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	Shader Debugger: Remove useless signal
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				@ -361,9 +361,6 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
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    cycle_index = new QSpinBox;
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    connect(this, SIGNAL(SelectCommand(const QModelIndex&, QItemSelectionModel::SelectionFlags)),
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            binary_list->selectionModel(), SLOT(select(const QModelIndex&, QItemSelectionModel::SelectionFlags)));
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    connect(dump_shader, SIGNAL(clicked()), this, SLOT(DumpShader()));
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    connect(cycle_index, SIGNAL(valueChanged(int)), this, SLOT(OnCycleIndexChanged(int)));
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@ -550,7 +547,7 @@ void GraphicsVertexShaderWidget::OnCycleIndexChanged(int index) {
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    instruction_description->setText(text);
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    // Scroll to current instruction
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    const QModelIndex& instr_index = model->index(record.instruction_offset, 0);
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    emit SelectCommand(instr_index, QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
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    QModelIndex instr_index = model->index(record.instruction_offset, 0);
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    binary_list->selectionModel()->select(instr_index, QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
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    binary_list->scrollTo(instr_index, QAbstractItemView::EnsureVisible);
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}
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@ -60,11 +60,6 @@ private slots:
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     */
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    void Reload(bool replace_vertex_data = false, void* vertex_data = nullptr);
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signals:
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    // Call this to change the current command selection in the disassembly view
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    void SelectCommand(const QModelIndex&, QItemSelectionModel::SelectionFlags);
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private:
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    QLabel* instruction_description;
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    QTreeView* binary_list;
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