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	Merge pull request #605 from bunnei/rasterize-rgba4
rasterizer: Add support for RGBA4 framebuffer format.
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				| @ -8,6 +8,7 @@ | ||||
| #include "common/math_util.h" | ||||
| 
 | ||||
| #include "math.h" | ||||
| #include "color.h" | ||||
| #include "pica.h" | ||||
| #include "rasterizer.h" | ||||
| #include "vertex_shader.h" | ||||
| @ -37,6 +38,14 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     case registers.framebuffer.RGBA4: | ||||
|     { | ||||
|         u8* pixel = color_buffer + (x + y * registers.framebuffer.GetWidth()) * 2; | ||||
|         pixel[1] = (color.r() & 0xF0) | (color.g() >> 4); | ||||
|         pixel[0] = (color.b() & 0xF0) | (color.a() >> 4); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     default: | ||||
|         LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format); | ||||
|         UNIMPLEMENTED(); | ||||
| @ -60,6 +69,18 @@ static const Math::Vec4<u8> GetPixel(int x, int y) { | ||||
|         ret.a() = pixel[0]; | ||||
|         return ret; | ||||
|     } | ||||
| 
 | ||||
|     case registers.framebuffer.RGBA4: | ||||
|     { | ||||
|         Math::Vec4<u8> ret; | ||||
|         u8* pixel = color_buffer + (x + y * registers.framebuffer.GetWidth()) * 2; | ||||
|         ret.r() = Color::Convert4To8(pixel[1] >> 4); | ||||
|         ret.g() = Color::Convert4To8(pixel[1] & 0x0F); | ||||
|         ret.b() = Color::Convert4To8(pixel[0] >> 4); | ||||
|         ret.a() = Color::Convert4To8(pixel[0] & 0x0F); | ||||
|         return ret; | ||||
|     } | ||||
| 
 | ||||
|     default: | ||||
|         LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format); | ||||
|         UNIMPLEMENTED(); | ||||
|  | ||||
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