Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							3dc09a6250 
							
						 
					 
					
						
						
							
							shader_decode: implement ATOMS instr partial.  
						
						
						
					 
					
						2020-03-30 17:44:46 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							a2cc80b605 
							
						 
					 
					
						
						
							
							vk_decompiler: add atomic op and handler function.  
						
						
						
					 
					
						2020-03-30 17:44:45 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							552f0ff267 
							
						 
					 
					
						
						
							
							gl_decompiler: add atomic op  
						
						
						
					 
					
						2020-03-30 17:44:45 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							2c780db5b9 
							
						 
					 
					
						
						
							
							shader: node - update correct comment  
						
						
						
					 
					
						2020-03-30 17:44:44 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							c119473c40 
							
						 
					 
					
						
						
							
							shader_decode: add Atomic op for common usage  
						
						
						
					 
					
						2020-03-30 17:44:44 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							08470d261d 
							
						 
					 
					
						
						
							
							shader_bytecode: Fix I2I_IMM encoding  
						
						
						
					 
					
						2020-03-28 18:49:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b6c9fba81c 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Address feedback  
						
						
						
					 
					
						2020-03-28 04:09:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5300a918c6 
							
						 
					 
					
						
						
							
							shader/lea: Simplify generated LEA code  
						
						
						
					 
					
						2020-03-28 03:55:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							523a709bf1 
							
						 
					 
					
						
						
							
							shader/lea: Fix op_a and op_b usages  
						
						... 
						
						
						
						They were swapped. 
						
					 
					
						2020-03-27 18:37:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							796b3319e6 
							
						 
					 
					
						
						
							
							shader/lea: Remove const and use move when possible  
						
						
						
					 
					
						2020-03-27 18:36:38 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7a2f60df26 
							
						 
					 
					
						
						
							
							Merge pull request  #3565  from ReinUsesLisp/image-format  
						
						... 
						
						
						
						engines/const_buffer_engine_interface: Store image format and types 
						
					 
					
						2020-03-27 14:08:54 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2694552b7f 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add owning handles  
						
						
						
					 
					
						2020-03-27 03:21:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7413b30923 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add pool allocations owning templated class  
						
						
						
					 
					
						2020-03-27 03:21:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d8d392b39a 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add owning handle templated class  
						
						
						
					 
					
						2020-03-27 03:21:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							60f351084a 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add destroy and free overload set  
						
						
						
					 
					
						2020-03-27 03:21:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a9e4528d10 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add dispatch table and loaders  
						
						
						
					 
					
						2020-03-27 03:21:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3f0b7673f0 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add exception class  
						
						
						
					 
					
						2020-03-27 03:21:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f5cee0e885 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add ToString function for VkResult  
						
						
						
					 
					
						2020-03-27 03:21:03 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							92c8d783b3 
							
						 
					 
					
						
						
							
							renderer_vulkan/wrapper: Add Vulakn wrapper and a span helper  
						
						... 
						
						
						
						The intention behind a Vulkan wrapper is to drop Vulkan-Hpp.
The issues with Vulkan-Hpp are:
- Regular breaks of the API.
- Copy constructors that do the same as the aggregates (fixed recently)
- External dynamic dispatch that is hard to remove
- Alias KHR handles with non-KHR handles making it impossible to use
smart handles on Vulkan 1.0 instances with extensions that were included
on Vulkan 1.1.
- Dynamic dispatchers silently change size depending on preprocessor
definitions. Different files will have different dispatch definitions,
generating all kinds of hard to debug memory issues.
In other words, Vulkan-Hpp is not "production ready" for our needs and
this wrapper aims to replace it without losing RAII and exception
safety. 
						
					 
					
						2020-03-27 03:13:18 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cedbe925cd 
							
						 
					 
					
						
						
							
							engines/const_buffer_engine_interface: Store image format type  
						
						... 
						
						
						
						This information is required to properly implement SULD.B. It might also
be handy for all image operations, since it would allow us to implement
them on devices that require the image format to be specified (on
desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan). 
						
					 
					
						2020-03-27 00:36:22 -03:00 
						 
				 
			
				
					
						
							
							
								Dan 
							
						 
					 
					
						
						
						
						
							
						
						
							744b207d92 
							
						 
					 
					
						
						
							
							maxwell_to_vk: implement signedscaled vertex formats  
						
						
						
					 
					
						2020-03-27 00:14:19 +01:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							cf9c94d401 
							
						 
					 
					
						
						
							
							Address review and fix broken yuzu-tester build  
						
						
						
					 
					
						2020-03-25 23:32:42 -06:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							46791c464a 
							
						 
					 
					
						
						
							
							shader/conversion: Fix F2F rounding operations with different sizes  
						
						... 
						
						
						
						Rounding operations only matter when the conversion size of source and
destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64.
When there is a mismatch (.F16.F32), these bits are used for IEEE
rounding, we don't emulate this because GLSL and SPIR-V don't support
configuring it per operation. 
						
					 
					
						2020-03-26 01:58:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7617e88fb2 
							
						 
					 
					
						
						
							
							gl_rasterizer: Update stencil test regardless of it being disabled  
						
						
						
					 
					
						2020-03-26 01:08:14 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c310cef615 
							
						 
					 
					
						
						
							
							gl_rasterizer: Synchronize stencil testing on clears  
						
						
						
					 
					
						2020-03-26 00:51:47 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							23c7dda710 
							
						 
					 
					
						
						
							
							Merge pull request  #3544  from makigumo/myfork/patch-2  
						
						... 
						
						
						
						xmad: fix clang build error 
						
					 
					
						2020-03-25 19:29:16 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e6aff11057 
							
						 
					 
					
						
						
							
							Merge pull request  #3520  from ReinUsesLisp/legacy-varyings  
						
						... 
						
						
						
						gl_shader_decompiler: Implement legacy varyings 
						
					 
					
						2020-03-25 19:27:51 -04:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							282adfc70b 
							
						 
					 
					
						
						
							
							Frontend/GPU: Refactor context management  
						
						... 
						
						
						
						Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).
This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.
Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc
Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result 
						
					 
					
						2020-03-24 21:03:42 -06:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							497f593525 
							
						 
					 
					
						
						
							
							Merge pull request  #3543  from ReinUsesLisp/gl-depth-range  
						
						... 
						
						
						
						gl_rasterizer: Use transformed viewport for depth ranges 
						
					 
					
						2020-03-23 12:00:21 -04:00 
						 
				 
			
				
					
						
							
							
								makigumo 
							
						 
					 
					
						
						
						
						
							
						
						
							5a5c6d4ed8 
							
						 
					 
					
						
						
							
							xmad: fix clang build error  
						
						
						
					 
					
						2020-03-23 00:09:31 +01:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							fc37672f26 
							
						 
					 
					
						
						
							
							apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs)  
						
						
						
					 
					
						2020-03-22 22:25:44 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							f66743cd0c 
							
						 
					 
					
						
						
							
							maxwell_3d: change declaration order  
						
						
						
					 
					
						2020-03-22 13:41:16 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							d4e93cf38c 
							
						 
					 
					
						
						
							
							maxwell_3d: init shadow_state  
						
						
						
					 
					
						2020-03-22 13:35:11 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bdcedc8506 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use transformed viewport for depth ranges  
						
						... 
						
						
						
						Implement depth ranges using the transformed viewport instead of the
generic one. This matches the current Vulkan implementation but doesn't
support negative depth ranges. An update to glad is required for this. 
						
					 
					
						2020-03-22 03:26:07 -03:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							22f4268c2f 
							
						 
					 
					
						
						
							
							maxwell_3d: this seem more correct.  
						
						
						
					 
					
						2020-03-22 12:02:54 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							7051dc1902 
							
						 
					 
					
						
						
							
							maxwell_3d: update comments for shadow ram usage  
						
						
						
					 
					
						2020-03-22 11:35:26 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							01af036c1f 
							
						 
					 
					
						
						
							
							marco_interpreter: write hw value when shadow ram requested  
						
						
						
					 
					
						2020-03-22 10:53:41 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							63c2635e6f 
							
						 
					 
					
						
						
							
							maxwell_3d: track shadow ram ctrl and hw reg value  
						
						
						
					 
					
						2020-03-22 10:53:41 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							dbfbe352e0 
							
						 
					 
					
						
						
							
							maxwell_3d: implement MME shadow RAM  
						
						
						
					 
					
						2020-03-22 10:53:35 +07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bdddbe2daa 
							
						 
					 
					
						
						
							
							Merge pull request  #3505  from namkazt/patch-8  
						
						... 
						
						
						
						shader_decode: implement XMAD mode CSfu 
						
					 
					
						2020-03-19 17:41:01 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							38c1e77f01 
							
						 
					 
					
						
						
							
							vk_texture_cache: Silence misc warnings  
						
						
						
					 
					
						2020-03-18 20:03:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b6b2e31e5e 
							
						 
					 
					
						
						
							
							vk_staging_buffer_pool: Silence unused constant warning  
						
						
						
					 
					
						2020-03-18 20:03:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fc51ece7bf 
							
						 
					 
					
						
						
							
							vk_rasterizer: Remove unused variable  
						
						
						
					 
					
						2020-03-18 20:03:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							98d85cdc20 
							
						 
					 
					
						
						
							
							vk_pipeline_cache: Remove unused variable  
						
						
						
					 
					
						2020-03-18 20:03:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dab450ec46 
							
						 
					 
					
						
						
							
							maxwell_to_vk: Sielence -Wswitch warning  
						
						
						
					 
					
						2020-03-18 20:03:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							351816ac38 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Remove deprecated function and its usages  
						
						
						
					 
					
						2020-03-18 20:03:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							acf328a71f 
							
						 
					 
					
						
						
							
							gl_rasterizer: Silence misc warnings  
						
						
						
					 
					
						2020-03-18 20:03:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9f46066bda 
							
						 
					 
					
						
						
							
							kepler_compute: Remove unused variables  
						
						
						
					 
					
						2020-03-18 20:03:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							664fa4ea06 
							
						 
					 
					
						
						
							
							astc: Fix clang build issues  
						
						
						
					 
					
						2020-03-18 04:30:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f5658a9fda 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID  
						
						
						
					 
					
						2020-03-18 01:28:41 -03:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							edb9cccb36 
							
						 
					 
					
						
						
							
							Merge pull request  #3510  from FernandoS27/dirty-write  
						
						... 
						
						
						
						DirtyFlags: relax need to set render_targets as dirty 
						
					 
					
						2020-03-17 17:29:22 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f54d2d3114 
							
						 
					 
					
						
						
							
							Merge pull request  #3509  from ReinUsesLisp/astc-opts  
						
						... 
						
						
						
						astc: General changes and optimizations 
						
					 
					
						2020-03-17 17:28:49 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d787856621 
							
						 
					 
					
						
						
							
							Merge pull request  #3518  from ReinUsesLisp/scissor-clears  
						
						... 
						
						
						
						vk_rasterizer: Implement scissor clears and layered clears 
						
					 
					
						2020-03-17 17:27:15 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9fdfd58f9f 
							
						 
					 
					
						
						
							
							Merge pull request  #3519  from ReinUsesLisp/int-formats  
						
						... 
						
						
						
						maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats 
						
					 
					
						2020-03-17 17:26:16 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1c45c8086e 
							
						 
					 
					
						
						
							
							Merge pull request  #3498  from ReinUsesLisp/texel-fetch-glsl  
						
						... 
						
						
						
						gl_shader_decompiler: Add layer component to texelFetch 
						
					 
					
						2020-03-17 10:53:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							53d673a7d3 
							
						 
					 
					
						
						
							
							renderer_opengl: Move some logic to an anonymous namespace  
						
						
						
					 
					
						2020-03-16 04:03:34 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							311d2fc768 
							
						 
					 
					
						
						
							
							renderer_opengl: Detect Nvidia Nsight as a debugging tool  
						
						... 
						
						
						
						Use getenv to detect Nsight. 
						
					 
					
						2020-03-16 03:59:08 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b16c8e0e8d 
							
						 
					 
					
						
						
							
							Merge pull request  #3515  from ReinUsesLisp/vertex-vk-assert  
						
						... 
						
						
						
						vk_rasterizer: Fix vertex range assert 
						
					 
					
						2020-03-15 21:26:54 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7cc46a6faa 
							
						 
					 
					
						
						
							
							Merge pull request  #3501  from ReinUsesLisp/rgba16-snorm  
						
						... 
						
						
						
						video_core: Implement RGBA16_SNORM 
						
					 
					
						2020-03-15 21:24:53 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ddafc99776 
							
						 
					 
					
						
						
							
							Merge pull request  #3502  from namkazt/patch-3  
						
						... 
						
						
						
						shader_decode: Reimplement BFE instructions 
						
					 
					
						2020-03-15 21:23:04 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d64edf21bb 
							
						 
					 
					
						
						
							
							Merge pull request  #3503  from makigumo/patch-2  
						
						... 
						
						
						
						maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32 
						
					 
					
						2020-03-15 21:21:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5afc397d52 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement legacy varyings  
						
						... 
						
						
						
						Legacy varyings are special attributes carried over in hardware from
the OpenGL 1 and OpenGL 2 days. These were generally used instead of the
generic attributes we use today. They are deprecated or removed from
most APIs, but Nvidia still ships them in hardware.
To implement these, this commit maps them 1:1 to OpenGL compatibility. 
						
					 
					
						2020-03-15 21:03:59 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6442e02c5d 
							
						 
					 
					
						
						
							
							shader/shader_ir: Track usage in input attribute and of legacy varyings  
						
						
						
					 
					
						2020-03-15 21:01:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8e6e55d6f8 
							
						 
					 
					
						
						
							
							shader/shader_ir: Fix clip distance usage stores  
						
						
						
					 
					
						2020-03-15 20:53:14 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							464bd5fad7 
							
						 
					 
					
						
						
							
							shader/shader_ir: Change declare output attribute to a switch  
						
						
						
					 
					
						2020-03-15 20:49:35 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							86b1f15d9a 
							
						 
					 
					
						
						
							
							Merge pull request  #3512  from bunnei/fix-renderdoc  
						
						... 
						
						
						
						renderer_opengl: Keep frames synchronized when using a GPU debugger. 
						
					 
					
						2020-03-15 19:28:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							52acb7f9a0 
							
						 
					 
					
						
						
							
							maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats  
						
						
						
					 
					
						2020-03-15 18:51:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							71cc772988 
							
						 
					 
					
						
						
							
							vk_rasterizer: Implement layered clears  
						
						
						
					 
					
						2020-03-15 18:37:19 -03:00 
						 
				 
			
				
					
						
							
							
								makigumo 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f91046bf8d 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: fix linux build  
						
						
						
					 
					
						2020-03-15 18:00:14 +01:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a7131af7d6 
							
						 
					 
					
						
						
							
							vk_rasterizer: Fix vertex range assert  
						
						... 
						
						
						
						End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero. 
						
					 
					
						2020-03-15 04:04:17 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8baf98e439 
							
						 
					 
					
						
						
							
							vk_rasterizer: Reimplement clears with vkCmdClearAttachments  
						
						
						
					 
					
						2020-03-15 03:40:41 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c5afe93dcc 
							
						 
					 
					
						
						
							
							renderer_opengl: Keep presentation frames in lock-step when GPU debugging.  
						
						... 
						
						
						
						- Fixes renderdoc with OpenGL renderer. 
						
					 
					
						2020-03-14 17:45:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4373fa8042 
							
						 
					 
					
						
						
							
							gl_device: Add option to check GL_EXT_debug_tool.  
						
						
						
					 
					
						2020-03-14 17:39:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4dfd5c84ea 
							
						 
					 
					
						
						
							
							Merge pull request  #3508  from FernandoS27/page-table  
						
						... 
						
						
						
						PageTable: move backing addresses to a children class as the CPU page table does not need them. 
						
					 
					
						2020-03-14 16:50:27 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							380fc8d2e1 
							
						 
					 
					
						
						
							
							DirtyFlags: relax need to set render_targets as dirty  
						
						... 
						
						
						
						The texture cache already takes care of setting a render target to dirty 
when invalidated. 
						
					 
					
						2020-03-14 11:47:33 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c51dbf8038 
							
						 
					 
					
						
						
							
							Merge pull request  #3500  from ReinUsesLisp/incompatible-types  
						
						... 
						
						
						
						texture_cache: Report incompatible textures as black 
						
					 
					
						2020-03-14 09:49:05 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							41905ee467 
							
						 
					 
					
						
						
							
							Merge pull request  #3499  from ReinUsesLisp/depth-2d-array  
						
						... 
						
						
						
						texture_cache/surface_params: Force depth=1 on 2D textures 
						
					 
					
						2020-03-14 09:48:39 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							27cbb75e7c 
							
						 
					 
					
						
						
							
							PageTable: move backing addresses to a children class as the CPU page table does not need them.  
						
						... 
						
						
						
						This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games. 
						
					 
					
						2020-03-14 09:43:57 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							42cb8f1124 
							
						 
					 
					
						
						
							
							astc: Fix typos from search and replace  
						
						
						
					 
					
						2020-03-14 01:05:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9b8fb3c756 
							
						 
					 
					
						
						
							
							astc: Minor changes to InputBitStream  
						
						
						
					 
					
						2020-03-14 00:45:54 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d71d7d917e 
							
						 
					 
					
						
						
							
							astc: Pass val in Replicate by copy  
						
						
						
					 
					
						2020-03-14 00:13:58 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							134f3ff9b4 
							
						 
					 
					
						
						
							
							astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating  
						
						
						
					 
					
						2020-03-14 00:09:56 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3287b1247d 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-03-14 10:07:40 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							240d45830d 
							
						 
					 
					
						
						
							
							nit  
						
						
						
					 
					
						2020-03-14 09:57:24 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3377b78ea7 
							
						 
					 
					
						
						
							
							astc: Call std::vector::reserve on texelWeightValues to avoid reallocating  
						
						
						
					 
					
						2020-03-13 23:52:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							801fd04f75 
							
						 
					 
					
						
						
							
							astc: Create a LUT at compile time for encoding values  
						
						
						
					 
					
						2020-03-13 23:40:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e183820956 
							
						 
					 
					
						
						
							
							astc: Make IntegerEncodedValue a trivial structure  
						
						
						
					 
					
						2020-03-13 22:49:28 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							70a31eda62 
							
						 
					 
					
						
						
							
							astc: Make IntegerEncodedValue constructor constexpr  
						
						
						
					 
					
						2020-03-13 22:36:45 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5ed377b989 
							
						 
					 
					
						
						
							
							astc: Make IntegerEncodedValue trivially copyable  
						
						
						
					 
					
						2020-03-13 22:30:31 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e7d97605e8 
							
						 
					 
					
						
						
							
							astc: Rename C types to common_types  
						
						
						
					 
					
						2020-03-13 22:28:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							835a3d09c6 
							
						 
					 
					
						
						
							
							astc: Move Popcnt to an anonymous namespace and make it constexpr  
						
						
						
					 
					
						2020-03-13 22:26:48 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							731a9a322e 
							
						 
					 
					
						
						
							
							astc: Use common types instead of stdint.h integer types  
						
						
						
					 
					
						2020-03-13 22:22:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d3dc4e399c 
							
						 
					 
					
						
						
							
							astc: Use 'enum class' instead of 'enum' for EIntegerEncoding  
						
						
						
					 
					
						2020-03-13 22:20:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							69c7a01f88 
							
						 
					 
					
						
						
							
							vk/gl_shader_decompiler: Silence assertion on compute  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							62560f1e63 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Fix default varying regression  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							afebdda203 
							
						 
					 
					
						
						
							
							maxwell_3d: Add padding words to XFB entries  
						
						... 
						
						
						
						Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size
requirement. 
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4bc4851d45 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix implicit conversion errors  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
						
						
							
						
						
							47459f6a36 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Fix implicit type conversion  
						
						... 
						
						
						
						Co-Authored-By: Mat M. <mathew1800@gmail.com> 
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2fae1e6205 
							
						 
					 
					
						
						
							
							vk_rasterizer: Implement transform feedback binding zero  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b67360c0f8 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Add XFB decorations to generic varyings  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8d5bdcb17b 
							
						 
					 
					
						
						
							
							vk_device: Enable VK_EXT_transform_feedback when available  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c320702092 
							
						 
					 
					
						
						
							
							vk_device: Shrink formatless capability name size  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ae6189d7c2 
							
						 
					 
					
						
						
							
							shader/transform_feedback: Expose buffer stride  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7acebd7eb6 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Use registry for specialization  
						
						
						
					 
					
						2020-03-13 18:33:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8e9f23f393 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement transform feedback bindings  
						
						
						
					 
					
						2020-03-13 18:33:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4d711dface 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Decorate output attributes with XFB layout  
						
						... 
						
						
						
						We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback). 
						
					 
					
						2020-03-13 18:33:04 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3dcaa84ba4 
							
						 
					 
					
						
						
							
							shader/transform_feedback: Add host API friendly TFB builder  
						
						
						
					 
					
						2020-03-13 18:33:04 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							244fe13219 
							
						 
					 
					
						
						
							
							Merge branch 'master' into shader-purge  
						
						
						
					 
					
						2020-03-13 16:44:06 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b30b1f741d 
							
						 
					 
					
						
						
							
							Merge pull request  #3491  from ReinUsesLisp/polygon-modes  
						
						... 
						
						
						
						gl_rasterizer: Implement polygon modes and fill rectangles 
						
					 
					
						2020-03-13 10:08:57 -04:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							829f424618 
							
						 
					 
					
						
						
							
							nit & remove some optional param  
						
						
						
					 
					
						2020-03-13 20:47:38 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a166217480 
							
						 
					 
					
						
						
							
							shader_decode: implement XMAD mode CSfu  
						
						
						
					 
					
						2020-03-13 19:01:49 +07:00 
						 
				 
			
				
					
						
							
							
								makigumo 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							753bc2026f 
							
						 
					 
					
						
						
							
							fix formatting  
						
						
						
					 
					
						2020-03-13 11:37:24 +01:00 
						 
				 
			
				
					
						
							
							
								makigumo 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							54681909be 
							
						 
					 
					
						
						
							
							maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32  
						
						
						
					 
					
						2020-03-13 11:26:13 +01:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							00607fe1e0 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
					 
					
						2020-03-13 15:38:57 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							325977c0c6 
							
						 
					 
					
						
						
							
							Apply suggestions from code review  
						
						... 
						
						
						
						Co-Authored-By: Mat M. <mathew1800@gmail.com> 
						
					 
					
						2020-03-13 15:35:15 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							70ff82f72d 
							
						 
					 
					
						
						
							
							shader_decode: BFE add ref of reverse parallel method.  
						
						
						
					 
					
						2020-03-13 14:20:18 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							96a4abe12d 
							
						 
					 
					
						
						
							
							shader_decode: implement BREV on BFE  
						
						... 
						
						
						
						Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel  
						
					 
					
						2020-03-13 14:13:31 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							93547cac68 
							
						 
					 
					
						
						
							
							shader_bytecode: update BFE instructions struct.  
						
						
						
					 
					
						2020-03-13 12:52:16 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							911c56ccef 
							
						 
					 
					
						
						
							
							node_helper: add IBitfieldExtract case  
						
						
						
					 
					
						2020-03-13 12:50:32 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							465ba30d08 
							
						 
					 
					
						
						
							
							shader_decode: Reimplement BFE instructions  
						
						
						
					 
					
						2020-03-13 12:48:01 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e24197bb3f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Initialize gl_Position on vertex shaders  
						
						
						
					 
					
						2020-03-12 23:31:06 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							00e9ba0603 
							
						 
					 
					
						
						
							
							Merge pull request  #3483  from namkazt/patch-1  
						
						... 
						
						
						
						vk_rasterizer: fix mistype on SetupGraphicsImages 
						
					 
					
						2020-03-12 22:10:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f159a12820 
							
						 
					 
					
						
						
							
							Merge pull request  #3480  from ReinUsesLisp/vk-disabled-ubo  
						
						... 
						
						
						
						vk_rasterizer: Support disabled uniform buffers 
						
					 
					
						2020-03-12 22:09:49 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3a10016e38 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add missing {} on smem GLSL emission  
						
						
						
					 
					
						2020-03-12 21:50:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4dcca90ef4 
							
						 
					 
					
						
						
							
							video_core: Implement RGBA16_SNORM  
						
						... 
						
						
						
						Implement RGBA16_SNORM with the current API. Nothing special here. 
						
					 
					
						2020-03-12 21:42:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e22816a5bb 
							
						 
					 
					
						
						
							
							texture_cache: Report incompatible textures as black  
						
						... 
						
						
						
						Some games bind incompatible texture types to certain types.
For example Astral Chain binds a 2D texture with 1 layer (non-array) to
a cubemap slot (that's how it's used in the shader). After testing this
in hardware, the expected "undefined behavior" is to report all pixels
as black.
We already have a path for reporting black textures in the texture
cache. When textures types are incompatible, this commit binds these
kind of textures. This is done on the API agnostic texture cache so no
extra code has to be inserted on OpenGL or Vulkan.
As a side effect, this fixes invalidations of ASTC textures on Astral
Chain. This happened because yuzu detected a cube texture and forced
6 faces, generating a texture larger than what the TIC reported. 
						
					 
					
						2020-03-12 18:22:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							daae6a323b 
							
						 
					 
					
						
						
							
							texture_cache/surface_params: Force depth=1 on 2D textures  
						
						... 
						
						
						
						Sometimes games will sample a 2D array TIC with a 2D access in the
shader. This causes bad interactions with the rest of the texture cache.
To emulate what the game wants to do, force a depth=1 on 2D textures
(not 2D arrays) and let the texture cache handle the rest. 
						
					 
					
						2020-03-12 18:11:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							38fe070d78 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add layer component to texelFetch  
						
						... 
						
						
						
						TexelFetch was not emitting the array component generating invalid GLSL. 
						
					 
					
						2020-03-12 18:10:29 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							825d629565 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix regression in render target declarations  
						
						... 
						
						
						
						A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games. 
						
					 
					
						2020-03-12 05:01:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8357908099 
							
						 
					 
					
						
						
							
							gl_shader_manager: Fix interaction between graphics and compute  
						
						... 
						
						
						
						After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline. 
						
					 
					
						2020-03-11 01:04:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e4bc3c3342 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement polygon modes and fill rectangles  
						
						
						
					 
					
						2020-03-09 20:39:58 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							eb5861e0a2 
							
						 
					 
					
						
						
							
							engines/maxwell_3d: Add TFB registers and store them in shader registry  
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b1acb4f73f 
							
						 
					 
					
						
						
							
							shader/registry: Address feedback  
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b1061afed9 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add identifier to decompiled code  
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e612242977 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Roll back to GLSL core 430  
						
						... 
						
						
						
						RenderDoc won't build shaders if we use GLSL compatibility. 
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							978172530e 
							
						 
					 
					
						
						
							
							const_buffer_engine_interface: Store component types  
						
						... 
						
						
						
						This is required for Vulkan. Sampling integer textures with float
handles is illegal. 
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							120f688272 
							
						 
					 
					
						
						
							
							yuzu/loading_screen: Remove unused shader progress mode  
						
						
						
					 
					
						2020-03-09 18:40:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e1932351a9 
							
						 
					 
					
						
						
							
							gl_shader_cache: Reduce registry consistency to debug assert  
						
						... 
						
						
						
						Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT. 
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							66a8a3e887 
							
						 
					 
					
						
						
							
							shader/registry: Cache tessellation state  
						
						
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0528be5c92 
							
						 
					 
					
						
						
							
							shader/registry: Store graphics and compute metadata  
						
						... 
						
						
						
						Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size). 
						
					 
					
						2020-03-09 18:40:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e8efd5a901 
							
						 
					 
					
						
						
							
							video_core: Rename "const buffer locker" to "registry"  
						
						
						
					 
					
						2020-03-09 18:40:06 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bd8b9bbcee 
							
						 
					 
					
						
						
							
							gl_shader_cache: Rework shader cache and remove post-specializations  
						
						... 
						
						
						
						Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it. 
						
					 
					
						2020-03-09 18:40:06 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							22e825a3bc 
							
						 
					 
					
						
						
							
							Merge pull request  #3301  from ReinUsesLisp/state-tracker  
						
						... 
						
						
						
						video_core: Remove gl_state and use a state tracker based on dirty flags 
						
					 
					
						2020-03-09 18:34:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1aa75b1081 
							
						 
					 
					
						
						
							
							textures: Fix anisotropy hack  
						
						... 
						
						
						
						Previous code could generate an anisotropy value way higher than x16. 
						
					 
					
						2020-03-08 15:59:38 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							84e9f9f395 
							
						 
					 
					
						
						
							
							Merge pull request  #3452  from Morph1984/anisotropic-filtering  
						
						... 
						
						
						
						frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support 
						
					 
					
						2020-03-07 22:28:35 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							16cfbb068c 
							
						 
					 
					
						
						
							
							vk_reasterizer: fix mistype on SetupGraphicsImages  
						
						... 
						
						
						
						This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games. 
						
					 
					
						2020-03-08 10:06:59 +07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							662feb8c1c 
							
						 
					 
					
						
						
							
							Merge pull request  #3481  from ReinUsesLisp/abgr5-storage  
						
						... 
						
						
						
						maxwell_to_vk: Remove Storage capability for A1B5G5R5U 
						
					 
					
						2020-03-07 19:51:33 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e4f9ce0379 
							
						 
					 
					
						
						
							
							vk_rasterizer: Support disabled uniform buffers  
						
						
						
					 
					
						2020-03-06 18:47:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							aa6fe3f1aa 
							
						 
					 
					
						
						
							
							maxwell_to_vk: Remove Storage capability for A1B5G5R5U  
						
						
						
					 
					
						2020-03-06 18:47:27 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							49eff536d0 
							
						 
					 
					
						
						
							
							Merge pull request  #3463  from ReinUsesLisp/vk-toctou  
						
						... 
						
						
						
						vk_swapchain: Silence TOCTOU race condition 
						
					 
					
						2020-03-05 19:38:42 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0361aa1915 
							
						 
					 
					
						
						
							
							Merge pull request  #3451  from ReinUsesLisp/indexed-textures  
						
						... 
						
						
						
						vk_shader_decompiler: Implement indexed textures 
						
					 
					
						2020-03-05 11:42:46 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fa1d625eed 
							
						 
					 
					
						
						
							
							Merge pull request  #3469  from namkazt/patch-1  
						
						... 
						
						
						
						shader_decode: Fix LD, LDG when track constant buffer 
						
					 
					
						2020-03-04 23:10:01 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							67e7186d79 
							
						 
					 
					
						
						
							
							Merge pull request  #3455  from ReinUsesLisp/attr-scaled  
						
						... 
						
						
						
						video_core: Implement more scaled attribute formats 
						
					 
					
						2020-03-03 22:46:20 -05:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							85a4222a8c 
							
						 
					 
					
						
						
							
							nit: move comment to right place.  
						
						
						
					 
					
						2020-02-29 13:50:10 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							735c003a70 
							
						 
					 
					
						
						
							
							video_core/dirty_flags: Address feedback  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ef7f6eb67d 
							
						 
					 
					
						
						
							
							renderer_opengl: Fix edge-case where alpha testing might cull presentation  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a6a350ddc3 
							
						 
					 
					
						
						
							
							gl_texture_cache: Remove blending disable on blits  
						
						... 
						
						
						
						Blending doesn't affect blits. Rasterizer discard does, update the
commentaries. 
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							887d5288ef 
							
						 
					 
					
						
						
							
							gl_rasterizer: Don't disable blending on clears  
						
						... 
						
						
						
						Blending doesn't affect clears. 
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ac204754d4 
							
						 
					 
					
						
						
							
							dirty_flags: Deduplicate code between OpenGL and Vulkan  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6669b359a3 
							
						 
					 
					
						
						
							
							vk_rasterizer: Pass Maxwell registers to dynamic updates  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							042256c6bb 
							
						 
					 
					
						
						
							
							state_tracker: Remove type traits with named structures  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6ac3eb4d87 
							
						 
					 
					
						
						
							
							vk_state_tracker: Implement dirty flags for stencil properties  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f9df2c6bcd 
							
						 
					 
					
						
						
							
							vk_state_tracker: Implement dirty flags for depth bounds  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cd0e28c9ec 
							
						 
					 
					
						
						
							
							vk_state_tracker: Implement dirty flags for blend constants  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a33870996b 
							
						 
					 
					
						
						
							
							vk_state_tracker: Implement dirty flags for depth bias  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							42f1874965 
							
						 
					 
					
						
						
							
							vk_state_tracker: Implement dirty flags for scissors  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1bd95a314f 
							
						 
					 
					
						
						
							
							vk_state_tracker: Initial implementation  
						
						... 
						
						
						
						Add support for render targets and viewports. 
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b1498d2c54 
							
						 
					 
					
						
						
							
							gl_rasterizer: Remove num vertex buffers magic number  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							62437943a7 
							
						 
					 
					
						
						
							
							gl_rasterizer: Only apply polygon offset clamp if enabled  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2eeea90713 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for depth clamp enabling  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3ce66776ec 
							
						 
					 
					
						
						
							
							gl_rasterizer: Disable scissor 0 when scissor is not used on clear  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							35bb9239ca 
							
						 
					 
					
						
						
							
							gl_rasterizer: Notify depth mask changes on clear  
						
						
						
					 
					
						2020-02-28 17:56:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							98c8948b23 
							
						 
					 
					
						
						
							
							gl_rasterizer: Minor sort changes to clearing  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							15cadc3948 
							
						 
					 
					
						
						
							
							maxwell_3d: Use two tables instead of three for dirty flags  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a5bfc0d045 
							
						 
					 
					
						
						
							
							gl_state_tracker: Track state of index buffers  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a42a6e1a2c 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for clip control  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4f8d152b18 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for point sizes  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							231601763c 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for fragment color clamp  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bf1a1d989f 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for logic op  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							13afd0e5b0 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for sRGB  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d8f5c45051 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for rasterize enable  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b727d99441 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for multisample  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3c22bd92d8 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for alpha testing  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9e46953580 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for polygon offsets  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							46a1888e02 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for primitive restart  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							37536d7a49 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for stencil testing  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							40a2c57df5 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement depth dirty flags  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b910a83a47 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for front face and culling  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b01dd7d1c8 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for blending  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f7ec078592 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for clip distances and shaders  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							758ad3f75d 
							
						 
					 
					
						
						
							
							gl_state_tracker: Add dirty flags for buffers and divisors  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9b08698a0c 
							
						 
					 
					
						
						
							
							maxwell_3d: Change write dirty flags to a bitset  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							69ad6279e4 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for vertex formats  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6530144ccb 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for color masks  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ba6f390448 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for scissors  
						
						
						
					 
					
						2020-02-28 17:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7f52efdf61 
							
						 
					 
					
						
						
							
							gl_state_tracker: Implement dirty flags for viewports  
						
						
						
					 
					
						2020-02-28 17:56:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dacf83ac02 
							
						 
					 
					
						
						
							
							renderer_opengl: Reintroduce dirty flags for render targets  
						
						
						
					 
					
						2020-02-28 17:56:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9e74e6988b 
							
						 
					 
					
						
						
							
							maxwell_3d: Flatten cull and front face registers  
						
						
						
					 
					
						2020-02-28 17:56:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							eed789d0d1 
							
						 
					 
					
						
						
							
							video_core: Reintroduce dirty flags infrastructure  
						
						
						
					 
					
						2020-02-28 17:56:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b92dfcd7f2 
							
						 
					 
					
						
						
							
							gl_state: Remove completely  
						
						
						
					 
					
						2020-02-28 17:56:35 -03:00