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	maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
- Used by Super Mario Odyssey.
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				| @ -45,6 +45,8 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { | ||||
|     case Maxwell::VertexAttribute::Type::SignedNorm: { | ||||
| 
 | ||||
|         switch (attrib.size) { | ||||
|         case Maxwell::VertexAttribute::Size::Size_32_32_32: | ||||
|             return GL_INT; | ||||
|         case Maxwell::VertexAttribute::Size::Size_8_8_8_8: | ||||
|             return GL_BYTE; | ||||
|         case Maxwell::VertexAttribute::Size::Size_16_16: | ||||
|  | ||||
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