Michael Scire 
							
						 
					 
					
						
						
						
						
							
						
						
							4f81bc4e1b 
							
						 
					 
					
						
						
							
							Kernel/Arbiters: Mostly implement SignalToAddress  
						
						
						
					 
					
						2018-06-21 04:10:11 -06:00 
						 
				 
			
				
					
						
							
							
								Michael Scire 
							
						 
					 
					
						
						
						
						
							
						
						
							9d71ce88ce 
							
						 
					 
					
						
						
							
							Kernel/Arbiters: Implement WaitForAddress  
						
						
						
					 
					
						2018-06-21 01:40:29 -06:00 
						 
				 
			
				
					
						
							
							
								mailwl 
							
						 
					 
					
						
						
						
						
							
						
						
							c06d6b27f3 
							
						 
					 
					
						
						
							
							Service/Audio: update audren:u service  
						
						
						
					 
					
						2018-06-21 10:26:24 +03:00 
						 
				 
			
				
					
						
							
							
								Michael Scire 
							
						 
					 
					
						
						
						
						
							
						
						
							7e191dccc1 
							
						 
					 
					
						
						
							
							Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs.  
						
						
						
					 
					
						2018-06-21 00:49:43 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							a3d82ef5d9 
							
						 
					 
					
						
						
							
							Build: Fixed some MSVC warnings in various parts of the code.  
						
						
						
					 
					
						2018-06-20 11:39:10 -05:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							be1f5dedfb 
							
						 
					 
					
						
						
							
							Implement GetAvailableLanguageCodes2 ( #575 )  
						
						... 
						
						
						
						* Implement GetAvailableLanguageCodes2
* Revert "Implement GetAvailableLanguageCodes2"
This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af.
* Implement GetAvailableLanguageCodes2
* Implement GetAvailableLanguageCodes2 
						
					 
					
						2018-06-19 11:29:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7a0bb406d5 
							
						 
					 
					
						
						
							
							Merge pull request  #574  from Subv/shader_abs_neg  
						
						... 
						
						
						
						GPU: Perform negation after absolute value in the float shader instructions. 
						
					 
					
						2018-06-18 22:24:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0d8ae773f1 
							
						 
					 
					
						
						
							
							Merge pull request  #561  from DarkLordZach/fix-odyssey-input-crash  
						
						... 
						
						
						
						Avoid initializing single-joycon layouts with handheld controller 
						
					 
					
						2018-06-18 22:06:11 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							38989bef43 
							
						 
					 
					
						
						
							
							GPU: Perform negation after absolute value in the float shader instructions.  
						
						
						
					 
					
						2018-06-18 19:56:29 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							eab7457c00 
							
						 
					 
					
						
						
							
							GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.  
						
						... 
						
						
						
						Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions. 
						
					 
					
						2018-06-18 19:50:35 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0e13d9cb7b 
							
						 
					 
					
						
						
							
							Merge pull request  #570  from bunnei/astc  
						
						... 
						
						
						
						gl_rasterizer: Implement texture format ASTC_2D_4X4. 
						
					 
					
						2018-06-18 19:08:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c11cfaa705 
							
						 
					 
					
						
						
							
							Merge pull request  #562  from DarkLordZach/extracted-ncas-ui  
						
						... 
						
						
						
						Add UI support for extracted NCA folders 
						
					 
					
						2018-06-18 16:09:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4ac4b308e4 
							
						 
					 
					
						
						
							
							Merge pull request  #572  from Armada651/user-except-stub  
						
						... 
						
						
						
						svc: Add a stub for UserExceptionContextAddr. 
						
					 
					
						2018-06-18 11:37:13 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ea080501fb 
							
						 
					 
					
						
						
							
							Merge pull request  #571  from Armada651/loose-blend  
						
						... 
						
						
						
						gl_rasterizer: Get loose on independent blending. 
						
					 
					
						2018-06-18 11:36:50 -04:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
						
						
							
						
						
							bf4e2b2f0b 
							
						 
					 
					
						
						
							
							svc: Add a stub for UserExceptionContextAddr.  
						
						
						
					 
					
						2018-06-18 09:29:11 +02:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
						
						
							
						
						
							7c7f4a9be2 
							
						 
					 
					
						
						
							
							gl_rasterizer: Get loose on independent blending.  
						
						
						
					 
					
						2018-06-18 09:27:06 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							61779fa072 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement texture format ASTC_2D_4X4.  
						
						
						
					 
					
						2018-06-18 01:56:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							fe906fff36 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Loosen things up a bit.  
						
						
						
					 
					
						2018-06-18 00:55:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							afdd657d30 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement LOP instructions.  
						
						
						
					 
					
						2018-06-17 15:27:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5673ce39c7 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.  
						
						
						
					 
					
						2018-06-17 13:31:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d383043e07 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.  
						
						
						
					 
					
						2018-06-15 22:42:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fb5bd0920d 
							
						 
					 
					
						
						
							
							Merge pull request  #564  from bunnei/lop32i_passb  
						
						... 
						
						
						
						gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 
						
					 
					
						2018-06-15 22:04:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							55c49d5bf4 
							
						 
					 
					
						
						
							
							gl_shader_gen: Set position.w to 1.  
						
						
						
					 
					
						2018-06-15 20:47:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							61f9d9c4ab 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement LOP32I LogicOperation PassB.  
						
						
						
					 
					
						2018-06-15 20:43:33 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							acc8fe5a2a 
							
						 
					 
					
						
						
							
							Bug fixes, testing, and review changes  
						
						
						
					 
					
						2018-06-14 17:25:40 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							f969ddb54e 
							
						 
					 
					
						
						
							
							Add 'Load Folder' menu option  
						
						
						
					 
					
						2018-06-14 12:27:29 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							9f8fbce35b 
							
						 
					 
					
						
						
							
							Add support for main files in file picker  
						
						
						
					 
					
						2018-06-14 12:16:56 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							94d27b1717 
							
						 
					 
					
						
						
							
							Recognize main files in game list  
						
						
						
					 
					
						2018-06-14 12:02:32 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							ac88d3e89f 
							
						 
					 
					
						
						
							
							Narrow down filter of layout configs  
						
						
						
					 
					
						2018-06-13 20:03:12 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							a353322b58 
							
						 
					 
					
						
						
							
							Move loop condition to free function  
						
						
						
					 
					
						2018-06-13 13:44:46 -04:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							50153a1cb2 
							
						 
					 
					
						
						
							
							Avoid initializing single-joycon layouts with handheld controller  
						
						
						
					 
					
						2018-06-13 13:01:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							17f3590d59 
							
						 
					 
					
						
						
							
							Merge pull request  #560  from Subv/crash_widget  
						
						... 
						
						
						
						Qt: Removed the Registers widget. 
						
					 
					
						2018-06-13 10:15:00 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7786f41cc0 
							
						 
					 
					
						
						
							
							Qt: Removed the Registers widget.  
						
						... 
						
						
						
						It was crashing and nobody actually uses this. 
						
					 
					
						2018-06-12 20:33:32 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							019d7208c8 
							
						 
					 
					
						
						
							
							Merge pull request  #556  from Subv/dma_engine  
						
						... 
						
						
						
						GPU: Partially implemented the Maxwell DMA engine. 
						
					 
					
						2018-06-12 14:25:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2015a1b180 
							
						 
					 
					
						
						
							
							Merge pull request  #558  from Subv/iadd32i  
						
						... 
						
						
						
						GPU: Implemented the iadd32i shader instruction. 
						
					 
					
						2018-06-12 14:19:25 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							db0497b808 
							
						 
					 
					
						
						
							
							GPU: Implemented the iadd32i shader instruction.  
						
						
						
					 
					
						2018-06-12 11:46:45 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							987a170665 
							
						 
					 
					
						
						
							
							GPU: Partially implemented the Maxwell DMA engine.  
						
						... 
						
						
						
						Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported. 
						
					 
					
						2018-06-12 11:27:36 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							33dbf24b56 
							
						 
					 
					
						
						
							
							Merge pull request  #557  from shinyquagsire23/libnx-hid-fix  
						
						... 
						
						
						
						hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO 
						
					 
					
						2018-06-12 09:07:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5f3d6c85db 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement saturate for float instructions.  
						
						
						
					 
					
						2018-06-11 21:46:34 -04:00 
						 
				 
			
				
					
						
							
							
								shinyquagsire23 
							
						 
					 
					
						
						
						
						
							
						
						
							2f9c0e7c7e 
							
						 
					 
					
						
						
							
							hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO  
						
						
						
					 
					
						2018-06-11 19:41:29 -06:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							004b1b3830 
							
						 
					 
					
						
						
							
							GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.  
						
						... 
						
						
						
						This corrects the invalid position values in some games when doing attribute-less rendering. 
						
					 
					
						2018-06-10 13:50:19 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							2a7653142d 
							
						 
					 
					
						
						
							
							Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.  
						
						... 
						
						
						
						This should help a bit with GPU performance once we're GPU-bound. 
						
					 
					
						2018-06-09 18:02:05 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b366b885a1 
							
						 
					 
					
						
						
							
							GPU: Implement the iset family of shader instructions.  
						
						
						
					 
					
						2018-06-09 16:19:13 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							3cb753eeb1 
							
						 
					 
					
						
						
							
							GPU: Added decodings for the ISET family of instructions.  
						
						
						
					 
					
						2018-06-09 15:56:50 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d81aaa3ed3 
							
						 
					 
					
						
						
							
							Merge pull request  #550  from Subv/ssy  
						
						... 
						
						
						
						GPU: Stub the SSY shader instruction. 
						
					 
					
						2018-06-09 00:42:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e2176dc7ce 
							
						 
					 
					
						
						
							
							Merge pull request  #551  from bunnei/shr  
						
						... 
						
						
						
						gl_shader_decompiler: Implement SHR instruction. 
						
					 
					
						2018-06-09 00:42:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5440b9c634 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement SHR instruction.  
						
						
						
					 
					
						2018-06-09 00:01:17 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							abec5f82e2 
							
						 
					 
					
						
						
							
							GPU: Stub the SSY shader instruction.  
						
						... 
						
						
						
						This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code. 
						
					 
					
						2018-06-08 22:46:10 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bbc4f369ed 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement IADD instruction.  
						
						
						
					 
					
						2018-06-08 23:25:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							79e9c2e237 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add missing asserts for saturate_a instructions.  
						
						
						
					 
					
						2018-06-08 23:24:10 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9949e4d508 
							
						 
					 
					
						
						
							
							Merge pull request  #533  from mailwl/array-to-buffer  
						
						... 
						
						
						
						Common/string_util: add StringFromBuffer() function 
						
					 
					
						2018-06-08 18:51:00 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c011b6f67e 
							
						 
					 
					
						
						
							
							GPU: Synchronize the blend state on every draw call.  
						
						... 
						
						
						
						Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen. 
						
					 
					
						2018-06-08 17:05:52 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c712dafaee 
							
						 
					 
					
						
						
							
							GPU: Added registers for normal and independent blending.  
						
						
						
					 
					
						2018-06-08 17:04:41 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a931cf9e8b 
							
						 
					 
					
						
						
							
							Merge pull request  #547  from Subv/compressed_alignment  
						
						... 
						
						
						
						GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. 
						
					 
					
						2018-06-08 16:40:49 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8d9534d830 
							
						 
					 
					
						
						
							
							GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.  
						
						... 
						
						
						
						This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache. 
						
					 
					
						2018-06-08 12:27:19 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							47dc5e0dab 
							
						 
					 
					
						
						
							
							Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.  
						
						... 
						
						
						
						This fixes the flip_viewport uniform having invalid values when drawing. 
						
					 
					
						2018-06-08 12:22:39 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ee318d4015 
							
						 
					 
					
						
						
							
							Merge pull request  #543  from Subv/uniforms  
						
						... 
						
						
						
						GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. 
						
					 
					
						2018-06-07 11:21:36 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							86146ef819 
							
						 
					 
					
						
						
							
							GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.  
						
						... 
						
						
						
						This should fix the bug with the vs_config UBO being uninitialized during shader execution. 
						
					 
					
						2018-06-07 08:33:23 -05:00 
						 
				 
			
				
					
						
							
							
								mailwl 
							
						 
					 
					
						
						
						
						
							
						
						
							a2efb1dd48 
							
						 
					 
					
						
						
							
							Common/string_util: add StringFromBuffer function  
						
						... 
						
						
						
						convert input buffer (std::vector<u8>) to string, stripping zero chars 
						
					 
					
						2018-06-07 09:59:47 +03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ee1eb8cfdf 
							
						 
					 
					
						
						
							
							Merge pull request  #522  from mailwl/mm-u  
						
						... 
						
						
						
						Service/MM: add service and stub some functions 
						
					 
					
						2018-06-07 02:00:04 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0639e03055 
							
						 
					 
					
						
						
							
							Merge pull request  #542  from bunnei/bfe_imm  
						
						... 
						
						
						
						gl_shader_decompiler: Implement BFE_IMM instruction. 
						
					 
					
						2018-06-07 01:49:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							930487c7fb 
							
						 
					 
					
						
						
							
							Merge pull request  #541  from Subv/blittextures  
						
						... 
						
						
						
						GLCache: Fixed copying compressed textures in the rasterizer cache. 
						
					 
					
						2018-06-07 01:35:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							92209f905f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement BFE_IMM instruction.  
						
						
						
					 
					
						2018-06-07 00:58:12 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f22e090b86 
							
						 
					 
					
						
						
							
							GLCache: Use the full uncompressed size when blitting from one texture to another.  
						
						... 
						
						
						
						This avoids the problem of only copying a tiny piece of the textures when they are compressed. 
						
					 
					
						2018-06-06 23:26:36 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							218a08df93 
							
						 
					 
					
						
						
							
							GLCache: Simplify the logic to copy from one texture to another in BlitTextures.  
						
						... 
						
						
						
						We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.
Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access. 
						
					 
					
						2018-06-06 23:25:24 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0cb7ce71e0 
							
						 
					 
					
						
						
							
							Merge pull request  #539  from bunnei/f2f-rounding  
						
						... 
						
						
						
						gl_shader_decompiler: F2F: Implement rounding modes. 
						
					 
					
						2018-06-07 00:10:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9f21f20d7c 
							
						 
					 
					
						
						
							
							Merge pull request  #503  from mailwl/nfp-stubs  
						
						... 
						
						
						
						Service/nfp:user : stub some functions. 
						
					 
					
						2018-06-06 22:36:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							128aeba0f3 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: F2F: Implement rounding modes.  
						
						
						
					 
					
						2018-06-06 22:21:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							03f877919d 
							
						 
					 
					
						
						
							
							Merge pull request  #537  from bunnei/misc-shader  
						
						... 
						
						
						
						gl_shader_decompiler: Additional decodings, remove unused stuff from TEX 
						
					 
					
						2018-06-06 21:44:37 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							37f50c8773 
							
						 
					 
					
						
						
							
							Merge pull request  #535  from Subv/gpu_swizzle  
						
						... 
						
						
						
						GPU: Support changing the texture swizzles for Maxwell textures. 
						
					 
					
						2018-06-06 21:39:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							00c830405b 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS.  
						
						
						
					 
					
						2018-06-06 19:47:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4b114e1b8a 
							
						 
					 
					
						
						
							
							shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.  
						
						
						
					 
					
						2018-06-06 19:47:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0a49c46353 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement ISETP_IMM instruction.  
						
						
						
					 
					
						2018-06-06 19:45:58 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							47629c89a8 
							
						 
					 
					
						
						
							
							GPU: Support changing the texture swizzles for Maxwell textures.  
						
						
						
					 
					
						2018-06-06 18:36:15 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							89e81a9be2 
							
						 
					 
					
						
						
							
							GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.  
						
						
						
					 
					
						2018-06-06 18:36:13 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0ff2929644 
							
						 
					 
					
						
						
							
							Merge pull request  #534  from Subv/multitexturing  
						
						... 
						
						
						
						GPU: Implement sampling multiple textures in the generated glsl shaders. 
						
					 
					
						2018-06-06 19:12:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4669f15f8b 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement LD_C instruction.  
						
						
						
					 
					
						2018-06-06 18:09:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4112aa68a6 
							
						 
					 
					
						
						
							
							gl_shader_gen: Add uniform handling for indirect const buffer access.  
						
						
						
					 
					
						2018-06-06 18:09:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6e386a334b 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Refactor uniform handling to allow different decodings.  
						
						
						
					 
					
						2018-06-06 17:57:15 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							dbfc39d214 
							
						 
					 
					
						
						
							
							GPU: Implement sampling multiple textures in the generated glsl shaders.  
						
						... 
						
						
						
						All tested games that use a single texture show no regression.
Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible. 
						
					 
					
						2018-06-06 12:58:16 -05:00 
						 
				 
			
				
					
						
							
							
								mailwl 
							
						 
					 
					
						
						
						
						
							
						
						
							61fbf5c8e6 
							
						 
					 
					
						
						
							
							Stub IUser::AttachAvailabilityChangeEvent  
						
						
						
					 
					
						2018-06-06 19:05:11 +03:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							be09dfeed9 
							
						 
					 
					
						
						
							
							nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params ( #524 )  
						
						... 
						
						
						
						* add IoctlCommands with their params in nvidia_ctrl_gpu.h
* add function related to the changes done previously
* fix clang-format
* delete trailing whitespace
* correct mistake 
						
					 
					
						2018-06-06 08:31:17 -05:00 
						 
				 
			
				
					
						
							
							
								Sebastian Valle 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2f842a86fe 
							
						 
					 
					
						
						
							
							Merge pull request  #529  from bunnei/am-nifm-stubs  
						
						... 
						
						
						
						Stub SetConnectionConfirmationOption, GetPseudoDeviceId 
						
					 
					
						2018-06-06 08:29:12 -05:00 
						 
				 
			
				
					
						
							
							
								Sebastian Valle 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ce026332a5 
							
						 
					 
					
						
						
							
							Merge pull request  #531  from bunnei/fix-shl  
						
						... 
						
						
						
						gl_shader_decompiler: Fix un/signed mismatch with SHL. 
						
					 
					
						2018-06-06 08:28:42 -05:00 
						 
				 
			
				
					
						
							
							
								Sebastian Valle 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fa220dd709 
							
						 
					 
					
						
						
							
							Merge pull request  #530  from bunnei/wrap-mirror  
						
						... 
						
						
						
						maxwell_to_gl: Implement WrapMode Mirror. 
						
					 
					
						2018-06-06 08:28:27 -05:00 
						 
				 
			
				
					
						
							
							
								mailwl 
							
						 
					 
					
						
						
						
						
							
						
						
							a776464a55 
							
						 
					 
					
						
						
							
							Remove unused header files  
						
						
						
					 
					
						2018-06-06 09:10:48 +03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9a85277d83 
							
						 
					 
					
						
						
							
							Merge pull request  #527  from Subv/rgba32f_texcopy  
						
						... 
						
						
						
						GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine. 
						
					 
					
						2018-06-06 00:24:13 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							05dc93399b 
							
						 
					 
					
						
						
							
							Merge pull request  #528  from Subv/rg11b10f  
						
						... 
						
						
						
						GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 
						
					 
					
						2018-06-06 00:22:54 -04:00 
						 
				 
			
				
					
						
							
							
								Hedges 
							
						 
					 
					
						
						
						
						
							
						
						
							39fb3e362c 
							
						 
					 
					
						
						
							
							GDB Stub Improvements ( #508 )  
						
						... 
						
						
						
						* GDB Stub should work now.
* Applied clang-format.
* Replaced htonll with swap64.
* Tidy up. 
						
					 
					
						2018-06-06 00:20:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							566f97b580 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix un/signed mismatch with SHL.  
						
						
						
					 
					
						2018-06-05 23:58:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bf0543af23 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement WrapMode Mirror.  
						
						
						
					 
					
						2018-06-05 23:56:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c5684411a0 
							
						 
					 
					
						
						
							
							nifm: Stub out IRequest::SetConnectionConfirmationOption.  
						
						
						
					 
					
						2018-06-05 23:54:13 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2abe5e39fc 
							
						 
					 
					
						
						
							
							am: Stub out IApplicationFunctions::GetPseudoDeviceId.  
						
						
						
					 
					
						2018-06-05 23:54:02 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							adf47cd59a 
							
						 
					 
					
						
						
							
							GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.  
						
						
						
					 
					
						2018-06-05 22:01:20 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c531a92eda 
							
						 
					 
					
						
						
							
							GPU: Implemented the R11FG11FB10F texture and rendertarget formats.  
						
						
						
					 
					
						2018-06-05 21:57:16 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							14afc704d4 
							
						 
					 
					
						
						
							
							GPU: Fixed the compression factor for RGBA16F textures.  
						
						... 
						
						
						
						They're not compressed. 
						
					 
					
						2018-06-05 21:55:17 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8d70d1ea45 
							
						 
					 
					
						
						
							
							GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.  
						
						
						
					 
					
						2018-06-05 21:07:40 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5fb99e6a16 
							
						 
					 
					
						
						
							
							Merge pull request  #516  from Subv/f2i_r  
						
						... 
						
						
						
						GPU: Implemented the F2I_R shader instruction. 
						
					 
					
						2018-06-05 22:01:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							38eb33f150 
							
						 
					 
					
						
						
							
							Merge pull request  #521  from Subv/bra  
						
						... 
						
						
						
						GPU: Corrected the branch targets for the shader bra instruction. 
						
					 
					
						2018-06-05 10:09:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b54a72afc0 
							
						 
					 
					
						
						
							
							Merge pull request  #520  from bunnei/shader-shl  
						
						... 
						
						
						
						gl_shader_decompiler: Implement SHL instruction. 
						
					 
					
						2018-06-05 10:08:42 -04:00 
						 
				 
			
				
					
						
							
							
								mailwl 
							
						 
					 
					
						
						
						
						
							
						
						
							62cd19e4ae 
							
						 
					 
					
						
						
							
							Small fixes  
						
						
						
					 
					
						2018-06-05 15:34:01 +03:00 
						 
				 
			
				
					
						
							
							
								mailwl 
							
						 
					 
					
						
						
						
						
							
						
						
							7e3d746b06 
							
						 
					 
					
						
						
							
							Service/MM: add service and stub some functions  
						
						
						
					 
					
						2018-06-05 12:19:29 +03:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e7dfcdde74 
							
						 
					 
					
						
						
							
							GPU: Corrected the branch targets for the shader bra instruction.  
						
						
						
					 
					
						2018-06-04 22:56:28 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							4b89348c00 
							
						 
					 
					
						
						
							
							GPU: Implemented the F2I_R shader instruction.  
						
						
						
					 
					
						2018-06-04 22:06:50 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8c99dd055c 
							
						 
					 
					
						
						
							
							Merge pull request  #518  from Subv/incomplete_shaders  
						
						... 
						
						
						
						GPU: Implemented predicated exit instructions in the shader programs. 
						
					 
					
						2018-06-04 22:43:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							799e632ccb 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix typo with ISCADD instruction.  
						
						
						
					 
					
						2018-06-04 22:41:10 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c23c30c76f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement SHL instruction.  
						
						
						
					 
					
						2018-06-04 22:36:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6ea1576513 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement PredCondition::NotEqual.  
						
						
						
					 
					
						2018-06-04 22:00:47 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							23b1e6eded 
							
						 
					 
					
						
						
							
							GPU: Implement the ISCADD shader instructions.  
						
						
						
					 
					
						2018-06-04 20:17:41 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							438a9b70cc 
							
						 
					 
					
						
						
							
							GPU: Added decodings for the ISCADD instructions.  
						
						
						
					 
					
						2018-06-04 20:17:39 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e8bfff7b4b 
							
						 
					 
					
						
						
							
							Merge pull request  #514  from Subv/lop32i  
						
						... 
						
						
						
						GPU: Implemented the LOP32I instruction. 
						
					 
					
						2018-06-04 20:48:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f564822e78 
							
						 
					 
					
						
						
							
							Merge pull request  #510  from Subv/isetp  
						
						... 
						
						
						
						GPU: Implemented the ISETP_R and ISETP_C instructions 
						
					 
					
						2018-06-04 20:47:11 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							6cf6fa2842 
							
						 
					 
					
						
						
							
							GPU: Implement predicated exit instructions in the shader programs.  
						
						
						
					 
					
						2018-06-04 19:18:11 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							d27279092f 
							
						 
					 
					
						
						
							
							GPU: Take into account predicated exits when performing shader control flow analysis.  
						
						
						
					 
					
						2018-06-04 19:14:23 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							37fd4e6d9b 
							
						 
					 
					
						
						
							
							Merge pull request  #512  from Subv/fset  
						
						... 
						
						
						
						GPU: Corrected the FSET and I2F instructions. 
						
					 
					
						2018-06-04 19:04:20 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cdd92dc692 
							
						 
					 
					
						
						
							
							Merge pull request  #501  from Subv/shader_bra  
						
						... 
						
						
						
						GPU: Partially implemented the bra shader instruction 
						
					 
					
						2018-06-04 18:31:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							38d25a4cb2 
							
						 
					 
					
						
						
							
							Merge pull request  #515  from Subv/viewport_fix  
						
						... 
						
						
						
						GPU: Calculate the correct viewport dimensions based on the scale and translate registers. 
						
					 
					
						2018-06-04 18:11:36 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							2933521a08 
							
						 
					 
					
						
						
							
							GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.  
						
						
						
					 
					
						2018-06-04 16:41:28 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f6679ce422 
							
						 
					 
					
						
						
							
							GPU: Corrected the I2F_R implementation.  
						
						
						
					 
					
						2018-06-04 16:41:27 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							5d55403f94 
							
						 
					 
					
						
						
							
							GPU: Calculate the correct viewport dimensions based on the scale and translate registers.  
						
						... 
						
						
						
						This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else? 
						
					 
					
						2018-06-04 16:36:54 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0a0233f39f 
							
						 
					 
					
						
						
							
							Merge pull request  #490  from BreadFish64/extension-check  
						
						... 
						
						
						
						Add checks for OpenGL extension support 
						
					 
					
						2018-06-04 16:13:55 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9936d1b9e2 
							
						 
					 
					
						
						
							
							Merge pull request  #513  from Subv/cache_alignment  
						
						... 
						
						
						
						GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface. 
						
					 
					
						2018-06-04 16:12:55 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							4fad069870 
							
						 
					 
					
						
						
							
							Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params ( #511 )  
						
						... 
						
						
						
						* Add some IoctlCommand with their params to nvhost_gpu
* fix clang-format
* delete trailing whitespace
* fix some clang-format
* delete one other trailing whitespace
* last clang-format fix 
						
					 
					
						2018-06-04 16:12:02 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							0c688b421c 
							
						 
					 
					
						
						
							
							GPU: Implemented the LOP32I instruction.  
						
						
						
					 
					
						2018-06-04 13:56:31 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							cb47abecc6 
							
						 
					 
					
						
						
							
							GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.  
						
						
						
					 
					
						2018-06-04 13:01:53 -05:00 
						 
				 
			
				
					
						
							
							
								BreadFish64 
							
						 
					 
					
						
						
						
						
							
						
						
							fbef849c04 
							
						 
					 
					
						
						
							
							sdl: add check for GL extension support  
						
						
						
					 
					
						2018-06-04 12:26:41 -05:00 
						 
				 
			
				
					
						
							
							
								BreadFish64 
							
						 
					 
					
						
						
						
						
							
						
						
							0641950f9a 
							
						 
					 
					
						
						
							
							qt: add check for GL extension support  
						
						
						
					 
					
						2018-06-04 12:26:30 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							90cddf1996 
							
						 
					 
					
						
						
							
							GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register.  
						
						
						
					 
					
						2018-06-04 11:22:26 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7c181fd4f4 
							
						 
					 
					
						
						
							
							GPU: Implemented the ISETP_R and ISETP_C shader instructions.  
						
						
						
					 
					
						2018-06-04 11:12:03 -05:00 
						 
				 
			
				
					
						
							
							
								mailwl 
							
						 
					 
					
						
						
						
						
							
						
						
							bb081dd1d2 
							
						 
					 
					
						
						
							
							Correct function results  
						
						
						
					 
					
						2018-06-04 14:43:02 +03:00 
						 
				 
			
				
					
						
							
							
								mailwl 
							
						 
					 
					
						
						
						
						
							
						
						
							019778707d 
							
						 
					 
					
						
						
							
							Service/nfp:user : stub some functions.  
						
						... 
						
						
						
						Used by Zelda: BoTW 
						
					 
					
						2018-06-04 12:39:43 +03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							afdd2f4cad 
							
						 
					 
					
						
						
							
							am: Implement ILibraryAppletAccessor::PopOutData.  
						
						
						
					 
					
						2018-06-03 23:44:23 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							df4336a85e 
							
						 
					 
					
						
						
							
							am: ISelfController:LaunchableEvent should be sticky.  
						
						
						
					 
					
						2018-06-03 23:44:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							51d8a2c322 
							
						 
					 
					
						
						
							
							am: Stub out ILibraryAppletAccessor Start and GetResult methods.  
						
						
						
					 
					
						2018-06-03 23:44:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							049ce242a4 
							
						 
					 
					
						
						
							
							Merge pull request  #499  from bunnei/am-stuff  
						
						... 
						
						
						
						am: Implement CreateStorage, PushInData, etc. 
						
					 
					
						2018-06-03 23:43:52 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b481d8a00d 
							
						 
					 
					
						
						
							
							GPU: Partially implemented the shader BRA instruction.  
						
						
						
					 
					
						2018-06-03 22:26:36 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							06c72b4fcf 
							
						 
					 
					
						
						
							
							GPU: Added decoding for the BRA instruction.  
						
						
						
					 
					
						2018-06-03 22:14:00 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							876b805e50 
							
						 
					 
					
						
						
							
							am: Implement ILibraryAppletAccessor::PushInData.  
						
						
						
					 
					
						2018-06-03 22:10:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2dcb98226b 
							
						 
					 
					
						
						
							
							am: Implement IStorageAccessor::Write.  
						
						
						
					 
					
						2018-06-03 22:10:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9fedfbe141 
							
						 
					 
					
						
						
							
							am: Cleanup IStorageAccessor::Read.  
						
						
						
					 
					
						2018-06-03 22:10:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d73c22bf4d 
							
						 
					 
					
						
						
							
							am: Implement ILibraryAppletCreator::CreateStorage.  
						
						
						
					 
					
						2018-06-03 22:10:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ba117854f9 
							
						 
					 
					
						
						
							
							Merge pull request  #500  from Subv/long_queries  
						
						... 
						
						
						
						GPU: Partial implementation of long GPU queries. 
						
					 
					
						2018-06-03 21:24:50 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							d57333406d 
							
						 
					 
					
						
						
							
							GPU: Partial implementation of long GPU queries.  
						
						... 
						
						
						
						Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp.
In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU.
This specific type was hwtested, but more rigorous tests should be performed in the future for the other types. 
						
					 
					
						2018-06-03 19:17:31 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1efcba346a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement TEXS component mask.  
						
						
						
					 
					
						2018-06-03 12:08:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bb9d39b8fe 
							
						 
					 
					
						
						
							
							Merge pull request  #494  from bunnei/shader-tex  
						
						... 
						
						
						
						gl_shader_decompiler: Implement TEX, fixes for TEXS. 
						
					 
					
						2018-06-03 12:05:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							27c0f9e02d 
							
						 
					 
					
						
						
							
							Merge pull request  #495  from bunnei/improve-rro  
						
						... 
						
						
						
						gl_shader_decompiler: Implement RRO as a register move. 
						
					 
					
						2018-06-03 12:05:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							41faeeeb03 
							
						 
					 
					
						
						
							
							Merge pull request  #484  from mailwl/nvhost-nvdec  
						
						... 
						
						
						
						Services/nvdrv: add '/dev/nvhost-nvdec' device 
						
					 
					
						2018-06-03 11:18:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							63270e588b 
							
						 
					 
					
						
						
							
							Merge pull request  #496  from Subv/waitprocesswidekey_timeout  
						
						... 
						
						
						
						Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner. 
						
					 
					
						2018-06-03 11:15:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e54ea773fc 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement RRO as a register move.  
						
						
						
					 
					
						2018-06-03 11:14:31 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							9cd87a6352 
							
						 
					 
					
						
						
							
							Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner.  
						
						... 
						
						
						
						This situation may happen like so:
Thread 1 with low priority calls WaitProcessWideKey with timeout.
Thread 2 with high priority calls WaitProcessWideKey without timeout.
Thread 3 calls SignalProcessWideKey
- Thread 2 acquires the lock and awakens.
- Thread 1 can't acquire the lock and is put to sleep with the lock owner being Thread 2.
Thread 1's timeout expires, with the lock owner still being set to Thread 2. 
						
					 
					
						2018-06-02 14:06:35 -05:00