mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
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	Merge pull request #1753 from jroweboy/frame_layouts
Support additional screen layouts.
This commit is contained in:
		
						commit
						5a31552764
					
				@ -72,6 +72,11 @@ void Config::ReadValues() {
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    Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
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    Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
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    // Layout
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    Settings::values.layout_option =
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        static_cast<Settings::LayoutOption>(sdl2_config->GetInteger("Layout", "layout_option", 0));
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    Settings::values.swap_screen = sdl2_config->GetBoolean("Layout", "swap_screen", false);
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    // Audio
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    Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
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    Settings::values.enable_audio_stretching =
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@ -63,6 +63,16 @@ use_scaled_resolution =
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# 0 (default): Off, 1: On
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use_vsync =
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[Layout]
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# Layout for the screen inside the render window.
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# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
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layout_option =
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# Swaps the prominent screen with the other screen.
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# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
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# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
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swap_screen =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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@ -46,11 +46,8 @@ bool EmuWindow_SDL2::IsOpen() const {
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void EmuWindow_SDL2::OnResize() {
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    int width, height;
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    SDL_GetWindowSize(render_window, &width, &height);
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    NotifyFramebufferLayoutChanged(
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        EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
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    UpdateCurrentFramebufferLayout(width, height);
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}
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EmuWindow_SDL2::EmuWindow_SDL2() {
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@ -161,9 +161,7 @@ void GRenderWindow::OnFramebufferSizeChanged() {
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    qreal pixelRatio = windowPixelRatio();
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    unsigned width = child->QPaintDevice::width() * pixelRatio;
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    unsigned height = child->QPaintDevice::height() * pixelRatio;
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    NotifyFramebufferLayoutChanged(
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        EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
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    UpdateCurrentFramebufferLayout(width, height);
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}
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void GRenderWindow::BackupGeometry() {
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@ -54,6 +54,12 @@ void Config::ReadValues() {
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    Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat();
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    qt_config->endGroup();
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    qt_config->beginGroup("Layout");
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    Settings::values.layout_option =
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        static_cast<Settings::LayoutOption>(qt_config->value("layout_option").toInt());
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    Settings::values.swap_screen = qt_config->value("swap_screen", false).toBool();
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    qt_config->endGroup();
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    qt_config->beginGroup("Audio");
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    Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString();
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    Settings::values.enable_audio_stretching =
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@ -155,6 +161,11 @@ void Config::SaveValues() {
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    qt_config->setValue("bg_blue", (double)Settings::values.bg_blue);
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    qt_config->endGroup();
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    qt_config->beginGroup("Layout");
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    qt_config->setValue("layout_option", static_cast<int>(Settings::values.layout_option));
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    qt_config->setValue("swap_screen", Settings::values.swap_screen);
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    qt_config->endGroup();
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    qt_config->beginGroup("Audio");
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    qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id));
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    qt_config->setValue("enable_audio_stretching", Settings::values.enable_audio_stretching);
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@ -23,4 +23,5 @@ void ConfigureDialog::applyConfiguration() {
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    ui->graphicsTab->applyConfiguration();
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    ui->audioTab->applyConfiguration();
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    ui->debugTab->applyConfiguration();
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    Settings::Apply();
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}
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@ -23,6 +23,8 @@ void ConfigureGraphics::setConfiguration() {
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    ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
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    ui->toggle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
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    ui->toggle_vsync->setChecked(Settings::values.use_vsync);
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    ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
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    ui->swap_screen->setChecked(Settings::values.swap_screen);
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}
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void ConfigureGraphics::applyConfiguration() {
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@ -30,5 +32,8 @@ void ConfigureGraphics::applyConfiguration() {
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    Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
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    Settings::values.use_scaled_resolution = ui->toggle_scaled_resolution->isChecked();
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    Settings::values.use_vsync = ui->toggle_vsync->isChecked();
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    Settings::values.layout_option =
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        static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
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    Settings::values.swap_screen = ui->swap_screen->isChecked();
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    Settings::Apply();
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}
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@ -22,39 +22,89 @@
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        <string>Graphics</string>
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       </property>
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       <layout class="QVBoxLayout" name="verticalLayout_2">
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         <item>
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           <widget class="QCheckBox" name="toggle_hw_renderer">
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             <property name="text">
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               <string>Enable hardware renderer</string>
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             </property>
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           </widget>
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         </item>
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         <item>
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           <widget class="QCheckBox" name="toggle_shader_jit">
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             <property name="text">
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               <string>Enable shader JIT</string>
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             </property>
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           </widget>
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         </item>
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         <item>
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           <widget class="QCheckBox" name="toggle_scaled_resolution">
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             <property name="text">
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               <string>Enable scaled resolution</string>
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             </property>
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           </widget>
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         </item>
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         <item>
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           <widget class="QCheckBox" name="toggle_vsync">
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             <property name="text">
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               <string>Enable V-Sync</string>
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             </property>
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           </widget>
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         </item>
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        <item>
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         <widget class="QCheckBox" name="toggle_hw_renderer">
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          <property name="text">
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           <string>Enable hardware renderer</string>
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          </property>
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         </widget>
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        </item>
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        <item>
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         <widget class="QCheckBox" name="toggle_shader_jit">
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          <property name="text">
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           <string>Enable shader JIT</string>
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          </property>
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         </widget>
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        </item>
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        <item>
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         <widget class="QCheckBox" name="toggle_scaled_resolution">
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          <property name="text">
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           <string>Enable scaled resolution</string>
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          </property>
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         </widget>
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        </item>
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        <item>
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         <widget class="QCheckBox" name="toggle_vsync">
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          <property name="text">
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           <string>Enable V-Sync</string>
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          </property>
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         </widget>
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        </item>
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       </layout>
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      </widget>
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     </item>
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    </layout>
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   </item>
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   <item>
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    <widget class="QGroupBox" name="groupBox2">
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     <property name="title">
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      <string>Layout</string>
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     </property>
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     <layout class="QHBoxLayout" name="horizontalLayout_3">
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      <item>
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       <layout class="QVBoxLayout" name="verticalLayout_2">
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        <item>
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         <layout class="QHBoxLayout" name="horizontalLayout_3">
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          <item>
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           <widget class="QLabel" name="label1">
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            <property name="text">
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             <string>Screen Layout:</string>
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            </property>
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           </widget>
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          </item>
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          <item>
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           <widget class="QComboBox" name="layout_combobox">
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            <item>
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             <property name="text">
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              <string notr="true">Default</string>
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             </property>
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            </item>
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            <item>
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             <property name="text">
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              <string notr="true">Single Screen</string>
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             </property>
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            </item>
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            <item>
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             <property name="text">
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              <string notr="true">Large Screen</string>
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             </property>
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            </item>
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           </widget>
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          </item>
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         </layout>
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        </item>
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        <item>
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         <widget class="QCheckBox" name="swap_screen">
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          <property name="text">
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           <string>Swap Screens</string>
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          </property>
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         </widget>
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        </item>
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       </layout>
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      </item>
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     </layout>
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    </widget>
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   </item>
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   <item>
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    <spacer name="verticalSpacer">
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     <property name="orientation">
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@ -71,22 +121,5 @@
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  </layout>
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 </widget>
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 <resources/>
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 <connections>
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  <connection>
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   <sender>toggle_gdbstub</sender>
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   <signal>toggled(bool)</signal>
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   <receiver>gdbport_spinbox</receiver>
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   <slot>setEnabled(bool)</slot>
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   <hints>
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    <hint type="sourcelabel">
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     <x>84</x>
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     <y>157</y>
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    </hint>
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    <hint type="destinationlabel">
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     <x>342</x>
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     <y>158</y>
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    </hint>
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   </hints>
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  </connection>
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 </connections>
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 <connections/>
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</ui>
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@ -196,6 +196,7 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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    // Setup hotkeys
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    RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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    RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild);
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    RegisterHotkey("Main Window", "Start Emulation");
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    LoadHotkeys();
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@ -203,6 +204,8 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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            SLOT(OnMenuLoadFile()));
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    connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
 | 
			
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            SLOT(OnStartGame()));
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    connect(GetHotkey("Main Window", "Swap Screens", this), SIGNAL(activated()), this,
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            SLOT(OnSwapScreens()));
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    std::string window_title =
 | 
			
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        Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
 | 
			
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@ -550,6 +553,11 @@ void GMainWindow::OnConfigure() {
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    }
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}
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void GMainWindow::OnSwapScreens() {
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    Settings::values.swap_screen = !Settings::values.swap_screen;
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    Settings::Apply();
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}
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 | 
			
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void GMainWindow::OnCreateGraphicsSurfaceViewer() {
 | 
			
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    auto graphicsSurfaceViewerWidget = new GraphicsSurfaceWidget(Pica::g_debug_context, this);
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    addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget);
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@ -105,6 +105,7 @@ private slots:
 | 
			
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    /// Called whenever a user selects the "File->Select Game List Root" menu item
 | 
			
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    void OnMenuSelectGameListRoot();
 | 
			
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    void OnMenuRecentFile();
 | 
			
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    void OnSwapScreens();
 | 
			
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    void OnConfigure();
 | 
			
		||||
    void OnDisplayTitleBars(bool);
 | 
			
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    void ToggleWindowMode();
 | 
			
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 | 
			
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@ -5,6 +5,7 @@ set(SRCS
 | 
			
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            break_points.cpp
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            emu_window.cpp
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            file_util.cpp
 | 
			
		||||
            framebuffer_layout.cpp
 | 
			
		||||
            hash.cpp
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		||||
            key_map.cpp
 | 
			
		||||
            logging/filter.cpp
 | 
			
		||||
@ -35,6 +36,7 @@ set(HEADERS
 | 
			
		||||
            common_types.h
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		||||
            emu_window.h
 | 
			
		||||
            file_util.h
 | 
			
		||||
            framebuffer_layout.h
 | 
			
		||||
            hash.h
 | 
			
		||||
            key_map.h
 | 
			
		||||
            linear_disk_cache.h
 | 
			
		||||
 | 
			
		||||
@ -40,7 +40,7 @@ void EmuWindow::CirclePadUpdated(float x, float y) {
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 * @param framebuffer_y Framebuffer y-coordinate to check
 | 
			
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 * @return True if the coordinates are within the touchpad, otherwise false
 | 
			
		||||
 */
 | 
			
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static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x,
 | 
			
		||||
static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
 | 
			
		||||
                                unsigned framebuffer_y) {
 | 
			
		||||
    return (
 | 
			
		||||
        framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom &&
 | 
			
		||||
@ -89,57 +89,19 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
 | 
			
		||||
    TouchPressed(framebuffer_x, framebuffer_y);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width,
 | 
			
		||||
                                                                               unsigned height) {
 | 
			
		||||
    // When hiding the widget, the function receives a size of 0
 | 
			
		||||
    if (width == 0)
 | 
			
		||||
        width = 1;
 | 
			
		||||
    if (height == 0)
 | 
			
		||||
        height = 1;
 | 
			
		||||
 | 
			
		||||
    EmuWindow::FramebufferLayout res = {width, height, {}, {}};
 | 
			
		||||
 | 
			
		||||
    float window_aspect_ratio = static_cast<float>(height) / width;
 | 
			
		||||
    float emulation_aspect_ratio =
 | 
			
		||||
        static_cast<float>(VideoCore::kScreenTopHeight * 2) / VideoCore::kScreenTopWidth;
 | 
			
		||||
 | 
			
		||||
    if (window_aspect_ratio > emulation_aspect_ratio) {
 | 
			
		||||
        // Window is narrower than the emulation content => apply borders to the top and bottom
 | 
			
		||||
        int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
 | 
			
		||||
 | 
			
		||||
        res.top_screen.left = 0;
 | 
			
		||||
        res.top_screen.right = res.top_screen.left + width;
 | 
			
		||||
        res.top_screen.top = (height - viewport_height) / 2;
 | 
			
		||||
        res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
 | 
			
		||||
 | 
			
		||||
        int bottom_width = static_cast<int>(
 | 
			
		||||
            (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) *
 | 
			
		||||
            (res.top_screen.right - res.top_screen.left));
 | 
			
		||||
        int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
 | 
			
		||||
 | 
			
		||||
        res.bottom_screen.left = bottom_border;
 | 
			
		||||
        res.bottom_screen.right = res.bottom_screen.left + bottom_width;
 | 
			
		||||
        res.bottom_screen.top = res.top_screen.bottom;
 | 
			
		||||
        res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
 | 
			
		||||
    } else {
 | 
			
		||||
        // Otherwise, apply borders to the left and right sides of the window.
 | 
			
		||||
        int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
 | 
			
		||||
 | 
			
		||||
        res.top_screen.left = (width - viewport_width) / 2;
 | 
			
		||||
        res.top_screen.right = res.top_screen.left + viewport_width;
 | 
			
		||||
        res.top_screen.top = 0;
 | 
			
		||||
        res.top_screen.bottom = res.top_screen.top + height / 2;
 | 
			
		||||
 | 
			
		||||
        int bottom_width = static_cast<int>(
 | 
			
		||||
            (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) *
 | 
			
		||||
            (res.top_screen.right - res.top_screen.left));
 | 
			
		||||
        int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
 | 
			
		||||
 | 
			
		||||
        res.bottom_screen.left = res.top_screen.left + bottom_border;
 | 
			
		||||
        res.bottom_screen.right = res.bottom_screen.left + bottom_width;
 | 
			
		||||
        res.bottom_screen.top = res.top_screen.bottom;
 | 
			
		||||
        res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
 | 
			
		||||
void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
 | 
			
		||||
    Layout::FramebufferLayout layout;
 | 
			
		||||
    switch (Settings::values.layout_option) {
 | 
			
		||||
    case Settings::LayoutOption::SingleScreen:
 | 
			
		||||
        layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen);
 | 
			
		||||
        break;
 | 
			
		||||
    case Settings::LayoutOption::LargeScreen:
 | 
			
		||||
        layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen);
 | 
			
		||||
        break;
 | 
			
		||||
    case Settings::LayoutOption::Default:
 | 
			
		||||
    default:
 | 
			
		||||
        layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen);
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return res;
 | 
			
		||||
    NotifyFramebufferLayoutChanged(layout);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -7,6 +7,7 @@
 | 
			
		||||
#include <tuple>
 | 
			
		||||
#include <utility>
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "common/framebuffer_layout.h"
 | 
			
		||||
#include "common/math_util.h"
 | 
			
		||||
#include "core/hle/service/hid/hid.h"
 | 
			
		||||
 | 
			
		||||
@ -38,23 +39,6 @@ public:
 | 
			
		||||
        std::pair<unsigned, unsigned> min_client_area_size;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    /// Describes the layout of the window framebuffer (size and top/bottom screen positions)
 | 
			
		||||
    struct FramebufferLayout {
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Factory method for constructing a default FramebufferLayout
 | 
			
		||||
         * @param width Window framebuffer width in pixels
 | 
			
		||||
         * @param height Window framebuffer height in pixels
 | 
			
		||||
         * @return Newly created FramebufferLayout object with default screen regions initialized
 | 
			
		||||
         */
 | 
			
		||||
        static FramebufferLayout DefaultScreenLayout(unsigned width, unsigned height);
 | 
			
		||||
 | 
			
		||||
        unsigned width;
 | 
			
		||||
        unsigned height;
 | 
			
		||||
        MathUtil::Rectangle<unsigned> top_screen;
 | 
			
		||||
        MathUtil::Rectangle<unsigned> bottom_screen;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    /// Swap buffers to display the next frame
 | 
			
		||||
    virtual void SwapBuffers() = 0;
 | 
			
		||||
 | 
			
		||||
@ -211,10 +195,16 @@ public:
 | 
			
		||||
      * Gets the framebuffer layout (width, height, and screen regions)
 | 
			
		||||
      * @note This method is thread-safe
 | 
			
		||||
      */
 | 
			
		||||
    const FramebufferLayout& GetFramebufferLayout() const {
 | 
			
		||||
    const Layout::FramebufferLayout& GetFramebufferLayout() const {
 | 
			
		||||
        return framebuffer_layout;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Convenience method to update the current frame layout
 | 
			
		||||
     * Read from the current settings to determine which layout to use.
 | 
			
		||||
     */
 | 
			
		||||
    void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
    EmuWindow() {
 | 
			
		||||
        // TODO: Find a better place to set this.
 | 
			
		||||
@ -250,7 +240,7 @@ protected:
 | 
			
		||||
     * Update framebuffer layout with the given parameter.
 | 
			
		||||
     * @note EmuWindow implementations will usually use this in window resize event handlers.
 | 
			
		||||
     */
 | 
			
		||||
    void NotifyFramebufferLayoutChanged(const FramebufferLayout& layout) {
 | 
			
		||||
    void NotifyFramebufferLayoutChanged(const Layout::FramebufferLayout& layout) {
 | 
			
		||||
        framebuffer_layout = layout;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -274,7 +264,7 @@ private:
 | 
			
		||||
        // By default, ignore this request and do nothing.
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
 | 
			
		||||
    Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
 | 
			
		||||
 | 
			
		||||
    unsigned client_area_width;  ///< Current client width, should be set by window impl.
 | 
			
		||||
    unsigned client_area_height; ///< Current client height, should be set by window impl.
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										138
									
								
								src/common/framebuffer_layout.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										138
									
								
								src/common/framebuffer_layout.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,138 @@
 | 
			
		||||
// Copyright 2016 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include <cmath>
 | 
			
		||||
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
#include "common/framebuffer_layout.h"
 | 
			
		||||
#include "video_core/video_core.h"
 | 
			
		||||
 | 
			
		||||
namespace Layout {
 | 
			
		||||
 | 
			
		||||
static const float TOP_SCREEN_ASPECT_RATIO =
 | 
			
		||||
    static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth;
 | 
			
		||||
static const float BOT_SCREEN_ASPECT_RATIO =
 | 
			
		||||
    static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth;
 | 
			
		||||
 | 
			
		||||
// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
 | 
			
		||||
template <class T>
 | 
			
		||||
static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area,
 | 
			
		||||
                                           float screen_aspect_ratio) {
 | 
			
		||||
    float scale = std::min(static_cast<float>(window_area.GetWidth()),
 | 
			
		||||
                           window_area.GetHeight() / screen_aspect_ratio);
 | 
			
		||||
    return MathUtil::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
 | 
			
		||||
                                  static_cast<T>(std::round(scale * screen_aspect_ratio))};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapped) {
 | 
			
		||||
    ASSERT(width > 0);
 | 
			
		||||
    ASSERT(height > 0);
 | 
			
		||||
 | 
			
		||||
    FramebufferLayout res{width, height, true, true, {}, {}};
 | 
			
		||||
    // Default layout gives equal screen sizes to the top and bottom screen
 | 
			
		||||
    MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height / 2};
 | 
			
		||||
    MathUtil::Rectangle<unsigned> top_screen =
 | 
			
		||||
        maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
 | 
			
		||||
    MathUtil::Rectangle<unsigned> bot_screen =
 | 
			
		||||
        maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
 | 
			
		||||
 | 
			
		||||
    float window_aspect_ratio = static_cast<float>(height) / width;
 | 
			
		||||
    // both screens height are taken into account by multiplying by 2
 | 
			
		||||
    float emulation_aspect_ratio = TOP_SCREEN_ASPECT_RATIO * 2;
 | 
			
		||||
 | 
			
		||||
    if (window_aspect_ratio < emulation_aspect_ratio) {
 | 
			
		||||
        // Apply borders to the left and right sides of the window.
 | 
			
		||||
        top_screen =
 | 
			
		||||
            top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2);
 | 
			
		||||
        bot_screen =
 | 
			
		||||
            bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2);
 | 
			
		||||
    } else {
 | 
			
		||||
        // Window is narrower than the emulation content => apply borders to the top and bottom
 | 
			
		||||
        // Recalculate the bottom screen to account for the width difference between top and bottom
 | 
			
		||||
        screen_window_area = {0, 0, width, top_screen.GetHeight()};
 | 
			
		||||
        bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
 | 
			
		||||
        bot_screen = bot_screen.TranslateX((top_screen.GetWidth() - bot_screen.GetWidth()) / 2);
 | 
			
		||||
        if (swapped) {
 | 
			
		||||
            bot_screen = bot_screen.TranslateY(height / 2 - bot_screen.GetHeight());
 | 
			
		||||
        } else {
 | 
			
		||||
            top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    // Move the top screen to the bottom if we are swapped.
 | 
			
		||||
    res.top_screen = swapped ? top_screen.TranslateY(height / 2) : top_screen;
 | 
			
		||||
    res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateY(height / 2);
 | 
			
		||||
    return res;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool swapped) {
 | 
			
		||||
    ASSERT(width > 0);
 | 
			
		||||
    ASSERT(height > 0);
 | 
			
		||||
    // The drawing code needs at least somewhat valid values for both screens
 | 
			
		||||
    // so just calculate them both even if the other isn't showing.
 | 
			
		||||
    FramebufferLayout res{width, height, !swapped, swapped, {}, {}};
 | 
			
		||||
 | 
			
		||||
    MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
 | 
			
		||||
    MathUtil::Rectangle<unsigned> top_screen =
 | 
			
		||||
        maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
 | 
			
		||||
    MathUtil::Rectangle<unsigned> bot_screen =
 | 
			
		||||
        maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
 | 
			
		||||
 | 
			
		||||
    float window_aspect_ratio = static_cast<float>(height) / width;
 | 
			
		||||
    float emulation_aspect_ratio = (swapped) ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
 | 
			
		||||
 | 
			
		||||
    if (window_aspect_ratio < emulation_aspect_ratio) {
 | 
			
		||||
        top_screen =
 | 
			
		||||
            top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2);
 | 
			
		||||
        bot_screen =
 | 
			
		||||
            bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2);
 | 
			
		||||
    } else {
 | 
			
		||||
        top_screen = top_screen.TranslateY((height - top_screen.GetHeight()) / 2);
 | 
			
		||||
        bot_screen = bot_screen.TranslateY((height - bot_screen.GetHeight()) / 2);
 | 
			
		||||
    }
 | 
			
		||||
    res.top_screen = top_screen;
 | 
			
		||||
    res.bottom_screen = bot_screen;
 | 
			
		||||
    return res;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped) {
 | 
			
		||||
    ASSERT(width > 0);
 | 
			
		||||
    ASSERT(height > 0);
 | 
			
		||||
 | 
			
		||||
    FramebufferLayout res{width, height, true, true, {}, {}};
 | 
			
		||||
    // Split the window into two parts. Give 4x width to the main screen and 1x width to the small
 | 
			
		||||
    // To do that, find the total emulation box and maximize that based on window size
 | 
			
		||||
    float window_aspect_ratio = static_cast<float>(height) / width;
 | 
			
		||||
    float emulation_aspect_ratio =
 | 
			
		||||
        swapped
 | 
			
		||||
            ? VideoCore::kScreenBottomHeight * 4 /
 | 
			
		||||
                  (VideoCore::kScreenBottomWidth * 4.0f + VideoCore::kScreenTopWidth)
 | 
			
		||||
            : VideoCore::kScreenTopHeight * 4 /
 | 
			
		||||
                  (VideoCore::kScreenTopWidth * 4.0f + VideoCore::kScreenBottomWidth);
 | 
			
		||||
    float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
 | 
			
		||||
    float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO;
 | 
			
		||||
 | 
			
		||||
    MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
 | 
			
		||||
    MathUtil::Rectangle<unsigned> total_rect =
 | 
			
		||||
        maxRectangle(screen_window_area, emulation_aspect_ratio);
 | 
			
		||||
    MathUtil::Rectangle<unsigned> large_screen =
 | 
			
		||||
        maxRectangle(total_rect, large_screen_aspect_ratio);
 | 
			
		||||
    MathUtil::Rectangle<unsigned> fourth_size_rect = total_rect.Scale(.25f);
 | 
			
		||||
    MathUtil::Rectangle<unsigned> small_screen =
 | 
			
		||||
        maxRectangle(fourth_size_rect, small_screen_aspect_ratio);
 | 
			
		||||
 | 
			
		||||
    if (window_aspect_ratio < emulation_aspect_ratio) {
 | 
			
		||||
        large_screen =
 | 
			
		||||
            large_screen.TranslateX((screen_window_area.GetWidth() - total_rect.GetWidth()) / 2);
 | 
			
		||||
    } else {
 | 
			
		||||
        large_screen = large_screen.TranslateY((height - total_rect.GetHeight()) / 2);
 | 
			
		||||
    }
 | 
			
		||||
    // Shift the small screen to the bottom right corner
 | 
			
		||||
    small_screen =
 | 
			
		||||
        small_screen.TranslateX(large_screen.right)
 | 
			
		||||
            .TranslateY(large_screen.GetHeight() + large_screen.top - small_screen.GetHeight());
 | 
			
		||||
    res.top_screen = swapped ? small_screen : large_screen;
 | 
			
		||||
    res.bottom_screen = swapped ? large_screen : small_screen;
 | 
			
		||||
    return res;
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										47
									
								
								src/common/framebuffer_layout.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										47
									
								
								src/common/framebuffer_layout.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,47 @@
 | 
			
		||||
// Copyright 2016 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "common/math_util.h"
 | 
			
		||||
namespace Layout {
 | 
			
		||||
/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
 | 
			
		||||
struct FramebufferLayout {
 | 
			
		||||
    unsigned width;
 | 
			
		||||
    unsigned height;
 | 
			
		||||
    bool top_screen_enabled;
 | 
			
		||||
    bool bottom_screen_enabled;
 | 
			
		||||
    MathUtil::Rectangle<unsigned> top_screen;
 | 
			
		||||
    MathUtil::Rectangle<unsigned> bottom_screen;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Factory method for constructing a default FramebufferLayout
 | 
			
		||||
 * @param width Window framebuffer width in pixels
 | 
			
		||||
 * @param height Window framebuffer height in pixels
 | 
			
		||||
 * @param is_swapped if true, the bottom screen will be displayed above the top screen
 | 
			
		||||
 * @return Newly created FramebufferLayout object with default screen regions initialized
 | 
			
		||||
 */
 | 
			
		||||
FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Factory method for constructing a FramebufferLayout with only the top or bottom screen
 | 
			
		||||
 * @param width Window framebuffer width in pixels
 | 
			
		||||
 * @param height Window framebuffer height in pixels
 | 
			
		||||
 * @param is_swapped if true, the bottom screen will be displayed (and the top won't be displayed)
 | 
			
		||||
 * @return Newly created FramebufferLayout object with default screen regions initialized
 | 
			
		||||
 */
 | 
			
		||||
FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom
 | 
			
		||||
 * screen on the right
 | 
			
		||||
 * This is useful in particular because it matches well with a 1920x1080 resolution monitor
 | 
			
		||||
 * @param width Window framebuffer width in pixels
 | 
			
		||||
 * @param height Window framebuffer height in pixels
 | 
			
		||||
 * @param is_swapped if true, the bottom screen will be the large display
 | 
			
		||||
 * @return Newly created FramebufferLayout object with default screen regions initialized
 | 
			
		||||
 */
 | 
			
		||||
FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped);
 | 
			
		||||
}
 | 
			
		||||
@ -38,6 +38,16 @@ struct Rectangle {
 | 
			
		||||
    T GetHeight() const {
 | 
			
		||||
        return std::abs(static_cast<typename std::make_signed<T>::type>(bottom - top));
 | 
			
		||||
    }
 | 
			
		||||
    Rectangle<T> TranslateX(const T x) const {
 | 
			
		||||
        return Rectangle{left + x, top, right + x, bottom};
 | 
			
		||||
    }
 | 
			
		||||
    Rectangle<T> TranslateY(const T y) const {
 | 
			
		||||
        return Rectangle{left, top + y, right, bottom + y};
 | 
			
		||||
    }
 | 
			
		||||
    Rectangle<T> Scale(const float s) const {
 | 
			
		||||
        return Rectangle{left, top, static_cast<T>(left + GetWidth() * s),
 | 
			
		||||
                         static_cast<T>(top + GetHeight() * s)};
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace MathUtil
 | 
			
		||||
 | 
			
		||||
@ -7,6 +7,8 @@
 | 
			
		||||
#include "settings.h"
 | 
			
		||||
#include "video_core/video_core.h"
 | 
			
		||||
 | 
			
		||||
#include "common/emu_window.h"
 | 
			
		||||
 | 
			
		||||
namespace Settings {
 | 
			
		||||
 | 
			
		||||
Values values = {};
 | 
			
		||||
@ -20,6 +22,11 @@ void Apply() {
 | 
			
		||||
    VideoCore::g_shader_jit_enabled = values.use_shader_jit;
 | 
			
		||||
    VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution;
 | 
			
		||||
 | 
			
		||||
    if (VideoCore::g_emu_window) {
 | 
			
		||||
        auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
 | 
			
		||||
        VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    AudioCore::SelectSink(values.sink_id);
 | 
			
		||||
    AudioCore::EnableStretching(values.enable_audio_stretching);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -10,7 +10,15 @@
 | 
			
		||||
 | 
			
		||||
namespace Settings {
 | 
			
		||||
 | 
			
		||||
enum class LayoutOption {
 | 
			
		||||
    Default,
 | 
			
		||||
    SingleScreen,
 | 
			
		||||
    LargeScreen,
 | 
			
		||||
    Custom,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
namespace NativeInput {
 | 
			
		||||
 | 
			
		||||
enum Values {
 | 
			
		||||
    // directly mapped keys
 | 
			
		||||
    A,
 | 
			
		||||
@ -84,6 +92,9 @@ struct Values {
 | 
			
		||||
    bool use_scaled_resolution;
 | 
			
		||||
    bool use_vsync;
 | 
			
		||||
 | 
			
		||||
    LayoutOption layout_option;
 | 
			
		||||
    bool swap_screen;
 | 
			
		||||
 | 
			
		||||
    float bg_red;
 | 
			
		||||
    float bg_green;
 | 
			
		||||
    float bg_blue;
 | 
			
		||||
 | 
			
		||||
@ -390,6 +390,8 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa
 | 
			
		||||
 */
 | 
			
		||||
void RendererOpenGL::DrawScreens() {
 | 
			
		||||
    auto layout = render_window->GetFramebufferLayout();
 | 
			
		||||
    const auto& top_screen = layout.top_screen;
 | 
			
		||||
    const auto& bottom_screen = layout.bottom_screen;
 | 
			
		||||
 | 
			
		||||
    glViewport(0, 0, layout.width, layout.height);
 | 
			
		||||
    glClear(GL_COLOR_BUFFER_BIT);
 | 
			
		||||
@ -403,12 +405,15 @@ void RendererOpenGL::DrawScreens() {
 | 
			
		||||
    glActiveTexture(GL_TEXTURE0);
 | 
			
		||||
    glUniform1i(uniform_color_texture, 0);
 | 
			
		||||
 | 
			
		||||
    DrawSingleScreenRotated(screen_infos[0], (float)layout.top_screen.left,
 | 
			
		||||
                            (float)layout.top_screen.top, (float)layout.top_screen.GetWidth(),
 | 
			
		||||
                            (float)layout.top_screen.GetHeight());
 | 
			
		||||
    DrawSingleScreenRotated(screen_infos[1], (float)layout.bottom_screen.left,
 | 
			
		||||
                            (float)layout.bottom_screen.top, (float)layout.bottom_screen.GetWidth(),
 | 
			
		||||
                            (float)layout.bottom_screen.GetHeight());
 | 
			
		||||
    if (layout.top_screen_enabled) {
 | 
			
		||||
        DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top,
 | 
			
		||||
                                (float)top_screen.GetWidth(), (float)top_screen.GetHeight());
 | 
			
		||||
    }
 | 
			
		||||
    if (layout.bottom_screen_enabled) {
 | 
			
		||||
        DrawSingleScreenRotated(screen_infos[1], (float)bottom_screen.left,
 | 
			
		||||
                                (float)bottom_screen.top, (float)bottom_screen.GetWidth(),
 | 
			
		||||
                                (float)bottom_screen.GetHeight());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    m_current_frame++;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user