ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							94b0e2e5da 
							
						 
					 
					
						
						
							
							texture_cache: Remove preserve_contents  
						
						... 
						
						
						
						preserve_contents was always true. We can't assume we don't have to
preserve clears because scissored and color masked clears exist.
This removes preserve_contents and assumes it as true at all times. 
						
					 
					
						2020-04-11 01:51:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2905142f47 
							
						 
					 
					
						
						
							
							renderer_vulkan: Drop Vulkan-Hpp  
						
						
						
					 
					
						2020-04-10 22:49:02 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							51c6688e21 
							
						 
					 
					
						
						
							
							Merge pull request  #3594  from ReinUsesLisp/vk-instance  
						
						... 
						
						
						
						yuzu: Drop SDL2 and Qt frontend Vulkan requirements 
						
					 
					
						2020-04-10 20:06:55 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a87b16da9a 
							
						 
					 
					
						
						
							
							shader/texture: Remove type mismatches management from shader decoder  
						
						... 
						
						
						
						Since commit e22816a5bb 
						
					 
					
						2020-04-10 00:57:32 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7182ef31c9 
							
						 
					 
					
						
						
							
							Merge pull request  #3622  from ReinUsesLisp/srgb-texture-border  
						
						... 
						
						
						
						video_core/texture: Use a LUT to convert sRGB texture borders 
						
					 
					
						2020-04-09 18:01:48 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6bf5d2b011 
							
						 
					 
					
						
						
							
							astc: Hard code bit depth changes to 8 and use fast replicate  
						
						
						
					 
					
						2020-04-09 18:37:12 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							36f607217f 
							
						 
					 
					
						
						
							
							Merge pull request  #3610  from FernandoS27/gpu-caches  
						
						... 
						
						
						
						Refactor all the GPU Caches to use VAddr for cache addressing 
						
					 
					
						2020-04-09 17:59:21 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bd2c1ab8a0 
							
						 
					 
					
						
						
							
							astc: Use boost's static_vector to avoid heap allocations  
						
						
						
					 
					
						2020-04-09 05:27:57 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5de130beea 
							
						 
					 
					
						
						
							
							astc: Implement a fast precompiled alternative for Replicate  
						
						
						
					 
					
						2020-04-09 03:58:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6b4d4473be 
							
						 
					 
					
						
						
							
							astc: Move Replicate to a constexpr LUT when possible  
						
						
						
					 
					
						2020-04-09 03:35:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d22a689250 
							
						 
					 
					
						
						
							
							astc: Make InputBitStream constexpr  
						
						
						
					 
					
						2020-04-09 02:54:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0efc230381 
							
						 
					 
					
						
						
							
							astc: OutputBitStream style changes and make it constexpr  
						
						
						
					 
					
						2020-04-09 02:37:51 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b96fd0bd0e 
							
						 
					 
					
						
						
							
							Merge pull request  #3601  from ReinUsesLisp/some-shader-encodings  
						
						... 
						
						
						
						video_core/shader: Add some instruction and S2R encodings 
						
					 
					
						2020-04-09 00:17:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6c8f9f40d7 
							
						 
					 
					
						
						
							
							gl_texture_cache: Attach view instead of base texture for layered attachments  
						
						... 
						
						
						
						This way we are not ignoring the base layer of the current texture. 
						
					 
					
						2020-04-08 22:20:25 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7cd6daf115 
							
						 
					 
					
						
						
							
							VkRasterizer: Eliminate Legacy code.  
						
						
						
					 
					
						2020-04-08 18:59:09 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1c18dc6577 
							
						 
					 
					
						
						
							
							Memory: Correct GCC errors.  
						
						
						
					 
					
						2020-04-08 18:09:16 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							913f42a3a7 
							
						 
					 
					
						
						
							
							Memory: Address Feedback.  
						
						
						
					 
					
						2020-04-08 13:40:46 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e00d992848 
							
						 
					 
					
						
						
							
							GPUMemoryManager: Improve safety of memory reads.  
						
						
						
					 
					
						2020-04-08 12:08:06 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a209d464f9 
							
						 
					 
					
						
						
							
							video_core/textures: Move GetMaxAnisotropy to cpp file  
						
						
						
					 
					
						2020-04-07 20:47:31 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d7db088180 
							
						 
					 
					
						
						
							
							video_core/texture: Use a LUT to convert sRGB texture borders  
						
						... 
						
						
						
						This is a reversed look up table extracted from
https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62 
that is used in
04d4e9e587/source/maxwell/tsc_generate.cpp (L38) 
						
					 
					
						2020-04-07 20:38:14 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f316911248 
							
						 
					 
					
						
						
							
							Merge pull request  #3599  from ReinUsesLisp/revert-3499  
						
						... 
						
						
						
						Revert "Merge pull request #3499  from ReinUsesLisp/depth-2d-array" 
						
					 
					
						2020-04-07 16:51:41 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bf1d66b7c0 
							
						 
					 
					
						
						
							
							yuzu: Drop SDL2 and Qt frontend Vulkan requirements  
						
						... 
						
						
						
						Create Vulkan instances and surfaces from the Vulkan backend. 
						
					 
					
						2020-04-07 16:32:19 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							487f9ba525 
							
						 
					 
					
						
						
							
							Merge pull request  #3489  from namkazt/patch-2  
						
						... 
						
						
						
						shader: implement SULD.D bits32/64 
						
					 
					
						2020-04-07 16:21:09 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							935648ffa9 
							
						 
					 
					
						
						
							
							address nit.  
						
						
						
					 
					
						2020-04-07 18:29:30 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bc1b4b85b0 
							
						 
					 
					
						
						
							
							renderer_vulkan: Query device names from the backend  
						
						
						
					 
					
						2020-04-07 02:23:23 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							da706cad25 
							
						 
					 
					
						
						
							
							shader/conversion: Implement I2I sign extension, saturation and selection  
						
						... 
						
						
						
						Reimplements I2I adding sign extension, saturation (clamp source value
to the destination), selection and destination sizes that are not 32
bits wide.
It doesn't implement CC yet. 
						
					 
					
						2020-04-07 02:19:44 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf1174c114 
							
						 
					 
					
						
						
							
							Apply suggestions from code review  
						
						... 
						
						
						
						Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc> 
						
					 
					
						2020-04-07 07:55:49 +07:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f9d5718c4b 
							
						 
					 
					
						
						
							
							Clang Format.  
						
						
						
					 
					
						2020-04-06 09:23:08 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ea535d9470 
							
						 
					 
					
						
						
							
							Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.  
						
						
						
					 
					
						2020-04-06 09:23:07 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3dd5c07454 
							
						 
					 
					
						
						
							
							Query Cache: Use VAddr instead of physical memory for adressing.  
						
						
						
					 
					
						2020-04-06 09:23:07 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7fcd0fee6d 
							
						 
					 
					
						
						
							
							Buffer Cache: Use vAddr instead of physical memory.  
						
						
						
					 
					
						2020-04-06 09:23:06 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							6ee316cb8f 
							
						 
					 
					
						
						
							
							Texture Cache: Use vAddr instead of physical memory for caching.  
						
						
						
					 
					
						2020-04-06 09:23:05 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							9c0f40a1f5 
							
						 
					 
					
						
						
							
							GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr  
						
						
						
					 
					
						2020-04-06 09:21:46 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							588a20be3f 
							
						 
					 
					
						
						
							
							Merge pull request  #3513  from ReinUsesLisp/native-astc  
						
						... 
						
						
						
						video_core: Use native ASTC when available 
						
					 
					
						2020-04-06 09:21:11 -04:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							2c98e14d13 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D using std::pair instead of out parameter  
						
						
						
					 
					
						2020-04-06 13:46:55 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							9efa51311f 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D avoid duplicate code block.  
						
						
						
					 
					
						2020-04-06 13:34:06 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							7f5696513f 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D fix conversion error.  
						
						
						
					 
					
						2020-04-06 13:26:58 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							2906372ba1 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.  
						
						
						
					 
					
						2020-04-06 13:09:19 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3185245845 
							
						 
					 
					
						
						
							
							shader/memory: Implement RED.E.ADD  
						
						... 
						
						
						
						Implements a reduction operation. It's an atomic operation that doesn't
return a value.
This commit introduces another primitive because some shading languages
might have a primitive for reduction operations. 
						
					 
					
						2020-04-06 02:24:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fd0a2b5151 
							
						 
					 
					
						
						
							
							shader/memory: Add "using std::move"  
						
						
						
					 
					
						2020-04-06 02:18:14 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							79970c9174 
							
						 
					 
					
						
						
							
							shader/memory: Minor fixes in ATOM  
						
						
						
					 
					
						2020-04-06 00:54:22 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							69277de29d 
							
						 
					 
					
						
						
							
							Merge pull request  #3592  from ReinUsesLisp/ipa  
						
						... 
						
						
						
						shader_decompiler: Remove FragCoord.w hack and change IPA implementation 
						
					 
					
						2020-04-05 19:29:40 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1633fbf99a 
							
						 
					 
					
						
						
							
							Merge pull request  #3589  from ReinUsesLisp/fix-clears  
						
						... 
						
						
						
						gl_rasterizer: Mark cleared textures as dirty 
						
					 
					
						2020-04-05 19:29:26 -04:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							730f9b55b3 
							
						 
					 
					
						
						
							
							silent warning (conversion error)  
						
						
						
					 
					
						2020-04-05 16:02:07 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							9f6ebccf06 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D -> SINT actually same as UNORM.  
						
						
						
					 
					
						2020-04-05 15:18:42 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							6f2b7087c2 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D fix decode SNORM component  
						
						
						
					 
					
						2020-04-05 14:46:43 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							69657ff19c 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-04-05 12:57:50 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							24cc64c5b3 
							
						 
					 
					
						
						
							
							shader_decode: get sampler descriptor from registry.  
						
						
						
					 
					
						2020-04-05 12:54:48 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							acd3f0ab37 
							
						 
					 
					
						
						
							
							tweaking.  
						
						
						
					 
					
						2020-04-05 10:31:32 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							8370188b3c 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-04-05 10:31:31 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							3e3afa9be6 
							
						 
					 
					
						
						
							
							cleanup unuse params  
						
						
						
					 
					
						2020-04-05 10:31:31 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							5cd5857000 
							
						 
					 
					
						
						
							
							cleanup debug code.  
						
						
						
					 
					
						2020-04-05 10:31:30 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							658112783d 
							
						 
					 
					
						
						
							
							reimplement get component type, uncomment mistaken code  
						
						
						
					 
					
						2020-04-05 10:31:30 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							3ad06e9b2b 
							
						 
					 
					
						
						
							
							remove disable optimize  
						
						
						
					 
					
						2020-04-05 10:31:30 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							f24c2e1103 
							
						 
					 
					
						
						
							
							[wip] reimplement SULD.D  
						
						
						
					 
					
						2020-04-05 10:31:29 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							58bcb86af5 
							
						 
					 
					
						
						
							
							add shader stage when init shader ir  
						
						
						
					 
					
						2020-04-05 10:31:29 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							2cefdd92bd 
							
						 
					 
					
						
						
							
							clang-fix  
						
						
						
					 
					
						2020-04-05 10:31:28 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							1f3d142875 
							
						 
					 
					
						
						
							
							shader: image - import PredCondition  
						
						
						
					 
					
						2020-04-05 10:31:27 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							08db60392d 
							
						 
					 
					
						
						
							
							shader: SULD.D bits32 implement more complexer method.  
						
						
						
					 
					
						2020-04-05 10:31:27 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							ed1d8beb13 
							
						 
					 
					
						
						
							
							shader: SULD.D import StoreType  
						
						
						
					 
					
						2020-04-05 10:31:26 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							6d235b8631 
							
						 
					 
					
						
						
							
							shader: implement SULD.D bits32  
						
						
						
					 
					
						2020-04-05 10:31:26 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							60106531b4 
							
						 
					 
					
						
						
							
							shader/other: Add error message for some S2R registers  
						
						
						
					 
					
						2020-04-04 03:46:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8b719e9e1d 
							
						 
					 
					
						
						
							
							shader_bytecode: Rename MOV_SYS to S2R  
						
						
						
					 
					
						2020-04-04 03:37:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9d15feb892 
							
						 
					 
					
						
						
							
							shader_bytecode: Add encoding for BAR  
						
						
						
					 
					
						2020-04-04 03:36:21 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							16ae98dbb3 
							
						 
					 
					
						
						
							
							shader_ir: Add error message for EXIT.FCSM_TR  
						
						
						
					 
					
						2020-04-04 03:34:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c02a2dc24a 
							
						 
					 
					
						
						
							
							shader_bytecode: Add encoding for VOTE.VTG  
						
						
						
					 
					
						2020-04-04 03:28:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							80c4fee4ec 
							
						 
					 
					
						
						
							
							Revert "Merge pull request  #3499  from ReinUsesLisp/depth-2d-array"  
						
						... 
						
						
						
						This reverts commit 41905ee46735145bd529 
						
					 
					
						2020-04-04 00:02:26 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e1bd89e1c2 
							
						 
					 
					
						
						
							
							shader/memory: Silence no return value warning  
						
						... 
						
						
						
						Silences a warning about control paths not all returning a value. 
						
					 
					
						2020-04-02 03:34:27 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							825a6e2615 
							
						 
					 
					
						
						
							
							Merge pull request  #3552  from jroweboy/single-context  
						
						... 
						
						
						
						Refactor Context management (Fixes renderdoc on opengl issues) 
						
					 
					
						2020-04-02 01:38:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2339fe199f 
							
						 
					 
					
						
						
							
							shader_decompiler: Remove FragCoord.w hack and change IPA implementation  
						
						... 
						
						
						
						Credits go to gdkchan and Ryujinx. The pull request used for this can
be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 
yuzu was already using the header for interpolation, but it was missing
the FragCoord.w multiplication described in the linked pull request.
This commit finally removes the FragCoord.w == 1.0f hack from the shader
decompiler.
While we are at it, this commit renames some enumerations to match
Nvidia's documentation (linked below) and fixes component declaration
order in the shader program header (z and w were swapped).
https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html  
						
					 
					
						2020-04-01 21:48:55 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dd1232755b 
							
						 
					 
					
						
						
							
							gl_texture_cache: Fix software ASTC fallback  
						
						
						
					 
					
						2020-04-01 01:44:15 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2f0da10dc3 
							
						 
					 
					
						
						
							
							vk_device: Add missing ASTC queries  
						
						
						
					 
					
						2020-04-01 01:14:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b6571ca9f0 
							
						 
					 
					
						
						
							
							video_core: Use native ASTC when available  
						
						
						
					 
					
						2020-04-01 01:14:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							16270dcfe4 
							
						 
					 
					
						
						
							
							gl_device: Detect if ASTC is reported and expose it  
						
						
						
					 
					
						2020-04-01 01:14:04 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							baf91c920c 
							
						 
					 
					
						
						
							
							Merge pull request  #3591  from ReinUsesLisp/vk-wrapper-part2  
						
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						renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2) 
						
					 
					
						2020-03-31 22:14:26 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f22f6b72c3 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper  
						
						
						
					 
					
						2020-03-31 21:32:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							27dd542c60 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add command buffer handle  
						
						
						
					 
					
						2020-03-31 21:32:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5c90d060d8 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add physical device handle  
						
						
						
					 
					
						2020-03-31 21:32:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0eb37de98f 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add device handle  
						
						
						
					 
					
						2020-03-31 21:32:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							11774308d3 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add swapchain handle  
						
						
						
					 
					
						2020-03-31 21:32:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7fe52ef77f 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add fence handle  
						
						
						
					 
					
						2020-03-31 21:32:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3a63ae0658 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add device memory handle  
						
						
						
					 
					
						2020-03-31 21:32:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							397f53dea1 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add pool handles  
						
						
						
					 
					
						2020-03-31 21:32:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							affee77b70 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add buffer and image handles  
						
						
						
					 
					
						2020-03-31 21:32:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d85ca0ab33 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add queue handle  
						
						
						
					 
					
						2020-03-31 21:32:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							151ddcf419 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add instance handle  
						
						
						
					 
					
						2020-03-31 21:32:07 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b03c0536ce 
							
						 
					 
					
						
						
							
							Merge pull request  #3561  from ReinUsesLisp/f2f-conversion  
						
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						shader/conversion: Fix F2F rounding operations with different sizes 
						
					 
					
						2020-03-31 14:45:02 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5b95a01463 
							
						 
					 
					
						
						
							
							Merge pull request  #3577  from ReinUsesLisp/lea  
						
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						shader/lea: Fix LEA implementation 
						
					 
					
						2020-03-31 14:36:07 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1c5e2b60a7 
							
						 
					 
					
						
						
							
							gl_rasterizer: Mark cleared textures as dirty  
						
						... 
						
						
						
						Fixes a potential edge case where cleared textures read from the CPU
were not flushed. 
						
					 
					
						2020-03-31 05:51:56 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c19425ed69 
							
						 
					 
					
						
						
							
							Merge pull request  #3506  from namkazt/patch-9  
						
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						shader_decode: Implement partial ATOM/ATOMS instr 
						
					 
					
						2020-03-31 00:56:28 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							238c35b2c9 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-03-31 08:08:06 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							defb9642da 
							
						 
					 
					
						
						
							
							shader_decode: fix by suggestion  
						
						
						
					 
					
						2020-03-31 08:02:44 +07:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							69728e8ad5 
							
						 
					 
					
						
						
							
							Merge pull request  #3566  from ReinUsesLisp/vk-wrapper-part1  
						
						... 
						
						
						
						renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2) 
						
					 
					
						2020-03-30 21:57:36 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4c72190a06 
							
						 
					 
					
						
						
							
							Merge pull request  #3560  from ReinUsesLisp/fix-stencil  
						
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						gl_rasterizer: Synchronize stencil testing on clears 
						
					 
					
						2020-03-30 17:03:07 -04:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							cb0a4151f8 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-03-30 20:46:21 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							c2665ec9c2 
							
						 
					 
					
						
						
							
							gl_decompiler: min/max op not implement yet  
						
						
						
					 
					
						2020-03-30 18:48:22 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							4f7bea403a 
							
						 
					 
					
						
						
							
							shader_decode: ATOM/ATOMS: add function to avoid code repetition  
						
						
						
					 
					
						2020-03-30 18:47:50 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							c8f6d9effd 
							
						 
					 
					
						
						
							
							shader_decode: merge GlobalAtomicOp to AtomicOp  
						
						
						
					 
					
						2020-03-30 18:47:00 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							972485ff18 
							
						 
					 
					
						
						
							
							shader_decode: implement ATOM operation for S32 and U32  
						
						
						
					 
					
						2020-03-30 17:44:48 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							93cac0d294 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-03-30 17:44:48 +07:00