mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
				synced 2025-05-12 00:45:25 +00:00 
			
		
		
		
	gl_rasterizer: Skip TODO log.
This is called ~3k times per frame in SMO ingame. My laptop spends ~3ms per frame on allocating and freeing this string. Let's just stop printing this kind of redundant information.
This commit is contained in:
		
							parent
							
								
									527e362a83
								
							
						
					
					
						commit
						7f15306f78
					
				@ -690,7 +690,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
 | 
			
		||||
    const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
 | 
			
		||||
 | 
			
		||||
    // TODO(bunnei): This is hard corded to use just the first render buffer
 | 
			
		||||
    LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
 | 
			
		||||
    LOG_TRACE(Render_OpenGL, "hard-coded for render target 0!");
 | 
			
		||||
 | 
			
		||||
    // get color and depth surfaces
 | 
			
		||||
    SurfaceParams color_params{};
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user