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	AddFstEntriesToGameList - prevent loading a directory
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				@ -130,9 +130,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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        if (stop_processing)
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            return false; // Breaks the callback loop.
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        if (recursion > 0 && FileUtil::IsDirectory(physical_name)) {
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            AddFstEntriesToGameList(physical_name, recursion - 1);
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        } else {
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        if (!FileUtil::IsDirectory(physical_name)) {
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            std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
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            if (!loader)
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                return true;
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@ -145,6 +143,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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                new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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                new GameListItemSize(FileUtil::GetSize(physical_name)),
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            });
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        } else if (recursion > 0) {
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            AddFstEntriesToGameList(physical_name, recursion - 1);
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        }
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        return true;
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