bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9a07e9f805 
							
						 
					 
					
						
						
							
							Merge pull request  #1237  from degasus/optimizations  
						
						... 
						
						
						
						Optimizations 
						
					 
					
						2018-09-04 12:16:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							26e96d16d0 
							
						 
					 
					
						
						
							
							Merge pull request  #1232  from lioncash/copy  
						
						... 
						
						
						
						gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations() 
						
					 
					
						2018-09-04 11:52:25 -04:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							2081ed7db2 
							
						 
					 
					
						
						
							
							command_processor: Use std::array for bound_engines.  
						
						... 
						
						
						
						subchannel is a 3 bit field. So there must not be more than 8 bound engines.
And using a hashmap for up to 8 values is a bit overpowered. 
						
					 
					
						2018-09-04 14:10:05 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							10bc725944 
							
						 
					 
					
						
						
							
							Update microprofile scopes.  
						
						... 
						
						
						
						Blame the subsystems which deserve the blame :)
The updated list is not complete, just the ones I've spotted on random sampling the stack trace. 
						
					 
					
						2018-09-04 11:04:26 +02:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							18a89931a9 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()  
						
						... 
						
						
						
						Using the getter function intended for external code here makes an
unnecessary copy of the already-accessible used_shaders vector. 
						
					 
					
						2018-09-02 13:10:11 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							325f3e0693 
							
						 
					 
					
						
						
							
							Merge pull request  #1213  from DarkLordZach/octopath-fs  
						
						... 
						
						
						
						filesystem/maxwell_3d: Various changes to boot Project Octopath Traveller 
						
					 
					
						2018-09-02 10:49:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							89be49d2f3 
							
						 
					 
					
						
						
							
							Merge pull request  #1215  from ogniK5377/texs-nodep-assert  
						
						... 
						
						
						
						Added assert for TEXS nodep 
						
					 
					
						2018-09-02 10:48:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							177c45e97d 
							
						 
					 
					
						
						
							
							Merge pull request  #1214  from ogniK5377/ipa-assert  
						
						... 
						
						
						
						Added better asserts to IPA, Renamed IPA modes to match mesa 
						
					 
					
						2018-09-02 10:44:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9c206fe94d 
							
						 
					 
					
						
						
							
							Merge pull request  #1216  from ogniK5377/ffma-assert  
						
						... 
						
						
						
						Added FFMA asserts and missing fields 
						
					 
					
						2018-09-02 10:44:13 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							60754b4728 
							
						 
					 
					
						
						
							
							Removed saturate assert  
						
						... 
						
						
						
						Unneeded as we already implement it 
						
					 
					
						2018-09-01 19:33:32 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							2edab4e840 
							
						 
					 
					
						
						
							
							Removed saturate assert  
						
						... 
						
						
						
						Saturate already implemented 
						
					 
					
						2018-09-01 19:29:20 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							2bc6abb9a1 
							
						 
					 
					
						
						
							
							Changed tab5980_0 default from 0 -> 1  
						
						
						
					 
					
						2018-09-01 19:15:03 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							6f8ed9508d 
							
						 
					 
					
						
						
							
							Added FMUL asserts  
						
						
						
					 
					
						2018-09-01 19:05:10 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							b89fc407d7 
							
						 
					 
					
						
						
							
							Added FFMA asserts  
						
						
						
					 
					
						2018-09-01 18:45:14 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							948bc87a59 
							
						 
					 
					
						
						
							
							Added assert for TEXS nodep  
						
						
						
					 
					
						2018-09-01 17:00:01 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							ad3dca7e62 
							
						 
					 
					
						
						
							
							Added better asserts to IPA, Renamed IPA modes to match mesa  
						
						... 
						
						
						
						IpaMode is changed to IpaInterpMode
IpaMode is suppose to be 2 bits not 3
Added IpaSampleMode
Added Saturate
Renamed modes based on
d27c791891/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp (L2530) 
						
					 
					
						2018-09-01 16:34:27 +10:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							f32e28c7b8 
							
						 
					 
					
						
						
							
							maxwell_3d: Use CoreTiming for query timestamp  
						
						
						
					 
					
						2018-08-31 23:25:18 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4a587b81b2 
							
						 
					 
					
						
						
							
							core/core: Replace includes with forward declarations where applicable  
						
						... 
						
						
						
						The follow-up to e2457418da 
						
					 
					
						2018-08-31 16:30:14 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7f7eb29323 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies.  
						
						
						
					 
					
						2018-08-31 13:07:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							123c065086 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Also use reserve cache for RecreateSurface.  
						
						
						
					 
					
						2018-08-31 13:07:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9bc71fcc5f 
							
						 
					 
					
						
						
							
							rasterizer_cache: Use boost::interval_map for a more accurate cache.  
						
						
						
					 
					
						2018-08-31 13:07:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d647d9550c 
							
						 
					 
					
						
						
							
							gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.  
						
						
						
					 
					
						2018-08-31 13:07:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							16d65182f9 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix issues with the rasterizer cache.  
						
						... 
						
						
						
						- Use a single cached page map.
- Fix calculation of ending page. 
						
					 
					
						2018-08-31 13:07:27 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							06578e89b2 
							
						 
					 
					
						
						
							
							Implement BC6H_UF16 & BC6H_SF16 ( #1092 )  
						
						... 
						
						
						
						* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS
* correct coding style
* correct coding style part 2 
						
					 
					
						2018-08-31 12:11:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f08d24e9c0 
							
						 
					 
					
						
						
							
							Merge pull request  #1204  from lioncash/pimpl  
						
						... 
						
						
						
						core: Make the main System class use the PImpl idiom 
						
					 
					
						2018-08-31 11:31:20 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6683bf50b5 
							
						 
					 
					
						
						
							
							Merge pull request  #1207  from degasus/hotfix  
						
						... 
						
						
						
						Report correct shader size. 
						
					 
					
						2018-08-31 11:21:15 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e2457418da 
							
						 
					 
					
						
						
							
							core: Make the main System class use the PImpl idiom  
						
						... 
						
						
						
						core.h is kind of a massive header in terms what it includes within
itself. It includes VFS utilities, kernel headers, file_sys header,
ARM-related headers, etc. This means that changing anything in the
headers included by core.h essentially requires you to rebuild almost
all of core.
Instead, we can modify the System class to use the PImpl idiom, which
allows us to move all of those headers to the cpp file and forward
declare the bulk of the types that would otherwise be included, reducing
compile times. This change specifically only performs the PImpl portion. 
						
					 
					
						2018-08-31 07:16:57 -04:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							5be8b7a362 
							
						 
					 
					
						
						
							
							Report correct shader size.  
						
						... 
						
						
						
						Seems like this was an oversee in regards to 1fd979f50a 
						
					 
					
						2018-08-31 09:56:37 +02:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
						
						
							
						
						
							d626bc8c62 
							
						 
					 
					
						
						
							
							Added predicate comparison GreaterEqualWithNan  
						
						
						
					 
					
						2018-08-31 10:40:18 +03:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							915ab81ec2 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement POPC ( #1203 )  
						
						... 
						
						
						
						* Implement POPC
* implement invert 
						
					 
					
						2018-08-30 21:32:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d6accf96ff 
							
						 
					 
					
						
						
							
							Merge pull request  #1200  from bunnei/improve-ipa  
						
						... 
						
						
						
						gl_shader_decompiler: Improve IPA for Pass mode with Position attribute. 
						
					 
					
						2018-08-30 10:31:26 -04:00 
						 
				 
			
				
					
						
							
							
								tech4me 
							
						 
					 
					
						
						
						
						
							
						
						
							a6dd577d02 
							
						 
					 
					
						
						
							
							Shaders: Implemented IADD3  
						
						
						
					 
					
						2018-08-29 13:44:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b1ccd88434 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.  
						
						
						
					 
					
						2018-08-29 00:37:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4d7e1662c8 
							
						 
					 
					
						
						
							
							Merge pull request  #1193  from lioncash/priv  
						
						... 
						
						
						
						gpu: Make memory_manager private 
						
					 
					
						2018-08-28 12:28:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							eb4f2d5596 
							
						 
					 
					
						
						
							
							Merge pull request  #1192  from lioncash/unused  
						
						... 
						
						
						
						gl_rasterizer: Remove unused variables 
						
					 
					
						2018-08-28 12:28:13 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							2e7dc4cac9 
							
						 
					 
					
						
						
							
							gl_shader_cache: Remove unused program_code vector in GetShaderAddress()  
						
						... 
						
						
						
						Given std::vector is a type with a non-trivial destructor, this
variable cannot be optimized away by the compiler, even if unused.
Because of that, something that was intended to be fairly lightweight,
was actually allocating 32KB and deallocating it at the end of the
function. 
						
					 
					
						2018-08-28 11:20:41 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							45fb74d262 
							
						 
					 
					
						
						
							
							gpu: Make memory_manager private  
						
						... 
						
						
						
						Makes the class interface consistent and provides accessors for
obtaining a reference to the memory manager instance.
Given we also return references, this makes our more flimsy uses of
const apparent, given const doesn't propagate through pointers in the
way one would typically expect. This makes our mutable state more
apparent in some places. 
						
					 
					
						2018-08-28 11:11:50 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6771a18c6c 
							
						 
					 
					
						
						
							
							gl_rasterizer: Remove unused variables  
						
						
						
					 
					
						2018-08-28 10:46:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b55d8111e6 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement a new shader cache.  
						
						
						
					 
					
						2018-08-27 18:26:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a0e1566dc5 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Update to use RasterizerCache base class.  
						
						
						
					 
					
						2018-08-27 18:26:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							382852418b 
							
						 
					 
					
						
						
							
							video_core: Add RasterizerCache class for common cache management code.  
						
						
						
					 
					
						2018-08-27 18:26:45 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2f5ed3877c 
							
						 
					 
					
						
						
							
							Merge pull request  #1169  from Lakumakkara/sel  
						
						... 
						
						
						
						shader_bytecode: fix SEL_IMM bitstring 
						
					 
					
						2018-08-27 18:24:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f96ded9815 
							
						 
					 
					
						
						
							
							Merge pull request  #1174  from lioncash/debug  
						
						... 
						
						
						
						debug_utils: Minor individual interface changes 
						
					 
					
						2018-08-27 15:44:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							be2f1eabd7 
							
						 
					 
					
						
						
							
							Merge pull request  #1173  from lioncash/batch  
						
						... 
						
						
						
						maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch() 
						
					 
					
						2018-08-25 10:59:54 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							23b86fd3ea 
							
						 
					 
					
						
						
							
							Merge pull request  #1167  from lioncash/assert  
						
						... 
						
						
						
						gl_rasterizer: Correct assertion condition in SyncLogicOpState() 
						
					 
					
						2018-08-25 10:50:59 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c65713832c 
							
						 
					 
					
						
						
							
							debug_utils: Remove unused includes  
						
						... 
						
						
						
						Quite a bit of these aren't necessary directly within the debug_utils
header and can be removed or included where actually necessary. 
						
					 
					
						2018-08-24 20:49:14 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1e6a209649 
							
						 
					 
					
						
						
							
							debug_utils: Make BreakpointObserver class' constructor explicit  
						
						... 
						
						
						
						Avoids implicit conversions. 
						
					 
					
						2018-08-24 20:49:14 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b6425c0511 
							
						 
					 
					
						
						
							
							debug_utils: Initialize active_breakpoint member of DebugContext  
						
						... 
						
						
						
						Ensures that all class members are initialized. 
						
					 
					
						2018-08-24 20:15:50 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							20800f2df7 
							
						 
					 
					
						
						
							
							maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()  
						
						... 
						
						
						
						The start and finish events should likely not be right after one another
like this, otherwise the batch will appear to complete immediately 
						
					 
					
						2018-08-24 19:58:05 -04:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							36093a3e4d 
							
						 
					 
					
						
						
							
							fix SEL_IMM bitstring  
						
						
						
					 
					
						2018-08-24 07:18:12 +03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8fd9eb71b4 
							
						 
					 
					
						
						
							
							gl_rasterizer: Correct assertion condition in SyncLogicOpState()  
						
						... 
						
						
						
						Previously the assert would always be hit, since it was the equivalent
of: array == nullptr, which is never true. 
						
					 
					
						2018-08-23 23:00:54 -04:00 
						 
				 
			
				
					
						
							
							
								tech4me 
							
						 
					 
					
						
						
						
						
							
						
						
							ba2972bc64 
							
						 
					 
					
						
						
							
							Shaders: Added decodings for IADD3 instructions  
						
						
						
					 
					
						2018-08-23 15:46:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0dce6d7008 
							
						 
					 
					
						
						
							
							Merge pull request  #1160  from bunnei/surface-reserve  
						
						... 
						
						
						
						gl_rasterizer_cache: Several improvements 
						
					 
					
						2018-08-23 12:04:37 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d65f079cc1 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Blit when possible on RecreateSurface.  
						
						
						
					 
					
						2018-08-23 11:27:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							fee8bdd90c 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Reserve surfaces that have already been created for later use.  
						
						
						
					 
					
						2018-08-23 11:27:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							fde2017a3f 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Remove assert for RecreateSurface type.  
						
						
						
					 
					
						2018-08-23 11:27:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ebf5768340 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement compressed texture copies.  
						
						
						
					 
					
						2018-08-23 11:27:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a4ac3bed6c 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement stencil test.  
						
						... 
						
						
						
						- Used by Splatoon 2. 
						
					 
					
						2018-08-23 11:08:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							da3da6be90 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement partial color clear and stencil clear.  
						
						
						
					 
					
						2018-08-23 11:08:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2a472ff54d 
							
						 
					 
					
						
						
							
							maxwell_3d: Update to include additional stencil registers.  
						
						
						
					 
					
						2018-08-23 11:08:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c4ed0b16b1 
							
						 
					 
					
						
						
							
							gl_state: Update to handle stencil front/back face separately.  
						
						
						
					 
					
						2018-08-23 11:08:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c7f2fb2151 
							
						 
					 
					
						
						
							
							Merge pull request  #1157  from lioncash/vec  
						
						... 
						
						
						
						gl_shader_gen: Use a std::vector to represent program code instead of std::array 
						
					 
					
						2018-08-23 02:19:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							232b0d9d2a 
							
						 
					 
					
						
						
							
							Merge pull request  #1156  from Lakumakkara/lop3  
						
						... 
						
						
						
						gl_shader_decompiler: Implement LOP3 
						
					 
					
						2018-08-23 02:16:49 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							12ba80a86c 
							
						 
					 
					
						
						
							
							gl_shader_gen: Make ShaderSetup's constructor explicit  
						
						... 
						
						
						
						Prevents implicit conversions. 
						
					 
					
						2018-08-22 17:04:44 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1fd979f50a 
							
						 
					 
					
						
						
							
							gl_shader_gen: Use a std::vector to represent program code instead of std::array  
						
						... 
						
						
						
						While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.
If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance). 
						
					 
					
						2018-08-22 17:04:44 -04:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							b2ca8089ce 
							
						 
					 
					
						
						
							
							more fixes  
						
						
						
					 
					
						2018-08-23 00:01:40 +03:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							e70a3c5a5d 
							
						 
					 
					
						
						
							
							fixes  
						
						
						
					 
					
						2018-08-22 21:33:32 +03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							dd35b4b18a 
							
						 
					 
					
						
						
							
							renderer_opengl: Namespace OpenGL code  
						
						... 
						
						
						
						Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future. 
						
					 
					
						2018-08-22 06:14:47 -04:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							4877e6c2f6 
							
						 
					 
					
						
						
							
							remove debug logging  
						
						
						
					 
					
						2018-08-22 11:45:28 +03:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							8e8326595f 
							
						 
					 
					
						
						
							
							implement lop3  
						
						
						
					 
					
						2018-08-22 10:09:44 +03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cea627b0fc 
							
						 
					 
					
						
						
							
							Merge pull request  #840  from FearlessTobi/port-3353  
						
						... 
						
						
						
						Port #3353  from Citra: "citra-qt: Add customizable speed limit target " 
						
					 
					
						2018-08-22 01:19:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5abf71fe65 
							
						 
					 
					
						
						
							
							Merge pull request  #1154  from OatmealDome/topology-lines  
						
						... 
						
						
						
						maxwell_to_gl: Implement PrimitiveTopology::Lines 
						
					 
					
						2018-08-22 01:08:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							125d7122ac 
							
						 
					 
					
						
						
							
							Merge pull request  #1124  from Subv/logic_ops  
						
						... 
						
						
						
						GPU: Implemented logic ops. 
						
					 
					
						2018-08-22 01:05:25 -04:00 
						 
				 
			
				
					
						
							
							
								OatmealDome 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ad1220e1b3 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement PrimitiveTopology::Lines  
						
						... 
						
						
						
						Used by Splatoon 2's debug menu. 
						
					 
					
						2018-08-22 01:01:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d63b1d21f1 
							
						 
					 
					
						
						
							
							Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."  
						
						... 
						
						
						
						- This reverts commit 3ef4b3d4b4 
						
					 
					
						2018-08-21 20:07:40 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a0e2bd85a5 
							
						 
					 
					
						
						
							
							shader_bytecode: Parenthesize conditional expression within GetTextureType()  
						
						... 
						
						
						
						Resolves a -Wlogical-op-parentheses warning. 
						
					 
					
						2018-08-21 15:08:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf89a99839 
							
						 
					 
					
						
						
							
							Merge pull request  #1123  from lioncash/screen  
						
						... 
						
						
						
						rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface 
						
					 
					
						2018-08-21 01:18:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b0f7713fce 
							
						 
					 
					
						
						
							
							Merge pull request  #1132  from Subv/gl_FragDepth  
						
						... 
						
						
						
						Shaders: Implement depth writing in fragment shaders. 
						
					 
					
						2018-08-21 01:17:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8c9abe1d41 
							
						 
					 
					
						
						
							
							Merge pull request  #1134  from lioncash/log  
						
						... 
						
						
						
						renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs 
						
					 
					
						2018-08-21 01:17:31 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ca58929eb0 
							
						 
					 
					
						
						
							
							Merge pull request  #1121  from Subv/tex_reinterpret  
						
						... 
						
						
						
						Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory. 
						
					 
					
						2018-08-21 01:06:40 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							523e4be02c 
							
						 
					 
					
						
						
							
							renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs  
						
						... 
						
						
						
						LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds. 
						
					 
					
						2018-08-21 00:23:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fde3b1b6f2 
							
						 
					 
					
						
						
							
							Merge pull request  #1133  from lioncash/guard  
						
						... 
						
						
						
						gl_stream_buffer: Add missing header guard 
						
					 
					
						2018-08-20 23:37:55 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							93a4097e9d 
							
						 
					 
					
						
						
							
							gl_stream_buffer: Add missing header guard  
						
						... 
						
						
						
						Prevents potential compilation errors from occuring due to multiple
inclusions 
						
					 
					
						2018-08-20 23:25:08 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e3bddf8137 
							
						 
					 
					
						
						
							
							Shaders: Implement depth writing in fragment shaders.  
						
						... 
						
						
						
						We'll write <last color output reg + 2> to gl_FragDepth. 
						
					 
					
						2018-08-20 21:57:56 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e33452f7e8 
							
						 
					 
					
						
						
							
							Merge pull request  #1131  from bunnei/impl-tex3d-texcube  
						
						... 
						
						
						
						gl_shader_decompiler: Implement TextureCube/Texture3D for TEX/TEXS. 
						
					 
					
						2018-08-20 22:15:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5aaee2ff8d 
							
						 
					 
					
						
						
							
							Merge pull request  #1106  from Subv/multiple_rendertargets  
						
						... 
						
						
						
						Shaders: Write all the enabled color outputs when a fragment shader exits. 
						
					 
					
						2018-08-20 21:56:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2ae88feea7 
							
						 
					 
					
						
						
							
							shader_bytecode: Replace some UNIMPLEMENTED logs.  
						
						
						
					 
					
						2018-08-20 21:53:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							16db8b9d9f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement Texture3D for TEXS.  
						
						
						
					 
					
						2018-08-20 21:53:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							948002635f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement TextureCube for TEX.  
						
						
						
					 
					
						2018-08-20 21:53:00 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							eac3cf301c 
							
						 
					 
					
						
						
							
							Shaders: Fixed the coords in TEX with Texture2D.  
						
						... 
						
						
						
						The X and Y coordinates should be in gpr8 and gpr8+1, respectively.
This fixes the cutscene rendering in Sonic Mania. 
						
					 
					
						2018-08-20 20:45:46 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							fc5b489b0f 
							
						 
					 
					
						
						
							
							Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction.  
						
						
						
					 
					
						2018-08-20 20:44:56 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							2b9eee4d1e 
							
						 
					 
					
						
						
							
							GPU: Implemented the logic op functionality of the GPU.  
						
						... 
						
						
						
						This will ASSERT if blending is enabled at the same time as logic ops. 
						
					 
					
						2018-08-20 18:44:47 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f24ab6d9e6 
							
						 
					 
					
						
						
							
							GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.  
						
						
						
					 
					
						2018-08-20 18:43:11 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							46ef072cf9 
							
						 
					 
					
						
						
							
							rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature  
						
						... 
						
						
						
						This is an OpenGL renderer-specific data type. Given that, this type
shouldn't be used within the base interface for the rasterizer. Instead,
we can pass this information to the rasterizer via reference. 
						
					 
					
						2018-08-20 19:43:05 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							6bcdf37d4f 
							
						 
					 
					
						
						
							
							GPU: Added registers for the logicop functionality.  
						
						
						
					 
					
						2018-08-20 18:42:36 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							bc16f7f3cc 
							
						 
					 
					
						
						
							
							renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves  
						
						... 
						
						
						
						Given we use a base-class type within the renderer for the rasterizer
(RasterizerInterface), we want to allow renderers to perform more
complex initialization if they need to do such a thing. This makes it
important to reserve type information.
Given the OpenGL renderer is quite simple settings-wise, this is just a
simple shuffling of the initialization code. For something like Vulkan
however this might involve doing something like:
// Initialize and call rasterizer-specific function that requires
// the full type of the instance created.
auto raster = std::make_unique<VulkanRasterizer>(some, params);
raster->CallSomeVulkanRasterizerSpecificFunction();
// Assign to base class variable
rasterizer = std::move(raster) 
						
					 
					
						2018-08-20 19:28:00 -04:00 
						 
				 
			
				
					
						
							
							
								fearlessTobi 
							
						 
					 
					
						
						
						
						
							
						
						
							ba8ff096fd 
							
						 
					 
					
						
						
							
							Port  #3353  from Citra  
						
						
						
					 
					
						2018-08-21 01:14:06 +02:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7784ce1854 
							
						 
					 
					
						
						
							
							Shaders: Write all the enabled color outputs when a fragment shader exits.  
						
						... 
						
						
						
						We were only writing to the first render target before.
Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer.
Dual Source blending is not implemented and stuff that uses it might not work at all. 
						
					 
					
						2018-08-20 17:31:25 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							d7c68fbb12 
							
						 
					 
					
						
						
							
							Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format.  
						
						
						
					 
					
						2018-08-20 15:20:35 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							3fe77be392 
							
						 
					 
					
						
						
							
							Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.  
						
						
						
					 
					
						2018-08-20 15:20:35 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							028d90eb79 
							
						 
					 
					
						
						
							
							Merge pull request  #1104  from Subv/instanced_arrays  
						
						... 
						
						
						
						GLRasterizer: Implemented instanced vertex arrays. 
						
					 
					
						2018-08-20 14:32:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							296e57fa0e 
							
						 
					 
					
						
						
							
							Merge pull request  #1115  from Subv/texs_mask  
						
						... 
						
						
						
						Shaders/TEXS: Write to the correct output register when swizzling. 
						
					 
					
						2018-08-20 14:31:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b20ed93884 
							
						 
					 
					
						
						
							
							Merge pull request  #1112  from Subv/sampler_types  
						
						... 
						
						
						
						Shaders: Use the correct shader type when sampling textures. 
						
					 
					
						2018-08-20 14:30:45 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							23d45715dc 
							
						 
					 
					
						
						
							
							Implemented RGBA8_UINT  
						
						... 
						
						
						
						Needed by kirby 
						
					 
					
						2018-08-20 22:26:54 +10:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							6cf719a4ab 
							
						 
					 
					
						
						
							
							Shaders/TEXS: Fixed the component mask in the TEXS instruction.  
						
						... 
						
						
						
						Previously we could end up with a TEXS that didn't write any outputs, this was wrong. 
						
					 
					
						2018-08-19 17:09:40 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							51ddb130c5 
							
						 
					 
					
						
						
							
							Merge pull request  #1089  from Subv/neg_bits  
						
						... 
						
						
						
						Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. 
						
					 
					
						2018-08-19 17:01:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9b17486be6 
							
						 
					 
					
						
						
							
							Merge pull request  #1105  from Subv/convert_neg  
						
						... 
						
						
						
						Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. 
						
					 
					
						2018-08-19 17:01:20 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0a1d4fbc5c 
							
						 
					 
					
						
						
							
							Merge pull request  #1113  from Subv/texs_mask  
						
						... 
						
						
						
						Shaders/TEXS: Fixed the component mask in the TEXS instruction. 
						
					 
					
						2018-08-19 17:00:59 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f7edbcd7a3 
							
						 
					 
					
						
						
							
							Shaders/TEXS: Fixed the component mask in the TEXS instruction.  
						
						... 
						
						
						
						Previously we could end up with a TEXS that didn't write any outputs, this was wrong. 
						
					 
					
						2018-08-19 14:00:12 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b0eb580931 
							
						 
					 
					
						
						
							
							Merge pull request  #1102  from ogniK5377/mirror-clamp-edge  
						
						... 
						
						
						
						Added WrapMode MirrorOnceClampToEdge 
						
					 
					
						2018-08-19 13:59:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							85da529f15 
							
						 
					 
					
						
						
							
							Merge pull request  #1101  from Subv/ssy_stack  
						
						... 
						
						
						
						Shaders: Implemented a stack for the SSY/SYNC instructions. 
						
					 
					
						2018-08-19 13:58:45 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7fb406c3fc 
							
						 
					 
					
						
						
							
							Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.  
						
						... 
						
						
						
						It is unknown how TLD4S determines the sampler type, more research is needed. 
						
					 
					
						2018-08-19 12:57:58 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							3ef4b3d4b4 
							
						 
					 
					
						
						
							
							Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.  
						
						... 
						
						
						
						Different sampler types have their parameters in different registers. 
						
					 
					
						2018-08-19 12:57:54 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							73b937b190 
							
						 
					 
					
						
						
							
							Shader: Added bitfields for the texture type of the various sampling instructions.  
						
						
						
					 
					
						2018-08-19 12:57:51 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							656758fd81 
							
						 
					 
					
						
						
							
							Shaders: Added decodings for TLD4 and TLD4S  
						
						
						
					 
					
						2018-08-19 12:57:08 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							29d4f8c2dd 
							
						 
					 
					
						
						
							
							Merge pull request  #1109  from Subv/ldg_decode  
						
						... 
						
						
						
						Shaders: Added decodings for  the LDG and STG instructions. 
						
					 
					
						2018-08-19 13:31:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9baf5de90c 
							
						 
					 
					
						
						
							
							Merge pull request  #1108  from Subv/front_facing  
						
						... 
						
						
						
						Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 
						
					 
					
						2018-08-19 13:21:14 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							1b92ae136f 
							
						 
					 
					
						
						
							
							Shaders: Added decodings for  the LDG and STG instructions.  
						
						
						
					 
					
						2018-08-19 00:46:34 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							731701a2d2 
							
						 
					 
					
						
						
							
							Shaders: Implemented the gl_FrontFacing input attribute (attr 63).  
						
						
						
					 
					
						2018-08-19 00:14:34 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							9b1c49a9cf 
							
						 
					 
					
						
						
							
							Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.  
						
						
						
					 
					
						2018-08-18 14:48:05 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e0f66c1fbf 
							
						 
					 
					
						
						
							
							GLRasterizer: Implemented instanced vertex arrays.  
						
						... 
						
						
						
						Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions. 
						
					 
					
						2018-08-18 14:42:26 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8335b2f115 
							
						 
					 
					
						
						
							
							Shader: Implemented the predicate and mode arguments of LOP.  
						
						... 
						
						
						
						The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).
This is used by Super Mario Odyssey. 
						
					 
					
						2018-08-18 14:36:37 -05:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							71cc482bbd 
							
						 
					 
					
						
						
							
							Added WrapMode MirrorOnceClampToEdge  
						
						... 
						
						
						
						Used by splatoon 2 
						
					 
					
						2018-08-19 02:26:50 +10:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							ff358d97e8 
							
						 
					 
					
						
						
							
							Shaders: Implemented a stack for the SSY/SYNC instructions.  
						
						... 
						
						
						
						The SSY instruction pushes an address into the stack, and the SYNC instruction pops it. The current stack depth is 20, we should figure out if this is enough or not. 
						
					 
					
						2018-08-18 10:48:12 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							2e95ba2e9c 
							
						 
					 
					
						
						
							
							Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.  
						
						... 
						
						
						
						We should definitely audit our shader generator for more errors like this. 
						
					 
					
						2018-08-18 10:22:42 -05:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							63dff47e22 
							
						 
					 
					
						
						
							
							Added predcondition GreaterThanWithNan  
						
						
						
					 
					
						2018-08-18 17:49:59 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							504cff2b7a 
							
						 
					 
					
						
						
							
							Merge pull request  #1096  from bunnei/supported-blits  
						
						... 
						
						
						
						gl_rasterizer_cache: Remove asserts for supported blits. 
						
					 
					
						2018-08-17 22:41:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e341d868ee 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Remove asserts for supported blits.  
						
						
						
					 
					
						2018-08-17 00:10:08 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							da7226442f 
							
						 
					 
					
						
						
							
							renderer_opengl: Treat OpenGL errors as critical.  
						
						
						
					 
					
						2018-08-17 00:09:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							727136a9c9 
							
						 
					 
					
						
						
							
							Merge pull request  #1019  from Subv/vertex_divisor  
						
						... 
						
						
						
						Rasterizer: Manually implemented instanced rendering. 
						
					 
					
						2018-08-17 00:07:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							89c3d6a2a3 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.  
						
						
						
					 
					
						2018-08-15 21:24:04 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							91140f6c0a 
							
						 
					 
					
						
						
							
							Shader/Conversion: Implemented the negate bit in F2F and I2I instructions.  
						
						
						
					 
					
						2018-08-15 09:27:43 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							38592a3b5e 
							
						 
					 
					
						
						
							
							Shader/I2F: Implemented the negate I2F_C instruction variant.  
						
						
						
					 
					
						2018-08-15 09:25:02 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							40ecdda19e 
							
						 
					 
					
						
						
							
							Shader/F2I: Implemented the negate bit in the I2F instruction  
						
						
						
					 
					
						2018-08-15 09:18:55 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							5ef447cc0e 
							
						 
					 
					
						
						
							
							Shader/F2I: Implemented the F2I_C instruction variant.  
						
						
						
					 
					
						2018-08-15 09:16:35 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							11c221cc62 
							
						 
					 
					
						
						
							
							Shader/F2I: Implemented the negate bit in the F2I instruction.  
						
						
						
					 
					
						2018-08-15 09:15:55 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							40f83fee6a 
							
						 
					 
					
						
						
							
							Merge pull request  #1077  from bunnei/rgba16u  
						
						... 
						
						
						
						gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat. 
						
					 
					
						2018-08-15 09:25:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b1148d269d 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Cleanup some PixelFormat names and logging.  
						
						
						
					 
					
						2018-08-14 23:31:45 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c5284efd4f 
							
						 
					 
					
						
						
							
							Rasterizer: Implemented instanced rendering.  
						
						... 
						
						
						
						We keep track of the current instance and update an uniform in the shaders to let them know which instance they are.
Instanced vertex arrays are not yet implemented. 
						
					 
					
						2018-08-14 22:25:07 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8599e1e4fc 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.  
						
						... 
						
						
						
						- Used by Breath of the Wild. 
						
					 
					
						2018-08-14 23:18:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3aad82b1a3 
							
						 
					 
					
						
						
							
							Merge pull request  #1069  from bunnei/vtx-sz  
						
						... 
						
						
						
						maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. 
						
					 
					
						2018-08-14 23:14:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2a42dea568 
							
						 
					 
					
						
						
							
							Merge pull request  #1070  from bunnei/cbuf-sz  
						
						... 
						
						
						
						gl_rasterizer: Fix upload size for constant buffers. 
						
					 
					
						2018-08-14 23:14:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c8cd1785e6 
							
						 
					 
					
						
						
							
							Merge pull request  #1071  from bunnei/fix-ldc  
						
						... 
						
						
						
						gl_shader_decompiler: Several fixes for indirect constant buffer loads. 
						
					 
					
						2018-08-14 23:14:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							991eb4824c 
							
						 
					 
					
						
						
							
							Merge pull request  #1068  from bunnei/g8r8s  
						
						... 
						
						
						
						gl_rasterizer_cache: Implement G8R8S format. 
						
					 
					
						2018-08-14 23:13:43 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							6eda9ebbdb 
							
						 
					 
					
						
						
							
							Implement Z16_UNORM in PixelFormatFromTextureFormat function  
						
						... 
						
						
						
						Require by Zelda Breath Of The Wild 
						
					 
					
						2018-08-15 04:14:15 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5e66a24423 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Several fixes for indirect constant buffer loads.  
						
						
						
					 
					
						2018-08-14 20:47:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							290439a6a5 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix upload size for constant buffers.  
						
						
						
					 
					
						2018-08-14 20:44:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							dc876fd63a 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.  
						
						
						
					 
					
						2018-08-14 20:43:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d8fd3ef4fe 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement G8R8S format.  
						
						... 
						
						
						
						- Used by Super Mario Odyssey. 
						
					 
					
						2018-08-14 20:41:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4dacb8a4b1 
							
						 
					 
					
						
						
							
							Merge pull request  #1058  from greggameplayer/BC7U_Fix  
						
						... 
						
						
						
						Fix BC7U 
						
					 
					
						2018-08-14 08:03:07 -04:00