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	VideoCore: Make PrimitiveAssembler const-correct
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				| @ -14,7 +14,7 @@ PrimitiveAssembler<VertexType>::PrimitiveAssembler(Regs::TriangleTopology topolo | |||||||
|     : topology(topology), buffer_index(0) {} |     : topology(topology), buffer_index(0) {} | ||||||
| 
 | 
 | ||||||
| template <typename VertexType> | template <typename VertexType> | ||||||
| void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, | void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx, | ||||||
|                                                   TriangleHandler triangle_handler) { |                                                   TriangleHandler triangle_handler) { | ||||||
|     switch (topology) { |     switch (topology) { | ||||||
|     // TODO: Figure out what's different with TriangleTopology::Shader.
 |     // TODO: Figure out what's different with TriangleTopology::Shader.
 | ||||||
|  | |||||||
| @ -15,7 +15,8 @@ namespace Pica { | |||||||
|  */ |  */ | ||||||
| template <typename VertexType> | template <typename VertexType> | ||||||
| struct PrimitiveAssembler { | struct PrimitiveAssembler { | ||||||
|     using TriangleHandler = std::function<void(VertexType& v0, VertexType& v1, VertexType& v2)>; |     using TriangleHandler = | ||||||
|  |         std::function<void(const VertexType& v0, const VertexType& v1, const VertexType& v2)>; | ||||||
| 
 | 
 | ||||||
|     PrimitiveAssembler(Regs::TriangleTopology topology = Regs::TriangleTopology::List); |     PrimitiveAssembler(Regs::TriangleTopology topology = Regs::TriangleTopology::List); | ||||||
| 
 | 
 | ||||||
| @ -25,7 +26,7 @@ struct PrimitiveAssembler { | |||||||
|      * NOTE: We could specify the triangle handler in the constructor, but this way we can |      * NOTE: We could specify the triangle handler in the constructor, but this way we can | ||||||
|      * keep event and handler code next to each other. |      * keep event and handler code next to each other. | ||||||
|      */ |      */ | ||||||
|     void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler); |     void SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler); | ||||||
| 
 | 
 | ||||||
|     /**
 |     /**
 | ||||||
|      * Resets the internal state of the PrimitiveAssembler. |      * Resets the internal state of the PrimitiveAssembler. | ||||||
|  | |||||||
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	 Yuri Kunde Schlesner
						Yuri Kunde Schlesner