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	Merge pull request #367 from lioncash/clamp
math_util: Remove the Clamp() function
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						commit
						326b044c19
					
				@ -17,11 +17,6 @@ inline bool IntervalsIntersect(unsigned start0, unsigned length0, unsigned start
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    return (std::max(start0, start1) < std::min(start0 + length0, start1 + length1));
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}
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template <typename T>
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inline T Clamp(const T val, const T& min, const T& max) {
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    return std::max(min, std::min(max, val));
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}
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template <class T>
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struct Rectangle {
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    T left;
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <chrono>
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#include <mutex>
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#include <thread>
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@ -87,7 +88,7 @@ void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) {
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    frame_limiting_delta_err += microseconds(current_system_time_us - previous_system_time_us);
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    frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
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    frame_limiting_delta_err =
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        MathUtil::Clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
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        std::clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
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    if (frame_limiting_delta_err > microseconds::zero()) {
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        std::this_thread::sleep_for(frame_limiting_delta_err);
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <chrono>
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#include <mutex>
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#include <thread>
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@ -43,8 +44,8 @@ public:
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                tilt_angle = 0;
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            } else {
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                tilt_direction = mouse_move.Cast<float>();
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                tilt_angle = MathUtil::Clamp(tilt_direction.Normalize() * sensitivity, 0.0f,
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                                             MathUtil::PI * 0.5f);
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                tilt_angle =
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                    std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, MathUtil::PI * 0.5f);
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            }
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        }
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    }
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <string>
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#include <tuple>
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@ -290,18 +291,18 @@ void RasterizerOpenGL::DrawArrays() {
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                              : (depth_surface == nullptr ? 1u : depth_surface->res_scale);
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    MathUtil::Rectangle<u32> draw_rect{
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        static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) +
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                                                  viewport_rect.left * res_scale,
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                                              surfaces_rect.left, surfaces_rect.right)), // Left
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        static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
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                                                  viewport_rect.top * res_scale,
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                                              surfaces_rect.bottom, surfaces_rect.top)), // Top
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        static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) +
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                                                  viewport_rect.right * res_scale,
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                                              surfaces_rect.left, surfaces_rect.right)), // Right
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        static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
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                                                  viewport_rect.bottom * res_scale,
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                                              surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
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        static_cast<u32>(
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            std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.left * res_scale,
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                            surfaces_rect.left, surfaces_rect.right)), // Left
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        static_cast<u32>(
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            std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.top * res_scale,
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                            surfaces_rect.bottom, surfaces_rect.top)), // Top
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        static_cast<u32>(
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            std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.right * res_scale,
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                            surfaces_rect.left, surfaces_rect.right)), // Right
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        static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
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                                             viewport_rect.bottom * res_scale,
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                                         surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
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    // Bind the framebuffer surfaces
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    BindFramebufferSurfaces(color_surface, depth_surface, has_stencil);
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@ -1086,10 +1086,10 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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    }
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    MathUtil::Rectangle<u32> viewport_clamped{
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        static_cast<u32>(MathUtil::Clamp(viewport.left, 0, static_cast<s32>(config.width))),
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        static_cast<u32>(MathUtil::Clamp(viewport.top, 0, static_cast<s32>(config.height))),
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        static_cast<u32>(MathUtil::Clamp(viewport.right, 0, static_cast<s32>(config.width))),
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        static_cast<u32>(MathUtil::Clamp(viewport.bottom, 0, static_cast<s32>(config.height)))};
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        static_cast<u32>(std::clamp(viewport.left, 0, static_cast<s32>(config.width))),
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        static_cast<u32>(std::clamp(viewport.top, 0, static_cast<s32>(config.height))),
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        static_cast<u32>(std::clamp(viewport.right, 0, static_cast<s32>(config.width))),
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        static_cast<u32>(std::clamp(viewport.bottom, 0, static_cast<s32>(config.height)))};
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    // get color and depth surfaces
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    SurfaceParams color_params;
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