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	Merge pull request #789 from tfarley/opengl-renderer
OpenGL Hardware Renderer
This commit is contained in:
		
						commit
						7b94b312d3
					
				@ -18,6 +18,8 @@
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#include "citra/config.h"
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#include "citra/emu_window/emu_window_glfw.h"
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#include "video_core/video_core.h"
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/// Application entry point
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int main(int argc, char **argv) {
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    Log::Filter log_filter(Log::Level::Debug);
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@ -34,6 +36,8 @@ int main(int argc, char **argv) {
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    std::string boot_filename = argv[1];
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    EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
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    VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
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    System::Init(emu_window);
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    Loader::ResultStatus load_result = Loader::LoadFile(boot_filename);
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@ -70,6 +70,8 @@ void Config::ReadValues() {
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    Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0);
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    // Renderer
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    Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false);
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    Settings::values.bg_red   = (float)glfw_config->GetReal("Renderer", "bg_red",   1.0);
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    Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0);
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    Settings::values.bg_blue  = (float)glfw_config->GetReal("Renderer", "bg_blue",  1.0);
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@ -42,6 +42,10 @@ gpu_refresh_rate =
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frame_skip =
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[Renderer]
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# Whether to use software or hardware rendering.
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# 0 (default): Software, 1: Hardware
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use_hw_renderer =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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@ -28,11 +28,11 @@
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EmuThread::EmuThread(GRenderWindow* render_window) :
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    exec_step(false), running(false), stop_run(false), render_window(render_window) {
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    connect(this, SIGNAL(started()), render_window, SLOT(moveContext()));
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}
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void EmuThread::run() {
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    render_window->MakeCurrent();
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    stop_run = false;
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    // holds whether the cpu was running during the last iteration,
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@ -54,6 +54,8 @@ void Config::ReadValues() {
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    qt_config->endGroup();
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    qt_config->beginGroup("Renderer");
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    Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool();
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    Settings::values.bg_red   = qt_config->value("bg_red",   1.0).toFloat();
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    Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
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    Settings::values.bg_blue  = qt_config->value("bg_blue",  1.0).toFloat();
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@ -105,6 +107,8 @@ void Config::SaveValues() {
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    qt_config->endGroup();
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    qt_config->beginGroup("Renderer");
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    qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
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    // Cast to double because Qt's written float values are not human-readable
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    qt_config->setValue("bg_red",   (double)Settings::values.bg_red);
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    qt_config->setValue("bg_green", (double)Settings::values.bg_green);
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@ -44,6 +44,8 @@
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#include "core/arm/disassembler/load_symbol_map.h"
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#include "citra_qt/config.h"
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#include "video_core/video_core.h"
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#include "version.h"
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GMainWindow::GMainWindow() : emu_thread(nullptr)
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@ -123,6 +125,9 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
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    restoreState(settings.value("state").toByteArray());
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    render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
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    ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer);
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    SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked());
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    ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
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    ToggleWindowMode();
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@ -135,6 +140,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
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    connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
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    connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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    connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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    connect(ui.action_Use_Hardware_Renderer, SIGNAL(triggered(bool)), this, SLOT(SetHardwareRendererEnabled(bool)));
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    connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
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    connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
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@ -210,6 +216,7 @@ void GMainWindow::BootGame(std::string filename) {
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    // Create and start the emulation thread
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    emu_thread = Common::make_unique<EmuThread>(render_window);
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    emit EmulationStarting(emu_thread.get());
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    render_window->moveContext();
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    emu_thread->start();
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    // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
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@ -300,6 +307,9 @@ void GMainWindow::OnOpenHotkeysDialog()
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    dialog.exec();
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}
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void GMainWindow::SetHardwareRendererEnabled(bool enabled) {
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    VideoCore::g_hw_renderer_enabled = enabled;
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}
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void GMainWindow::ToggleWindowMode() {
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    if (ui.action_Single_Window_Mode->isChecked()) {
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@ -69,6 +69,7 @@ private slots:
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    void OnOpenHotkeysDialog();
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    void OnConfigure();
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    void OnDisplayTitleBars(bool);
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    void SetHardwareRendererEnabled(bool);
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    void ToggleWindowMode();
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private:
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@ -52,6 +52,7 @@
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    <addaction name="action_Pause"/>
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    <addaction name="action_Stop"/>
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    <addaction name="separator"/>
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    <addaction name="action_Use_Hardware_Renderer"/>
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    <addaction name="action_Configure"/>
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   </widget>
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   <widget class="QMenu" name="menu_View">
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@ -131,6 +132,14 @@
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    <string>Configure &Hotkeys ...</string>
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   </property>
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  </action>
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  <action name="action_Use_Hardware_Renderer">
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   <property name="checkable">
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    <bool>true</bool>
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   </property>
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   <property name="text">
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    <string>Use Hardware Renderer</string>
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   </property>
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  </action>
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  <action name="action_Configure">
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   <property name="text">
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    <string>Configure ...</string>
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@ -11,6 +11,10 @@
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namespace MathUtil
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{
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inline bool IntervalsIntersect(unsigned start0, unsigned length0, unsigned start1, unsigned length1) {
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    return (std::max(start0, start1) <= std::min(start0 + length0, start1 + length1));
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}
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template<typename T>
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inline T Clamp(const T val, const T& min, const T& max)
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{
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@ -15,6 +15,7 @@
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#include "core/hw/lcd.h"
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#include "video_core/gpu_debugger.h"
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#include "video_core/video_core.h"
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// Main graphics debugger object - TODO: Here is probably not the best place for this
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GraphicsDebugger g_debugger;
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@ -264,6 +265,8 @@ static void FlushDataCache(Service::Interface* self) {
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    u32 size    = cmd_buff[2];
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    u32 process = cmd_buff[4];
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    VideoCore::g_renderer->hw_rasterizer->NotifyFlush(Memory::VirtualToPhysicalAddress(address), size);
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    // TODO(purpasmart96): Verify return header on HW
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    cmd_buff[1] = RESULT_SUCCESS.raw; // No error
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@ -352,10 +355,16 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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    // GX request DMA - typically used for copying memory from GSP heap to VRAM
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    case CommandId::REQUEST_DMA:
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        VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
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                                                            command.dma_request.size);
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        memcpy(Memory::GetPointer(command.dma_request.dest_address),
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               Memory::GetPointer(command.dma_request.source_address),
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               command.dma_request.size);
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        SignalInterrupt(InterruptId::DMA);
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        VideoCore::g_renderer->hw_rasterizer->NotifyFlush(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
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                                                          command.dma_request.size);
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        break;
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    // ctrulib homebrew sends all relevant command list data with this command,
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@ -9,7 +9,11 @@
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#include "core/hle/hle.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/service/y2r_u.h"
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#include "core/mem_map.h"
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#include "core/memory.h"
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#include "video_core/utils.h"
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#include "video_core/video_core.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Namespace Y2R_U
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@ -260,6 +264,13 @@ static void StartConversion(Service::Interface* self) {
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        break;
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    }
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    }
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    // dst_image_size would seem to be perfect for this, but it doesn't include the stride :(
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    u32 total_output_size = conversion_params.input_lines *
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        (conversion_params.dst_transfer_unit + conversion_params.dst_stride);
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    VideoCore::g_renderer->hw_rasterizer->NotifyFlush(
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        Memory::VirtualToPhysicalAddress(conversion_params.dst_address), total_output_size);
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    LOG_DEBUG(Service_Y2R, "called");
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    completion_event->Signal();
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@ -106,6 +106,8 @@ inline void Write(u32 addr, const T data) {
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            } else {
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                GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
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            }
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            VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
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        }
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        break;
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    }
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@ -129,19 +131,25 @@ inline void Write(u32 addr, const T data) {
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            u32 output_width = config.output_width / horizontal_scale;
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            u32 output_height = config.output_height / vertical_scale;
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            u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
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            u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
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            VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(config.GetPhysicalInputAddress(), input_size);
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            if (config.raw_copy) {
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                // Raw copies do not perform color conversion nor tiled->linear / linear->tiled conversions
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                // TODO(Subv): Verify if raw copies perform scaling
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                memcpy(dst_pointer, src_pointer, config.output_width * config.output_height * 
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                        GPU::Regs::BytesPerPixel(config.output_format));
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                memcpy(dst_pointer, src_pointer, output_size);
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                LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), output format: %x, flags 0x%08X, Raw copy",
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                    config.output_height * output_width * GPU::Regs::BytesPerPixel(config.output_format),
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                    output_size,
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                    config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
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                    config.GetPhysicalOutputAddress(), config.output_width.Value(), config.output_height.Value(),
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                    config.output_format.Value(), config.flags);
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                GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
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                VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), output_size);
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                break;
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            }
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@ -247,6 +255,8 @@ inline void Write(u32 addr, const T data) {
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                      config.output_format.Value(), config.flags);
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            GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
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            VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), output_size);
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        }
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        break;
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    }
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@ -45,6 +45,8 @@ struct Values {
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    int region_value;
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    // Renderer
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    bool use_hw_renderer;
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 | 
			
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    float bg_red;
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    float bg_green;
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    float bg_blue;
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		||||
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@ -1,7 +1,11 @@
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set(SRCS
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            renderer_opengl/generated/gl_3_2_core.c
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		||||
            renderer_opengl/renderer_opengl.cpp
 | 
			
		||||
            renderer_opengl/gl_rasterizer.cpp
 | 
			
		||||
            renderer_opengl/gl_rasterizer_cache.cpp
 | 
			
		||||
            renderer_opengl/gl_resource_manager.cpp
 | 
			
		||||
            renderer_opengl/gl_shader_util.cpp
 | 
			
		||||
            renderer_opengl/gl_state.cpp
 | 
			
		||||
            renderer_opengl/renderer_opengl.cpp
 | 
			
		||||
            debug_utils/debug_utils.cpp
 | 
			
		||||
            clipper.cpp
 | 
			
		||||
            command_processor.cpp
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		||||
@ -15,13 +19,19 @@ set(SRCS
 | 
			
		||||
set(HEADERS
 | 
			
		||||
            debug_utils/debug_utils.h
 | 
			
		||||
            renderer_opengl/generated/gl_3_2_core.h
 | 
			
		||||
            renderer_opengl/gl_rasterizer.h
 | 
			
		||||
            renderer_opengl/gl_rasterizer_cache.h
 | 
			
		||||
            renderer_opengl/gl_resource_manager.h
 | 
			
		||||
            renderer_opengl/gl_shader_util.h
 | 
			
		||||
            renderer_opengl/gl_shaders.h
 | 
			
		||||
            renderer_opengl/gl_state.h
 | 
			
		||||
            renderer_opengl/pica_to_gl.h
 | 
			
		||||
            renderer_opengl/renderer_opengl.h
 | 
			
		||||
            clipper.h
 | 
			
		||||
            color.h
 | 
			
		||||
            command_processor.h
 | 
			
		||||
            gpu_debugger.h
 | 
			
		||||
            hwrasterizer_base.h
 | 
			
		||||
            math.h
 | 
			
		||||
            pica.h
 | 
			
		||||
            primitive_assembly.h
 | 
			
		||||
 | 
			
		||||
@ -12,8 +12,10 @@
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		||||
#include "pica.h"
 | 
			
		||||
#include "primitive_assembly.h"
 | 
			
		||||
#include "vertex_shader.h"
 | 
			
		||||
#include "video_core.h"
 | 
			
		||||
#include "core/hle/service/gsp_gpu.h"
 | 
			
		||||
#include "core/hw/gpu.h"
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
 | 
			
		||||
#include "debug_utils/debug_utils.h"
 | 
			
		||||
 | 
			
		||||
@ -107,7 +109,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
 | 
			
		||||
            bool index_u16 = index_info.format != 0;
 | 
			
		||||
 | 
			
		||||
            DebugUtils::GeometryDumper geometry_dumper;
 | 
			
		||||
            PrimitiveAssembler<VertexShader::OutputVertex> clipper_primitive_assembler(registers.triangle_topology.Value());
 | 
			
		||||
            PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(registers.triangle_topology.Value());
 | 
			
		||||
            PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(registers.triangle_topology.Value());
 | 
			
		||||
 | 
			
		||||
            for (unsigned int index = 0; index < registers.num_vertices; ++index)
 | 
			
		||||
@ -185,9 +187,25 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
 | 
			
		||||
                    // TODO: Add processed vertex to vertex cache!
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // Send to triangle clipper
 | 
			
		||||
                clipper_primitive_assembler.SubmitVertex(output, Clipper::ProcessTriangle);
 | 
			
		||||
                if (Settings::values.use_hw_renderer) {
 | 
			
		||||
                    // Send to hardware renderer
 | 
			
		||||
                    static auto AddHWTriangle = [](const Pica::VertexShader::OutputVertex& v0,
 | 
			
		||||
                                                   const Pica::VertexShader::OutputVertex& v1,
 | 
			
		||||
                                                   const Pica::VertexShader::OutputVertex& v2) {
 | 
			
		||||
                        VideoCore::g_renderer->hw_rasterizer->AddTriangle(v0, v1, v2);
 | 
			
		||||
                    };
 | 
			
		||||
                    
 | 
			
		||||
                    primitive_assembler.SubmitVertex(output, AddHWTriangle);
 | 
			
		||||
                } else {
 | 
			
		||||
                    // Send to triangle clipper
 | 
			
		||||
                    primitive_assembler.SubmitVertex(output, Clipper::ProcessTriangle);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (Settings::values.use_hw_renderer) {
 | 
			
		||||
                VideoCore::g_renderer->hw_rasterizer->DrawTriangles();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            geometry_dumper.Dump();
 | 
			
		||||
 | 
			
		||||
            if (g_debug_context)
 | 
			
		||||
@ -340,6 +358,8 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
 | 
			
		||||
            break;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    VideoCore::g_renderer->hw_rasterizer->NotifyPicaRegisterChanged(id);
 | 
			
		||||
 | 
			
		||||
    if (g_debug_context)
 | 
			
		||||
        g_debug_context->OnEvent(DebugContext::Event::CommandProcessed, reinterpret_cast<void*>(&id));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -24,6 +24,7 @@
 | 
			
		||||
#include "video_core/math.h"
 | 
			
		||||
#include "video_core/pica.h"
 | 
			
		||||
#include "video_core/utils.h"
 | 
			
		||||
#include "video_core/video_core.h"
 | 
			
		||||
 | 
			
		||||
#include "debug_utils.h"
 | 
			
		||||
 | 
			
		||||
@ -40,6 +41,9 @@ void DebugContext::OnEvent(Event event, void* data) {
 | 
			
		||||
    {
 | 
			
		||||
        std::unique_lock<std::mutex> lock(breakpoint_mutex);
 | 
			
		||||
 | 
			
		||||
        // Commit the hardware renderer's framebuffer so it will show on debug widgets
 | 
			
		||||
        VideoCore::g_renderer->hw_rasterizer->CommitFramebuffer();
 | 
			
		||||
 | 
			
		||||
        // TODO: Should stop the CPU thread here once we multithread emulation.
 | 
			
		||||
 | 
			
		||||
        active_breakpoint = event;
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										40
									
								
								src/video_core/hwrasterizer_base.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										40
									
								
								src/video_core/hwrasterizer_base.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,40 @@
 | 
			
		||||
// Copyright 2015 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "common/emu_window.h"
 | 
			
		||||
#include "video_core/vertex_shader.h"
 | 
			
		||||
 | 
			
		||||
class HWRasterizer {
 | 
			
		||||
public:
 | 
			
		||||
    virtual ~HWRasterizer() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// Initialize API-specific GPU objects
 | 
			
		||||
    virtual void InitObjects() = 0;
 | 
			
		||||
 | 
			
		||||
    /// Reset the rasterizer, such as flushing all caches and updating all state
 | 
			
		||||
    virtual void Reset() = 0;
 | 
			
		||||
 | 
			
		||||
    /// Queues the primitive formed by the given vertices for rendering
 | 
			
		||||
    virtual void AddTriangle(const Pica::VertexShader::OutputVertex& v0,
 | 
			
		||||
                             const Pica::VertexShader::OutputVertex& v1,
 | 
			
		||||
                             const Pica::VertexShader::OutputVertex& v2) = 0;
 | 
			
		||||
 | 
			
		||||
    /// Draw the current batch of triangles
 | 
			
		||||
    virtual void DrawTriangles() = 0;
 | 
			
		||||
 | 
			
		||||
    /// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
 | 
			
		||||
    virtual void CommitFramebuffer() = 0;
 | 
			
		||||
 | 
			
		||||
    /// Notify rasterizer that the specified PICA register has been changed
 | 
			
		||||
    virtual void NotifyPicaRegisterChanged(u32 id) = 0;
 | 
			
		||||
 | 
			
		||||
    /// Notify rasterizer that the specified 3DS memory region will be read from after this notification
 | 
			
		||||
    virtual void NotifyPreRead(PAddr addr, u32 size) = 0;
 | 
			
		||||
 | 
			
		||||
    /// Notify rasterizer that a 3DS memory region has been changed
 | 
			
		||||
    virtual void NotifyFlush(PAddr addr, u32 size) = 0;
 | 
			
		||||
};
 | 
			
		||||
@ -490,20 +490,37 @@ struct Regs {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    struct {
 | 
			
		||||
        // Components are laid out in reverse byte order, most significant bits first.
 | 
			
		||||
        enum ColorFormat : u32 {
 | 
			
		||||
            RGBA8    = 0,
 | 
			
		||||
            RGB8     = 1,
 | 
			
		||||
            RGB5A1   = 2,
 | 
			
		||||
            RGB565   = 3,
 | 
			
		||||
            RGBA4    = 4,
 | 
			
		||||
        };
 | 
			
		||||
    // Components are laid out in reverse byte order, most significant bits first.
 | 
			
		||||
    enum ColorFormat : u32 {
 | 
			
		||||
        RGBA8    = 0,
 | 
			
		||||
        RGB8     = 1,
 | 
			
		||||
        RGB5A1   = 2,
 | 
			
		||||
        RGB565   = 3,
 | 
			
		||||
        RGBA4    = 4,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    // Returns the number of bytes in the specified color format
 | 
			
		||||
    static unsigned BytesPerColorPixel(ColorFormat format) {
 | 
			
		||||
        switch (format) {
 | 
			
		||||
        case ColorFormat::RGBA8:
 | 
			
		||||
            return 4;
 | 
			
		||||
        case ColorFormat::RGB8:
 | 
			
		||||
            return 3;
 | 
			
		||||
        case ColorFormat::RGB5A1:
 | 
			
		||||
        case ColorFormat::RGB565:
 | 
			
		||||
        case ColorFormat::RGBA4:
 | 
			
		||||
            return 2;
 | 
			
		||||
        default:
 | 
			
		||||
            LOG_CRITICAL(HW_GPU, "Unknown color format %u", format);
 | 
			
		||||
            UNIMPLEMENTED();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    struct {
 | 
			
		||||
        INSERT_PADDING_WORDS(0x6);
 | 
			
		||||
 | 
			
		||||
        DepthFormat depth_format;
 | 
			
		||||
        BitField<16, 3, u32> color_format;
 | 
			
		||||
        BitField<16, 3, ColorFormat> color_format;
 | 
			
		||||
 | 
			
		||||
        INSERT_PADDING_WORDS(0x4);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -36,23 +36,23 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
 | 
			
		||||
    u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
 | 
			
		||||
 | 
			
		||||
    switch (registers.framebuffer.color_format) {
 | 
			
		||||
    case registers.framebuffer.RGBA8:
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGBA8:
 | 
			
		||||
        Color::EncodeRGBA8(color, dst_pixel);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case registers.framebuffer.RGB8:
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGB8:
 | 
			
		||||
        Color::EncodeRGB8(color, dst_pixel);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case registers.framebuffer.RGB5A1:
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGB5A1:
 | 
			
		||||
        Color::EncodeRGB5A1(color, dst_pixel);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case registers.framebuffer.RGB565:
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGB565:
 | 
			
		||||
        Color::EncodeRGB565(color, dst_pixel);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case registers.framebuffer.RGBA4:
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGBA4:
 | 
			
		||||
        Color::EncodeRGBA4(color, dst_pixel);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
@ -73,19 +73,19 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
 | 
			
		||||
    u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
 | 
			
		||||
 | 
			
		||||
    switch (registers.framebuffer.color_format) {
 | 
			
		||||
    case registers.framebuffer.RGBA8:
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGBA8:
 | 
			
		||||
        return Color::DecodeRGBA8(src_pixel);
 | 
			
		||||
 | 
			
		||||
    case registers.framebuffer.RGB8:
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGB8:
 | 
			
		||||
        return Color::DecodeRGB8(src_pixel);
 | 
			
		||||
 | 
			
		||||
    case registers.framebuffer.RGB5A1:
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGB5A1:
 | 
			
		||||
        return Color::DecodeRGB5A1(src_pixel);
 | 
			
		||||
 | 
			
		||||
    case registers.framebuffer.RGB565:
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGB565:
 | 
			
		||||
        return Color::DecodeRGB565(src_pixel);
 | 
			
		||||
 | 
			
		||||
    case registers.framebuffer.RGBA4:
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGBA4:
 | 
			
		||||
        return Color::DecodeRGBA4(src_pixel);
 | 
			
		||||
 | 
			
		||||
    default:
 | 
			
		||||
 | 
			
		||||
@ -6,6 +6,8 @@
 | 
			
		||||
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
 | 
			
		||||
#include "video_core/hwrasterizer_base.h"
 | 
			
		||||
 | 
			
		||||
class RendererBase : NonCopyable {
 | 
			
		||||
public:
 | 
			
		||||
 | 
			
		||||
@ -48,6 +50,8 @@ public:
 | 
			
		||||
        return m_current_frame;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::unique_ptr<HWRasterizer> hw_rasterizer;
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
    f32 m_current_fps;              ///< Current framerate, should be set by the renderer
 | 
			
		||||
    int m_current_frame;            ///< Current frame, should be set by the renderer
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										879
									
								
								src/video_core/renderer_opengl/gl_rasterizer.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										879
									
								
								src/video_core/renderer_opengl/gl_rasterizer.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,879 @@
 | 
			
		||||
// Copyright 2015 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
#include "core/hw/gpu.h"
 | 
			
		||||
 | 
			
		||||
#include "video_core/color.h"
 | 
			
		||||
#include "video_core/pica.h"
 | 
			
		||||
#include "video_core/utils.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shaders.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_util.h"
 | 
			
		||||
#include "video_core/renderer_opengl/pica_to_gl.h"
 | 
			
		||||
 | 
			
		||||
#include "generated/gl_3_2_core.h"
 | 
			
		||||
 | 
			
		||||
#include <memory>
 | 
			
		||||
 | 
			
		||||
static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
 | 
			
		||||
    return (stage.color_op == Pica::Regs::TevStageConfig::Operation::Replace &&
 | 
			
		||||
            stage.alpha_op == Pica::Regs::TevStageConfig::Operation::Replace &&
 | 
			
		||||
            stage.color_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
 | 
			
		||||
            stage.alpha_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
 | 
			
		||||
            stage.color_modifier1 == Pica::Regs::TevStageConfig::ColorModifier::SourceColor &&
 | 
			
		||||
            stage.alpha_modifier1 == Pica::Regs::TevStageConfig::AlphaModifier::SourceAlpha &&
 | 
			
		||||
            stage.GetColorMultiplier() == 1 &&
 | 
			
		||||
            stage.GetAlphaMultiplier() == 1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
RasterizerOpenGL::RasterizerOpenGL() : last_fb_color_addr(0), last_fb_depth_addr(0) { }
 | 
			
		||||
RasterizerOpenGL::~RasterizerOpenGL() { }
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::InitObjects() {
 | 
			
		||||
    // Create the hardware shader program and get attrib/uniform locations
 | 
			
		||||
    shader.Create(GLShaders::g_vertex_shader_hw, GLShaders::g_fragment_shader_hw);
 | 
			
		||||
    attrib_position = glGetAttribLocation(shader.handle, "vert_position");
 | 
			
		||||
    attrib_color = glGetAttribLocation(shader.handle, "vert_color");
 | 
			
		||||
    attrib_texcoords = glGetAttribLocation(shader.handle, "vert_texcoords");
 | 
			
		||||
 | 
			
		||||
    uniform_alphatest_enabled = glGetUniformLocation(shader.handle, "alphatest_enabled");
 | 
			
		||||
    uniform_alphatest_func = glGetUniformLocation(shader.handle, "alphatest_func");
 | 
			
		||||
    uniform_alphatest_ref = glGetUniformLocation(shader.handle, "alphatest_ref");
 | 
			
		||||
 | 
			
		||||
    uniform_tex = glGetUniformLocation(shader.handle, "tex");
 | 
			
		||||
 | 
			
		||||
    uniform_tev_combiner_buffer_color = glGetUniformLocation(shader.handle, "tev_combiner_buffer_color");
 | 
			
		||||
 | 
			
		||||
    const auto tev_stages = Pica::registers.GetTevStages();
 | 
			
		||||
    for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
 | 
			
		||||
        auto& uniform_tev_cfg = uniform_tev_cfgs[tev_stage_index];
 | 
			
		||||
 | 
			
		||||
        std::string tev_ref_str = "tev_cfgs[" + std::to_string(tev_stage_index) + "]";
 | 
			
		||||
        uniform_tev_cfg.enabled = glGetUniformLocation(shader.handle, (tev_ref_str + ".enabled").c_str());
 | 
			
		||||
        uniform_tev_cfg.color_sources = glGetUniformLocation(shader.handle, (tev_ref_str + ".color_sources").c_str());
 | 
			
		||||
        uniform_tev_cfg.alpha_sources = glGetUniformLocation(shader.handle, (tev_ref_str + ".alpha_sources").c_str());
 | 
			
		||||
        uniform_tev_cfg.color_modifiers = glGetUniformLocation(shader.handle, (tev_ref_str + ".color_modifiers").c_str());
 | 
			
		||||
        uniform_tev_cfg.alpha_modifiers = glGetUniformLocation(shader.handle, (tev_ref_str + ".alpha_modifiers").c_str());
 | 
			
		||||
        uniform_tev_cfg.color_alpha_op = glGetUniformLocation(shader.handle, (tev_ref_str + ".color_alpha_op").c_str());
 | 
			
		||||
        uniform_tev_cfg.color_alpha_multiplier = glGetUniformLocation(shader.handle, (tev_ref_str + ".color_alpha_multiplier").c_str());
 | 
			
		||||
        uniform_tev_cfg.const_color = glGetUniformLocation(shader.handle, (tev_ref_str + ".const_color").c_str());
 | 
			
		||||
        uniform_tev_cfg.updates_combiner_buffer_color_alpha = glGetUniformLocation(shader.handle, (tev_ref_str + ".updates_combiner_buffer_color_alpha").c_str());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Generate VBO and VAO
 | 
			
		||||
    vertex_buffer.Create();
 | 
			
		||||
    vertex_array.Create();
 | 
			
		||||
 | 
			
		||||
    // Update OpenGL state
 | 
			
		||||
    state.draw.vertex_array = vertex_array.handle;
 | 
			
		||||
    state.draw.vertex_buffer = vertex_buffer.handle;
 | 
			
		||||
    state.draw.shader_program = shader.handle;
 | 
			
		||||
 | 
			
		||||
    state.Apply();
 | 
			
		||||
 | 
			
		||||
    // Set the texture samplers to correspond to different texture units
 | 
			
		||||
    glUniform1i(uniform_tex, 0);
 | 
			
		||||
    glUniform1i(uniform_tex + 1, 1);
 | 
			
		||||
    glUniform1i(uniform_tex + 2, 2);
 | 
			
		||||
 | 
			
		||||
    // Set vertex attributes
 | 
			
		||||
    glVertexAttribPointer(attrib_position, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position));
 | 
			
		||||
    glVertexAttribPointer(attrib_color, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, color));
 | 
			
		||||
    glVertexAttribPointer(attrib_texcoords, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0));
 | 
			
		||||
    glVertexAttribPointer(attrib_texcoords + 1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1));
 | 
			
		||||
    glVertexAttribPointer(attrib_texcoords + 2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2));
 | 
			
		||||
    glEnableVertexAttribArray(attrib_position);
 | 
			
		||||
    glEnableVertexAttribArray(attrib_color);
 | 
			
		||||
    glEnableVertexAttribArray(attrib_texcoords);
 | 
			
		||||
    glEnableVertexAttribArray(attrib_texcoords + 1);
 | 
			
		||||
    glEnableVertexAttribArray(attrib_texcoords + 2);
 | 
			
		||||
 | 
			
		||||
    // Create textures for OGL framebuffer that will be rendered to, initially 1x1 to succeed in framebuffer creation
 | 
			
		||||
    fb_color_texture.texture.Create();
 | 
			
		||||
    ReconfigureColorTexture(fb_color_texture, Pica::Regs::ColorFormat::RGBA8, 1, 1);
 | 
			
		||||
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
 | 
			
		||||
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | 
			
		||||
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | 
			
		||||
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 | 
			
		||||
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 | 
			
		||||
 | 
			
		||||
    fb_depth_texture.texture.Create();
 | 
			
		||||
    ReconfigureDepthTexture(fb_depth_texture, Pica::Regs::DepthFormat::D16, 1, 1);
 | 
			
		||||
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
 | 
			
		||||
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | 
			
		||||
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | 
			
		||||
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 | 
			
		||||
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 | 
			
		||||
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
 | 
			
		||||
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
 | 
			
		||||
 | 
			
		||||
    // Configure OpenGL framebuffer
 | 
			
		||||
    framebuffer.Create();
 | 
			
		||||
 | 
			
		||||
    state.draw.framebuffer = framebuffer.handle;
 | 
			
		||||
 | 
			
		||||
    // Unbind texture to allow binding to framebuffer
 | 
			
		||||
    state.texture_units[0].enabled_2d = true;
 | 
			
		||||
    state.texture_units[0].texture_2d = 0;
 | 
			
		||||
    state.Apply();
 | 
			
		||||
 | 
			
		||||
    glActiveTexture(GL_TEXTURE0);
 | 
			
		||||
    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb_color_texture.texture.handle, 0);
 | 
			
		||||
    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, fb_depth_texture.texture.handle, 0);
 | 
			
		||||
 | 
			
		||||
    ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
 | 
			
		||||
               "OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::Reset() {
 | 
			
		||||
    SyncCullMode();
 | 
			
		||||
    SyncBlendEnabled();
 | 
			
		||||
    SyncBlendFuncs();
 | 
			
		||||
    SyncBlendColor();
 | 
			
		||||
    SyncAlphaTest();
 | 
			
		||||
    SyncStencilTest();
 | 
			
		||||
    SyncDepthTest();
 | 
			
		||||
 | 
			
		||||
    // TEV stage 0
 | 
			
		||||
    SyncTevSources(0, Pica::registers.tev_stage0);
 | 
			
		||||
    SyncTevModifiers(0, Pica::registers.tev_stage0);
 | 
			
		||||
    SyncTevOps(0, Pica::registers.tev_stage0);
 | 
			
		||||
    SyncTevColor(0, Pica::registers.tev_stage0);
 | 
			
		||||
    SyncTevMultipliers(0, Pica::registers.tev_stage0);
 | 
			
		||||
 | 
			
		||||
    // TEV stage 1
 | 
			
		||||
    SyncTevSources(1, Pica::registers.tev_stage1);
 | 
			
		||||
    SyncTevModifiers(1, Pica::registers.tev_stage1);
 | 
			
		||||
    SyncTevOps(1, Pica::registers.tev_stage1);
 | 
			
		||||
    SyncTevColor(1, Pica::registers.tev_stage1);
 | 
			
		||||
    SyncTevMultipliers(1, Pica::registers.tev_stage1);
 | 
			
		||||
 | 
			
		||||
    // TEV stage 2
 | 
			
		||||
    SyncTevSources(2, Pica::registers.tev_stage2);
 | 
			
		||||
    SyncTevModifiers(2, Pica::registers.tev_stage2);
 | 
			
		||||
    SyncTevOps(2, Pica::registers.tev_stage2);
 | 
			
		||||
    SyncTevColor(2, Pica::registers.tev_stage2);
 | 
			
		||||
    SyncTevMultipliers(2, Pica::registers.tev_stage2);
 | 
			
		||||
 | 
			
		||||
    // TEV stage 3
 | 
			
		||||
    SyncTevSources(3, Pica::registers.tev_stage3);
 | 
			
		||||
    SyncTevModifiers(3, Pica::registers.tev_stage3);
 | 
			
		||||
    SyncTevOps(3, Pica::registers.tev_stage3);
 | 
			
		||||
    SyncTevColor(3, Pica::registers.tev_stage3);
 | 
			
		||||
    SyncTevMultipliers(3, Pica::registers.tev_stage3);
 | 
			
		||||
 | 
			
		||||
    // TEV stage 4
 | 
			
		||||
    SyncTevSources(4, Pica::registers.tev_stage4);
 | 
			
		||||
    SyncTevModifiers(4, Pica::registers.tev_stage4);
 | 
			
		||||
    SyncTevOps(4, Pica::registers.tev_stage4);
 | 
			
		||||
    SyncTevColor(4, Pica::registers.tev_stage4);
 | 
			
		||||
    SyncTevMultipliers(4, Pica::registers.tev_stage4);
 | 
			
		||||
 | 
			
		||||
    // TEV stage 5
 | 
			
		||||
    SyncTevSources(5, Pica::registers.tev_stage5);
 | 
			
		||||
    SyncTevModifiers(5, Pica::registers.tev_stage5);
 | 
			
		||||
    SyncTevOps(5, Pica::registers.tev_stage5);
 | 
			
		||||
    SyncTevColor(5, Pica::registers.tev_stage5);
 | 
			
		||||
    SyncTevMultipliers(5, Pica::registers.tev_stage5);
 | 
			
		||||
 | 
			
		||||
    SyncCombinerColor();
 | 
			
		||||
    SyncCombinerWriteFlags();
 | 
			
		||||
 | 
			
		||||
    res_cache.FullFlush();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::AddTriangle(const Pica::VertexShader::OutputVertex& v0,
 | 
			
		||||
                                   const Pica::VertexShader::OutputVertex& v1,
 | 
			
		||||
                                   const Pica::VertexShader::OutputVertex& v2) {
 | 
			
		||||
    vertex_batch.push_back(HardwareVertex(v0));
 | 
			
		||||
    vertex_batch.push_back(HardwareVertex(v1));
 | 
			
		||||
    vertex_batch.push_back(HardwareVertex(v2));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::DrawTriangles() {
 | 
			
		||||
    SyncFramebuffer();
 | 
			
		||||
    SyncDrawState();
 | 
			
		||||
 | 
			
		||||
    glBufferData(GL_ARRAY_BUFFER, vertex_batch.size() * sizeof(HardwareVertex), vertex_batch.data(), GL_STREAM_DRAW);
 | 
			
		||||
    glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertex_batch.size());
 | 
			
		||||
 | 
			
		||||
    vertex_batch.clear();
 | 
			
		||||
 | 
			
		||||
    // TODO: Flush the resource cache at the current depth and color framebuffer addresses for render-to-texture
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::CommitFramebuffer() {
 | 
			
		||||
    CommitColorBuffer();
 | 
			
		||||
    CommitDepthBuffer();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
 | 
			
		||||
    if (!Settings::values.use_hw_renderer)
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    switch(id) {
 | 
			
		||||
    // Culling
 | 
			
		||||
    case PICA_REG_INDEX(cull_mode):
 | 
			
		||||
        SyncCullMode();
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // Blending
 | 
			
		||||
    case PICA_REG_INDEX(output_merger.alphablend_enable):
 | 
			
		||||
        SyncBlendEnabled();
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(output_merger.alpha_blending):
 | 
			
		||||
        SyncBlendFuncs();
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(output_merger.blend_const):
 | 
			
		||||
        SyncBlendColor();
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // Alpha test
 | 
			
		||||
    case PICA_REG_INDEX(output_merger.alpha_test):
 | 
			
		||||
        SyncAlphaTest();
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // Stencil test
 | 
			
		||||
    case PICA_REG_INDEX(output_merger.stencil_test):
 | 
			
		||||
        SyncStencilTest();
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // Depth test
 | 
			
		||||
    case PICA_REG_INDEX(output_merger.depth_test_enable):
 | 
			
		||||
        SyncDepthTest();
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // TEV stage 0
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage0.color_source1):
 | 
			
		||||
        SyncTevSources(0, Pica::registers.tev_stage0);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage0.color_modifier1):
 | 
			
		||||
        SyncTevModifiers(0, Pica::registers.tev_stage0);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage0.color_op):
 | 
			
		||||
        SyncTevOps(0, Pica::registers.tev_stage0);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage0.const_r):
 | 
			
		||||
        SyncTevColor(0, Pica::registers.tev_stage0);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage0.color_scale):
 | 
			
		||||
        SyncTevMultipliers(0, Pica::registers.tev_stage0);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // TEV stage 1
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage1.color_source1):
 | 
			
		||||
        SyncTevSources(1, Pica::registers.tev_stage1);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage1.color_modifier1):
 | 
			
		||||
        SyncTevModifiers(1, Pica::registers.tev_stage1);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage1.color_op):
 | 
			
		||||
        SyncTevOps(1, Pica::registers.tev_stage1);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage1.const_r):
 | 
			
		||||
        SyncTevColor(1, Pica::registers.tev_stage1);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage1.color_scale):
 | 
			
		||||
        SyncTevMultipliers(1, Pica::registers.tev_stage1);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // TEV stage 2
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage2.color_source1):
 | 
			
		||||
        SyncTevSources(2, Pica::registers.tev_stage2);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage2.color_modifier1):
 | 
			
		||||
        SyncTevModifiers(2, Pica::registers.tev_stage2);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage2.color_op):
 | 
			
		||||
        SyncTevOps(2, Pica::registers.tev_stage2);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage2.const_r):
 | 
			
		||||
        SyncTevColor(2, Pica::registers.tev_stage2);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage2.color_scale):
 | 
			
		||||
        SyncTevMultipliers(2, Pica::registers.tev_stage2);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // TEV stage 3
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage3.color_source1):
 | 
			
		||||
        SyncTevSources(3, Pica::registers.tev_stage3);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage3.color_modifier1):
 | 
			
		||||
        SyncTevModifiers(3, Pica::registers.tev_stage3);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage3.color_op):
 | 
			
		||||
        SyncTevOps(3, Pica::registers.tev_stage3);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage3.const_r):
 | 
			
		||||
        SyncTevColor(3, Pica::registers.tev_stage3);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage3.color_scale):
 | 
			
		||||
        SyncTevMultipliers(3, Pica::registers.tev_stage3);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // TEV stage 4
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage4.color_source1):
 | 
			
		||||
        SyncTevSources(4, Pica::registers.tev_stage4);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage4.color_modifier1):
 | 
			
		||||
        SyncTevModifiers(4, Pica::registers.tev_stage4);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage4.color_op):
 | 
			
		||||
        SyncTevOps(4, Pica::registers.tev_stage4);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage4.const_r):
 | 
			
		||||
        SyncTevColor(4, Pica::registers.tev_stage4);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage4.color_scale):
 | 
			
		||||
        SyncTevMultipliers(4, Pica::registers.tev_stage4);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // TEV stage 5
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage5.color_source1):
 | 
			
		||||
        SyncTevSources(5, Pica::registers.tev_stage5);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage5.color_modifier1):
 | 
			
		||||
        SyncTevModifiers(5, Pica::registers.tev_stage5);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage5.color_op):
 | 
			
		||||
        SyncTevOps(5, Pica::registers.tev_stage5);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage5.const_r):
 | 
			
		||||
        SyncTevColor(5, Pica::registers.tev_stage5);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage5.color_scale):
 | 
			
		||||
        SyncTevMultipliers(5, Pica::registers.tev_stage5);
 | 
			
		||||
        break;
 | 
			
		||||
    
 | 
			
		||||
    // TEV combiner buffer color
 | 
			
		||||
    case PICA_REG_INDEX(tev_combiner_buffer_color):
 | 
			
		||||
        SyncCombinerColor();
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // TEV combiner buffer write flags
 | 
			
		||||
    case PICA_REG_INDEX(tev_combiner_buffer_input):
 | 
			
		||||
        SyncCombinerWriteFlags();
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::NotifyPreRead(PAddr addr, u32 size) {
 | 
			
		||||
    if (!Settings::values.use_hw_renderer)
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    PAddr cur_fb_color_addr = Pica::registers.framebuffer.GetColorBufferPhysicalAddress();
 | 
			
		||||
    u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(Pica::registers.framebuffer.color_format)
 | 
			
		||||
                            * Pica::registers.framebuffer.GetWidth() * Pica::registers.framebuffer.GetHeight();
 | 
			
		||||
 | 
			
		||||
    PAddr cur_fb_depth_addr = Pica::registers.framebuffer.GetDepthBufferPhysicalAddress();
 | 
			
		||||
    u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(Pica::registers.framebuffer.depth_format)
 | 
			
		||||
                            * Pica::registers.framebuffer.GetWidth() * Pica::registers.framebuffer.GetHeight();
 | 
			
		||||
 | 
			
		||||
    // If source memory region overlaps 3DS framebuffers, commit them before the copy happens
 | 
			
		||||
    if (MathUtil::IntervalsIntersect(addr, size, cur_fb_color_addr, cur_fb_color_size))
 | 
			
		||||
        CommitColorBuffer();
 | 
			
		||||
 | 
			
		||||
    if (MathUtil::IntervalsIntersect(addr, size, cur_fb_depth_addr, cur_fb_depth_size))
 | 
			
		||||
        CommitDepthBuffer();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::NotifyFlush(PAddr addr, u32 size) {
 | 
			
		||||
    if (!Settings::values.use_hw_renderer)
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    PAddr cur_fb_color_addr = Pica::registers.framebuffer.GetColorBufferPhysicalAddress();
 | 
			
		||||
    u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(Pica::registers.framebuffer.color_format)
 | 
			
		||||
                            * Pica::registers.framebuffer.GetWidth() * Pica::registers.framebuffer.GetHeight();
 | 
			
		||||
 | 
			
		||||
    PAddr cur_fb_depth_addr = Pica::registers.framebuffer.GetDepthBufferPhysicalAddress();
 | 
			
		||||
    u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(Pica::registers.framebuffer.depth_format)
 | 
			
		||||
                            * Pica::registers.framebuffer.GetWidth() * Pica::registers.framebuffer.GetHeight();
 | 
			
		||||
 | 
			
		||||
    // If modified memory region overlaps 3DS framebuffers, reload their contents into OpenGL
 | 
			
		||||
    if (MathUtil::IntervalsIntersect(addr, size, cur_fb_color_addr, cur_fb_color_size))
 | 
			
		||||
        ReloadColorBuffer();
 | 
			
		||||
 | 
			
		||||
    if (MathUtil::IntervalsIntersect(addr, size, cur_fb_depth_addr, cur_fb_depth_size))
 | 
			
		||||
        ReloadDepthBuffer();
 | 
			
		||||
 | 
			
		||||
    // Notify cache of flush in case the region touches a cached resource
 | 
			
		||||
    res_cache.NotifyFlush(addr, size);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::ReconfigureColorTexture(TextureInfo& texture, Pica::Regs::ColorFormat format, u32 width, u32 height) {
 | 
			
		||||
    GLint internal_format;
 | 
			
		||||
 | 
			
		||||
    texture.format = format;
 | 
			
		||||
    texture.width = width;
 | 
			
		||||
    texture.height = height;
 | 
			
		||||
 | 
			
		||||
    switch (format) {
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGBA8:
 | 
			
		||||
        internal_format = GL_RGBA;
 | 
			
		||||
        texture.gl_format = GL_RGBA;
 | 
			
		||||
        texture.gl_type = GL_UNSIGNED_INT_8_8_8_8;
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGB8:
 | 
			
		||||
        // This pixel format uses BGR since GL_UNSIGNED_BYTE specifies byte-order, unlike every
 | 
			
		||||
        // specific OpenGL type used in this function using native-endian (that is, little-endian
 | 
			
		||||
        // mostly everywhere) for words or half-words.
 | 
			
		||||
        // TODO: check how those behave on big-endian processors.
 | 
			
		||||
        internal_format = GL_RGB;
 | 
			
		||||
        texture.gl_format = GL_BGR;
 | 
			
		||||
        texture.gl_type = GL_UNSIGNED_BYTE;
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGB5A1:
 | 
			
		||||
        internal_format = GL_RGBA;
 | 
			
		||||
        texture.gl_format = GL_RGBA;
 | 
			
		||||
        texture.gl_type = GL_UNSIGNED_SHORT_5_5_5_1;
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGB565:
 | 
			
		||||
        internal_format = GL_RGB;
 | 
			
		||||
        texture.gl_format = GL_RGB;
 | 
			
		||||
        texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGBA4:
 | 
			
		||||
        internal_format = GL_RGBA;
 | 
			
		||||
        texture.gl_format = GL_RGBA;
 | 
			
		||||
        texture.gl_type = GL_UNSIGNED_SHORT_4_4_4_4;
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    default:
 | 
			
		||||
        LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer texture color format %x", format);
 | 
			
		||||
        UNIMPLEMENTED();
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    state.texture_units[0].enabled_2d = true;
 | 
			
		||||
    state.texture_units[0].texture_2d = texture.texture.handle;
 | 
			
		||||
    state.Apply();
 | 
			
		||||
 | 
			
		||||
    glActiveTexture(GL_TEXTURE0);
 | 
			
		||||
    glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
 | 
			
		||||
                 texture.gl_format, texture.gl_type, nullptr);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::Regs::DepthFormat format, u32 width, u32 height) {
 | 
			
		||||
    GLint internal_format;
 | 
			
		||||
 | 
			
		||||
    texture.format = format;
 | 
			
		||||
    texture.width = width;
 | 
			
		||||
    texture.height = height;
 | 
			
		||||
 | 
			
		||||
    switch (format) {
 | 
			
		||||
    case Pica::Regs::DepthFormat::D16:
 | 
			
		||||
        internal_format = GL_DEPTH_COMPONENT16;
 | 
			
		||||
        texture.gl_format = GL_DEPTH_COMPONENT;
 | 
			
		||||
        texture.gl_type = GL_UNSIGNED_SHORT;
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case Pica::Regs::DepthFormat::D24:
 | 
			
		||||
        internal_format = GL_DEPTH_COMPONENT24;
 | 
			
		||||
        texture.gl_format = GL_DEPTH_COMPONENT;
 | 
			
		||||
        texture.gl_type = GL_UNSIGNED_INT_24_8;
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case Pica::Regs::DepthFormat::D24S8:
 | 
			
		||||
        internal_format = GL_DEPTH24_STENCIL8;
 | 
			
		||||
        texture.gl_format = GL_DEPTH_STENCIL;
 | 
			
		||||
        texture.gl_type = GL_UNSIGNED_INT_24_8;
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    default:
 | 
			
		||||
        LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer texture depth format %x", format);
 | 
			
		||||
        UNIMPLEMENTED();
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    state.texture_units[0].enabled_2d = true;
 | 
			
		||||
    state.texture_units[0].texture_2d = texture.texture.handle;
 | 
			
		||||
    state.Apply();
 | 
			
		||||
 | 
			
		||||
    glActiveTexture(GL_TEXTURE0);
 | 
			
		||||
    glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
 | 
			
		||||
                 texture.gl_format, texture.gl_type, nullptr);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncFramebuffer() {
 | 
			
		||||
    PAddr cur_fb_color_addr = Pica::registers.framebuffer.GetColorBufferPhysicalAddress();
 | 
			
		||||
    Pica::Regs::ColorFormat new_fb_color_format = Pica::registers.framebuffer.color_format;
 | 
			
		||||
 | 
			
		||||
    PAddr cur_fb_depth_addr = Pica::registers.framebuffer.GetDepthBufferPhysicalAddress();
 | 
			
		||||
    Pica::Regs::DepthFormat new_fb_depth_format = Pica::registers.framebuffer.depth_format;
 | 
			
		||||
 | 
			
		||||
    bool fb_size_changed = fb_color_texture.width != Pica::registers.framebuffer.GetWidth() ||
 | 
			
		||||
                           fb_color_texture.height != Pica::registers.framebuffer.GetHeight();
 | 
			
		||||
 | 
			
		||||
    bool color_fb_prop_changed = fb_color_texture.format != new_fb_color_format ||
 | 
			
		||||
                                 fb_size_changed;
 | 
			
		||||
 | 
			
		||||
    bool depth_fb_prop_changed = fb_depth_texture.format != new_fb_depth_format ||
 | 
			
		||||
                                 fb_size_changed;
 | 
			
		||||
 | 
			
		||||
    bool color_fb_modified = last_fb_color_addr != cur_fb_color_addr ||
 | 
			
		||||
                             color_fb_prop_changed;
 | 
			
		||||
 | 
			
		||||
    bool depth_fb_modified = last_fb_depth_addr != cur_fb_depth_addr ||
 | 
			
		||||
                             depth_fb_prop_changed;
 | 
			
		||||
 | 
			
		||||
    // Commit if framebuffer modified in any way
 | 
			
		||||
    if (color_fb_modified)
 | 
			
		||||
        CommitColorBuffer();
 | 
			
		||||
 | 
			
		||||
    if (depth_fb_modified)
 | 
			
		||||
        CommitDepthBuffer();
 | 
			
		||||
 | 
			
		||||
    // Reconfigure framebuffer textures if any property has changed
 | 
			
		||||
    if (color_fb_prop_changed) {
 | 
			
		||||
        ReconfigureColorTexture(fb_color_texture, new_fb_color_format,
 | 
			
		||||
                                Pica::registers.framebuffer.GetWidth(), Pica::registers.framebuffer.GetHeight());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (depth_fb_prop_changed) {
 | 
			
		||||
        ReconfigureDepthTexture(fb_depth_texture, new_fb_depth_format,
 | 
			
		||||
                                Pica::registers.framebuffer.GetWidth(), Pica::registers.framebuffer.GetHeight());
 | 
			
		||||
 | 
			
		||||
        // Only attach depth buffer as stencil if it supports stencil
 | 
			
		||||
        switch (new_fb_depth_format) {
 | 
			
		||||
        case Pica::Regs::DepthFormat::D16:
 | 
			
		||||
        case Pica::Regs::DepthFormat::D24:
 | 
			
		||||
            glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        case Pica::Regs::DepthFormat::D24S8:
 | 
			
		||||
            glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, fb_depth_texture.texture.handle, 0);
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        default:
 | 
			
		||||
            LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer depth format %x", new_fb_depth_format);
 | 
			
		||||
            UNIMPLEMENTED();
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Load buffer data again if fb modified in any way
 | 
			
		||||
    if (color_fb_modified) {
 | 
			
		||||
        last_fb_color_addr = cur_fb_color_addr;
 | 
			
		||||
 | 
			
		||||
        ReloadColorBuffer();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (depth_fb_modified) {
 | 
			
		||||
        last_fb_depth_addr = cur_fb_depth_addr;
 | 
			
		||||
 | 
			
		||||
        ReloadDepthBuffer();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncCullMode() {
 | 
			
		||||
    switch (Pica::registers.cull_mode) {
 | 
			
		||||
    case Pica::Regs::CullMode::KeepAll:
 | 
			
		||||
        state.cull.enabled = false;
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case Pica::Regs::CullMode::KeepClockWise:
 | 
			
		||||
        state.cull.enabled = true;
 | 
			
		||||
        state.cull.mode = GL_BACK;
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case Pica::Regs::CullMode::KeepCounterClockWise:
 | 
			
		||||
        state.cull.enabled = true;
 | 
			
		||||
        state.cull.mode = GL_FRONT;
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    default:
 | 
			
		||||
        LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", Pica::registers.cull_mode.Value());
 | 
			
		||||
        UNIMPLEMENTED();
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncBlendEnabled() {
 | 
			
		||||
    state.blend.enabled = Pica::registers.output_merger.alphablend_enable;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncBlendFuncs() {
 | 
			
		||||
    state.blend.src_rgb_func = PicaToGL::BlendFunc(Pica::registers.output_merger.alpha_blending.factor_source_rgb);
 | 
			
		||||
    state.blend.dst_rgb_func = PicaToGL::BlendFunc(Pica::registers.output_merger.alpha_blending.factor_dest_rgb);
 | 
			
		||||
    state.blend.src_a_func = PicaToGL::BlendFunc(Pica::registers.output_merger.alpha_blending.factor_source_a);
 | 
			
		||||
    state.blend.dst_a_func = PicaToGL::BlendFunc(Pica::registers.output_merger.alpha_blending.factor_dest_a);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncBlendColor() {
 | 
			
		||||
    auto blend_color = PicaToGL::ColorRGBA8((u8*)&Pica::registers.output_merger.blend_const.r);
 | 
			
		||||
    state.blend.color.red = blend_color[0];
 | 
			
		||||
    state.blend.color.green = blend_color[1];
 | 
			
		||||
    state.blend.color.blue = blend_color[2];
 | 
			
		||||
    state.blend.color.alpha = blend_color[3];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncAlphaTest() {
 | 
			
		||||
    glUniform1i(uniform_alphatest_enabled, Pica::registers.output_merger.alpha_test.enable);
 | 
			
		||||
    glUniform1i(uniform_alphatest_func, Pica::registers.output_merger.alpha_test.func);
 | 
			
		||||
    glUniform1f(uniform_alphatest_ref, Pica::registers.output_merger.alpha_test.ref / 255.0f);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncStencilTest() {
 | 
			
		||||
    // TODO: Implement stencil test, mask, and op
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncDepthTest() {
 | 
			
		||||
    state.depth.test_enabled = Pica::registers.output_merger.depth_test_enable;
 | 
			
		||||
    state.depth.test_func = PicaToGL::CompareFunc(Pica::registers.output_merger.depth_test_func);
 | 
			
		||||
    state.depth.write_mask = Pica::registers.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncTevSources(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
 | 
			
		||||
    GLint color_srcs[3] = { (GLint)config.color_source1.Value(),
 | 
			
		||||
                            (GLint)config.color_source2.Value(),
 | 
			
		||||
                            (GLint)config.color_source3.Value() };
 | 
			
		||||
    GLint alpha_srcs[3] = { (GLint)config.alpha_source1.Value(),
 | 
			
		||||
                            (GLint)config.alpha_source2.Value(),
 | 
			
		||||
                            (GLint)config.alpha_source3.Value() };
 | 
			
		||||
 | 
			
		||||
    glUniform3iv(uniform_tev_cfgs[stage_index].color_sources, 1, color_srcs);
 | 
			
		||||
    glUniform3iv(uniform_tev_cfgs[stage_index].alpha_sources, 1, alpha_srcs);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncTevModifiers(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
 | 
			
		||||
    GLint color_mods[3] = { (GLint)config.color_modifier1.Value(),
 | 
			
		||||
                            (GLint)config.color_modifier2.Value(),
 | 
			
		||||
                            (GLint)config.color_modifier3.Value() };
 | 
			
		||||
    GLint alpha_mods[3] = { (GLint)config.alpha_modifier1.Value(),
 | 
			
		||||
                            (GLint)config.alpha_modifier2.Value(),
 | 
			
		||||
                            (GLint)config.alpha_modifier3.Value() };
 | 
			
		||||
 | 
			
		||||
    glUniform3iv(uniform_tev_cfgs[stage_index].color_modifiers, 1, color_mods);
 | 
			
		||||
    glUniform3iv(uniform_tev_cfgs[stage_index].alpha_modifiers, 1, alpha_mods);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncTevOps(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
 | 
			
		||||
    glUniform2i(uniform_tev_cfgs[stage_index].color_alpha_op, (GLint)config.color_op.Value(), (GLint)config.alpha_op.Value());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncTevColor(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
 | 
			
		||||
    auto const_color = PicaToGL::ColorRGBA8((u8*)&config.const_r);
 | 
			
		||||
    glUniform4fv(uniform_tev_cfgs[stage_index].const_color, 1, const_color.data());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncTevMultipliers(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
 | 
			
		||||
    glUniform2i(uniform_tev_cfgs[stage_index].color_alpha_multiplier, config.GetColorMultiplier(), config.GetAlphaMultiplier());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncCombinerColor() {
 | 
			
		||||
    auto combiner_color = PicaToGL::ColorRGBA8((u8*)&Pica::registers.tev_combiner_buffer_color.r);
 | 
			
		||||
    glUniform4fv(uniform_tev_combiner_buffer_color, 1, combiner_color.data());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncCombinerWriteFlags() {
 | 
			
		||||
    const auto tev_stages = Pica::registers.GetTevStages();
 | 
			
		||||
    for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
 | 
			
		||||
        glUniform2i(uniform_tev_cfgs[tev_stage_index].updates_combiner_buffer_color_alpha,
 | 
			
		||||
                    Pica::registers.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(tev_stage_index),
 | 
			
		||||
                    Pica::registers.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(tev_stage_index));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncDrawState() {
 | 
			
		||||
    // Sync the viewport
 | 
			
		||||
    GLsizei viewport_width = (GLsizei)Pica::float24::FromRawFloat24(Pica::registers.viewport_size_x).ToFloat32() * 2;
 | 
			
		||||
    GLsizei viewport_height = (GLsizei)Pica::float24::FromRawFloat24(Pica::registers.viewport_size_y).ToFloat32() * 2;
 | 
			
		||||
 | 
			
		||||
    // OpenGL uses different y coordinates, so negate corner offset and flip origin
 | 
			
		||||
    // TODO: Ensure viewport_corner.x should not be negated or origin flipped
 | 
			
		||||
    // TODO: Use floating-point viewports for accuracy if supported
 | 
			
		||||
    glViewport((GLsizei)static_cast<float>(Pica::registers.viewport_corner.x),
 | 
			
		||||
                -(GLsizei)static_cast<float>(Pica::registers.viewport_corner.y)
 | 
			
		||||
                    + Pica::registers.framebuffer.GetHeight() - viewport_height,
 | 
			
		||||
                viewport_width, viewport_height);
 | 
			
		||||
 | 
			
		||||
    // Sync bound texture(s), upload if not cached
 | 
			
		||||
    const auto pica_textures = Pica::registers.GetTextures();
 | 
			
		||||
    for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
 | 
			
		||||
        const auto& texture = pica_textures[texture_index];
 | 
			
		||||
 | 
			
		||||
        if (texture.enabled) {
 | 
			
		||||
            state.texture_units[texture_index].enabled_2d = true;
 | 
			
		||||
            res_cache.LoadAndBindTexture(state, texture_index, texture);
 | 
			
		||||
        } else {
 | 
			
		||||
            state.texture_units[texture_index].enabled_2d = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Skip processing TEV stages that simply pass the previous stage results through
 | 
			
		||||
    const auto tev_stages = Pica::registers.GetTevStages();
 | 
			
		||||
    for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
 | 
			
		||||
        glUniform1i(uniform_tev_cfgs[tev_stage_index].enabled, !IsPassThroughTevStage(tev_stages[tev_stage_index]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    state.Apply();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::ReloadColorBuffer() {
 | 
			
		||||
    u8* color_buffer = Memory::GetPhysicalPointer(Pica::registers.framebuffer.GetColorBufferPhysicalAddress());
 | 
			
		||||
 | 
			
		||||
    if (color_buffer == nullptr)
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format);
 | 
			
		||||
 | 
			
		||||
    std::unique_ptr<u8[]> temp_fb_color_buffer(new u8[fb_color_texture.width * fb_color_texture.height * bytes_per_pixel]);
 | 
			
		||||
 | 
			
		||||
    // Directly copy pixels. Internal OpenGL color formats are consistent so no conversion is necessary.
 | 
			
		||||
    for (int y = 0; y < fb_color_texture.height; ++y) {
 | 
			
		||||
        for (int x = 0; x < fb_color_texture.width; ++x) {
 | 
			
		||||
            const u32 coarse_y = y & ~7;
 | 
			
		||||
            u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel;
 | 
			
		||||
            u32 gl_px_idx = x * bytes_per_pixel + y * fb_color_texture.width * bytes_per_pixel;
 | 
			
		||||
 | 
			
		||||
            u8* pixel = color_buffer + dst_offset;
 | 
			
		||||
            memcpy(&temp_fb_color_buffer[gl_px_idx], pixel, bytes_per_pixel);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    state.texture_units[0].enabled_2d = true;
 | 
			
		||||
    state.texture_units[0].texture_2d = fb_color_texture.texture.handle;
 | 
			
		||||
    state.Apply();
 | 
			
		||||
 | 
			
		||||
    glActiveTexture(GL_TEXTURE0);
 | 
			
		||||
    glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, fb_color_texture.width, fb_color_texture.height,
 | 
			
		||||
                    fb_color_texture.gl_format, fb_color_texture.gl_type, temp_fb_color_buffer.get());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::ReloadDepthBuffer() {
 | 
			
		||||
    // TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil
 | 
			
		||||
    u8* depth_buffer = Memory::GetPhysicalPointer(Pica::registers.framebuffer.GetDepthBufferPhysicalAddress());
 | 
			
		||||
 | 
			
		||||
    if (depth_buffer == nullptr) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);
 | 
			
		||||
 | 
			
		||||
    // OpenGL needs 4 bpp alignment for D24
 | 
			
		||||
    u32 gl_bpp = bytes_per_pixel == 3 ? 4 : bytes_per_pixel;
 | 
			
		||||
 | 
			
		||||
    std::unique_ptr<u8[]> temp_fb_depth_buffer(new u8[fb_depth_texture.width * fb_depth_texture.height * gl_bpp]);
 | 
			
		||||
 | 
			
		||||
    for (int y = 0; y < fb_depth_texture.height; ++y) {
 | 
			
		||||
        for (int x = 0; x < fb_depth_texture.width; ++x) {
 | 
			
		||||
            const u32 coarse_y = y & ~7;
 | 
			
		||||
            u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
 | 
			
		||||
            u32 gl_px_idx = x + y * fb_depth_texture.width;
 | 
			
		||||
 | 
			
		||||
            switch (fb_depth_texture.format) {
 | 
			
		||||
            case Pica::Regs::DepthFormat::D16:
 | 
			
		||||
                ((u16*)temp_fb_depth_buffer.get())[gl_px_idx] = Color::DecodeD16(depth_buffer + dst_offset);
 | 
			
		||||
                break;
 | 
			
		||||
            case Pica::Regs::DepthFormat::D24:
 | 
			
		||||
                ((u32*)temp_fb_depth_buffer.get())[gl_px_idx] = Color::DecodeD24(depth_buffer + dst_offset);
 | 
			
		||||
                break;
 | 
			
		||||
            case Pica::Regs::DepthFormat::D24S8:
 | 
			
		||||
            {
 | 
			
		||||
                Math::Vec2<u32> depth_stencil = Color::DecodeD24S8(depth_buffer + dst_offset);
 | 
			
		||||
                ((u32*)temp_fb_depth_buffer.get())[gl_px_idx] = (depth_stencil.x << 8) | depth_stencil.y;
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
            default:
 | 
			
		||||
                LOG_CRITICAL(Render_OpenGL, "Unknown memory framebuffer depth format %x", fb_depth_texture.format);
 | 
			
		||||
                UNIMPLEMENTED();
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    state.texture_units[0].enabled_2d = true;
 | 
			
		||||
    state.texture_units[0].texture_2d = fb_depth_texture.texture.handle;
 | 
			
		||||
    state.Apply();
 | 
			
		||||
 | 
			
		||||
    glActiveTexture(GL_TEXTURE0);
 | 
			
		||||
    glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, fb_depth_texture.width, fb_depth_texture.height,
 | 
			
		||||
                    fb_depth_texture.gl_format, fb_depth_texture.gl_type, temp_fb_depth_buffer.get());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::CommitColorBuffer() {
 | 
			
		||||
    if (last_fb_color_addr != 0) {
 | 
			
		||||
        u8* color_buffer = Memory::GetPhysicalPointer(last_fb_color_addr);
 | 
			
		||||
 | 
			
		||||
        if (color_buffer != nullptr) {
 | 
			
		||||
            u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format);
 | 
			
		||||
 | 
			
		||||
            std::unique_ptr<u8[]> temp_gl_color_buffer(new u8[fb_color_texture.width * fb_color_texture.height * bytes_per_pixel]);
 | 
			
		||||
 | 
			
		||||
            state.texture_units[0].enabled_2d = true;
 | 
			
		||||
            state.texture_units[0].texture_2d = fb_color_texture.texture.handle;
 | 
			
		||||
            state.Apply();
 | 
			
		||||
 | 
			
		||||
            glActiveTexture(GL_TEXTURE0);
 | 
			
		||||
            glGetTexImage(GL_TEXTURE_2D, 0, fb_color_texture.gl_format, fb_color_texture.gl_type, temp_gl_color_buffer.get());
 | 
			
		||||
 | 
			
		||||
            // Directly copy pixels. Internal OpenGL color formats are consistent so no conversion is necessary.
 | 
			
		||||
            for (int y = 0; y < fb_color_texture.height; ++y) {
 | 
			
		||||
                for (int x = 0; x < fb_color_texture.width; ++x) {
 | 
			
		||||
                    const u32 coarse_y = y & ~7;
 | 
			
		||||
                    u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel;
 | 
			
		||||
                    u32 gl_px_idx = x * bytes_per_pixel + y * fb_color_texture.width * bytes_per_pixel;
 | 
			
		||||
 | 
			
		||||
                    u8* pixel = color_buffer + dst_offset;
 | 
			
		||||
                    memcpy(pixel, &temp_gl_color_buffer[gl_px_idx], bytes_per_pixel);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::CommitDepthBuffer() {
 | 
			
		||||
    if (last_fb_depth_addr != 0) {
 | 
			
		||||
        // TODO: Output seems correct visually, but doesn't quite match sw renderer output. One of them is wrong.
 | 
			
		||||
        u8* depth_buffer = Memory::GetPhysicalPointer(last_fb_depth_addr);
 | 
			
		||||
 | 
			
		||||
        if (depth_buffer != nullptr) {
 | 
			
		||||
            u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);
 | 
			
		||||
 | 
			
		||||
            // OpenGL needs 4 bpp alignment for D24
 | 
			
		||||
            u32 gl_bpp = bytes_per_pixel == 3 ? 4 : bytes_per_pixel;
 | 
			
		||||
 | 
			
		||||
            std::unique_ptr<u8[]> temp_gl_depth_buffer(new u8[fb_depth_texture.width * fb_depth_texture.height * gl_bpp]);
 | 
			
		||||
 | 
			
		||||
            state.texture_units[0].enabled_2d = true;
 | 
			
		||||
            state.texture_units[0].texture_2d = fb_depth_texture.texture.handle;
 | 
			
		||||
            state.Apply();
 | 
			
		||||
 | 
			
		||||
            glActiveTexture(GL_TEXTURE0);
 | 
			
		||||
            glGetTexImage(GL_TEXTURE_2D, 0, fb_depth_texture.gl_format, fb_depth_texture.gl_type, temp_gl_depth_buffer.get());
 | 
			
		||||
 | 
			
		||||
            for (int y = 0; y < fb_depth_texture.height; ++y) {
 | 
			
		||||
                for (int x = 0; x < fb_depth_texture.width; ++x) {
 | 
			
		||||
                    const u32 coarse_y = y & ~7;
 | 
			
		||||
                    u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
 | 
			
		||||
                    u32 gl_px_idx = x + y * fb_depth_texture.width;
 | 
			
		||||
 | 
			
		||||
                    switch (fb_depth_texture.format) {
 | 
			
		||||
                    case Pica::Regs::DepthFormat::D16:
 | 
			
		||||
                        Color::EncodeD16(((u16*)temp_gl_depth_buffer.get())[gl_px_idx], depth_buffer + dst_offset);
 | 
			
		||||
                        break;
 | 
			
		||||
                    case Pica::Regs::DepthFormat::D24:
 | 
			
		||||
                        Color::EncodeD24(((u32*)temp_gl_depth_buffer.get())[gl_px_idx], depth_buffer + dst_offset);
 | 
			
		||||
                        break;
 | 
			
		||||
                    case Pica::Regs::DepthFormat::D24S8:
 | 
			
		||||
                    {
 | 
			
		||||
                        u32 depth_stencil = ((u32*)temp_gl_depth_buffer.get())[gl_px_idx];
 | 
			
		||||
                        Color::EncodeD24S8((depth_stencil >> 8), depth_stencil & 0xFF, depth_buffer + dst_offset);
 | 
			
		||||
                        break;
 | 
			
		||||
                    }
 | 
			
		||||
                    default:
 | 
			
		||||
                        LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer depth format %x", fb_depth_texture.format);
 | 
			
		||||
                        UNIMPLEMENTED();
 | 
			
		||||
                        break;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										207
									
								
								src/video_core/renderer_opengl/gl_rasterizer.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										207
									
								
								src/video_core/renderer_opengl/gl_rasterizer.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,207 @@
 | 
			
		||||
// Copyright 2015 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "video_core/hwrasterizer_base.h"
 | 
			
		||||
 | 
			
		||||
#include "gl_state.h"
 | 
			
		||||
#include "gl_rasterizer_cache.h"
 | 
			
		||||
 | 
			
		||||
class RasterizerOpenGL : public HWRasterizer {
 | 
			
		||||
public:
 | 
			
		||||
 | 
			
		||||
    RasterizerOpenGL();
 | 
			
		||||
    ~RasterizerOpenGL() override;
 | 
			
		||||
 | 
			
		||||
    /// Initialize API-specific GPU objects
 | 
			
		||||
    void InitObjects() override;
 | 
			
		||||
 | 
			
		||||
    /// Reset the rasterizer, such as flushing all caches and updating all state
 | 
			
		||||
    void Reset() override;
 | 
			
		||||
 | 
			
		||||
    /// Queues the primitive formed by the given vertices for rendering
 | 
			
		||||
    void AddTriangle(const Pica::VertexShader::OutputVertex& v0,
 | 
			
		||||
                     const Pica::VertexShader::OutputVertex& v1,
 | 
			
		||||
                     const Pica::VertexShader::OutputVertex& v2) override;
 | 
			
		||||
 | 
			
		||||
    /// Draw the current batch of triangles
 | 
			
		||||
    void DrawTriangles() override;
 | 
			
		||||
 | 
			
		||||
    /// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
 | 
			
		||||
    void CommitFramebuffer() override;
 | 
			
		||||
 | 
			
		||||
    /// Notify rasterizer that the specified PICA register has been changed
 | 
			
		||||
    void NotifyPicaRegisterChanged(u32 id) override;
 | 
			
		||||
 | 
			
		||||
    /// Notify rasterizer that the specified 3DS memory region will be read from after this notification
 | 
			
		||||
    void NotifyPreRead(PAddr addr, u32 size) override;
 | 
			
		||||
 | 
			
		||||
    /// Notify rasterizer that a 3DS memory region has been changed
 | 
			
		||||
    void NotifyFlush(PAddr addr, u32 size) override;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    /// Structure used for managing texture environment states
 | 
			
		||||
    struct TEVConfigUniforms {
 | 
			
		||||
        GLuint enabled;
 | 
			
		||||
        GLuint color_sources;
 | 
			
		||||
        GLuint alpha_sources;
 | 
			
		||||
        GLuint color_modifiers;
 | 
			
		||||
        GLuint alpha_modifiers;
 | 
			
		||||
        GLuint color_alpha_op;
 | 
			
		||||
        GLuint color_alpha_multiplier;
 | 
			
		||||
        GLuint const_color;
 | 
			
		||||
        GLuint updates_combiner_buffer_color_alpha;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    /// Structure used for storing information about color textures
 | 
			
		||||
    struct TextureInfo {
 | 
			
		||||
        OGLTexture texture;
 | 
			
		||||
        GLsizei width;
 | 
			
		||||
        GLsizei height;
 | 
			
		||||
        Pica::Regs::ColorFormat format;
 | 
			
		||||
        GLenum gl_format;
 | 
			
		||||
        GLenum gl_type;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    /// Structure used for storing information about depth textures
 | 
			
		||||
    struct DepthTextureInfo {
 | 
			
		||||
        OGLTexture texture;
 | 
			
		||||
        GLsizei width;
 | 
			
		||||
        GLsizei height;
 | 
			
		||||
        Pica::Regs::DepthFormat format;
 | 
			
		||||
        GLenum gl_format;
 | 
			
		||||
        GLenum gl_type;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    /// Structure that the hardware rendered vertices are composed of
 | 
			
		||||
    struct HardwareVertex {
 | 
			
		||||
        HardwareVertex(const Pica::VertexShader::OutputVertex& v) {
 | 
			
		||||
            position[0] = v.pos.x.ToFloat32();
 | 
			
		||||
            position[1] = v.pos.y.ToFloat32();
 | 
			
		||||
            position[2] = v.pos.z.ToFloat32();
 | 
			
		||||
            position[3] = v.pos.w.ToFloat32();
 | 
			
		||||
            color[0] = v.color.x.ToFloat32();
 | 
			
		||||
            color[1] = v.color.y.ToFloat32();
 | 
			
		||||
            color[2] = v.color.z.ToFloat32();
 | 
			
		||||
            color[3] = v.color.w.ToFloat32();
 | 
			
		||||
            tex_coord0[0] = v.tc0.x.ToFloat32();
 | 
			
		||||
            tex_coord0[1] = v.tc0.y.ToFloat32();
 | 
			
		||||
            tex_coord1[0] = v.tc1.x.ToFloat32();
 | 
			
		||||
            tex_coord1[1] = v.tc1.y.ToFloat32();
 | 
			
		||||
            tex_coord2[0] = v.tc2.x.ToFloat32();
 | 
			
		||||
            tex_coord2[1] = v.tc2.y.ToFloat32();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        GLfloat position[4];
 | 
			
		||||
        GLfloat color[4];
 | 
			
		||||
        GLfloat tex_coord0[2];
 | 
			
		||||
        GLfloat tex_coord1[2];
 | 
			
		||||
        GLfloat tex_coord2[2];
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    /// Reconfigure the OpenGL color texture to use the given format and dimensions
 | 
			
		||||
    void ReconfigureColorTexture(TextureInfo& texture, Pica::Regs::ColorFormat format, u32 width, u32 height);
 | 
			
		||||
 | 
			
		||||
    /// Reconfigure the OpenGL depth texture to use the given format and dimensions
 | 
			
		||||
    void ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::Regs::DepthFormat format, u32 width, u32 height);
 | 
			
		||||
 | 
			
		||||
    /// Syncs the state and contents of the OpenGL framebuffer to match the current PICA framebuffer
 | 
			
		||||
    void SyncFramebuffer();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the cull mode to match the PICA register
 | 
			
		||||
    void SyncCullMode();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the blend enabled status to match the PICA register
 | 
			
		||||
    void SyncBlendEnabled();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the blend functions to match the PICA register
 | 
			
		||||
    void SyncBlendFuncs();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the blend color to match the PICA register
 | 
			
		||||
    void SyncBlendColor();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the alpha test states to match the PICA register
 | 
			
		||||
    void SyncAlphaTest();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the stencil test states to match the PICA register
 | 
			
		||||
    void SyncStencilTest();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the depth test states to match the PICA register
 | 
			
		||||
    void SyncDepthTest();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the specified TEV stage's color and alpha sources to match the PICA register
 | 
			
		||||
    void SyncTevSources(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
 | 
			
		||||
 | 
			
		||||
    /// Syncs the specified TEV stage's color and alpha modifiers to match the PICA register
 | 
			
		||||
    void SyncTevModifiers(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
 | 
			
		||||
 | 
			
		||||
    /// Syncs the specified TEV stage's color and alpha combiner operations to match the PICA register
 | 
			
		||||
    void SyncTevOps(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
 | 
			
		||||
 | 
			
		||||
    /// Syncs the specified TEV stage's constant color to match the PICA register
 | 
			
		||||
    void SyncTevColor(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
 | 
			
		||||
 | 
			
		||||
    /// Syncs the specified TEV stage's color and alpha multipliers to match the PICA register
 | 
			
		||||
    void SyncTevMultipliers(unsigned stage_index, const Pica::Regs::TevStageConfig& config);
 | 
			
		||||
 | 
			
		||||
    /// Syncs the TEV combiner color buffer to match the PICA register
 | 
			
		||||
    void SyncCombinerColor();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the TEV combiner write flags to match the PICA register
 | 
			
		||||
    void SyncCombinerWriteFlags();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the remaining OpenGL drawing state to match the current PICA state
 | 
			
		||||
    void SyncDrawState();
 | 
			
		||||
 | 
			
		||||
    /// Copies the 3DS color framebuffer into the OpenGL color framebuffer texture
 | 
			
		||||
    void ReloadColorBuffer();
 | 
			
		||||
 | 
			
		||||
    /// Copies the 3DS depth framebuffer into the OpenGL depth framebuffer texture
 | 
			
		||||
    void ReloadDepthBuffer();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Save the current OpenGL color framebuffer to the current PICA framebuffer in 3DS memory
 | 
			
		||||
     * Loads the OpenGL framebuffer textures into temporary buffers
 | 
			
		||||
     * Then copies into the 3DS framebuffer using proper Morton order
 | 
			
		||||
     */
 | 
			
		||||
    void CommitColorBuffer();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Save the current OpenGL depth framebuffer to the current PICA framebuffer in 3DS memory
 | 
			
		||||
     * Loads the OpenGL framebuffer textures into temporary buffers
 | 
			
		||||
     * Then copies into the 3DS framebuffer using proper Morton order
 | 
			
		||||
     */
 | 
			
		||||
    void CommitDepthBuffer();
 | 
			
		||||
 | 
			
		||||
    RasterizerCacheOpenGL res_cache;
 | 
			
		||||
 | 
			
		||||
    std::vector<HardwareVertex> vertex_batch;
 | 
			
		||||
 | 
			
		||||
    OpenGLState state;
 | 
			
		||||
 | 
			
		||||
    PAddr last_fb_color_addr;
 | 
			
		||||
    PAddr last_fb_depth_addr;
 | 
			
		||||
 | 
			
		||||
    // Hardware rasterizer
 | 
			
		||||
    TextureInfo fb_color_texture;
 | 
			
		||||
    DepthTextureInfo fb_depth_texture;
 | 
			
		||||
    OGLShader shader;
 | 
			
		||||
    OGLVertexArray vertex_array;
 | 
			
		||||
    OGLBuffer vertex_buffer;
 | 
			
		||||
    OGLFramebuffer framebuffer;
 | 
			
		||||
 | 
			
		||||
    // Hardware vertex shader
 | 
			
		||||
    GLuint attrib_position;
 | 
			
		||||
    GLuint attrib_color;
 | 
			
		||||
    GLuint attrib_texcoords;
 | 
			
		||||
 | 
			
		||||
    // Hardware fragment shader
 | 
			
		||||
    GLuint uniform_alphatest_enabled;
 | 
			
		||||
    GLuint uniform_alphatest_func;
 | 
			
		||||
    GLuint uniform_alphatest_ref;
 | 
			
		||||
    GLuint uniform_tex;
 | 
			
		||||
    GLuint uniform_tev_combiner_buffer_color;
 | 
			
		||||
    TEVConfigUniforms uniform_tev_cfgs[6];
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										77
									
								
								src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										77
									
								
								src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,77 @@
 | 
			
		||||
// Copyright 2015 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include "common/make_unique.h"
 | 
			
		||||
#include "common/math_util.h"
 | 
			
		||||
 | 
			
		||||
#include "core/memory.h"
 | 
			
		||||
 | 
			
		||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
 | 
			
		||||
#include "video_core/renderer_opengl/pica_to_gl.h"
 | 
			
		||||
#include "video_core/debug_utils/debug_utils.h"
 | 
			
		||||
#include "video_core/math.h"
 | 
			
		||||
 | 
			
		||||
RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
 | 
			
		||||
    FullFlush();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config) {
 | 
			
		||||
    PAddr texture_addr = config.config.GetPhysicalAddress();
 | 
			
		||||
 | 
			
		||||
    const auto cached_texture = texture_cache.find(texture_addr);
 | 
			
		||||
 | 
			
		||||
    if (cached_texture != texture_cache.end()) {
 | 
			
		||||
        state.texture_units[texture_unit].texture_2d = cached_texture->second->texture.handle;
 | 
			
		||||
        state.Apply();
 | 
			
		||||
    } else {
 | 
			
		||||
        std::unique_ptr<CachedTexture> new_texture = Common::make_unique<CachedTexture>();
 | 
			
		||||
 | 
			
		||||
        new_texture->texture.Create();
 | 
			
		||||
        state.texture_units[texture_unit].texture_2d = new_texture->texture.handle;
 | 
			
		||||
        state.Apply();
 | 
			
		||||
 | 
			
		||||
        // TODO: Need to choose filters that correspond to PICA once register is declared
 | 
			
		||||
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 | 
			
		||||
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 | 
			
		||||
 | 
			
		||||
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, PicaToGL::WrapMode(config.config.wrap_s));
 | 
			
		||||
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, PicaToGL::WrapMode(config.config.wrap_t));
 | 
			
		||||
 | 
			
		||||
        const auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format);
 | 
			
		||||
 | 
			
		||||
        new_texture->width = info.width;
 | 
			
		||||
        new_texture->height = info.height;
 | 
			
		||||
        new_texture->size = info.width * info.height * Pica::Regs::NibblesPerPixel(info.format);
 | 
			
		||||
 | 
			
		||||
        u8* texture_src_data = Memory::GetPhysicalPointer(texture_addr);
 | 
			
		||||
        std::unique_ptr<Math::Vec4<u8>[]> temp_texture_buffer_rgba(new Math::Vec4<u8>[info.width * info.height]);
 | 
			
		||||
 | 
			
		||||
        for (int y = 0; y < info.height; ++y) {
 | 
			
		||||
            for (int x = 0; x < info.width; ++x) {
 | 
			
		||||
                temp_texture_buffer_rgba[x + info.width * y] = Pica::DebugUtils::LookupTexture(texture_src_data, x, info.height - 1 - y, info);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, info.width, info.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp_texture_buffer_rgba.get());
 | 
			
		||||
 | 
			
		||||
        texture_cache.emplace(texture_addr, std::move(new_texture));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerCacheOpenGL::NotifyFlush(PAddr addr, u32 size) {
 | 
			
		||||
    // Flush any texture that falls in the flushed region
 | 
			
		||||
    // TODO: Optimize by also inserting upper bound (addr + size) of each texture into the same map and also narrow using lower_bound
 | 
			
		||||
    auto cache_upper_bound = texture_cache.upper_bound(addr + size);
 | 
			
		||||
    for (auto it = texture_cache.begin(); it != cache_upper_bound;) {
 | 
			
		||||
        if (MathUtil::IntervalsIntersect(addr, size, it->first, it->second->size)) {
 | 
			
		||||
            it = texture_cache.erase(it);
 | 
			
		||||
        } else {
 | 
			
		||||
            ++it;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerCacheOpenGL::FullFlush() {
 | 
			
		||||
    texture_cache.clear();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										36
									
								
								src/video_core/renderer_opengl/gl_rasterizer_cache.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								src/video_core/renderer_opengl/gl_rasterizer_cache.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,36 @@
 | 
			
		||||
// Copyright 2015 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "gl_state.h"
 | 
			
		||||
#include "gl_resource_manager.h"
 | 
			
		||||
#include "video_core/pica.h"
 | 
			
		||||
 | 
			
		||||
#include <memory>
 | 
			
		||||
#include <map>
 | 
			
		||||
 | 
			
		||||
class RasterizerCacheOpenGL : NonCopyable {
 | 
			
		||||
public:
 | 
			
		||||
    ~RasterizerCacheOpenGL();
 | 
			
		||||
 | 
			
		||||
    /// Loads a texture from 3DS memory to OpenGL and caches it (if not already cached)
 | 
			
		||||
    void LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config);
 | 
			
		||||
 | 
			
		||||
    /// Flush any cached resource that touches the flushed region
 | 
			
		||||
    void NotifyFlush(PAddr addr, u32 size);
 | 
			
		||||
 | 
			
		||||
    /// Flush all cached OpenGL resources tracked by this cache manager
 | 
			
		||||
    void FullFlush();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    struct CachedTexture {
 | 
			
		||||
        OGLTexture texture;
 | 
			
		||||
        GLuint width;
 | 
			
		||||
        GLuint height;
 | 
			
		||||
        u32 size;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    std::map<PAddr, std::unique_ptr<CachedTexture>> texture_cache;
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										111
									
								
								src/video_core/renderer_opengl/gl_resource_manager.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										111
									
								
								src/video_core/renderer_opengl/gl_resource_manager.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,111 @@
 | 
			
		||||
// Copyright 2015 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_util.h"
 | 
			
		||||
 | 
			
		||||
// Textures
 | 
			
		||||
OGLTexture::OGLTexture() : handle(0) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
OGLTexture::~OGLTexture() {
 | 
			
		||||
    Release();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void OGLTexture::Create() {
 | 
			
		||||
    if (handle != 0) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    glGenTextures(1, &handle);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void OGLTexture::Release() {
 | 
			
		||||
    glDeleteTextures(1, &handle);
 | 
			
		||||
    handle = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Shaders
 | 
			
		||||
OGLShader::OGLShader() : handle(0) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
OGLShader::~OGLShader() {
 | 
			
		||||
    Release();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void OGLShader::Create(const char* vert_shader, const char* frag_shader) {
 | 
			
		||||
    if (handle != 0) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    handle = ShaderUtil::LoadShaders(vert_shader, frag_shader);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void OGLShader::Release() {
 | 
			
		||||
    glDeleteProgram(handle);
 | 
			
		||||
    handle = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Buffer objects
 | 
			
		||||
OGLBuffer::OGLBuffer() : handle(0) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
OGLBuffer::~OGLBuffer() {
 | 
			
		||||
    Release();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void OGLBuffer::Create() {
 | 
			
		||||
    if (handle != 0) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    glGenBuffers(1, &handle);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void OGLBuffer::Release() {
 | 
			
		||||
    glDeleteBuffers(1, &handle);
 | 
			
		||||
    handle = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Vertex array objects
 | 
			
		||||
OGLVertexArray::OGLVertexArray() : handle(0) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
OGLVertexArray::~OGLVertexArray() {
 | 
			
		||||
    Release();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void OGLVertexArray::Create() {
 | 
			
		||||
    if (handle != 0) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    glGenVertexArrays(1, &handle);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void OGLVertexArray::Release() {
 | 
			
		||||
    glDeleteVertexArrays(1, &handle);
 | 
			
		||||
    handle = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Framebuffers
 | 
			
		||||
OGLFramebuffer::OGLFramebuffer() : handle(0) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
OGLFramebuffer::~OGLFramebuffer() {
 | 
			
		||||
    Release();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void OGLFramebuffer::Create() {
 | 
			
		||||
    if (handle != 0) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    glGenFramebuffers(1, &handle);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void OGLFramebuffer::Release() {
 | 
			
		||||
    glDeleteFramebuffers(1, &handle);
 | 
			
		||||
    handle = 0;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										79
									
								
								src/video_core/renderer_opengl/gl_resource_manager.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										79
									
								
								src/video_core/renderer_opengl/gl_resource_manager.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,79 @@
 | 
			
		||||
// Copyright 2015 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
 | 
			
		||||
#include "generated/gl_3_2_core.h"
 | 
			
		||||
 | 
			
		||||
class OGLTexture : public NonCopyable {
 | 
			
		||||
public:
 | 
			
		||||
    OGLTexture();
 | 
			
		||||
    ~OGLTexture();
 | 
			
		||||
 | 
			
		||||
    /// Creates a new internal OpenGL resource and stores the handle
 | 
			
		||||
    void Create();
 | 
			
		||||
 | 
			
		||||
    /// Deletes the internal OpenGL resource
 | 
			
		||||
    void Release();
 | 
			
		||||
 | 
			
		||||
    GLuint handle;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class OGLShader : public NonCopyable {
 | 
			
		||||
public:
 | 
			
		||||
    OGLShader();
 | 
			
		||||
    ~OGLShader();
 | 
			
		||||
 | 
			
		||||
    /// Creates a new internal OpenGL resource and stores the handle
 | 
			
		||||
    void Create(const char* vert_shader, const char* frag_shader);
 | 
			
		||||
 | 
			
		||||
    /// Deletes the internal OpenGL resource
 | 
			
		||||
    void Release();
 | 
			
		||||
 | 
			
		||||
    GLuint handle;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class OGLBuffer : public NonCopyable {
 | 
			
		||||
public:
 | 
			
		||||
    OGLBuffer();
 | 
			
		||||
    ~OGLBuffer();
 | 
			
		||||
 | 
			
		||||
    /// Creates a new internal OpenGL resource and stores the handle
 | 
			
		||||
    void Create();
 | 
			
		||||
 | 
			
		||||
    /// Deletes the internal OpenGL resource
 | 
			
		||||
    void Release();
 | 
			
		||||
 | 
			
		||||
    GLuint handle;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class OGLVertexArray : public NonCopyable {
 | 
			
		||||
public:
 | 
			
		||||
    OGLVertexArray();
 | 
			
		||||
    ~OGLVertexArray();
 | 
			
		||||
 | 
			
		||||
    /// Creates a new internal OpenGL resource and stores the handle
 | 
			
		||||
    void Create();
 | 
			
		||||
 | 
			
		||||
    /// Deletes the internal OpenGL resource
 | 
			
		||||
    void Release();
 | 
			
		||||
 | 
			
		||||
    GLuint handle;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class OGLFramebuffer : public NonCopyable {
 | 
			
		||||
public:
 | 
			
		||||
    OGLFramebuffer();
 | 
			
		||||
    ~OGLFramebuffer();
 | 
			
		||||
 | 
			
		||||
    /// Creates a new internal OpenGL resource and stores the handle
 | 
			
		||||
    void Create();
 | 
			
		||||
 | 
			
		||||
    /// Deletes the internal OpenGL resource
 | 
			
		||||
    void Release();
 | 
			
		||||
 | 
			
		||||
    GLuint handle;
 | 
			
		||||
};
 | 
			
		||||
@ -42,4 +42,292 @@ void main() {
 | 
			
		||||
}
 | 
			
		||||
)";
 | 
			
		||||
 | 
			
		||||
const char g_vertex_shader_hw[] = R"(
 | 
			
		||||
#version 150 core
 | 
			
		||||
 | 
			
		||||
#define NUM_VTX_ATTR 7
 | 
			
		||||
 | 
			
		||||
in vec4 vert_position;
 | 
			
		||||
in vec4 vert_color;
 | 
			
		||||
in vec2 vert_texcoords[3];
 | 
			
		||||
 | 
			
		||||
out vec4 o[NUM_VTX_ATTR];
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    o[2] = vert_color;
 | 
			
		||||
    o[3] = vec4(vert_texcoords[0].xy, vert_texcoords[1].xy);
 | 
			
		||||
    o[5] = vec4(0.0, 0.0, vert_texcoords[2].xy);
 | 
			
		||||
 | 
			
		||||
    gl_Position = vec4(vert_position.x, -vert_position.y, -vert_position.z, vert_position.w);
 | 
			
		||||
}
 | 
			
		||||
)";
 | 
			
		||||
 | 
			
		||||
// TODO: Create a shader constructor and cache that builds this program with minimal conditionals instead of using tev_cfg uniforms
 | 
			
		||||
const char g_fragment_shader_hw[] = R"(
 | 
			
		||||
#version 150 core
 | 
			
		||||
 | 
			
		||||
#define NUM_VTX_ATTR 7
 | 
			
		||||
#define NUM_TEV_STAGES 6
 | 
			
		||||
 | 
			
		||||
#define SOURCE_PRIMARYCOLOR         0x0
 | 
			
		||||
#define SOURCE_PRIMARYFRAGMENTCOLOR 0x1
 | 
			
		||||
#define SOURCE_TEXTURE0             0x3
 | 
			
		||||
#define SOURCE_TEXTURE1             0x4
 | 
			
		||||
#define SOURCE_TEXTURE2             0x5
 | 
			
		||||
#define SOURCE_TEXTURE3             0x6
 | 
			
		||||
#define SOURCE_PREVIOUSBUFFER       0xd
 | 
			
		||||
#define SOURCE_CONSTANT             0xe
 | 
			
		||||
#define SOURCE_PREVIOUS             0xf
 | 
			
		||||
 | 
			
		||||
#define COLORMODIFIER_SOURCECOLOR         0x0
 | 
			
		||||
#define COLORMODIFIER_ONEMINUSSOURCECOLOR 0x1
 | 
			
		||||
#define COLORMODIFIER_SOURCEALPHA         0x2
 | 
			
		||||
#define COLORMODIFIER_ONEMINUSSOURCEALPHA 0x3
 | 
			
		||||
#define COLORMODIFIER_SOURCERED           0x4
 | 
			
		||||
#define COLORMODIFIER_ONEMINUSSOURCERED   0x5
 | 
			
		||||
#define COLORMODIFIER_SOURCEGREEN         0x8
 | 
			
		||||
#define COLORMODIFIER_ONEMINUSSOURCEGREEN 0x9
 | 
			
		||||
#define COLORMODIFIER_SOURCEBLUE          0xc
 | 
			
		||||
#define COLORMODIFIER_ONEMINUSSOURCEBLUE  0xd
 | 
			
		||||
 | 
			
		||||
#define ALPHAMODIFIER_SOURCEALPHA         0x0
 | 
			
		||||
#define ALPHAMODIFIER_ONEMINUSSOURCEALPHA 0x1
 | 
			
		||||
#define ALPHAMODIFIER_SOURCERED           0x2
 | 
			
		||||
#define ALPHAMODIFIER_ONEMINUSSOURCERED   0x3
 | 
			
		||||
#define ALPHAMODIFIER_SOURCEGREEN         0x4
 | 
			
		||||
#define ALPHAMODIFIER_ONEMINUSSOURCEGREEN 0x5
 | 
			
		||||
#define ALPHAMODIFIER_SOURCEBLUE          0x6
 | 
			
		||||
#define ALPHAMODIFIER_ONEMINUSSOURCEBLUE  0x7
 | 
			
		||||
 | 
			
		||||
#define OPERATION_REPLACE         0
 | 
			
		||||
#define OPERATION_MODULATE        1
 | 
			
		||||
#define OPERATION_ADD             2
 | 
			
		||||
#define OPERATION_ADDSIGNED       3
 | 
			
		||||
#define OPERATION_LERP            4
 | 
			
		||||
#define OPERATION_SUBTRACT        5
 | 
			
		||||
#define OPERATION_MULTIPLYTHENADD 8
 | 
			
		||||
#define OPERATION_ADDTHENMULTIPLY 9
 | 
			
		||||
 | 
			
		||||
#define COMPAREFUNC_NEVER              0
 | 
			
		||||
#define COMPAREFUNC_ALWAYS             1
 | 
			
		||||
#define COMPAREFUNC_EQUAL              2
 | 
			
		||||
#define COMPAREFUNC_NOTEQUAL           3
 | 
			
		||||
#define COMPAREFUNC_LESSTHAN           4
 | 
			
		||||
#define COMPAREFUNC_LESSTHANOREQUAL    5
 | 
			
		||||
#define COMPAREFUNC_GREATERTHAN        6
 | 
			
		||||
#define COMPAREFUNC_GREATERTHANOREQUAL 7
 | 
			
		||||
 | 
			
		||||
in vec4 o[NUM_VTX_ATTR];
 | 
			
		||||
out vec4 color;
 | 
			
		||||
 | 
			
		||||
uniform bool alphatest_enabled;
 | 
			
		||||
uniform int alphatest_func;
 | 
			
		||||
uniform float alphatest_ref;
 | 
			
		||||
 | 
			
		||||
uniform sampler2D tex[3];
 | 
			
		||||
 | 
			
		||||
uniform vec4 tev_combiner_buffer_color;
 | 
			
		||||
 | 
			
		||||
struct TEVConfig
 | 
			
		||||
{
 | 
			
		||||
    bool enabled;
 | 
			
		||||
    ivec3 color_sources;
 | 
			
		||||
    ivec3 alpha_sources;
 | 
			
		||||
    ivec3 color_modifiers;
 | 
			
		||||
    ivec3 alpha_modifiers;
 | 
			
		||||
    ivec2 color_alpha_op;
 | 
			
		||||
    ivec2 color_alpha_multiplier;
 | 
			
		||||
    vec4 const_color;
 | 
			
		||||
    bvec2 updates_combiner_buffer_color_alpha;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
uniform TEVConfig tev_cfgs[NUM_TEV_STAGES];
 | 
			
		||||
 | 
			
		||||
vec4 g_combiner_buffer;
 | 
			
		||||
vec4 g_last_tex_env_out;
 | 
			
		||||
vec4 g_const_color;
 | 
			
		||||
 | 
			
		||||
vec4 GetSource(int source) {
 | 
			
		||||
    if (source == SOURCE_PRIMARYCOLOR) {
 | 
			
		||||
        return o[2];
 | 
			
		||||
    } else if (source == SOURCE_PRIMARYFRAGMENTCOLOR) {
 | 
			
		||||
        // HACK: Uses color value, but should really use fragment lighting output
 | 
			
		||||
        return o[2];
 | 
			
		||||
    } else if (source == SOURCE_TEXTURE0) {
 | 
			
		||||
        return texture(tex[0], o[3].xy);
 | 
			
		||||
    } else if (source == SOURCE_TEXTURE1) {
 | 
			
		||||
        return texture(tex[1], o[3].zw);
 | 
			
		||||
    } else if (source == SOURCE_TEXTURE2) {
 | 
			
		||||
        // TODO: Unverified
 | 
			
		||||
        return texture(tex[2], o[5].zw);
 | 
			
		||||
    } else if (source == SOURCE_TEXTURE3) {
 | 
			
		||||
        // TODO: no 4th texture?
 | 
			
		||||
    } else if (source == SOURCE_PREVIOUSBUFFER) {
 | 
			
		||||
        return g_combiner_buffer;
 | 
			
		||||
    } else if (source == SOURCE_CONSTANT) {
 | 
			
		||||
        return g_const_color;
 | 
			
		||||
    } else if (source == SOURCE_PREVIOUS) {
 | 
			
		||||
        return g_last_tex_env_out;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return vec4(0.0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
vec3 GetColorModifier(int factor, vec4 color) {
 | 
			
		||||
    if (factor == COLORMODIFIER_SOURCECOLOR) {
 | 
			
		||||
        return color.rgb;
 | 
			
		||||
    } else if (factor == COLORMODIFIER_ONEMINUSSOURCECOLOR) {
 | 
			
		||||
        return vec3(1.0) - color.rgb;
 | 
			
		||||
    } else if (factor == COLORMODIFIER_SOURCEALPHA) {
 | 
			
		||||
        return color.aaa;
 | 
			
		||||
    } else if (factor == COLORMODIFIER_ONEMINUSSOURCEALPHA) {
 | 
			
		||||
        return vec3(1.0) - color.aaa;
 | 
			
		||||
    } else if (factor == COLORMODIFIER_SOURCERED) {
 | 
			
		||||
        return color.rrr;
 | 
			
		||||
    } else if (factor == COLORMODIFIER_ONEMINUSSOURCERED) {
 | 
			
		||||
        return vec3(1.0) - color.rrr;
 | 
			
		||||
    } else if (factor == COLORMODIFIER_SOURCEGREEN) {
 | 
			
		||||
        return color.ggg;
 | 
			
		||||
    } else if (factor == COLORMODIFIER_ONEMINUSSOURCEGREEN) {
 | 
			
		||||
        return vec3(1.0) - color.ggg;
 | 
			
		||||
    } else if (factor == COLORMODIFIER_SOURCEBLUE) {
 | 
			
		||||
        return color.bbb;
 | 
			
		||||
    } else if (factor == COLORMODIFIER_ONEMINUSSOURCEBLUE) {
 | 
			
		||||
        return vec3(1.0) - color.bbb;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return vec3(0.0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
float GetAlphaModifier(int factor, vec4 color) {
 | 
			
		||||
    if (factor == ALPHAMODIFIER_SOURCEALPHA) {
 | 
			
		||||
        return color.a;
 | 
			
		||||
    } else if (factor == ALPHAMODIFIER_ONEMINUSSOURCEALPHA) {
 | 
			
		||||
        return 1.0 - color.a;
 | 
			
		||||
    } else if (factor == ALPHAMODIFIER_SOURCERED) {
 | 
			
		||||
        return color.r;
 | 
			
		||||
    } else if (factor == ALPHAMODIFIER_ONEMINUSSOURCERED) {
 | 
			
		||||
        return 1.0 - color.r;
 | 
			
		||||
    } else if (factor == ALPHAMODIFIER_SOURCEGREEN) {
 | 
			
		||||
        return color.g;
 | 
			
		||||
    } else if (factor == ALPHAMODIFIER_ONEMINUSSOURCEGREEN) {
 | 
			
		||||
        return 1.0 - color.g;
 | 
			
		||||
    } else if (factor == ALPHAMODIFIER_SOURCEBLUE) {
 | 
			
		||||
        return color.b;
 | 
			
		||||
    } else if (factor == ALPHAMODIFIER_ONEMINUSSOURCEBLUE) {
 | 
			
		||||
        return 1.0 - color.b;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return 0.0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
vec3 ColorCombine(int op, vec3 color[3]) {
 | 
			
		||||
    if (op == OPERATION_REPLACE) {
 | 
			
		||||
        return color[0];
 | 
			
		||||
    } else if (op == OPERATION_MODULATE) {
 | 
			
		||||
        return color[0] * color[1];
 | 
			
		||||
    } else if (op == OPERATION_ADD) {
 | 
			
		||||
        return min(color[0] + color[1], 1.0);
 | 
			
		||||
    } else if (op == OPERATION_ADDSIGNED) {
 | 
			
		||||
        return clamp(color[0] + color[1] - vec3(0.5), 0.0, 1.0);
 | 
			
		||||
    } else if (op == OPERATION_LERP) {
 | 
			
		||||
        return color[0] * color[2] + color[1] * (vec3(1.0) - color[2]);
 | 
			
		||||
    } else if (op == OPERATION_SUBTRACT) {
 | 
			
		||||
        return max(color[0] - color[1], 0.0);
 | 
			
		||||
    } else if (op == OPERATION_MULTIPLYTHENADD) {
 | 
			
		||||
        return min(color[0] * color[1] + color[2], 1.0);
 | 
			
		||||
    } else if (op == OPERATION_ADDTHENMULTIPLY) {
 | 
			
		||||
        return min(color[0] + color[1], 1.0) * color[2];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return vec3(0.0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
float AlphaCombine(int op, float alpha[3]) {
 | 
			
		||||
    if (op == OPERATION_REPLACE) {
 | 
			
		||||
        return alpha[0];
 | 
			
		||||
    } else if (op == OPERATION_MODULATE) {
 | 
			
		||||
        return alpha[0] * alpha[1];
 | 
			
		||||
    } else if (op == OPERATION_ADD) {
 | 
			
		||||
        return min(alpha[0] + alpha[1], 1.0);
 | 
			
		||||
    } else if (op == OPERATION_ADDSIGNED) {
 | 
			
		||||
        return clamp(alpha[0] + alpha[1] - 0.5, 0.0, 1.0);
 | 
			
		||||
    } else if (op == OPERATION_LERP) {
 | 
			
		||||
        return alpha[0] * alpha[2] + alpha[1] * (1.0 - alpha[2]);
 | 
			
		||||
    } else if (op == OPERATION_SUBTRACT) {
 | 
			
		||||
        return max(alpha[0] - alpha[1], 0.0);
 | 
			
		||||
    } else if (op == OPERATION_MULTIPLYTHENADD) {
 | 
			
		||||
        return min(alpha[0] * alpha[1] + alpha[2], 1.0);
 | 
			
		||||
    } else if (op == OPERATION_ADDTHENMULTIPLY) {
 | 
			
		||||
        return min(alpha[0] + alpha[1], 1.0) * alpha[2];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return 0.0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void main(void) {
 | 
			
		||||
    g_combiner_buffer = tev_combiner_buffer_color;
 | 
			
		||||
 | 
			
		||||
    for (int tex_env_idx = 0; tex_env_idx < NUM_TEV_STAGES; ++tex_env_idx) {
 | 
			
		||||
        if (tev_cfgs[tex_env_idx].enabled) {
 | 
			
		||||
            g_const_color = tev_cfgs[tex_env_idx].const_color;
 | 
			
		||||
 | 
			
		||||
            vec3 color_results[3] = vec3[3](GetColorModifier(tev_cfgs[tex_env_idx].color_modifiers.x, GetSource(tev_cfgs[tex_env_idx].color_sources.x)),
 | 
			
		||||
                                            GetColorModifier(tev_cfgs[tex_env_idx].color_modifiers.y, GetSource(tev_cfgs[tex_env_idx].color_sources.y)),
 | 
			
		||||
                                            GetColorModifier(tev_cfgs[tex_env_idx].color_modifiers.z, GetSource(tev_cfgs[tex_env_idx].color_sources.z)));
 | 
			
		||||
            vec3 color_output = ColorCombine(tev_cfgs[tex_env_idx].color_alpha_op.x, color_results);
 | 
			
		||||
 | 
			
		||||
            float alpha_results[3] = float[3](GetAlphaModifier(tev_cfgs[tex_env_idx].alpha_modifiers.x, GetSource(tev_cfgs[tex_env_idx].alpha_sources.x)),
 | 
			
		||||
                                              GetAlphaModifier(tev_cfgs[tex_env_idx].alpha_modifiers.y, GetSource(tev_cfgs[tex_env_idx].alpha_sources.y)),
 | 
			
		||||
                                              GetAlphaModifier(tev_cfgs[tex_env_idx].alpha_modifiers.z, GetSource(tev_cfgs[tex_env_idx].alpha_sources.z)));
 | 
			
		||||
            float alpha_output = AlphaCombine(tev_cfgs[tex_env_idx].color_alpha_op.y, alpha_results);
 | 
			
		||||
 | 
			
		||||
            g_last_tex_env_out = vec4(min(color_output * tev_cfgs[tex_env_idx].color_alpha_multiplier.x, 1.0), min(alpha_output * tev_cfgs[tex_env_idx].color_alpha_multiplier.y, 1.0));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (tev_cfgs[tex_env_idx].updates_combiner_buffer_color_alpha.x) {
 | 
			
		||||
            g_combiner_buffer.rgb = g_last_tex_env_out.rgb;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (tev_cfgs[tex_env_idx].updates_combiner_buffer_color_alpha.y) {
 | 
			
		||||
            g_combiner_buffer.a = g_last_tex_env_out.a;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (alphatest_enabled) {
 | 
			
		||||
        if (alphatest_func == COMPAREFUNC_NEVER) {
 | 
			
		||||
            discard;
 | 
			
		||||
        } else if (alphatest_func == COMPAREFUNC_ALWAYS) {
 | 
			
		||||
 | 
			
		||||
        } else if (alphatest_func == COMPAREFUNC_EQUAL) {
 | 
			
		||||
            if (g_last_tex_env_out.a != alphatest_ref) {
 | 
			
		||||
                discard;
 | 
			
		||||
            }
 | 
			
		||||
        } else if (alphatest_func == COMPAREFUNC_NOTEQUAL) {
 | 
			
		||||
            if (g_last_tex_env_out.a == alphatest_ref) {
 | 
			
		||||
                discard;
 | 
			
		||||
            }
 | 
			
		||||
        } else if (alphatest_func == COMPAREFUNC_LESSTHAN) {
 | 
			
		||||
            if (g_last_tex_env_out.a >= alphatest_ref) {
 | 
			
		||||
                discard;
 | 
			
		||||
            }
 | 
			
		||||
        } else if (alphatest_func == COMPAREFUNC_LESSTHANOREQUAL) {
 | 
			
		||||
            if (g_last_tex_env_out.a > alphatest_ref) {
 | 
			
		||||
                discard;
 | 
			
		||||
            }
 | 
			
		||||
        } else if (alphatest_func == COMPAREFUNC_GREATERTHAN) {
 | 
			
		||||
            if (g_last_tex_env_out.a <= alphatest_ref) {
 | 
			
		||||
                discard;
 | 
			
		||||
            }
 | 
			
		||||
        } else if (alphatest_func == COMPAREFUNC_GREATERTHANOREQUAL) {
 | 
			
		||||
            if (g_last_tex_env_out.a < alphatest_ref) {
 | 
			
		||||
                discard;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    color = g_last_tex_env_out;
 | 
			
		||||
}
 | 
			
		||||
)";
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										160
									
								
								src/video_core/renderer_opengl/gl_state.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										160
									
								
								src/video_core/renderer_opengl/gl_state.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,160 @@
 | 
			
		||||
// Copyright 2015 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include "video_core/renderer_opengl/gl_state.h"
 | 
			
		||||
#include "video_core/pica.h"
 | 
			
		||||
 | 
			
		||||
OpenGLState OpenGLState::cur_state;
 | 
			
		||||
 | 
			
		||||
OpenGLState::OpenGLState() {
 | 
			
		||||
    // These all match default OpenGL values
 | 
			
		||||
    cull.enabled = false;
 | 
			
		||||
    cull.mode = GL_BACK;
 | 
			
		||||
 | 
			
		||||
    depth.test_enabled = false;
 | 
			
		||||
    depth.test_func = GL_LESS;
 | 
			
		||||
    depth.write_mask = GL_TRUE;
 | 
			
		||||
 | 
			
		||||
    stencil.test_enabled = false;
 | 
			
		||||
    stencil.test_func = GL_ALWAYS;
 | 
			
		||||
    stencil.test_ref = 0;
 | 
			
		||||
    stencil.test_mask = -1;
 | 
			
		||||
    stencil.write_mask = -1;
 | 
			
		||||
 | 
			
		||||
    blend.enabled = false;
 | 
			
		||||
    blend.src_rgb_func = GL_ONE;
 | 
			
		||||
    blend.dst_rgb_func = GL_ZERO;
 | 
			
		||||
    blend.src_a_func = GL_ONE;
 | 
			
		||||
    blend.dst_a_func = GL_ZERO;
 | 
			
		||||
    blend.color.red = 0.0f;
 | 
			
		||||
    blend.color.green = 0.0f;
 | 
			
		||||
    blend.color.blue = 0.0f;
 | 
			
		||||
    blend.color.alpha = 0.0f;
 | 
			
		||||
 | 
			
		||||
    for (auto& texture_unit : texture_units) {
 | 
			
		||||
        texture_unit.enabled_2d = false;
 | 
			
		||||
        texture_unit.texture_2d = 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    draw.framebuffer = 0;
 | 
			
		||||
    draw.vertex_array = 0;
 | 
			
		||||
    draw.vertex_buffer = 0;
 | 
			
		||||
    draw.shader_program = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const void OpenGLState::Apply() {
 | 
			
		||||
    // Culling
 | 
			
		||||
    if (cull.enabled != cur_state.cull.enabled) {
 | 
			
		||||
        if (cull.enabled) {
 | 
			
		||||
            glEnable(GL_CULL_FACE);
 | 
			
		||||
        } else {
 | 
			
		||||
            glDisable(GL_CULL_FACE);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (cull.mode != cur_state.cull.mode) {
 | 
			
		||||
        glCullFace(cull.mode);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Depth test
 | 
			
		||||
    if (depth.test_enabled != cur_state.depth.test_enabled) {
 | 
			
		||||
        if (depth.test_enabled) {
 | 
			
		||||
            glEnable(GL_DEPTH_TEST);
 | 
			
		||||
        } else {
 | 
			
		||||
            glDisable(GL_DEPTH_TEST);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (depth.test_func != cur_state.depth.test_func) {
 | 
			
		||||
        glDepthFunc(depth.test_func);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Depth mask
 | 
			
		||||
    if (depth.write_mask != cur_state.depth.write_mask) {
 | 
			
		||||
        glDepthMask(depth.write_mask);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Stencil test
 | 
			
		||||
    if (stencil.test_enabled != cur_state.stencil.test_enabled) {
 | 
			
		||||
        if (stencil.test_enabled) {
 | 
			
		||||
            glEnable(GL_STENCIL_TEST);
 | 
			
		||||
        } else {
 | 
			
		||||
            glDisable(GL_STENCIL_TEST);
 | 
			
		||||
        }
 | 
			
		||||
    } 
 | 
			
		||||
 | 
			
		||||
    if (stencil.test_func != cur_state.stencil.test_func ||
 | 
			
		||||
        stencil.test_ref != cur_state.stencil.test_ref ||
 | 
			
		||||
        stencil.test_mask != cur_state.stencil.test_mask) {
 | 
			
		||||
        glStencilFunc(stencil.test_func, stencil.test_ref, stencil.test_mask);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Stencil mask
 | 
			
		||||
    if (stencil.write_mask != cur_state.stencil.write_mask) {
 | 
			
		||||
        glStencilMask(stencil.write_mask);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Blending
 | 
			
		||||
    if (blend.enabled != cur_state.blend.enabled) {
 | 
			
		||||
        if (blend.enabled) {
 | 
			
		||||
            glEnable(GL_BLEND);
 | 
			
		||||
        } else {
 | 
			
		||||
            glDisable(GL_BLEND);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (blend.color.red != cur_state.blend.color.red ||
 | 
			
		||||
        blend.color.green != cur_state.blend.color.green ||
 | 
			
		||||
        blend.color.blue != cur_state.blend.color.blue ||
 | 
			
		||||
        blend.color.alpha != cur_state.blend.color.alpha) {
 | 
			
		||||
        glBlendColor(blend.color.red, blend.color.green, blend.color.blue, blend.color.alpha);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (blend.src_rgb_func != cur_state.blend.src_rgb_func ||
 | 
			
		||||
        blend.dst_rgb_func != cur_state.blend.dst_rgb_func ||
 | 
			
		||||
        blend.src_a_func != cur_state.blend.src_a_func ||
 | 
			
		||||
        blend.dst_a_func != cur_state.blend.dst_a_func) {
 | 
			
		||||
        glBlendFuncSeparate(blend.src_rgb_func, blend.dst_rgb_func, blend.src_a_func, blend.dst_a_func);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Textures
 | 
			
		||||
    for (unsigned texture_index = 0; texture_index < ARRAY_SIZE(texture_units); ++texture_index) {
 | 
			
		||||
        if (texture_units[texture_index].enabled_2d != texture_units[texture_index].enabled_2d) {
 | 
			
		||||
            glActiveTexture(GL_TEXTURE0 + texture_index);
 | 
			
		||||
 | 
			
		||||
            if (texture_units[texture_index].enabled_2d) {
 | 
			
		||||
                glEnable(GL_TEXTURE_2D);
 | 
			
		||||
            } else {
 | 
			
		||||
                glDisable(GL_TEXTURE_2D);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (texture_units[texture_index].texture_2d != cur_state.texture_units[texture_index].texture_2d) {
 | 
			
		||||
            glActiveTexture(GL_TEXTURE0 + texture_index);
 | 
			
		||||
            glBindTexture(GL_TEXTURE_2D, texture_units[texture_index].texture_2d);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Framebuffer
 | 
			
		||||
    if (draw.framebuffer != cur_state.draw.framebuffer) {
 | 
			
		||||
        glBindFramebuffer(GL_FRAMEBUFFER, draw.framebuffer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Vertex array
 | 
			
		||||
    if (draw.vertex_array != cur_state.draw.vertex_array) {
 | 
			
		||||
        glBindVertexArray(draw.vertex_array);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Vertex buffer
 | 
			
		||||
    if (draw.vertex_buffer != cur_state.draw.vertex_buffer) {
 | 
			
		||||
        glBindBuffer(GL_ARRAY_BUFFER, draw.vertex_buffer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Shader program
 | 
			
		||||
    if (draw.shader_program != cur_state.draw.shader_program) {
 | 
			
		||||
        glUseProgram(draw.shader_program);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    cur_state = *this;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										70
									
								
								src/video_core/renderer_opengl/gl_state.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										70
									
								
								src/video_core/renderer_opengl/gl_state.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,70 @@
 | 
			
		||||
// Copyright 2015 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "generated/gl_3_2_core.h"
 | 
			
		||||
 | 
			
		||||
class OpenGLState {
 | 
			
		||||
public:
 | 
			
		||||
    struct {
 | 
			
		||||
        bool enabled; // GL_CULL_FACE
 | 
			
		||||
        GLenum mode; // GL_CULL_FACE_MODE
 | 
			
		||||
    } cull;
 | 
			
		||||
 | 
			
		||||
    struct {
 | 
			
		||||
        bool test_enabled; // GL_DEPTH_TEST
 | 
			
		||||
        GLenum test_func; // GL_DEPTH_FUNC
 | 
			
		||||
        GLboolean write_mask; // GL_DEPTH_WRITEMASK
 | 
			
		||||
    } depth;
 | 
			
		||||
 | 
			
		||||
    struct {
 | 
			
		||||
        bool test_enabled; // GL_STENCIL_TEST
 | 
			
		||||
        GLenum test_func; // GL_STENCIL_FUNC
 | 
			
		||||
        GLint test_ref; // GL_STENCIL_REF
 | 
			
		||||
        GLuint test_mask; // GL_STENCIL_VALUE_MASK
 | 
			
		||||
        GLuint write_mask; // GL_STENCIL_WRITEMASK
 | 
			
		||||
    } stencil;
 | 
			
		||||
 | 
			
		||||
    struct {
 | 
			
		||||
        bool enabled; // GL_BLEND
 | 
			
		||||
        GLenum src_rgb_func; // GL_BLEND_SRC_RGB
 | 
			
		||||
        GLenum dst_rgb_func; // GL_BLEND_DST_RGB
 | 
			
		||||
        GLenum src_a_func; // GL_BLEND_SRC_ALPHA
 | 
			
		||||
        GLenum dst_a_func; // GL_BLEND_DST_ALPHA
 | 
			
		||||
 | 
			
		||||
        struct {
 | 
			
		||||
            GLclampf red;
 | 
			
		||||
            GLclampf green;
 | 
			
		||||
            GLclampf blue;
 | 
			
		||||
            GLclampf alpha;
 | 
			
		||||
        } color; // GL_BLEND_COLOR
 | 
			
		||||
    } blend;
 | 
			
		||||
 | 
			
		||||
    // 3 texture units - one for each that is used in PICA fragment shader emulation
 | 
			
		||||
    struct {
 | 
			
		||||
        bool enabled_2d; // GL_TEXTURE_2D
 | 
			
		||||
        GLuint texture_2d; // GL_TEXTURE_BINDING_2D
 | 
			
		||||
    } texture_units[3];
 | 
			
		||||
 | 
			
		||||
    struct {
 | 
			
		||||
        GLuint framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
 | 
			
		||||
        GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING
 | 
			
		||||
        GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING
 | 
			
		||||
        GLuint shader_program; // GL_CURRENT_PROGRAM
 | 
			
		||||
    } draw;
 | 
			
		||||
 | 
			
		||||
    OpenGLState();
 | 
			
		||||
 | 
			
		||||
    /// Get the currently active OpenGL state
 | 
			
		||||
    static const OpenGLState& GetCurState() {
 | 
			
		||||
        return cur_state;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    /// Apply this state as the current OpenGL state
 | 
			
		||||
    const void Apply();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    static OpenGLState cur_state;
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										105
									
								
								src/video_core/renderer_opengl/pica_to_gl.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										105
									
								
								src/video_core/renderer_opengl/pica_to_gl.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,105 @@
 | 
			
		||||
// Copyright 2015 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
 | 
			
		||||
#include "video_core/pica.h"
 | 
			
		||||
 | 
			
		||||
#include "generated/gl_3_2_core.h"
 | 
			
		||||
 | 
			
		||||
namespace PicaToGL {
 | 
			
		||||
 | 
			
		||||
inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) {
 | 
			
		||||
    static const GLenum wrap_mode_table[] = {
 | 
			
		||||
        GL_CLAMP_TO_EDGE,  // WrapMode::ClampToEdge
 | 
			
		||||
        0,                 // Unknown
 | 
			
		||||
        GL_REPEAT,         // WrapMode::Repeat
 | 
			
		||||
        GL_MIRRORED_REPEAT // WrapMode::MirroredRepeat
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    // Range check table for input
 | 
			
		||||
    if (mode >= ARRAY_SIZE(wrap_mode_table)) {
 | 
			
		||||
        LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %d", mode);
 | 
			
		||||
        UNREACHABLE();
 | 
			
		||||
 | 
			
		||||
        return GL_CLAMP_TO_EDGE;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    GLenum gl_mode = wrap_mode_table[mode];
 | 
			
		||||
 | 
			
		||||
    // Check for dummy values indicating an unknown mode
 | 
			
		||||
    if (gl_mode == 0) {
 | 
			
		||||
        LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %d", mode);
 | 
			
		||||
        UNIMPLEMENTED();
 | 
			
		||||
 | 
			
		||||
        return GL_CLAMP_TO_EDGE;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return gl_mode;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline GLenum BlendFunc(u32 factor) {
 | 
			
		||||
    static const GLenum blend_func_table[] = {
 | 
			
		||||
        GL_ZERO,                     // BlendFactor::Zero
 | 
			
		||||
        GL_ONE,                      // BlendFactor::One
 | 
			
		||||
        GL_SRC_COLOR,                // BlendFactor::SourceColor
 | 
			
		||||
        GL_ONE_MINUS_SRC_COLOR,      // BlendFactor::OneMinusSourceColor
 | 
			
		||||
        GL_DST_COLOR,                // BlendFactor::DestColor
 | 
			
		||||
        GL_ONE_MINUS_DST_COLOR,      // BlendFactor::OneMinusDestColor
 | 
			
		||||
        GL_SRC_ALPHA,                // BlendFactor::SourceAlpha
 | 
			
		||||
        GL_ONE_MINUS_SRC_ALPHA,      // BlendFactor::OneMinusSourceAlpha
 | 
			
		||||
        GL_DST_ALPHA,                // BlendFactor::DestAlpha
 | 
			
		||||
        GL_ONE_MINUS_DST_ALPHA,      // BlendFactor::OneMinusDestAlpha
 | 
			
		||||
        GL_CONSTANT_COLOR,           // BlendFactor::ConstantColor
 | 
			
		||||
        GL_ONE_MINUS_CONSTANT_COLOR, // BlendFactor::OneMinusConstantColor
 | 
			
		||||
        GL_CONSTANT_ALPHA,           // BlendFactor::ConstantAlpha
 | 
			
		||||
        GL_ONE_MINUS_CONSTANT_ALPHA, // BlendFactor::OneMinusConstantAlpha
 | 
			
		||||
        GL_SRC_ALPHA_SATURATE,       // BlendFactor::SourceAlphaSaturate
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    // Range check table for input
 | 
			
		||||
    if (factor >= ARRAY_SIZE(blend_func_table)) {
 | 
			
		||||
        LOG_CRITICAL(Render_OpenGL, "Unknown blend factor %d", factor);
 | 
			
		||||
        UNREACHABLE();
 | 
			
		||||
 | 
			
		||||
        return GL_ONE;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return blend_func_table[factor];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline GLenum CompareFunc(u32 func) {
 | 
			
		||||
    static const GLenum compare_func_table[] = {
 | 
			
		||||
        GL_NEVER,    // CompareFunc::Never
 | 
			
		||||
        GL_ALWAYS,   // CompareFunc::Always
 | 
			
		||||
        GL_EQUAL,    // CompareFunc::Equal
 | 
			
		||||
        GL_NOTEQUAL, // CompareFunc::NotEqual
 | 
			
		||||
        GL_LESS,     // CompareFunc::LessThan
 | 
			
		||||
        GL_LEQUAL,   // CompareFunc::LessThanOrEqual
 | 
			
		||||
        GL_GREATER,  // CompareFunc::GreaterThan
 | 
			
		||||
        GL_GEQUAL,   // CompareFunc::GreaterThanOrEqual
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    // Range check table for input
 | 
			
		||||
    if (func >= ARRAY_SIZE(compare_func_table)) {
 | 
			
		||||
        LOG_CRITICAL(Render_OpenGL, "Unknown compare function %d", func);
 | 
			
		||||
        UNREACHABLE();
 | 
			
		||||
 | 
			
		||||
        return GL_ALWAYS;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return compare_func_table[func];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline std::array<GLfloat, 4> ColorRGBA8(const u8* bytes) {
 | 
			
		||||
    return { { bytes[0] / 255.0f,
 | 
			
		||||
               bytes[1] / 255.0f,
 | 
			
		||||
               bytes[2] / 255.0f,
 | 
			
		||||
               bytes[3] / 255.0f
 | 
			
		||||
           } };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace
 | 
			
		||||
@ -53,6 +53,7 @@ static std::array<GLfloat, 3*2> MakeOrthographicMatrix(const float width, const
 | 
			
		||||
 | 
			
		||||
/// RendererOpenGL constructor
 | 
			
		||||
RendererOpenGL::RendererOpenGL() {
 | 
			
		||||
    hw_rasterizer.reset(new RasterizerOpenGL());
 | 
			
		||||
    resolution_width  = std::max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
 | 
			
		||||
    resolution_height = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight;
 | 
			
		||||
}
 | 
			
		||||
@ -63,7 +64,9 @@ RendererOpenGL::~RendererOpenGL() {
 | 
			
		||||
 | 
			
		||||
/// Swap buffers (render frame)
 | 
			
		||||
void RendererOpenGL::SwapBuffers() {
 | 
			
		||||
    render_window->MakeCurrent();
 | 
			
		||||
    // Maintain the rasterizer's state as a priority
 | 
			
		||||
    OpenGLState prev_state = OpenGLState::GetCurState();
 | 
			
		||||
    state.Apply();
 | 
			
		||||
 | 
			
		||||
    for(int i : {0, 1}) {
 | 
			
		||||
        const auto& framebuffer = GPU::g_regs.framebuffer_config[i];
 | 
			
		||||
@ -110,7 +113,19 @@ void RendererOpenGL::SwapBuffers() {
 | 
			
		||||
    render_window->PollEvents();
 | 
			
		||||
    render_window->SwapBuffers();
 | 
			
		||||
 | 
			
		||||
    prev_state.Apply();
 | 
			
		||||
 | 
			
		||||
    profiler.BeginFrame();
 | 
			
		||||
 | 
			
		||||
    bool hw_renderer_enabled = VideoCore::g_hw_renderer_enabled;
 | 
			
		||||
    if (Settings::values.use_hw_renderer != hw_renderer_enabled) {
 | 
			
		||||
        // TODO: Save new setting value to config file for next startup
 | 
			
		||||
        Settings::values.use_hw_renderer = hw_renderer_enabled;
 | 
			
		||||
 | 
			
		||||
        if (Settings::values.use_hw_renderer) {
 | 
			
		||||
            hw_rasterizer->Reset();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@ -139,7 +154,11 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
 | 
			
		||||
    // only allows rows to have a memory alignement of 4.
 | 
			
		||||
    ASSERT(pixel_stride % 4 == 0);
 | 
			
		||||
 | 
			
		||||
    glBindTexture(GL_TEXTURE_2D, texture.handle);
 | 
			
		||||
    state.texture_units[0].enabled_2d = true;
 | 
			
		||||
    state.texture_units[0].texture_2d = texture.handle;
 | 
			
		||||
    state.Apply();
 | 
			
		||||
    
 | 
			
		||||
    glActiveTexture(GL_TEXTURE0);
 | 
			
		||||
    glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride);
 | 
			
		||||
 | 
			
		||||
    // Update existing texture
 | 
			
		||||
@ -151,7 +170,6 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
 | 
			
		||||
                    texture.gl_format, texture.gl_type, framebuffer_data);
 | 
			
		||||
 | 
			
		||||
    glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
 | 
			
		||||
    glBindTexture(GL_TEXTURE_2D, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@ -161,13 +179,15 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
 | 
			
		||||
 */
 | 
			
		||||
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
 | 
			
		||||
                                                const TextureInfo& texture) {
 | 
			
		||||
    glBindTexture(GL_TEXTURE_2D, texture.handle);
 | 
			
		||||
    state.texture_units[0].enabled_2d = true;
 | 
			
		||||
    state.texture_units[0].texture_2d = texture.handle;
 | 
			
		||||
    state.Apply();
 | 
			
		||||
 | 
			
		||||
    glActiveTexture(GL_TEXTURE0);
 | 
			
		||||
    u8 framebuffer_data[3] = { color_r, color_g, color_b };
 | 
			
		||||
 | 
			
		||||
    // Update existing texture
 | 
			
		||||
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, framebuffer_data);
 | 
			
		||||
    glBindTexture(GL_TEXTURE_2D, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@ -175,7 +195,6 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
 | 
			
		||||
 */
 | 
			
		||||
void RendererOpenGL::InitOpenGLObjects() {
 | 
			
		||||
    glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, 0.0f);
 | 
			
		||||
    glDisable(GL_DEPTH_TEST);
 | 
			
		||||
 | 
			
		||||
    // Link shaders and get variable locations
 | 
			
		||||
    program_id = ShaderUtil::LoadShaders(GLShaders::g_vertex_shader, GLShaders::g_fragment_shader);
 | 
			
		||||
@ -189,10 +208,12 @@ void RendererOpenGL::InitOpenGLObjects() {
 | 
			
		||||
 | 
			
		||||
    // Generate VAO
 | 
			
		||||
    glGenVertexArrays(1, &vertex_array_handle);
 | 
			
		||||
    glBindVertexArray(vertex_array_handle);
 | 
			
		||||
 | 
			
		||||
    state.draw.vertex_array = vertex_array_handle;
 | 
			
		||||
    state.draw.vertex_buffer = vertex_buffer_handle;
 | 
			
		||||
    state.Apply();
 | 
			
		||||
 | 
			
		||||
    // Attach vertex data to VAO
 | 
			
		||||
    glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_handle);
 | 
			
		||||
    glBufferData(GL_ARRAY_BUFFER, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
 | 
			
		||||
    glVertexAttribPointer(attrib_position,  2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex), (GLvoid*)offsetof(ScreenRectVertex, position));
 | 
			
		||||
    glVertexAttribPointer(attrib_tex_coord, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex), (GLvoid*)offsetof(ScreenRectVertex, tex_coord));
 | 
			
		||||
@ -206,14 +227,19 @@ void RendererOpenGL::InitOpenGLObjects() {
 | 
			
		||||
        // Allocation of storage is deferred until the first frame, when we
 | 
			
		||||
        // know the framebuffer size.
 | 
			
		||||
 | 
			
		||||
        glBindTexture(GL_TEXTURE_2D, texture.handle);
 | 
			
		||||
        state.texture_units[0].enabled_2d = true;
 | 
			
		||||
        state.texture_units[0].texture_2d = texture.handle;
 | 
			
		||||
        state.Apply();
 | 
			
		||||
 | 
			
		||||
        glActiveTexture(GL_TEXTURE0);
 | 
			
		||||
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
 | 
			
		||||
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 | 
			
		||||
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 | 
			
		||||
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 | 
			
		||||
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 | 
			
		||||
    }
 | 
			
		||||
    glBindTexture(GL_TEXTURE_2D, 0);
 | 
			
		||||
 | 
			
		||||
    hw_rasterizer->InitObjects();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
 | 
			
		||||
@ -264,7 +290,11 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
 | 
			
		||||
        UNIMPLEMENTED();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    glBindTexture(GL_TEXTURE_2D, texture.handle);
 | 
			
		||||
    state.texture_units[0].enabled_2d = true;
 | 
			
		||||
    state.texture_units[0].texture_2d = texture.handle;
 | 
			
		||||
    state.Apply();
 | 
			
		||||
 | 
			
		||||
    glActiveTexture(GL_TEXTURE0);
 | 
			
		||||
    glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
 | 
			
		||||
            texture.gl_format, texture.gl_type, nullptr);
 | 
			
		||||
}
 | 
			
		||||
@ -280,8 +310,10 @@ void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x
 | 
			
		||||
        ScreenRectVertex(x+w, y+h, 0.f, 1.f),
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    glBindTexture(GL_TEXTURE_2D, texture.handle);
 | 
			
		||||
    glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_handle);
 | 
			
		||||
    state.texture_units[0].enabled_2d = true;
 | 
			
		||||
    state.texture_units[0].texture_2d = texture.handle;
 | 
			
		||||
    state.Apply();
 | 
			
		||||
 | 
			
		||||
    glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices.data());
 | 
			
		||||
    glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
 | 
			
		||||
}
 | 
			
		||||
@ -295,7 +327,8 @@ void RendererOpenGL::DrawScreens() {
 | 
			
		||||
    glViewport(0, 0, layout.width, layout.height);
 | 
			
		||||
    glClear(GL_COLOR_BUFFER_BIT);
 | 
			
		||||
 | 
			
		||||
    glUseProgram(program_id);
 | 
			
		||||
    state.draw.shader_program = program_id;
 | 
			
		||||
    state.Apply();
 | 
			
		||||
 | 
			
		||||
    // Set projection matrix
 | 
			
		||||
    std::array<GLfloat, 3 * 2> ortho_matrix = MakeOrthographicMatrix((float)layout.width,
 | 
			
		||||
 | 
			
		||||
@ -13,6 +13,8 @@
 | 
			
		||||
#include "core/hw/gpu.h"
 | 
			
		||||
 | 
			
		||||
#include "video_core/renderer_base.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_state.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
 | 
			
		||||
 | 
			
		||||
class EmuWindow;
 | 
			
		||||
 | 
			
		||||
@ -49,18 +51,18 @@ private:
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    void InitOpenGLObjects();
 | 
			
		||||
    static void ConfigureFramebufferTexture(TextureInfo& texture,
 | 
			
		||||
                                            const GPU::Regs::FramebufferConfig& framebuffer);
 | 
			
		||||
    void ConfigureFramebufferTexture(TextureInfo& texture,
 | 
			
		||||
                                     const GPU::Regs::FramebufferConfig& framebuffer);
 | 
			
		||||
    void DrawScreens();
 | 
			
		||||
    void DrawSingleScreenRotated(const TextureInfo& texture, float x, float y, float w, float h);
 | 
			
		||||
    void UpdateFramerate();
 | 
			
		||||
 | 
			
		||||
    // Loads framebuffer from emulated memory into the active OpenGL texture.
 | 
			
		||||
    static void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
 | 
			
		||||
                                        const TextureInfo& texture);
 | 
			
		||||
    void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
 | 
			
		||||
                                 const TextureInfo& texture);
 | 
			
		||||
    // Fills active OpenGL texture with the given RGB color.
 | 
			
		||||
    static void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
 | 
			
		||||
                                           const TextureInfo& texture);
 | 
			
		||||
    void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
 | 
			
		||||
                                    const TextureInfo& texture);
 | 
			
		||||
 | 
			
		||||
    /// Computes the viewport rectangle
 | 
			
		||||
    MathUtil::Rectangle<unsigned> GetViewportExtent();
 | 
			
		||||
@ -71,6 +73,8 @@ private:
 | 
			
		||||
    int resolution_width;                         ///< Current resolution width
 | 
			
		||||
    int resolution_height;                        ///< Current resolution height
 | 
			
		||||
 | 
			
		||||
    OpenGLState state;
 | 
			
		||||
 | 
			
		||||
    // OpenGL object IDs
 | 
			
		||||
    GLuint vertex_array_handle;
 | 
			
		||||
    GLuint vertex_buffer_handle;
 | 
			
		||||
 | 
			
		||||
@ -6,6 +6,7 @@
 | 
			
		||||
#include "common/emu_window.h"
 | 
			
		||||
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
 | 
			
		||||
#include "video_core/video_core.h"
 | 
			
		||||
#include "video_core/renderer_base.h"
 | 
			
		||||
@ -19,6 +20,8 @@ namespace VideoCore {
 | 
			
		||||
EmuWindow*      g_emu_window    = nullptr;     ///< Frontend emulator window
 | 
			
		||||
RendererBase*   g_renderer      = nullptr;     ///< Renderer plugin
 | 
			
		||||
 | 
			
		||||
std::atomic<bool> g_hw_renderer_enabled;
 | 
			
		||||
 | 
			
		||||
/// Initialize the video core
 | 
			
		||||
void Init(EmuWindow* emu_window) {
 | 
			
		||||
    g_emu_window = emu_window;
 | 
			
		||||
 | 
			
		||||
@ -8,6 +8,8 @@
 | 
			
		||||
 | 
			
		||||
#include "renderer_base.h"
 | 
			
		||||
 | 
			
		||||
#include <atomic>
 | 
			
		||||
 | 
			
		||||
////////////////////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
// Video Core namespace
 | 
			
		||||
 | 
			
		||||
@ -31,6 +33,9 @@ static const int kScreenBottomHeight    = 240;  ///< 3DS bottom screen height
 | 
			
		||||
extern RendererBase*   g_renderer;              ///< Renderer plugin
 | 
			
		||||
extern EmuWindow*      g_emu_window;            ///< Emu window
 | 
			
		||||
 | 
			
		||||
// TODO: Wrap this in a user settings struct along with any other graphics settings (often set from qt ui)
 | 
			
		||||
extern std::atomic<bool> g_hw_renderer_enabled;
 | 
			
		||||
 | 
			
		||||
/// Start the video core
 | 
			
		||||
void Start();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user