mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
				synced 2025-05-12 00:45:25 +00:00 
			
		
		
		
	HWRasterizer: sync specular uniform for new shaders
This commit is contained in:
		
							parent
							
								
									bab30bcd6e
								
							
						
					
					
						commit
						3268cab26b
					
				@ -874,6 +874,8 @@ void RasterizerOpenGL::SetShader() {
 | 
			
		||||
 | 
			
		||||
        SyncGlobalAmbient();
 | 
			
		||||
        for (int light_index = 0; light_index < 8; light_index++) {
 | 
			
		||||
            SyncLightSpecular0(light_index);
 | 
			
		||||
            SyncLightSpecular1(light_index);
 | 
			
		||||
            SyncLightDiffuse(light_index);
 | 
			
		||||
            SyncLightAmbient(light_index);
 | 
			
		||||
            SyncLightPosition(light_index);
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user