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				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
				synced 2025-05-12 00:45:25 +00:00 
			
		
		
		
	Scheduler refactor Pt. 1
* Simplifies scheduling logic, specifically regarding thread status. It should be much clearer which statuses are valid for a thread at any given point in the system. * Removes dead code from thread.cpp. * Moves the implementation of resetting a ThreadContext to the corresponding core's implementation. Other changes: * Fixed comments in arm interfaces. * Updated comments in thread.cpp * Removed confusing, useless, functions like MakeReady() and ChangeStatus() from thread.cpp. * Removed stack_size from Thread. In the CTR kernel, the thread's stack would be allocated before thread creation.
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				@ -85,6 +85,15 @@ public:
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     */
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    virtual void AddTicks(u64 ticks) = 0;
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    /**
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     * Initializes a CPU context for use on this CPU
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     * @param context Thread context to reset
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     * @param stack_top Pointer to the top of the stack
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     * @param entry_point Entry point for execution
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     * @param arg User argument for thread
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     */
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    virtual void ResetContext(Core::ThreadContext& context, u32 stack_top, u32 entry_point, u32 arg) = 0;
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    /**
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     * Saves the current CPU context
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     * @param ctx Thread context to save
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@ -93,6 +93,16 @@ void ARM_DynCom::ExecuteInstructions(int num_instructions) {
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    AddTicks(ticks_executed);
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}
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void ARM_DynCom::ResetContext(Core::ThreadContext& context, u32 stack_top, u32 entry_point, u32 arg) {
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    memset(&context, 0, sizeof(Core::ThreadContext));
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    context.cpu_registers[0] = arg;
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    context.pc = entry_point;
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    context.sp = stack_top;
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    context.cpsr = 0x1F; // Usermode
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    context.mode = 8;    // Instructs dyncom CPU core to start execution as if it's "resuming" a thread.
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}
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void ARM_DynCom::SaveContext(Core::ThreadContext& ctx) {
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    memcpy(ctx.cpu_registers, state->Reg, sizeof(ctx.cpu_registers));
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    memcpy(ctx.fpu_registers, state->ExtReg, sizeof(ctx.fpu_registers));
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@ -13,79 +13,24 @@
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class ARM_DynCom final : virtual public ARM_Interface {
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public:
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    ARM_DynCom();
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    ~ARM_DynCom();
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    /**
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     * Set the Program Counter to an address
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     * @param pc Address to set PC to
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     */
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    void SetPC(u32 pc) override;
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    /*
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     * Get the current Program Counter
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     * @return Returns current PC
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     */
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    u32 GetPC() const override;
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    /**
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     * Get an ARM register
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     * @param index Register index (0-15)
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     * @return Returns the value in the register
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     */
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    u32 GetReg(int index) const override;
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    /**
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     * Set an ARM register
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     * @param index Register index (0-15)
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     * @param value Value to set register to
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     */
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    void SetReg(int index, u32 value) override;
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    /**
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     * Get the current CPSR register
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     * @return Returns the value of the CPSR register
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     */
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    u32 GetCPSR() const override;
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    /**
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     * Set the current CPSR register
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     * @param cpsr Value to set CPSR to
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     */
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    void SetCPSR(u32 cpsr) override;
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    /**
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     * Returns the number of clock ticks since the last reset
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     * @return Returns number of clock ticks
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     */
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    u64 GetTicks() const override;
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    /**
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    * Advance the CPU core by the specified number of ticks (e.g. to simulate CPU execution time)
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    * @param ticks Number of ticks to advance the CPU core
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    */
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    void AddTicks(u64 ticks) override;
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    /**
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     * Saves the current CPU context
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     * @param ctx Thread context to save
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     */
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    void ResetContext(Core::ThreadContext& context, u32 stack_top, u32 entry_point, u32 arg);
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    void SaveContext(Core::ThreadContext& ctx) override;
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    /**
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     * Loads a CPU context
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     * @param ctx Thread context to load
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     */
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    void LoadContext(const Core::ThreadContext& ctx) override;
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    /// Prepare core for thread reschedule (if needed to correctly handle state)
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    void PrepareReschedule() override;
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    /**
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     * Executes the given number of instructions
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     * @param num_instructions Number of instructions to executes
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     */
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    void ExecuteInstructions(int num_instructions) override;
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private:
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@ -153,12 +153,8 @@ void Shutdown() {
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 * @return True on success, otherwise false
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 */
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bool LoadExec(u32 entry_point) {
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    Core::g_app_core->SetPC(entry_point);
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    // 0x30 is the typical main thread priority I've seen used so far
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    g_main_thread = Kernel::SetupMainThread(0x30, Kernel::DEFAULT_STACK_SIZE);
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    // Setup the idle thread
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    Kernel::SetupIdleThread();
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    g_main_thread = Kernel::SetupMainThread(Kernel::DEFAULT_STACK_SIZE, entry_point, 0x30);
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    return true;
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}
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@ -21,8 +21,11 @@
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namespace Kernel {
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/// Event type for the thread wake up event
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static int ThreadWakeupEventType = -1;
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bool Thread::ShouldWait() {
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    return status != THREADSTATUS_DORMANT;
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    return status != THREADSTATUS_DEAD;
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}
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void Thread::Acquire() {
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@ -33,12 +36,20 @@ void Thread::Acquire() {
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static std::vector<SharedPtr<Thread>> thread_list;
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// Lists only ready thread ids.
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static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> thread_ready_queue;
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static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> ready_queue;
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static Thread* current_thread;
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static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
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static u32 next_thread_id; ///< The next available thread id
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// The first available thread id at startup
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static u32 next_thread_id = 1;
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/**
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 * Creates a new thread ID
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 * @return The new thread ID
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 */
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inline static u32 const NewThreadId() {
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    return next_thread_id++;
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}
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Thread::Thread() {}
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Thread::~Thread() {}
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@ -47,86 +58,53 @@ Thread* GetCurrentThread() {
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    return current_thread;
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}
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/// Resets a thread
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static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
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    memset(&t->context, 0, sizeof(Core::ThreadContext));
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    t->context.cpu_registers[0] = arg;
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    t->context.pc = t->entry_point;
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    t->context.sp = t->stack_top;
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    t->context.cpsr = 0x1F; // Usermode
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    // TODO(bunnei): This instructs the CPU core to start the execution as if it is "resuming" a
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    // thread. This is somewhat Sky-Eye specific, and should be re-architected in the future to be
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    // agnostic of the CPU core.
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    t->context.mode = 8;
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    if (t->current_priority < lowest_priority) {
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        t->current_priority = t->initial_priority;
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    }
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    t->wait_objects.clear();
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    t->wait_address = 0;
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}
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/// Change a thread to "ready" state
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static void ChangeReadyState(Thread* t, bool ready) {
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    if (t->IsReady()) {
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        if (!ready) {
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            thread_ready_queue.remove(t->current_priority, t);
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        }
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    }  else if (ready) {
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        if (t->IsRunning()) {
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            thread_ready_queue.push_front(t->current_priority, t);
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        } else {
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            thread_ready_queue.push_back(t->current_priority, t);
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        }
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        t->status = THREADSTATUS_READY;
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    }
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}
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/// Check if a thread is waiting on a the specified wait object
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/**
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 * Check if a thread is waiting on the specified wait object
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 * @param thread The thread to test
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 * @param wait_object The object to test against
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 * @return True if the thread is waiting, false otherwise
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 */
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static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) {
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    if (thread->status != THREADSTATUS_WAIT_SYNCH)
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        return false;
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    auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
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    if (itr != thread->wait_objects.end())
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        return thread->IsWaiting();
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    return false;
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    return itr != thread->wait_objects.end();
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}
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/// Check if the specified thread is waiting on the specified address to be arbitrated
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/**
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 * Check if the specified thread is waiting on the specified address to be arbitrated
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 * @param thread The thread to test
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 * @param wait_address The address to test against
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 * @return True if the thread is waiting, false otherwise
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 */
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static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
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    return thread->IsWaiting() && thread->wait_objects.empty() && wait_address == thread->wait_address;
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    return thread->status == THREADSTATUS_WAIT_ARB && wait_address == thread->wait_address;
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}
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/// Stops the current thread
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void Thread::Stop(const char* reason) {
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void Thread::Stop() {
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    // Release all the mutexes that this thread holds
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    ReleaseThreadMutexes(this);
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    ChangeReadyState(this, false);
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    status = THREADSTATUS_DORMANT;
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    // Cancel any outstanding wakeup events for this thread
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    CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
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    // Clean up thread from ready queue
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    // This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
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    if (status == THREADSTATUS_READY){
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        ready_queue.remove(current_priority, this);
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    }
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    status = THREADSTATUS_DEAD;
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    WakeupAllWaitingThreads();
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    // Stopped threads are never waiting.
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    // Clean up any dangling references in objects that this thread was waiting for
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    for (auto& wait_object : wait_objects) {
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        wait_object->RemoveWaitingThread(this);
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    }
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    wait_objects.clear();
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    wait_address = 0;
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}
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/// Changes a threads state
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static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
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    if (!t || t->status == new_status) {
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        return;
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    }
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    ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
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    t->status = new_status;
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}
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/// Arbitrate the highest priority thread that is waiting
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Thread* ArbitrateHighestPriorityThread(u32 address) {
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    Thread* highest_priority_thread = nullptr;
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    s32 priority = THREADPRIO_LOWEST;
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@ -153,108 +131,113 @@ Thread* ArbitrateHighestPriorityThread(u32 address) {
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    return highest_priority_thread;
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}
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/// Arbitrate all threads currently waiting
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void ArbitrateAllThreads(u32 address) {
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    // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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    // Resume all threads found to be waiting on the address
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    for (auto& thread : thread_list) {
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        if (CheckWait_AddressArbiter(thread.get(), address))
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            thread->ResumeFromWait();
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    }
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}
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/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
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static void CallThread(Thread* t) {
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    // Stop waiting
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    ChangeThreadState(t, THREADSTATUS_READY);
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}
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/** 
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 * Switches the CPU's active thread context to that of the specified thread
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 * @param new_thread The thread to switch to
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 */
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static void SwitchContext(Thread* new_thread) {
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    _dbg_assert_msg_(Kernel, new_thread->status == THREADSTATUS_READY, "Thread must be ready to become running.");
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/// Switches CPU context to that of the specified thread
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static void SwitchContext(Thread* t) {
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    Thread* cur = GetCurrentThread();
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    Thread* previous_thread = GetCurrentThread();
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    // Save context for current thread
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    if (cur) {
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        Core::g_app_core->SaveContext(cur->context);
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    // Save context for previous thread
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    if (previous_thread) {
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        Core::g_app_core->SaveContext(previous_thread->context);
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        if (cur->IsRunning()) {
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            ChangeReadyState(cur, true);
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        if (previous_thread->status == THREADSTATUS_RUNNING) {
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            // This is only the case when a reschedule is triggered without the current thread
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            // yielding execution (i.e. an event triggered, system core time-sliced, etc)
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            ready_queue.push_front(previous_thread->current_priority, previous_thread);
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            previous_thread->status = THREADSTATUS_READY;
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        }
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    }
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    // Load context of new thread
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    if (t) {
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        current_thread = t;
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        ChangeReadyState(t, false);
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        t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
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        Core::g_app_core->LoadContext(t->context);
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    if (new_thread) {
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        current_thread = new_thread;
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        ready_queue.remove(new_thread->current_priority, new_thread);
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        new_thread->status = THREADSTATUS_RUNNING;
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        Core::g_app_core->LoadContext(new_thread->context);
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    } else {
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        current_thread = nullptr;
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    }
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}
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/// Gets the next thread that is ready to be run by priority
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static Thread* NextThread() {
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/**
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 * Pops and returns the next thread from the thread queue
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 * @return A pointer to the next ready thread
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 */
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static Thread* PopNextReadyThread() {
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    Thread* next;
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    Thread* cur = GetCurrentThread();
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    Thread* thread = GetCurrentThread();
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    if (cur && cur->IsRunning()) {
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        next = thread_ready_queue.pop_first_better(cur->current_priority);
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    if (thread && thread->status == THREADSTATUS_RUNNING) {
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        // We have to do better than the current thread.
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        // This call returns null when that's not possible.
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        next = ready_queue.pop_first_better(thread->current_priority);
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    } else  {
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        next = thread_ready_queue.pop_first();
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    }
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    if (next == 0) {
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        return nullptr;
 | 
			
		||||
        next = ready_queue.pop_first();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return next;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void WaitCurrentThread_Sleep() {
 | 
			
		||||
    Thread* thread = GetCurrentThread();
 | 
			
		||||
    ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
 | 
			
		||||
    thread->status = THREADSTATUS_WAIT_SLEEP;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_set_output, bool wait_all) {
 | 
			
		||||
void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects, bool wait_set_output, bool wait_all) {
 | 
			
		||||
    Thread* thread = GetCurrentThread();
 | 
			
		||||
    thread->wait_set_output = wait_set_output;
 | 
			
		||||
    thread->wait_all = wait_all;
 | 
			
		||||
 | 
			
		||||
    // It's possible to call WaitSynchronizationN without any objects passed in...
 | 
			
		||||
    if (wait_object != nullptr)
 | 
			
		||||
        thread->wait_objects.push_back(wait_object);
 | 
			
		||||
 | 
			
		||||
    ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
 | 
			
		||||
    thread->wait_objects = std::move(wait_objects);
 | 
			
		||||
    thread->status = THREADSTATUS_WAIT_SYNCH;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
 | 
			
		||||
    Thread* thread = GetCurrentThread();
 | 
			
		||||
    thread->wait_address = wait_address;
 | 
			
		||||
    ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
 | 
			
		||||
    thread->status = THREADSTATUS_WAIT_ARB;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Event type for the thread wake up event
 | 
			
		||||
static int ThreadWakeupEventType = -1;
 | 
			
		||||
// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
 | 
			
		||||
//               us to simply use a pool index or similar.
 | 
			
		||||
static Kernel::HandleTable wakeup_callback_handle_table;
 | 
			
		||||
 | 
			
		||||
/// Callback that will wake up the thread it was scheduled for
 | 
			
		||||
/**
 | 
			
		||||
 * Callback that will wake up the thread it was scheduled for
 | 
			
		||||
 * @param thread_handle The handle of the thread that's been awoken
 | 
			
		||||
 * @param cycles_late The number of CPU cycles that have passed since the desired wakeup time
 | 
			
		||||
 */
 | 
			
		||||
static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
 | 
			
		||||
    SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>((Handle)thread_handle);
 | 
			
		||||
    if (thread == nullptr) {
 | 
			
		||||
        LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", thread_handle);
 | 
			
		||||
        LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", (Handle)thread_handle);
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
 | 
			
		||||
        ErrorSummary::StatusChanged, ErrorLevel::Info));
 | 
			
		||||
    if (thread->status == THREADSTATUS_WAIT_SYNCH) {
 | 
			
		||||
        thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
 | 
			
		||||
                                                        ErrorSummary::StatusChanged, ErrorLevel::Info));
 | 
			
		||||
 | 
			
		||||
    if (thread->wait_set_output)
 | 
			
		||||
        thread->SetWaitSynchronizationOutput(-1);
 | 
			
		||||
        if (thread->wait_set_output)
 | 
			
		||||
            thread->SetWaitSynchronizationOutput(-1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    thread->ResumeFromWait();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void Thread::WakeAfterDelay(s64 nanoseconds) {
 | 
			
		||||
    // Don't schedule a wakeup if the thread wants to wait forever
 | 
			
		||||
    if (nanoseconds == -1)
 | 
			
		||||
@ -265,7 +248,7 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Thread::ReleaseWaitObject(WaitObject* wait_object) {
 | 
			
		||||
    if (wait_objects.empty()) {
 | 
			
		||||
    if (status != THREADSTATUS_WAIT_SYNCH || wait_objects.empty()) {
 | 
			
		||||
        LOG_CRITICAL(Kernel, "thread is not waiting on any objects!");
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
@ -307,34 +290,48 @@ void Thread::ReleaseWaitObject(WaitObject* wait_object) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Thread::ResumeFromWait() {
 | 
			
		||||
    // Cancel any outstanding wakeup events
 | 
			
		||||
    // Cancel any outstanding wakeup events for this thread
 | 
			
		||||
    CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
 | 
			
		||||
 | 
			
		||||
    status &= ~THREADSTATUS_WAIT;
 | 
			
		||||
 | 
			
		||||
    // Remove this thread from all other WaitObjects
 | 
			
		||||
    for (auto wait_object : wait_objects)
 | 
			
		||||
        wait_object->RemoveWaitingThread(this);
 | 
			
		||||
 | 
			
		||||
    wait_objects.clear();
 | 
			
		||||
    wait_set_output = false;
 | 
			
		||||
    wait_all = false;
 | 
			
		||||
    wait_address = 0;
 | 
			
		||||
 | 
			
		||||
    if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
 | 
			
		||||
        ChangeReadyState(this, true);
 | 
			
		||||
    switch (status) {
 | 
			
		||||
        case THREADSTATUS_WAIT_SYNCH:
 | 
			
		||||
            // Remove this thread from all other WaitObjects
 | 
			
		||||
            for (auto wait_object : wait_objects)
 | 
			
		||||
                wait_object->RemoveWaitingThread(this);
 | 
			
		||||
            break;
 | 
			
		||||
        case THREADSTATUS_WAIT_ARB:
 | 
			
		||||
        case THREADSTATUS_WAIT_SLEEP:
 | 
			
		||||
            break;
 | 
			
		||||
        case THREADSTATUS_RUNNING:
 | 
			
		||||
        case THREADSTATUS_READY:
 | 
			
		||||
            LOG_ERROR(Kernel, "Thread with object id %u has already resumed.", GetObjectId());
 | 
			
		||||
            _dbg_assert_(Kernel, false);
 | 
			
		||||
            return;
 | 
			
		||||
        case THREADSTATUS_DEAD:
 | 
			
		||||
            // This should never happen, as threads must complete before being stopped.
 | 
			
		||||
            LOG_CRITICAL(Kernel, "Thread with object id %u cannot be resumed because it's DEAD.",
 | 
			
		||||
                GetObjectId());
 | 
			
		||||
            _dbg_assert_(Kernel, false);
 | 
			
		||||
            return;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    ready_queue.push_back(current_priority, this);
 | 
			
		||||
    status = THREADSTATUS_READY;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Prints the thread queue for debugging purposes
 | 
			
		||||
/**
 | 
			
		||||
 * Prints the thread queue for debugging purposes
 | 
			
		||||
 */
 | 
			
		||||
static void DebugThreadQueue() {
 | 
			
		||||
    Thread* thread = GetCurrentThread();
 | 
			
		||||
    if (!thread) {
 | 
			
		||||
        return;
 | 
			
		||||
        LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
 | 
			
		||||
    } else {
 | 
			
		||||
        LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority, GetCurrentThread()->GetObjectId());
 | 
			
		||||
    }
 | 
			
		||||
    LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority, GetCurrentThread()->GetObjectId());
 | 
			
		||||
 | 
			
		||||
    for (auto& t : thread_list) {
 | 
			
		||||
        s32 priority = thread_ready_queue.contains(t.get());
 | 
			
		||||
        s32 priority = ready_queue.contains(t.get());
 | 
			
		||||
        if (priority != -1) {
 | 
			
		||||
            LOG_DEBUG(Kernel, "0x%02X %u", priority, t->GetObjectId());
 | 
			
		||||
        }
 | 
			
		||||
@ -342,14 +339,7 @@ static void DebugThreadQueue() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, s32 priority,
 | 
			
		||||
        u32 arg, s32 processor_id, VAddr stack_top, u32 stack_size) {
 | 
			
		||||
    if (stack_size < 0x200) {
 | 
			
		||||
        LOG_ERROR(Kernel, "(name=%s): invalid stack_size=0x%08X", name.c_str(), stack_size);
 | 
			
		||||
        // TODO: Verify error
 | 
			
		||||
        return ResultCode(ErrorDescription::InvalidSize, ErrorModule::Kernel,
 | 
			
		||||
                ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        u32 arg, s32 processor_id, VAddr stack_top) {
 | 
			
		||||
    if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
 | 
			
		||||
        s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
 | 
			
		||||
        LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
 | 
			
		||||
@ -369,13 +359,12 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
 | 
			
		||||
    SharedPtr<Thread> thread(new Thread);
 | 
			
		||||
 | 
			
		||||
    thread_list.push_back(thread);
 | 
			
		||||
    thread_ready_queue.prepare(priority);
 | 
			
		||||
    ready_queue.prepare(priority);
 | 
			
		||||
 | 
			
		||||
    thread->thread_id = next_thread_id++;
 | 
			
		||||
    thread->thread_id = NewThreadId();
 | 
			
		||||
    thread->status = THREADSTATUS_DORMANT;
 | 
			
		||||
    thread->entry_point = entry_point;
 | 
			
		||||
    thread->stack_top = stack_top;
 | 
			
		||||
    thread->stack_size = stack_size;
 | 
			
		||||
    thread->initial_priority = thread->current_priority = priority;
 | 
			
		||||
    thread->processor_id = processor_id;
 | 
			
		||||
    thread->wait_set_output = false;
 | 
			
		||||
@ -385,75 +374,74 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
 | 
			
		||||
    thread->name = std::move(name);
 | 
			
		||||
    thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom();
 | 
			
		||||
 | 
			
		||||
    ResetThread(thread.get(), arg, 0);
 | 
			
		||||
    CallThread(thread.get());
 | 
			
		||||
    // TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
 | 
			
		||||
    // to initialize the context
 | 
			
		||||
    Core::g_app_core->ResetContext(thread->context, stack_top, entry_point, arg);
 | 
			
		||||
 | 
			
		||||
    ready_queue.push_back(thread->current_priority, thread.get());
 | 
			
		||||
    thread->status = THREADSTATUS_READY;
 | 
			
		||||
 | 
			
		||||
    return MakeResult<SharedPtr<Thread>>(std::move(thread));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Set the priority of the thread specified by handle
 | 
			
		||||
void Thread::SetPriority(s32 priority) {
 | 
			
		||||
    // If priority is invalid, clamp to valid range
 | 
			
		||||
    if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
 | 
			
		||||
        s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
 | 
			
		||||
        LOG_WARNING(Kernel_SVC, "invalid priority=%d, clamping to %d", priority, new_priority);
 | 
			
		||||
// TODO(peachum): Remove this. Range checking should be done, and an appropriate error should be returned.
 | 
			
		||||
static void ClampPriority(const Thread* thread, s32* priority) {
 | 
			
		||||
    if (*priority < THREADPRIO_HIGHEST || *priority > THREADPRIO_LOWEST) {
 | 
			
		||||
        _dbg_assert_msg_(Kernel, false, "Application passed an out of range priority. An error should be returned.");
 | 
			
		||||
 | 
			
		||||
        s32 new_priority = CLAMP(*priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
 | 
			
		||||
        LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
 | 
			
		||||
                    thread->name.c_str(), *priority, new_priority);
 | 
			
		||||
        // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
 | 
			
		||||
        // validity of this
 | 
			
		||||
        priority = new_priority;
 | 
			
		||||
        *priority = new_priority;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Thread::SetPriority(s32 priority) {
 | 
			
		||||
    ClampPriority(this, &priority);
 | 
			
		||||
 | 
			
		||||
    if (current_priority == priority) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Change thread priority
 | 
			
		||||
    s32 old = current_priority;
 | 
			
		||||
    thread_ready_queue.remove(old, this);
 | 
			
		||||
    if (status == THREADSTATUS_READY) {
 | 
			
		||||
        // If thread was ready, adjust queues
 | 
			
		||||
        ready_queue.remove(current_priority, this);
 | 
			
		||||
        ready_queue.prepare(priority);
 | 
			
		||||
        ready_queue.push_back(priority, this);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    current_priority = priority;
 | 
			
		||||
    thread_ready_queue.prepare(current_priority);
 | 
			
		||||
 | 
			
		||||
    // Change thread status to "ready" and push to ready queue
 | 
			
		||||
    if (IsRunning()) {
 | 
			
		||||
        status = (status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
 | 
			
		||||
    }
 | 
			
		||||
    if (IsReady()) {
 | 
			
		||||
        thread_ready_queue.push_back(current_priority, this);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
SharedPtr<Thread> SetupIdleThread() {
 | 
			
		||||
    // We need to pass a few valid values to get around parameter checking in Thread::Create.
 | 
			
		||||
    auto thread = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0,
 | 
			
		||||
            THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE).MoveFrom();
 | 
			
		||||
            THREADPROCESSORID_0, 0).MoveFrom();
 | 
			
		||||
 | 
			
		||||
    thread->idle = true;
 | 
			
		||||
    CallThread(thread.get());
 | 
			
		||||
    return thread;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size) {
 | 
			
		||||
    // Initialize new "main" thread
 | 
			
		||||
    auto thread_res = Thread::Create("main", Core::g_app_core->GetPC(), priority, 0,
 | 
			
		||||
            THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
 | 
			
		||||
    // TODO(yuriks): Propagate error
 | 
			
		||||
    _dbg_assert_(Kernel, thread_res.Succeeded());
 | 
			
		||||
    SharedPtr<Thread> thread = std::move(*thread_res);
 | 
			
		||||
SharedPtr<Thread> SetupMainThread(u32 stack_size, u32 entry_point, s32 priority) {
 | 
			
		||||
    _dbg_assert_(Kernel, !GetCurrentThread());
 | 
			
		||||
 | 
			
		||||
    // If running another thread already, set it to "ready" state
 | 
			
		||||
    Thread* cur = GetCurrentThread();
 | 
			
		||||
    if (cur && cur->IsRunning()) {
 | 
			
		||||
        ChangeReadyState(cur, true);
 | 
			
		||||
    }
 | 
			
		||||
    // Initialize new "main" thread
 | 
			
		||||
    auto thread_res = Thread::Create("main", entry_point, priority, 0,
 | 
			
		||||
            THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END);
 | 
			
		||||
 | 
			
		||||
    SharedPtr<Thread> thread = thread_res.MoveFrom();
 | 
			
		||||
 | 
			
		||||
    // Run new "main" thread
 | 
			
		||||
    current_thread = thread.get();
 | 
			
		||||
    thread->status = THREADSTATUS_RUNNING;
 | 
			
		||||
    Core::g_app_core->LoadContext(thread->context);
 | 
			
		||||
    SwitchContext(thread.get());
 | 
			
		||||
 | 
			
		||||
    return thread;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/// Reschedules to the next available thread (call after current thread is suspended)
 | 
			
		||||
void Reschedule() {
 | 
			
		||||
    Thread* prev = GetCurrentThread();
 | 
			
		||||
    Thread* next = NextThread();
 | 
			
		||||
    Thread* next = PopNextReadyThread();
 | 
			
		||||
    HLE::g_reschedule = false;
 | 
			
		||||
 | 
			
		||||
    if (next != nullptr) {
 | 
			
		||||
@ -480,8 +468,10 @@ void Thread::SetWaitSynchronizationOutput(s32 output) {
 | 
			
		||||
////////////////////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
void ThreadingInit() {
 | 
			
		||||
    next_thread_id = INITIAL_THREAD_ID;
 | 
			
		||||
    ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
 | 
			
		||||
 | 
			
		||||
    // Setup the idle thread
 | 
			
		||||
    SetupIdleThread();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ThreadingShutdown() {
 | 
			
		||||
 | 
			
		||||
@ -31,13 +31,13 @@ enum ThreadProcessorId {
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
enum ThreadStatus {
 | 
			
		||||
    THREADSTATUS_RUNNING        = 1,
 | 
			
		||||
    THREADSTATUS_READY          = 2,
 | 
			
		||||
    THREADSTATUS_WAIT           = 4,
 | 
			
		||||
    THREADSTATUS_SUSPEND        = 8,
 | 
			
		||||
    THREADSTATUS_DORMANT        = 16,
 | 
			
		||||
    THREADSTATUS_DEAD           = 32,
 | 
			
		||||
    THREADSTATUS_WAITSUSPEND    = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
 | 
			
		||||
    THREADSTATUS_RUNNING,       ///< Currently running
 | 
			
		||||
    THREADSTATUS_READY,         ///< Ready to run
 | 
			
		||||
    THREADSTATUS_WAIT_ARB,      ///< Waiting on an address arbiter
 | 
			
		||||
    THREADSTATUS_WAIT_SLEEP,    ///< Waiting due to a SleepThread SVC
 | 
			
		||||
    THREADSTATUS_WAIT_SYNCH,    ///< Waiting due to a WaitSynchronization SVC
 | 
			
		||||
    THREADSTATUS_DORMANT,       ///< Created but not yet made ready
 | 
			
		||||
    THREADSTATUS_DEAD           ///< Run to completion, or forcefully terminated
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
namespace Kernel {
 | 
			
		||||
@ -46,8 +46,19 @@ class Mutex;
 | 
			
		||||
 | 
			
		||||
class Thread final : public WaitObject {
 | 
			
		||||
public:
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates and returns a new thread. The new thread is immediately scheduled
 | 
			
		||||
     * @param name The friendly name desired for the thread
 | 
			
		||||
     * @param entry_point The address at which the thread should start execution
 | 
			
		||||
     * @param priority The thread's priority
 | 
			
		||||
     * @param arg User data to pass to the thread
 | 
			
		||||
     * @param processor_id The ID(s) of the processors on which the thread is desired to be run
 | 
			
		||||
     * @param stack_top The address of the thread's stack top
 | 
			
		||||
     * @param stack_size The size of the thread's stack
 | 
			
		||||
     * @return A shared pointer to the newly created thread
 | 
			
		||||
     */
 | 
			
		||||
    static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, s32 priority,
 | 
			
		||||
        u32 arg, s32 processor_id, VAddr stack_top, u32 stack_size);
 | 
			
		||||
        u32 arg, s32 processor_id, VAddr stack_top);
 | 
			
		||||
 | 
			
		||||
    std::string GetName() const override { return name; }
 | 
			
		||||
    std::string GetTypeName() const override { return "Thread"; }
 | 
			
		||||
@ -55,22 +66,32 @@ public:
 | 
			
		||||
    static const HandleType HANDLE_TYPE = HandleType::Thread;
 | 
			
		||||
    HandleType GetHandleType() const override { return HANDLE_TYPE; }
 | 
			
		||||
 | 
			
		||||
    inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
 | 
			
		||||
    inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
 | 
			
		||||
    inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
 | 
			
		||||
    inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
 | 
			
		||||
    inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
 | 
			
		||||
    inline bool IsIdle() const { return idle; }
 | 
			
		||||
 | 
			
		||||
    bool ShouldWait() override;
 | 
			
		||||
    void Acquire() override;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the thread is an idle (stub) thread
 | 
			
		||||
     * @return True if the thread is an idle (stub) thread, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    inline bool IsIdle() const { return idle; }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the thread's current priority
 | 
			
		||||
     * @return The current thread's priority
 | 
			
		||||
     */
 | 
			
		||||
    s32 GetPriority() const { return current_priority; }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the thread's current priority
 | 
			
		||||
     * @param priority The new priority
 | 
			
		||||
     */
 | 
			
		||||
    void SetPriority(s32 priority);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the thread's thread ID
 | 
			
		||||
     * @return The thread's ID
 | 
			
		||||
     */
 | 
			
		||||
    u32 GetThreadId() const { return thread_id; }
 | 
			
		||||
 | 
			
		||||
    void Stop(const char* reason);
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * Release an acquired wait object
 | 
			
		||||
@ -78,12 +99,14 @@ public:
 | 
			
		||||
     */
 | 
			
		||||
    void ReleaseWaitObject(WaitObject* wait_object);
 | 
			
		||||
 | 
			
		||||
    /// Resumes a thread from waiting by marking it as "ready"
 | 
			
		||||
    /**
 | 
			
		||||
     * Resumes a thread from waiting
 | 
			
		||||
     */
 | 
			
		||||
    void ResumeFromWait();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
    * Schedules an event to wake up the specified thread after the specified delay.
 | 
			
		||||
    * @param nanoseconds The time this thread will be allowed to sleep for.
 | 
			
		||||
    * Schedules an event to wake up the specified thread after the specified delay
 | 
			
		||||
    * @param nanoseconds The time this thread will be allowed to sleep for
 | 
			
		||||
    */
 | 
			
		||||
    void WakeAfterDelay(s64 nanoseconds);
 | 
			
		||||
 | 
			
		||||
@ -99,6 +122,11 @@ public:
 | 
			
		||||
     */
 | 
			
		||||
    void SetWaitSynchronizationOutput(s32 output);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Stops a thread, invalidating it from further use
 | 
			
		||||
     */
 | 
			
		||||
    void Stop();
 | 
			
		||||
 | 
			
		||||
    Core::ThreadContext context;
 | 
			
		||||
 | 
			
		||||
    u32 thread_id;
 | 
			
		||||
@ -106,7 +134,6 @@ public:
 | 
			
		||||
    u32 status;
 | 
			
		||||
    u32 entry_point;
 | 
			
		||||
    u32 stack_top;
 | 
			
		||||
    u32 stack_size;
 | 
			
		||||
 | 
			
		||||
    s32 initial_priority;
 | 
			
		||||
    s32 current_priority;
 | 
			
		||||
@ -136,31 +163,49 @@ private:
 | 
			
		||||
 | 
			
		||||
extern SharedPtr<Thread> g_main_thread;
 | 
			
		||||
 | 
			
		||||
/// Sets up the primary application thread
 | 
			
		||||
SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size);
 | 
			
		||||
/**
 | 
			
		||||
 * Sets up the primary application thread
 | 
			
		||||
 * @param stack_size The size of the thread's stack
 | 
			
		||||
 * @param entry_point The address at which the thread should start execution
 | 
			
		||||
 * @param priority The priority to give the main thread
 | 
			
		||||
 * @return A shared pointer to the main thread
 | 
			
		||||
 */
 | 
			
		||||
SharedPtr<Thread> SetupMainThread(u32 stack_size, u32 entry_point, s32 priority);
 | 
			
		||||
 | 
			
		||||
/// Reschedules to the next available thread (call after current thread is suspended)
 | 
			
		||||
/**
 | 
			
		||||
 * Reschedules to the next available thread (call after current thread is suspended)
 | 
			
		||||
 */
 | 
			
		||||
void Reschedule();
 | 
			
		||||
 | 
			
		||||
/// Arbitrate the highest priority thread that is waiting
 | 
			
		||||
/**
 | 
			
		||||
 * Arbitrate the highest priority thread that is waiting
 | 
			
		||||
 * @param address The address for which waiting threads should be arbitrated
 | 
			
		||||
 */
 | 
			
		||||
Thread* ArbitrateHighestPriorityThread(u32 address);
 | 
			
		||||
 | 
			
		||||
/// Arbitrate all threads currently waiting...
 | 
			
		||||
/**
 | 
			
		||||
 * Arbitrate all threads currently waiting.
 | 
			
		||||
 * @param address The address for which waiting threads should be arbitrated
 | 
			
		||||
 */
 | 
			
		||||
void ArbitrateAllThreads(u32 address);
 | 
			
		||||
 | 
			
		||||
/// Gets the current thread
 | 
			
		||||
/**
 | 
			
		||||
 * Gets the current thread
 | 
			
		||||
 */
 | 
			
		||||
Thread* GetCurrentThread();
 | 
			
		||||
 | 
			
		||||
/// Waits the current thread on a sleep
 | 
			
		||||
/**
 | 
			
		||||
 * Waits the current thread on a sleep
 | 
			
		||||
 */
 | 
			
		||||
void WaitCurrentThread_Sleep();
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Waits the current thread from a WaitSynchronization call
 | 
			
		||||
 * @param wait_object Kernel object that we are waiting on
 | 
			
		||||
 * @param wait_objects Kernel objects that we are waiting on
 | 
			
		||||
 * @param wait_set_output If true, set the output parameter on thread wakeup (for WaitSynchronizationN only)
 | 
			
		||||
 * @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only)
 | 
			
		||||
 */
 | 
			
		||||
void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_set_output, bool wait_all);
 | 
			
		||||
void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects, bool wait_set_output, bool wait_all);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Waits the current thread from an ArbitrateAddress call
 | 
			
		||||
@ -172,14 +217,18 @@ void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
 | 
			
		||||
 * Sets up the idle thread, this is a thread that is intended to never execute instructions,
 | 
			
		||||
 * only to advance the timing. It is scheduled when there are no other ready threads in the thread queue
 | 
			
		||||
 * and will try to yield on every call.
 | 
			
		||||
 * @returns The handle of the idle thread
 | 
			
		||||
 * @return The handle of the idle thread
 | 
			
		||||
 */
 | 
			
		||||
SharedPtr<Thread> SetupIdleThread();
 | 
			
		||||
 | 
			
		||||
/// Initialize threading
 | 
			
		||||
/**
 | 
			
		||||
 * Initialize threading
 | 
			
		||||
 */
 | 
			
		||||
void ThreadingInit();
 | 
			
		||||
 | 
			
		||||
/// Shutdown threading
 | 
			
		||||
/**
 | 
			
		||||
 * Shutdown threading
 | 
			
		||||
 */
 | 
			
		||||
void ThreadingShutdown();
 | 
			
		||||
 | 
			
		||||
} // namespace
 | 
			
		||||
 | 
			
		||||
@ -150,7 +150,7 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
 | 
			
		||||
    if (object->ShouldWait()) {
 | 
			
		||||
 | 
			
		||||
        object->AddWaitingThread(Kernel::GetCurrentThread());
 | 
			
		||||
        Kernel::WaitCurrentThread_WaitSynchronization(object, false, false);
 | 
			
		||||
        Kernel::WaitCurrentThread_WaitSynchronization({ object }, false, false);
 | 
			
		||||
 | 
			
		||||
        // Create an event to wake the thread up after the specified nanosecond delay has passed
 | 
			
		||||
        Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds);
 | 
			
		||||
@ -212,7 +212,6 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
 | 
			
		||||
        // NOTE: This should deadlock the current thread if no timeout was specified
 | 
			
		||||
        if (!wait_all) {
 | 
			
		||||
            wait_thread = true;
 | 
			
		||||
            Kernel::WaitCurrentThread_WaitSynchronization(nullptr, true, wait_all);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -222,12 +221,17 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
 | 
			
		||||
    if (wait_thread) {
 | 
			
		||||
 | 
			
		||||
        // Actually wait the current thread on each object if we decided to wait...
 | 
			
		||||
        std::vector<SharedPtr<Kernel::WaitObject>> wait_objects;
 | 
			
		||||
        wait_objects.reserve(handle_count);
 | 
			
		||||
        
 | 
			
		||||
        for (int i = 0; i < handle_count; ++i) {
 | 
			
		||||
            auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
 | 
			
		||||
            object->AddWaitingThread(Kernel::GetCurrentThread());
 | 
			
		||||
            Kernel::WaitCurrentThread_WaitSynchronization(object, true, wait_all);
 | 
			
		||||
            wait_objects.push_back(object);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Kernel::WaitCurrentThread_WaitSynchronization(std::move(wait_objects), true, wait_all);
 | 
			
		||||
 | 
			
		||||
        // Create an event to wake the thread up after the specified nanosecond delay has passed
 | 
			
		||||
        Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds);
 | 
			
		||||
 | 
			
		||||
@ -319,7 +323,7 @@ static ResultCode CreateThread(u32* out_handle, u32 priority, u32 entry_point, u
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    CASCADE_RESULT(SharedPtr<Thread> thread, Kernel::Thread::Create(
 | 
			
		||||
            name, entry_point, priority, arg, processor_id, stack_top, Kernel::DEFAULT_STACK_SIZE));
 | 
			
		||||
            name, entry_point, priority, arg, processor_id, stack_top));
 | 
			
		||||
    CASCADE_RESULT(*out_handle, Kernel::g_handle_table.Create(std::move(thread)));
 | 
			
		||||
 | 
			
		||||
    LOG_TRACE(Kernel_SVC, "called entrypoint=0x%08X (%s), arg=0x%08X, stacktop=0x%08X, "
 | 
			
		||||
@ -338,7 +342,7 @@ static ResultCode CreateThread(u32* out_handle, u32 priority, u32 entry_point, u
 | 
			
		||||
static void ExitThread() {
 | 
			
		||||
    LOG_TRACE(Kernel_SVC, "called, pc=0x%08X", Core::g_app_core->GetPC());
 | 
			
		||||
 | 
			
		||||
    Kernel::GetCurrentThread()->Stop(__func__);
 | 
			
		||||
    Kernel::GetCurrentThread()->Stop();
 | 
			
		||||
    HLE::Reschedule(__func__);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user