ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9097301d92 
							
						 
					 
					
						
						
							
							shader: Implement bindless images  
						
						
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							06c4ce8645 
							
						 
					 
					
						
						
							
							shader: Decode SUST and implement backing image functionality  
						
						
						
					 
					
						2019-06-20 21:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4e81fc8296 
							
						 
					 
					
						
						
							
							shader: Implement texture buffers  
						
						
						
					 
					
						2019-06-20 21:36:12 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fe8e6618f2 
							
						 
					 
					
						
						
							
							shader: Split SSY and PBK stack  
						
						... 
						
						
						
						Hardware testing revealed that SSY and PBK push to a different stack,
allowing code like this:
        SSY label1;
        PBK label2;
        SYNC;
label1: PBK;
label2: EXIT; 
						
					 
					
						2019-06-07 02:18:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							769a50661a 
							
						 
					 
					
						
						
							
							shader/node: Minor changes  
						
						... 
						
						
						
						Reflect std::shared_ptr nature of Node on initializers and remove
constant members in nodes.
Add some commentaries. 
						
					 
					
						2019-06-06 20:03:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e1b3be7ced 
							
						 
					 
					
						
						
							
							shader: Move Node declarations out of the shader IR header  
						
						... 
						
						
						
						Analysis passes do not have a good reason to depend on shader_ir.h to
work on top of nodes. This splits node-related declarations to their own
file and leaves the IR in shader_ir.h 
						
					 
					
						2019-06-06 20:02:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bf4dfb3ad4 
							
						 
					 
					
						
						
							
							shader: Use shared_ptr to store nodes and move initialization to file  
						
						... 
						
						
						
						Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.
This is a first step to allow code analysis and node generation beyond
the ShaderIR class. 
						
					 
					
						2019-06-05 20:41:52 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e3608578e4 
							
						 
					 
					
						
						
							
							Merge pull request  #2446  from ReinUsesLisp/tid  
						
						... 
						
						
						
						shader: Implement S2R Tid{XYZ} and CtaId{XYZ} 
						
					 
					
						2019-05-29 12:21:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1a2d90ab09 
							
						 
					 
					
						
						
							
							Merge pull request  #2485  from ReinUsesLisp/generic-memory  
						
						... 
						
						
						
						shader/memory: Implement generic memory stores and loads (ST and LD) 
						
					 
					
						2019-05-24 18:24:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b6dcb1ae4d 
							
						 
					 
					
						
						
							
							shader/shader_ir: Make Comment() take a std::string by value  
						
						... 
						
						
						
						This allows for forming comment nodes without making unnecessary copies
of the std::string instance.
e.g. previously:
Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]",
        cbuf->GetIndex(), cbuf_offset));
Would result in a copy of the string being created, as CommentNode()
takes a std::string by value (a const ref passed to a value parameter
results in a copy).
Now, only one instance of the string is ever moved around. (fmt::format
returns a std::string, and since it's returned from a function by value,
this is a prvalue (which can be treated like an rvalue), so it's moved
into Comment's string parameter), we then move it into the CommentNode
constructor, which then moves the string into its member variable). 
						
					 
					
						2019-05-23 03:01:55 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							228e58d0a5 
							
						 
					 
					
						
						
							
							shader/decode/*: Add missing newline to files lacking them  
						
						... 
						
						
						
						Keeps the shader code file endings consistent. 
						
					 
					
						2019-05-23 02:55:52 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							87b4c1ac5e 
							
						 
					 
					
						
						
							
							shader/decode/*: Eliminate indirect inclusions  
						
						... 
						
						
						
						Amends cases where we were using things that were indirectly being
satisfied through other headers. This way, if those headers change and
eliminate dependencies on other headers in the future, we don't have
cascading compilation errors. 
						
					 
					
						2019-05-23 02:55:52 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							195b54602f 
							
						 
					 
					
						
						
							
							shader/decode/memory: Remove left in debug pragma  
						
						
						
					 
					
						2019-05-22 17:08:50 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							75e7b45d69 
							
						 
					 
					
						
						
							
							shader/memory: Implement ST (generic memory)  
						
						
						
					 
					
						2019-05-20 22:41:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f78ef617b6 
							
						 
					 
					
						
						
							
							shader/memory: Implement LD (generic memory)  
						
						
						
					 
					
						2019-05-20 22:38:59 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9c3461604c 
							
						 
					 
					
						
						
							
							shader: Implement S2R Tid{XYZ} and CtaId{XYZ}  
						
						
						
					 
					
						2019-05-20 16:36:49 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d49efbfb4a 
							
						 
					 
					
						
						
							
							Merge pull request  #2441  from ReinUsesLisp/al2p  
						
						... 
						
						
						
						shader: Implement AL2P and ALD.PHYS 
						
					 
					
						2019-05-19 14:02:58 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e310d943b8 
							
						 
					 
					
						
						
							
							shader/shader_ir: Remove unnecessary inline specifiers  
						
						... 
						
						
						
						constexpr internally links by default, so the inline specifier is
unnecessary. 
						
					 
					
						2019-05-19 08:23:15 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							212b148923 
							
						 
					 
					
						
						
							
							shader/shader_ir: Simplify constructors for OperationNode  
						
						... 
						
						
						
						Many of these constructors don't even need to be templated. The only
ones that need to be templated are the ones that actually make use of
the parameter pack.
Even then, since std::vector accepts an initializer list, we can supply
the parameter pack directly to it instead of creating our own copy of
the list, then copying it again into the std::vector. 
						
					 
					
						2019-05-19 08:23:14 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							81e7e63080 
							
						 
					 
					
						
						
							
							shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable  
						
						... 
						
						
						
						These overloads don't actually make use of the parameter pack, so they
can be turned into regular non-template function overloads. 
						
					 
					
						2019-05-19 08:23:14 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e09ee0ff23 
							
						 
					 
					
						
						
							
							shader/shader_ir: Mark tracking functions as const member functions  
						
						... 
						
						
						
						These don't actually modify instance state, so they can be marked as
const member functions 
						
					 
					
						2019-05-19 08:23:09 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							ce04ab38bb 
							
						 
					 
					
						
						
							
							shader/shader_ir: Place implementations of constructor and destructor in cpp file  
						
						... 
						
						
						
						Given the class contains quite a lot of non-trivial types, place the
constructor and destructor within the cpp file to avoid inlining
construction and destruction code everywhere the class is used. 
						
					 
					
						2019-05-19 04:02:02 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e43ba3acd4 
							
						 
					 
					
						
						
							
							video_core/shader/decode/texture: Remove unused variable from GetTld4Code()  
						
						
						
					 
					
						2019-05-09 18:49:56 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9e15193ef8 
							
						 
					 
					
						
						
							
							shader/decode/texture: Remove unused variable  
						
						... 
						
						
						
						This isn't used anywhere, so we can get rid of it. 
						
					 
					
						2019-05-04 02:10:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d4df803b2b 
							
						 
					 
					
						
						
							
							shader_ir/other: Implement IPA.IDX  
						
						
						
					 
					
						2019-05-02 21:46:37 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							28bffb1ffa 
							
						 
					 
					
						
						
							
							shader_ir/memory: Assert on non-32 bits ALD.PHYS  
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fe700e1856 
							
						 
					 
					
						
						
							
							shader: Add physical attributes commentaries  
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c6f9e651b2 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement GLSL physical attributes  
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							71aa9d0877 
							
						 
					 
					
						
						
							
							shader_ir/memory: Implement physical input attributes  
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							06b363c9b5 
							
						 
					 
					
						
						
							
							shader: Remove unused AbufNode Ipa mode  
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							002ecbea19 
							
						 
					 
					
						
						
							
							shader_ir/memory: Emit AL2P IR  
						
						
						
					 
					
						2019-05-02 21:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							91e239d66f 
							
						 
					 
					
						
						
							
							Merge pull request  #2435  from ReinUsesLisp/misc-vc  
						
						... 
						
						
						
						shader_ir: Miscellaneous fixes 
						
					 
					
						2019-04-28 22:29:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c52233ec8b 
							
						 
					 
					
						
						
							
							Merge pull request  #2322  from ReinUsesLisp/wswitch  
						
						... 
						
						
						
						video_core: Silent -Wswitch warnings 
						
					 
					
						2019-04-28 22:24:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9a3737120d 
							
						 
					 
					
						
						
							
							Merge pull request  #2423  from FernandoS27/half-correct  
						
						... 
						
						
						
						Corrections on Half Float operations: HADD2 HMUL2 and HFMA2 
						
					 
					
						2019-04-28 22:24:22 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2156e52014 
							
						 
					 
					
						
						
							
							shader_ir: Move Sampler index entry in operand< to sort declarations  
						
						
						
					 
					
						2019-04-26 01:13:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b77b4b76bb 
							
						 
					 
					
						
						
							
							shader_ir: Add missing entry to Sampler operand< comparison  
						
						
						
					 
					
						2019-04-26 01:11:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0b91087a1e 
							
						 
					 
					
						
						
							
							shader_ir/texture: Fix sampler const buffer key shift  
						
						
						
					 
					
						2019-04-26 01:09:29 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							623b2e4b8f 
							
						 
					 
					
						
						
							
							Corrections Half Float operations on const buffers and implement saturation.  
						
						
						
					 
					
						2019-04-20 21:11:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							da0c3bc658 
							
						 
					 
					
						
						
							
							Merge pull request  #2407  from FernandoS27/f2f  
						
						... 
						
						
						
						Do some corrections in conversion shader instructions. 
						
					 
					
						2019-04-20 00:42:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							650d9b1044 
							
						 
					 
					
						
						
							
							Merge pull request  #2409  from ReinUsesLisp/half-floats  
						
						... 
						
						
						
						shader_ir/decode: Miscellaneous fixes to half-float decompilation 
						
					 
					
						2019-04-19 21:31:52 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fbe8d1ceaa 
							
						 
					 
					
						
						
							
							video_core: Silent -Wswitch warnings  
						
						
						
					 
					
						2019-04-18 15:54:39 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5bd5140bde 
							
						 
					 
					
						
						
							
							Merge pull request  #2348  from FernandoS27/guest-bindless  
						
						... 
						
						
						
						Implement Bindless Textures on Shader Decompiler and GL backend 
						
					 
					
						2019-04-17 20:59:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0cfbd3325b 
							
						 
					 
					
						
						
							
							Merge pull request  #2315  from ReinUsesLisp/severity-decompiler  
						
						... 
						
						
						
						shader_ir/decode: Reduce the severity of common assertions 
						
					 
					
						2019-04-16 22:21:19 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f43995ec53 
							
						 
					 
					
						
						
							
							shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic  
						
						... 
						
						
						
						Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall. 
						
					 
					
						2019-04-15 21:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							64613db605 
							
						 
					 
					
						
						
							
							shader_ir/decode: Implement half float saturation  
						
						
						
					 
					
						2019-04-15 21:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							90cbf89303 
							
						 
					 
					
						
						
							
							shader_ir/decode: Reduce severity of unimplemented half-float FTZ  
						
						
						
					 
					
						2019-04-15 21:16:09 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							acf618afbc 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement half float NaN comparisons  
						
						
						
					 
					
						2019-04-15 21:13:26 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ae46ad48ed 
							
						 
					 
					
						
						
							
							shader_ir: Avoid using static on heap-allocated objects  
						
						... 
						
						
						
						Using static here might be faster at runtime, but it adds a heap
allocation called before main. 
						
					 
					
						2019-04-15 21:12:43 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							aa471274d9 
							
						 
					 
					
						
						
							
							Do some corrections in conversion shader instructions.  
						
						... 
						
						
						
						Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs. 
						
					 
					
						2019-04-15 19:16:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5c280e6ff0 
							
						 
					 
					
						
						
							
							shader_ir: Implement STG, keep track of global memory usage and flush  
						
						
						
					 
					
						2019-04-14 00:25:32 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							16adc735a5 
							
						 
					 
					
						
						
							
							Correct XMAD mode, psl and high_b on different encodings.  
						
						
						
					 
					
						2019-04-08 13:01:17 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ef8be408d3 
							
						 
					 
					
						
						
							
							Adapt Bindless to work with AOFFI  
						
						
						
					 
					
						2019-04-08 12:07:56 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							492040bd9c 
							
						 
					 
					
						
						
							
							Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.  
						
						
						
					 
					
						2019-04-08 11:36:11 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c60b0b8432 
							
						 
					 
					
						
						
							
							Fix TMML  
						
						
						
					 
					
						2019-04-08 11:35:22 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							fd4e994de3 
							
						 
					 
					
						
						
							
							Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters  
						
						
						
					 
					
						2019-04-08 11:35:18 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							4841440382 
							
						 
					 
					
						
						
							
							Implement TXQ_B  
						
						
						
					 
					
						2019-04-08 11:29:52 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							189bd1980c 
							
						 
					 
					
						
						
							
							Implement TMML_B  
						
						
						
					 
					
						2019-04-08 11:29:49 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ac3ba9a33e 
							
						 
					 
					
						
						
							
							Corrections to TEX_B  
						
						
						
					 
					
						2019-04-08 11:28:44 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7af82ca022 
							
						 
					 
					
						
						
							
							Implement Bindless Handling on SetupTexture  
						
						
						
					 
					
						2019-04-08 11:23:46 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							fe392fff24 
							
						 
					 
					
						
						
							
							Unify both sampler types.  
						
						
						
					 
					
						2019-04-08 11:23:45 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e28fd3d0a5 
							
						 
					 
					
						
						
							
							Implement Bindless Samplers and TEX_B in the IR.  
						
						
						
					 
					
						2019-04-08 11:23:42 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							04979560fb 
							
						 
					 
					
						
						
							
							shader_ir/memory: Reduce severity of LD_L cache management and log it  
						
						
						
					 
					
						2019-04-03 17:12:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							24abeb9a67 
							
						 
					 
					
						
						
							
							shader_ir/memory: Reduce severity of ST_L cache management and log it  
						
						
						
					 
					
						2019-04-03 17:12:44 -03:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							da02946f4f 
							
						 
					 
					
						
						
							
							shader_ir/decode: Silent implicit sign conversion warning  
						
						... 
						
						
						
						Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> 
						
					 
					
						2019-03-31 00:12:54 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cb68ce7c2f 
							
						 
					 
					
						
						
							
							shader_ir/decode: Implement AOFFI for TEX and TLD4  
						
						
						
					 
					
						2019-03-30 02:53:29 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cf4ecc1945 
							
						 
					 
					
						
						
							
							shader_ir: Implement immediate register tracking  
						
						
						
					 
					
						2019-03-30 02:53:16 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5ca63d0675 
							
						 
					 
					
						
						
							
							shader/decode: Remove extras from MetaTexture  
						
						
						
					 
					
						2019-02-26 00:11:30 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							48e6f77c03 
							
						 
					 
					
						
						
							
							shader/decode: Split memory and texture instructions decoding  
						
						
						
					 
					
						2019-02-26 00:11:30 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c1b2e35625 
							
						 
					 
					
						
						
							
							shader/track: Resolve variable shadowing warnings  
						
						
						
					 
					
						2019-02-25 09:10:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c07987dfab 
							
						 
					 
					
						
						
							
							Merge pull request  #2118  from FernandoS27/ipa-improve  
						
						... 
						
						
						
						shader_decompiler: Improve Accuracy of Attribute Interpolation. 
						
					 
					
						2019-02-24 23:04:22 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							10682ad7e0 
							
						 
					 
					
						
						
							
							shader_decompiler: Improve Accuracy of Attribute Interpolation.  
						
						
						
					 
					
						2019-02-14 03:25:07 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e60d4d70bc 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Re-implement TLDS lod  
						
						
						
					 
					
						2019-02-12 17:03:07 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							444231a83d 
							
						 
					 
					
						
						
							
							Merge pull request  #2108  from FernandoS27/fix-cc  
						
						... 
						
						
						
						Fix incorrect value for CC bit in IADD 
						
					 
					
						2019-02-12 10:39:03 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c1accfefde 
							
						 
					 
					
						
						
							
							Merge pull request  #2109  from FernandoS27/fix-f2i  
						
						... 
						
						
						
						Corrected F2I None mode to RoundEven. 
						
					 
					
						2019-02-12 10:20:29 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f5ec165e8c 
							
						 
					 
					
						
						
							
							Corrected F2I None mode to RoundEven.  
						
						
						
					 
					
						2019-02-11 18:46:45 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							edd668047c 
							
						 
					 
					
						
						
							
							Fix incorrect value for CC bit in IADD  
						
						
						
					 
					
						2019-02-11 16:44:43 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							889c646ac0 
							
						 
					 
					
						
						
							
							shader_ir: Remove F4 prefix to texture operations  
						
						... 
						
						
						
						This was originally included because texture operations returned a vec4.
These operations now return a single float and the F4 prefix doesn't
mean anything. 
						
					 
					
						2019-02-07 17:36:46 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d62b0a9e29 
							
						 
					 
					
						
						
							
							shader_ir: Clean texture management code  
						
						... 
						
						
						
						Previous code relied on GLSL parameter order (something that's always
ill-formed on an IR design). This approach passes spatial coordiantes
through operation nodes and array and depth compare values in the the
texture metadata. It still contains an "extra" vector containing generic
nodes for bias and component index (for example) which is still a bit
ill-formed but it should be better than the previous approach. 
						
					 
					
						2019-02-07 00:46:13 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f09d1dffd1 
							
						 
					 
					
						
						
							
							Merge pull request  #2083  from ReinUsesLisp/shader-ir-cbuf-tracking  
						
						... 
						
						
						
						shader/track: Add a more permissive global memory tracking 
						
					 
					
						2019-02-06 21:56:14 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cfb20c4c9d 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Save GLSL and entries into the precompiled file  
						
						
						
					 
					
						2019-02-06 22:23:39 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							72c70d6808 
							
						 
					 
					
						
						
							
							Merge pull request  #2081  from ReinUsesLisp/lmem-64  
						
						... 
						
						
						
						shader_ir/memory: Add LD_L 64 bits loads 
						
					 
					
						2019-02-05 09:17:48 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bb4549a73d 
							
						 
					 
					
						
						
							
							Merge pull request  #2082  from FernandoS27/txq-stl  
						
						... 
						
						
						
						Fix TXQ not using the component mask. 
						
					 
					
						2019-02-04 20:22:32 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							0306c50339 
							
						 
					 
					
						
						
							
							Fix TXQ not using the component mask.  
						
						
						
					 
					
						2019-02-03 18:17:18 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dfa7be5ddf 
							
						 
					 
					
						
						
							
							shader_ir/memory: Add ST_L 64 and 128 bits stores  
						
						
						
					 
					
						2019-02-03 19:08:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0d1d755086 
							
						 
					 
					
						
						
							
							shader/track: Search inside of conditional nodes  
						
						... 
						
						
						
						Some games search conditionally use global memory instructions. This
allows the heuristic to search inside conditional nodes for the source
constant buffer. 
						
					 
					
						2019-02-03 17:21:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							42b75e8be8 
							
						 
					 
					
						
						
							
							shader_ir: Rename BasicBlock to NodeBlock  
						
						... 
						
						
						
						It's not always used as a basic block. Rename it for consistency. 
						
					 
					
						2019-02-03 17:21:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6a6fabea58 
							
						 
					 
					
						
						
							
							shader_ir: Pass decoded nodes as a whole instead of per basic blocks  
						
						... 
						
						
						
						Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.
This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't. 
						
					 
					
						2019-02-03 17:21:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f61c1ed246 
							
						 
					 
					
						
						
							
							shader_ir/memory: Add LD_L 128 bits loads  
						
						
						
					 
					
						2019-02-03 00:35:34 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9feb68085d 
							
						 
					 
					
						
						
							
							shader_bytecode: Rename BytesN enums to BitsN  
						
						
						
					 
					
						2019-02-03 00:25:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0be835132c 
							
						 
					 
					
						
						
							
							shader_ir/memory: Add LD_L 64 bits loads  
						
						
						
					 
					
						2019-02-03 00:25:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							477d616f7d 
							
						 
					 
					
						
						
							
							shader_ir: Unify constant buffer offset values  
						
						... 
						
						
						
						Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries. 
						
					 
					
						2019-01-30 02:45:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3b84e04af1 
							
						 
					 
					
						
						
							
							shader_decode: Implement LDG and basic cbuf tracking  
						
						
						
					 
					
						2019-01-30 00:00:15 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b2b98b2f44 
							
						 
					 
					
						
						
							
							shader/shader_ir: Amend three comment typos  
						
						... 
						
						
						
						Given we're in the area, these are three trivial typos that can be
corrected. 
						
					 
					
						2019-01-28 07:52:04 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							62e08c30b7 
							
						 
					 
					
						
						
							
							shader/shader_ir: Amend constructor initializer ordering for AbufNode  
						
						... 
						
						
						
						Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings. 
						
					 
					
						2019-01-28 07:50:34 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3e1a9a45a6 
							
						 
					 
					
						
						
							
							shader/decode: Avoid a pessimizing std::move within DecodeRange()  
						
						... 
						
						
						
						std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return. 
						
					 
					
						2019-01-28 07:43:23 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a63d7c49fc 
							
						 
					 
					
						
						
							
							shader_ir: Fixup clang build  
						
						
						
					 
					
						2019-01-15 21:06:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1c9c4eefeb 
							
						 
					 
					
						
						
							
							shader_decode: Fixup XMAD  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							170c8212bb 
							
						 
					 
					
						
						
							
							shader_ir: Pass to decoder functions basic block's code  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2d6c064e66 
							
						 
					 
					
						
						
							
							shader_decode: Improve zero flag implementation  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d911740e5d 
							
						 
					 
					
						
						
							
							shader_ir: Remove composite primitives and use temporals instead  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							50195b1704 
							
						 
					 
					
						
						
							
							shader_decode: Use proper primitive names  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2faad9bf23 
							
						 
					 
					
						
						
							
							shader_decode: Use BitfieldExtract instead of shift + and  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							52223313b1 
							
						 
					 
					
						
						
							
							shader_ir: Remove Ipa primitive  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							af5d7e2c49 
							
						 
					 
					
						
						
							
							video_core: Rename glsl_decompiler to gl_shader_decompiler  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d9118d324a 
							
						 
					 
					
						
						
							
							shader_ir: Remove RZ and use Register::ZeroIndex instead  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5af82a8ed4 
							
						 
					 
					
						
						
							
							shader_decode: Implement TEXS.F16  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c68c13e1aa 
							
						 
					 
					
						
						
							
							shader_decode: Fixup R2P  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8b5588e776 
							
						 
					 
					
						
						
							
							glsl_decompiler: Fixup TLDS  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dbed6c6485 
							
						 
					 
					
						
						
							
							glsl_decompiler: Fixup geometry shaders  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ea78c78253 
							
						 
					 
					
						
						
							
							shader_decode: Fixup WriteLogicOperation zero comparison  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ab7f52b279 
							
						 
					 
					
						
						
							
							glsl_decompiler: Fixup permissive member function declarations  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							55a10d02e5 
							
						 
					 
					
						
						
							
							shader_decode: Fixup PSET  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a2e22b4359 
							
						 
					 
					
						
						
							
							shader_decode: Fixup clang-format  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e1fea1e0c5 
							
						 
					 
					
						
						
							
							video_core: Implement IR based geometry shaders  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a1b845b651 
							
						 
					 
					
						
						
							
							shader_decode: Implement VMAD and VSETP  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b11e0b94c7 
							
						 
					 
					
						
						
							
							shader_decode: Implement HSET2  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2df55985b6 
							
						 
					 
					
						
						
							
							shader_decode: Rework HSETP2  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8332482c24 
							
						 
					 
					
						
						
							
							shader_decode: Implement R2P  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3f1136ac6f 
							
						 
					 
					
						
						
							
							shader_decode: Implement CSETP  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7e13e8bfcb 
							
						 
					 
					
						
						
							
							shader_decode: Implement PSET  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dd91650aaf 
							
						 
					 
					
						
						
							
							shader_decode: Implement HFMA2  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d6f76307fe 
							
						 
					 
					
						
						
							
							glsl_decompiler: Remove HNegate inlining  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							027f443e69 
							
						 
					 
					
						
						
							
							shader_decode: Implement POPC  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							55e6786254 
							
						 
					 
					
						
						
							
							shader_decode: Implement TLDS (untested)  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ec98e4d842 
							
						 
					 
					
						
						
							
							shader_decode: Update TLD4 reflecting  #1862  changes  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							03e088a4f4 
							
						 
					 
					
						
						
							
							shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2d9136cec6 
							
						 
					 
					
						
						
							
							shader_decode: Fixup FSET  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							af5c6e4ccb 
							
						 
					 
					
						
						
							
							shader_decode: Implement IADD32I  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fc46ecddb3 
							
						 
					 
					
						
						
							
							video_core: Return safe values after an assert hits  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							148a6418ed 
							
						 
					 
					
						
						
							
							shader_decode: Implement FFMA  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							21aff36459 
							
						 
					 
					
						
						
							
							video_core: Address feedback  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							59b34b1d76 
							
						 
					 
					
						
						
							
							shader_ir: Fixup file inclusions and clang-format  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
						
						
							
						
						
							57a900cc45 
							
						 
					 
					
						
						
							
							shader_ir: Move comment node string  
						
						... 
						
						
						
						Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> 
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d4fae3a699 
							
						 
					 
					
						
						
							
							shader_ir: Address feedback to avoid UB in bit casting  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							946c86f0bb 
							
						 
					 
					
						
						
							
							shader_decode: Fixup clang-format  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c9cf899d18 
							
						 
					 
					
						
						
							
							shader_decode: Implement LEA  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4fd06efeb9 
							
						 
					 
					
						
						
							
							shader_decode: Implement IADD3  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a40fd07516 
							
						 
					 
					
						
						
							
							shader_decode: Implement LOP3  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b184ca9089 
							
						 
					 
					
						
						
							
							shader_decode: Implement ST_L  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8d42feb09b 
							
						 
					 
					
						
						
							
							shader_decode: Implement LD_L  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							21f9e9da09 
							
						 
					 
					
						
						
							
							shader_decode: Implement HSETP2  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							68c99d2597 
							
						 
					 
					
						
						
							
							shader_decode: Implement HADD2 and HMUL2  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cf4a08d950 
							
						 
					 
					
						
						
							
							shader_decode: Implement HADD2_IMM and HMUL2_IMM  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							376a837511 
							
						 
					 
					
						
						
							
							shader_decode: Implement MOV_SYS  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							518a2bd206 
							
						 
					 
					
						
						
							
							shader_decode: Implement IMNMX  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							07944a2345 
							
						 
					 
					
						
						
							
							shader_decode: Implement F2F_C  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e8235c0215 
							
						 
					 
					
						
						
							
							shader_decode: Implement I2I  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6ca31f544a 
							
						 
					 
					
						
						
							
							shader_decode: Implement BRA internal flag  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							210620ff31 
							
						 
					 
					
						
						
							
							shader_decode: Implement ISCADD  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b0e7920838 
							
						 
					 
					
						
						
							
							shader_decode: Implement XMAD  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							becfdb8638 
							
						 
					 
					
						
						
							
							shader_decode: Implement PBK and BRK  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8f37531f8e 
							
						 
					 
					
						
						
							
							shader_decode: Implement LOP  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8486e7f8c8 
							
						 
					 
					
						
						
							
							shader_decode: Implement SEL  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ccb71bece9 
							
						 
					 
					
						
						
							
							shader_decode: Implement IADD  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							faadae5814 
							
						 
					 
					
						
						
							
							shader_decode: Implement ISETP  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							80183de884 
							
						 
					 
					
						
						
							
							shader_decode: Implement BFI  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							078ba28e13 
							
						 
					 
					
						
						
							
							shader_decode: Implement ISET  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							acdbbb8885 
							
						 
					 
					
						
						
							
							shader_decode: Implement LD_C  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d79c462af0 
							
						 
					 
					
						
						
							
							shader_decode: Implement SHL  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a2819c204f 
							
						 
					 
					
						
						
							
							shader_decode: Implement SHR  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							39f1c6246a 
							
						 
					 
					
						
						
							
							shader_decode: Implement LOP32I  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							501284a81a 
							
						 
					 
					
						
						
							
							shader_decode: Implement BFE  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e444a6553f 
							
						 
					 
					
						
						
							
							shader_decode: Implement FSET  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3052eae25e 
							
						 
					 
					
						
						
							
							shader_decode: Implement F2I  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8abe5ba2c8 
							
						 
					 
					
						
						
							
							shader_decode: Implement I2F  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c849b5b320 
							
						 
					 
					
						
						
							
							shader_decode: Implement F2F  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9118deb990 
							
						 
					 
					
						
						
							
							shader_decode: Stub DEPBAR  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							97f33f00cf 
							
						 
					 
					
						
						
							
							shader_decode: Implement SSY and SYNC  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							abdbafbc20 
							
						 
					 
					
						
						
							
							shader_decode: Implement PSETP  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							802c23b8a8 
							
						 
					 
					
						
						
							
							shader_decode: Implement TMML  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2b90637f4b 
							
						 
					 
					
						
						
							
							shader_decode: Implement TEX and TXQ  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							878672f371 
							
						 
					 
					
						
						
							
							shader_decode: Implement TEXS (F32)  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c703f0aee4 
							
						 
					 
					
						
						
							
							shader_decode: Implement FSETP  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8215ae942c 
							
						 
					 
					
						
						
							
							shader_decode: Partially implement BRA  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4f95dc950e 
							
						 
					 
					
						
						
							
							shader_decode: Implement IPA  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cacb934f21 
							
						 
					 
					
						
						
							
							shader_decode: Implement EXIT  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0c049e0a21 
							
						 
					 
					
						
						
							
							shader_decode: Implement ST_A  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3f1233ce1 
							
						 
					 
					
						
						
							
							shader_decode: Implement LD_A  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ea358bd4bf 
							
						 
					 
					
						
						
							
							shader_decode: Implement FADD32I  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c9b2a1b051 
							
						 
					 
					
						
						
							
							shader_decode: Implement FMUL32_IMM  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2edee801ce 
							
						 
					 
					
						
						
							
							shader_decode: Implement MOV32_IMM  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							06cb910c6d 
							
						 
					 
					
						
						
							
							shader_decode: Stub RRO_C, RRO_R and RRO_IMM  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5e6a0a08c1 
							
						 
					 
					
						
						
							
							shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							964ddeeb90 
							
						 
					 
					
						
						
							
							shader_decode: Implement MUFU  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4ccaa1402d 
							
						 
					 
					
						
						
							
							shader_decode: Implement FADD_C, FADD_R and FADD_IMM  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7c192ec43f 
							
						 
					 
					
						
						
							
							shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4c70d5b8eb 
							
						 
					 
					
						
						
							
							shader_decode: Implement MOV_C and MOV_R  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0c6fb456e0 
							
						 
					 
					
						
						
							
							glsl_decompiler: Implementation  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fbc67a0563 
							
						 
					 
					
						
						
							
							shader_ir: Add condition code helper  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a58abbcfc4 
							
						 
					 
					
						
						
							
							shader_ir: Add predicate combiner helper  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bf07272695 
							
						 
					 
					
						
						
							
							shader_ir: Add comparison helpers  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							60f044df56 
							
						 
					 
					
						
						
							
							shader_ir: Add half float helpers  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3c55e31d7 
							
						 
					 
					
						
						
							
							shader_ir: Add integer helpers  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							833d0806f9 
							
						 
					 
					
						
						
							
							shader_ir: Add float helpers  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6b9eea3fe5 
							
						 
					 
					
						
						
							
							shader_ir: Add setters  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							12a95ff453 
							
						 
					 
					
						
						
							
							shader_ir: Add local memory getters  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2f87fd060d 
							
						 
					 
					
						
						
							
							shader_ir: Add internal flag getters  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							15f431f0cb 
							
						 
					 
					
						
						
							
							shader_ir: Add attribute getters  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							864e8f55cf 
							
						 
					 
					
						
						
							
							shader_ir: Add constant buffer getters  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5e639bfcf6 
							
						 
					 
					
						
						
							
							shader_ir: Add register getter  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00