mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
				synced 2025-05-12 00:45:25 +00:00 
			
		
		
		
	gl_shader_gen: Add hashable setup/config structs.
This commit is contained in:
		
							parent
							
								
									2fcbb35ad2
								
							
						
					
					
						commit
						10953495c1
					
				| @ -7,12 +7,12 @@ | ||||
| 
 | ||||
| namespace GLShader { | ||||
| 
 | ||||
| std::string GenerateVertexShader(const MaxwellVSConfig& config) { | ||||
| std::string GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConfig& config) { | ||||
|     UNREACHABLE(); | ||||
|     return {}; | ||||
| } | ||||
| 
 | ||||
| std::string GenerateFragmentShader(const MaxwellFSConfig& config) { | ||||
| std::string GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config) { | ||||
|     UNREACHABLE(); | ||||
|     return {}; | ||||
| } | ||||
|  | ||||
| @ -4,46 +4,67 @@ | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <cstring> | ||||
| #include <array> | ||||
| #include <string> | ||||
| #include <type_traits> | ||||
| #include "common/common_types.h" | ||||
| #include "common/hash.h" | ||||
| 
 | ||||
| namespace GLShader { | ||||
| 
 | ||||
| enum Attributes { | ||||
|     ATTRIBUTE_POSITION, | ||||
|     ATTRIBUTE_COLOR, | ||||
|     ATTRIBUTE_TEXCOORD0, | ||||
|     ATTRIBUTE_TEXCOORD1, | ||||
|     ATTRIBUTE_TEXCOORD2, | ||||
|     ATTRIBUTE_TEXCOORD0_W, | ||||
|     ATTRIBUTE_NORMQUAT, | ||||
|     ATTRIBUTE_VIEW, | ||||
| constexpr size_t MAX_PROGRAM_CODE_LENGTH{0x1000}; | ||||
| 
 | ||||
| using ProgramCode = std::array<u64, MAX_PROGRAM_CODE_LENGTH>; | ||||
| 
 | ||||
| struct ShaderSetup { | ||||
|     ShaderSetup(ProgramCode&& program_code) : program_code(std::move(program_code)) {} | ||||
| 
 | ||||
|     ProgramCode program_code; | ||||
|     bool program_code_hash_dirty = true; | ||||
| 
 | ||||
|     u64 GetProgramCodeHash() { | ||||
|         if (program_code_hash_dirty) { | ||||
|             program_code_hash = Common::ComputeHash64(&program_code, sizeof(program_code)); | ||||
|             program_code_hash_dirty = false; | ||||
|         } | ||||
|         return program_code_hash; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     u64 program_code_hash{}; | ||||
| }; | ||||
| 
 | ||||
| struct MaxwellShaderConfigCommon { | ||||
|     explicit MaxwellShaderConfigCommon(){}; | ||||
|     void Init(ShaderSetup& setup) { | ||||
|         program_hash = setup.GetProgramCodeHash(); | ||||
|     } | ||||
| 
 | ||||
|     u64 program_hash; | ||||
| }; | ||||
| 
 | ||||
| struct MaxwellVSConfig : MaxwellShaderConfigCommon { | ||||
|     explicit MaxwellVSConfig() : MaxwellShaderConfigCommon() {} | ||||
| 
 | ||||
|     bool operator==(const MaxwellVSConfig& o) const { | ||||
|         return std::memcmp(this, &o, sizeof(MaxwellVSConfig)) == 0; | ||||
|     }; | ||||
| struct MaxwellVSConfig : Common::HashableStruct<MaxwellShaderConfigCommon> { | ||||
|     explicit MaxwellVSConfig(ShaderSetup& setup) { | ||||
|         state.Init(setup); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| struct MaxwellFSConfig : MaxwellShaderConfigCommon { | ||||
|     explicit MaxwellFSConfig() : MaxwellShaderConfigCommon() {} | ||||
| 
 | ||||
|     bool operator==(const MaxwellFSConfig& o) const { | ||||
|         return std::memcmp(this, &o, sizeof(MaxwellFSConfig)) == 0; | ||||
|     }; | ||||
| struct MaxwellFSConfig : Common::HashableStruct<MaxwellShaderConfigCommon> { | ||||
|     explicit MaxwellFSConfig(ShaderSetup& setup) { | ||||
|         state.Init(setup); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| std::string GenerateVertexShader(const MaxwellVSConfig& config); | ||||
| std::string GenerateFragmentShader(const MaxwellFSConfig& config); | ||||
| /**
 | ||||
|  * Generates the GLSL vertex shader program source code for the given VS program | ||||
|  * @returns String of the shader source code | ||||
|  */ | ||||
| std::string GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConfig& config); | ||||
| 
 | ||||
| /**
 | ||||
|  * Generates the GLSL fragment shader program source code for the given FS program | ||||
|  * @returns String of the shader source code | ||||
|  */ | ||||
| std::string GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config); | ||||
| 
 | ||||
| } // namespace GLShader
 | ||||
| 
 | ||||
| @ -52,14 +73,14 @@ namespace std { | ||||
| template <> | ||||
| struct hash<GLShader::MaxwellVSConfig> { | ||||
|     size_t operator()(const GLShader::MaxwellVSConfig& k) const { | ||||
|         return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellVSConfig)); | ||||
|         return k.Hash(); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| template <> | ||||
| struct hash<GLShader::MaxwellFSConfig> { | ||||
|     size_t operator()(const GLShader::MaxwellFSConfig& k) const { | ||||
|         return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellFSConfig)); | ||||
|         return k.Hash(); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 bunnei
						bunnei