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	Merge pull request #343 from Subv/tex_wrap_4
GPU: Implement some wrap modes
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						2b082e2710
					
				@ -86,8 +86,15 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) {
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inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
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    switch (wrap_mode) {
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    case Tegra::Texture::WrapMode::Wrap:
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        return GL_REPEAT;
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    case Tegra::Texture::WrapMode::ClampToEdge:
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        return GL_CLAMP_TO_EDGE;
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    case Tegra::Texture::WrapMode::ClampOGL:
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        // TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
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        // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
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        // manually mix them. However the shader part of this is not yet implemented.
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        return GL_CLAMP_TO_BORDER;
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    }
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    NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}",
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                   static_cast<u32>(wrap_mode));
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