mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
				synced 2025-05-12 00:45:25 +00:00 
			
		
		
		
	Merge pull request #901 from lioncash/ref
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
This commit is contained in:
		
						commit
						52da0ce399
					
				| @ -105,14 +105,14 @@ public: | ||||
|     } | ||||
| 
 | ||||
|     ShaderEntries UseProgrammableVertexShader(const MaxwellVSConfig& config, | ||||
|                                               const ShaderSetup setup) { | ||||
|                                               const ShaderSetup& setup) { | ||||
|         ShaderEntries result; | ||||
|         std::tie(current.vs, result) = vertex_shaders.Get(config, setup); | ||||
|         return result; | ||||
|     } | ||||
| 
 | ||||
|     ShaderEntries UseProgrammableFragmentShader(const MaxwellFSConfig& config, | ||||
|                                                 const ShaderSetup setup) { | ||||
|                                                 const ShaderSetup& setup) { | ||||
|         ShaderEntries result; | ||||
|         std::tie(current.fs, result) = fragment_shaders.Get(config, setup); | ||||
|         return result; | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 bunnei
						bunnei