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	Merge pull request #327 from Apology11/master
Fix visual studio ambiguous symbol error
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						01c675685e
					
				| @ -160,8 +160,8 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||
|             const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + address_offset); | ||||
|             const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted)); | ||||
| 
 | ||||
|             const bool negate_src1 = (swizzle.negate_src1 != false); | ||||
|             const bool negate_src2 = (swizzle.negate_src2 != false); | ||||
|             const bool negate_src1 = ((bool)swizzle.negate_src1 != false); | ||||
|             const bool negate_src2 = ((bool)swizzle.negate_src2 != false); | ||||
| 
 | ||||
|             float24 src1[4] = { | ||||
|                 src1_[(int)swizzle.GetSelectorSrc1(0)], | ||||
| @ -385,8 +385,8 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||
|                 // TODO: Do we need to consider swizzlers here?
 | ||||
| 
 | ||||
|                 auto flow_control = instr.flow_control; | ||||
|                 bool results[3] = { flow_control.refx == state.conditional_code[0], | ||||
|                                     flow_control.refy == state.conditional_code[1] }; | ||||
|                 bool results[3] = { (bool)flow_control.refx == state.conditional_code[0], | ||||
|                                     (bool)flow_control.refy == state.conditional_code[1] }; | ||||
| 
 | ||||
|                 switch (flow_control.op) { | ||||
|                 case flow_control.Or: | ||||
|  | ||||
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