David 
							
						 
					 
					
						
						
						
						
							
						
						
							9f3fc067bf 
							
						 
					 
					
						
						
							
							Added glObjectLabels for renderdoc for textures and shader programs ( #1384 )  
						
						... 
						
						
						
						* Added glObjectLabels for renderdoc for textures and shader programs
* Changed hardcoded "Texture" name to reflect the texture type instead
* Removed string initialize 
						
					 
					
						2018-09-23 17:55:41 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							b91e2d55f3 
							
						 
					 
					
						
						
							
							correct BC6H  
						
						
						
					 
					
						2018-09-23 19:17:22 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fb9f273e90 
							
						 
					 
					
						
						
							
							Merge pull request  #1380  from lioncash/const  
						
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						shader_bytecode: Make operator== and operator!= of IpaMode const qualified 
						
					 
					
						2018-09-22 01:37:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							73eea61614 
							
						 
					 
					
						
						
							
							Merge pull request  #1382  from lioncash/inc  
						
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						gl_state: Remove unused type alias 
						
					 
					
						2018-09-22 01:36:21 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							90746c33c7 
							
						 
					 
					
						
						
							
							gl_state: Remove unused type alias  
						
						... 
						
						
						
						This isn't used anywhere within the header, so we can remove it, along
with the include that was previously necessary. This also uncovers an
indirect include in the cpp file for the assertion macros. 
						
					 
					
						2018-09-21 18:22:43 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a8f5fd787f 
							
						 
					 
					
						
						
							
							shader_bytecode: Lay out the Ipa-related enums better  
						
						... 
						
						
						
						This is more consistent with the surrounding enums. 
						
					 
					
						2018-09-21 16:17:31 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							272517cf7e 
							
						 
					 
					
						
						
							
							shader_bytecode: Make operator== and operator!= of IpaMode const qualified  
						
						... 
						
						
						
						These don't affect the state of the struct and can be const member
functions. 
						
					 
					
						2018-09-21 16:17:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4f186de069 
							
						 
					 
					
						
						
							
							Merge pull request  #1379  from lioncash/bitwise  
						
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						gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map() 
						
					 
					
						2018-09-21 14:02:00 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							ba02dd9ebc 
							
						 
					 
					
						
						
							
							gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()  
						
						... 
						
						
						
						This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.
Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment. 
						
					 
					
						2018-09-21 07:59:03 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							9cd5c61fcf 
							
						 
					 
					
						
						
							
							RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.  
						
						... 
						
						
						
						Previously we were clearing the default backbuffer framebuffer.
Found thanks to a Piglit test :) 
						
					 
					
						2018-09-20 22:31:53 -05:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							f465e4aaf2 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix StartAddress handling with indexed draw calls.  
						
						... 
						
						
						
						We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds.
Let's just offset the upload instead. 
						
					 
					
						2018-09-19 09:22:30 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bd88d4108f 
							
						 
					 
					
						
						
							
							Merge pull request  #1342  from lioncash/trunc  
						
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						gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code 
						
					 
					
						2018-09-18 22:11:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0284cbe7ec 
							
						 
					 
					
						
						
							
							Merge pull request  #1279  from FernandoS27/csetp  
						
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						shader_decompiler: Implemented (Partialy) Control Codes and CSETP 
						
					 
					
						2018-09-18 22:10:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6415f81bb8 
							
						 
					 
					
						
						
							
							Merge pull request  #1299  from FernandoS27/texture-sanatize  
						
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						shader_decompiler: Asserts for Texture Instructions 
						
					 
					
						2018-09-18 22:10:09 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							567a5524b9 
							
						 
					 
					
						
						
							
							Implemented Internal Flags  
						
						
						
					 
					
						2018-09-17 20:50:54 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9a8dbba1e5 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code  
						
						... 
						
						
						
						These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width. 
						
					 
					
						2018-09-17 19:25:55 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fafc80d72e 
							
						 
					 
					
						
						
							
							Merge pull request  #1290  from FernandoS27/shader-header  
						
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						Implemented (Partialy) Shader Header 
						
					 
					
						2018-09-17 18:53:14 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							e4bb759c4b 
							
						 
					 
					
						
						
							
							Implemented I2I.CC on the NEU control code, used by SMO  
						
						
						
					 
					
						2018-09-17 17:42:46 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							e2ac8fb36d 
							
						 
					 
					
						
						
							
							Implemented CSETP  
						
						
						
					 
					
						2018-09-17 17:42:44 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							aac77bbd18 
							
						 
					 
					
						
						
							
							Implemented Control Codes  
						
						
						
					 
					
						2018-09-17 17:42:43 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							31e52113b3 
							
						 
					 
					
						
						
							
							Added asserts for texture misc modes to texture instructions  
						
						
						
					 
					
						2018-09-17 12:56:36 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							55a4756766 
							
						 
					 
					
						
						
							
							Added texture misc modes to texture instructions  
						
						
						
					 
					
						2018-09-17 12:51:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a94b623dfb 
							
						 
					 
					
						
						
							
							Merge pull request  #1311  from FernandoS27/fast-swizzle  
						
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						Optimized Texture Swizzling 
						
					 
					
						2018-09-17 12:39:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							27fe8159c5 
							
						 
					 
					
						
						
							
							Merge pull request  #1316  from lioncash/shadow  
						
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						gl_shader_decompiler: Get rid of variable shadowing within LEA instructions 
						
					 
					
						2018-09-17 12:27:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							076add4ccd 
							
						 
					 
					
						
						
							
							Merge pull request  #1326  from FearlessTobi/port-4182  
						
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						Port #4182  from Citra: "Prefix all size_t with std::" 
						
					 
					
						2018-09-17 09:51:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3be048e50a 
							
						 
					 
					
						
						
							
							Merge pull request  #1329  from raven02/bgr5a1u  
						
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						Implement RenderTargetFormat::BGR5A1_UNORM 
						
					 
					
						2018-09-17 09:49:00 -04:00 
						 
				 
			
				
					
						
							
							
								raven02 
							
						 
					 
					
						
						
						
						
							
						
						
							2845348608 
							
						 
					 
					
						
						
							
							Implement ASTC_2D_8X8 (Bayonetta 2)  
						
						
						
					 
					
						2018-09-17 01:04:27 +08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ba480ea2fb 
							
						 
					 
					
						
						
							
							Merge pull request  #1273  from Subv/ld_sizes  
						
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						Shaders: Implemented multiple-word loads and stores to and from attribute memory. 
						
					 
					
						2018-09-15 15:27:12 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							daee15b058 
							
						 
					 
					
						
						
							
							Merge pull request  #1271  from Subv/kepler_engine  
						
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						GPU: Basic implementation of the Kepler Inline Memory engine (p2mf). 
						
					 
					
						2018-09-15 13:27:07 -04:00 
						 
				 
			
				
					
						
							
							
								raven02 
							
						 
					 
					
						
						
						
						
							
						
						
							0019a36b41 
							
						 
					 
					
						
						
							
							Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)  
						
						
						
					 
					
						2018-09-16 00:21:42 +08:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c878a819d7 
							
						 
					 
					
						
						
							
							Shaders: Implemented multiple-word loads and stores to and from attribute memory.  
						
						... 
						
						
						
						This seems to be an optimization performed by nouveau. 
						
					 
					
						2018-09-15 11:21:21 -05:00 
						 
				 
			
				
					
						
							
							
								fearlessTobi 
							
						 
					 
					
						
						
						
						
							
						
						
							63c2e32e20 
							
						 
					 
					
						
						
							
							Port  #4182  from Citra: "Prefix all size_t with std::"  
						
						
						
					 
					
						2018-09-15 15:21:06 +02:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							f8e994354f 
							
						 
					 
					
						
						
							
							Optimized Texture Swizzling  
						
						
						
					 
					
						2018-09-14 12:45:49 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							ae128f0375 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Get rid of variable shadowing within LEA instructions  
						
						... 
						
						
						
						These variables are already defined within an outer scope. 
						
					 
					
						2018-09-13 21:53:23 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a42376dfad 
							
						 
					 
					
						
						
							
							Use ARB_multi_bind for uniform buffers ( #1287 )  
						
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						* gl_rasterizer: use ARB_multi_bind for uniform buffers
* address feedback 
						
					 
					
						2018-09-12 20:27:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4a43fb7e1d 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.  
						
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						- Fixes a regression with Sonic Mania with ARB_texture_storage. 
						
					 
					
						2018-09-12 18:09:31 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cc50857460 
							
						 
					 
					
						
						
							
							Merge pull request  #1263  from FernandoS27/tex-mode  
						
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						shader_decompiler:  Implemented (Partially) Texture Processing Modes 
						
					 
					
						2018-09-12 16:03:34 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							bb5eb4f20a 
							
						 
					 
					
						
						
							
							GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).  
						
						... 
						
						
						
						This engine writes data from a FIFO register into the configured address. 
						
					 
					
						2018-09-12 13:57:08 -05:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							a99d9db32f 
							
						 
					 
					
						
						
							
							Implemented Texture Processing Modes  
						
						
						
					 
					
						2018-09-12 12:28:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							89825766ee 
							
						 
					 
					
						
						
							
							Merge pull request  #1278  from tech4me/bg-color-fix  
						
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						Port Citra #4047  & #4052 : add change background color support 
						
					 
					
						2018-09-11 23:13:11 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							522a11a11f 
							
						 
					 
					
						
						
							
							Merge pull request  #1295  from bunnei/accurate-copies  
						
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						gl_rasterizer_cache: Improve accuracy of caching and copies. 
						
					 
					
						2018-09-11 23:12:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4a9acc87f9 
							
						 
					 
					
						
						
							
							Merge pull request  #1294  from degasus/optimizations  
						
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						gl_rasterizer: Use ARB_texture_storage. 
						
					 
					
						2018-09-11 23:11:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7bb226f22d 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Always blit on recreate, regardless of format.  
						
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						- Fixes several rendering issues with Super Mario Odyssey. 
						
					 
					
						2018-09-11 22:54:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							cdddd71d08 
							
						 
					 
					
						
						
							
							gl_shader_cache: Remove cache_width/cache_height.  
						
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						- This was once an optimization, but we no longer need it with the cache reserve.
- This is also inaccurate. 
						
					 
					
						2018-09-11 20:12:29 -04:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							3e973bc4c6 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use ARB_texture_storage.  
						
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						It allows us to use texture views and it reduces the overhead within the GPU driver.
But it disallows us to reallocate the texture, but we don't do so anyways.
In the end, it is the new way to allocate textures, so there is no need to use the old way. 
						
					 
					
						2018-09-11 22:18:46 +02:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							5c676dc884 
							
						 
					 
					
						
						
							
							Implemented LEA and PSET  
						
						
						
					 
					
						2018-09-11 12:50:52 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							3f0922715a 
							
						 
					 
					
						
						
							
							Implemented encodings for LEA and PSET  
						
						
						
					 
					
						2018-09-11 12:50:25 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							2b48cfd44b 
							
						 
					 
					
						
						
							
							Replace old FragmentHeader for the new Header  
						
						
						
					 
					
						2018-09-11 12:48:19 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							e926757c8f 
							
						 
					 
					
						
						
							
							Implemented (Partialy) Shader Header  
						
						
						
					 
					
						2018-09-11 12:34:27 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							4c3bd33be2 
							
						 
					 
					
						
						
							
							Fixed renderdoc input/output textures not working due to render targets  
						
						
						
					 
					
						2018-09-11 13:31:20 +10:00