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	VideoCore/Shader: Add constness to methods
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				| @ -120,7 +120,7 @@ void ShaderSetup::Setup() { | ||||
| 
 | ||||
| MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); | ||||
| 
 | ||||
| void ShaderSetup::Run(UnitState& state, unsigned int entry_point) { | ||||
| void ShaderSetup::Run(UnitState& state, unsigned int entry_point) const { | ||||
|     ASSERT(entry_point < 1024); | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(GPU_Shader); | ||||
| @ -139,7 +139,7 @@ void ShaderSetup::Run(UnitState& state, unsigned int entry_point) { | ||||
| } | ||||
| 
 | ||||
| DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes, | ||||
|                                               unsigned int entry_point) { | ||||
|                                               unsigned int entry_point) const { | ||||
|     ASSERT(entry_point < 1024); | ||||
| 
 | ||||
|     UnitState state; | ||||
|  | ||||
| @ -191,7 +191,7 @@ struct ShaderSetup { | ||||
|      * Runs the currently setup shader | ||||
|      * @param state Shader unit state, must be setup per shader and per shader unit | ||||
|      */ | ||||
|     void Run(UnitState& state, unsigned int entry_point); | ||||
|     void Run(UnitState& state, unsigned int entry_point) const; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Produce debug information based on the given shader and input vertex | ||||
| @ -201,7 +201,7 @@ struct ShaderSetup { | ||||
|      * @return Debug information for this shader with regards to the given vertex | ||||
|      */ | ||||
|     DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, | ||||
|                                      unsigned int entry_point); | ||||
|                                      unsigned int entry_point) const; | ||||
| }; | ||||
| 
 | ||||
| } // namespace Shader
 | ||||
|  | ||||
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	 Yuri Kunde Schlesner
						Yuri Kunde Schlesner