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	VideoCore: Make PrimitiveAssembler const-correct
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				| @ -14,7 +14,7 @@ PrimitiveAssembler<VertexType>::PrimitiveAssembler(Regs::TriangleTopology topolo | ||||
|     : topology(topology), buffer_index(0) {} | ||||
| 
 | ||||
| template <typename VertexType> | ||||
| void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, | ||||
| void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx, | ||||
|                                                   TriangleHandler triangle_handler) { | ||||
|     switch (topology) { | ||||
|     // TODO: Figure out what's different with TriangleTopology::Shader.
 | ||||
|  | ||||
| @ -15,7 +15,8 @@ namespace Pica { | ||||
|  */ | ||||
| template <typename VertexType> | ||||
| struct PrimitiveAssembler { | ||||
|     using TriangleHandler = std::function<void(VertexType& v0, VertexType& v1, VertexType& v2)>; | ||||
|     using TriangleHandler = | ||||
|         std::function<void(const VertexType& v0, const VertexType& v1, const VertexType& v2)>; | ||||
| 
 | ||||
|     PrimitiveAssembler(Regs::TriangleTopology topology = Regs::TriangleTopology::List); | ||||
| 
 | ||||
| @ -25,7 +26,7 @@ struct PrimitiveAssembler { | ||||
|      * NOTE: We could specify the triangle handler in the constructor, but this way we can | ||||
|      * keep event and handler code next to each other. | ||||
|      */ | ||||
|     void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler); | ||||
|     void SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Resets the internal state of the PrimitiveAssembler. | ||||
|  | ||||
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	 Yuri Kunde Schlesner
						Yuri Kunde Schlesner