ir: Add condition code helper  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a58abbcfc4 
							
						 
					 
					
						
						
							
							shader_ir: Add predicate combiner helper  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bf07272695 
							
						 
					 
					
						
						
							
							shader_ir: Add comparison helpers  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							60f044df56 
							
						 
					 
					
						
						
							
							shader_ir: Add half float helpers  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3c55e31d7 
							
						 
					 
					
						
						
							
							shader_ir: Add integer helpers  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							833d0806f9 
							
						 
					 
					
						
						
							
							shader_ir: Add float helpers  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6b9eea3fe5 
							
						 
					 
					
						
						
							
							shader_ir: Add setters  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							12a95ff453 
							
						 
					 
					
						
						
							
							shader_ir: Add local memory getters  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2f87fd060d 
							
						 
					 
					
						
						
							
							shader_ir: Add internal flag getters  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							15f431f0cb 
							
						 
					 
					
						
						
							
							shader_ir: Add attribute getters  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							864e8f55cf 
							
						 
					 
					
						
						
							
							shader_ir: Add constant buffer getters  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5e639bfcf6 
							
						 
					 
					
						
						
							
							shader_ir: Add register getter  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4aaa2192b9 
							
						 
					 
					
						
						
							
							shader_ir: Add immediate node constructors  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							15a0e1481d 
							
						 
					 
					
						
						
							
							shader_ir: Initial implementation  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							1d28b2e142 
							
						 
					 
					
						
						
							
							Remove references to PICA and rasterizers in video_core  
						
						
						
					 
					
						2018-01-12 19:11:03 -07:00 
						 
				 
			
				
					
						
							
							
								Huw Pascoe 
							
						 
					 
					
						
						
						
						
							
						
						
							a234e4c200 
							
						 
					 
					
						
						
							
							Improved performance of FromAttributeBuffer  
						
						... 
						
						
						
						Ternary operator is optimized by the compiler
whereas std::min() is meant to return a value.
I've noticed a 5%-10% emulation speed increase. 
						
					 
					
						2017-09-17 15:56:36 +01:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
						
						
							
						
						
							8285ca4ad8 
							
						 
					 
					
						
						
							
							pica/shader/jit: implement SETEMIT and EMIT  
						
						
						
					 
					
						2017-08-19 10:13:20 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
						
						
							
						
						
							bb63ae3052 
							
						 
					 
					
						
						
							
							correct constness  
						
						
						
					 
					
						2017-08-19 10:13:20 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
						
						
							
						
						
							28128348f2 
							
						 
					 
					
						
						
							
							pica/shader/interpreter: implement SETEMIT and EMIT  
						
						
						
					 
					
						2017-08-19 10:13:20 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
						
						
							
						
						
							46c6973d2b 
							
						 
					 
					
						
						
							
							pica/shader: extend UnitState for GS  
						
						... 
						
						
						
						Among four shader units in pica, a special unit can be configured to run both VS and GS program. GSUnitState represents this unit, which extends UnitState (which represents the other three normal units) with extra state for primitive emitting. It uses lots of raw pointers to represent internal structure in order to keep it standard layout type for JIT to access.
This unit doesn't handle triangle winding (inverting) itself; instead, it calls a WindingSetter handler. This will be explained in the following commits 
						
					 
					
						2017-08-19 10:13:20 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
						
						
							
						
						
							c89f804a01 
							
						 
					 
					
						
						
							
							pica/shader_interpreter: fix off-by-one in LOOP  
						
						
						
					 
					
						2017-07-27 13:48:27 +03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							f6715f98f5 
							
						 
					 
					
						
						
							
							Stop using reserved operator names (and/or/xor) with Xbyak  
						
						... 
						
						
						
						Also has the Dynarmic upgrade with the same change 
						
					 
					
						2017-06-17 12:20:22 -07:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							925724c990 
							
						 
					 
					
						
						
							
							Pica: Set program code / swizzle data limit to 4096  
						
						... 
						
						
						
						One of the later commits will enable writing to GS regs.
It turns out that on startup, most games will write 4096 GS program words.
The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages:
```
HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024
```
New constants have been introduced to represent these limits.
The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX ) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX ) (12 bit = [0; 4095]). 
						
					 
					
						2017-05-11 15:01:27 +02:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
						
						
							
						
						
							0cb52ee74a 
							
						 
					 
					
						
						
							
							Doxygen: Amend minor issues ( #2593 )  
						
						... 
						
						
						
						Corrects a few issues with regards to Doxygen documentation, for example:
- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.
and a few minor other issues. 
						
					 
					
						2017-02-26 17:58:51 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e10b11a5d0 
							
						 
					 
					
						
						
							
							video_core/shader: Document sanitized MUL operation  
						
						
						
					 
					
						2017-02-12 13:29:14 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							443bb3d522 
							
						 
					 
					
						
						
							
							Merge pull request  #2550  from yuriks/pica-refactor2  
						
						... 
						
						
						
						Small VideoCore cleanups 
						
					 
					
						2017-02-12 12:33:26 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e2fa1ca5e1 
							
						 
					 
					
						
						
							
							video_core: Fix benign out-of-bounds indexing of array ( #2553 )  
						
						... 
						
						
						
						The resulting pointer wasn't written to unless the index was verified as
valid, but that's still UB and triggered debug checks in MSVC.
Reported by garrettboast on IRC 
						
					 
					
						2017-02-10 20:51:09 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							60fc0b086f 
							
						 
					 
					
						
						
							
							VideoCore: Split regs.h inclusions  
						
						
						
					 
					
						2017-02-09 00:04:24 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							5759d94b5c 
							
						 
					 
					
						
						
							
							VideoCore: Move Regs to its own file  
						
						
						
					 
					
						2017-02-04 13:59:12 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							f7c7f422c6 
							
						 
					 
					
						
						
							
							VideoCore: Split shader regs from Regs struct  
						
						
						
					 
					
						2017-02-04 13:59:11 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							000e78144c 
							
						 
					 
					
						
						
							
							VideoCore: Split rasterizer regs from Regs struct  
						
						
						
					 
					
						2017-02-04 13:08:47 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							97e06b0a0d 
							
						 
					 
					
						
						
							
							Merge pull request  #2476  from yuriks/shader-refactor3  
						
						... 
						
						
						
						Oh No! More shader changes! 
						
					 
					
						2017-02-04 13:02:48 -08:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
						
						
							
						
						
							6dc1d6e568 
							
						 
					 
					
						
						
							
							ShaderJIT: add 16 dummy bytes at the bottom of the stack  
						
						
						
					 
					
						2017-02-03 14:53:38 +02:00 
						 
				 
			
				
					
						
							
							
								Weiyi Wang 
							
						 
					 
					
						
						
						
						
							
						
						
							0b9c59ff22 
							
						 
					 
					
						
						
							
							Common/x64: remove legacy emitter and abi ( #2504 )  
						
						... 
						
						
						
						These are not used any more since we moved shader JIT to xbyak. 
						
					 
					
						2017-01-31 01:06:42 -08:00 
						 
				 
			
				
					
						
							
							
								Merry 
							
						 
					 
					
						
						
						
						
							
						
						
							f7e96dc068 
							
						 
					 
					
						
						
							
							shader_jit_x64_compiler: esi and edi should be persistent ( #2500 )  
						
						
						
					 
					
						2017-01-31 00:38:31 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							dcdffabfe6 
							
						 
					 
					
						
						
							
							VideoCore: Extract swrast-specific data from OutputVertex  
						
						
						
					 
					
						2017-01-29 21:31:38 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							8ed9f9d49f 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer  
						
						... 
						
						
						
						This also fixes a long-standing but neverthless harmless memory
corruption bug, whech the padding of the OutputVertex struct would get
corrupted by unused attributes. 
						
					 
					
						2017-01-29 21:31:38 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							92bf5c88e6 
							
						 
					 
					
						
						
							
							VideoCore: Split shader output writing from semantic loading  
						
						
						
					 
					
						2017-01-29 21:31:37 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							335df895b9 
							
						 
					 
					
						
						
							
							VideoCore: Consistently use shader configuration to load attributes  
						
						
						
					 
					
						2017-01-29 21:31:37 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ab6954e942 
							
						 
					 
					
						
						
							
							VideoCore: Rename some types to more accurate names  
						
						
						
					 
					
						2017-01-29 21:31:36 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							0e9081b973 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Move entry_point to SetupBatch  
						
						
						
					 
					
						2017-01-25 18:53:25 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							0f64274145 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup  
						
						
						
					 
					
						2017-01-25 18:53:25 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							6fa3687afc 
							
						 
					 
					
						
						
							
							Shader: Remove OutputRegisters struct  
						
						
						
					 
					
						2017-01-25 18:53:25 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							9ea5eacf91 
							
						 
					 
					
						
						
							
							Shader: Initialize conditional_code in interpreter  
						
						... 
						
						
						
						This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them. 
						
					 
					
						2017-01-25 18:53:24 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							1a2acc3baa 
							
						 
					 
					
						
						
							
							Shader: Don't read ShaderSetup from global state  
						
						
						
					 
					
						2017-01-25 18:53:24 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							fa4ac279a7 
							
						 
					 
					
						
						
							
							shader_jit_x64: Don't read program from global state  
						
						
						
					 
					
						2017-01-25 18:53:24 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ade7ed7c5f 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine  
						
						
						
					 
					
						2017-01-25 18:53:24 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							114d6b2f97 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines  
						
						
						
					 
					
						2017-01-25 18:53:24 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							8eefc62833 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}  
						
						
						
					 
					
						2017-01-25 18:53:23 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							dd4a1672a7 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Split shader uniform state and shader engine  
						
						... 
						
						
						
						Currently there's only a single dummy implementation, which will be
split in a following commit. 
						
					 
					
						2017-01-25 18:53:23 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							bd82cffd0b 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Add constness to methods  
						
						
						
					 
					
						2017-01-25 18:53:23 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							1e1f939817 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Use only entry_point as ShaderSetup param  
						
						... 
						
						
						
						This removes all implicit dependency of ShaderState on global PICA
state. 
						
					 
					
						2017-01-25 18:53:23 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e3caf669b0 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup  
						
						
						
					 
					
						2017-01-25 18:53:23 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							34d581f2dc 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Extract input vertex loading code into function  
						
						
						
					 
					
						2017-01-25 18:53:20 -08:00 
						 
				 
			
				
					
						
							
							
								Kloen 
							
						 
					 
					
						
						
						
						
							
						
						
							5cc94c17f6 
							
						 
					 
					
						
						
							
							video_core: fix shader.cpp signed / unsigned warning  
						
						
						
					 
					
						2017-01-23 16:53:31 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan Hao 
							
						 
					 
					
						
						
						
						
							
						
						
							c18cb1b192 
							
						 
					 
					
						
						
							
							Fix some warnings ( #2399 )  
						
						
						
					 
					
						2017-01-04 13:48:29 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c135317de1 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Extract DebugData out from UnitState  
						
						
						
					 
					
						2016-12-16 00:16:25 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							6e7e767645 
							
						 
					 
					
						
						
							
							Remove unnecessary cast  
						
						
						
					 
					
						2016-12-16 00:15:55 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							b5e3599704 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Extract evaluate_condition lambda to function scope  
						
						
						
					 
					
						2016-12-16 00:15:51 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							960578f4e1 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Extract call lambda up a scope and remove unused param  
						
						
						
					 
					
						2016-12-15 23:08:05 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e4e962bc7c 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset  
						
						
						
					 
					
						2016-12-15 23:08:05 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d27cb1dedc 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Move DebugData to a separate file  
						
						
						
					 
					
						2016-12-15 23:08:05 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							fb9e856b91 
							
						 
					 
					
						
						
							
							shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing  
						
						
						
					 
					
						2016-12-15 10:02:42 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							f00ada3363 
							
						 
					 
					
						
						
							
							VideoCore: Eliminate an unnecessary copy in the drawcall loop  
						
						
						
					 
					
						2016-12-14 21:00:29 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							5ff3206207 
							
						 
					 
					
						
						
							
							shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts  
						
						
						
					 
					
						2016-12-14 20:06:09 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							f4e98ecf3f 
							
						 
					 
					
						
						
							
							VideoCore: Convert x64 shader JIT to use Xbyak for assembly  
						
						
						
					 
					
						2016-12-14 20:06:08 -08:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							2d8097eecc 
							
						 
					 
					
						
						
							
							shader_jit: Fix non-SSE4.1 path where FLR would not truncate  
						
						
						
					 
					
						2016-12-04 04:26:33 +01:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							e2cb7d7833 
							
						 
					 
					
						
						
							
							shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted  
						
						
						
					 
					
						2016-12-02 04:33:15 +01:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d9a904f9cb 
							
						 
					 
					
						
						
							
							VideoCore: Shader interpreter cleanups  
						
						
						
					 
					
						2016-09-29 21:15:49 -07:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							26b68313b9 
							
						 
					 
					
						
						
							
							VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo  
						
						... 
						
						
						
						As far as I can tell, memset was replaced by a fill without correcting
the parameter type, causing an out-of-bounds array read in the Vec4
constructor. 
						
					 
					
						2016-09-29 21:11:36 -07:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							f120e78b56 
							
						 
					 
					
						
						
							
							Remove special rules for Windows.h and library includes  
						
						
						
					 
					
						2016-09-21 00:16:33 -07:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							84fbbe2629 
							
						 
					 
					
						
						
							
							Use negative priorities to avoid special-casing the self-include  
						
						
						
					 
					
						2016-09-21 00:15:56 -07:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							ebdae19fd2 
							
						 
					 
					
						
						
							
							Remove empty newlines in #include blocks.  
						
						... 
						
						
						
						This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation. 
						
					 
					
						2016-09-21 11:15:47 +09:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							396a8d91a4 
							
						 
					 
					
						
						
							
							Manually tweak source formatting and then re-run clang-format  
						
						
						
					 
					
						2016-09-18 21:14:25 -07:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							dc8479928c 
							
						 
					 
					
						
						
							
							Sources: Run clang-format on everything.  
						
						
						
					 
					
						2016-09-18 09:38:01 +09:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							a3afeb4687 
							
						 
					 
					
						
						
							
							VideoCore: Fix dangling lambda context in shader interpreter  
						
						... 
						
						
						
						The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter. 
						
					 
					
						2016-09-15 22:15:11 -07:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							ff0fa86b17 
							
						 
					 
					
						
						
							
							Retrieve shader result from new OutputRegisters-type  
						
						
						
					 
					
						2016-05-16 18:55:51 +02:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							1308afe2c2 
							
						 
					 
					
						
						
							
							Use new shader-jit signature for interpreter  
						
						
						
					 
					
						2016-05-13 09:41:55 +02:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							4e01e9ffc5 
							
						 
					 
					
						
						
							
							Refactor access to state in shader-jit  
						
						
						
					 
					
						2016-05-13 09:20:14 +02:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							7e756faaba 
							
						 
					 
					
						
						
							
							Move program_counter and call_stack from UnitState to interpreter  
						
						
						
					 
					
						2016-05-12 19:05:42 +02:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							6c6d99ca51 
							
						 
					 
					
						
						
							
							Move default_attributes into Pica state  
						
						
						
					 
					
						2016-05-12 19:05:41 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f6eb62d062 
							
						 
					 
					
						
						
							
							Merge pull request  #1690  from JayFoxRox/tex-type-3  
						
						... 
						
						
						
						Pica: Implement texture type 3 (Projection2D) 
						
					 
					
						2016-05-11 21:47:08 -04:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							ae7a82fa1c 
							
						 
					 
					
						
						
							
							Turn ShaderSetup into struct  
						
						
						
					 
					
						2016-05-11 23:48:24 +02:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							2f8e8e1455 
							
						 
					 
					
						
						
							
							Pica: Add tc0.w to OutputVertex  
						
						
						
					 
					
						2016-05-11 08:07:36 +02:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							696cb197a5 
							
						 
					 
					
						
						
							
							Pica: Replace logic in shader.cpp with loop  
						
						
						
					 
					
						2016-05-03 01:40:47 +02:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							691a42fe98 
							
						 
					 
					
						
						
							
							VideoCore: Run include-what-you-use and fix most includes.  
						
						
						
					 
					
						2016-04-30 17:02:41 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							90243c56fb 
							
						 
					 
					
						
						
							
							Merge pull request  #1730  from hrydgard/vertex-loader  
						
						... 
						
						
						
						* Remove late accesses to attribute_config
* Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
* Move "&" to their proper place, add missing includes and make some properly relative.
* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
* Optimize the vertex loader, nearly doubling its speed.
* Debugger fix
* Move and rename the MemoryAccesses class to MemoryAccessTracker. 
						
					 
					
						2016-04-29 09:42:47 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e3a8292495 
							
						 
					 
					
						
						
							
							Common: Remove section measurement from profiler ( #1731 )  
						
						... 
						
						
						
						This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI. 
						
					 
					
						2016-04-29 00:07:10 -07:00 
						 
				 
			
				
					
						
							
							
								Henrik Rydgard 
							
						 
					 
					
						
						
						
						
							
						
						
							47ff008817 
							
						 
					 
					
						
						
							
							Refactor: Extract VertexLoader from command_processor.cpp.  
						
						... 
						
						
						
						Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached. 
						
					 
					
						2016-04-28 19:05:55 +02:00 
						 
				 
			
				
					
						
							
							
								Sam Spilsbury 
							
						 
					 
					
						
						
						
						
							
						
						
							656a442433 
							
						 
					 
					
						
						
							
							shader: Shader size is long uint, not uint.  
						
						
						
					 
					
						2016-04-25 00:40:03 +08:00 
						 
				 
			
				
					
						
							
							
								Sam Spilsbury 
							
						 
					 
					
						
						
						
						
							
						
						
							c6709d97bc 
							
						 
					 
					
						
						
							
							shader: Handle non-CALL opcodes with a break  
						
						
						
					 
					
						2016-04-25 00:39:54 +08:00 
						 
				 
			
				
					
						
							
							
								Sam Spilsbury 
							
						 
					 
					
						
						
						
						
							
						
						
							bbffa6ad69 
							
						 
					 
					
						
						
							
							shader: Format string must be provided inline and not as a variable  
						
						
						
					 
					
						2016-04-24 23:40:52 +08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d7fe2784cc 
							
						 
					 
					
						
						
							
							shader_jit_x64: Rename RuntimeAssert to Compile_Assert.  
						
						
						
					 
					
						2016-04-13 23:04:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3f623b2561 
							
						 
					 
					
						
						
							
							shader_jit_x64.cpp: Rename JitCompiler to JitShader.  
						
						
						
					 
					
						2016-04-13 23:04:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							847fb951e2 
							
						 
					 
					
						
						
							
							shader_jit_x64: Free memory that's no longer needed after compilation.  
						
						
						
					 
					
						2016-04-13 23:04:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							60aa72e117 
							
						 
					 
					
						
						
							
							shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.  
						
						
						
					 
					
						2016-04-13 23:04:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							60749f2cda 
							
						 
					 
					
						
						
							
							shader_jit_x64: Use CALL/RET instead of JMP for subroutines.  
						
						
						
					 
					
						2016-04-13 23:04:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1d45b57939 
							
						 
					 
					
						
						
							
							shader_jit_x64: Separate initialization and code generation for readability.  
						
						
						
					 
					
						2016-04-13 23:04:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6e0319eec9 
							
						 
					 
					
						
						
							
							shader_jit_x64: Get rid of unnecessary last_program_counter variable.  
						
						
						
					 
					
						2016-04-13 23:04:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f3afe24594 
							
						 
					 
					
						
						
							
							shader_jit_x64: Execute certain asserts at runtime.  
						
						... 
						
						
						
						- This is because we compile the full shader code space, and therefore its common to compile malformed instructions. 
						
					 
					
						2016-04-13 23:04:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ffcf7ecee9 
							
						 
					 
					
						
						
							
							shader: Remove unused 'state' argument from 'Setup' function.  
						
						
						
					 
					
						2016-04-13 23:04:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a5a74eb121 
							
						 
					 
					
						
						
							
							shader_jit_x64: Specify shader main offset at runtime.  
						
						
						
					 
					
						2016-04-13 23:04:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c9d10de644 
							
						 
					 
					
						
						
							
							shader_jit_x64: Allocate each program independently and persist for emu session.  
						
						
						
					 
					
						2016-04-13 23:04:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4632791a40 
							
						 
					 
					
						
						
							
							shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.  
						
						
						
					 
					
						2016-04-13 23:04:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							135aec7bea 
							
						 
					 
					
						
						
							
							shader_jit_x64: Fix strict memory aliasing issues.  
						
						
						
					 
					
						2016-04-13 23:04:43 -04:00 
						 
				 
			
				
					
						
							
							
								Mathew Maidment 
							
						 
					 
					
						
						
						
						
							
						
						
							aa6380e5bc 
							
						 
					 
					
						
						
							
							Merge pull request  #1643  from MerryMage/make_unique  
						
						... 
						
						
						
						Common: Remove Common::make_unique, use std::make_unique 
						
					 
					
						2016-04-05 20:10:11 -04:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							a06dcfeb61 
							
						 
					 
					
						
						
							
							Common: Remove Common::make_unique, use std::make_unique  
						
						
						
					 
					
						2016-04-05 13:31:17 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ebbba0d381 
							
						 
					 
					
						
						
							
							Merge pull request  #1508  from JayFoxRox/vs-output-map  
						
						... 
						
						
						
						Respect vs output map 
						
					 
					
						2016-03-22 11:59:12 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							784c5539ea 
							
						 
					 
					
						
						
							
							Merge pull request  #1538  from lioncash/dot  
						
						... 
						
						
						
						shader_interpreter: use std::inner_product for the dot product 
						
					 
					
						2016-03-20 00:35:06 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							63e956cc7a 
							
						 
					 
					
						
						
							
							video_core: Don't cast away const  
						
						
						
					 
					
						2016-03-17 02:01:38 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4d89df8df2 
							
						 
					 
					
						
						
							
							shader_interpreter: use std::inner_product for the dot product  
						
						... 
						
						
						
						Same thing, less code. 
						
					 
					
						2016-03-17 01:00:30 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							96cafbe4cc 
							
						 
					 
					
						
						
							
							Merge pull request  #1503  from bunnei/clear-jit-cache  
						
						... 
						
						
						
						Clear JIT cache 
						
					 
					
						2016-03-16 13:18:51 -04:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							9aad2f29bb 
							
						 
					 
					
						
						
							
							PICA: Fix MAD/MADI encoding  
						
						
						
					 
					
						2016-03-15 20:01:25 +01:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							f746a00964 
							
						 
					 
					
						
						
							
							Respect vs output map  
						
						
						
					 
					
						2016-03-14 13:03:34 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6efb710b28 
							
						 
					 
					
						
						
							
							shader_jit_x64: Clear cache after code space fills up.  
						
						
						
					 
					
						2016-03-12 12:15:49 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c103759cdc 
							
						 
					 
					
						
						
							
							shader_jit_x64: Make assert outputs more useful & cleanup formatting.  
						
						
						
					 
					
						2016-03-12 12:06:28 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							46f78b7f19 
							
						 
					 
					
						
						
							
							shader: Update log message to use proper log class.  
						
						
						
					 
					
						2016-03-12 12:03:32 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							88d604383e 
							
						 
					 
					
						
						
							
							Common: Get rid of alignment macros  
						
						... 
						
						
						
						The gl rasterizer already uses alignas,
so we may as well move everything over. 
						
					 
					
						2016-03-09 01:31:14 -05:00