mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
				synced 2025-05-12 00:45:25 +00:00 
			
		
		
		
	Merge pull request #979 from Subv/border_color
Rasterizer/GL: Set the border color when binding a texture.
This commit is contained in:
		
						commit
						f602bb9af6
					
				@ -34,8 +34,15 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text
 | 
			
		||||
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureFilterMode(config.config.mag_filter));
 | 
			
		||||
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, PicaToGL::TextureFilterMode(config.config.min_filter));
 | 
			
		||||
 | 
			
		||||
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, PicaToGL::WrapMode(config.config.wrap_s));
 | 
			
		||||
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, PicaToGL::WrapMode(config.config.wrap_t));
 | 
			
		||||
        GLenum wrap_s = PicaToGL::WrapMode(config.config.wrap_s);
 | 
			
		||||
        GLenum wrap_t = PicaToGL::WrapMode(config.config.wrap_t);
 | 
			
		||||
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s);
 | 
			
		||||
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t);
 | 
			
		||||
 | 
			
		||||
        if (wrap_s == GL_CLAMP_TO_BORDER || wrap_t == GL_CLAMP_TO_BORDER) {
 | 
			
		||||
            auto border_color = PicaToGL::ColorRGBA8((u8*)&config.config.border_color.r);
 | 
			
		||||
            glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color.data());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user