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	GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.
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				| @ -106,6 +106,8 @@ struct SurfaceParams { | ||||
|         switch (format) { | ||||
|         case Tegra::RenderTargetFormat::RGBA8_UNORM: | ||||
|             return PixelFormat::ABGR8; | ||||
|         case Tegra::RenderTargetFormat::RGB10_A2_UNORM: | ||||
|             return PixelFormat::A2B10G10R10; | ||||
|         default: | ||||
|             NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); | ||||
|             UNREACHABLE(); | ||||
|  | ||||
| @ -25,6 +25,8 @@ static Tegra::Texture::TextureFormat ConvertToTextureFormat( | ||||
|     switch (render_target_format) { | ||||
|     case Tegra::RenderTargetFormat::RGBA8_UNORM: | ||||
|         return Tegra::Texture::TextureFormat::A8R8G8B8; | ||||
|     case Tegra::RenderTargetFormat::RGB10_A2_UNORM: | ||||
|         return Tegra::Texture::TextureFormat::A2B10G10R10; | ||||
|     default: | ||||
|         UNIMPLEMENTED_MSG("Unimplemented RT format"); | ||||
|     } | ||||
|  | ||||
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