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	Pica/VertexShader: Promote a log message to critical status.
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				| @ -150,7 +150,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||
|                 // TODO: We don't really support this properly: For instance, the address register
 | ||||
|                 //       offset needs to be applied to SRC2 instead, etc.
 | ||||
|                 //       For now, we just abort in this situation.
 | ||||
|                 LOG_ERROR(HW_GPU, "Bad condition..."); | ||||
|                 LOG_CRITICAL(HW_GPU, "Bad condition..."); | ||||
|                 exit(0); | ||||
|             } | ||||
| 
 | ||||
|  | ||||
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