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	Common: Use std::abs instead of abs, using abs with cmath fails on some systems.
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				| @ -26,6 +26,7 @@ | ||||
| 
 | ||||
| #include <cmath> | ||||
| #include <cstdint> | ||||
| #include <cstdlib> | ||||
| 
 | ||||
| typedef std::uint8_t  u8;  ///< 8-bit unsigned byte
 | ||||
| typedef std::uint16_t u16; ///< 16-bit unsigned short
 | ||||
| @ -83,8 +84,8 @@ public: | ||||
|     int x1_;    ///< Rect bottom left X-coordinate
 | ||||
|     int y1_;    ///< Rect bottom right Y-coordinate
 | ||||
| 
 | ||||
|     inline u32 width() const { return abs(x1_ - x0_); } | ||||
|     inline u32 height() const { return abs(y1_ - y0_); } | ||||
|     inline u32 width() const { return std::abs(x1_ - x0_); } | ||||
|     inline u32 height() const { return std::abs(y1_ - y0_); } | ||||
| 
 | ||||
|     inline bool operator == (const Rect& val) const { | ||||
|         return (x0_ == val.x0_ && y0_ == val.y0_ && x1_ == val.x1_ && y1_ == val.y1_); | ||||
|  | ||||
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