Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							9aad2f29bb 
							
						 
					 
					
						
						
							
							PICA: Fix MAD/MADI encoding  
						
						
						
					 
					
						2016-03-15 20:01:25 +01:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							f746a00964 
							
						 
					 
					
						
						
							
							Respect vs output map  
						
						
						
					 
					
						2016-03-14 13:03:34 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6efb710b28 
							
						 
					 
					
						
						
							
							shader_jit_x64: Clear cache after code space fills up.  
						
						
						
					 
					
						2016-03-12 12:15:49 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c103759cdc 
							
						 
					 
					
						
						
							
							shader_jit_x64: Make assert outputs more useful & cleanup formatting.  
						
						
						
					 
					
						2016-03-12 12:06:28 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							46f78b7f19 
							
						 
					 
					
						
						
							
							shader: Update log message to use proper log class.  
						
						
						
					 
					
						2016-03-12 12:03:32 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							88d604383e 
							
						 
					 
					
						
						
							
							Common: Get rid of alignment macros  
						
						... 
						
						
						
						The gl rasterizer already uses alignas,
so we may as well move everything over. 
						
					 
					
						2016-03-09 01:31:14 -05:00 
						 
				 
			
				
					
						
							
							
								Dwayne Slater 
							
						 
					 
					
						
						
						
						
							
						
						
							6b775034dd 
							
						 
					 
					
						
						
							
							Add immediate mode vertex submission  
						
						
						
					 
					
						2016-03-02 22:16:38 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b003075570 
							
						 
					 
					
						
						
							
							pica: Implement decoding of basic fragment lighting components.  
						
						... 
						
						
						
						- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output 
						
					 
					
						2016-02-05 17:17:28 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a43f8d2fb7 
							
						 
					 
					
						
						
							
							Merge pull request  #1367  from yuriks/jit-jmp  
						
						... 
						
						
						
						Shader JIT: Fix off-by-one error when compiling JMPs 
						
					 
					
						2016-01-27 09:19:28 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							083d2d89a5 
							
						 
					 
					
						
						
							
							Shader: Implement "invert condition" feature of IFU instruction  
						
						... 
						
						
						
						If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true. 
						
					 
					
						2016-01-24 20:29:06 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c1071c1ff7 
							
						 
					 
					
						
						
							
							Shader JIT: Fix off-by-one error when compiling JMPs  
						
						... 
						
						
						
						There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future. 
						
					 
					
						2016-01-24 02:15:56 -08:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							aec28ed91e 
							
						 
					 
					
						
						
							
							video_core: Reorganize headers  
						
						
						
					 
					
						2015-09-11 07:31:15 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1fa772393b 
							
						 
					 
					
						
						
							
							video_core: Remove unnecessary includes from headers  
						
						
						
					 
					
						2015-09-11 00:10:03 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							526eb33d1e 
							
						 
					 
					
						
						
							
							video_core: Remove unused variables  
						
						
						
					 
					
						2015-09-10 10:26:21 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							1484a23530 
							
						 
					 
					
						
						
							
							Shader JIT: Use SCALE constant from emitter  
						
						
						
					 
					
						2015-09-07 16:50:28 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							87e3b9ffc0 
							
						 
					 
					
						
						
							
							Shader: Fix size_t to int casts of register offsets  
						
						
						
					 
					
						2015-09-07 16:50:28 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							918ca40c68 
							
						 
					 
					
						
						
							
							Merge pull request  #1088  from aroulin/x64-emitter-abi-call  
						
						... 
						
						
						
						x64: Proper stack alignment in shader JIT function calls 
						
					 
					
						2015-09-02 08:46:58 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							ba998b85a1 
							
						 
					 
					
						
						
							
							video_core: Fix format specifiers warnings  
						
						
						
					 
					
						2015-09-02 08:20:00 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							179ad35c2e 
							
						 
					 
					
						
						
							
							x64: Proper stack alignment in shader JIT function calls  
						
						... 
						
						
						
						Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files 
						
					 
					
						2015-09-01 23:39:52 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							84959be150 
							
						 
					 
					
						
						
							
							Shader JIT: Fix SGE/SGEI NaN behavior  
						
						... 
						
						
						
						SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT 
						
					 
					
						2015-08-31 08:16:15 +02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c5a4025b65 
							
						 
					 
					
						
						
							
							Merge pull request  #1065  from yuriks/shader-fp  
						
						... 
						
						
						
						Shader FP compliance fixes 
						
					 
					
						2015-08-27 16:34:13 -07:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							f52d8c1a9b 
							
						 
					 
					
						
						
							
							Shader JIT: Fix float to integer rounding in MOVA  
						
						... 
						
						
						
						MOVA converts new address register values from floats to integers using truncation 
						
					 
					
						2015-08-27 15:26:41 +02:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							dd0e1061ef 
							
						 
					 
					
						
						
							
							Shader JIT: ifdef out reference to ifdef'd out shader_map  
						
						... 
						
						
						
						shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built. 
						
					 
					
						2015-08-26 22:28:19 +00:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							0fcabd2b11 
							
						 
					 
					
						
						
							
							Integrate the MicroProfile profiling library  
						
						... 
						
						
						
						This brings goodies such as a configurable user interface and
multi-threaded timeline view. 
						
					 
					
						2015-08-24 22:16:28 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d8ef20c856 
							
						 
					 
					
						
						
							
							Shader JIT: Tiny micro-optimization in DPH  
						
						
						
					 
					
						2015-08-24 01:48:37 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							630a850d4d 
							
						 
					 
					
						
						
							
							Shaders: Fix multiplications between 0.0 and inf  
						
						... 
						
						
						
						The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes  #1024  (missing OoT interface items) 
						
					 
					
						2015-08-24 01:48:15 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							082b74fa24 
							
						 
					 
					
						
						
							
							Shaders: Explicitly conform to PICA semantics in MAX/MIN  
						
						
						
					 
					
						2015-08-24 01:46:58 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							76247170df 
							
						 
					 
					
						
						
							
							Shader JIT: Add name to second scratch register (XMM4)  
						
						
						
					 
					
						2015-08-24 01:46:10 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							fa5076eb9b 
							
						 
					 
					
						
						
							
							shader_jit: Replace two MDisp usages with MatR  
						
						
						
					 
					
						2015-08-24 00:39:50 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							455147ee95 
							
						 
					 
					
						
						
							
							Shader JIT: Fix CMP NaN behavior to match hardware  
						
						
						
					 
					
						2015-08-24 01:29:40 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							83c214f6d8 
							
						 
					 
					
						
						
							
							Merge pull request  #1062  from aroulin/shader-rcp-rsq  
						
						... 
						
						
						
						Shader: RCP and RSQ computes only the 1st component 
						
					 
					
						2015-08-23 17:56:35 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							03c5cfead4 
							
						 
					 
					
						
						
							
							Shader: Use std::sqrt for float instead of sqrt  
						
						
						
					 
					
						2015-08-23 22:03:07 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							fa552f11ef 
							
						 
					 
					
						
						
							
							Shader: RCP and RSQ computes only the 1st component  
						
						
						
					 
					
						2015-08-23 22:01:17 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2f1514b904 
							
						 
					 
					
						
						
							
							Shader: implement DPH/DPHI in JIT  
						
						
						
					 
					
						2015-08-22 11:09:53 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2e7cf2f6cf 
							
						 
					 
					
						
						
							
							Shader: implement DPH/DPHI in interpreter  
						
						... 
						
						
						
						Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew. 
						
					 
					
						2015-08-22 11:09:53 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							f3e8f42718 
							
						 
					 
					
						
						
							
							Shader: implement SGE, SGEI and SLT in JIT  
						
						
						
					 
					
						2015-08-19 14:29:39 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							863730f6a7 
							
						 
					 
					
						
						
							
							Shader: implement SGE, SGEI in interpreter  
						
						
						
					 
					
						2015-08-19 14:29:39 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2f9eb98f03 
							
						 
					 
					
						
						
							
							Shader: Save caller-saved registers in JIT before a CALL  
						
						
						
					 
					
						2015-08-19 03:40:07 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							7d3a6016d6 
							
						 
					 
					
						
						
							
							Shader: implement EX2 and LG2 in JIT  
						
						
						
					 
					
						2015-08-17 01:12:34 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							638e47c04d 
							
						 
					 
					
						
						
							
							Shader: implement EX2 and LG2 in interpreter  
						
						
						
					 
					
						2015-08-16 15:54:30 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							96820ae42a 
							
						 
					 
					
						
						
							
							Build fix for Debug configurations.  
						
						
						
					 
					
						2015-08-16 15:14:54 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							33ba604fd9 
							
						 
					 
					
						
						
							
							Introduce a shader tracer to allow inspection of input/output values for each processed instruction.  
						
						
						
					 
					
						2015-08-16 14:12:11 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							4cb302c8ae 
							
						 
					 
					
						
						
							
							citra-qt: Improve shader debugger.  
						
						... 
						
						
						
						Now supports dumping the current shader and recognizes a larger number of output semantics. 
						
					 
					
						2015-08-16 13:22:00 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							db97090cad 
							
						 
					 
					
						
						
							
							Shader: Use a POD struct for registers.  
						
						
						
					 
					
						2015-08-15 18:03:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b39c053785 
							
						 
					 
					
						
						
							
							Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.  
						
						
						
					 
					
						2015-08-15 18:03:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0ee00861f6 
							
						 
					 
					
						
						
							
							Common: Cleanup CPU capability detection code.  
						
						
						
					 
					
						2015-08-15 18:03:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a1942238f5 
							
						 
					 
					
						
						
							
							Common: Move cpu_detect to x64 directory.  
						
						
						
					 
					
						2015-08-15 18:03:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bd7e691f78 
							
						 
					 
					
						
						
							
							x64: Refactor to remove fake interfaces and general cleanups.  
						
						
						
					 
					
						2015-08-15 18:03:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							cfb354f11f 
							
						 
					 
					
						
						
							
							JIT: Support negative address offsets.  
						
						
						
					 
					
						2015-08-15 18:01:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							094ae6fadb 
							
						 
					 
					
						
						
							
							Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.  
						
						... 
						
						
						
						- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT. 
						
					 
					
						2015-08-15 18:01:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d67e2f78b7 
							
						 
					 
					
						
						
							
							Common: Added MurmurHash3 hash function for general-purpose use.  
						
						
						
					 
					
						2015-08-15 17:33:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3f69c2039d 
							
						 
					 
					
						
						
							
							Shader: Define a common interface for running vertex shader programs.  
						
						
						
					 
					
						2015-08-15 17:33:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							18527b9e21 
							
						 
					 
					
						
						
							
							Shader: Move shader code to its own subdirectory, "shader".  
						
						
						
					 
					
						2015-08-15 17:33:42 -04:00