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	EmuThread: Remove unused filename attribute.
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				@ -28,15 +28,9 @@
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#define COPYRIGHT       "Copyright (C) 2013-2014 Citra Team"
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EmuThread::EmuThread(GRenderWindow* render_window) :
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    filename(""), exec_cpu_step(false), cpu_running(false),
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    stop_run(false), render_window(render_window)
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{
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    connect(this, SIGNAL(started()), render_window, SLOT(moveContext()));
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}
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    exec_cpu_step(false), cpu_running(false), stop_run(false), render_window(render_window) {
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void EmuThread::SetFilename(std::string filename)
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{
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    this->filename = filename;
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    connect(this, SIGNAL(started()), render_window, SLOT(moveContext()));
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}
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void EmuThread::run()
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@ -21,13 +21,6 @@ class EmuThread : public QThread
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    Q_OBJECT
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public:
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    /**
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     * Set image filename
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     *
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     * @param filename
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     * @warning Only call when not running!
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     */
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    void SetFilename(std::string filename);
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    /**
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     * Start emulation (on new thread)
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@ -72,8 +65,6 @@ private:
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    EmuThread(GRenderWindow* render_window);
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    std::string filename;
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    bool exec_cpu_step;
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    bool cpu_running;
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    std::atomic<bool> stop_run;
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@ -211,7 +211,6 @@ void GMainWindow::BootGame(std::string filename)
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    registersWidget->OnDebugModeEntered();
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    callstackWidget->OnDebugModeEntered();
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    emu_thread->SetFilename(filename);
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    emu_thread->start();
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    render_window->show();
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