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				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
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	Merge pull request #2587 from yuriks/status-bar
Replace built-in Profiler with indicators in status bar
This commit is contained in:
		
						commit
						b250ce21b9
					
				@ -69,7 +69,6 @@ set(HEADERS
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set(UIS
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            debugger/callstack.ui
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            debugger/disassembler.ui
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            debugger/profiler.ui
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            debugger/registers.ui
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            configure.ui
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            configure_audio.ui
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@ -146,6 +146,7 @@ void Config::ReadValues() {
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    UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
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    UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
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    UISettings::values.show_status_bar = qt_config->value("showStatusBar", true).toBool();
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    UISettings::values.confirm_before_closing = qt_config->value("confirmClose", true).toBool();
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    UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
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@ -252,6 +253,7 @@ void Config::SaveValues() {
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    qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
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    qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
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    qt_config->setValue("showStatusBar", UISettings::values.show_status_bar);
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    qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing);
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    qt_config->setValue("firstStart", UISettings::values.first_start);
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@ -4,6 +4,7 @@
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#include "citra_qt/configure_system.h"
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#include "citra_qt/ui_settings.h"
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#include "core/core.h"
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#include "core/hle/service/cfg/cfg.h"
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#include "core/hle/service/fs/archive.h"
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#include "ui_configure_system.h"
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@ -2,6 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QAction>
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#include <QLayout>
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#include <QMouseEvent>
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#include <QPainter>
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#include <QString>
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@ -9,121 +11,12 @@
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#include "citra_qt/util/util.h"
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#include "common/common_types.h"
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#include "common/microprofile.h"
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#include "common/profiler_reporting.h"
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// Include the implementation of the UI in this file. This isn't in microprofile.cpp because the
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// non-Qt frontends don't need it (and don't implement the UI drawing hooks either).
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#if MICROPROFILE_ENABLED
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#define MICROPROFILEUI_IMPL 1
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#include "common/microprofileui.h"
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#endif
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using namespace Common::Profiling;
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static QVariant GetDataForColumn(int col, const AggregatedDuration& duration) {
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    static auto duration_to_float = [](Duration dur) -> float {
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        using FloatMs = std::chrono::duration<float, std::chrono::milliseconds::period>;
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        return std::chrono::duration_cast<FloatMs>(dur).count();
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    };
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    switch (col) {
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    case 1:
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        return duration_to_float(duration.avg);
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    case 2:
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        return duration_to_float(duration.min);
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    case 3:
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        return duration_to_float(duration.max);
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    default:
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        return QVariant();
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    }
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}
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ProfilerModel::ProfilerModel(QObject* parent) : QAbstractItemModel(parent) {
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    updateProfilingInfo();
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}
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QVariant ProfilerModel::headerData(int section, Qt::Orientation orientation, int role) const {
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    if (orientation == Qt::Horizontal && role == Qt::DisplayRole) {
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        switch (section) {
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        case 0:
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            return tr("Category");
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        case 1:
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            return tr("Avg");
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        case 2:
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            return tr("Min");
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        case 3:
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            return tr("Max");
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        }
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    }
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    return QVariant();
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}
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QModelIndex ProfilerModel::index(int row, int column, const QModelIndex& parent) const {
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    return createIndex(row, column);
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}
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QModelIndex ProfilerModel::parent(const QModelIndex& child) const {
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    return QModelIndex();
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}
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int ProfilerModel::columnCount(const QModelIndex& parent) const {
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    return 4;
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}
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int ProfilerModel::rowCount(const QModelIndex& parent) const {
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    if (parent.isValid()) {
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        return 0;
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    } else {
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        return 2;
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    }
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}
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QVariant ProfilerModel::data(const QModelIndex& index, int role) const {
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    if (role == Qt::DisplayRole) {
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        if (index.row() == 0) {
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            if (index.column() == 0) {
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                return tr("Frame");
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            } else {
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                return GetDataForColumn(index.column(), results.frame_time);
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            }
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        } else if (index.row() == 1) {
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            if (index.column() == 0) {
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                return tr("Frame (with swapping)");
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            } else {
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                return GetDataForColumn(index.column(), results.interframe_time);
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            }
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        }
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    }
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    return QVariant();
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}
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void ProfilerModel::updateProfilingInfo() {
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    results = GetTimingResultsAggregator()->GetAggregatedResults();
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    emit dataChanged(createIndex(0, 1), createIndex(rowCount() - 1, 3));
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}
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ProfilerWidget::ProfilerWidget(QWidget* parent) : QDockWidget(parent) {
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    ui.setupUi(this);
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    model = new ProfilerModel(this);
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    ui.treeView->setModel(model);
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    connect(this, SIGNAL(visibilityChanged(bool)), SLOT(setProfilingInfoUpdateEnabled(bool)));
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    connect(&update_timer, SIGNAL(timeout()), model, SLOT(updateProfilingInfo()));
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}
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void ProfilerWidget::setProfilingInfoUpdateEnabled(bool enable) {
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    if (enable) {
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        update_timer.start(100);
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        model->updateProfilingInfo();
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    } else {
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        update_timer.stop();
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    }
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}
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#if MICROPROFILE_ENABLED
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class MicroProfileWidget : public QWidget {
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public:
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@ -8,46 +8,6 @@
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#include <QDockWidget>
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#include <QTimer>
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#include "common/microprofile.h"
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#include "common/profiler_reporting.h"
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#include "ui_profiler.h"
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class ProfilerModel : public QAbstractItemModel {
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    Q_OBJECT
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public:
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    explicit ProfilerModel(QObject* parent);
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    QVariant headerData(int section, Qt::Orientation orientation,
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                        int role = Qt::DisplayRole) const override;
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    QModelIndex index(int row, int column,
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                      const QModelIndex& parent = QModelIndex()) const override;
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    QModelIndex parent(const QModelIndex& child) const override;
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    int columnCount(const QModelIndex& parent = QModelIndex()) const override;
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    int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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    QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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public slots:
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    void updateProfilingInfo();
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private:
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    Common::Profiling::AggregatedFrameResult results;
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};
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class ProfilerWidget : public QDockWidget {
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    Q_OBJECT
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public:
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    explicit ProfilerWidget(QWidget* parent = nullptr);
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private slots:
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    void setProfilingInfoUpdateEnabled(bool enable);
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private:
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    Ui::Profiler ui;
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    ProfilerModel* model;
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    QTimer update_timer;
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};
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class MicroProfileDialog : public QWidget {
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    Q_OBJECT
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@ -1,33 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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 <class>Profiler</class>
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 <widget class="QDockWidget" name="Profiler">
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  <property name="geometry">
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   <rect>
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    <x>0</x>
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    <y>0</y>
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    <width>400</width>
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    <height>300</height>
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   </rect>
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  </property>
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  <property name="windowTitle">
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   <string>Profiler</string>
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  </property>
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  <widget class="QWidget" name="dockWidgetContents">
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   <layout class="QVBoxLayout" name="verticalLayout">
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    <item>
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     <widget class="QTreeView" name="treeView">
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      <property name="alternatingRowColors">
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       <bool>true</bool>
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      </property>
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      <property name="uniformRowHeights">
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       <bool>true</bool>
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      </property>
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     </widget>
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    </item>
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   </layout>
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  </widget>
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 </widget>
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 <resources/>
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 <connections/>
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</ui>
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@ -45,6 +45,7 @@ GameList::GameList(QWidget* parent) : QWidget{parent} {
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    // with signals/slots. In this case, QList falls under the umbrells of custom types.
 | 
			
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    qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
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    layout->setContentsMargins(0, 0, 0, 0);
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    layout->addWidget(tree_view);
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    setLayout(layout);
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}
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@ -95,6 +95,26 @@ void GMainWindow::InitializeWidgets() {
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    game_list = new GameList();
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    ui.horizontalLayout->addWidget(game_list);
 | 
			
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 | 
			
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    // Create status bar
 | 
			
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    emu_speed_label = new QLabel();
 | 
			
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    emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% "
 | 
			
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                                   "indicate emulation is running faster or slower than a 3DS."));
 | 
			
		||||
    game_fps_label = new QLabel();
 | 
			
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    game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
 | 
			
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                                  "This will vary from game to game and scene to scene."));
 | 
			
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    emu_frametime_label = new QLabel();
 | 
			
		||||
    emu_frametime_label->setToolTip(
 | 
			
		||||
        tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For "
 | 
			
		||||
           "full-speed emulation this should be at most 16.67 ms."));
 | 
			
		||||
 | 
			
		||||
    for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
 | 
			
		||||
        label->setVisible(false);
 | 
			
		||||
        label->setFrameStyle(QFrame::NoFrame);
 | 
			
		||||
        label->setContentsMargins(4, 0, 4, 0);
 | 
			
		||||
        statusBar()->addPermanentWidget(label);
 | 
			
		||||
    }
 | 
			
		||||
    statusBar()->setVisible(true);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GMainWindow::InitializeDebugWidgets() {
 | 
			
		||||
@ -103,11 +123,6 @@ void GMainWindow::InitializeDebugWidgets() {
 | 
			
		||||
 | 
			
		||||
    QMenu* debug_menu = ui.menu_View_Debugging;
 | 
			
		||||
 | 
			
		||||
    profilerWidget = new ProfilerWidget(this);
 | 
			
		||||
    addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
 | 
			
		||||
    profilerWidget->hide();
 | 
			
		||||
    debug_menu->addAction(profilerWidget->toggleViewAction());
 | 
			
		||||
 | 
			
		||||
#if MICROPROFILE_ENABLED
 | 
			
		||||
    microProfileDialog = new MicroProfileDialog(this);
 | 
			
		||||
    microProfileDialog->hide();
 | 
			
		||||
@ -230,6 +245,9 @@ void GMainWindow::RestoreUIState() {
 | 
			
		||||
 | 
			
		||||
    ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
 | 
			
		||||
    OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
 | 
			
		||||
 | 
			
		||||
    ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
 | 
			
		||||
    statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GMainWindow::ConnectWidgetEvents() {
 | 
			
		||||
@ -240,6 +258,8 @@ void GMainWindow::ConnectWidgetEvents() {
 | 
			
		||||
    connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
 | 
			
		||||
            SLOT(OnEmulationStarting(EmuThread*)));
 | 
			
		||||
    connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
 | 
			
		||||
 | 
			
		||||
    connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GMainWindow::ConnectMenuEvents() {
 | 
			
		||||
@ -262,6 +282,7 @@ void GMainWindow::ConnectMenuEvents() {
 | 
			
		||||
            &GMainWindow::ToggleWindowMode);
 | 
			
		||||
    connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
 | 
			
		||||
            &GMainWindow::OnDisplayTitleBars);
 | 
			
		||||
    connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GMainWindow::OnDisplayTitleBars(bool show) {
 | 
			
		||||
@ -387,6 +408,8 @@ void GMainWindow::BootGame(const QString& filename) {
 | 
			
		||||
    if (ui.action_Single_Window_Mode->isChecked()) {
 | 
			
		||||
        game_list->hide();
 | 
			
		||||
    }
 | 
			
		||||
    status_bar_update_timer.start(2000);
 | 
			
		||||
 | 
			
		||||
    render_window->show();
 | 
			
		||||
    render_window->setFocus();
 | 
			
		||||
 | 
			
		||||
@ -421,6 +444,12 @@ void GMainWindow::ShutdownGame() {
 | 
			
		||||
    render_window->hide();
 | 
			
		||||
    game_list->show();
 | 
			
		||||
 | 
			
		||||
    // Disable status bar updates
 | 
			
		||||
    status_bar_update_timer.stop();
 | 
			
		||||
    emu_speed_label->setVisible(false);
 | 
			
		||||
    game_fps_label->setVisible(false);
 | 
			
		||||
    emu_frametime_label->setVisible(false);
 | 
			
		||||
 | 
			
		||||
    emulation_running = false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -600,6 +629,23 @@ void GMainWindow::OnCreateGraphicsSurfaceViewer() {
 | 
			
		||||
    graphicsSurfaceViewerWidget->show();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GMainWindow::UpdateStatusBar() {
 | 
			
		||||
    if (emu_thread == nullptr) {
 | 
			
		||||
        status_bar_update_timer.stop();
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    auto results = Core::System::GetInstance().GetAndResetPerfStats();
 | 
			
		||||
 | 
			
		||||
    emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
 | 
			
		||||
    game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
 | 
			
		||||
    emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
 | 
			
		||||
 | 
			
		||||
    emu_speed_label->setVisible(true);
 | 
			
		||||
    game_fps_label->setVisible(true);
 | 
			
		||||
    emu_frametime_label->setVisible(true);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool GMainWindow::ConfirmClose() {
 | 
			
		||||
    if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
 | 
			
		||||
        return true;
 | 
			
		||||
@ -625,6 +671,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
 | 
			
		||||
#endif
 | 
			
		||||
    UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
 | 
			
		||||
    UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
 | 
			
		||||
    UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
 | 
			
		||||
    UISettings::values.first_start = false;
 | 
			
		||||
 | 
			
		||||
    game_list->SaveInterfaceLayout();
 | 
			
		||||
 | 
			
		||||
@ -127,17 +127,26 @@ private slots:
 | 
			
		||||
    void OnCreateGraphicsSurfaceViewer();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    void UpdateStatusBar();
 | 
			
		||||
 | 
			
		||||
    Ui::MainWindow ui;
 | 
			
		||||
 | 
			
		||||
    GRenderWindow* render_window;
 | 
			
		||||
    GameList* game_list;
 | 
			
		||||
 | 
			
		||||
    // Status bar elements
 | 
			
		||||
    QLabel* emu_speed_label = nullptr;
 | 
			
		||||
    QLabel* game_fps_label = nullptr;
 | 
			
		||||
    QLabel* emu_frametime_label = nullptr;
 | 
			
		||||
    QTimer status_bar_update_timer;
 | 
			
		||||
 | 
			
		||||
    std::unique_ptr<Config> config;
 | 
			
		||||
 | 
			
		||||
    // Whether emulation is currently running in Citra.
 | 
			
		||||
    bool emulation_running = false;
 | 
			
		||||
    std::unique_ptr<EmuThread> emu_thread;
 | 
			
		||||
 | 
			
		||||
    // Debugger panes
 | 
			
		||||
    ProfilerWidget* profilerWidget;
 | 
			
		||||
    MicroProfileDialog* microProfileDialog;
 | 
			
		||||
    DisassemblerWidget* disasmWidget;
 | 
			
		||||
 | 
			
		||||
@ -88,6 +88,7 @@
 | 
			
		||||
    </widget>
 | 
			
		||||
    <addaction name="action_Single_Window_Mode"/>
 | 
			
		||||
    <addaction name="action_Display_Dock_Widget_Headers"/>
 | 
			
		||||
    <addaction name="action_Show_Status_Bar"/>
 | 
			
		||||
    <addaction name="menu_View_Debugging"/>
 | 
			
		||||
   </widget>
 | 
			
		||||
   <widget class="QMenu" name="menu_Help">
 | 
			
		||||
@ -101,7 +102,6 @@
 | 
			
		||||
   <addaction name="menu_View"/>
 | 
			
		||||
   <addaction name="menu_Help"/>
 | 
			
		||||
  </widget>
 | 
			
		||||
  <widget class="QStatusBar" name="statusbar"/>
 | 
			
		||||
  <action name="action_Load_File">
 | 
			
		||||
   <property name="text">
 | 
			
		||||
    <string>Load File...</string>
 | 
			
		||||
@ -167,6 +167,14 @@
 | 
			
		||||
    <string>Display Dock Widget Headers</string>
 | 
			
		||||
   </property>
 | 
			
		||||
  </action>
 | 
			
		||||
  <action name="action_Show_Status_Bar">
 | 
			
		||||
   <property name="checkable">
 | 
			
		||||
    <bool>true</bool>
 | 
			
		||||
   </property>
 | 
			
		||||
   <property name="text">
 | 
			
		||||
    <string>Show Status Bar</string>
 | 
			
		||||
   </property>
 | 
			
		||||
  </action>
 | 
			
		||||
  <action name="action_Select_Game_List_Root">
 | 
			
		||||
   <property name="text">
 | 
			
		||||
    <string>Select Game Directory...</string>
 | 
			
		||||
 | 
			
		||||
@ -27,6 +27,7 @@ struct Values {
 | 
			
		||||
 | 
			
		||||
    bool single_window_mode;
 | 
			
		||||
    bool display_titlebar;
 | 
			
		||||
    bool show_status_bar;
 | 
			
		||||
 | 
			
		||||
    bool confirm_before_closing;
 | 
			
		||||
    bool first_start;
 | 
			
		||||
 | 
			
		||||
@ -35,7 +35,6 @@ set(SRCS
 | 
			
		||||
            memory_util.cpp
 | 
			
		||||
            microprofile.cpp
 | 
			
		||||
            misc.cpp
 | 
			
		||||
            profiler.cpp
 | 
			
		||||
            scm_rev.cpp
 | 
			
		||||
            string_util.cpp
 | 
			
		||||
            symbols.cpp
 | 
			
		||||
@ -68,7 +67,6 @@ set(HEADERS
 | 
			
		||||
            microprofile.h
 | 
			
		||||
            microprofileui.h
 | 
			
		||||
            platform.h
 | 
			
		||||
            profiler_reporting.h
 | 
			
		||||
            quaternion.h
 | 
			
		||||
            scm_rev.h
 | 
			
		||||
            scope_exit.h
 | 
			
		||||
 | 
			
		||||
@ -1,101 +0,0 @@
 | 
			
		||||
// Copyright 2015 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include <algorithm>
 | 
			
		||||
#include <cstddef>
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
#include "common/profiler_reporting.h"
 | 
			
		||||
#include "common/synchronized_wrapper.h"
 | 
			
		||||
 | 
			
		||||
namespace Common {
 | 
			
		||||
namespace Profiling {
 | 
			
		||||
 | 
			
		||||
ProfilingManager::ProfilingManager()
 | 
			
		||||
    : last_frame_end(Clock::now()), this_frame_start(Clock::now()) {}
 | 
			
		||||
 | 
			
		||||
void ProfilingManager::BeginFrame() {
 | 
			
		||||
    this_frame_start = Clock::now();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ProfilingManager::FinishFrame() {
 | 
			
		||||
    Clock::time_point now = Clock::now();
 | 
			
		||||
 | 
			
		||||
    results.interframe_time = now - last_frame_end;
 | 
			
		||||
    results.frame_time = now - this_frame_start;
 | 
			
		||||
 | 
			
		||||
    last_frame_end = now;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
TimingResultsAggregator::TimingResultsAggregator(size_t window_size)
 | 
			
		||||
    : max_window_size(window_size), window_size(0) {
 | 
			
		||||
    interframe_times.resize(window_size, Duration::zero());
 | 
			
		||||
    frame_times.resize(window_size, Duration::zero());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void TimingResultsAggregator::Clear() {
 | 
			
		||||
    window_size = cursor = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void TimingResultsAggregator::AddFrame(const ProfilingFrameResult& frame_result) {
 | 
			
		||||
    interframe_times[cursor] = frame_result.interframe_time;
 | 
			
		||||
    frame_times[cursor] = frame_result.frame_time;
 | 
			
		||||
 | 
			
		||||
    ++cursor;
 | 
			
		||||
    if (cursor == max_window_size)
 | 
			
		||||
        cursor = 0;
 | 
			
		||||
    if (window_size < max_window_size)
 | 
			
		||||
        ++window_size;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static AggregatedDuration AggregateField(const std::vector<Duration>& v, size_t len) {
 | 
			
		||||
    AggregatedDuration result;
 | 
			
		||||
    result.avg = Duration::zero();
 | 
			
		||||
    result.min = result.max = (len == 0 ? Duration::zero() : v[0]);
 | 
			
		||||
 | 
			
		||||
    for (size_t i = 0; i < len; ++i) {
 | 
			
		||||
        Duration value = v[i];
 | 
			
		||||
        result.avg += value;
 | 
			
		||||
        result.min = std::min(result.min, value);
 | 
			
		||||
        result.max = std::max(result.max, value);
 | 
			
		||||
    }
 | 
			
		||||
    if (len != 0)
 | 
			
		||||
        result.avg /= len;
 | 
			
		||||
 | 
			
		||||
    return result;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static float tof(Common::Profiling::Duration dur) {
 | 
			
		||||
    using FloatMs = std::chrono::duration<float, std::chrono::milliseconds::period>;
 | 
			
		||||
    return std::chrono::duration_cast<FloatMs>(dur).count();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
AggregatedFrameResult TimingResultsAggregator::GetAggregatedResults() const {
 | 
			
		||||
    AggregatedFrameResult result;
 | 
			
		||||
 | 
			
		||||
    result.interframe_time = AggregateField(interframe_times, window_size);
 | 
			
		||||
    result.frame_time = AggregateField(frame_times, window_size);
 | 
			
		||||
 | 
			
		||||
    if (result.interframe_time.avg != Duration::zero()) {
 | 
			
		||||
        result.fps = 1000.0f / tof(result.interframe_time.avg);
 | 
			
		||||
    } else {
 | 
			
		||||
        result.fps = 0.0f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return result;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ProfilingManager& GetProfilingManager() {
 | 
			
		||||
    // Takes advantage of "magic" static initialization for race-free initialization.
 | 
			
		||||
    static ProfilingManager manager;
 | 
			
		||||
    return manager;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
SynchronizedRef<TimingResultsAggregator> GetTimingResultsAggregator() {
 | 
			
		||||
    static SynchronizedWrapper<TimingResultsAggregator> aggregator(30);
 | 
			
		||||
    return SynchronizedRef<TimingResultsAggregator>(aggregator);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace Profiling
 | 
			
		||||
} // namespace Common
 | 
			
		||||
@ -1,83 +0,0 @@
 | 
			
		||||
// Copyright 2015 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <chrono>
 | 
			
		||||
#include <cstddef>
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include "common/synchronized_wrapper.h"
 | 
			
		||||
 | 
			
		||||
namespace Common {
 | 
			
		||||
namespace Profiling {
 | 
			
		||||
 | 
			
		||||
using Clock = std::chrono::high_resolution_clock;
 | 
			
		||||
using Duration = Clock::duration;
 | 
			
		||||
 | 
			
		||||
struct ProfilingFrameResult {
 | 
			
		||||
    /// Time since the last delivered frame
 | 
			
		||||
    Duration interframe_time;
 | 
			
		||||
 | 
			
		||||
    /// Time spent processing a frame, excluding VSync
 | 
			
		||||
    Duration frame_time;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class ProfilingManager final {
 | 
			
		||||
public:
 | 
			
		||||
    ProfilingManager();
 | 
			
		||||
 | 
			
		||||
    /// This should be called after swapping screen buffers.
 | 
			
		||||
    void BeginFrame();
 | 
			
		||||
    /// This should be called before swapping screen buffers.
 | 
			
		||||
    void FinishFrame();
 | 
			
		||||
 | 
			
		||||
    /// Get the timing results from the previous frame. This is updated when you call FinishFrame().
 | 
			
		||||
    const ProfilingFrameResult& GetPreviousFrameResults() const {
 | 
			
		||||
        return results;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    Clock::time_point last_frame_end;
 | 
			
		||||
    Clock::time_point this_frame_start;
 | 
			
		||||
 | 
			
		||||
    ProfilingFrameResult results;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct AggregatedDuration {
 | 
			
		||||
    Duration avg, min, max;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct AggregatedFrameResult {
 | 
			
		||||
    /// Time since the last delivered frame
 | 
			
		||||
    AggregatedDuration interframe_time;
 | 
			
		||||
 | 
			
		||||
    /// Time spent processing a frame, excluding VSync
 | 
			
		||||
    AggregatedDuration frame_time;
 | 
			
		||||
 | 
			
		||||
    float fps;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class TimingResultsAggregator final {
 | 
			
		||||
public:
 | 
			
		||||
    TimingResultsAggregator(size_t window_size);
 | 
			
		||||
 | 
			
		||||
    void Clear();
 | 
			
		||||
 | 
			
		||||
    void AddFrame(const ProfilingFrameResult& frame_result);
 | 
			
		||||
 | 
			
		||||
    AggregatedFrameResult GetAggregatedResults() const;
 | 
			
		||||
 | 
			
		||||
    size_t max_window_size;
 | 
			
		||||
    size_t window_size;
 | 
			
		||||
    size_t cursor;
 | 
			
		||||
 | 
			
		||||
    std::vector<Duration> interframe_times;
 | 
			
		||||
    std::vector<Duration> frame_times;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
ProfilingManager& GetProfilingManager();
 | 
			
		||||
SynchronizedRef<TimingResultsAggregator> GetTimingResultsAggregator();
 | 
			
		||||
 | 
			
		||||
} // namespace Profiling
 | 
			
		||||
} // namespace Common
 | 
			
		||||
@ -9,25 +9,8 @@
 | 
			
		||||
 | 
			
		||||
namespace Common {
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Wraps an object, only allowing access to it via a locking reference wrapper. Good to ensure no
 | 
			
		||||
 * one forgets to lock a mutex before acessing an object. To access the wrapped object construct a
 | 
			
		||||
 * SyncronizedRef on this wrapper. Inspired by Rust's Mutex type
 | 
			
		||||
 * (http://doc.rust-lang.org/std/sync/struct.Mutex.html).
 | 
			
		||||
 */
 | 
			
		||||
template <typename T>
 | 
			
		||||
class SynchronizedWrapper {
 | 
			
		||||
public:
 | 
			
		||||
    template <typename... Args>
 | 
			
		||||
    SynchronizedWrapper(Args&&... args) : data(std::forward<Args>(args)...) {}
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    template <typename U>
 | 
			
		||||
    friend class SynchronizedRef;
 | 
			
		||||
 | 
			
		||||
    std::mutex mutex;
 | 
			
		||||
    T data;
 | 
			
		||||
};
 | 
			
		||||
class SynchronizedWrapper;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Synchronized reference, that keeps a SynchronizedWrapper's mutex locked during its lifetime. This
 | 
			
		||||
@ -75,4 +58,28 @@ private:
 | 
			
		||||
    SynchronizedWrapper<T>* wrapper;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Wraps an object, only allowing access to it via a locking reference wrapper. Good to ensure no
 | 
			
		||||
 * one forgets to lock a mutex before acessing an object. To access the wrapped object construct a
 | 
			
		||||
 * SyncronizedRef on this wrapper. Inspired by Rust's Mutex type
 | 
			
		||||
 * (http://doc.rust-lang.org/std/sync/struct.Mutex.html).
 | 
			
		||||
 */
 | 
			
		||||
template <typename T>
 | 
			
		||||
class SynchronizedWrapper {
 | 
			
		||||
public:
 | 
			
		||||
    template <typename... Args>
 | 
			
		||||
    SynchronizedWrapper(Args&&... args) : data(std::forward<Args>(args)...) {}
 | 
			
		||||
 | 
			
		||||
    SynchronizedRef<T> Lock() {
 | 
			
		||||
        return {*this};
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    template <typename U>
 | 
			
		||||
    friend class SynchronizedRef;
 | 
			
		||||
 | 
			
		||||
    std::mutex mutex;
 | 
			
		||||
    T data;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace Common
 | 
			
		||||
 | 
			
		||||
@ -173,6 +173,7 @@ set(SRCS
 | 
			
		||||
            loader/smdh.cpp
 | 
			
		||||
            tracer/recorder.cpp
 | 
			
		||||
            memory.cpp
 | 
			
		||||
            perf_stats.cpp
 | 
			
		||||
            settings.cpp
 | 
			
		||||
            )
 | 
			
		||||
 | 
			
		||||
@ -363,6 +364,7 @@ set(HEADERS
 | 
			
		||||
            memory.h
 | 
			
		||||
            memory_setup.h
 | 
			
		||||
            mmio.h
 | 
			
		||||
            perf_stats.h
 | 
			
		||||
            settings.h
 | 
			
		||||
            )
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -109,6 +109,10 @@ void System::PrepareReschedule() {
 | 
			
		||||
    reschedule_pending = true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
PerfStats::Results System::GetAndResetPerfStats() {
 | 
			
		||||
    return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void System::Reschedule() {
 | 
			
		||||
    if (!reschedule_pending) {
 | 
			
		||||
        return;
 | 
			
		||||
@ -140,6 +144,10 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
 | 
			
		||||
 | 
			
		||||
    LOG_DEBUG(Core, "Initialized OK");
 | 
			
		||||
 | 
			
		||||
    // Reset counters and set time origin to current frame
 | 
			
		||||
    GetAndResetPerfStats();
 | 
			
		||||
    perf_stats.BeginSystemFrame();
 | 
			
		||||
 | 
			
		||||
    return ResultStatus::Success;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -6,9 +6,9 @@
 | 
			
		||||
 | 
			
		||||
#include <memory>
 | 
			
		||||
#include <string>
 | 
			
		||||
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "core/memory.h"
 | 
			
		||||
#include "core/perf_stats.h"
 | 
			
		||||
 | 
			
		||||
class EmuWindow;
 | 
			
		||||
class ARM_Interface;
 | 
			
		||||
@ -83,6 +83,8 @@ public:
 | 
			
		||||
    /// Prepare the core emulation for a reschedule
 | 
			
		||||
    void PrepareReschedule();
 | 
			
		||||
 | 
			
		||||
    PerfStats::Results GetAndResetPerfStats();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets a reference to the emulated CPU.
 | 
			
		||||
     * @returns A reference to the emulated CPU.
 | 
			
		||||
@ -91,6 +93,9 @@ public:
 | 
			
		||||
        return *cpu_core;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    PerfStats perf_stats;
 | 
			
		||||
    FrameLimiter frame_limiter;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    /**
 | 
			
		||||
     * Initialize the emulated system.
 | 
			
		||||
 | 
			
		||||
@ -5,7 +5,7 @@
 | 
			
		||||
#include <algorithm>
 | 
			
		||||
#include <cmath>
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
#include "common/profiler_reporting.h"
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
#include "core/frontend/emu_window.h"
 | 
			
		||||
#include "core/frontend/key_map.h"
 | 
			
		||||
#include "video_core/video_core.h"
 | 
			
		||||
@ -104,8 +104,7 @@ void EmuWindow::AccelerometerChanged(float x, float y, float z) {
 | 
			
		||||
void EmuWindow::GyroscopeChanged(float x, float y, float z) {
 | 
			
		||||
    constexpr float FULL_FPS = 60;
 | 
			
		||||
    float coef = GetGyroscopeRawToDpsCoefficient();
 | 
			
		||||
    float stretch =
 | 
			
		||||
        FULL_FPS / Common::Profiling::GetTimingResultsAggregator()->GetAggregatedResults().fps;
 | 
			
		||||
    float stretch = Core::System::GetInstance().perf_stats.GetLastFrameTimeScale();
 | 
			
		||||
    std::lock_guard<std::mutex> lock(gyro_mutex);
 | 
			
		||||
    gyro_x = static_cast<s16>(x * coef * stretch);
 | 
			
		||||
    gyro_y = static_cast<s16>(y * coef * stretch);
 | 
			
		||||
 | 
			
		||||
@ -4,6 +4,7 @@
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <memory>
 | 
			
		||||
#include <string>
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
 | 
			
		||||
@ -11,7 +11,6 @@
 | 
			
		||||
#include <boost/container/flat_set.hpp>
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "core/arm/arm_interface.h"
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
#include "core/hle/kernel/kernel.h"
 | 
			
		||||
#include "core/hle/result.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -4,6 +4,7 @@
 | 
			
		||||
 | 
			
		||||
#include "common/bit_field.h"
 | 
			
		||||
#include "common/microprofile.h"
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
#include "core/hle/kernel/event.h"
 | 
			
		||||
#include "core/hle/kernel/shared_memory.h"
 | 
			
		||||
#include "core/hle/result.h"
 | 
			
		||||
@ -280,6 +281,7 @@ ResultCode SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
 | 
			
		||||
 | 
			
		||||
    if (screen_id == 0) {
 | 
			
		||||
        MicroProfileFlip();
 | 
			
		||||
        Core::System::GetInstance().perf_stats.EndGameFrame();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return RESULT_SUCCESS;
 | 
			
		||||
 | 
			
		||||
@ -6,6 +6,7 @@
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "core/arm/arm_interface.h"
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
#include "core/hle/kernel/process.h"
 | 
			
		||||
#include "core/hle/kernel/vm_manager.h"
 | 
			
		||||
#include "core/hle/service/ldr_ro/cro_helper.h"
 | 
			
		||||
 | 
			
		||||
@ -8,17 +8,13 @@
 | 
			
		||||
#include "common/color.h"
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "common/math_util.h"
 | 
			
		||||
#include "common/microprofile.h"
 | 
			
		||||
#include "common/thread.h"
 | 
			
		||||
#include "common/timer.h"
 | 
			
		||||
#include "common/vector_math.h"
 | 
			
		||||
#include "core/core_timing.h"
 | 
			
		||||
#include "core/hle/service/gsp_gpu.h"
 | 
			
		||||
#include "core/hw/gpu.h"
 | 
			
		||||
#include "core/hw/hw.h"
 | 
			
		||||
#include "core/memory.h"
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
#include "core/tracer/recorder.h"
 | 
			
		||||
#include "video_core/command_processor.h"
 | 
			
		||||
#include "video_core/debug_utils/debug_utils.h"
 | 
			
		||||
@ -32,19 +28,9 @@ namespace GPU {
 | 
			
		||||
Regs g_regs;
 | 
			
		||||
 | 
			
		||||
/// 268MHz CPU clocks / 60Hz frames per second
 | 
			
		||||
const u64 frame_ticks = BASE_CLOCK_RATE_ARM11 / 60;
 | 
			
		||||
const u64 frame_ticks = BASE_CLOCK_RATE_ARM11 / SCREEN_REFRESH_RATE;
 | 
			
		||||
/// Event id for CoreTiming
 | 
			
		||||
static int vblank_event;
 | 
			
		||||
/// Total number of frames drawn
 | 
			
		||||
static u64 frame_count;
 | 
			
		||||
/// Start clock for frame limiter
 | 
			
		||||
static u32 time_point;
 | 
			
		||||
/// Total delay caused by slow frames
 | 
			
		||||
static float time_delay;
 | 
			
		||||
constexpr float FIXED_FRAME_TIME = 1000.0f / 60;
 | 
			
		||||
// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
 | 
			
		||||
// values increases time needed to limit frame rate after spikes
 | 
			
		||||
constexpr float MAX_LAG_TIME = 18;
 | 
			
		||||
 | 
			
		||||
template <typename T>
 | 
			
		||||
inline void Read(T& var, const u32 raw_addr) {
 | 
			
		||||
@ -522,24 +508,8 @@ template void Write<u32>(u32 addr, const u32 data);
 | 
			
		||||
template void Write<u16>(u32 addr, const u16 data);
 | 
			
		||||
template void Write<u8>(u32 addr, const u8 data);
 | 
			
		||||
 | 
			
		||||
static void FrameLimiter() {
 | 
			
		||||
    time_delay += FIXED_FRAME_TIME;
 | 
			
		||||
    time_delay = MathUtil::Clamp(time_delay, -MAX_LAG_TIME, MAX_LAG_TIME);
 | 
			
		||||
    s32 desired_time = static_cast<s32>(time_delay);
 | 
			
		||||
    s32 elapsed_time = static_cast<s32>(Common::Timer::GetTimeMs() - time_point);
 | 
			
		||||
 | 
			
		||||
    if (elapsed_time < desired_time) {
 | 
			
		||||
        Common::SleepCurrentThread(desired_time - elapsed_time);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    u32 frame_time = Common::Timer::GetTimeMs() - time_point;
 | 
			
		||||
 | 
			
		||||
    time_delay -= frame_time;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Update hardware
 | 
			
		||||
static void VBlankCallback(u64 userdata, int cycles_late) {
 | 
			
		||||
    frame_count++;
 | 
			
		||||
    VideoCore::g_renderer->SwapBuffers();
 | 
			
		||||
 | 
			
		||||
    // Signal to GSP that GPU interrupt has occurred
 | 
			
		||||
@ -550,12 +520,6 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
 | 
			
		||||
    Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC0);
 | 
			
		||||
    Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC1);
 | 
			
		||||
 | 
			
		||||
    if (!Settings::values.use_vsync && Settings::values.toggle_framelimit) {
 | 
			
		||||
        FrameLimiter();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    time_point = Common::Timer::GetTimeMs();
 | 
			
		||||
 | 
			
		||||
    // Reschedule recurrent event
 | 
			
		||||
    CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event);
 | 
			
		||||
}
 | 
			
		||||
@ -590,9 +554,6 @@ void Init() {
 | 
			
		||||
    framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8);
 | 
			
		||||
    framebuffer_sub.active_fb = 0;
 | 
			
		||||
 | 
			
		||||
    frame_count = 0;
 | 
			
		||||
    time_point = Common::Timer::GetTimeMs();
 | 
			
		||||
 | 
			
		||||
    vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback);
 | 
			
		||||
    CoreTiming::ScheduleEvent(frame_ticks, vblank_event);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -13,6 +13,8 @@
 | 
			
		||||
 | 
			
		||||
namespace GPU {
 | 
			
		||||
 | 
			
		||||
constexpr float SCREEN_REFRESH_RATE = 60;
 | 
			
		||||
 | 
			
		||||
// Returns index corresponding to the Regs member labeled by field_name
 | 
			
		||||
// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
 | 
			
		||||
//       when used with array elements (e.g. GPU_REG_INDEX(memory_fill_config[0])).
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										105
									
								
								src/core/perf_stats.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										105
									
								
								src/core/perf_stats.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,105 @@
 | 
			
		||||
// Copyright 2017 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include <chrono>
 | 
			
		||||
#include <mutex>
 | 
			
		||||
#include <thread>
 | 
			
		||||
#include "common/math_util.h"
 | 
			
		||||
#include "core/hw/gpu.h"
 | 
			
		||||
#include "core/perf_stats.h"
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
 | 
			
		||||
using namespace std::chrono_literals;
 | 
			
		||||
using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
 | 
			
		||||
using std::chrono::duration_cast;
 | 
			
		||||
using std::chrono::microseconds;
 | 
			
		||||
 | 
			
		||||
namespace Core {
 | 
			
		||||
 | 
			
		||||
void PerfStats::BeginSystemFrame() {
 | 
			
		||||
    std::lock_guard<std::mutex> lock(object_mutex);
 | 
			
		||||
 | 
			
		||||
    frame_begin = Clock::now();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void PerfStats::EndSystemFrame() {
 | 
			
		||||
    std::lock_guard<std::mutex> lock(object_mutex);
 | 
			
		||||
 | 
			
		||||
    auto frame_end = Clock::now();
 | 
			
		||||
    accumulated_frametime += frame_end - frame_begin;
 | 
			
		||||
    system_frames += 1;
 | 
			
		||||
 | 
			
		||||
    previous_frame_length = frame_end - previous_frame_end;
 | 
			
		||||
    previous_frame_end = frame_end;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void PerfStats::EndGameFrame() {
 | 
			
		||||
    std::lock_guard<std::mutex> lock(object_mutex);
 | 
			
		||||
 | 
			
		||||
    game_frames += 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
 | 
			
		||||
    std::lock_guard<std::mutex> lock(object_mutex);
 | 
			
		||||
 | 
			
		||||
    auto now = Clock::now();
 | 
			
		||||
    // Walltime elapsed since stats were reset
 | 
			
		||||
    auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
 | 
			
		||||
 | 
			
		||||
    auto system_us_per_second =
 | 
			
		||||
        static_cast<double>(current_system_time_us - reset_point_system_us) / interval;
 | 
			
		||||
 | 
			
		||||
    Results results{};
 | 
			
		||||
    results.system_fps = static_cast<double>(system_frames) / interval;
 | 
			
		||||
    results.game_fps = static_cast<double>(game_frames) / interval;
 | 
			
		||||
    results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
 | 
			
		||||
                        static_cast<double>(system_frames);
 | 
			
		||||
    results.emulation_speed = system_us_per_second / 1'000'000.0;
 | 
			
		||||
 | 
			
		||||
    // Reset counters
 | 
			
		||||
    reset_point = now;
 | 
			
		||||
    reset_point_system_us = current_system_time_us;
 | 
			
		||||
    accumulated_frametime = Clock::duration::zero();
 | 
			
		||||
    system_frames = 0;
 | 
			
		||||
    game_frames = 0;
 | 
			
		||||
 | 
			
		||||
    return results;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
double PerfStats::GetLastFrameTimeScale() {
 | 
			
		||||
    std::lock_guard<std::mutex> lock(object_mutex);
 | 
			
		||||
 | 
			
		||||
    constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE;
 | 
			
		||||
    return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) {
 | 
			
		||||
    // Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
 | 
			
		||||
    // values increase the time needed to recover and limit framerate again after spikes.
 | 
			
		||||
    constexpr microseconds MAX_LAG_TIME_US = 25ms;
 | 
			
		||||
 | 
			
		||||
    if (!Settings::values.toggle_framelimit) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    auto now = Clock::now();
 | 
			
		||||
 | 
			
		||||
    frame_limiting_delta_err += microseconds(current_system_time_us - previous_system_time_us);
 | 
			
		||||
    frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
 | 
			
		||||
    frame_limiting_delta_err =
 | 
			
		||||
        MathUtil::Clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
 | 
			
		||||
 | 
			
		||||
    if (frame_limiting_delta_err > microseconds::zero()) {
 | 
			
		||||
        std::this_thread::sleep_for(frame_limiting_delta_err);
 | 
			
		||||
 | 
			
		||||
        auto now_after_sleep = Clock::now();
 | 
			
		||||
        frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
 | 
			
		||||
        now = now_after_sleep;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    previous_system_time_us = current_system_time_us;
 | 
			
		||||
    previous_walltime = now;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace Core
 | 
			
		||||
							
								
								
									
										83
									
								
								src/core/perf_stats.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										83
									
								
								src/core/perf_stats.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,83 @@
 | 
			
		||||
// Copyright 2017 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <chrono>
 | 
			
		||||
#include <mutex>
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
 | 
			
		||||
namespace Core {
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Class to manage and query performance/timing statistics. All public functions of this class are
 | 
			
		||||
 * thread-safe unless stated otherwise.
 | 
			
		||||
 */
 | 
			
		||||
class PerfStats {
 | 
			
		||||
public:
 | 
			
		||||
    using Clock = std::chrono::high_resolution_clock;
 | 
			
		||||
 | 
			
		||||
    struct Results {
 | 
			
		||||
        /// System FPS (LCD VBlanks) in Hz
 | 
			
		||||
        double system_fps;
 | 
			
		||||
        /// Game FPS (GSP frame submissions) in Hz
 | 
			
		||||
        double game_fps;
 | 
			
		||||
        /// Walltime per system frame, in seconds, excluding any waits
 | 
			
		||||
        double frametime;
 | 
			
		||||
        /// Ratio of walltime / emulated time elapsed
 | 
			
		||||
        double emulation_speed;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    void BeginSystemFrame();
 | 
			
		||||
    void EndSystemFrame();
 | 
			
		||||
    void EndGameFrame();
 | 
			
		||||
 | 
			
		||||
    Results GetAndResetStats(u64 current_system_time_us);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the ratio between walltime and the emulated time of the previous system frame. This is
 | 
			
		||||
     * useful for scaling inputs or outputs moving between the two time domains.
 | 
			
		||||
     */
 | 
			
		||||
    double GetLastFrameTimeScale();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    std::mutex object_mutex;
 | 
			
		||||
 | 
			
		||||
    /// Point when the cumulative counters were reset
 | 
			
		||||
    Clock::time_point reset_point = Clock::now();
 | 
			
		||||
    /// System time when the cumulative counters were reset
 | 
			
		||||
    u64 reset_point_system_us = 0;
 | 
			
		||||
 | 
			
		||||
    /// Cumulative duration (excluding v-sync/frame-limiting) of frames since last reset
 | 
			
		||||
    Clock::duration accumulated_frametime = Clock::duration::zero();
 | 
			
		||||
    /// Cumulative number of system frames (LCD VBlanks) presented since last reset
 | 
			
		||||
    u32 system_frames = 0;
 | 
			
		||||
    /// Cumulative number of game frames (GSP frame submissions) since last reset
 | 
			
		||||
    u32 game_frames = 0;
 | 
			
		||||
 | 
			
		||||
    /// Point when the previous system frame ended
 | 
			
		||||
    Clock::time_point previous_frame_end = reset_point;
 | 
			
		||||
    /// Point when the current system frame began
 | 
			
		||||
    Clock::time_point frame_begin = reset_point;
 | 
			
		||||
    /// Total visible duration (including frame-limiting, etc.) of the previous system frame
 | 
			
		||||
    Clock::duration previous_frame_length = Clock::duration::zero();
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class FrameLimiter {
 | 
			
		||||
public:
 | 
			
		||||
    using Clock = std::chrono::high_resolution_clock;
 | 
			
		||||
 | 
			
		||||
    void DoFrameLimiting(u64 current_system_time_us);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    /// Emulated system time (in microseconds) at the last limiter invocation
 | 
			
		||||
    u64 previous_system_time_us = 0;
 | 
			
		||||
    /// Walltime at the last limiter invocation
 | 
			
		||||
    Clock::time_point previous_walltime = Clock::now();
 | 
			
		||||
 | 
			
		||||
    /// Accumulated difference between walltime and emulated time
 | 
			
		||||
    std::chrono::microseconds frame_limiting_delta_err{0};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace Core
 | 
			
		||||
@ -10,8 +10,8 @@
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
#include "common/bit_field.h"
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "common/profiler_reporting.h"
 | 
			
		||||
#include "common/synchronized_wrapper.h"
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
#include "core/core_timing.h"
 | 
			
		||||
#include "core/frontend/emu_window.h"
 | 
			
		||||
#include "core/hw/gpu.h"
 | 
			
		||||
#include "core/hw/hw.h"
 | 
			
		||||
@ -145,21 +145,16 @@ void RendererOpenGL::SwapBuffers() {
 | 
			
		||||
 | 
			
		||||
    DrawScreens();
 | 
			
		||||
 | 
			
		||||
    auto& profiler = Common::Profiling::GetProfilingManager();
 | 
			
		||||
    profiler.FinishFrame();
 | 
			
		||||
    {
 | 
			
		||||
        auto aggregator = Common::Profiling::GetTimingResultsAggregator();
 | 
			
		||||
        aggregator->AddFrame(profiler.GetPreviousFrameResults());
 | 
			
		||||
    }
 | 
			
		||||
    Core::System::GetInstance().perf_stats.EndSystemFrame();
 | 
			
		||||
 | 
			
		||||
    // Swap buffers
 | 
			
		||||
    render_window->PollEvents();
 | 
			
		||||
    render_window->SwapBuffers();
 | 
			
		||||
 | 
			
		||||
    Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
 | 
			
		||||
    Core::System::GetInstance().perf_stats.BeginSystemFrame();
 | 
			
		||||
 | 
			
		||||
    prev_state.Apply();
 | 
			
		||||
 | 
			
		||||
    profiler.BeginFrame();
 | 
			
		||||
 | 
			
		||||
    RefreshRasterizerSetting();
 | 
			
		||||
 | 
			
		||||
    if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user