mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
				synced 2025-05-12 00:45:25 +00:00 
			
		
		
		
	UI: Fix frame rate perf stats
Adds in a missing EndGameFrame when nvdrv swaps buffers
This commit is contained in:
		
							parent
							
								
									4b156d2e64
								
							
						
					
					
						commit
						a66eb7351b
					
				@ -4,6 +4,7 @@
 | 
			
		||||
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
 | 
			
		||||
#include "core/hle/service/nvdrv/devices/nvmap.h"
 | 
			
		||||
#include "video_core/renderer_base.h"
 | 
			
		||||
@ -28,6 +29,8 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
 | 
			
		||||
    using PixelFormat = RendererBase::FramebufferInfo::PixelFormat;
 | 
			
		||||
    const RendererBase::FramebufferInfo framebuffer_info{
 | 
			
		||||
        addr, offset, width, height, stride, static_cast<PixelFormat>(format)};
 | 
			
		||||
 | 
			
		||||
    Core::System::GetInstance().perf_stats.EndGameFrame();
 | 
			
		||||
    VideoCore::g_renderer->SwapBuffers(framebuffer_info);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -69,7 +69,7 @@ PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
 | 
			
		||||
double PerfStats::GetLastFrameTimeScale() {
 | 
			
		||||
    std::lock_guard<std::mutex> lock(object_mutex);
 | 
			
		||||
 | 
			
		||||
    constexpr double FRAME_LENGTH = 1.0 / 60; // GPU::SCREEN_REFRESH_RATE;
 | 
			
		||||
    constexpr double FRAME_LENGTH = 1.0 / 60;
 | 
			
		||||
    return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user