ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							50195b1704 
							
						 
					 
					
						
						
							
							shader_decode: Use proper primitive names  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2faad9bf23 
							
						 
					 
					
						
						
							
							shader_decode: Use BitfieldExtract instead of shift + and  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							52223313b1 
							
						 
					 
					
						
						
							
							shader_ir: Remove Ipa primitive  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							af5d7e2c49 
							
						 
					 
					
						
						
							
							video_core: Rename glsl_decompiler to gl_shader_decompiler  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d9118d324a 
							
						 
					 
					
						
						
							
							shader_ir: Remove RZ and use Register::ZeroIndex instead  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5af82a8ed4 
							
						 
					 
					
						
						
							
							shader_decode: Implement TEXS.F16  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c68c13e1aa 
							
						 
					 
					
						
						
							
							shader_decode: Fixup R2P  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8b5588e776 
							
						 
					 
					
						
						
							
							glsl_decompiler: Fixup TLDS  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dbed6c6485 
							
						 
					 
					
						
						
							
							glsl_decompiler: Fixup geometry shaders  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ea78c78253 
							
						 
					 
					
						
						
							
							shader_decode: Fixup WriteLogicOperation zero comparison  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ab7f52b279 
							
						 
					 
					
						
						
							
							glsl_decompiler: Fixup permissive member function declarations  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							55a10d02e5 
							
						 
					 
					
						
						
							
							shader_decode: Fixup PSET  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a2e22b4359 
							
						 
					 
					
						
						
							
							shader_decode: Fixup clang-format  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e1fea1e0c5 
							
						 
					 
					
						
						
							
							video_core: Implement IR based geometry shaders  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a1b845b651 
							
						 
					 
					
						
						
							
							shader_decode: Implement VMAD and VSETP  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b11e0b94c7 
							
						 
					 
					
						
						
							
							shader_decode: Implement HSET2  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2df55985b6 
							
						 
					 
					
						
						
							
							shader_decode: Rework HSETP2  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8332482c24 
							
						 
					 
					
						
						
							
							shader_decode: Implement R2P  
						
						
						
					 
					
						2019-01-15 17:54:53 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3f1136ac6f 
							
						 
					 
					
						
						
							
							shader_decode: Implement CSETP  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7e13e8bfcb 
							
						 
					 
					
						
						
							
							shader_decode: Implement PSET  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dd91650aaf 
							
						 
					 
					
						
						
							
							shader_decode: Implement HFMA2  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d6f76307fe 
							
						 
					 
					
						
						
							
							glsl_decompiler: Remove HNegate inlining  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							027f443e69 
							
						 
					 
					
						
						
							
							shader_decode: Implement POPC  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							55e6786254 
							
						 
					 
					
						
						
							
							shader_decode: Implement TLDS (untested)  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ec98e4d842 
							
						 
					 
					
						
						
							
							shader_decode: Update TLD4 reflecting  #1862  changes  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							03e088a4f4 
							
						 
					 
					
						
						
							
							shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2d9136cec6 
							
						 
					 
					
						
						
							
							shader_decode: Fixup FSET  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							af5c6e4ccb 
							
						 
					 
					
						
						
							
							shader_decode: Implement IADD32I  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fc46ecddb3 
							
						 
					 
					
						
						
							
							video_core: Return safe values after an assert hits  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							148a6418ed 
							
						 
					 
					
						
						
							
							shader_decode: Implement FFMA  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							21aff36459 
							
						 
					 
					
						
						
							
							video_core: Address feedback  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							59b34b1d76 
							
						 
					 
					
						
						
							
							shader_ir: Fixup file inclusions and clang-format  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
						
						
							
						
						
							57a900cc45 
							
						 
					 
					
						
						
							
							shader_ir: Move comment node string  
						
						... 
						
						
						
						Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> 
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d4fae3a699 
							
						 
					 
					
						
						
							
							shader_ir: Address feedback to avoid UB in bit casting  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							946c86f0bb 
							
						 
					 
					
						
						
							
							shader_decode: Fixup clang-format  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c9cf899d18 
							
						 
					 
					
						
						
							
							shader_decode: Implement LEA  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4fd06efeb9 
							
						 
					 
					
						
						
							
							shader_decode: Implement IADD3  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a40fd07516 
							
						 
					 
					
						
						
							
							shader_decode: Implement LOP3  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b184ca9089 
							
						 
					 
					
						
						
							
							shader_decode: Implement ST_L  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8d42feb09b 
							
						 
					 
					
						
						
							
							shader_decode: Implement LD_L  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							21f9e9da09 
							
						 
					 
					
						
						
							
							shader_decode: Implement HSETP2  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							68c99d2597 
							
						 
					 
					
						
						
							
							shader_decode: Implement HADD2 and HMUL2  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cf4a08d950 
							
						 
					 
					
						
						
							
							shader_decode: Implement HADD2_IMM and HMUL2_IMM  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							376a837511 
							
						 
					 
					
						
						
							
							shader_decode: Implement MOV_SYS  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							518a2bd206 
							
						 
					 
					
						
						
							
							shader_decode: Implement IMNMX  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							07944a2345 
							
						 
					 
					
						
						
							
							shader_decode: Implement F2F_C  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e8235c0215 
							
						 
					 
					
						
						
							
							shader_decode: Implement I2I  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6ca31f544a 
							
						 
					 
					
						
						
							
							shader_decode: Implement BRA internal flag  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							210620ff31 
							
						 
					 
					
						
						
							
							shader_decode: Implement ISCADD  
						
						
						
					 
					
						2019-01-15 17:54:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b0e7920838 
							
						 
					 
					
						
						
							
							shader_decode: Implement XMAD  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							becfdb8638 
							
						 
					 
					
						
						
							
							shader_decode: Implement PBK and BRK  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8f37531f8e 
							
						 
					 
					
						
						
							
							shader_decode: Implement LOP  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8486e7f8c8 
							
						 
					 
					
						
						
							
							shader_decode: Implement SEL  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ccb71bece9 
							
						 
					 
					
						
						
							
							shader_decode: Implement IADD  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							faadae5814 
							
						 
					 
					
						
						
							
							shader_decode: Implement ISETP  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							80183de884 
							
						 
					 
					
						
						
							
							shader_decode: Implement BFI  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							078ba28e13 
							
						 
					 
					
						
						
							
							shader_decode: Implement ISET  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							acdbbb8885 
							
						 
					 
					
						
						
							
							shader_decode: Implement LD_C  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d79c462af0 
							
						 
					 
					
						
						
							
							shader_decode: Implement SHL  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a2819c204f 
							
						 
					 
					
						
						
							
							shader_decode: Implement SHR  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							39f1c6246a 
							
						 
					 
					
						
						
							
							shader_decode: Implement LOP32I  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							501284a81a 
							
						 
					 
					
						
						
							
							shader_decode: Implement BFE  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e444a6553f 
							
						 
					 
					
						
						
							
							shader_decode: Implement FSET  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3052eae25e 
							
						 
					 
					
						
						
							
							shader_decode: Implement F2I  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8abe5ba2c8 
							
						 
					 
					
						
						
							
							shader_decode: Implement I2F  
						
						
						
					 
					
						2019-01-15 17:54:51 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c849b5b320 
							
						 
					 
					
						
						
							
							shader_decode: Implement F2F  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9118deb990 
							
						 
					 
					
						
						
							
							shader_decode: Stub DEPBAR  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							97f33f00cf 
							
						 
					 
					
						
						
							
							shader_decode: Implement SSY and SYNC  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							abdbafbc20 
							
						 
					 
					
						
						
							
							shader_decode: Implement PSETP  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							802c23b8a8 
							
						 
					 
					
						
						
							
							shader_decode: Implement TMML  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2b90637f4b 
							
						 
					 
					
						
						
							
							shader_decode: Implement TEX and TXQ  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							878672f371 
							
						 
					 
					
						
						
							
							shader_decode: Implement TEXS (F32)  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c703f0aee4 
							
						 
					 
					
						
						
							
							shader_decode: Implement FSETP  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8215ae942c 
							
						 
					 
					
						
						
							
							shader_decode: Partially implement BRA  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4f95dc950e 
							
						 
					 
					
						
						
							
							shader_decode: Implement IPA  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cacb934f21 
							
						 
					 
					
						
						
							
							shader_decode: Implement EXIT  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0c049e0a21 
							
						 
					 
					
						
						
							
							shader_decode: Implement ST_A  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3f1233ce1 
							
						 
					 
					
						
						
							
							shader_decode: Implement LD_A  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ea358bd4bf 
							
						 
					 
					
						
						
							
							shader_decode: Implement FADD32I  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c9b2a1b051 
							
						 
					 
					
						
						
							
							shader_decode: Implement FMUL32_IMM  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2edee801ce 
							
						 
					 
					
						
						
							
							shader_decode: Implement MOV32_IMM  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							06cb910c6d 
							
						 
					 
					
						
						
							
							shader_decode: Stub RRO_C, RRO_R and RRO_IMM  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5e6a0a08c1 
							
						 
					 
					
						
						
							
							shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							964ddeeb90 
							
						 
					 
					
						
						
							
							shader_decode: Implement MUFU  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4ccaa1402d 
							
						 
					 
					
						
						
							
							shader_decode: Implement FADD_C, FADD_R and FADD_IMM  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7c192ec43f 
							
						 
					 
					
						
						
							
							shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4c70d5b8eb 
							
						 
					 
					
						
						
							
							shader_decode: Implement MOV_C and MOV_R  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0c6fb456e0 
							
						 
					 
					
						
						
							
							glsl_decompiler: Implementation  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fbc67a0563 
							
						 
					 
					
						
						
							
							shader_ir: Add condition code helper  
						
						
						
					 
					
						2019-01-15 17:54:50 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a58abbcfc4 
							
						 
					 
					
						
						
							
							shader_ir: Add predicate combiner helper  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bf07272695 
							
						 
					 
					
						
						
							
							shader_ir: Add comparison helpers  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							60f044df56 
							
						 
					 
					
						
						
							
							shader_ir: Add half float helpers  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3c55e31d7 
							
						 
					 
					
						
						
							
							shader_ir: Add integer helpers  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							833d0806f9 
							
						 
					 
					
						
						
							
							shader_ir: Add float helpers  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6b9eea3fe5 
							
						 
					 
					
						
						
							
							shader_ir: Add setters  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							12a95ff453 
							
						 
					 
					
						
						
							
							shader_ir: Add local memory getters  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2f87fd060d 
							
						 
					 
					
						
						
							
							shader_ir: Add internal flag getters  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							15f431f0cb 
							
						 
					 
					
						
						
							
							shader_ir: Add attribute getters  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							864e8f55cf 
							
						 
					 
					
						
						
							
							shader_ir: Add constant buffer getters  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5e639bfcf6 
							
						 
					 
					
						
						
							
							shader_ir: Add register getter  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4aaa2192b9 
							
						 
					 
					
						
						
							
							shader_ir: Add immediate node constructors  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							15a0e1481d 
							
						 
					 
					
						
						
							
							shader_ir: Initial implementation  
						
						
						
					 
					
						2019-01-15 17:54:49 -03:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							1d28b2e142 
							
						 
					 
					
						
						
							
							Remove references to PICA and rasterizers in video_core  
						
						
						
					 
					
						2018-01-12 19:11:03 -07:00 
						 
				 
			
				
					
						
							
							
								Huw Pascoe 
							
						 
					 
					
						
						
						
						
							
						
						
							a234e4c200 
							
						 
					 
					
						
						
							
							Improved performance of FromAttributeBuffer  
						
						... 
						
						
						
						Ternary operator is optimized by the compiler
whereas std::min() is meant to return a value.
I've noticed a 5%-10% emulation speed increase. 
						
					 
					
						2017-09-17 15:56:36 +01:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
						
						
							
						
						
							8285ca4ad8 
							
						 
					 
					
						
						
							
							pica/shader/jit: implement SETEMIT and EMIT  
						
						
						
					 
					
						2017-08-19 10:13:20 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
						
						
							
						
						
							bb63ae3052 
							
						 
					 
					
						
						
							
							correct constness  
						
						
						
					 
					
						2017-08-19 10:13:20 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
						
						
							
						
						
							28128348f2 
							
						 
					 
					
						
						
							
							pica/shader/interpreter: implement SETEMIT and EMIT  
						
						
						
					 
					
						2017-08-19 10:13:20 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
						
						
							
						
						
							46c6973d2b 
							
						 
					 
					
						
						
							
							pica/shader: extend UnitState for GS  
						
						... 
						
						
						
						Among four shader units in pica, a special unit can be configured to run both VS and GS program. GSUnitState represents this unit, which extends UnitState (which represents the other three normal units) with extra state for primitive emitting. It uses lots of raw pointers to represent internal structure in order to keep it standard layout type for JIT to access.
This unit doesn't handle triangle winding (inverting) itself; instead, it calls a WindingSetter handler. This will be explained in the following commits 
						
					 
					
						2017-08-19 10:13:20 +03:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
						
						
							
						
						
							c89f804a01 
							
						 
					 
					
						
						
							
							pica/shader_interpreter: fix off-by-one in LOOP  
						
						
						
					 
					
						2017-07-27 13:48:27 +03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							f6715f98f5 
							
						 
					 
					
						
						
							
							Stop using reserved operator names (and/or/xor) with Xbyak  
						
						... 
						
						
						
						Also has the Dynarmic upgrade with the same change 
						
					 
					
						2017-06-17 12:20:22 -07:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							925724c990 
							
						 
					 
					
						
						
							
							Pica: Set program code / swizzle data limit to 4096  
						
						... 
						
						
						
						One of the later commits will enable writing to GS regs.
It turns out that on startup, most games will write 4096 GS program words.
The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages:
```
HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024
```
New constants have been introduced to represent these limits.
The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX ) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX ) (12 bit = [0; 4095]). 
						
					 
					
						2017-05-11 15:01:27 +02:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
						
						
							
						
						
							0cb52ee74a 
							
						 
					 
					
						
						
							
							Doxygen: Amend minor issues ( #2593 )  
						
						... 
						
						
						
						Corrects a few issues with regards to Doxygen documentation, for example:
- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.
and a few minor other issues. 
						
					 
					
						2017-02-26 17:58:51 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e10b11a5d0 
							
						 
					 
					
						
						
							
							video_core/shader: Document sanitized MUL operation  
						
						
						
					 
					
						2017-02-12 13:29:14 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							443bb3d522 
							
						 
					 
					
						
						
							
							Merge pull request  #2550  from yuriks/pica-refactor2  
						
						... 
						
						
						
						Small VideoCore cleanups 
						
					 
					
						2017-02-12 12:33:26 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e2fa1ca5e1 
							
						 
					 
					
						
						
							
							video_core: Fix benign out-of-bounds indexing of array ( #2553 )  
						
						... 
						
						
						
						The resulting pointer wasn't written to unless the index was verified as
valid, but that's still UB and triggered debug checks in MSVC.
Reported by garrettboast on IRC 
						
					 
					
						2017-02-10 20:51:09 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							60fc0b086f 
							
						 
					 
					
						
						
							
							VideoCore: Split regs.h inclusions  
						
						
						
					 
					
						2017-02-09 00:04:24 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							5759d94b5c 
							
						 
					 
					
						
						
							
							VideoCore: Move Regs to its own file  
						
						
						
					 
					
						2017-02-04 13:59:12 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							f7c7f422c6 
							
						 
					 
					
						
						
							
							VideoCore: Split shader regs from Regs struct  
						
						
						
					 
					
						2017-02-04 13:59:11 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							000e78144c 
							
						 
					 
					
						
						
							
							VideoCore: Split rasterizer regs from Regs struct  
						
						
						
					 
					
						2017-02-04 13:08:47 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							97e06b0a0d 
							
						 
					 
					
						
						
							
							Merge pull request  #2476  from yuriks/shader-refactor3  
						
						... 
						
						
						
						Oh No! More shader changes! 
						
					 
					
						2017-02-04 13:02:48 -08:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
						
						
							
						
						
							6dc1d6e568 
							
						 
					 
					
						
						
							
							ShaderJIT: add 16 dummy bytes at the bottom of the stack  
						
						
						
					 
					
						2017-02-03 14:53:38 +02:00 
						 
				 
			
				
					
						
							
							
								Weiyi Wang 
							
						 
					 
					
						
						
						
						
							
						
						
							0b9c59ff22 
							
						 
					 
					
						
						
							
							Common/x64: remove legacy emitter and abi ( #2504 )  
						
						... 
						
						
						
						These are not used any more since we moved shader JIT to xbyak. 
						
					 
					
						2017-01-31 01:06:42 -08:00 
						 
				 
			
				
					
						
							
							
								Merry 
							
						 
					 
					
						
						
						
						
							
						
						
							f7e96dc068 
							
						 
					 
					
						
						
							
							shader_jit_x64_compiler: esi and edi should be persistent ( #2500 )  
						
						
						
					 
					
						2017-01-31 00:38:31 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							dcdffabfe6 
							
						 
					 
					
						
						
							
							VideoCore: Extract swrast-specific data from OutputVertex  
						
						
						
					 
					
						2017-01-29 21:31:38 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							8ed9f9d49f 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer  
						
						... 
						
						
						
						This also fixes a long-standing but neverthless harmless memory
corruption bug, whech the padding of the OutputVertex struct would get
corrupted by unused attributes. 
						
					 
					
						2017-01-29 21:31:38 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							92bf5c88e6 
							
						 
					 
					
						
						
							
							VideoCore: Split shader output writing from semantic loading  
						
						
						
					 
					
						2017-01-29 21:31:37 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							335df895b9 
							
						 
					 
					
						
						
							
							VideoCore: Consistently use shader configuration to load attributes  
						
						
						
					 
					
						2017-01-29 21:31:37 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ab6954e942 
							
						 
					 
					
						
						
							
							VideoCore: Rename some types to more accurate names  
						
						
						
					 
					
						2017-01-29 21:31:36 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							0e9081b973 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Move entry_point to SetupBatch  
						
						
						
					 
					
						2017-01-25 18:53:25 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							0f64274145 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup  
						
						
						
					 
					
						2017-01-25 18:53:25 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							6fa3687afc 
							
						 
					 
					
						
						
							
							Shader: Remove OutputRegisters struct  
						
						
						
					 
					
						2017-01-25 18:53:25 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							9ea5eacf91 
							
						 
					 
					
						
						
							
							Shader: Initialize conditional_code in interpreter  
						
						... 
						
						
						
						This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them. 
						
					 
					
						2017-01-25 18:53:24 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							1a2acc3baa 
							
						 
					 
					
						
						
							
							Shader: Don't read ShaderSetup from global state  
						
						
						
					 
					
						2017-01-25 18:53:24 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							fa4ac279a7 
							
						 
					 
					
						
						
							
							shader_jit_x64: Don't read program from global state  
						
						
						
					 
					
						2017-01-25 18:53:24 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ade7ed7c5f 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine  
						
						
						
					 
					
						2017-01-25 18:53:24 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							114d6b2f97 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines  
						
						
						
					 
					
						2017-01-25 18:53:24 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							8eefc62833 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}  
						
						
						
					 
					
						2017-01-25 18:53:23 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							dd4a1672a7 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Split shader uniform state and shader engine  
						
						... 
						
						
						
						Currently there's only a single dummy implementation, which will be
split in a following commit. 
						
					 
					
						2017-01-25 18:53:23 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							bd82cffd0b 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Add constness to methods  
						
						
						
					 
					
						2017-01-25 18:53:23 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							1e1f939817 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Use only entry_point as ShaderSetup param  
						
						... 
						
						
						
						This removes all implicit dependency of ShaderState on global PICA
state. 
						
					 
					
						2017-01-25 18:53:23 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e3caf669b0 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup  
						
						
						
					 
					
						2017-01-25 18:53:23 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							34d581f2dc 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Extract input vertex loading code into function  
						
						
						
					 
					
						2017-01-25 18:53:20 -08:00 
						 
				 
			
				
					
						
							
							
								Kloen 
							
						 
					 
					
						
						
						
						
							
						
						
							5cc94c17f6 
							
						 
					 
					
						
						
							
							video_core: fix shader.cpp signed / unsigned warning  
						
						
						
					 
					
						2017-01-23 16:53:31 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan Hao 
							
						 
					 
					
						
						
						
						
							
						
						
							c18cb1b192 
							
						 
					 
					
						
						
							
							Fix some warnings ( #2399 )  
						
						
						
					 
					
						2017-01-04 13:48:29 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c135317de1 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Extract DebugData out from UnitState  
						
						
						
					 
					
						2016-12-16 00:16:25 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							6e7e767645 
							
						 
					 
					
						
						
							
							Remove unnecessary cast  
						
						
						
					 
					
						2016-12-16 00:15:55 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							b5e3599704 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Extract evaluate_condition lambda to function scope  
						
						
						
					 
					
						2016-12-16 00:15:51 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							960578f4e1 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Extract call lambda up a scope and remove unused param  
						
						
						
					 
					
						2016-12-15 23:08:05 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e4e962bc7c 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset  
						
						
						
					 
					
						2016-12-15 23:08:05 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d27cb1dedc 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Move DebugData to a separate file  
						
						
						
					 
					
						2016-12-15 23:08:05 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							fb9e856b91 
							
						 
					 
					
						
						
							
							shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing  
						
						
						
					 
					
						2016-12-15 10:02:42 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							f00ada3363 
							
						 
					 
					
						
						
							
							VideoCore: Eliminate an unnecessary copy in the drawcall loop  
						
						
						
					 
					
						2016-12-14 21:00:29 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							5ff3206207 
							
						 
					 
					
						
						
							
							shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts  
						
						
						
					 
					
						2016-12-14 20:06:09 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							f4e98ecf3f 
							
						 
					 
					
						
						
							
							VideoCore: Convert x64 shader JIT to use Xbyak for assembly  
						
						
						
					 
					
						2016-12-14 20:06:08 -08:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							2d8097eecc 
							
						 
					 
					
						
						
							
							shader_jit: Fix non-SSE4.1 path where FLR would not truncate  
						
						
						
					 
					
						2016-12-04 04:26:33 +01:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							e2cb7d7833 
							
						 
					 
					
						
						
							
							shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted  
						
						
						
					 
					
						2016-12-02 04:33:15 +01:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d9a904f9cb 
							
						 
					 
					
						
						
							
							VideoCore: Shader interpreter cleanups  
						
						
						
					 
					
						2016-09-29 21:15:49 -07:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							26b68313b9 
							
						 
					 
					
						
						
							
							VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo  
						
						... 
						
						
						
						As far as I can tell, memset was replaced by a fill without correcting
the parameter type, causing an out-of-bounds array read in the Vec4
constructor. 
						
					 
					
						2016-09-29 21:11:36 -07:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							f120e78b56 
							
						 
					 
					
						
						
							
							Remove special rules for Windows.h and library includes  
						
						
						
					 
					
						2016-09-21 00:16:33 -07:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							84fbbe2629 
							
						 
					 
					
						
						
							
							Use negative priorities to avoid special-casing the self-include  
						
						
						
					 
					
						2016-09-21 00:15:56 -07:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							ebdae19fd2 
							
						 
					 
					
						
						
							
							Remove empty newlines in #include blocks.  
						
						... 
						
						
						
						This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation. 
						
					 
					
						2016-09-21 11:15:47 +09:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							396a8d91a4 
							
						 
					 
					
						
						
							
							Manually tweak source formatting and then re-run clang-format  
						
						
						
					 
					
						2016-09-18 21:14:25 -07:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							dc8479928c 
							
						 
					 
					
						
						
							
							Sources: Run clang-format on everything.  
						
						
						
					 
					
						2016-09-18 09:38:01 +09:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							a3afeb4687 
							
						 
					 
					
						
						
							
							VideoCore: Fix dangling lambda context in shader interpreter  
						
						... 
						
						
						
						The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter. 
						
					 
					
						2016-09-15 22:15:11 -07:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							ff0fa86b17 
							
						 
					 
					
						
						
							
							Retrieve shader result from new OutputRegisters-type  
						
						
						
					 
					
						2016-05-16 18:55:51 +02:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							1308afe2c2 
							
						 
					 
					
						
						
							
							Use new shader-jit signature for interpreter  
						
						
						
					 
					
						2016-05-13 09:41:55 +02:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							4e01e9ffc5 
							
						 
					 
					
						
						
							
							Refactor access to state in shader-jit  
						
						
						
					 
					
						2016-05-13 09:20:14 +02:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							7e756faaba 
							
						 
					 
					
						
						
							
							Move program_counter and call_stack from UnitState to interpreter  
						
						
						
					 
					
						2016-05-12 19:05:42 +02:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							6c6d99ca51 
							
						 
					 
					
						
						
							
							Move default_attributes into Pica state  
						
						
						
					 
					
						2016-05-12 19:05:41 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f6eb62d062 
							
						 
					 
					
						
						
							
							Merge pull request  #1690  from JayFoxRox/tex-type-3  
						
						... 
						
						
						
						Pica: Implement texture type 3 (Projection2D) 
						
					 
					
						2016-05-11 21:47:08 -04:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							ae7a82fa1c 
							
						 
					 
					
						
						
							
							Turn ShaderSetup into struct  
						
						
						
					 
					
						2016-05-11 23:48:24 +02:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							2f8e8e1455 
							
						 
					 
					
						
						
							
							Pica: Add tc0.w to OutputVertex  
						
						
						
					 
					
						2016-05-11 08:07:36 +02:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							696cb197a5 
							
						 
					 
					
						
						
							
							Pica: Replace logic in shader.cpp with loop  
						
						
						
					 
					
						2016-05-03 01:40:47 +02:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							691a42fe98 
							
						 
					 
					
						
						
							
							VideoCore: Run include-what-you-use and fix most includes.  
						
						
						
					 
					
						2016-04-30 17:02:41 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							90243c56fb 
							
						 
					 
					
						
						
							
							Merge pull request  #1730  from hrydgard/vertex-loader  
						
						... 
						
						
						
						* Remove late accesses to attribute_config
* Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
* Move "&" to their proper place, add missing includes and make some properly relative.
* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
* Optimize the vertex loader, nearly doubling its speed.
* Debugger fix
* Move and rename the MemoryAccesses class to MemoryAccessTracker. 
						
					 
					
						2016-04-29 09:42:47 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e3a8292495 
							
						 
					 
					
						
						
							
							Common: Remove section measurement from profiler ( #1731 )  
						
						... 
						
						
						
						This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI. 
						
					 
					
						2016-04-29 00:07:10 -07:00 
						 
				 
			
				
					
						
							
							
								Henrik Rydgard 
							
						 
					 
					
						
						
						
						
							
						
						
							47ff008817 
							
						 
					 
					
						
						
							
							Refactor: Extract VertexLoader from command_processor.cpp.  
						
						... 
						
						
						
						Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached. 
						
					 
					
						2016-04-28 19:05:55 +02:00 
						 
				 
			
				
					
						
							
							
								Sam Spilsbury 
							
						 
					 
					
						
						
						
						
							
						
						
							656a442433 
							
						 
					 
					
						
						
							
							shader: Shader size is long uint, not uint.  
						
						
						
					 
					
						2016-04-25 00:40:03 +08:00 
						 
				 
			
				
					
						
							
							
								Sam Spilsbury 
							
						 
					 
					
						
						
						
						
							
						
						
							c6709d97bc 
							
						 
					 
					
						
						
							
							shader: Handle non-CALL opcodes with a break  
						
						
						
					 
					
						2016-04-25 00:39:54 +08:00 
						 
				 
			
				
					
						
							
							
								Sam Spilsbury 
							
						 
					 
					
						
						
						
						
							
						
						
							bbffa6ad69 
							
						 
					 
					
						
						
							
							shader: Format string must be provided inline and not as a variable  
						
						
						
					 
					
						2016-04-24 23:40:52 +08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d7fe2784cc 
							
						 
					 
					
						
						
							
							shader_jit_x64: Rename RuntimeAssert to Compile_Assert.  
						
						
						
					 
					
						2016-04-13 23:04:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3f623b2561 
							
						 
					 
					
						
						
							
							shader_jit_x64.cpp: Rename JitCompiler to JitShader.  
						
						
						
					 
					
						2016-04-13 23:04:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							847fb951e2 
							
						 
					 
					
						
						
							
							shader_jit_x64: Free memory that's no longer needed after compilation.  
						
						
						
					 
					
						2016-04-13 23:04:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							60aa72e117 
							
						 
					 
					
						
						
							
							shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.  
						
						
						
					 
					
						2016-04-13 23:04:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							60749f2cda 
							
						 
					 
					
						
						
							
							shader_jit_x64: Use CALL/RET instead of JMP for subroutines.  
						
						
						
					 
					
						2016-04-13 23:04:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1d45b57939 
							
						 
					 
					
						
						
							
							shader_jit_x64: Separate initialization and code generation for readability.  
						
						
						
					 
					
						2016-04-13 23:04:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6e0319eec9 
							
						 
					 
					
						
						
							
							shader_jit_x64: Get rid of unnecessary last_program_counter variable.  
						
						
						
					 
					
						2016-04-13 23:04:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f3afe24594 
							
						 
					 
					
						
						
							
							shader_jit_x64: Execute certain asserts at runtime.  
						
						... 
						
						
						
						- This is because we compile the full shader code space, and therefore its common to compile malformed instructions. 
						
					 
					
						2016-04-13 23:04:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ffcf7ecee9 
							
						 
					 
					
						
						
							
							shader: Remove unused 'state' argument from 'Setup' function.  
						
						
						
					 
					
						2016-04-13 23:04:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a5a74eb121 
							
						 
					 
					
						
						
							
							shader_jit_x64: Specify shader main offset at runtime.  
						
						
						
					 
					
						2016-04-13 23:04:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c9d10de644 
							
						 
					 
					
						
						
							
							shader_jit_x64: Allocate each program independently and persist for emu session.  
						
						
						
					 
					
						2016-04-13 23:04:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4632791a40 
							
						 
					 
					
						
						
							
							shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.  
						
						
						
					 
					
						2016-04-13 23:04:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							135aec7bea 
							
						 
					 
					
						
						
							
							shader_jit_x64: Fix strict memory aliasing issues.  
						
						
						
					 
					
						2016-04-13 23:04:43 -04:00 
						 
				 
			
				
					
						
							
							
								Mathew Maidment 
							
						 
					 
					
						
						
						
						
							
						
						
							aa6380e5bc 
							
						 
					 
					
						
						
							
							Merge pull request  #1643  from MerryMage/make_unique  
						
						... 
						
						
						
						Common: Remove Common::make_unique, use std::make_unique 
						
					 
					
						2016-04-05 20:10:11 -04:00 
						 
				 
			
				
					
						
							
							
								MerryMage 
							
						 
					 
					
						
						
						
						
							
						
						
							a06dcfeb61 
							
						 
					 
					
						
						
							
							Common: Remove Common::make_unique, use std::make_unique  
						
						
						
					 
					
						2016-04-05 13:31:17 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ebbba0d381 
							
						 
					 
					
						
						
							
							Merge pull request  #1508  from JayFoxRox/vs-output-map  
						
						... 
						
						
						
						Respect vs output map 
						
					 
					
						2016-03-22 11:59:12 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							784c5539ea 
							
						 
					 
					
						
						
							
							Merge pull request  #1538  from lioncash/dot  
						
						... 
						
						
						
						shader_interpreter: use std::inner_product for the dot product 
						
					 
					
						2016-03-20 00:35:06 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							63e956cc7a 
							
						 
					 
					
						
						
							
							video_core: Don't cast away const  
						
						
						
					 
					
						2016-03-17 02:01:38 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4d89df8df2 
							
						 
					 
					
						
						
							
							shader_interpreter: use std::inner_product for the dot product  
						
						... 
						
						
						
						Same thing, less code. 
						
					 
					
						2016-03-17 01:00:30 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							96cafbe4cc 
							
						 
					 
					
						
						
							
							Merge pull request  #1503  from bunnei/clear-jit-cache  
						
						... 
						
						
						
						Clear JIT cache 
						
					 
					
						2016-03-16 13:18:51 -04:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							9aad2f29bb 
							
						 
					 
					
						
						
							
							PICA: Fix MAD/MADI encoding  
						
						
						
					 
					
						2016-03-15 20:01:25 +01:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							f746a00964 
							
						 
					 
					
						
						
							
							Respect vs output map  
						
						
						
					 
					
						2016-03-14 13:03:34 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6efb710b28 
							
						 
					 
					
						
						
							
							shader_jit_x64: Clear cache after code space fills up.  
						
						
						
					 
					
						2016-03-12 12:15:49 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c103759cdc 
							
						 
					 
					
						
						
							
							shader_jit_x64: Make assert outputs more useful & cleanup formatting.  
						
						
						
					 
					
						2016-03-12 12:06:28 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							46f78b7f19 
							
						 
					 
					
						
						
							
							shader: Update log message to use proper log class.  
						
						
						
					 
					
						2016-03-12 12:03:32 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							88d604383e 
							
						 
					 
					
						
						
							
							Common: Get rid of alignment macros  
						
						... 
						
						
						
						The gl rasterizer already uses alignas,
so we may as well move everything over. 
						
					 
					
						2016-03-09 01:31:14 -05:00 
						 
				 
			
				
					
						
							
							
								Dwayne Slater 
							
						 
					 
					
						
						
						
						
							
						
						
							6b775034dd 
							
						 
					 
					
						
						
							
							Add immediate mode vertex submission  
						
						
						
					 
					
						2016-03-02 22:16:38 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b003075570 
							
						 
					 
					
						
						
							
							pica: Implement decoding of basic fragment lighting components.  
						
						... 
						
						
						
						- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output 
						
					 
					
						2016-02-05 17:17:28 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a43f8d2fb7 
							
						 
					 
					
						
						
							
							Merge pull request  #1367  from yuriks/jit-jmp  
						
						... 
						
						
						
						Shader JIT: Fix off-by-one error when compiling JMPs 
						
					 
					
						2016-01-27 09:19:28 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							083d2d89a5 
							
						 
					 
					
						
						
							
							Shader: Implement "invert condition" feature of IFU instruction  
						
						... 
						
						
						
						If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true. 
						
					 
					
						2016-01-24 20:29:06 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c1071c1ff7 
							
						 
					 
					
						
						
							
							Shader JIT: Fix off-by-one error when compiling JMPs  
						
						... 
						
						
						
						There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future. 
						
					 
					
						2016-01-24 02:15:56 -08:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							aec28ed91e 
							
						 
					 
					
						
						
							
							video_core: Reorganize headers  
						
						
						
					 
					
						2015-09-11 07:31:15 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1fa772393b 
							
						 
					 
					
						
						
							
							video_core: Remove unnecessary includes from headers  
						
						
						
					 
					
						2015-09-11 00:10:03 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							526eb33d1e 
							
						 
					 
					
						
						
							
							video_core: Remove unused variables  
						
						
						
					 
					
						2015-09-10 10:26:21 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							1484a23530 
							
						 
					 
					
						
						
							
							Shader JIT: Use SCALE constant from emitter  
						
						
						
					 
					
						2015-09-07 16:50:28 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							87e3b9ffc0 
							
						 
					 
					
						
						
							
							Shader: Fix size_t to int casts of register offsets  
						
						
						
					 
					
						2015-09-07 16:50:28 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							918ca40c68 
							
						 
					 
					
						
						
							
							Merge pull request  #1088  from aroulin/x64-emitter-abi-call  
						
						... 
						
						
						
						x64: Proper stack alignment in shader JIT function calls 
						
					 
					
						2015-09-02 08:46:58 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							ba998b85a1 
							
						 
					 
					
						
						
							
							video_core: Fix format specifiers warnings  
						
						
						
					 
					
						2015-09-02 08:20:00 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							179ad35c2e 
							
						 
					 
					
						
						
							
							x64: Proper stack alignment in shader JIT function calls  
						
						... 
						
						
						
						Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files 
						
					 
					
						2015-09-01 23:39:52 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							84959be150 
							
						 
					 
					
						
						
							
							Shader JIT: Fix SGE/SGEI NaN behavior  
						
						... 
						
						
						
						SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT 
						
					 
					
						2015-08-31 08:16:15 +02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c5a4025b65 
							
						 
					 
					
						
						
							
							Merge pull request  #1065  from yuriks/shader-fp  
						
						... 
						
						
						
						Shader FP compliance fixes 
						
					 
					
						2015-08-27 16:34:13 -07:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							f52d8c1a9b 
							
						 
					 
					
						
						
							
							Shader JIT: Fix float to integer rounding in MOVA  
						
						... 
						
						
						
						MOVA converts new address register values from floats to integers using truncation 
						
					 
					
						2015-08-27 15:26:41 +02:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							dd0e1061ef 
							
						 
					 
					
						
						
							
							Shader JIT: ifdef out reference to ifdef'd out shader_map  
						
						... 
						
						
						
						shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built. 
						
					 
					
						2015-08-26 22:28:19 +00:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							0fcabd2b11 
							
						 
					 
					
						
						
							
							Integrate the MicroProfile profiling library  
						
						... 
						
						
						
						This brings goodies such as a configurable user interface and
multi-threaded timeline view. 
						
					 
					
						2015-08-24 22:16:28 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d8ef20c856 
							
						 
					 
					
						
						
							
							Shader JIT: Tiny micro-optimization in DPH  
						
						
						
					 
					
						2015-08-24 01:48:37 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							630a850d4d 
							
						 
					 
					
						
						
							
							Shaders: Fix multiplications between 0.0 and inf  
						
						... 
						
						
						
						The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes  #1024  (missing OoT interface items) 
						
					 
					
						2015-08-24 01:48:15 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							082b74fa24 
							
						 
					 
					
						
						
							
							Shaders: Explicitly conform to PICA semantics in MAX/MIN  
						
						
						
					 
					
						2015-08-24 01:46:58 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							76247170df 
							
						 
					 
					
						
						
							
							Shader JIT: Add name to second scratch register (XMM4)  
						
						
						
					 
					
						2015-08-24 01:46:10 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							fa5076eb9b 
							
						 
					 
					
						
						
							
							shader_jit: Replace two MDisp usages with MatR  
						
						
						
					 
					
						2015-08-24 00:39:50 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							455147ee95 
							
						 
					 
					
						
						
							
							Shader JIT: Fix CMP NaN behavior to match hardware  
						
						
						
					 
					
						2015-08-24 01:29:40 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							83c214f6d8 
							
						 
					 
					
						
						
							
							Merge pull request  #1062  from aroulin/shader-rcp-rsq  
						
						... 
						
						
						
						Shader: RCP and RSQ computes only the 1st component 
						
					 
					
						2015-08-23 17:56:35 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							03c5cfead4 
							
						 
					 
					
						
						
							
							Shader: Use std::sqrt for float instead of sqrt  
						
						
						
					 
					
						2015-08-23 22:03:07 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							fa552f11ef 
							
						 
					 
					
						
						
							
							Shader: RCP and RSQ computes only the 1st component  
						
						
						
					 
					
						2015-08-23 22:01:17 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2f1514b904 
							
						 
					 
					
						
						
							
							Shader: implement DPH/DPHI in JIT  
						
						
						
					 
					
						2015-08-22 11:09:53 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2e7cf2f6cf 
							
						 
					 
					
						
						
							
							Shader: implement DPH/DPHI in interpreter  
						
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						Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew. 
						
					 
					
						2015-08-22 11:09:53 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							f3e8f42718 
							
						 
					 
					
						
						
							
							Shader: implement SGE, SGEI and SLT in JIT  
						
						
						
					 
					
						2015-08-19 14:29:39 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							863730f6a7 
							
						 
					 
					
						
						
							
							Shader: implement SGE, SGEI in interpreter  
						
						
						
					 
					
						2015-08-19 14:29:39 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2f9eb98f03 
							
						 
					 
					
						
						
							
							Shader: Save caller-saved registers in JIT before a CALL  
						
						
						
					 
					
						2015-08-19 03:40:07 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							7d3a6016d6 
							
						 
					 
					
						
						
							
							Shader: implement EX2 and LG2 in JIT  
						
						
						
					 
					
						2015-08-17 01:12:34 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							638e47c04d 
							
						 
					 
					
						
						
							
							Shader: implement EX2 and LG2 in interpreter  
						
						
						
					 
					
						2015-08-16 15:54:30 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							96820ae42a 
							
						 
					 
					
						
						
							
							Build fix for Debug configurations.  
						
						
						
					 
					
						2015-08-16 15:14:54 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							33ba604fd9 
							
						 
					 
					
						
						
							
							Introduce a shader tracer to allow inspection of input/output values for each processed instruction.  
						
						
						
					 
					
						2015-08-16 14:12:11 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							4cb302c8ae 
							
						 
					 
					
						
						
							
							citra-qt: Improve shader debugger.  
						
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						Now supports dumping the current shader and recognizes a larger number of output semantics. 
						
					 
					
						2015-08-16 13:22:00 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							db97090cad 
							
						 
					 
					
						
						
							
							Shader: Use a POD struct for registers.  
						
						
						
					 
					
						2015-08-15 18:03:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b39c053785 
							
						 
					 
					
						
						
							
							Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.  
						
						
						
					 
					
						2015-08-15 18:03:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0ee00861f6 
							
						 
					 
					
						
						
							
							Common: Cleanup CPU capability detection code.  
						
						
						
					 
					
						2015-08-15 18:03:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a1942238f5 
							
						 
					 
					
						
						
							
							Common: Move cpu_detect to x64 directory.  
						
						
						
					 
					
						2015-08-15 18:03:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bd7e691f78 
							
						 
					 
					
						
						
							
							x64: Refactor to remove fake interfaces and general cleanups.  
						
						
						
					 
					
						2015-08-15 18:03:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							cfb354f11f 
							
						 
					 
					
						
						
							
							JIT: Support negative address offsets.  
						
						
						
					 
					
						2015-08-15 18:01:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							094ae6fadb 
							
						 
					 
					
						
						
							
							Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.  
						
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						- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT. 
						
					 
					
						2015-08-15 18:01:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d67e2f78b7 
							
						 
					 
					
						
						
							
							Common: Added MurmurHash3 hash function for general-purpose use.  
						
						
						
					 
					
						2015-08-15 17:33:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3f69c2039d 
							
						 
					 
					
						
						
							
							Shader: Define a common interface for running vertex shader programs.  
						
						
						
					 
					
						2015-08-15 17:33:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							18527b9e21 
							
						 
					 
					
						
						
							
							Shader: Move shader code to its own subdirectory, "shader".  
						
						
						
					 
					
						2015-08-15 17:33:42 -04:00