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	GPU: Added Maxwell registers for Shader Program control.
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				| @ -30,9 +30,37 @@ public: | ||||
|             Sync = 1, | ||||
|         }; | ||||
| 
 | ||||
|         static constexpr size_t MaxShaderProgram = 6; | ||||
|         enum class ShaderProgram : u32 { | ||||
|             VertexA = 0, | ||||
|             VertexB = 1, | ||||
|             TesselationControl = 2, | ||||
|             TesselationEval = 3, | ||||
|             Geometry = 4, | ||||
|             Fragment = 5, | ||||
|         }; | ||||
| 
 | ||||
|         enum class ShaderType : u32 { | ||||
|             Vertex = 0, | ||||
|             TesselationControl = 1, | ||||
|             TesselationEval = 2, | ||||
|             Geometry = 3, | ||||
|             Fragment = 4, | ||||
|         }; | ||||
| 
 | ||||
|         union { | ||||
|             struct { | ||||
|                 INSERT_PADDING_WORDS(0x585); | ||||
|                 INSERT_PADDING_WORDS(0x582); | ||||
|                 struct { | ||||
|                     u32 code_address_high; | ||||
|                     u32 code_address_low; | ||||
| 
 | ||||
|                     GPUVAddr CodeAddress() const { | ||||
|                         return static_cast<GPUVAddr>( | ||||
|                             (static_cast<GPUVAddr>(code_address_high) << 32) | code_address_low); | ||||
|                     } | ||||
|                 } code_address; | ||||
|                 INSERT_PADDING_WORDS(1); | ||||
|                 struct { | ||||
|                     u32 vertex_end_gl; | ||||
|                     u32 vertex_begin_gl; | ||||
| @ -54,7 +82,28 @@ public: | ||||
|                             (static_cast<GPUVAddr>(query_address_high) << 32) | query_address_low); | ||||
|                     } | ||||
|                 } query; | ||||
|                 INSERT_PADDING_WORDS(0x772); | ||||
| 
 | ||||
|                 INSERT_PADDING_WORDS(0x13C); | ||||
| 
 | ||||
|                 struct { | ||||
|                     union { | ||||
|                         BitField<0, 1, u32> enable; | ||||
|                         BitField<4, 4, ShaderProgram> program; | ||||
|                     }; | ||||
|                     u32 start_id; | ||||
|                     INSERT_PADDING_WORDS(1); | ||||
|                     u32 gpr_alloc; | ||||
|                     ShaderType type; | ||||
|                     INSERT_PADDING_WORDS(9); | ||||
|                 } shader_config[6]; | ||||
| 
 | ||||
|                 INSERT_PADDING_WORDS(0x5D0); | ||||
| 
 | ||||
|                 struct { | ||||
|                     u32 shader_code_call; | ||||
|                     u32 shader_code_args; | ||||
|                 } shader_code; | ||||
|                 INSERT_PADDING_WORDS(0x10); | ||||
|             }; | ||||
|             std::array<u32, NUM_REGS> reg_array; | ||||
|         }; | ||||
| @ -76,7 +125,11 @@ private: | ||||
|     static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4,                           \ | ||||
|                   "Field " #field_name " has invalid position") | ||||
| 
 | ||||
| ASSERT_REG_POSITION(code_address, 0x582); | ||||
| ASSERT_REG_POSITION(draw, 0x585); | ||||
| ASSERT_REG_POSITION(query, 0x6C0); | ||||
| ASSERT_REG_POSITION(shader_config[0], 0x800); | ||||
| ASSERT_REG_POSITION(shader_code, 0xE24); | ||||
| 
 | ||||
| #undef ASSERT_REG_POSITION | ||||
| 
 | ||||
|  | ||||
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