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	VideoCore: Convert x64 shader JIT to use Xbyak for assembly
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				@ -71,9 +71,15 @@ if(ARCHITECTURE_x86_64)
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    set(HEADERS ${HEADERS}
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            x64/abi.h
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            x64/cpu_detect.h
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            x64/emitter.h)
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            x64/emitter.h
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            x64/xbyak_abi.h
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            x64/xbyak_util.h
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            )
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endif()
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create_directory_groups(${SRCS} ${HEADERS})
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add_library(common STATIC ${SRCS} ${HEADERS})
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if (ARCHITECTURE_x86_64)
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    target_link_libraries(common xbyak)
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endif()
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										178
									
								
								src/common/x64/xbyak_abi.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										178
									
								
								src/common/x64/xbyak_abi.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,178 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <initializer_list>
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#include <xbyak.h>
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#include "common/assert.h"
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#include "common/bit_set.h"
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namespace Common {
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namespace X64 {
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int RegToIndex(const Xbyak::Reg& reg) {
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    using Kind = Xbyak::Reg::Kind;
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    ASSERT_MSG((reg.getKind() & (Kind::REG | Kind::XMM)) != 0,
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               "RegSet only support GPRs and XMM registers.");
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    ASSERT_MSG(reg.getIdx() < 16, "RegSet only supports XXM0-15.");
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    return reg.getIdx() + (reg.getKind() == Kind::REG ? 0 : 16);
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}
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inline Xbyak::Reg64 IndexToReg64(int reg_index) {
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    ASSERT(reg_index < 16);
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    return Xbyak::Reg64(reg_index);
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}
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inline Xbyak::Xmm IndexToXmm(int reg_index) {
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    ASSERT(reg_index >= 16 && reg_index < 32);
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    return Xbyak::Xmm(reg_index - 16);
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}
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inline Xbyak::Reg IndexToReg(int reg_index) {
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    if (reg_index < 16) {
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        return IndexToReg64(reg_index);
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    } else {
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        return IndexToXmm(reg_index);
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    }
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}
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inline BitSet32 BuildRegSet(std::initializer_list<Xbyak::Reg> regs) {
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    BitSet32 bits;
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    for (const Xbyak::Reg& reg : regs) {
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        bits[RegToIndex(reg)] = true;
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    }
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    return bits;
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}
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const BitSet32 ABI_ALL_GPRS(0x0000FFFF);
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const BitSet32 ABI_ALL_XMMS(0xFFFF0000);
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#ifdef _WIN32
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// Microsoft x64 ABI
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const Xbyak::Reg ABI_RETURN = Xbyak::util::rax;
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const Xbyak::Reg ABI_PARAM1 = Xbyak::util::rcx;
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const Xbyak::Reg ABI_PARAM2 = Xbyak::util::rdx;
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const Xbyak::Reg ABI_PARAM3 = Xbyak::util::r8;
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const Xbyak::Reg ABI_PARAM4 = Xbyak::util::r9;
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const BitSet32 ABI_ALL_CALLER_SAVED = BuildRegSet({
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    // GPRs
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    Xbyak::util::rcx, Xbyak::util::rdx, Xbyak::util::r8, Xbyak::util::r9, Xbyak::util::r10,
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    Xbyak::util::r11,
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    // XMMs
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    Xbyak::util::xmm0, Xbyak::util::xmm1, Xbyak::util::xmm2, Xbyak::util::xmm3, Xbyak::util::xmm4,
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    Xbyak::util::xmm5,
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});
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const BitSet32 ABI_ALL_CALLEE_SAVED = BuildRegSet({
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    // GPRs
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    Xbyak::util::rbx, Xbyak::util::rsi, Xbyak::util::rdi, Xbyak::util::rbp, Xbyak::util::r12,
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    Xbyak::util::r13, Xbyak::util::r14, Xbyak::util::r15,
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    // XMMs
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    Xbyak::util::xmm6, Xbyak::util::xmm7, Xbyak::util::xmm8, Xbyak::util::xmm9, Xbyak::util::xmm10,
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    Xbyak::util::xmm11, Xbyak::util::xmm12, Xbyak::util::xmm13, Xbyak::util::xmm14,
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    Xbyak::util::xmm15,
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});
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constexpr size_t ABI_SHADOW_SPACE = 0x20;
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#else
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// System V x86-64 ABI
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const Xbyak::Reg ABI_RETURN = Xbyak::util::rax;
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const Xbyak::Reg ABI_PARAM1 = Xbyak::util::rdi;
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const Xbyak::Reg ABI_PARAM2 = Xbyak::util::rsi;
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const Xbyak::Reg ABI_PARAM3 = Xbyak::util::rdx;
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const Xbyak::Reg ABI_PARAM4 = Xbyak::util::rcx;
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const BitSet32 ABI_ALL_CALLER_SAVED = BuildRegSet({
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    // GPRs
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    Xbyak::util::rcx, Xbyak::util::rdx, Xbyak::util::rdi, Xbyak::util::rsi, Xbyak::util::r8,
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    Xbyak::util::r9, Xbyak::util::r10, Xbyak::util::r11,
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    // XMMs
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    Xbyak::util::xmm0, Xbyak::util::xmm1, Xbyak::util::xmm2, Xbyak::util::xmm3, Xbyak::util::xmm4,
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    Xbyak::util::xmm5, Xbyak::util::xmm6, Xbyak::util::xmm7, Xbyak::util::xmm8, Xbyak::util::xmm9,
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    Xbyak::util::xmm10, Xbyak::util::xmm11, Xbyak::util::xmm12, Xbyak::util::xmm13,
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    Xbyak::util::xmm14, Xbyak::util::xmm15,
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});
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const BitSet32 ABI_ALL_CALLEE_SAVED = BuildRegSet({
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    // GPRs
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    Xbyak::util::rbx, Xbyak::util::rbp, Xbyak::util::r12, Xbyak::util::r13, Xbyak::util::r14,
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    Xbyak::util::r15,
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});
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constexpr size_t ABI_SHADOW_SPACE = 0;
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#endif
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void ABI_CalculateFrameSize(BitSet32 regs, size_t rsp_alignment, size_t needed_frame_size,
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                            s32* out_subtraction, s32* out_xmm_offset) {
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    int count = (regs & ABI_ALL_GPRS).Count();
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    rsp_alignment -= count * 8;
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    size_t subtraction = 0;
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    int xmm_count = (regs & ABI_ALL_XMMS).Count();
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    if (xmm_count) {
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        // If we have any XMMs to save, we must align the stack here.
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        subtraction = rsp_alignment & 0xF;
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    }
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    subtraction += 0x10 * xmm_count;
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    size_t xmm_base_subtraction = subtraction;
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    subtraction += needed_frame_size;
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    subtraction += ABI_SHADOW_SPACE;
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    // Final alignment.
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    rsp_alignment -= subtraction;
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    subtraction += rsp_alignment & 0xF;
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    *out_subtraction = (s32)subtraction;
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    *out_xmm_offset = (s32)(subtraction - xmm_base_subtraction);
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}
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size_t ABI_PushRegistersAndAdjustStack(Xbyak::CodeGenerator& code, BitSet32 regs,
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                                       size_t rsp_alignment, size_t needed_frame_size = 0) {
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    s32 subtraction, xmm_offset;
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    ABI_CalculateFrameSize(regs, rsp_alignment, needed_frame_size, &subtraction, &xmm_offset);
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    for (int reg_index : (regs & ABI_ALL_GPRS)) {
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        code.push(IndexToReg64(reg_index));
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    }
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    if (subtraction != 0) {
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        code.sub(code.rsp, subtraction);
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    }
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    for (int reg_index : (regs & ABI_ALL_XMMS)) {
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        code.movaps(code.xword[code.rsp + xmm_offset], IndexToXmm(reg_index));
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        xmm_offset += 0x10;
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    }
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    return ABI_SHADOW_SPACE;
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}
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void ABI_PopRegistersAndAdjustStack(Xbyak::CodeGenerator& code, BitSet32 regs, size_t rsp_alignment,
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                                    size_t needed_frame_size = 0) {
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    s32 subtraction, xmm_offset;
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    ABI_CalculateFrameSize(regs, rsp_alignment, needed_frame_size, &subtraction, &xmm_offset);
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    for (int reg_index : (regs & ABI_ALL_XMMS)) {
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        code.movaps(IndexToXmm(reg_index), code.xword[code.rsp + xmm_offset]);
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        xmm_offset += 0x10;
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    }
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    if (subtraction != 0) {
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        code.add(code.rsp, subtraction);
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    }
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    // GPRs need to be popped in reverse order
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    for (int reg_index = 15; reg_index >= 0; reg_index--) {
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        if (regs[reg_index]) {
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            code.pop(IndexToReg64(reg_index));
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        }
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    }
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}
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} // namespace X64
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} // namespace Common
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										49
									
								
								src/common/x64/xbyak_util.h
									
									
									
									
									
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										49
									
								
								src/common/x64/xbyak_util.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,49 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <type_traits>
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#include <xbyak.h>
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#include "common/x64/xbyak_abi.h"
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namespace Common {
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namespace X64 {
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// Constants for use with cmpps/cmpss
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enum {
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    CMP_EQ = 0,
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    CMP_LT = 1,
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    CMP_LE = 2,
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    CMP_UNORD = 3,
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    CMP_NEQ = 4,
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    CMP_NLT = 5,
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    CMP_NLE = 6,
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    CMP_ORD = 7,
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};
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inline bool IsWithin2G(uintptr_t ref, uintptr_t target) {
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    u64 distance = target - (ref + 5);
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    return !(distance >= 0x8000'0000ULL && distance <= ~0x8000'0000ULL);
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}
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inline bool IsWithin2G(const Xbyak::CodeGenerator& code, uintptr_t target) {
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    return IsWithin2G(reinterpret_cast<uintptr_t>(code.getCurr()), target);
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}
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template <typename T>
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inline void CallFarFunction(Xbyak::CodeGenerator& code, const T f) {
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    static_assert(std::is_pointer<T>(), "Argument must be a (function) pointer.");
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    size_t addr = reinterpret_cast<size_t>(f);
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    if (IsWithin2G(code, addr)) {
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        code.call(f);
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    } else {
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        // ABI_RETURN is a safe temp register to use before a call
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        code.mov(ABI_RETURN, addr);
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        code.call(ABI_RETURN);
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    }
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}
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} // namespace X64
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} // namespace Common
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@ -59,6 +59,9 @@ create_directory_groups(${SRCS} ${HEADERS})
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add_library(video_core STATIC ${SRCS} ${HEADERS})
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target_link_libraries(video_core glad)
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if (ARCHITECTURE_x86_64)
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    target_link_libraries(video_core xbyak)
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endif()
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if (PNG_FOUND)
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    target_link_libraries(video_core ${PNG_LIBRARIES})
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@ -6,24 +6,30 @@
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#include <cmath>
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#include <cstdint>
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#include <nihstro/shader_bytecode.h>
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#include <smmintrin.h>
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#include <xmmintrin.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/vector_math.h"
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#include "common/x64/abi.h"
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#include "common/x64/cpu_detect.h"
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#include "common/x64/emitter.h"
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#include "shader.h"
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#include "shader_jit_x64.h"
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#include "common/x64/xbyak_abi.h"
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#include "common/x64/xbyak_util.h"
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#include "video_core/pica_state.h"
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#include "video_core/pica_types.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader_jit_x64.h"
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using namespace Common::X64;
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using namespace Xbyak::util;
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using Xbyak::Label;
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using Xbyak::Reg32;
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using Xbyak::Reg64;
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using Xbyak::Xmm;
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namespace Pica {
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namespace Shader {
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using namespace Gen;
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typedef void (JitShader::*JitFunction)(Instruction instr);
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const JitFunction instr_table[64] = {
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@ -98,44 +104,47 @@ const JitFunction instr_table[64] = {
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// purposes, as documented below:
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/// Pointer to the uniform memory
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static const X64Reg SETUP = R9;
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static const Reg64 SETUP = r9;
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/// The two 32-bit VS address offset registers set by the MOVA instruction
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static const X64Reg ADDROFFS_REG_0 = R10;
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static const X64Reg ADDROFFS_REG_1 = R11;
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static const Reg64 ADDROFFS_REG_0 = r10;
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static const Reg64 ADDROFFS_REG_1 = r11;
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/// VS loop count register (Multiplied by 16)
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static const X64Reg LOOPCOUNT_REG = R12;
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static const Reg64 LOOPCOUNT_REG = r12;
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/// Current VS loop iteration number (we could probably use LOOPCOUNT_REG, but this quicker)
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static const X64Reg LOOPCOUNT = RSI;
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static const Reg64 LOOPCOUNT = rsi;
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/// Number to increment LOOPCOUNT_REG by on each loop iteration (Multiplied by 16)
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static const X64Reg LOOPINC = RDI;
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static const Reg64 LOOPINC = rdi;
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/// Result of the previous CMP instruction for the X-component comparison
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static const X64Reg COND0 = R13;
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static const Reg64 COND0 = r13;
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/// Result of the previous CMP instruction for the Y-component comparison
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static const X64Reg COND1 = R14;
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static const Reg64 COND1 = r14;
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/// Pointer to the UnitState instance for the current VS unit
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static const X64Reg STATE = R15;
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static const Reg64 STATE = r15;
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/// SIMD scratch register
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static const X64Reg SCRATCH = XMM0;
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static const Xmm SCRATCH = xmm0;
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/// Loaded with the first swizzled source register, otherwise can be used as a scratch register
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static const X64Reg SRC1 = XMM1;
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static const Xmm SRC1 = xmm1;
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/// Loaded with the second swizzled source register, otherwise can be used as a scratch register
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static const X64Reg SRC2 = XMM2;
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static const Xmm SRC2 = xmm2;
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/// Loaded with the third swizzled source register, otherwise can be used as a scratch register
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static const X64Reg SRC3 = XMM3;
 | 
			
		||||
static const Xmm SRC3 = xmm3;
 | 
			
		||||
/// Additional scratch register
 | 
			
		||||
static const X64Reg SCRATCH2 = XMM4;
 | 
			
		||||
static const Xmm SCRATCH2 = xmm4;
 | 
			
		||||
/// Constant vector of [1.0f, 1.0f, 1.0f, 1.0f], used to efficiently set a vector to one
 | 
			
		||||
static const X64Reg ONE = XMM14;
 | 
			
		||||
static const Xmm ONE = xmm14;
 | 
			
		||||
/// Constant vector of [-0.f, -0.f, -0.f, -0.f], used to efficiently negate a vector with XOR
 | 
			
		||||
static const X64Reg NEGBIT = XMM15;
 | 
			
		||||
static const Xmm NEGBIT = xmm15;
 | 
			
		||||
 | 
			
		||||
// State registers that must not be modified by external functions calls
 | 
			
		||||
// Scratch registers, e.g., SRC1 and SCRATCH, have to be saved on the side if needed
 | 
			
		||||
static const BitSet32 persistent_regs = {
 | 
			
		||||
    SETUP,          STATE,                                       // Pointers to register blocks
 | 
			
		||||
    ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1, // Cached registers
 | 
			
		||||
    ONE + 16,       NEGBIT + 16,                                 // Constants
 | 
			
		||||
};
 | 
			
		||||
static const BitSet32 persistent_regs = BuildRegSet({
 | 
			
		||||
    // Pointers to register blocks
 | 
			
		||||
    SETUP, STATE,
 | 
			
		||||
    // Cached registers
 | 
			
		||||
    ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1,
 | 
			
		||||
    // Constants
 | 
			
		||||
    ONE, NEGBIT,
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
/// Raw constant for the source register selector that indicates no swizzling is performed
 | 
			
		||||
static const u8 NO_SRC_REG_SWIZZLE = 0x1b;
 | 
			
		||||
@ -157,7 +166,8 @@ static void LogCritical(const char* msg) {
 | 
			
		||||
 | 
			
		||||
void JitShader::Compile_Assert(bool condition, const char* msg) {
 | 
			
		||||
    if (!condition) {
 | 
			
		||||
        ABI_CallFunctionP(reinterpret_cast<const void*>(LogCritical), const_cast<char*>(msg));
 | 
			
		||||
        mov(ABI_PARAM1, reinterpret_cast<size_t>(msg));
 | 
			
		||||
        CallFarFunction(*this, LogCritical);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -169,8 +179,8 @@ void JitShader::Compile_Assert(bool condition, const char* msg) {
 | 
			
		||||
 * @param dest Destination XMM register to store the loaded, swizzled source register
 | 
			
		||||
 */
 | 
			
		||||
void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg,
 | 
			
		||||
                                   X64Reg dest) {
 | 
			
		||||
    X64Reg src_ptr;
 | 
			
		||||
                                   Xmm dest) {
 | 
			
		||||
    Reg64 src_ptr;
 | 
			
		||||
    size_t src_offset;
 | 
			
		||||
 | 
			
		||||
    if (src_reg.GetRegisterType() == RegisterType::FloatUniform) {
 | 
			
		||||
@ -206,13 +216,13 @@ void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRe
 | 
			
		||||
    if (src_num == offset_src && address_register_index != 0) {
 | 
			
		||||
        switch (address_register_index) {
 | 
			
		||||
        case 1: // address offset 1
 | 
			
		||||
            MOVAPS(dest, MComplex(src_ptr, ADDROFFS_REG_0, SCALE_1, src_offset_disp));
 | 
			
		||||
            movaps(dest, xword[src_ptr + ADDROFFS_REG_0 + src_offset_disp]);
 | 
			
		||||
            break;
 | 
			
		||||
        case 2: // address offset 2
 | 
			
		||||
            MOVAPS(dest, MComplex(src_ptr, ADDROFFS_REG_1, SCALE_1, src_offset_disp));
 | 
			
		||||
            movaps(dest, xword[src_ptr + ADDROFFS_REG_1 + src_offset_disp]);
 | 
			
		||||
            break;
 | 
			
		||||
        case 3: // address offset 3
 | 
			
		||||
            MOVAPS(dest, MComplex(src_ptr, LOOPCOUNT_REG, SCALE_1, src_offset_disp));
 | 
			
		||||
            movaps(dest, xword[src_ptr + LOOPCOUNT_REG + src_offset_disp]);
 | 
			
		||||
            break;
 | 
			
		||||
        default:
 | 
			
		||||
            UNREACHABLE();
 | 
			
		||||
@ -220,7 +230,7 @@ void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRe
 | 
			
		||||
        }
 | 
			
		||||
    } else {
 | 
			
		||||
        // Load the source
 | 
			
		||||
        MOVAPS(dest, MDisp(src_ptr, src_offset_disp));
 | 
			
		||||
        movaps(dest, xword[src_ptr + src_offset_disp]);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    SwizzlePattern swiz = {g_state.vs.swizzle_data[operand_desc_id]};
 | 
			
		||||
@ -232,17 +242,17 @@ void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRe
 | 
			
		||||
        sel = ((sel & 0xc0) >> 6) | ((sel & 3) << 6) | ((sel & 0xc) << 2) | ((sel & 0x30) >> 2);
 | 
			
		||||
 | 
			
		||||
        // Shuffle inputs for swizzle
 | 
			
		||||
        SHUFPS(dest, R(dest), sel);
 | 
			
		||||
        shufps(dest, dest, sel);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // If the source register should be negated, flip the negative bit using XOR
 | 
			
		||||
    const bool negate[] = {swiz.negate_src1, swiz.negate_src2, swiz.negate_src3};
 | 
			
		||||
    if (negate[src_num - 1]) {
 | 
			
		||||
        XORPS(dest, R(NEGBIT));
 | 
			
		||||
        xorps(dest, NEGBIT);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void JitShader::Compile_DestEnable(Instruction instr, X64Reg src) {
 | 
			
		||||
void JitShader::Compile_DestEnable(Instruction instr, Xmm src) {
 | 
			
		||||
    DestRegister dest;
 | 
			
		||||
    unsigned operand_desc_id;
 | 
			
		||||
    if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
 | 
			
		||||
@ -263,21 +273,21 @@ void JitShader::Compile_DestEnable(Instruction instr, X64Reg src) {
 | 
			
		||||
    // If all components are enabled, write the result to the destination register
 | 
			
		||||
    if (swiz.dest_mask == NO_DEST_REG_MASK) {
 | 
			
		||||
        // Store dest back to memory
 | 
			
		||||
        MOVAPS(MDisp(STATE, dest_offset_disp), src);
 | 
			
		||||
        movaps(xword[STATE + dest_offset_disp], src);
 | 
			
		||||
 | 
			
		||||
    } else {
 | 
			
		||||
        // Not all components are enabled, so mask the result when storing to the destination
 | 
			
		||||
        // register...
 | 
			
		||||
        MOVAPS(SCRATCH, MDisp(STATE, dest_offset_disp));
 | 
			
		||||
        movaps(SCRATCH, xword[STATE + dest_offset_disp]);
 | 
			
		||||
 | 
			
		||||
        if (Common::GetCPUCaps().sse4_1) {
 | 
			
		||||
            u8 mask = ((swiz.dest_mask & 1) << 3) | ((swiz.dest_mask & 8) >> 3) |
 | 
			
		||||
                      ((swiz.dest_mask & 2) << 1) | ((swiz.dest_mask & 4) >> 1);
 | 
			
		||||
            BLENDPS(SCRATCH, R(src), mask);
 | 
			
		||||
            blendps(SCRATCH, src, mask);
 | 
			
		||||
        } else {
 | 
			
		||||
            MOVAPS(SCRATCH2, R(src));
 | 
			
		||||
            UNPCKHPS(SCRATCH2, R(SCRATCH)); // Unpack X/Y components of source and destination
 | 
			
		||||
            UNPCKLPS(SCRATCH, R(src));      // Unpack Z/W components of source and destination
 | 
			
		||||
            movaps(SCRATCH2, src);
 | 
			
		||||
            unpckhps(SCRATCH2, SCRATCH); // Unpack X/Y components of source and destination
 | 
			
		||||
            unpcklps(SCRATCH, src);      // Unpack Z/W components of source and destination
 | 
			
		||||
 | 
			
		||||
            // Compute selector to selectively copy source components to destination for SHUFPS
 | 
			
		||||
            // instruction
 | 
			
		||||
@ -285,62 +295,62 @@ void JitShader::Compile_DestEnable(Instruction instr, X64Reg src) {
 | 
			
		||||
                     ((swiz.DestComponentEnabled(1) ? 3 : 2) << 2) |
 | 
			
		||||
                     ((swiz.DestComponentEnabled(2) ? 0 : 1) << 4) |
 | 
			
		||||
                     ((swiz.DestComponentEnabled(3) ? 2 : 3) << 6);
 | 
			
		||||
            SHUFPS(SCRATCH, R(SCRATCH2), sel);
 | 
			
		||||
            shufps(SCRATCH, SCRATCH2, sel);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Store dest back to memory
 | 
			
		||||
        MOVAPS(MDisp(STATE, dest_offset_disp), SCRATCH);
 | 
			
		||||
        movaps(xword[STATE + dest_offset_disp], SCRATCH);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void JitShader::Compile_SanitizedMul(Gen::X64Reg src1, Gen::X64Reg src2, Gen::X64Reg scratch) {
 | 
			
		||||
    MOVAPS(scratch, R(src1));
 | 
			
		||||
    CMPPS(scratch, R(src2), CMP_ORD);
 | 
			
		||||
void JitShader::Compile_SanitizedMul(Xmm src1, Xmm src2, Xmm scratch) {
 | 
			
		||||
    movaps(scratch, src1);
 | 
			
		||||
    cmpordps(scratch, src2);
 | 
			
		||||
 | 
			
		||||
    MULPS(src1, R(src2));
 | 
			
		||||
    mulps(src1, src2);
 | 
			
		||||
 | 
			
		||||
    MOVAPS(src2, R(src1));
 | 
			
		||||
    CMPPS(src2, R(src2), CMP_UNORD);
 | 
			
		||||
    movaps(src2, src1);
 | 
			
		||||
    cmpunordps(src2, src2);
 | 
			
		||||
 | 
			
		||||
    XORPS(scratch, R(src2));
 | 
			
		||||
    ANDPS(src1, R(scratch));
 | 
			
		||||
    xorps(scratch, src2);
 | 
			
		||||
    andps(src1, scratch);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void JitShader::Compile_EvaluateCondition(Instruction instr) {
 | 
			
		||||
    // Note: NXOR is used below to check for equality
 | 
			
		||||
    switch (instr.flow_control.op) {
 | 
			
		||||
    case Instruction::FlowControlType::Or:
 | 
			
		||||
        MOV(32, R(RAX), R(COND0));
 | 
			
		||||
        MOV(32, R(RBX), R(COND1));
 | 
			
		||||
        XOR(32, R(RAX), Imm32(instr.flow_control.refx.Value() ^ 1));
 | 
			
		||||
        XOR(32, R(RBX), Imm32(instr.flow_control.refy.Value() ^ 1));
 | 
			
		||||
        OR(32, R(RAX), R(RBX));
 | 
			
		||||
        mov(eax, COND0);
 | 
			
		||||
        mov(ebx, COND1);
 | 
			
		||||
        xor(eax, (instr.flow_control.refx.Value() ^ 1));
 | 
			
		||||
        xor(ebx, (instr.flow_control.refy.Value() ^ 1));
 | 
			
		||||
        or (eax, ebx);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case Instruction::FlowControlType::And:
 | 
			
		||||
        MOV(32, R(RAX), R(COND0));
 | 
			
		||||
        MOV(32, R(RBX), R(COND1));
 | 
			
		||||
        XOR(32, R(RAX), Imm32(instr.flow_control.refx.Value() ^ 1));
 | 
			
		||||
        XOR(32, R(RBX), Imm32(instr.flow_control.refy.Value() ^ 1));
 | 
			
		||||
        AND(32, R(RAX), R(RBX));
 | 
			
		||||
        mov(eax, COND0);
 | 
			
		||||
        mov(ebx, COND1);
 | 
			
		||||
        xor(eax, (instr.flow_control.refx.Value() ^ 1));
 | 
			
		||||
        xor(ebx, (instr.flow_control.refy.Value() ^ 1));
 | 
			
		||||
        and(eax, ebx);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case Instruction::FlowControlType::JustX:
 | 
			
		||||
        MOV(32, R(RAX), R(COND0));
 | 
			
		||||
        XOR(32, R(RAX), Imm32(instr.flow_control.refx.Value() ^ 1));
 | 
			
		||||
        mov(eax, COND0);
 | 
			
		||||
        xor(eax, (instr.flow_control.refx.Value() ^ 1));
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case Instruction::FlowControlType::JustY:
 | 
			
		||||
        MOV(32, R(RAX), R(COND1));
 | 
			
		||||
        XOR(32, R(RAX), Imm32(instr.flow_control.refy.Value() ^ 1));
 | 
			
		||||
        mov(eax, COND1);
 | 
			
		||||
        xor(eax, (instr.flow_control.refy.Value() ^ 1));
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void JitShader::Compile_UniformCondition(Instruction instr) {
 | 
			
		||||
    int offset =
 | 
			
		||||
    size_t offset =
 | 
			
		||||
        ShaderSetup::UniformOffset(RegisterType::BoolUniform, instr.flow_control.bool_uniform_id);
 | 
			
		||||
    CMP(sizeof(bool) * 8, MDisp(SETUP, offset), Imm8(0));
 | 
			
		||||
    cmp(byte[SETUP + offset], 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
BitSet32 JitShader::PersistentCallerSavedRegs() {
 | 
			
		||||
@ -350,7 +360,7 @@ BitSet32 JitShader::PersistentCallerSavedRegs() {
 | 
			
		||||
void JitShader::Compile_ADD(Instruction instr) {
 | 
			
		||||
    Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
 | 
			
		||||
    Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
 | 
			
		||||
    ADDPS(SRC1, R(SRC2));
 | 
			
		||||
    addps(SRC1, SRC2);
 | 
			
		||||
    Compile_DestEnable(instr, SRC1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -360,15 +370,15 @@ void JitShader::Compile_DP3(Instruction instr) {
 | 
			
		||||
 | 
			
		||||
    Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
 | 
			
		||||
 | 
			
		||||
    MOVAPS(SRC2, R(SRC1));
 | 
			
		||||
    SHUFPS(SRC2, R(SRC2), _MM_SHUFFLE(1, 1, 1, 1));
 | 
			
		||||
    movaps(SRC2, SRC1);
 | 
			
		||||
    shufps(SRC2, SRC2, _MM_SHUFFLE(1, 1, 1, 1));
 | 
			
		||||
 | 
			
		||||
    MOVAPS(SRC3, R(SRC1));
 | 
			
		||||
    SHUFPS(SRC3, R(SRC3), _MM_SHUFFLE(2, 2, 2, 2));
 | 
			
		||||
    movaps(SRC3, SRC1);
 | 
			
		||||
    shufps(SRC3, SRC3, _MM_SHUFFLE(2, 2, 2, 2));
 | 
			
		||||
 | 
			
		||||
    SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0));
 | 
			
		||||
    ADDPS(SRC1, R(SRC2));
 | 
			
		||||
    ADDPS(SRC1, R(SRC3));
 | 
			
		||||
    shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0));
 | 
			
		||||
    addps(SRC1, SRC2);
 | 
			
		||||
    addps(SRC1, SRC3);
 | 
			
		||||
 | 
			
		||||
    Compile_DestEnable(instr, SRC1);
 | 
			
		||||
}
 | 
			
		||||
@ -379,13 +389,13 @@ void JitShader::Compile_DP4(Instruction instr) {
 | 
			
		||||
 | 
			
		||||
    Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
 | 
			
		||||
 | 
			
		||||
    MOVAPS(SRC2, R(SRC1));
 | 
			
		||||
    SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
 | 
			
		||||
    ADDPS(SRC1, R(SRC2));
 | 
			
		||||
    movaps(SRC2, SRC1);
 | 
			
		||||
    shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
 | 
			
		||||
    addps(SRC1, SRC2);
 | 
			
		||||
 | 
			
		||||
    MOVAPS(SRC2, R(SRC1));
 | 
			
		||||
    SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
 | 
			
		||||
    ADDPS(SRC1, R(SRC2));
 | 
			
		||||
    movaps(SRC2, SRC1);
 | 
			
		||||
    shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
 | 
			
		||||
    addps(SRC1, SRC2);
 | 
			
		||||
 | 
			
		||||
    Compile_DestEnable(instr, SRC1);
 | 
			
		||||
}
 | 
			
		||||
@ -401,50 +411,50 @@ void JitShader::Compile_DPH(Instruction instr) {
 | 
			
		||||
 | 
			
		||||
    if (Common::GetCPUCaps().sse4_1) {
 | 
			
		||||
        // Set 4th component to 1.0
 | 
			
		||||
        BLENDPS(SRC1, R(ONE), 0x8); // 0b1000
 | 
			
		||||
        blendps(SRC1, ONE, 0b1000);
 | 
			
		||||
    } else {
 | 
			
		||||
        // Set 4th component to 1.0
 | 
			
		||||
        MOVAPS(SCRATCH, R(SRC1));
 | 
			
		||||
        UNPCKHPS(SCRATCH, R(ONE));  // XYZW, 1111 -> Z1__
 | 
			
		||||
        UNPCKLPD(SRC1, R(SCRATCH)); // XYZW, Z1__ -> XYZ1
 | 
			
		||||
        movaps(SCRATCH, SRC1);
 | 
			
		||||
        unpckhps(SCRATCH, ONE);  // XYZW, 1111 -> Z1__
 | 
			
		||||
        unpcklpd(SRC1, SCRATCH); // XYZW, Z1__ -> XYZ1
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
 | 
			
		||||
 | 
			
		||||
    MOVAPS(SRC2, R(SRC1));
 | 
			
		||||
    SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
 | 
			
		||||
    ADDPS(SRC1, R(SRC2));
 | 
			
		||||
    movaps(SRC2, SRC1);
 | 
			
		||||
    shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
 | 
			
		||||
    addps(SRC1, SRC2);
 | 
			
		||||
 | 
			
		||||
    MOVAPS(SRC2, R(SRC1));
 | 
			
		||||
    SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
 | 
			
		||||
    ADDPS(SRC1, R(SRC2));
 | 
			
		||||
    movaps(SRC2, SRC1);
 | 
			
		||||
    shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
 | 
			
		||||
    addps(SRC1, SRC2);
 | 
			
		||||
 | 
			
		||||
    Compile_DestEnable(instr, SRC1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void JitShader::Compile_EX2(Instruction instr) {
 | 
			
		||||
    Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
 | 
			
		||||
    MOVSS(XMM0, R(SRC1));
 | 
			
		||||
    movss(xmm0, SRC1); // ABI_PARAM1
 | 
			
		||||
 | 
			
		||||
    ABI_PushRegistersAndAdjustStack(PersistentCallerSavedRegs(), 0);
 | 
			
		||||
    ABI_CallFunction(reinterpret_cast<const void*>(exp2f));
 | 
			
		||||
    ABI_PopRegistersAndAdjustStack(PersistentCallerSavedRegs(), 0);
 | 
			
		||||
    ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
 | 
			
		||||
    CallFarFunction(*this, exp2f);
 | 
			
		||||
    ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
 | 
			
		||||
 | 
			
		||||
    SHUFPS(XMM0, R(XMM0), _MM_SHUFFLE(0, 0, 0, 0));
 | 
			
		||||
    MOVAPS(SRC1, R(XMM0));
 | 
			
		||||
    shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN
 | 
			
		||||
    movaps(SRC1, xmm0);
 | 
			
		||||
    Compile_DestEnable(instr, SRC1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void JitShader::Compile_LG2(Instruction instr) {
 | 
			
		||||
    Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
 | 
			
		||||
    MOVSS(XMM0, R(SRC1));
 | 
			
		||||
    movss(xmm0, SRC1); // ABI_PARAM1
 | 
			
		||||
 | 
			
		||||
    ABI_PushRegistersAndAdjustStack(PersistentCallerSavedRegs(), 0);
 | 
			
		||||
    ABI_CallFunction(reinterpret_cast<const void*>(log2f));
 | 
			
		||||
    ABI_PopRegistersAndAdjustStack(PersistentCallerSavedRegs(), 0);
 | 
			
		||||
    ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
 | 
			
		||||
    CallFarFunction(*this, log2f);
 | 
			
		||||
    ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
 | 
			
		||||
 | 
			
		||||
    SHUFPS(XMM0, R(XMM0), _MM_SHUFFLE(0, 0, 0, 0));
 | 
			
		||||
    MOVAPS(SRC1, R(XMM0));
 | 
			
		||||
    shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN
 | 
			
		||||
    movaps(SRC1, xmm0);
 | 
			
		||||
    Compile_DestEnable(instr, SRC1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -464,8 +474,8 @@ void JitShader::Compile_SGE(Instruction instr) {
 | 
			
		||||
        Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    CMPPS(SRC2, R(SRC1), CMP_LE);
 | 
			
		||||
    ANDPS(SRC2, R(ONE));
 | 
			
		||||
    cmpleps(SRC2, SRC1);
 | 
			
		||||
    andps(SRC2, ONE);
 | 
			
		||||
 | 
			
		||||
    Compile_DestEnable(instr, SRC2);
 | 
			
		||||
}
 | 
			
		||||
@ -479,8 +489,8 @@ void JitShader::Compile_SLT(Instruction instr) {
 | 
			
		||||
        Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    CMPPS(SRC1, R(SRC2), CMP_LT);
 | 
			
		||||
    ANDPS(SRC1, R(ONE));
 | 
			
		||||
    cmpltps(SRC1, SRC2);
 | 
			
		||||
    andps(SRC1, ONE);
 | 
			
		||||
 | 
			
		||||
    Compile_DestEnable(instr, SRC1);
 | 
			
		||||
}
 | 
			
		||||
@ -489,10 +499,10 @@ void JitShader::Compile_FLR(Instruction instr) {
 | 
			
		||||
    Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
 | 
			
		||||
 | 
			
		||||
    if (Common::GetCPUCaps().sse4_1) {
 | 
			
		||||
        ROUNDFLOORPS(SRC1, R(SRC1));
 | 
			
		||||
        roundps(SRC1, SRC1, _MM_FROUND_FLOOR);
 | 
			
		||||
    } else {
 | 
			
		||||
        CVTTPS2DQ(SRC1, R(SRC1));
 | 
			
		||||
        CVTDQ2PS(SRC1, R(SRC1));
 | 
			
		||||
        cvttps2dq(SRC1, SRC1);
 | 
			
		||||
        cvtdq2ps(SRC1, SRC1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Compile_DestEnable(instr, SRC1);
 | 
			
		||||
@ -502,7 +512,7 @@ void JitShader::Compile_MAX(Instruction instr) {
 | 
			
		||||
    Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
 | 
			
		||||
    Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
 | 
			
		||||
    // SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
 | 
			
		||||
    MAXPS(SRC1, R(SRC2));
 | 
			
		||||
    maxps(SRC1, SRC2);
 | 
			
		||||
    Compile_DestEnable(instr, SRC1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -510,7 +520,7 @@ void JitShader::Compile_MIN(Instruction instr) {
 | 
			
		||||
    Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
 | 
			
		||||
    Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
 | 
			
		||||
    // SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
 | 
			
		||||
    MINPS(SRC1, R(SRC2));
 | 
			
		||||
    minps(SRC1, SRC2);
 | 
			
		||||
    Compile_DestEnable(instr, SRC1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -524,37 +534,37 @@ void JitShader::Compile_MOVA(Instruction instr) {
 | 
			
		||||
    Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
 | 
			
		||||
 | 
			
		||||
    // Convert floats to integers using truncation (only care about X and Y components)
 | 
			
		||||
    CVTTPS2DQ(SRC1, R(SRC1));
 | 
			
		||||
    cvttps2dq(SRC1, SRC1);
 | 
			
		||||
 | 
			
		||||
    // Get result
 | 
			
		||||
    MOVQ_xmm(R(RAX), SRC1);
 | 
			
		||||
    movq(rax, SRC1);
 | 
			
		||||
 | 
			
		||||
    // Handle destination enable
 | 
			
		||||
    if (swiz.DestComponentEnabled(0) && swiz.DestComponentEnabled(1)) {
 | 
			
		||||
        // Move and sign-extend low 32 bits
 | 
			
		||||
        MOVSX(64, 32, ADDROFFS_REG_0, R(RAX));
 | 
			
		||||
        movsxd(ADDROFFS_REG_0, eax);
 | 
			
		||||
 | 
			
		||||
        // Move and sign-extend high 32 bits
 | 
			
		||||
        SHR(64, R(RAX), Imm8(32));
 | 
			
		||||
        MOVSX(64, 32, ADDROFFS_REG_1, R(RAX));
 | 
			
		||||
        shr(rax, 32);
 | 
			
		||||
        movsxd(ADDROFFS_REG_1, eax);
 | 
			
		||||
 | 
			
		||||
        // Multiply by 16 to be used as an offset later
 | 
			
		||||
        SHL(64, R(ADDROFFS_REG_0), Imm8(4));
 | 
			
		||||
        SHL(64, R(ADDROFFS_REG_1), Imm8(4));
 | 
			
		||||
        shl(ADDROFFS_REG_0, 4);
 | 
			
		||||
        shl(ADDROFFS_REG_1, 4);
 | 
			
		||||
    } else {
 | 
			
		||||
        if (swiz.DestComponentEnabled(0)) {
 | 
			
		||||
            // Move and sign-extend low 32 bits
 | 
			
		||||
            MOVSX(64, 32, ADDROFFS_REG_0, R(RAX));
 | 
			
		||||
            movsxd(ADDROFFS_REG_0, eax);
 | 
			
		||||
 | 
			
		||||
            // Multiply by 16 to be used as an offset later
 | 
			
		||||
            SHL(64, R(ADDROFFS_REG_0), Imm8(4));
 | 
			
		||||
            shl(ADDROFFS_REG_0, 4);
 | 
			
		||||
        } else if (swiz.DestComponentEnabled(1)) {
 | 
			
		||||
            // Move and sign-extend high 32 bits
 | 
			
		||||
            SHR(64, R(RAX), Imm8(32));
 | 
			
		||||
            MOVSX(64, 32, ADDROFFS_REG_1, R(RAX));
 | 
			
		||||
            shr(rax, 32);
 | 
			
		||||
            movsxd(ADDROFFS_REG_1, eax);
 | 
			
		||||
 | 
			
		||||
            // Multiply by 16 to be used as an offset later
 | 
			
		||||
            SHL(64, R(ADDROFFS_REG_1), Imm8(4));
 | 
			
		||||
            shl(ADDROFFS_REG_1, 4);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -569,8 +579,8 @@ void JitShader::Compile_RCP(Instruction instr) {
 | 
			
		||||
 | 
			
		||||
    // TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica
 | 
			
		||||
    // performs this operation more accurately. This should be checked on hardware.
 | 
			
		||||
    RCPSS(SRC1, R(SRC1));
 | 
			
		||||
    SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
 | 
			
		||||
    rcpss(SRC1, SRC1);
 | 
			
		||||
    shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
 | 
			
		||||
 | 
			
		||||
    Compile_DestEnable(instr, SRC1);
 | 
			
		||||
}
 | 
			
		||||
@ -580,8 +590,8 @@ void JitShader::Compile_RSQ(Instruction instr) {
 | 
			
		||||
 | 
			
		||||
    // TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica
 | 
			
		||||
    // performs this operation more accurately. This should be checked on hardware.
 | 
			
		||||
    RSQRTSS(SRC1, R(SRC1));
 | 
			
		||||
    SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
 | 
			
		||||
    rsqrtss(SRC1, SRC1);
 | 
			
		||||
    shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
 | 
			
		||||
 | 
			
		||||
    Compile_DestEnable(instr, SRC1);
 | 
			
		||||
}
 | 
			
		||||
@ -589,34 +599,35 @@ void JitShader::Compile_RSQ(Instruction instr) {
 | 
			
		||||
void JitShader::Compile_NOP(Instruction instr) {}
 | 
			
		||||
 | 
			
		||||
void JitShader::Compile_END(Instruction instr) {
 | 
			
		||||
    ABI_PopRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
 | 
			
		||||
    RET();
 | 
			
		||||
    ABI_PopRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8);
 | 
			
		||||
    ret();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void JitShader::Compile_CALL(Instruction instr) {
 | 
			
		||||
    // Push offset of the return
 | 
			
		||||
    PUSH(64, Imm32(instr.flow_control.dest_offset + instr.flow_control.num_instructions));
 | 
			
		||||
    push(qword, (instr.flow_control.dest_offset + instr.flow_control.num_instructions));
 | 
			
		||||
 | 
			
		||||
    // Call the subroutine
 | 
			
		||||
    FixupBranch b = CALL();
 | 
			
		||||
    fixup_branches.push_back({b, instr.flow_control.dest_offset});
 | 
			
		||||
    call(instruction_labels[instr.flow_control.dest_offset]);
 | 
			
		||||
 | 
			
		||||
    // Skip over the return offset that's on the stack
 | 
			
		||||
    ADD(64, R(RSP), Imm32(8));
 | 
			
		||||
    add(rsp, 8);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void JitShader::Compile_CALLC(Instruction instr) {
 | 
			
		||||
    Compile_EvaluateCondition(instr);
 | 
			
		||||
    FixupBranch b = J_CC(CC_Z, true);
 | 
			
		||||
    Label b;
 | 
			
		||||
    jz(b);
 | 
			
		||||
    Compile_CALL(instr);
 | 
			
		||||
    SetJumpTarget(b);
 | 
			
		||||
    L(b);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void JitShader::Compile_CALLU(Instruction instr) {
 | 
			
		||||
    Compile_UniformCondition(instr);
 | 
			
		||||
    FixupBranch b = J_CC(CC_Z, true);
 | 
			
		||||
    Label b;
 | 
			
		||||
    jz(b);
 | 
			
		||||
    Compile_CALL(instr);
 | 
			
		||||
    SetJumpTarget(b);
 | 
			
		||||
    L(b);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void JitShader::Compile_CMP(Instruction instr) {
 | 
			
		||||
@ -633,33 +644,33 @@ void JitShader::Compile_CMP(Instruction instr) {
 | 
			
		||||
    static const u8 cmp[] = {CMP_EQ, CMP_NEQ, CMP_LT, CMP_LE, CMP_LT, CMP_LE};
 | 
			
		||||
 | 
			
		||||
    bool invert_op_x = (op_x == Op::GreaterThan || op_x == Op::GreaterEqual);
 | 
			
		||||
    Gen::X64Reg lhs_x = invert_op_x ? SRC2 : SRC1;
 | 
			
		||||
    Gen::X64Reg rhs_x = invert_op_x ? SRC1 : SRC2;
 | 
			
		||||
    Xmm lhs_x = invert_op_x ? SRC2 : SRC1;
 | 
			
		||||
    Xmm rhs_x = invert_op_x ? SRC1 : SRC2;
 | 
			
		||||
 | 
			
		||||
    if (op_x == op_y) {
 | 
			
		||||
        // Compare X-component and Y-component together
 | 
			
		||||
        CMPPS(lhs_x, R(rhs_x), cmp[op_x]);
 | 
			
		||||
        MOVQ_xmm(R(COND0), lhs_x);
 | 
			
		||||
        cmpps(lhs_x, rhs_x, cmp[op_x]);
 | 
			
		||||
        movq(COND0, lhs_x);
 | 
			
		||||
 | 
			
		||||
        MOV(64, R(COND1), R(COND0));
 | 
			
		||||
        mov(COND1, COND0);
 | 
			
		||||
    } else {
 | 
			
		||||
        bool invert_op_y = (op_y == Op::GreaterThan || op_y == Op::GreaterEqual);
 | 
			
		||||
        Gen::X64Reg lhs_y = invert_op_y ? SRC2 : SRC1;
 | 
			
		||||
        Gen::X64Reg rhs_y = invert_op_y ? SRC1 : SRC2;
 | 
			
		||||
        Xmm lhs_y = invert_op_y ? SRC2 : SRC1;
 | 
			
		||||
        Xmm rhs_y = invert_op_y ? SRC1 : SRC2;
 | 
			
		||||
 | 
			
		||||
        // Compare X-component
 | 
			
		||||
        MOVAPS(SCRATCH, R(lhs_x));
 | 
			
		||||
        CMPSS(SCRATCH, R(rhs_x), cmp[op_x]);
 | 
			
		||||
        movaps(SCRATCH, lhs_x);
 | 
			
		||||
        cmpss(SCRATCH, rhs_x, cmp[op_x]);
 | 
			
		||||
 | 
			
		||||
        // Compare Y-component
 | 
			
		||||
        CMPPS(lhs_y, R(rhs_y), cmp[op_y]);
 | 
			
		||||
        cmpps(lhs_y, rhs_y, cmp[op_y]);
 | 
			
		||||
 | 
			
		||||
        MOVQ_xmm(R(COND0), SCRATCH);
 | 
			
		||||
        MOVQ_xmm(R(COND1), lhs_y);
 | 
			
		||||
        movq(COND0, SCRATCH);
 | 
			
		||||
        movq(COND1, lhs_y);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    SHR(32, R(COND0), Imm8(31));
 | 
			
		||||
    SHR(64, R(COND1), Imm8(63));
 | 
			
		||||
    shr(COND0.cvt32(), 31); // ignores upper 32 bits in source
 | 
			
		||||
    shr(COND1, 63);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void JitShader::Compile_MAD(Instruction instr) {
 | 
			
		||||
@ -674,7 +685,7 @@ void JitShader::Compile_MAD(Instruction instr) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
 | 
			
		||||
    ADDPS(SRC1, R(SRC3));
 | 
			
		||||
    addps(SRC1, SRC3);
 | 
			
		||||
 | 
			
		||||
    Compile_DestEnable(instr, SRC1);
 | 
			
		||||
}
 | 
			
		||||
@ -682,6 +693,7 @@ void JitShader::Compile_MAD(Instruction instr) {
 | 
			
		||||
void JitShader::Compile_IF(Instruction instr) {
 | 
			
		||||
    Compile_Assert(instr.flow_control.dest_offset >= program_counter,
 | 
			
		||||
                   "Backwards if-statements not supported");
 | 
			
		||||
    Label l_else, l_endif;
 | 
			
		||||
 | 
			
		||||
    // Evaluate the "IF" condition
 | 
			
		||||
    if (instr.opcode.Value() == OpCode::Id::IFU) {
 | 
			
		||||
@ -689,26 +701,25 @@ void JitShader::Compile_IF(Instruction instr) {
 | 
			
		||||
    } else if (instr.opcode.Value() == OpCode::Id::IFC) {
 | 
			
		||||
        Compile_EvaluateCondition(instr);
 | 
			
		||||
    }
 | 
			
		||||
    FixupBranch b = J_CC(CC_Z, true);
 | 
			
		||||
    jz(l_else, T_NEAR);
 | 
			
		||||
 | 
			
		||||
    // Compile the code that corresponds to the condition evaluating as true
 | 
			
		||||
    Compile_Block(instr.flow_control.dest_offset);
 | 
			
		||||
 | 
			
		||||
    // If there isn't an "ELSE" condition, we are done here
 | 
			
		||||
    if (instr.flow_control.num_instructions == 0) {
 | 
			
		||||
        SetJumpTarget(b);
 | 
			
		||||
        L(l_else);
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    FixupBranch b2 = J(true);
 | 
			
		||||
 | 
			
		||||
    SetJumpTarget(b);
 | 
			
		||||
    jmp(l_endif, T_NEAR);
 | 
			
		||||
 | 
			
		||||
    L(l_else);
 | 
			
		||||
    // This code corresponds to the "ELSE" condition
 | 
			
		||||
    // Comple the code that corresponds to the condition evaluating as false
 | 
			
		||||
    Compile_Block(instr.flow_control.dest_offset + instr.flow_control.num_instructions);
 | 
			
		||||
 | 
			
		||||
    SetJumpTarget(b2);
 | 
			
		||||
    L(l_endif);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void JitShader::Compile_LOOP(Instruction instr) {
 | 
			
		||||
@ -721,25 +732,26 @@ void JitShader::Compile_LOOP(Instruction instr) {
 | 
			
		||||
    // This decodes the fields from the integer uniform at index instr.flow_control.int_uniform_id.
 | 
			
		||||
    // The Y (LOOPCOUNT_REG) and Z (LOOPINC) component are kept multiplied by 16 (Left shifted by
 | 
			
		||||
    // 4 bits) to be used as an offset into the 16-byte vector registers later
 | 
			
		||||
    int offset =
 | 
			
		||||
    size_t offset =
 | 
			
		||||
        ShaderSetup::UniformOffset(RegisterType::IntUniform, instr.flow_control.int_uniform_id);
 | 
			
		||||
    MOV(32, R(LOOPCOUNT), MDisp(SETUP, offset));
 | 
			
		||||
    MOV(32, R(LOOPCOUNT_REG), R(LOOPCOUNT));
 | 
			
		||||
    SHR(32, R(LOOPCOUNT_REG), Imm8(4));
 | 
			
		||||
    AND(32, R(LOOPCOUNT_REG), Imm32(0xFF0)); // Y-component is the start
 | 
			
		||||
    MOV(32, R(LOOPINC), R(LOOPCOUNT));
 | 
			
		||||
    SHR(32, R(LOOPINC), Imm8(12));
 | 
			
		||||
    AND(32, R(LOOPINC), Imm32(0xFF0));     // Z-component is the incrementer
 | 
			
		||||
    MOVZX(32, 8, LOOPCOUNT, R(LOOPCOUNT)); // X-component is iteration count
 | 
			
		||||
    ADD(32, R(LOOPCOUNT), Imm8(1));        // Iteration count is X-component + 1
 | 
			
		||||
    mov(LOOPCOUNT.cvt32(), dword[SETUP + offset]);
 | 
			
		||||
    mov(LOOPCOUNT_REG.cvt32(), LOOPCOUNT.cvt32());
 | 
			
		||||
    shr(LOOPCOUNT_REG.cvt32(), 4);
 | 
			
		||||
    and(LOOPCOUNT_REG.cvt32(), 0xFF0); // Y-component is the start
 | 
			
		||||
    mov(LOOPINC.cvt32(), LOOPCOUNT.cvt32());
 | 
			
		||||
    shr(LOOPINC.cvt32(), 12);
 | 
			
		||||
    and(LOOPINC.cvt32(), 0xFF0);                // Z-component is the incrementer
 | 
			
		||||
    movzx(LOOPCOUNT.cvt32(), LOOPCOUNT.cvt8()); // X-component is iteration count
 | 
			
		||||
    add(LOOPCOUNT.cvt32(), 1);                  // Iteration count is X-component + 1
 | 
			
		||||
 | 
			
		||||
    auto loop_start = GetCodePtr();
 | 
			
		||||
    Label l_loop_start;
 | 
			
		||||
    L(l_loop_start);
 | 
			
		||||
 | 
			
		||||
    Compile_Block(instr.flow_control.dest_offset + 1);
 | 
			
		||||
 | 
			
		||||
    ADD(32, R(LOOPCOUNT_REG), R(LOOPINC)); // Increment LOOPCOUNT_REG by Z-component
 | 
			
		||||
    SUB(32, R(LOOPCOUNT), Imm8(1));        // Increment loop count by 1
 | 
			
		||||
    J_CC(CC_NZ, loop_start);               // Loop if not equal
 | 
			
		||||
    add(LOOPCOUNT_REG.cvt32(), LOOPINC.cvt32()); // Increment LOOPCOUNT_REG by Z-component
 | 
			
		||||
    sub(LOOPCOUNT.cvt32(), 1);                   // Increment loop count by 1
 | 
			
		||||
    jnz(l_loop_start);                           // Loop if not equal
 | 
			
		||||
 | 
			
		||||
    looping = false;
 | 
			
		||||
}
 | 
			
		||||
@ -755,8 +767,12 @@ void JitShader::Compile_JMP(Instruction instr) {
 | 
			
		||||
    bool inverted_condition =
 | 
			
		||||
        (instr.opcode.Value() == OpCode::Id::JMPU) && (instr.flow_control.num_instructions & 1);
 | 
			
		||||
 | 
			
		||||
    FixupBranch b = J_CC(inverted_condition ? CC_Z : CC_NZ, true);
 | 
			
		||||
    fixup_branches.push_back({b, instr.flow_control.dest_offset});
 | 
			
		||||
    Label& b = instruction_labels[instr.flow_control.dest_offset];
 | 
			
		||||
    if (inverted_condition) {
 | 
			
		||||
        jz(b, T_NEAR);
 | 
			
		||||
    } else {
 | 
			
		||||
        jnz(b, T_NEAR);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void JitShader::Compile_Block(unsigned end) {
 | 
			
		||||
@ -767,13 +783,14 @@ void JitShader::Compile_Block(unsigned end) {
 | 
			
		||||
 | 
			
		||||
void JitShader::Compile_Return() {
 | 
			
		||||
    // Peek return offset on the stack and check if we're at that offset
 | 
			
		||||
    MOV(64, R(RAX), MDisp(RSP, 8));
 | 
			
		||||
    CMP(32, R(RAX), Imm32(program_counter));
 | 
			
		||||
    mov(rax, qword[rsp + 8]);
 | 
			
		||||
    cmp(eax, (program_counter));
 | 
			
		||||
 | 
			
		||||
    // If so, jump back to before CALL
 | 
			
		||||
    FixupBranch b = J_CC(CC_NZ, true);
 | 
			
		||||
    RET();
 | 
			
		||||
    SetJumpTarget(b);
 | 
			
		||||
    Label b;
 | 
			
		||||
    jnz(b);
 | 
			
		||||
    ret();
 | 
			
		||||
    L(b);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void JitShader::Compile_NextInstr() {
 | 
			
		||||
@ -781,9 +798,7 @@ void JitShader::Compile_NextInstr() {
 | 
			
		||||
        Compile_Return();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ASSERT_MSG(code_ptr[program_counter] == nullptr,
 | 
			
		||||
               "Tried to compile already compiled shader location!");
 | 
			
		||||
    code_ptr[program_counter] = GetCodePtr();
 | 
			
		||||
    L(instruction_labels[program_counter]);
 | 
			
		||||
 | 
			
		||||
    Instruction instr = GetVertexShaderInstruction(program_counter++);
 | 
			
		||||
 | 
			
		||||
@ -824,64 +839,53 @@ void JitShader::FindReturnOffsets() {
 | 
			
		||||
 | 
			
		||||
void JitShader::Compile() {
 | 
			
		||||
    // Reset flow control state
 | 
			
		||||
    program = (CompiledShader*)GetCodePtr();
 | 
			
		||||
    program = (CompiledShader*)getCurr();
 | 
			
		||||
    program_counter = 0;
 | 
			
		||||
    looping = false;
 | 
			
		||||
    code_ptr.fill(nullptr);
 | 
			
		||||
    fixup_branches.clear();
 | 
			
		||||
    instruction_labels.fill(Xbyak::Label());
 | 
			
		||||
 | 
			
		||||
    // Find all `CALL` instructions and identify return locations
 | 
			
		||||
    FindReturnOffsets();
 | 
			
		||||
 | 
			
		||||
    // The stack pointer is 8 modulo 16 at the entry of a procedure
 | 
			
		||||
    ABI_PushRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
 | 
			
		||||
    ABI_PushRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8);
 | 
			
		||||
 | 
			
		||||
    MOV(PTRBITS, R(SETUP), R(ABI_PARAM1));
 | 
			
		||||
    MOV(PTRBITS, R(STATE), R(ABI_PARAM2));
 | 
			
		||||
    mov(SETUP, ABI_PARAM1);
 | 
			
		||||
    mov(STATE, ABI_PARAM2);
 | 
			
		||||
 | 
			
		||||
    // Zero address/loop  registers
 | 
			
		||||
    XOR(64, R(ADDROFFS_REG_0), R(ADDROFFS_REG_0));
 | 
			
		||||
    XOR(64, R(ADDROFFS_REG_1), R(ADDROFFS_REG_1));
 | 
			
		||||
    XOR(64, R(LOOPCOUNT_REG), R(LOOPCOUNT_REG));
 | 
			
		||||
    xor(ADDROFFS_REG_0.cvt32(), ADDROFFS_REG_0.cvt32());
 | 
			
		||||
    xor(ADDROFFS_REG_1.cvt32(), ADDROFFS_REG_1.cvt32());
 | 
			
		||||
    xor(LOOPCOUNT_REG.cvt32(), LOOPCOUNT_REG.cvt32());
 | 
			
		||||
 | 
			
		||||
    // Used to set a register to one
 | 
			
		||||
    static const __m128 one = {1.f, 1.f, 1.f, 1.f};
 | 
			
		||||
    MOV(PTRBITS, R(RAX), ImmPtr(&one));
 | 
			
		||||
    MOVAPS(ONE, MatR(RAX));
 | 
			
		||||
    mov(rax, reinterpret_cast<size_t>(&one));
 | 
			
		||||
    movaps(ONE, xword[rax]);
 | 
			
		||||
 | 
			
		||||
    // Used to negate registers
 | 
			
		||||
    static const __m128 neg = {-0.f, -0.f, -0.f, -0.f};
 | 
			
		||||
    MOV(PTRBITS, R(RAX), ImmPtr(&neg));
 | 
			
		||||
    MOVAPS(NEGBIT, MatR(RAX));
 | 
			
		||||
    mov(rax, reinterpret_cast<size_t>(&neg));
 | 
			
		||||
    movaps(NEGBIT, xword[rax]);
 | 
			
		||||
 | 
			
		||||
    // Jump to start of the shader program
 | 
			
		||||
    JMPptr(R(ABI_PARAM3));
 | 
			
		||||
    jmp(ABI_PARAM3);
 | 
			
		||||
 | 
			
		||||
    // Compile entire program
 | 
			
		||||
    Compile_Block(static_cast<unsigned>(g_state.vs.program_code.size()));
 | 
			
		||||
 | 
			
		||||
    // Set the target for any incomplete branches now that the entire shader program has been
 | 
			
		||||
    // emitted
 | 
			
		||||
    for (const auto& branch : fixup_branches) {
 | 
			
		||||
        SetJumpTarget(branch.first, code_ptr[branch.second]);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Free memory that's no longer needed
 | 
			
		||||
    return_offsets.clear();
 | 
			
		||||
    return_offsets.shrink_to_fit();
 | 
			
		||||
    fixup_branches.clear();
 | 
			
		||||
    fixup_branches.shrink_to_fit();
 | 
			
		||||
 | 
			
		||||
    uintptr_t size =
 | 
			
		||||
        reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program);
 | 
			
		||||
    ready();
 | 
			
		||||
 | 
			
		||||
    uintptr_t size = reinterpret_cast<uintptr_t>(getCurr()) - reinterpret_cast<uintptr_t>(program);
 | 
			
		||||
    ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
 | 
			
		||||
 | 
			
		||||
    LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", size);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
JitShader::JitShader() {
 | 
			
		||||
    AllocCodeSpace(MAX_SHADER_SIZE);
 | 
			
		||||
}
 | 
			
		||||
JitShader::JitShader() : Xbyak::CodeGenerator(MAX_SHADER_SIZE) {}
 | 
			
		||||
 | 
			
		||||
} // namespace Shader
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -9,6 +9,7 @@
 | 
			
		||||
#include <utility>
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include <nihstro/shader_bytecode.h>
 | 
			
		||||
#include <xbyak.h>
 | 
			
		||||
#include "common/bit_set.h"
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "common/x64/emitter.h"
 | 
			
		||||
@ -29,12 +30,12 @@ constexpr size_t MAX_SHADER_SIZE = 1024 * 64;
 | 
			
		||||
 * This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
 | 
			
		||||
 * code that can be executed on the host machine directly.
 | 
			
		||||
 */
 | 
			
		||||
class JitShader : public Gen::XCodeBlock {
 | 
			
		||||
class JitShader : public Xbyak::CodeGenerator {
 | 
			
		||||
public:
 | 
			
		||||
    JitShader();
 | 
			
		||||
 | 
			
		||||
    void Run(const ShaderSetup& setup, UnitState<false>& state, unsigned offset) const {
 | 
			
		||||
        program(&setup, &state, code_ptr[offset]);
 | 
			
		||||
        program(&setup, &state, instruction_labels[offset].getAddress());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void Compile();
 | 
			
		||||
@ -71,14 +72,14 @@ private:
 | 
			
		||||
    void Compile_NextInstr();
 | 
			
		||||
 | 
			
		||||
    void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg,
 | 
			
		||||
                            Gen::X64Reg dest);
 | 
			
		||||
    void Compile_DestEnable(Instruction instr, Gen::X64Reg dest);
 | 
			
		||||
                            Xbyak::Xmm dest);
 | 
			
		||||
    void Compile_DestEnable(Instruction instr, Xbyak::Xmm dest);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Compiles a `MUL src1, src2` operation, properly handling the PICA semantics when multiplying
 | 
			
		||||
     * zero by inf. Clobbers `src2` and `scratch`.
 | 
			
		||||
     */
 | 
			
		||||
    void Compile_SanitizedMul(Gen::X64Reg src1, Gen::X64Reg src2, Gen::X64Reg scratch);
 | 
			
		||||
    void Compile_SanitizedMul(Xbyak::Xmm src1, Xbyak::Xmm src2, Xbyak::Xmm scratch);
 | 
			
		||||
 | 
			
		||||
    void Compile_EvaluateCondition(Instruction instr);
 | 
			
		||||
    void Compile_UniformCondition(Instruction instr);
 | 
			
		||||
@ -103,7 +104,7 @@ private:
 | 
			
		||||
    void FindReturnOffsets();
 | 
			
		||||
 | 
			
		||||
    /// Mapping of Pica VS instructions to pointers in the emitted code
 | 
			
		||||
    std::array<const u8*, 1024> code_ptr;
 | 
			
		||||
    std::array<Xbyak::Label, 1024> instruction_labels;
 | 
			
		||||
 | 
			
		||||
    /// Offsets in code where a return needs to be inserted
 | 
			
		||||
    std::vector<unsigned> return_offsets;
 | 
			
		||||
@ -111,9 +112,6 @@ private:
 | 
			
		||||
    unsigned program_counter = 0; ///< Offset of the next instruction to decode
 | 
			
		||||
    bool looping = false;         ///< True if compiling a loop, used to check for nested loops
 | 
			
		||||
 | 
			
		||||
    /// Branches that need to be fixed up once the entire shader program is compiled
 | 
			
		||||
    std::vector<std::pair<Gen::FixupBranch, unsigned>> fixup_branches;
 | 
			
		||||
 | 
			
		||||
    using CompiledShader = void(const void* setup, void* state, const u8* start_addr);
 | 
			
		||||
    CompiledShader* program = nullptr;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user