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	Shader/F2I: Implemented the negate bit in the F2I instruction.
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				| @ -1306,6 +1306,10 @@ private: | ||||
|                     op_a = "abs(" + op_a + ')'; | ||||
|                 } | ||||
| 
 | ||||
|                 if (instr.conversion.negate_a) { | ||||
|                     op_a = "-(" + op_a + ')'; | ||||
|                 } | ||||
| 
 | ||||
|                 switch (instr.conversion.f2i.rounding) { | ||||
|                 case Tegra::Shader::F2iRoundingOp::None: | ||||
|                     break; | ||||
|  | ||||
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